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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)


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Is there an option to select a specific scout when creating a new assignment? I can't seem to find that option.

Thanks in advance.

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Is there an option to select a specific scout when creating a new assignment? I can't seem to find that option.

Thanks in advance.

Yeah. At the bottom when you are about to finalize and start the scouting assignment you'll see some drop-down menus: Scouting Range, Scout, Duration, and Priority. It's under the Scout drop-down.

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Yeah. At the bottom when you are about to finalize and start the scouting assignment you'll see some drop-down menus: Scouting Range, Scout, Duration, and Priority. It's under the Scout drop-down.

Thanks. Now I have seen it. I was assigning a scout to the next opponent team and it seems that in this case I cannot choose the scout I want to send. Can you help me with that, too? Am I right?

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Thanks. Now I have seen it. I was assigning a scout to the next opponent team and it seems that in this case I cannot choose the scout I want to send. Can you help me with that, too? Am I right?

I believe it is auto-assigned to your scout with the best tactical knowledge.

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I have a fairly good handle on how to manage a game where I'm protecting a lead, but I'm still working out my approach to chasing the game.

Let's say I'm playing 4-4-2. Will changing my wide midfielders from ML and MR to AML and AMR make my team more offensively oriented, or will that primarily change where they play when we're not in possession?

I understand that changing my team's mentality to a more adventurous one, such as Attacking, will have an effect, and that I can also change my players' roles and duties.

Thanks, in advance.

It's a little of both. Your formation is your defensive formation, so having someone at AML/R will mean they start from a more advanced position when trying to defend. Conversely of course they'll be a little higher up the pitch when you start an attack. Personally I'd focus more on mentality, roles and duties as you already point out.

Thanks herne.

A player with high flair will keep trying to do unexpected things even with a structured shape? I believe so because it's the player natural tendency?

Correct. They won't have quite so much creative freedom as in a more fluid system but they'll still use their natural tendency as you put it.

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How is tactical familiarity determined in international management?

I currently manage Canada and Toronto FC. I run the exact same trio of base tactics, mentalities, shape, PI/TI, set piece instructions etc at both. My Canada squad currently has 12 TFC players of which 8 are in the starting lineup, yet the familiarity is 'awkward' (about 33% full), while for TFC its perfectly fluid for all three.

Obviously I'm not expecting fluid, but I'd think accomplished at a minimum based on my heavy club reliance (and the fact that I've called basically the same squad for two years now so the other players have also had 20-ish matches over that time span with the tactics.

I guess the follow-up is, does it even matter?

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Remember the good old set target man - run on to ball from years back that worked wonders with pacey poachers on the counter? Any way to replicate that?

I remember reading somewhere that the poacher role is supposed to get run onto ball supply by default, is that the case? If so, structured + counter + hit early crosses + low crosses (+ pass into space + more direct passing)? If picking aim crosses at target man for the full backs will they serve the poacher or ignore the instruction as i'm not using an actual TM?

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How is tactical familiarity determined in international management?

I currently manage Canada and Toronto FC. I run the exact same trio of base tactics, mentalities, shape, PI/TI, set piece instructions etc at both. My Canada squad currently has 12 TFC players of which 8 are in the starting lineup, yet the familiarity is 'awkward' (about 33% full), while for TFC its perfectly fluid for all three.

Obviously I'm not expecting fluid, but I'd think accomplished at a minimum based on my heavy club reliance (and the fact that I've called basically the same squad for two years now so the other players have also had 20-ish matches over that time span with the tactics.

I guess the follow-up is, does it even matter?

To answer the follow up first, tactical familiarity doesn't matter quite so much as you may think. Of course it helps, but if your tactic is properly thought through and balanced it'll still play alright. And don't forget that whilst you may not have good familiarity, nobody else will either.

For international matches as far as I am aware club tactical familiarity doesn't impact on international familiarity.

Remember the good old set target man - run on to ball from years back that worked wonders with pacey poachers on the counter? Any way to replicate that?

I remember reading somewhere that the poacher role is supposed to get run onto ball supply by default, is that the case? If so, structured + counter + hit early crosses + low crosses (+ pass into space + more direct passing)? If picking aim crosses at target man for the full backs will they serve the poacher or ignore the instruction as i'm not using an actual TM?

If you are referring to previous versions of FM where you could select any player as a "Target Man", then no that's no longer possible. There is only the Target Man role now that will attract the ball in this manner.

As far as Poachers go, the in game description is pretty much sums it up "The Poacher sits on the shoulder of the last defender looking to break the defensive line and run onto through balls from midfield".

Hello guys.

I'm trying to do a strikerless system that uses 3 CD and i'd like to know your opinions if the roles and duties of this formations are well balanced? http://lineupbuilder.com/?sk=bx50t

I put arrows in those players who will be attacking the box or at least i hope so. I've played only one game and i didn't dislike it.

Thanks!

There's only one way to find out :brock:.

On the face of it there are a lot of attacking duties there, but without knowing the rest of your set up it's impossible to say.

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Hello guys.

I'm trying to do a strikerless system that uses 3 CD and i'd like to know your opinions if the roles and duties of this formations are well balanced? http://lineupbuilder.com/?sk=bx50t

I put arrows in those players who will be attacking the box or at least i hope so. I've played only one game and i didn't dislike it.

Thanks!

Personally I'd say you may get stuffed by teams that play with double wide-men - Fullback/Wide Midfielder combo for example. You will be in 1v2 situations there and the outer of your 3 CBs will drop narrow and deep on defence, creating a big hole behind your WM's. As soon as one of the outer CBs adjusts and runs wide to close down the opposition wide man it leaves a hole for a striker to exploit (or two if you're facing a 4-4-2) - one cross in and you're toast.

In theory of course. All that said, I've seen/used many a tactic work on FM that shouldn't.

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I almost always play a simple 4-4-2 formation. Sometimes I play with a (very) structured team shape, sometimes I play with a (very) fluid team shape. I don't like lots of possession, I like to counter the opponent. But I'm having difficulties to create the playing style I want. In a structured team shape, my team plays 'slower' football, no matter how high I put the tempo setting. In a fluid team shape, my team plays faster and directer (more forward runs, more risky passes, more dynamic, like I want), but I tend to concede always at least one goal a game with a fluid approach. It's very difficult for me to keep consistent clean sheets with non-structured tactics. Even without a lot of team instructions, even without a lot of closing down. Not that it's easy to keep clean sheets with a structured approach.

But that wasn't a question.

Is it possible to create a counter tactic with a fluid team shape that can make me keep a lot of clean sheets? Or do the higher creative freedom levels make that more (or too) difficult?

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There's only one way to find out :brock:.

On the face of it there are a lot of attacking duties there, but without knowing the rest of your set up it's impossible to say.

Thanks.

I see TQ more like a support duty because he comes deep and moves horizontally. However i dont like the fact that he runs too much with the ball and does not press defenders. I'm thinking about changing to a AM(s)

Personally I'd say you may get stuffed by teams that play with double wide-men - Fullback/Wide Midfielder combo for example. You will be in 1v2 situations there and the outer of your 3 CBs will drop narrow and deep on defence, creating a big hole behind your WM's. As soon as one of the outer CBs adjusts and runs wide to close down the opposition wide man it leaves a hole for a striker to exploit (or two if you're facing a 4-4-2) - one cross in and you're toast.

In theory of course. All that said, I've seen/used many a tactic work on FM that shouldn't.

Thanks.

Well i guess that's the downside of that formation or any 3-5-2/3-1-4-2 with no WB. I hope that with 2 DM it can be less prominent

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The game ended 1-1. Why did this happened?

0d3f55bde184e625f1b3d8cfa86e9610.png

This is an absolutely impossible question to answer. If you want tactical help to deal with results like this then post a proper thread about it. Just posting a score and match stats tell us nothing of any value.

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No mate is not that... My tactic has been excellent this season... With 26 games played in the league, 45 goals scored, 18 goals suffered... But im entering that phase of the season where im only playing with weaker sides than mine... i dont know if this is some kind of complacency...

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No mate is not that... My tactic has been excellent this season... With 26 games played in the league, 45 goals scored, 18 goals suffered... But im entering that phase of the season where im only playing with weaker sides than mine... i dont know if this is some kind of complacency...

Can be complacency, can be fatigue, a combination of both, can also be that teams are sitting back against you and hitting you on the counter. Can't know from what you've posted.

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Aren't "Retain possession" and "Pass into space" contradictory instructions (they are not marked as contradictory in tactival editor)?

As far as I understand "retain possession" - shorter passing, less risky passes, while "pass into space" - more risky passes. But I can pick both of them at the same time.

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Aren't "Retain possession" and "Pass into space" contradictory instructions (they are not marked as contradictory in tactival editor)?

As far as I understand "retain possession" - shorter passing, less risky passes, while "pass into space" - more risky passes. But I can pick both of them at the same time.

Yeh I understand where you're coming from and on the face of it there is some contradiction there.

Think of it this way - you want to create a shorter passing system without losing tempo or through balls.

You could use "Shorter Passing" TI (lowers tempo and decreases passing length) plus "Higher Tempo" TI to add back in the tempo you lost.

Or, you could use "Retain Possession" (decreases passing length and risky passes) plus "Pass into Space" TI to add back in the through balls.

The deeper you look into the tactic creator, the more subtle combinations such as this you can find.

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I read that the more cautious the Mentality, the less verticality you will inherently have, so Structured or even Highly Structured in a neutral or low-end Mentality remain pretty passive.

So just to clarify my thinking a control mentality has players further apart than a counter mentality, if you then went with a fluid shape the players would be brought closer together but have more creative freedom?

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Yeh I understand where you're coming from and on the face of it there is some contradiction there.

Think of it this way - you want to create a shorter passing system without losing tempo or through balls.

You could use "Shorter Passing" TI (lowers tempo and decreases passing length) plus "Higher Tempo" TI to add back in the tempo you lost.

Or, you could use "Retain Possession" (decreases passing length and risky passes) plus "Pass into Space" TI to add back in the through balls.

The deeper you look into the tactic creator, the more subtle combinations such as this you can find.

Yeah, I've come up to using "Retain possession" and "Pass into space" and it really produces some wonderful combinations against certain teams while it results loosing the ball too often against the others, so it made me think that I've made something wrong and these instructions shouldn't be used together. But now I see, there is no problem in that, thank you.

By the way, turning on/off "Pass into space" team instruction should affect "More/less risky passes" player instructions, right? I was a bit confused that some roles (such as advanced playmaker for example) have "More risky passes" enabled always regardless of team instruction.

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By the way, turning on/off "Pass into space" team instruction should affect "More/less risky passes" player instructions, right? I was a bit confused that some roles (such as advanced playmaker for example) have "More risky passes" enabled always regardless of team instruction.

Yes. The Team Instruction governs what everyone on the team will do, but this year they are stackable, so the hardcoded PI's are still modified. So your AP in this instance will probably end up with a neutral through ball settings, which is basically sometimes. It works that way across the roles.

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If you select the 'Tight Marking' TI, does that make the 'Mark Tighter' PI redundant? Or do they stack?

It's an on/off instruction only, so it can't stack.

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Hello guys. I'm playing FM15 and i use the same method in training as Cleon used, rotating individual training focus every 3 or 4 months. However i have some players who didn't raise the attribute and i don't know if i should keep it training it or change it to another one after those 3 or 4 months.

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If I was to run with a narrow 3 front line, would I be able to have two as Advanced Forwards, peeling off into the channels, and a Target Man for them to aim at?

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Hello guys. I'm playing FM15 and i use the same method in training as Cleon used, rotating individual training focus every 3 or 4 months. However i have some players who didn't raise the attribute and i don't know if i should keep it training it or change it to another one after those 3 or 4 months.

The rate at which attributes increase will be determined by such things as a player's professionalism (and some ambition); quality of training facilities; quality of coaches; playing time; injuries. How did the players get on in all of those areas?

If I was to run with a narrow 3 front line, would I be able to have two as Advanced Forwards, peeling off into the channels, and a Target Man for them to aim at?

It would be unusual, and you'll still need to balance the strikers with the rest of your tactical setup. Only one way to find out ;).

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If I was to run with a narrow 3 front line, would I be able to have two as Advanced Forwards, peeling off into the channels, and a Target Man for them to aim at?

Depends on the rest of the team. If isolated it makes little sense to have a Target Man in the middle - receiving crosses and long passes - if the outside Advanced Forwards are running away from him into the Channels between the Central Defenders and the Fullback.

The Movement into Channels could work in opening space for an onrushing player from the Central or Advanced Midfield to to enter to take advantage of knock downs from the Target Man however...

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The rate at which attributes increase will be determined by such things as a player's professionalism (and some ambition); quality of training facilities; quality of coaches; playing time; injuries. How did the players get on in all of those areas?

Thanks for the reply.

Well since i'm only in my second season and not much money to spend, my team personality its still very very far from what i want. However for that period of training time, one of the 1st team players increased 2 values (personality is reasonably loyal) and the other also 1st team player didn't develop and his personality is balanced.

Training facilities are good and coaches are ok, i think only one category is 3,5 stars and the rest 4 and 4,5.

I guess that's really how it is. One is younger and probably with more PA to fill in, that's why he develops faster

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Thanks for the reply.

Well since i'm only in my second season and not much money to spend, my team personality its still very very far from what i want. However for that period of training time, one of the 1st team players increased 2 values (personality is reasonably loyal) and the other also 1st team player didn't develop and his personality is balanced.

Training facilities are good and coaches are ok, i think only one category is 3,5 stars and the rest 4 and 4,5.

I guess that's really how it is. One is younger and probably with more PA to fill in, that's why he develops faster

Weaker personalities (i.e. Balanced) may not develop as well as someone who is reasonably professional, it's always good to try and fix their personalities while you train them via tutoring.

As for individual focused training, it depends entirely on your view. In FM16 the player will tell you on the training screen if he feels the training has stopped being beneficial. You may as well switch it around at that point and switch it back later if you think he still needs to work on it.

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I am not able to instruct some (youth) players to learn new ppms. It appears to happend when the training level is already at high or very high.

In previous iteration it was possible to micromanage the distribution on time spent for individual, position and ppm training on individual level. Is that option gone?

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In previous iteration it was possible to micromanage the distribution on time spent for individual, position and ppm training on individual level. Is that option gone?

Yes, no more micromanaging time.

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This is an emergency. How do you change captains midway through a season?

I desperately need to do it because I didn't realise just how many yellows I'd be picking up since I changed to a captain who has a competitive streak and occasionally bends the rules.

EDIT: Nevermind, found it.

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Weaker personalities (i.e. Balanced) may not develop as well as someone who is reasonably professional, it's always good to try and fix their personalities while you train them via tutoring.

As for individual focused training, it depends entirely on your view. In FM16 the player will tell you on the training screen if he feels the training has stopped being beneficial. You may as well switch it around at that point and switch it back later if you think he still needs to work on it.

Thanks for the reply. It makes sense now

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How can one change the formation from one to another, without altering its shape? I mean, take example the 4-1-4-1 which can become 4-3-3 or 4-2-3-1, but how is that possible without moving players up the pitch in the Tactics screen? Use the Mentality + Players Role combo?

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How can one change the formation from one to another, without altering its shape? I mean, take example the 4-1-4-1 which can become 4-3-3 or 4-2-3-1, but how is that possible without moving players up the pitch in the Tactics screen? Use the Mentality + Players Role combo?

Player roles and duties should do the trick

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No it's not. In defensive phase your team always play narrow. Width setting is only 'with ball' instruction.

Thanks, I wasn't sure although I thought it was with and without the ball. I guess that narrow also fluctuates according to the mentality set.

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Are there any benefits of using coaches in national team? For example: if I hire goalkeeper coach that will have an impact of my goalie's rating/morale etc. ?

Regards

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Where can I find a list with the Team Instructions structured on the areas of the pitch they affect? I mean, say some TIs affects only defense, some affect only attack or some affect the general team tactics.

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Does shorter passing work with a high tempo? I always use short passing with lower tempo and direct passing with high tempo. Has anyone had success by using shorter passing with a quick tempo?

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Are there any benefits of using coaches in national team? For example: if I hire goalkeeper coach that will have an impact of my goalie's rating/morale etc. ?

Regards

Always have coaches. Whilst the impact may not be great (you're not trying to develop players after all) they'll help to keep your players fit and working on tactical preparation.

Where can I find a list with the Team Instructions structured on the areas of the pitch they affect? I mean, say some TIs affects only defense, some affect only attack or some affect the general team tactics.

Some aspects of the UI already show this, such as clear ball to flanks, exploit the middle, work ball into box and so on. A few others can only affect certain areas, such as defensive line or prevent short GK distribution. All the other TIs will affect everyone on the pitch eg., pressing, tempo, passing length, dribble more/less, be more expressive/disciplined, tackling, marking and so on.

I'm not aware of any specific list.

Does shorter passing work with a high tempo? I always use short passing with lower tempo and direct passing with high tempo. Has anyone had success by using shorter passing with a quick tempo?

Absolutely it can. The Shorter Passing TI both shortens passing length and reduces tempo by default, so increasing tempo manually to compensate or even add more can work, so long as your players and tactical system can cope.

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Has anyone had success by using shorter passing with a quick tempo?

Sure. IRL Barcelona, Bayern, Spanish and German national teams.:) For example, if I am not mistaken Joachim Löw managed to reduce average time with the ball to 1 second for each player through training sessions.

But you need to be aware that combination of quick tempo and short passing is accaptable only for high-skilled players. If you try to do it with low-liague teams - there will be too many mistakes and losses of possession.

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