Jump to content
Sports Interactive Community
wwfan

Quickfire Questions and Answers Thread (Tactic and Training Questions Only)

Recommended Posts

What is the difference between using a Defensive Midfielder (Defend) or a Anchorman?

An anchorman is more static and sits in the hole and breaks attacks up. A DM pushes up into midfield more and closes down more heavily in comparison. He also supports players when you have the ball and pushes on more.

Share this post


Link to post
Share on other sites
An anchorman is more static and sits in the hole and breaks attacks up. A DM pushes up into midfield more and closes down more heavily in comparison. He also supports players when you have the ball and pushes on more.

I appreciate the quick response Cleon. Cheers

Share this post


Link to post
Share on other sites

How do I load a downloaded tactic? I put the file in the tactic folder and when I try to load it in the game I get a msg that it didn't work. It is a .fmf file.

Share this post


Link to post
Share on other sites

Can someone enlight me please? I know that the instruction to play wider in FM16 just affect the positioning, but in FM15 it also changes the passing focus down both flanks, right?

Also, in FM15, i read that exploit the middle increases forward runs in MC strata, is that correct? Does it also changes their mentality?

Thanks!

Share this post


Link to post
Share on other sites
Can someone enlight me please? I know that the instruction to play wider in FM16 just affect the positioning, but in FM15 it also changes the passing focus down both flanks, right?

Also, in FM15, i read that exploit the middle increases forward runs in MC strata, is that correct? Does it also changes their mentality?

Thanks!

Both also increase tempo, it is believed, though no one outside SI is exactly clear what these instructions do. Exploit the middle in 15 and earlier at the minimum narrows formation and changes passing focus, not sure if it increases forward runs or not- hadn't noticed that one before, but passing with both is not only focused outside but is also made more direct, which may account for the apparent increase in tempo you see.

Share this post


Link to post
Share on other sites

Thanks Dr. Hook!

So i believe that there is no official information of what each team instruction really do, right?

Share this post


Link to post
Share on other sites
Thanks Dr. Hook!

So i believe that there is no official information of what each team instruction really do, right?

Exploit The Middle –

None defensive players will have their run from deep increased too often. Tells your team to focus their passing through the middle and any defenders and defensive midfielders will have their mentality changed to a more attacking one and be told to do through balls often. If you don’t use wide players then you should use this shout. That's what it used to do on previous versions of the game.



This was all correct for older versions of the game and was exactly what each setting did;

http://community.sigames.com/showthread.php/305067-The-Full-90-Minutes-What-I-Do

Share this post


Link to post
Share on other sites
How do I load a downloaded tactic? I put the file in the tactic folder and when I try to load it in the game I get a msg that it didn't work. It is a .fmf file.

Make sure it was a FM16 tactic if you're using FM16 as previous versions don't work on FM16 obviously because of the changes.

Share this post


Link to post
Share on other sites
Thanks Dr. Hook!

So i believe that there is no official information of what each team instruction really do, right?

It would be good if we had a thread that included this information as it would stop a lot of people from asking imo. Obviously making sure that it's always up to date.

Share this post


Link to post
Share on other sites
It would be good if we had a thread that included this information as it would stop a lot of people from asking imo. Obviously making sure that it's always up to date.

Impossible to do on newer versions when SI aren't as transparent as they once were, like when I did the thread linked above. Something like that only works if they communicate with us regular and inform us of all changes, which is something I can't see them doing sadly. It's down to SI to get that info across not us, without them doing so we can't make sure people are kept upto date with changes.

Share this post


Link to post
Share on other sites
Impossible to do on newer versions when SI aren't as transparent as they once were, like when I did the thread linked above. Something like that only works if they communicate with us regular and inform us of all changes, which is something I can't see them doing sadly. It's down to SI to get that info across not us, without them doing so we can't make sure people are kept upto date with changes.

Ah ok, no problem.

Share this post


Link to post
Share on other sites
So, I'm under the impression that compared to former games in the FM-series, this years copy is by far the hardest one, thanks to the tactics part, I'm not a player who wants to spend 5 mins before each games contemplating how my team is going to play and what role is player is going to have, simply because I don't find this very amusing. I prefer to play in a faster tempo and develop talents and buy/sell players. Call it a cheat or not but I usually download others tactics and play with the instant result button. It has led me to very enjoyable saves on FM14 and FM15. Currently no matter what I try I end up getting sacked before 2015 turns into 2016. I was just wondering I guess if there is any words on the difficulty of the AI this year and if it's possible to play like I did on the earlier games or if the future is that you have to put so much focus on the tactics?

There have been a few changes to how tactics work in FM16, and I am pretty sure that quite a few download tactics are more or less still versions of FM15. So, no, FM16 is not "the hardest", it's just different, so some of the old routines simply don't match and you have to look for new ones.

Personally, the matches and the match engine is, for me, the core of FM. If I just want to buy/sell players without watching any match, I'd probably even buy a different game, but that is of course personal opinion, and everybody has a right to enjoy the game just as he wants to.

But in the end, what advice do you expect? You use pre-defined tactics, don't watch the matches, and you loose. Nobody can really help you there, because the simple answer is, yes, your tactics are most certainly "wrong", they don't fit your squad. And to be honest, to play FM I don't see any other way than getting a foot down and learn a bit about how the tactics work, so that you can adapt them to your team. That is, as mentioned, after all the core of this game.

Share this post


Link to post
Share on other sites

Exploit The Middle –

None defensive players will have their run from deep increased too often. Tells your team to focus their passing through the middle and any defenders and defensive midfielders will have their mentality changed to a more attacking one and be told to do through balls often. If you don’t use wide players then you should use this shout. That's what it used to do on previous versions of the game.



This was all correct for older versions of the game and was exactly what each setting did;

http://community.sigames.com/showthread.php/305067-The-Full-90-Minutes-What-I-Do

Thanks a lot Cleon, that's exactly what i was looking for.

Too bad that it makes all of those changes though.

Share this post


Link to post
Share on other sites

Can anyone help with this? It's a situation I am finding highly annoying and wondering if the ME still has a problem with lateral and vertical movement of players? I am finding that this happens regularly whatever strategy I use and it is very frustrating., In this instance I am using a counter strategy but as I say this movement (or lack of it) happens whatever I try.

I am trying out a 4411 and in this case I have the striker as a CF S and the two WM's are on support but have "get further forward" and "roam from position" added. When Zarate gets the ball Moses (WM L) and Valencia (WM R) should be busting a gut to get forward. At one point Payet (AM C) also has the opportunity to run beyond Zarate but doesn't. "Roam from Position" dictates that "players with find pockets of space" but look at Valencia and Moses who just stand there next to an opponent.

I even find that players on an attack duty also fail to do this. There seems to be very poor off ball movement from players bar the odd run down the line from a full back so therefore it seems very difficult as in previous FM's to get players beyond the striker.

Any ideas on how to get more vertical and lateral movement from players>?

[video=youtube;rosYpzm8ayI]

Share this post


Link to post
Share on other sites

@SussexHammer.

I disagree that those players should be 'busting a gut to get forward' at that point, considering the roles you've given them and the situation that unfolded there. You have given both a WM position and a support role, so basically they will be sticking to that strata and not making massively risky moves unless there is a big space in front of them to run into. At the point that video there isn't masses of space to get into without completely screwing the rest of the team defensively.

If you want them to do that, why not change your mentality to something more attacking, put those wingers up to AM strata and give them attack duties, otherwise they will be more cautious than you'd want.

Share this post


Link to post
Share on other sites
Guess it's where they come from as well. I'd be happier with 5 in the 6 yard box than 25 from outside the area!!

Depends how good your team's long range shooting is.

Share this post


Link to post
Share on other sites
@SussexHammer.

I disagree that those players should be 'busting a gut to get forward' at that point, considering the roles you've given them and the situation that unfolded there. You have given both a WM position and a support role, so basically they will be sticking to that strata and not making massively risky moves unless there is a big space in front of them to run into. At the point that video there isn't masses of space to get into without completely screwing the rest of the team defensively.

If you want them to do that, why not change your mentality to something more attacking, put those wingers up to AM strata and give them attack duties, otherwise they will be more cautious than you'd want.

Yeah I guess so but I do find though that as it's always been anyone in the AM strata contributes little defensively. An AM/L - AM/R and a striker just seem to hang around as three up top.

I still feel that even on support (with get further forward) when space appears players should make more of an effort to get forward. I would argue that the screenshot of the video shows that far from being a risky move it should be common sense for those with the arrows to attack the space as there are plenty of players covering defensively (marked by hexagons).

Man%20Utd%20v%20West%20Ham_%20%20Pitch.png

Share this post


Link to post
Share on other sites
Yeah I guess so but I do find though that as it's always been anyone in the AM strata contributes little defensively. An AM/L - AM/R and a striker just seem to hang around as three up top.

I still feel that even on support (with get further forward) when space appears players should make more of an effort to get forward. I would argue that the screenshot of the video shows that far from being a risky move it should be common sense for those with the arrows to attack the space as there are plenty of players covering defensively (marked by hexagons).

Man%20Utd%20v%20West%20Ham_%20%20Pitch.png

Valencia did decide to attack the space then the ball was passed backwards so he halted his run. When Zarate first gets the ball he is actually angled away and running away from Valencia, that's why Valencia doesn't bust a gut initially as play is going away from him which wouldn't allow him to be a support option. In fact, if Valencia had gone at the moment you wanted, you'd have been hit on the counter and lost possession because when play comes back inside and towards him, he is then the passing option used from the pressure applied on Payet.

Valencia isn't an option, look at this;

DnAFa1i.png

Valencia is the player circled in yellow. Plays going away from him.

Then as the players do start rushing forward Zarate makes the mistake of coming back inside and shielding the ball. This not only stops the move but it alts the players runs who are in support from deep.

31Yst8g.png

You are being a bit unrealistic in what you want them to do. It seems like you want the players deep and pushing on but you expect it to happen instantly when football doesn't work like that. They were cautious at first because of the way the striker dealt with the ball initially. When they realise they do burst forward with speed but the striker is at fault here not the supporting players.

yJiL1rY.png

Then the 2 players with the arrows start moving forward but Payet is running at them so the free player who is circled at the back hangs back to be a passing option as expected and Valencia can't run forward as he is 2v1 and can't go anywhere.

Share this post


Link to post
Share on other sites

Thanks Cleon. Don't you think though that Moses could do more? I mean if he had gone earlier then he may have ended up getting on the end of the over hit pass. Ok he may have been off side as well but I just think he should take a gamble there.

Just love to know how you can get a front three playing like Bojan, Shaquiri and Arnautovic did for Stoke at the weekend,. Arnautovic made great runs from wide left to end up in the penalty area to score two goals. Brilliant vertical and lateral (or diagonal) movement. Is that possible to recreate?

Share this post


Link to post
Share on other sites
Thanks Cleon. Don't you think though that Moses could do more? I mean if he had gone earlier then he may have ended up getting on the end of the over hit pass. Ok he may have been off side as well but I just think he should take a gamble there.

The player on the left? If so then no not really the ball/play wasn't ever near close enough for him to make any kind of run. Also I'm not sure how you set up but the whole team looks quite conservative for parts of the move so its clearly some settings you are using which is restricting movement.

Just love to know how you can get a front three playing like Bojan, Shaquiri and Arnautovic did for Stoke at the weekend,. Arnautovic made great runs from wide left to end up in the penalty area to score two goals. Brilliant vertical and lateral (or diagonal) movement. Is that possible to recreate?

The difference between your tactic and what Stoke did at the weekend is that one person to link the front 3 together. They all seem individuals in your tactic based on the one move above and no-one was linking them all together. That's why the player on the left doesn't really do anything because he's nowhere near the ball and there is no-one who can bring him into play.

Share this post


Link to post
Share on other sites
Should tactics setup in FM15 work in FM16 if setup the same way?

Not necessarily, as some TIs have changed and some Roles have been modified. Plus the Match Engine has been changed a fair bit too.

Share this post


Link to post
Share on other sites

FM 4-4-1-1 formation (GK- WB/S-CD-CD-FB/S- WM/A-DLP/S-CM/D-W/S - AM/A - CF/S): does it represent a real life 4-4-2 or rather 4-2-3-1? :)

Share this post


Link to post
Share on other sites
FM 4-4-1-1 formation (GK- WB/S-CD-CD-FB/S- WM/A-DLP/S-CM/D-W/S - AM/A - CF/S): does it represent a real life 4-4-2 or rather 4-2-3-1? :)

A 4-4-1-1 is a 4-4-1-1.

You have two banks of four, a central midfielder as a link to the attack, and a forward.

That's also how your style looks like.

A 4-2-3-1 would play with a pair of holding midfielders and probably with two wingers, positioned in the AM strata.

Share this post


Link to post
Share on other sites

Anywhere i can find out exactly how each philosophy breaks down?

Eg if i'm using Highly Structured which (i think) states that defenders are only responsible for defending, how does that impact a Complete Wingback Attack?

Thanks

Share this post


Link to post
Share on other sites

Does high tempo means quicker passing or it means how fast you deliver ball into attacking third?

Share this post


Link to post
Share on other sites

When wanting to test a tactic idea you have, what is the best option to use? Would it be better to go into FMT and pick a top team for like 3 games and see how they play it, it's just I have a few things I feel a need to test with an idea I have, but I don't know which one would (if one) be the best one to use. Then compare how the roles performed when you watched the match?

Share this post


Link to post
Share on other sites
Does high tempo means quicker passing or it means how fast you deliver ball into attacking third?

It's passing tempo essentially, but it will affect how fast you deliver the ball forward as well by nature as the ball is moving around more quickly.

Share this post


Link to post
Share on other sites
When wanting to test a tactic idea you have, what is the best option to use? Would it be better to go into FMT and pick a top team for like 3 games and see how they play it, it's just I have a few things I feel a need to test with an idea I have, but I don't know which one would (if one) be the best one to use. Then compare how the roles performed when you watched the match?

Whatever you want to do, but be aware that if you pick a top team, but then intend to start a save with a lesser team, it won't perform quite the same because the players are better and also they will be different. Alternatively start a test save with the club you intend to manage a run through as few test matches, then re-start, though I know that kind of ruins the "feel" of the save.

Share this post


Link to post
Share on other sites
It's passing tempo essentially, but it will affect how fast you deliver the ball forward as well by nature as the ball is moving around more quickly.

Does it also affect decisions? One of the things I'm concerned with, is how my players behave, when they're facing a long, high, loose ball. For example: my player is standing alone in the middle of the pitch, the long ball hoofed from the penalty area is coming and instead of controlling the ball, my player hits a header straight to the opponent. It happens to players who have "decisions" attribute 14-15 (my CM's mostly). If i choose "lower tempo" is it possible that he'll be more patient?

Share this post


Link to post
Share on other sites
Whatever you want to do, but be aware that if you pick a top team, but then intend to start a save with a lesser team, it won't perform quite the same because the players are better and also they will be different. Alternatively start a test save with the club you intend to manage a run through as few test matches, then re-start, though I know that kind of ruins the "feel" of the save.

Thanks Dr Hook, well I more want to see how it roughly performs, so may try a top team and then test it with a lesser team that has players capable of the job, just not a team as good as the other. The more I'm looking for is how they perform as a unit and if each role does how I want along with the TI's/PI's as the grand idea of it I feel could be applied to most teams and most formations, you'd just have to tweak certain roles.

Share this post


Link to post
Share on other sites

Is there a way to get players to hit first time crosses? Players needing that extra (unnecessary) touch so that a defender can return and block the cross are driving me insane.

Share this post


Link to post
Share on other sites
Is there a way to get players to hit first time crosses? Players needing that extra (unnecessary) touch so that a defender can return and block the cross are driving me insane.

The "Hit Early Crosses" TI??

Share this post


Link to post
Share on other sites
Is there a way to get players to hit first time crosses? Players needing that extra (unnecessary) touch so that a defender can return and block the cross are driving me insane.

Tell them to dribble less and play more direct. Increasing the team's tempo will also help.

Share this post


Link to post
Share on other sites
Does it also affect decisions? One of the things I'm concerned with, is how my players behave, when they're facing a long, high, loose ball. For example: my player is standing alone in the middle of the pitch, the long ball hoofed from the penalty area is coming and instead of controlling the ball, my player hits a header straight to the opponent. It happens to players who have "decisions" attribute 14-15 (my CM's mostly). If i choose "lower tempo" is it possible that he'll be more patient?

I doesn't affect decisions, they will still choose good or bad based on their attributes. Tempo only affects your team in possession, so in the case you mentioned it won't affect that at all.

Share this post


Link to post
Share on other sites
Thanks Dr Hook, well I more want to see how it roughly performs, so may try a top team and then test it with a lesser team that has players capable of the job, just not a team as good as the other. The more I'm looking for is how they perform as a unit and if each role does how I want along with the TI's/PI's as the grand idea of it I feel could be applied to most teams and most formations, you'd just have to tweak certain roles.

That should be fine. Just make sure to check the player PPMs before as those can really alter what you expect to see happen. I mention that only because I fail to do that once in a while and then wonder why the player isn't doing what I wanted or expected :)

Share this post


Link to post
Share on other sites

If I'm playing a flat 4-4-2, with winger(S)+FB(A) on the right side, winger(A)+FB(S) on the left, would I be better of putting my Target Man(S) on the side with the attacking winger as he's more likely to get the cross or is crossing near post going to be more reliable than crossing to back post?

Same question for the CM, one will be sitting as CM(D) or BWM(D), the other will be pushing slightly further foward as CM(S) or CM(A), should the attacking player be behind the target man or the poacher or is it more relative to the wing choices, should he be on the side with the attacking winger as there is more likely to be space?

Thanks

Share this post


Link to post
Share on other sites
The "Hit Early Crosses" TI??

Not exactly what I meant, as I dont want to cross them from deeper. I do want them to cross faster when they get the ball and are in space.

Tell them to dribble less and play more direct. Increasing the team's tempo will also help.

I'll try that, seems like a good approach. Thanks!

Share this post


Link to post
Share on other sites

If you're playing Possession - Pressing tactic with high defensive line away, what is the best way to deal with a well-discipline opponent play with counter-attacking strategy when their tackling is superior than yours and their counter looked very dangerous with direct pass ?

Share this post


Link to post
Share on other sites

Have an extra man or two hold their position instead of committing forward so their counters do not trigger.

Share this post


Link to post
Share on other sites

Hello guys.

This is FM15 related but did you ever had a player complain about his individual focus training? Can that stop him from increase that attribute?

Thanks.

Share this post


Link to post
Share on other sites
Hello guys.

This is FM15 related but did you ever had a player complain about his individual focus training? Can that stop him from increase that attribute?

Thanks.

1)Yes

2)No

Share this post


Link to post
Share on other sites

Has the loan rules changed?

I'm playing as Hull City in the second season (now in the premiership) and got Isaac Hayden on loan again and wanted to bring back Chuba Akpom, but the news states that I've already reached my loan limits from Arsenal for the season and cancelled the loan. I only have one Arsenal player on loan (Hayden)

Share this post


Link to post
Share on other sites

This is for training or tactic questions only, it's clearly states this in the thread title.

Share this post


Link to post
Share on other sites

My mistake, thought asking here was better than starting a thread. Apologies for being a naughty boy, this forum is rather hostile lately.

Share this post


Link to post
Share on other sites
My mistake, thought asking here was better than starting a thread. Apologies for being a naughty boy, this forum is rather hostile lately.

Informing you that it's the wrong forum is hostile? By the sounds of it you even knew the question didn't belong in these parts yet still asked anyway. If it's not a training or tactic related question it doesn't belong in this section of the forum full stop. We have separate forums for a reason, that's not being hostile ;)

Share this post


Link to post
Share on other sites

Any ideas why all of a sudden after the winter break my F9 is now shooting more from long distance? prior to the break laying it off and moving into the box.

Share this post


Link to post
Share on other sites
Any ideas why all of a sudden after the winter break my F9 is now shooting more from long distance? prior to the break laying it off and moving into the box.

The F9 seems to shoot more often for some reason. Don't matter what version. Hasn't it been fixed for this year's FM?? Don't know but...

Have you tried the "Shoot Less Often" PI??

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...