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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)


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A stupid question perhapes..But how do you change the Pitch Size in FM16? Is it even possible?

You should get a message sometime before the start of the second season asking about pitch size. You can't alter it out of the gate I don't believe.

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SOS

Not sure if this is a bug or what.

How do i set the team going for pre season training camps? It automatically says we are starting training camps without me confirming any squad.

The next day I get messages saying 6 squad players are unhappy that they were not included in the training camp.

Tried to search everywhere but couldnt find any place for me to prevent this.

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How much of an effect does playing a central player on his non-preferred side?

It does to some extend but then he can also do other things that he wouldn't normally. So it's swings and roundabouts really. It's not a major issue or even what I class as an issue. It's just 'different'.

SOS

Not sure if this is a bug or what.

How do i set the team going for pre season training camps? It automatically says we are starting training camps without me confirming any squad.

The next day I get messages saying 6 squad players are unhappy that they were not included in the training camp.

Tried to search everywhere but couldnt find any place for me to prevent this.

You get a news item asking you to confirm the squad. It sounds like somehow you've missed it/not seen when it appeared.

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It does to some extend but then he can also do other things that he wouldn't normally. So it's swings and roundabouts really. It's not a major issue or even what I class as an issue. It's just 'different'.

Thanks. With my love of asymmetrical formations I obviously have a need to play certain players/roles on certain sides of the pitch and it's annoying when so many of my players have a preference for playing on one particular side. It's probably just my FM OCD kicking in!

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Has there ever been anything published to show exactly what each shout mid match does?

For instance, if Im 1 up with 5 minutes to go, is it better to tell them to tighten up, or concentrate?

Or if Im pushing for a winner, get creative, demand more, etc?

A proper explination of each would be great

Anyone got any explination of these?

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Anyone got any explination of these?

They don't really change tactical settings they're more 'reminders' to the player so he can remember the role you've told him to play. They only last a really short period too.

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Can anybody give me a pointer in team instructions please?

Looking at my team comparison page I have small, slow but technically good strikers, and my midfielders are ranked 19/24 for passing and vision, 20th for stamina and 6th for decisions.

Playing a 4123 DM Wide formation with counter mentality

My question is what team instructions may suit the rankings above, slow tempo due to low stamina but really not sure how to factor in the others

Cheers

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Can anybody give me a pointer in team instructions please?

Looking at my team comparison page I have small, slow but technically good strikers, and my midfielders are ranked 19/24 for passing and vision, 20th for stamina and 6th for decisions.

Playing a 4123 DM Wide formation with counter mentality

My question is what team instructions may suit the rankings above, slow tempo due to low stamina but really not sure how to factor in the others

Cheers

You're thinking about Team Instructions wrong imo. Think of them as tools to create a specific style or to use because you have issues. Don't use them just because or think you have to use them. Instead use them for either a style or to fix things based on what you see happening. Use them to refine things.

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]Ah ok thanks' date=' so am i missing anything with my tactic set up as below?[/b']

http://imgur.com/a/VCOMk

I am determined to stop using other peoples tactics but this is driving me up the wall!

To be able to answer that you'd have to try it in competitive games and then see what issues you face. It might seem like I'm being vague but I'm honestly not, it's the only way to know if something works or not. The only way to get any kind of answers is to play and then see what the issues are. then if you have issues and are stuck, post about those issues and then you get valuable help because without actual facts it's just guess work. Most things always look okay on paper but when you go into a match players attributes or certain events can make the system play different to what you'd expect :)

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Training help

I hae noticed the individual focus of a player can no longer be a player role instead you select that in the position part of the training my question is does selecting the role have the same affect it used to have or will i now just have to change to the attribute i want selected one at a time for him to focus on them?

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Training help

I hae noticed the individual focus of a player can no longer be a player role instead you select that in the position part of the training my question is does selecting the role have the same affect it used to have or will i now just have to change to the attribute i want selected one at a time for him to focus on them?

Right, so it has changed for this version. Role and position training are now combined. Selecting the role has the same effect as it did before, but now the position that goes with the role will also be trained.

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Could someone kindly have a look at my setup and see if I'm missing anything obvious?

Eqx2A1N.jpg

TI; Pass Into Space

PI's;

GK; Distribute To Full Backs

WBR; Stay Wider

WBL; Cross More, Stay Wider, Run Wide With Ball

WP; Get Further Forward

WM; Roam from Position, Sit Narrower, Cut Inside With Ball

DLF; Roam from Position

The idea behind the tactic is that the wide midfielders both push forward to allow the wingbacks to exploit the space out wide. The DLF drops off, but also stays fairly high to enable him to burst onto through balls if required. Defensively, a flat back 3, with a DLP/D gives solidity through the middle of the park.

Preseason results have been alright, nothing spectacular though.

Thanks in advance.

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Looks pretty good to me, but I would not in any way class myself an expert.

Problems I can imagine are the WPs unsutability for the role, as it is a reasonably specialist role, and the lack of runners from midfield to supprt the striker. I would be tempted to change either the LM to a WM (a) or the LCM to CM (a).

Also a flat back 3 seems a bit suspect to me as you have noone covering each other. Even against 1 striker, they could be beaten by one through ball.

Ultimately though it is how the tactic plays in a game situation.

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Using a 4-1-4-1 on control, In a few games I have been 2-0 up with a round 15-20 minutes to go, I change to Counter as I expect one of two things to happen 1) AI will sit back and accept defeat which means I will sit back and take very few risks 2) AI will attack me leaving plenty of space for me to exploit and hopefully nick another goal

However, recently the AI have really come at me (i would assume an Overload mentality) and using counter feels like i am sitting too deep but switching back to control seems a little risky

What changes do other people make when the AI goes to an overload Mentality?

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So a 4-4-1-1 with maybe one wide man set to attack along with the AM and STC would be OK?

I'd probably prefer a 4-1-4-1, but that's personal choice. The thing with counters is that they are triggered when you have lured sufficient numbers of the AI team forward to initiate the counter to kick in. An AM will potentially stop one or two of their guys from pushing up into your half. I've been using a 4-1-4-1 with Parma with one attacking full back, one attacking wide midfielder and a CM (A), and it got us promoted easily enough from C/A, but to be fair we are a strong team for that division (but not for Serie B, as I'm finding out!)

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Looks pretty good to me, but I would not in any way class myself an expert.

Problems I can imagine are the WPs unsutability for the role, as it is a reasonably specialist role, and the lack of runners from midfield to supprt the striker. I would be tempted to change either the LM to a WM (a) or the LCM to CM (a).

Also a flat back 3 seems a bit suspect to me as you have noone covering each other. Even against 1 striker, they could be beaten by one through ball.

Ultimately though it is how the tactic plays in a game situation.

Thanks :thup:

In turn;

WP; Whilst he doesn't have a good 'colour' rating for the role, I feel his attributes are decent enough for the level (Vanarama National) and I am training him on this.

Lack of Runners; I agree with this. How about if I;

1; Swap the sides of the DLP and CM

2; Make the CM a CM/A

3; Remove the Roam From Position PI from the WM/S

4; Change the DLF/A to a DF/S

My reasoning for this; The DLP will cover for the WP, whilst the CM/A will hopefully get forward to support the lone striker. Removing the Roam instruction from the WM/S should see him tuck in a bit, allowing the WB/A to get beyond him to provide width. I was also worried that with a DLF, there would be nobody in the box to get on the end of the crosses from the fullbacks, so hopefully the change in instruction will see the striker stay in and around the box.

Flat Back 3; I was always told to keep a flat back 3 in line, however maybe changing the central one to a covering defender might be an option?

Thanks again, I'll make the changes now and see how they go in the next friendly.

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I'd probably prefer a 4-1-4-1, but that's personal choice. The thing with counters is that they are triggered when you have lured sufficient numbers of the AI team forward to initiate the counter to kick in. An AM will potentially stop one or two of their guys from pushing up into your half. I've been using a 4-1-4-1 with Parma with one attacking full back, one attacking wide midfielder and a CM (A), and it got us promoted easily enough from C/A, but to be fair we are a strong team for that division (but not for Serie B, as I'm finding out!)

Cheers RT. I have Chelsea away next, will give it a try. I had an awesome 4-1-4-1 with Bayern on FM15, so will try to translate that to 16 :thup:

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What would be the most defensive of the AMC roles? I'm messing around with a 4-4-2 narrow diamond and wanting the top of the diamond to contribute defensively as well as be a creator. AMC-S would make sense, if that's an option. Don't have the game in front me to check....

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Quick FMC training question. Leave it to my Assistant and I am only just into the start of the season although have played a few Euro qualifiers and notice that after about 70 minutes a good 8 or 9 players are down in the mid 60% condition wise for that match. In FM15 I found only two or three were that low. Any ideas? Just early season rustiness or maybe the Assistant not giving them time off before a game could do this? I don't really want to take training myself but at the same time that's a lot of players just over half fit after 70 minutes...

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Quick FMC training question. Leave it to my Assistant and I am only just into the start of the season although have played a few Euro qualifiers and notice that after about 70 minutes a good 8 or 9 players are down in the mid 60% condition wise for that match. In FM15 I found only two or three were that low. Any ideas? Just early season rustiness or maybe the Assistant not giving them time off before a game could do this? I don't really want to take training myself but at the same time that's a lot of players just over half fit after 70 minutes...

In general, condition drops faster this year than in versions past, so having some in the low-mid 60s by late match is normal, and early in the season I've been seeing mid to high 50s while match sharpness is not all there.

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What would be the most defensive of the AMC roles? I'm messing around with a 4-4-2 narrow diamond and wanting the top of the diamond to contribute defensively as well as be a creator. AMC-S would make sense, if that's an option. Don't have the game in front me to check....

Yes, AM(S) is the most defensive you will get in that position.

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In match preparation if I choose Def. Positioning, will it make my attacks a little bit blunt? Or it only gives positive about your choosen main focus?

It just gives a very small slight boost to the chosen focus for the next game only.

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Has there ever been anything published to show exactly what each shout mid match does?

For instance, if Im 1 up with 5 minutes to go, is it better to tell them to tighten up, or concentrate?

Or if Im pushing for a winner, get creative, demand more, etc?

A proper explination of each would be great

Bump for this, can anyone help?

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Using a 4-1-4-1 on control, In a few games I have been 2-0 up with a round 15-20 minutes to go, I change to Counter as I expect one of two things to happen 1) AI will sit back and accept defeat which means I will sit back and take very few risks 2) AI will attack me leaving plenty of space for me to exploit and hopefully nick another goal

However, recently the AI have really come at me (i would assume an Overload mentality) and using counter feels like i am sitting too deep but switching back to control seems a little risky

What changes do other people make when the AI goes to an overload Mentality?

This happened again while playing last night;

AI Playing 4-4-2 so i started on control and set width to narrow. 2-0 up about 20 minutes in to the 1st half, AI went attacking. I went counter, changed width to wide, as i wanted to "exploit" the space they would leave behind but they scored really quickly. at Half Time went back to control/narrow in an attempt to go "Toe to Toe" with the Ai but they grabbed a 2nd goal.

It finished 2-2 and to be honest i am on a mixed run of results so confidence isn't super high would that be having an impact? Also, i assume that attributes such as concentration will be playing a part here?

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Pitch requirements .....

Possession tactic involving a high defensive line and a high tempo.

Maximum or minimum pitch measurements?

Depends on the attributes of your players. Mine are lower league with limited stamina and iffy passing ability, so I go for a minimum size. If you can out run and out pass the oppo you go the other way.

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Depends on the attributes of your players. Mine are lower league with limited stamina and iffy passing ability, so I go for a minimum size. If you can out run and out pass the oppo you go the other way.

Cheers

Just wanted to check if I also wanted to play very narrow even with a good team if a narrow pitch would be of benefit

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In general, condition drops faster this year than in versions past, so having some in the low-mid 60s by late match is normal, and early in the season I've been seeing mid to high 50s while match sharpness is not all there.

Thanks Dr. Hook. So leaving training to the Assistant would be ok or would I get any benefit from ticking the "allow rest before match" box?

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Yes, AM(S) is the most defensive you will get in that position.

Thank you, sir.

I'm going to have to some experimenting, as I don't know that a support role there is ideal. Need to consider the players as much as the role within the tactic.

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Thanks Dr. Hook. So leaving training to the Assistant would be ok or would I get any benefit from ticking the "allow rest before match" box?

I don't think it matters on the rest before match. I just have used the rest after match and been fine. Leaving training to the assistant is fine, too. I did at first when I was getting to grips with the new features and didn't notice any problems in terms of condition.

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If the team has Close Down Much More and i have an Advanced Playmaker that has specific instruction Close Down Less, why doesn't the AP pressure like the rest of the team mates?

Are you being serious? Look at what you wrote and you have the answer.....

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Hi,

I've got a DLP with the ppm "shots from distance". I found this very useful to have such a player in a possession tactic. But the DLP has the instruction "shot less often" and I can't change this.

Why? I think every midfielder should have the option to "shot more often" except from other instructions.

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Hi,

I've got a DLP with the ppm "shots from distance". I found this very useful to have such a player in a possession tactic. But the DLP has the instruction "shot less often" and I can't change this.

Why? I think every midfielder should have the option to "shot more often" except from other instructions.

Think of the positions the deep lying playmaker takes up. The clue is in the name really, he doesn't venture into the final third as a rule so it would be reckless having him shoot more often and isn't practical. That's why it's set to shoot less often by default. A playmaker is supposed to play the ball around and do a range of passes to play his team mates in who are in better positions than himself. If he's shooting from distance then he's not being a playmaker and is wasting possession, both thing that go against being a playmaker.

Also you found shoots from distance useful in a possession based tactic for someone so deep and integral at helping keep possession and recycle the ball? :herman:

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Apologies, I totally missed that.

However, the doesnt really make sense. It reminds them of their roles? What does that mean? If I say to a centre mid to get creative and if I say to another centre mid encourage, it reminds them of their roles? How does that affect them? Surely it changes players instructions somewhat? Why is there not an official description from SI?

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Apologies, I totally missed that.

However, the doesnt really make sense. It reminds them of their roles? What does that mean? If I say to a centre mid to get creative and if I say to another centre mid encourage, it reminds them of their roles? How does that affect them? Surely it changes players instructions somewhat? Why is there not an official description from SI?

It doesn't change tactical settings at all. It just reminds them of the things there supposed to be doing based on what the role instructions are for that player. Think of them more as 'team talks' rather than actual tactical instructions. I think in game terms they only last for 10 minutes game time as well, they are very short duration.

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Also you found shoots from distance useful in a possession based tactic for someone so deep and integral at helping keep possession and recycle the ball? :herman:

Your're right, that doesn't sounds logical :D

When I watch the games then I see, that my DLP often is on a central place 20 meters for the goal and has a great opportunity to shoot an rebound after a defend cross. But he doesn't do this, because of the shot less often instruction. For this special situation I would like to say to him, that it is OK to shoot.

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Just a heads up, if you're on the TI screen and press "clear" the game also resets your mentality to standard, and your fluidity to balanced.

Very irritating, I've had a run of bad results due to this as I've only noticed the change now.

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