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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)

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What's causing my keepers to kick the ball long and how do I stop it? They do it under no pressure and with the fullbacks readily available.

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Here's the team and keeper tactical instructions.

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I've got them on 'slow pace down' because I'm assuming that'll make them hold the ball a little longer, which usually ends up with the opposition retreating back into their shape and leaving my fullbacks free. I'm one of the top teams in the world so opposition teams don't really ever push up high against my defence when I have the ball. I've got two playmakers in my team, one DLP defend and one wide AP support, but they never aim it at them, just to the attacking midfielder and forward. No target men in the team.

I'm wondering if adding 'be more disciplined' as a team instruction would help, or would that be more likely to make them stick to the more direct approach of the attacking mentality and ignore the short passing instruction.

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You might need to help us a little more here as I'm not seeing an issue.

Pretty much every single kick or throw the keeper makes is towards the flanks with only 6 long kicks?

You'll never stop every single long kick and just 6 doesn't seem too bad to me. Plus you use an Attacking mentality which could encourage long kicks - but again, just 6 seems fine to me. And, even better, out of all of the kicks/throws he made, only 5 went astray.

I'd be well happy if that was my keeper.

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Another one from me. What are the perfect attributes for scouts and physios? e.g does determination effect physios in any way?

I moved this into the Stupid Questions thread as it isn't really a "frequently" asked question, although I will include some info on ideal coach attributes in the FAQs.

Scouts - Judging Ability and Potential are the only 2 attributes you need. Tactical Knowledge may be useful if you want to set a scout to scout your next opponent.

Physios - Physiotherapy is the only attribute needed. Working with Youngsters is useful if you want a dedicated Youth Team physio, therefore Man Management may also be useful for your senior squad physios. Fitness also used to be a suggested attribute given in the FM online manual but that seems to have disappeared now. TL;DR, get the physio with the highest Physio attribute you can afford, nothing else really matters.

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You might need to help us a little more here as I'm not seeing an issue.

Pretty much every single kick or throw the keeper makes is towards the flanks with only 6 long kicks?

You'll never stop every single long kick and just 6 doesn't seem too bad to me. Plus you use an Attacking mentality which could encourage long kicks - but again, just 6 seems fine to me. And, even better, out of all of the kicks/throws he made, only 5 went astray.

I'd be well happy if that was my keeper.

It's mainly because I don't concede many chances, but when I do they usually stem from my players hitting it long when I don't want them to. Also I'm a perfectionist.

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It's mainly because I don't concede many chances, but when I do they usually stem from my players hitting it long when I don't want them to. Also I'm a perfectionist.

You only mentioned your keeper though & not all players?

I'd be happy with that if it was my keeper

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You only mentioned your keeper though & not all players?

I'd be happy with that if it was my keeper

Yeah other players do it too randomly but I'm generally happy with how the team is playing and the keeper is easier to isolate with regards to tactics.

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Yeah other players do it too randomly but I'm generally happy with how the team is playing and the keeper is easier to isolate with regards to tactics.

Remember you use an Attacking mentality as well.

How crazy is using this formation?

Very.

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Because it only uses 1 CD?

The channels between the CB and FB's just wont be closed. Come up against a 4-4-2 and your FB's will be in a 1-v-1 (possibly even 2-v-1 as you wont use Wingers or Wide Midfielders yourself) situation with their Wingers, leaving their strikers in a 2-v-1 against your CB.

Even if your FB's sit narrow to mark a Striker it will leave the Wingers (and Full Backs) in a 1-v-0 (or 2-v-0) situation.

The only time I've ever seen this remotely work was when I was Barcelone and had a Pique as Sweeper and Alaba and Alves as FB's with Busquets as a central HB. Even then I had to rely on scoring more than opponents.

It's FM suicide mate.

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The channels between the CB and FB's just wont be closed. Come up against a 4-4-2 and your FB's will be in a 1-v-1 (possibly even 2-v-1 as you wont use Wingers or Wide Midfielders yourself) situation with their Wingers, leaving their strikers in a 2-v-1 against your CB.

Even if your FB's sit narrow to mark a Striker it will leave the Wingers (and Full Backs) in a 1-v-0 (or 2-v-0) situation.

The only time I've ever seen this remotely work was when I was Barcelone and had a Pique as Sweeper and Alaba and Alves as FB's with Busquets as a central HB. Even then I had to rely on scoring more than opponents.

It's FM suicide mate.

Thanks for your reply. I noticed that after a few games, the gap is too big. I thought that the use of two defensive midfielders could help with that but it didn't happen.

I guess this one is balanced, defensively and ofensively?

abLom5LadF.png

Both wingers have PI to act as inside forwards in attack

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I guess this one is balanced, defensively and ofensively?

Only one way to find out ;).

I'd keep a close eye on the movement of those 2 CD stoppers though.

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Thanks.

I've never used 3 CD system and i've seen many people using that setup in defense. Let's see if it works!

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I have a question about staff members. Lets say I would like to set my team to press heavily, does having staff with the pressing style of closing down is important, or at the very least helpful?

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I have a question about staff members. Lets say I would like to set my team to press heavily, does having staff with the pressing style of closing down is important, or at the very least helpful?

As far as I am aware it has zero impact. I rarely (if ever) look at any coach attributes other than those mentioned in the FAQs sticky at the top of this forum.

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Currently got a fantastic game ongoing at the moment with Newcastle sitting top of the league, but I'm having some troubles when playing against teams using a 4-4-2. I always use a 4-1-2-3 DM Wide, Control with the TI's of Lower Tempo, Close Down More & Play Out Of Defence. What would be the best way to break the dreaded 4-4-2 down, I thought play wider might help but no joy.

Any tips would be greatly appreciated.

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Easy one for you guys ;) I'v set team insructions to shorter passing. However i want 1 or 2 players to be a bit more expansive with mixed passing, when i go to the player insructions though it only has short/direct but the bar seems shorter than usual. Is it possible for me to choose mixed? Or is direct mixed because of the shorter passing t.i? Is it better to go by the images rather than the description in these situations in general e.g closing down, d-line

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This one is really :rolleyes:

I'm being asked to provide the squad numbers, but when I click on reply instead of being able to see the team squad with numbers I can only choose the players position and I can't move on because I have to reply. What's going on here ?

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Hi.

Do you guys think it makes sense for a lone DLF(s) move into channels when there is an IF(a) and an CM(a) running into the space?

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Hi.

Do you guys think it makes sense for a lone DLF(s) move into channels when there is an IF(a) and an CM(a) running into the space?

Depends on the timing of the runs and how the opposition is set up. Why not try and see what happens? That will answer the question far better than any forum speculation could.

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This one is really :rolleyes:

I'm being asked to provide the squad numbers, but when I click on reply instead of being able to see the team squad with numbers I can only choose the players position and I can't move on because I have to reply. What's going on here ?

No idea, this is probably a tech support or GD question.

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Easy one for you guys ;) I'v set team insructions to shorter passing. However i want 1 or 2 players to be a bit more expansive with mixed passing, when i go to the player insructions though it only has short/direct but the bar seems shorter than usual. Is it possible for me to choose mixed? Or is direct mixed because of the shorter passing t.i? Is it better to go by the images rather than the description in these situations in general e.g closing down, d-line

The adjustments are relative, so you have shorter passing, but want mixed, then you would set them to direct, and they will effectively be mixed, which is why the bar appears shorter. The best way to think of these things is as stackables. Direct team, then a shorter PI will in very basic terms be like +1 and -1, cancelling each other out, and putting the player back to mixed. It works like that with pretty all of the layered instructions.

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Currently got a fantastic game ongoing at the moment with Newcastle sitting top of the league, but I'm having some troubles when playing against teams using a 4-4-2. I always use a 4-1-2-3 DM Wide, Control with the TI's of Lower Tempo, Close Down More & Play Out Of Defence. What would be the best way to break the dreaded 4-4-2 down, I thought play wider might help but no joy.

Any tips would be greatly appreciated.

With the usual caveats in place, I would say that against the 4-4-2 your best approach is to go where you have them outnumbered which is in the center of the park. I would look to exploit the middle. Because the 4-4-2 is so stable though, if you slow down play, it give it time to collapse into a shape to deny you space pretty easily. Maybe a faster more direct attack up the gut would answer for you.

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How different is a B/II team vs. a U21 team? I've only manager in England really, so I want to make sure I get the most out of my II team. (I'm managing Stuttgart). Should I have the guys I want developed on my main roster for tutoring/training and make them "available for Stuttgart II" or just move them there?

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Depends on the timing of the runs and how the opposition is set up. Why not try and see what happens? That will answer the question far better than any forum speculation could.

You're right. Thanks

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How different is a B/II team vs. a U21 team? I've only manager in England really, so I want to make sure I get the most out of my II team. (I'm managing Stuttgart). Should I have the guys I want developed on my main roster for tutoring/training and make them "available for Stuttgart II" or just move them there?

Well the obvious difference is the B/II team I think have no age restrictions, but I also understand that in FM those teams are not under user control in the way a u20 or u18 squad is. So, the football is probably a good deal better because they play in real leagues but the price is losing developmental control. In a nuthsell, I would treat them just like you would a U20 if you are okay with ceding control to the B/II team AI manager, if you aren't good with that (I wouldn't be) then tutor, train PPms and whatever else you need, then once that is done if they aren't ready to make your subs bench, you can job them out to the II team.

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You're right. Thanks

You're welcome. I didn't mean to be short with you at all, but really that was the absolute best answer i could give because of the sheer number of variables in that mix :)

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Well the obvious difference is the B/II team I think have no age restrictions, but I also understand that in FM those teams are not under user control in the way a u20 or u18 squad is. So, the football is probably a good deal better because they play in real leagues but the price is losing developmental control. In a nuthsell, I would treat them just like you would a U20 if you are okay with ceding control to the B/II team AI manager, if you aren't good with that (I wouldn't be) then tutor, train PPms and whatever else you need, then once that is done if they aren't ready to make your subs bench, you can job them out to the II team.

Ok, then I think it's how I thought. Keep them on the main team and just available to play for the II team.

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You're welcome. I didn't mean to be short with you at all, but really that was the absolute best answer i could give because of the sheer number of variables in that mix :)

Yes of course, i will test it and see it for myself :thup:

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What does the setting 'Use Offside Trap' do, apart from the obvious? I'd like to know the mechanisms of that setting. Does it only increase the attempts of the defence to set a striker offside, or are there other 'under the hood' instructions or consequenses kicking in? (E.g. the flat back 4 playing more as a unit, operating more in line, playing more zonally instead of tracking an attacker...) And when exactly do defenders try to set an attacker offside then?

(I know those questions sound a bit stupid, but hey, this is the stupid questions thread, so...)

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What does the setting 'Use Offside Trap' do, apart from the obvious? I'd like to know the mechanisms of that setting. Does it only increase the attempts of the defence to set a striker offside, or are there other 'under the hood' instructions or consequenses kicking in? (E.g. the flat back 4 playing more as a unit, operating more in line, playing more zonally instead of tracking an attacker...) And when exactly do defenders try to set an attacker offside then?

(I know those questions sound a bit stupid, but hey, this is the stupid questions thread, so...)

Me as well, as I remember Cleon discussing recently how it specifically works in FM is its own thing. Might also be something to add to the FAQ thread. :)

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Is the PI "hold position" the equivalent of setting forward runs to rarely? Or does it just prevent roaming?

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Is the PI "hold position" the equivalent of setting forward runs to rarely?

Yes, that's correct. You should still be able to get a player to Hold Position, but also Roam, so while he won't attempt forward runs, he'll still try and find space around him.

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If you want to try and train a player to be a goal scoring midfielder, given a CM(a) role, what schedule would be best to use that doesn't also try and improve unnecessary defensive or creative attributes?

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Which skin(s) for FM16 can show the opposition players roles and duties on the tactical screen?

Unless someone can give a quick answer, you're probably better off asking in the Skinning forum.

If you want to try and train a player to be a goal scoring midfielder, given a CM(a) role, what schedule would be best to use that doesn't also try and improve unnecessary defensive or creative attributes?

In my opinion a CM(a) needs defensive and creative attributes as well as being able to score goals, so not improving these areas may not be a good idea.

If you really want to just focus on his ability to score, set him up in a similar way you would a Poacher, but I really wouldn't recommend it.

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Dunno if it belongs here or in 'general questions' but...

Does Adaptability matter at all for a scout that is intended to work solely in his home country? For example, an English Scout scouting in England? The manual doesn't really say on this.

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Dunno if it belongs here or in 'general questions' but...

Does Adaptability matter at all for a scout that is intended to work solely in his home country? For example, an English Scout scouting in England? The manual doesn't really say on this.

Check the FAQs.

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There we are then. >_>

Indeed, it's why they're there :).

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Hi,

I play the touch version on a Ipad, so i have the option to make a quick match. In there i have two options: simulate or instant result.

When i choose simulate, i believe that the game is played with my current tactic, but my question is... will my Assist Manager make any changes during the game?

Yes, No?

And if Yes, what kind of changes? Will he change the formation, players roles, or only the team mentality?

Anyone knows?

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Hi,

I play the touch version on a Ipad, so i have the option to make a quick match. In there i have two options: simulate or instant result.

When i choose simulate, i believe that the game is played with my current tactic, but my question is... will my Assist Manager make any changes during the game?

Yes, No?

And if Yes, what kind of changes? Will he change the formation, players roles, or only the team mentality?

Anyone knows?

You may be better off asking this in the FMT forum.

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I got a question regarding Shape. I know that the more Fluid you play, the more compact your team becomes, but are we talking about with the ball or off it?

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Hi,

what does the ppm dwells on ball effectuate? My player has also trys killer balls often. Is this not the exactly the difference from the first?

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1- What's the effect of the bench shouts (be more creative, stay calm, and so on) ? I'm asking because a message always pops-up stating "making tactical changes", but what are these tactical changes ? How are they visible (because nothing changes at a TI and / or PI level) ?

2- Shouldn't the TI Drible Less be visible in PI ? If a player has a in-coded PI Dribble More, shouldn't the TI to dribble less have an impact on his PI ?

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I got a question regarding Shape. I know that the more Fluid you play, the more compact your team becomes, but are we talking about with the ball or off it?

With the ball. When defending your team naturally retreats into a compact formation anyway, regardless of your tactical settings.

Hi,

what does the ppm dwells on ball effectuate? My player has also trys killer balls often. Is this not the exactly the difference from the first?

Dwells on Ball = a player is likely to pause for a short while before making a decision about what to do with the ball. Not always a good thing to have and (I believe) can only be learned via Tutoring. Could be wrong there.

Tries Killer Balls Often = A player will attempt through balls more often. So yes, very different from Dwells on Ball.

1- What's the effect of the bench shouts (be more creative, stay calm, and so on) ? I'm asking because a message always pops-up stating "making tactical changes", but what are these tactical changes ? How are they visible (because nothing changes at a TI and / or PI level) ?

2- Shouldn't the TI Drible Less be visible in PI ? If a player has a in-coded PI Dribble More, shouldn't the TI to dribble less have an impact on his PI ?

1) These bench shouts during matches may give a small boost to players for a very limited time during a match. As far as I am aware there is no visible change to either attributes or morale - I believe it's more "under the hood" (correct me if I'm wrong). Personally I never use them.

2) PIs override TIs, so a role that is hardcoded to dribble will still dribble.

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1) These bench shouts during matches may give a small boost to players for a very limited time during a match. As far as I am aware there is no visible change to either attributes or morale - I believe it's more "under the hood" (correct me if I'm wrong). Personally I never use them.

Yeah they last for ten minutes, I believe, and they are like adding a short-term team instruction- so if you use "get creative" it will up creative freedom for the duration of the shout. You're right, they don't alter any visible settings in the tactics screen. I use them on occasion, and I think in principle they could be good, but as with most things, if you aren't sure what they do, don't :D

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Shouldn't a BBM with get further forward PI occupy the same space as an CM(a)? I've tried both with the same player and judging by the heat map, BBM never goes as forward as CM(a).

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