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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)

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Why does it guarantee a better defensive shape? It depends what the player has to do during the game that will determine if he keeps his shape or not, it will be different every game based on the formations you play and the players he is responsible for marking. Just because he closes down more doesn't mean he will lose his shape because it depends in what shape you use him and whom he has to pick up during the game that will determine that.

First of all, thank you for taking the time to reply, it's greatly appreciated :)

See this video from 2:34 to 3:12:

EDIT: same video dubbed in English, from 14:50 to 15:30:

Ideally I want this kind of pressing, which has players forming an orderly line, keeping shape and taking turns to press in their zone rather than ganging up on the opponent ball carrier.

Now, I would play the asymmetric 4-4-1-1 described at the end of the previous post (or going strikerless as you suggested), unless up against an equal/better team using a trequartista (in which case I'd switch to 4-1-4-1 with the CMs withdrawn to HBd/AMd and the SSa to CMa).

Hence, *in theory*, the midfield pair would have to pick up another midfield pair (if up against a flat 3 midfield the SSa would have to man mark the third man), not someone between the lines. And, in this 2 vs 2, I don't want them to both close down on the same man, leaving the other one free. This is the defensive rationale (which might very well be flawed :p) for shunning the CMd and his "close down more", as I fear he'd do just that.

(I also find the CMd a bit too withdrawn when in possession, and that's why I originally switched to a CMs holding position, but that's beside the point here.)

I mean, from the friendlies I ran the tactic seems to work fine. But I'd love to understand if the theory behind it is solid too, or if it's just a fluke.

Not when you play a high mentality and use a high line no. As you're instructing them to play higher up the pitch. If you want them deeper then use a lower mentality structure or think about going strikerless.

Strikerless is a great call! Was thinking about it, but short on personnel. Do you reckon a TQa to be the best replacement for a CFs? Or an AMs modified to mimic the CFs role (sacrificing which one between "dribble more" and "hold up ball"?)?

Thanks again.

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Looking for some advice for my midfield trio in a 4-1-2-3 DM formation, I like to have the DMC sit in front of the DC to protect while the WB attack the wings, I also like to see an attacking threat from one of the MC the other I like to float around and offer himself as a passing option. Now the roles I am currently using are

AP(S) - CM(A)

----DM(D)

Would people say these are the optimum roles or can better suggestions be offered? Thanks.

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Sometimes a basic one is enough but in other cases players might need to go on an extra course because they're struggling to adapt to the language and learn it.

so if the an extra language course is offered, he's probably adapting less then the other player on basic English who a second course isn't offered to?

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does height have any in game relevance on it's own or does it just effect the potential of jumping reach?

and is there a max for certain heights to a certain attribute as the players often seem to complain that it's a waist of time when i train them at jumping reach, and it generally seems like a hard attribute to raise.

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does height have any in game relevance on it's own or does it just effect the potential of jumping reach?

and is there a max for certain heights to a certain attribute as the players often seem to complain that it's a waist of time when i train them at jumping reach, and it generally seems like a hard attribute to raise.

A) Jumping reach is the highest point a player can get his head in the air.

B) If two players have the same "Jumping Reach" their heads can reach the same point in the air even if one is much shorter.

C) The player makes a decision during play if he needs to jump to reach an aerial ball, if he decides he does jumping reach is used, if not height is used.

D) A players jumping reach cannot exceed his height i.e Physical height limits how high the Jumping Reach attribute can be. An example, a 5'10" player can never have a Jumping Reach above 10, but a 6'9" player can get a maximum of 20.

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Looking for some advice for my midfield trio in a 4-1-2-3 DM formation, I like to have the DMC sit in front of the DC to protect while the WB attack the wings, I also like to see an attacking threat from one of the MC the other I like to float around and offer himself as a passing option. Now the roles I am currently using are

AP(S) - CM(A)

----DM(D)

Would people say these are the optimum roles or can better suggestions be offered? Thanks.

There are no optimum settings because its all relative to what you are creating and the behaviors you want from the player. On paper majority of things look fine, the only way to really tell is to play a game and see how the players you have and their attributes play the roles given to them.

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There are no optimum settings because its all relative to what you are creating and the behaviors you want from the player. On paper majority of things look fine, the only way to really tell is to play a game and see how the players you have and their attributes play the roles given to them.

Thanks for reply.

Really dumb question now, but what is the difference from the DLP(S) and the AP(S)? I can see the DLP has hold position as a PI, hold position, so I assume that means he sits further back and doesn't venture that much forward, I've tried both roles and watching a game but I can't see any difference, I'm not blaming the game here I'm 100% certain it is my inability to spot these things.

Also CM(A) and BBM(S) pretty much same type of role but BBM(S) offers more defensive support?

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Where can I find the PPM 'Curls ball'? Just saw a player with it but I can't see it anywhere in the PPM menu.

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Where can I find the PPM 'Curls ball'? Just saw a player with it but I can't see it anywhere in the PPM menu.

Think it can only be trained via tutoring.

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Does the team width setting affect shape with the ball, without the ball or both?

With the ball only. It does affect defending indirectly as it'll take a little longer for the wide men to come narrower and defend. It's not something I spend much time thinking about. It's on the ball that is directly affected.

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Think it can only be trained via tutoring.

Eugh. Oh well.

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Team Shape??

i'm having trouble getting an understanding of team shape, it seems on fluid my strikers get abit isolated (i play 3-5-2) so they are in that half alone but i'd of thought from reading the description that fluid would get the midfielders and WB's to join in more? while on structured i don't seem to have this problem. basically on structured my strikers score nearly all the goals while on fluid every one chips in but the strikers get isolated, so can some one give me any explaination if this seems right or not?

Thanks

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Team Shape??

i'm having trouble getting an understanding of team shape, it seems on fluid my strikers get abit isolated (i play 3-5-2) so they are in that half alone but i'd of thought from reading the description that fluid would get the midfielders and WB's to join in more? while on structured i don't seem to have this problem. basically on structured my strikers score nearly all the goals while on fluid every one chips in but the strikers get isolated, so can some one give me any explaination if this seems right or not?

Thanks

Flexible seems to be making a big difference to alot more than movement,

so i though changing team shape from flexible to fluid would basically mean my defenders get more involved up front etc but not that much more, but in the few games i've scored it a WB nd 2 mid's have scored while on flexible as i've hd it on since start a couple of seasons my striker scored nearly all the goals. so this is obviously a good thing (gotta work out what the downside in this aspect is to balance it) (answers would be nice).

but what has suprised me is when i change it to fluid the player in the 3d match basically start to way cooler looking passed curling it round the defenders, quick one two, te few goals i've scored in fluid just look so much cooler, basically on flexible they mostly came from crosses from WB but with fluid (again short time) al sort of cool looking goals. again i need to work out the down side (i guess in this case it's losing the ball trying fancy football).

so if anyone could explain it'd be great, is all this fun football i'm watching the same as if i had creative freedom on or is that different again.

Thanks

More Fluid systems add individual player creativity, and make the team play in a more compact manner.

More Structured systems reduce individual player creativity, and spread the team out more.

Essentially that's all there is to Team Shape.

Thanks, wish said that in the descriptions? it makes it sound like fluid is similar to roam from positions.

Already answered?

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i would of thought fluid would of made them more compact so striker less isolated but fluid seems to make them more isolated and structured less so.

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What part of the description given in the game would make you think that?

Also have to consider that team shape is only one part of your overall system, get the role or player choices wrong & you could end up with behaviours that you didn't anticipate.

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I'm trying to make a "english style" football. I choice Aston Villa because of their targets mans (Gestede and Kozak).

Any tips to:

1. force my wingers to dribble more?

2. force wingers and fb to cross more?

My wingers avr dribble is around 3. Adama Traore who got PPM "Run with ball down right" got almost 5 avr. It's far away from my expectations. Im trying to make space for them by plying wide, and exploit the flanks. Is this good TI for this? or i misunderstand te "exploit the flanks" TI, and my team will build up play on the wings from deep?

About my 2 issue: I understand when I give up possesion, my opponents got more time with the ball and more chances to cross the ball, but its strange that a possesion based teams with lone striker without any jumping reach usually made more crosses than me. Any option to rise amount of crosses, without possesion?

3. what mentallity and shape will suit my goals best and why?

thanks for reply.

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I'm trying to make a "english style" football. I choice Aston Villa because of their targets mans (Gestede and Kozak).

Any tips to:

1. force my wingers to dribble more?

2. force wingers and fb to cross more?

My wingers avr dribble is around 3. Adama Traore who got PPM "Run with ball down right" got almost 5 avr. It's far away from my expectations. Im trying to make space for them by plying wide, and exploit the flanks. Is this good TI for this? or i misunderstand te "exploit the flanks" TI, and my team will build up play on the wings from deep?

About my 2 issue: I understand when I give up possesion, my opponents got more time with the ball and more chances to cross the ball, but its strange that a possesion based teams with lone striker without any jumping reach usually made more crosses than me. Any option to rise amount of crosses, without possesion?

3. what mentallity and shape will suit my goals best and why?

thanks for reply.

These are things you should be deciding in my opinion in regards to mentality and shape. What formation are you using as fundamentals? What player roles? You won't get the maximum effect of flank play if your formation and roles doesn't suit it.

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P(A)-TM(S)

W(A)-CM(D)-BBM(S)-W(A)

FB(A)-CB(D)-CB(D)-FB(A)

I tried also support roles for wingers and/or fullbacks

I think poacher is bad idea, because he's usually too high up the pitch, on the other side I don't want my "little man" to help us build up, I'd rather to see something like Heskey-Owen partnership; but anyway its not the main problem.

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does height have any in game relevance on it's own or does it just effect the potential of jumping reach?

and is there a max for certain heights to a certain attribute as the players often seem to complain that it's a waist of time when i train them at jumping reach, and it generally seems like a hard attribute to raise.

Height dictates whether a player will have chest, head or jump to head the ball when it's off the ground. Fellaini will take a First Touch on his chest what Leon Britton will have to use his Jumping Reach to get to.

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have i broken team talks?

this is my first save and i started team talks i would use calm, then that stopped working so used passionate now that stopped working nd used assertive and now that hardly get any effect but calm nd passionate still don't either (i'm near the end of year 3) so how do people keep their team talks having an effect and is their anything i can do or do i use cautios etc but then after a couple more years have 0 team talks work?

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Sounds like you've been trying to game the system by using what guides claim are the optimum teamtalk options, you shouldn't be using the same tone or content match after match. One match might require a calm approach while the very next match might be better to use an assertive tone bit had the previously match gone differently it could be better to go with any of the other tone options.

You've also skipped past my last post, why did you come the conclusion you did on fluid = more compact, if people can understand how you're reaching your conclusions it would really help in helping you but as I & others have mentioned before the best way to learn is to play FM, make mistakes, step back & attempt to come to your own conclusion where you might have gone wrong & think of a different approach for next time, rinse & repeat a number of times until to get better at managing a team or decide that after a couple of seasons it's time to seek help.

Personally I think you're placing far too much trust in various guides while not reading the in-game/on-line manual descriptions & are looking for immediate 100% guaranteed strategies when in truth none exist, everything is based on context & what works for a top of the table team in England might not work for a lower league club in Brazil so being able to learn from your own mistakes will be a huge help to you, at the very least when asking a question consider what you think is the answer & include that as a secondary question.

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i just thought i'd be a calm manager who'd use passion occasionally at the start but since they stopped having any effect i had to use assertive, after say 5 seasons surelly any team talk would do nothing?

for the last thing it just seems when i use fluid my strikers get worse ratings and involved less nd i can't work out why as since i play 5-3-2 (strikers on their own) 'd of though fluid would be a good idea. i'm having trouble what ever is seem to do my players seem to go route one to my strikers even with short passing play out of defence, low temp they still boot it up to them, i'm actually doing really well i just don't know why,

i agree i'm not vert patiant.

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i just thought i'd be a calm manager who'd use passion occasionally at the start but since they stopped having any effect i had to use assertive, after say 5 seasons surelly any team talk would do nothing?

for the last thing it just seems when i use fluid my strikers get worse ratings and involved less nd i can't work out why as since i play 5-3-2 (strikers on their own) 'd of though fluid would be a good idea. i'm having trouble what ever is seem to do my players seem to go route one to my strikers even with short passing play out of defence, low temp they still boot it up to them, i'm actually doing really well i just don't know why,

i agree i'm not vert patiant.

First part, there are too many variables to simply use the same team talk all of the time. Your personality and rep, player personalities, club expectations, your opponent, and so on. Even using the same (or similar) actual talk can have a negative effect as players will find repetitive phrases used uninteresting.

Second part, you'd need to post full details of your tactical system if you need help understanding why your players are going route one to strikers. Or you may just be using a Target Man.

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all i'm saying for season one i generally used calm then passionate for certain events, but now even after not using calm or passion for over a years i still get no response, so i'm asking in long term saves how do people get any response as it seems to me the club/team will be used to every option.

(hardly any of the players are the same as in season one but calm still get no response, basically new signing arrive with the condition of ressiliant to calm etc from over use when it's first team talk)

so if you are carful and mix calm, passionate, cautious and all the of them they still have an effect?

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You always get a response. What tone you use isn't all that relevant. The actual talk is far more important. What do you mean by you get 'no response'??

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all i'm saying for season one i generally used calm then passionate for certain events, but now even after not using calm or passion for over a years i still get no response, so i'm asking in long term saves how do people get any response as it seems to me the club/team will be used to every option.

(hardly any of the players are the same as in season one but calm still get no response, basically new signing arrive with the condition of ressiliant to calm etc from over use when it's first team talk)

so if you are carful and mix calm, passionate, cautious and all the of them they still have an effect?

As I said above, there are a lot of variables.

For example:

1) You set yourself as a Sunday League rep manager, managing Watford and you are bottom of the league after 15 games. Assertively telling players you expect a win against Chelsea might not get you a good reaction.

2) You set yourself as an ex-International footballer, managing Chelsea and you are top after 15 games. Cautiously telling the team to go out and enjoy themselves as nobody expects a win when you are playing bottom of the league Watford may also not get you a good reaction.

There are too many variables involved to say xyz talk and tone will work. You just need to apply a bit of common sense and logic when taking team talks, bearing in mind your own avatar, your players' opinions of you, who your team is, who they are playing, where you are in the league and so on. Experiment.

Or just employ somebody with high motivational skills and let them take your team talk for you*.

* Disclaimer: Results may vary, use at own risk.

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now, i basically get no green effect from team talks, it just says deep in thought etc, no happy or motavating etc, i can sometimes on assertive but less so but almost never for calm or passion at start of game and i did, it seems i've basically used those two tones up?

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Sometimes a basic one is enough but in other cases players might need to go on an extra course because they're struggling to adapt to the language and learn it.

so one player might be fine with basic while another not so and needs more school?

is this all relevant to them fitting in and staving off homesickness?

Thanks

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now, i basically get no green effect from team talks, it just says deep in thought etc, no happy or motavating etc, i can sometimes on assertive but less so but almost never for calm or passion at start of game and i did, it seems i've basically used those two tones up?

Think about what you're saying here? You can't 'use up' tones. That's just silly.

The 'green' effect is an increase in morale. That doesn't mean it is necessarily good. How high is morale before the talk? If it's already Very Good or Superb, you can't get much better, can you?

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i am talking about things like, happy, fired up, motivated etc they are coloured green while distressed etc are coloured red?

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juat noticed something interesting on certain formation you can only move your def line to slightly higher as the furthest forward, anyone know of any similar things?

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i am talking about things like, happy, fired up, motivated etc they are coloured green while distressed etc are coloured red?

As I said, green indicates a morale increase. Green isn't always good, so don't pay too much attention to it. The green is only good and needed when morale is on the low side. Players will still "listen keenly" etc, so there's always a response.

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juat noticed something interesting on certain formation you can only move your def line to slightly higher as the furthest forward, anyone know of any similar things?

It's because of the mentality selected. If you choose, say, Attacking mentality, that comes with a very high def line set by default, so you can't move it much higher.

In terms of other similar things? Take a look - start a new tactic with no Team Instructions set. Start with Defensive mentality and click through each mentality in turn: note how default settings (such as width, tempo, def line, pressing etc) change in a progressive manner.

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I can't find the thread that shows how to get 5 star coaches, I tried searching with no luck. :( Any help would be appreciated, cheers!

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Am I right in thinking the following. In regards to for this example a WM/S with Get further forward compared to WM/A

With having them on WM/S with the PI. They will position themselves as they would as a WM/S but when the team has the ball they will actively try to get further forward? Compared to a WM/A who would naturally position himself further forward to begin with when the team don't have the ball?

It's mainly because I had one game where I felt the LM of my side could have done with getting further forward, but I was hesitant to do it because the RM is already on an Attack duty, so it made me avoid it in the end. But I was hoping to check for future games if I feel there is something he could exploit.

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Thanks for reply.

Really dumb question now, but what is the difference from the DLP(S) and the AP(S)? I can see the DLP has hold position as a PI, hold position, so I assume that means he sits further back and doesn't venture that much forward, I've tried both roles and watching a game but I can't see any difference, I'm not blaming the game here I'm 100% certain it is my inability to spot these things.

Also CM(A) and BBM(S) pretty much same type of role but BBM(S) offers more defensive support?

Would really appreciate a response, sorry for the bump.

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As I said, green indicates a morale increase. Green isn't always good, so don't pay too much attention to it. The green is only good and needed when morale is on the low side. Players will still "listen keenly" etc, so there's always a response.

aren't the best reactions the green one's like fired up motivated etc?

it seems to me that the responses have changed, but maybe i'm imagining or probably overeacting to it.

Thanks

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Would really appreciate a response, sorry for the bump.

i'm no expert at all but, the player you are using has an effect on how they play as well so if you are using the same player with different roles there will be some similarities. (i think)

i have a player i'm switching from AP (s)to(a) depending on circumstance and it's not obvious from viewing the game the difference.

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As I said, green indicates a morale increase. Green isn't always good, so don't pay too much attention to it. The green is only good and needed when morale is on the low side. Players will still "listen keenly" etc, so there's always a response.

just one more thing, so i've just given a team talk two players already on superb morale, one got green reaction (looked to gain confidence) and the other (seemed motivated) so when you say green is about morale what do you mean? another player got the reaction listened passionately but not in green, so are they all just different.

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aren't the best reactions the green one's like fired up motivated etc?

it seems to me that the responses have changed, but maybe i'm imagining or probably overeacting to it.

Thanks

As I've asked before, are you doing well that your squad's morale is always high? Have you been buying high profile players who have big reputations, especially compared to yours? There could be a lot of reasons.

Fired up and motivated are obviously (normally) good reactions, but not all 'green' reactions are good all the time. You could be letting over-confidence slip into the team.

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just one more thing, so i've just given a team talk two players already on superb morale, one got green reaction (looked to gain confidence) and the other (seemed motivated) so when you say green is about morale what do you mean? another player got the reaction listened passionately but not in green, so are they all just different.

Gaining confidence when it should be quite high already on Superb morale may not be a good thing. Check the Team Talk Feedback screen if you want to know in more detail as I'm just speculating now.

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Why does "go route one" makes the team more narrow? I thought it, being the most extreme of attacking instructions, would look to make the play wider

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Why does "go route one" makes the team more narrow? I thought it, being the most extreme of attacking instructions, would look to make the play wider

http://community.sigames.com/showthread.php/423054-Lines-and-Diamonds-The-Tactician-s-Handbook-for-Football-Manager-2015-%28Part-3-Updated%29?p=10256030&viewfull=1#post10256030

According to this, it doesn't make the team narrower.

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Am I right in thinking the following. In regards to for this example a WM/S with Get further forward compared to WM/A

With having them on WM/S with the PI. They will position themselves as they would as a WM/S but when the team has the ball they will actively try to get further forward? Compared to a WM/A who would naturally position himself further forward to begin with when the team don't have the ball?

It's mainly because I had one game where I felt the LM of my side could have done with getting further forward, but I was hesitant to do it because the RM is already on an Attack duty, so it made me avoid it in the end. But I was hoping to check for future games if I feel there is something he could exploit.

Think this question may have been missed during the other questions so was giving it a little bump.

Just wondered if anyone knew if I'm thinking correctly or if a WM/S with the PI would act too much like a WM/A?

Thanks,

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Think this question may have been missed during the other questions so was giving it a little bump.

Just wondered if anyone knew if I'm thinking correctly or if a WM/S with the PI would act too much like a WM/A?

Thanks,

I believe mentality also represent a player thinking. An attacking mentality player thinking is always to try to pass the ball forward and always trying to go forward. A support player(even with forward run) will link up play more.

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Can a player with PPM's of 'dictates tempo' and 'likes to switch ball to other flank' work as a BBM?

Yes- the PPMs will govern what he tends to do with the ball in whatever strata of the field he is in. W/O the ball he will push up as the role indicates, and then the PPms won't affect what he does defensively. It might not be ideal depending on what you are looking for the BBM to do when you have possession, but no reason for it not to work.

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Yes- the PPMs will govern what he tends to do with the ball in whatever strata of the field he is in. W/O the ball he will push up as the role indicates, and then the PPms won't affect what he does defensively. It might not be ideal depending on what you are looking for the BBM to do when you have possession, but no reason for it not to work.

Thanks :thup:

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