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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)

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OK. They basically won't track back well on an Attack Duty. It could be that the gaps they leave are forcing your DL/R forward into that space in spite of their PIs. Try the Wingers from the ML/R positions instead, you won't notice any difference to their attacking input but they will defend deeper.

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OK. They basically won't track back well on an Attack Duty. It could be that the gaps they leave are forcing your DL/R forward into that space in spite of their PIs. Try the Wingers from the ML/R positions instead, you won't notice any difference to their attacking input but they will defend deeper.

I'll give that a try, thank you for your help I appreciate it.

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Has there ever been anything published to show exactly what each shout mid match does?

For instance, if Im 1 up with 5 minutes to go, is it better to tell them to tighten up, or concentrate?

Or if Im pushing for a winner, get creative, demand more, etc?

A proper explination of each would be great

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@RTH,

I just beat Chelsea 1-0 following your advice, if it's a sign of things to come we'll be staying up this season.

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Right, this really IS a stupid question, but...

What exactly are "phases"? I have a fair idea what it means, but explain it to me as if I'm a child :D

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Okay this isnt exactly stupid but has probably been answered somehwere...

How do i go about transferring my AML/R who are currently IF(a) and get them to function from the ML/R areas and still keep them functioning like an IF? I currently use a false 9 as my striker and like the fact that he provides assists to these guys and chips in himself.

I dont want him to become isolated from the rest of my team, but i would also like wide guys to help out in defense a little more than they currently do.

Thanks heaps

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Okay this isnt exactly stupid but has probably been answered somehwere...

How do i go about transferring my AML/R who are currently IF(a) and get them to function from the ML/R areas and still keep them functioning like an IF? I currently use a false 9 as my striker and like the fact that he provides assists to these guys and chips in himself.

I dont want him to become isolated from the rest of my team, but i would also like wide guys to help out in defense a little more than they currently do.

Thanks heaps

This is what I do. I will use the wide midfielder(att) role with PIs, run with ball, cross less often, cut inside with ball and roam from position.

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Cheers, am halfway through my season with Liverpool and am currently holding 1st by 6 points. Will test this and see how the second half goes. I'm generally not a huge fan of excessive PI's so I guess this goes against the grain but for good reason.

I read somewhere that simply putting them on W(a) will have a successful outcome but I'm unsure of that one.

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W(a) could work as well if he has PPM like cut inside or move into channels. He will be like a half winger half IF.

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The players that I groom for those two wide positions are taught cut inside from an early age. Would you suggest the channels ppm as well?

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Can a stopper/cover combination work without a DM?

I ask because John Stones (on stopper) and Aymeric Laporte (on cover) just made Divock Origi look like Eden Hazard :(

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Why do my right & left backs move out of position all the time? It's costing me many goals..

Player instructions of stay wider & team instructions of Be more disciplined and Stick to positions.

How can I fix this?

I posted a thread about this in the match engine bugs forum. You might share your experiences there because I've seen the same issue several times.

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Can a stopper/cover combination work without a DM?

I ask because John Stones (on stopper) and Aymeric Laporte (on cover) just made Divock Origi look like Eden Hazard :(

Yes it can- I use it regularly without a DM. However, I tend only to use it against a lone striker. With two striker formations, I found that there was too much exploitable space between them.

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Yes it can- I use it regularly without a DM. However, I tend only to use it against a lone striker. With two striker formations, I found that there was too much exploitable space between them.

I might post a screenshot or a pkm later, but it was specifically a lone striker that I used it against. Although I did set my stopper to Mark Specific Player (Origi). He ended up losing Origi at every opportunity, allowing him goalside every time a long ball was played in his direction.

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The players that I groom for those two wide positions are taught cut inside from an early age. Would you suggest the channels ppm as well?

Yes, cut inside is more of a one dimensional ppm imo. I prefer my wide midfielders to have move into channels as it encourage them to look for space off the ball. High off the ball attribute is encouraged when learning this ppm.

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Yes, cut inside is more of a one dimensional ppm imo. I prefer my wide midfielders to have move into channels as it encourage them to look for space off the ball. High off the ball attribute is encouraged when learning this ppm.

It's a pretty pointless PPM for wide players as they're already in the channels so it's a waste imo. It doesn't encourage him to look for space it instructs him to play in the space between the fullback and defender which he'll already be doing unless you use the hug the line shout.

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Cheers guys for the replies.

On to a question I'm sure is stupid but is their anyway to see who is playing a position better via stats, for instance which of my APs makes more key passes, assists, passing accuracy etc or is it just something I'll have to create in my squad view or each position? I thought maybe match rating would help but it isn't position specific annoyingly enough.

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Cheers guys for the replies.

On to a question I'm sure is stupid but is their anyway to see who is playing a position better via stats, for instance which of my APs makes more key passes, assists, passing accuracy etc or is it just something I'll have to create in my squad view or each position? I thought maybe match rating would help but it isn't position specific annoyingly enough.

Create squad views then use the filters to filter out defenders etc.

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Don't know where else to post this really. But just going through some of the Bust the Net series and seeing Rashidis skin which allows him to see what roles the computer is using, I noticed a lot of really interesting difference between what the AI does with roles and what I'd generally think would be recommended.

I mainly paid attention to the 442s, but seemingly they often used two players on attacking roles for their strikers, all wingers were set to support, and quite a few limited fullbacks were involved. I've almost never used a front 2 with an attack duty, and always have one winger on attack.. and well... who uses limited fullbacks.

Is there something clever in what the AI is doing here, or is it that its picking roles based on the players it has available?

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Don't know where else to post this really. But just going through some of the Bust the Net series and seeing Rashidis skin which allows him to see what roles the computer is using, I noticed a lot of really interesting difference between what the AI does with roles and what I'd generally think would be recommended.

I mainly paid attention to the 442s, but seemingly they often used two players on attacking roles for their strikers, all wingers were set to support, and quite a few limited fullbacks were involved. I've almost never used a front 2 with an attack duty, and always have one winger on attack.. and well... who uses limited fullbacks.

Is there something clever in what the AI is doing here, or is it that its picking roles based on the players it has available?

The number of attacking roles the AI uses is determined by the strategy they use. So in defensive/counter tactics they always use no more than 2. In attacking/control tactics they always use 4 or more.

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The number of attacking roles the AI uses is determined by the strategy they use. So in defensive/counter tactics they always use 2. In attacking/control tactics they always use 4 or more.

Do you think that is a decent rule of thumb as well?

Also do you think there is a difference between way the AI sets up its teams and the way a reasonably well informed human player sets up?

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Do you think that is a decent rule of thumb as well?

Also do you think there is a difference between way the AI sets up its teams and the way a reasonably well informed human player sets up?

I don't think it's a good rule of thumb for the AI as it's easy to exploit. A well informed human player always has the advantage even more so if he knows what roles the AI is using and the strategy.

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Ok I think my question is, The AI sets up its role allocation in a slightly different way to most human players I see, and most recommendations I see on here.

Is there something we can learn from how the AI allocates its roles, or is it actually just making fundamental mistakes.

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Ok I think my question is, The AI sets up its role allocation in a slightly different way to most human players I see, and most recommendations I see on here.

Is there something we can learn from how the AI allocates its roles, or is it actually just making fundamental mistakes.

Nothing to learn really and you should allocate roles/duties based on what it is you are trying to create.

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Fair enough. I did find it very interesting that from looking at Rashidis thread that the opposition seemingly always played with 3 players on defend duty in a back 4, usually the left fullback on support. Plus the wingers / wide players / inside forwards always seemed to play on support duties rather than attack. Not quite sure why that seems to be a consistent behaviour.

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Fair enough. I did find it very interesting that from looking at Rashidis thread that the opposition seemingly always played with 3 players on defend duty in a back 4, usually the left fullback on support. Plus the wingers / wide players / inside forwards always seemed to play on support duties rather than attack. Not quite sure why that seems to be a consistent behaviour.

Counter attacking systems. It makes sense when you think about it because support duties are lower down the field than attacking ones. So to get a counter going you need to have the numbers advantage further down the field not up top as it's pointless. So playing lower makes much more sense as those are the areas where you start counter attacks from.

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Counter attacking systems. It makes sense when you think about it because support duties are lower down the field than attacking ones. So to get a counter going you need to have the numbers advantage further down the field not up top as it's pointless. So playing lower makes much more sense as those are the areas where you start counter attacks from.

Thanks, good point. Is that also why they have strikers on attack duty so often?

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I might post a screenshot or a pkm later, but it was specifically a lone striker that I used it against. Although I did set my stopper to Mark Specific Player (Origi). He ended up losing Origi at every opportunity, allowing him goalside every time a long ball was played in his direction.

The specific marking then would kind of wreck the whole dynamic of the stopper/cover, though I think your cover man should have been a second line of defense so to speak. My experience is that against the lone striker with stopper/cover, specific man marking isn't needed. Try it without the specific marking assignment, and you should see better results.

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Why is it that this player receives so many injuries? He never starts games with less than 95% condition and he is not injury prone according to the coach report.

http://imgur.com/nAoK6iK

I feel like as soon as he steps on the pitch he breaks a leg and is forever doomed :(

edit; another question, why has my defense made 3 own goals in 3 consecutive matches? (1 own goal per match)

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how do you put the team to play in a fluid, continuously manner without fail any passes? My coaches are incredible, 4.5* average, but the team fail a lot of passes and the players get in the way of each other... I dont know which training focus I should give... Tips?

My team uses very creative wingers, with a AP and a B2B in the midfield and one Roming Playmaker in the defensive midfield. The team plays with a AF in front!

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how do you put the team to play in a fluid, continuously manner without fail any passes? My coaches are incredible, 4.5* average, but the team fail a lot of passes and the players get in the way of each other... I dont know which training focus I should give... Tips?

My team uses very creative wingers, with a AP and a B2B in the midfield and one Roming Playmaker in the defensive midfield. The team plays with a AF in front!

Well you are never going to get 100% passing completion rates- the players make mistakes and there is another team involved trying to stop you. If you mean that you are passing far below what you think you should do, we'd need a good deal more information about your tactical setup. There could be a dozen different reasons for poor passing stats.

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Why is it that this player receives so many injuries? He never starts games with less than 95% condition and he is not injury prone according to the coach report.

http://imgur.com/nAoK6iK

I feel like as soon as he steps on the pitch he breaks a leg and is forever doomed :(

edit; another question, why has my defense made 3 own goals in 3 consecutive matches? (1 own goal per match)

Clearly the player is injury prone, as the record shows. Just because it doesn't show up in the coach report doesn't mean that it isn't so. Or, it could just be some bad luck. Honestly, only one of those injuries was serious. As for your own goals,sometimes it just happens. Without any tactical information it is even harder to know. However, those things do happen, and then you might get a run of 3 seasons without one.

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I'm playing with Newcastle in FM16, and I want to utilise Mitrovic as a striker with the following PIs:

Hold up ball

Get further forward

Not dribble more

Not move into channels

Not roam from position

Not more risky passes

This sounds a lot like a Target Man (Attack), but as I get a sudden urge to make and destroy a Alan Pardew voodoo doll and curse Mike Williamson 3 times each time I see a long hopeless hoofball towards a lone striker, I'd really like a role without this inherent hoofiness. Is this infact impossible to create in the game?

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Well you are never going to get 100% passing completion rates- the players make mistakes and there is another team involved trying to stop you. If you mean that you are passing far below what you think you should do, we'd need a good deal more information about your tactical setup. There could be a dozen different reasons for poor passing stats.

thanks for the reply, doc!

My tactis instructions

d654081e2ae55ffc871115e3f44ec720.png

Im writing this ate the same time Im playing against Liverpool and I noticed that:

- The are few passing options when a player of my team has the ball

- Positioning when defending (right back and left back too close to the centre backs even with the instruction "Stay Wide")

- Left and Right backs arriving late in the corridors near the oposition area

- When a player of my team tacke some oponent, this player tackles and looses the ball to other oponent -> I want another player of my team to gain possesion or the same player that made the tackle progress with ball

- Centre backs making long and wrong passes even if the have the "Passing directeness" option set to "Shorter passing" and the option "Fewer Risky Passes" activated

- Defenders hesitating when in a position that a tackle is in place, even when they have the "Tacke Harder" and "Mark tighter" options activated.

- GK making long and wrong passes even if the have the "Passing directeness" option set to "Shorter passing" and the option "Fewer Risky Passes" activated

- DM making very risky passes in the vacinities of my area

- CB occupying spaces that belong to the RB and LB.

- AP and B2B in the same square feet of the pitch.

- Passing the ball to space when I have the tactic set-up showed above

- Players left totally alone in the pitch, with no short easy and viable passing option.

- Tempo is low!!!! Is so slow!!!!

- Players staying in the same place or walking (not running) with ball when they can charge aggainst the oposition.

- Sectors of the team (defense, midfield and forwards) too far apart

- My passing cmpletation rate is abouth 65-70%. I want it to be ~80% without Reatining possesion!

This was in 45minutes of the match, and I know that I'm a perfecionist!

If you need more information let me know!

Mange tak (thanks!)

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I'm playing with Newcastle in FM16, and I want to utilise Mitrovic as a striker with the following PIs:

Hold up ball

Get further forward

Not dribble more

Not move into channels

Not roam from position

Not more risky passes

This sounds a lot like a Target Man (Attack), but as I get a sudden urge to make and destroy a Alan Pardew voodoo doll and curse Mike Williamson 3 times each time I see a long hopeless hoofball towards a lone striker, I'd really like a role without this inherent hoofiness. Is this infact impossible to create in the game?

No you can't- no striker role outside of the targetman can use all of those options. The closest you can get is the DLF(A) but he will have move into channels active or a DLF(S) but he won't get further forward and can't use fewer risky passes.

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See?

fa158545483eaaffd264bced29c7bdba.png

- No passing options

- Zaza is completely alone, poor guy!

Another example

a0b8bebf5ec32f4aaada0eff9c8483f4.png

- Two players of my teams fighting for possession...

- Two players of my team in the same square feet!

- As a result of this situation, Ross Barkley got injuried with a chest injury!

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Vascobailao- what are your roles and duties? In that first screenshot above, you have your striker *very* isolated as you noticed. In the second screen shot, that doesn't look that bad, as you have options around the two players. I can't see the buildup to that play, but sometimes they do decide to both go for the same ball or whatever.

What you should do here, as you have a lot of questions, and there are some answers for you, is start a separate thread with your tactic so it won't get cluttered up and lost in this one. It will make it much easier to sort out what is happening to your team.

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No you can't- no striker role outside of the targetman can use all of those options. The closest you can get is the DLF(A) but he will have move into channels active or a DLF(S) but he won't get further forward and can't use fewer risky passes.

And yet we're given 3-4 functionally identical flavours of full-back.

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I was aware that there indeed was no role that perfectly suited my needs, it was written in frustration after being 6-1 down at Arsenal after 60 minutes, and myself somehow blaming this on the way Mitrovic played.

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I saw in multiple screenshots from fm16 that now the opposition player roles are visible at their tactic screen. But I can't see them on mine - what should I do in order to see them?

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Stupid FM15 question here. Just wondering if anyone can shed some light as I am really baffled. Thought I would have some fun and played half a season using instant result (no match plan) in FMC with all players starting in different positions like goalkeepers outfield, strikers centre back, that sort of thing. Obviously during the game the Assistant must have swapped things around a bit because the line up at the end of the match wasn't what I started with and some players ended the game in more familiar positions but pretty much 70% of the games I still ended up with a central midfield three of Andy Carroll, Darren Randolph (a GK) and Nikala Jelavic and a central midfielder as right back and a wing back as centre back. So in all games I at least finished the match with 4, 5 or 6 players hopelessly out of position.

What intrigued me is that the results aren't bad bar a bad run, morale?, and in all but a handful of games the team always had the lion share of possession. My midfield always had good passing completion rates, decent tackling rates and my GK always won his headers and even in the heavy defeats the team always got shots away. The really bizarre thing is that when played up front Carroll rarely completed more than two games before getting injured (too realistic!!) but never got one injury as a Ball Winning Midfielder!!!

Considering the out of position players I think the results are too good generally so was wondering if anyone can come up with an explanation? Good management by the Assistant, morale playing a part in the runs of form, luck or doesn't it really matter who you put where?

The runs of form are particularly interesting as when playing properly I find this happens quite a lot.

Schedule_%20%20Senior%20Fixtures.png

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And yet we're given 3-4 functionally identical flavours of full-back.

Well, yes, but what can we do? :D

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I was aware that there indeed was no role that perfectly suited my needs, it was written in frustration after being 6-1 down at Arsenal after 60 minutes, and myself somehow blaming this on the way Mitrovic played.

:lol: HOwever, there should be that role to be user created. I see nothing wrong with being able to designing a player role that behaves like a target man without having him set as THE target man.

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What do I do when my fullbacks get beaten in 1v1 situations no matter the TI or PI? I've tried all combinations (Mark Tighter, Close Down Much More, Tackle Harder, Ease Off Tackles, Close Down Less, etc.) but they seem to be getting beaten with ease by almost any winger!

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Playing a 4-1-4-1 I just wonder what combinations people find most effective in the midfield triangle with a DLF up top

Currently using a DM(d) BWM(s) & AP(s), how would a CM(s) with PI's of Close Down Much More & Tackle Harder compare to a BWM(s) and would this be better used alongside a DLP(s)

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I like a player attacking from deep so I will choose a CM(A). For the other CM and DM, I will go for a holding role like AP(S) and DLP(D). 1 will dictate play higher up the pitch while 1 will recycle or dictate play lower down the pitch.

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How do you tell what you're doing wrong offensively when the game doesn't show your highlights (due to it being a crappy attempt at going forward)?

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