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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)

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Yes, but shouldn't the players have their PI set to sometimes, since this one equals the TI ?

But you said earlier that you have the TI set to the highest closing down. How would sometimes equal the TI if that istrue? I think you'd best show a screenshot here. No I don't speak Portuguese, but I do Hablo Espanol, and in any case, the layout is exactly the same, and we can see what your settings are graphically.

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Daivdnio- you should open a separate thread with this otherwise it will get lost in here and/or cluttered up with all kinds of other questions.

Ok will do , I was trying not to clutter up the rest of the Forum!

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But you said earlier that you have the TI set to the highest closing down. How would sometimes equal the TI if that istrue? I think you'd best show a screenshot here. No I don't speak Portuguese, but I do Hablo Espanol, and in any case, the layout is exactly the same, and we can see what your settings are graphically.

This option for Sometimes PI is confusing. I was told in the fm16 beta feedback thread by a member of SI that the PI close down "Sometimes" is basicaly telling the player to close down like the team. So, in terms of player instructions:

Much More = much more than the team

More = more than the team

Sometimes = team

Less = less than the team

Much Less = much less than the team

This is what I was told, so the Close Down player instruction is always by comparison with the team. If this is correct (and I believe it is, because it came from SI), player should have the option Sometimes in their PI even if the TI is set to close down much more. Right ?

A TI screenshot

T_cticas.png

and an example of a player (Inside Forward)

T_cticas_Jogador.png

So, in this example, the IF has the option to close down less or much less than the team, but does not have the option to close down like the team closes down (the PI option Sometimes)

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Ah I get what you are saying now. I think it is a translation difference that we have here. I just set my tactic to Max pressing. THen my players are showing the max pressing, but it says sometimes. It looks like in the Portuguese it doesn't say that- it says menos. Shouldn't it say mas o menos (or the equivalent?). But you are seeing the exact same thing I am, just the wording is different. My PI says sometimes, but I only have the option to decrease it because there is no higher setting. I think SI should probably change the wording here, as its a bit confusing.

Anyway, the short answer is that you can't increase the pressing, regardless of what it says because it is already at the maximum level :)

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I can definitely see how using the word "sometimes" in place of "as the team" would be extremely confusing to someone who doesn't know how the system works (including me).

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Ah I get what you are saying now. I think it is a translation difference that we have here. I just set my tactic to Max pressing. THen my players are showing the max pressing, but it says sometimes. It looks like in the Portuguese it doesn't say that- it says menos. Shouldn't it say mas o menos (or the equivalent?). But you are seeing the exact same thing I am, just the wording is different. My PI says sometimes, but I only have the option to decrease it because there is no higher setting. I think SI should probably change the wording here, as its a bit confusing.

Anyway, the short answer is that you can't increase the pressing, regardless of what it says because it is already at the maximum level :)

Thank you DrHook :thup:. I've found out this morning I was banned for alias, so since I won't be posting here anymore, I just want to say I wasn't trying to increase the close down in player instructions, but just trying to understand if Sometimes was missing in player instructions when using the TI close down much more. If it's a bug - although a minor one - I hope SI fix it. As I understand it, Sometimes is, as you say, a bit confusing and the option should

be visible instead of only options less and much less.

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Has anyone noticed any chances between training in FM16 and training in FM15?

Not the GUI changes, but more any tweaks to how long it might take before an increase in attributes is clear

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So I want my ass man to run general training

Does anyone know for sure what determines which focus he selects? The squad's strengths maybe? His playing/pressing style?

Atm I'm unsure which attributes to look for in an assistant that runs general training

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Has anyone noticed any chances between training in FM16 and training in FM15?

Not the GUI changes, but more any tweaks to how long it might take before an increase in attributes is clear

There is no real changes at all with regards to training, it's still the same as before. Each player and each attribute will be different for everyone because it depends how far up it is to begin with, how much CA someone has left, how quickly he is seeing CA gains and so on. If you want a player to develop better and faster then concentrate on his personality type and give him game time.

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So I want my ass man to run general training

Does anyone know for sure what determines which focus he selects? The squad's strengths maybe? His playing/pressing style?

Atm I'm unsure which attributes to look for in an assistant that runs general training

It basically comes down to what he thinks you need and the game isn't intelligent enough for staff to realise what you want.

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There is no real changes at all with regards to training, it's still the same as before. Each player and each attribute will be different for everyone because it depends how far up it is to begin with, how much CA someone has left, how quickly he is seeing CA gains and so on. If you want a player to develop better and faster then concentrate on his personality type and give him game time.

Good good!!

....As long as all the stuff you advise in your Ajax thread is still valid :)

Cheers Cleon

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Looking to build a tactic that I can use for a few clubs, although the intent is to start first with Hull. I quite like the idea of counterattacking (what Arsenal can do right now at their peak, Madrid 2 years ago, etc). The hope is to build a tactic and a squad that is defensively sound, compact, and hard to break down, which can make rapid transition into attack to counter at pace while the opposition is stretched out. This takes some obvious inspiration from Cleon's Defensive Arts.

The 4-4-2 narrow diamond fits the Hull squad fairly well. They have pretty decent central defenders, wide defenders, and several solid CMs who are all relatively similar (hard working, not too creative or technical), but not much for wingers. Hence the narrow formation. Given the use of only a couple specialist roles, I was going to go Flexible for the team shape. The FBs will likely be WB-S, so they are higher up the pitch and will provide the width in attack, but will still help defensively. The DM will be a DLP. The two CMs probably B2B and CM-S. The AM I'm thinking AP. And then a striker pairing of AF and DLF.

For TIs, I'm thinking Higher Tempo (for rapid transitions once we have the ball), Narrow, Deeper defensive line, Passing into Space, and Short Passing. I'm not sure about Higher Tempo and Shorter Passing, but I envision the central mids and wingbacks moving the ball rapidly up the pitch with shorter passes. Given that the talent at Hull to start isn't exactly Arsenal caliber passers, I'm thinking that having them look to the shorter option reduces the chances of a wayward pass, turning the ball over, and having to defend while stretched out.

My main reason for posting is that I'm trying to figure out what to against sides that have more overlapping wide players. I've had some issues with it in past FMs and never really resolved it. I don't want to get overloaded wide, even if my glut of players inside can reduce the likely damage of crosses coming in somewhat. I thought about having my two strikers specifically mark the wide defenders, but that just seems like it will pull them into bad spots for the attack transition. Suggestions?

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My main reason for posting is that I'm trying to figure out what to against sides that have more overlapping wide players. I've had some issues with it in past FMs and never really resolved it. I don't want to get overloaded wide, even if my glut of players inside can reduce the likely damage of crosses coming in somewhat. I thought about having my two strikers specifically mark the wide defenders, but that just seems like it will pull them into bad spots for the attack transition. Suggestions?

This is the big question with shapes like the diamond. For starters, and I know you know this, you will have to accept some level of wide play being effective against you- it's the nature of the beast :) I agree with you not to set the strikers to mark the fullbacks as that will more often hamstring with you with any counters or transition as you note. One thing I did with this formation is use my CMs to deal with the overlapping fullbacks. Again, you lose something in the middle, but with your DM there, and a decently aware AM you will still have transition options in the middle. As you aren't relying on either CM as a playmaker, you might consider setting them to mark the fullbacks. As I said, I used that method and while it has a drawbacks, it was the least painful thing I found when I needed to do something about the marauding FBs.

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This is the big question with shapes like the diamond. For starters, and I know you know this, you will have to accept some level of wide play being effective against you- it's the nature of the beast :) I agree with you not to set the strikers to mark the fullbacks as that will more often hamstring with you with any counters or transition as you note. One thing I did with this formation is use my CMs to deal with the overlapping fullbacks. Again, you lose something in the middle, but with your DM there, and a decently aware AM you will still have transition options in the middle. As you aren't relying on either CM as a playmaker, you might consider setting them to mark the fullbacks. As I said, I used that method and while it has a drawbacks, it was the least painful thing I found when I needed to do something about the marauding FBs.

Yup, you are right and I am aware. I realize and fully accept its not going to be possible to completely negate that aspect. Its the weakness of this formation, much as having 4 midfielders in a tight area is the strength. I've also come to realize the difference between a philosophy and a formation, and if the squad was a bit bigger and more diverse (in terms of player types), I would probably try to create a second version with the same tactical ideas in a different formation.

Nice thought of using one of the CMs to mark that FB. Hadn't really considered that. Probably something I will do on an as-need basis in a match where I'm finding problems from one particular side. Thanks!

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I'm getting an inordinate amount of offsides, so far as to be getting them regularly with my Full backs.

What are the options to cut down on offsides? increase tempo? dribble more?

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I'm getting an inordinate amount of offsides, so far as to be getting them regularly with my Full backs.

What are the options to cut down on offsides? increase tempo? dribble more?

Define "inordinate". What are the Roles / Duties of those getting caught offside? What is your Mentality and what TIs do you use?

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I may possibly be exaggerating with inordinate, but I'm getting a lot more offsides than I would like or expect. I've seen one of my fullback on WB-S in an attacking system getting 5-6 offsides a game, strikers as AF-A and CF-S getting more than usual in a few games but that was in a game where the other team was clearly using offside trap. IF-S and W-A getting as many as I'd expect.

Using higher tempo, mixed passing directness and play out of defence.

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Do opposition instructions form part of a saved tactic?

The reason I ask is that I have updated the 4 fields (foot, closing down, marking, tackling) for each position on the tactics page as part of setting up a tactic in preseason - so about 20 positions as this covers every type of position.

When it comes to the match and opposition instruction display all 4 fields are blank ...... I would expect the details I have loaded into the tactic to pre populate once the 11 positions of the opposition are known.

Am I missing something ?

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Where would you put CM(a) on this setup? On the left (like in the picture) or the right?

I.e. closer to IF(s) or IF(a)? Where would they get into each others' way more or, conversely, where would CM and IF work together better?

Confused with that and even after watching games can't decide.

LjM0mxy.png

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Am I blind or the specific man marking option in player instruction screen really disappeared in FM16?

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Am I blind or the specific man marking option in player instruction screen really disappeared in FM16?

Left bottom corner of the PI screen.

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There used to be an option where I can select the best player roles in the tactics screen under quick pick.

Don't seem to see it anywhere now ... anyone can point me to it? or has it been removed?

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Wasn't sure where to post this so possibly a stupid question:

Am I doing something wrong with my training/coaches or is the REALLY slow tactical familiarity a bug? 13 weeks of tactical training and it's only just gone up to competent, and it's killing me in the league since A) my players are playing like strangers who've never seen a ball before & B) I'm almost certain the AI won't be having the same problem so I'm at a massive disadvantage

2015-11-08_00001.jpg

2015-11-08_00002.jpg

Tactics coach is 3* which isn't terrible. I'm really at a loss at what to do.

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General training set to tactical never has got tactic familiarity up so yes it is something you are doing wrong. It's match training what needs to be set to tactics.

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General training set to tactical never has got tactic familiarity up so yes it is something you are doing wrong. It's match training what needs to be set to tactics.

Is the preseason shorter this year?

Not sure I managed to get my familiarity much past 75%

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Cheers, started the save with English dates which meant German pre season was nearly over so I guess that threw me a bit. Never had this problem before!

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Is the preseason shorter this year?

Not sure I managed to get my familiarity much past 75%

Nope. You probably didn't play enough friendlies or changed settings or brought new players into the club, all which slow it down.

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I have a stupid question too ,

the CWB has activated the ''run wide with ball '' as part of the role,

choosing cut inside with ball the existing P.I remains so are both activated,

what happens next ? it depends from the ''decisions'' of the player ? what ?

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Hi, when analysing a new tactic, I've been wondering about how familiar the team needs to be before I can be sure its solely my tactics set up that means my players are performing in a certain way or whether its just because they haven't learnt my tactic enough to perform what they would be doing if it was fully learnt. I guess I'm talking more about the subtler changes e.g. how high up the pitch they are or their closing down levels rather than 'are they cutting inside with the ball or not' as they are rather more obvious.

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Nope. You probably didn't play enough friendlies or changed settings or brought new players into the club, all which slow it down.

I'm Barca :)

I set them up every 3 days as per your Ajax thread and I think I managed maybe 6 games before the euro super cup game on Aug 11

I might we wrong but I'm sure at the start of FM15 I managed 10+ games....

Appreciate that preseason at the end of the first season is where you really get the time you need.

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I quite often get message that some of my players are reportedly unhappy about training. It says that they are generally unhappy about the low level of training they are getting.

What to do?

Every one of them have position/role training, and most of them have additional focus training. I'm small side, so I'm not allowed to have too much coaches, but workload are low or average at the most, and I have dedicated fitness and goalkeeping coaches.

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I quite often get message that some of my players are reportedly unhappy about training. It says that they are generally unhappy about the low level of training they are getting.

What to do?

Every one of them have position/role training, and most of them have additional focus training. I'm small side, so I'm not allowed to have too much coaches, but workload are low or average at the most, and I have dedicated fitness and goalkeeping coaches.

Increase the general training intensity.

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I'm playing with a 442 on counter with a fluid mentality, I'm struggling with not getting enough support from the midfield without compromising myself defensively.

---------af------dlf-s

w-s---cm-d---dlp-s---wm-a (cut inside, dribble more)

Is this just a pitfall of a 442?

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I'm playing with a 442 on counter with a fluid mentality, I'm struggling with not getting enough support from the midfield without compromising myself defensively.

---------af------dlf-s

w-s---cm-d---dlp-s---wm-a (cut inside, dribble more)

Is this just a pitfall of a 442?

Have you tried a BBM-CM (s) combo. I know that you could use a more defensively minded player in the CM (s) position. With that, he'll contribute on the attack but do a lot more defensively

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Have you tried a BBM-CM (s) combo. I know that you could use a more defensively minded player in the CM (s) position. With that, he'll contribute on the attack but do a lot more defensively

Seems far too open without a DM behind

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Silly question, but...

Set up the default opposition instructions in the tactics screen, but there isnt a confirm button, so when I next go to OI pre-match, there is nothing saved. Asking the AM only gives usually one weaker foot instruction. Can anyone advise how to get the default ones to show at the start of every match please?

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Seems far too open without a DM behind

Depends who you put in that CM (s) spot. In last year's game, that type of tactic was ridiculous as I was scoring a lot of goals from the counter and I was able to defend effectively regardless of the flat two in midfield.

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Silly question, but...

Set up the default opposition instructions in the tactics screen, but there isnt a confirm button, so when I next go to OI pre-match, there is nothing saved. Asking the AM only gives usually one weaker foot instruction. Can anyone advise how to get the default ones to show at the start of every match please?

It should show when you select "Show Positions" in the pre-match OI screen.

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It should show when you select "Show Positions" in the pre-match OI screen.

Thank you- it is easy when you know where to look- I knew it was in there somewhere

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This isn't a stupid question per se, but I've a feeling the answer is obvious and I'm just not spotting it.

The AMC in my 4-2-3-1 isn't effecting games nearly as much as he should. I've got Ozil and Cazorla - couldn't ask for better no. 10s - but their average rating regularly falls below 7, and they don't seem to play many key passes. This is my current set-up:

Tactics_zpsjsgg2j0y.png

Mentality: Control

Team Shape: Fluid

Team Instructions: Retain Possession, Shorter Passing, Play Out Of Defence, Push Higher Up, Close Down More

The obvious thing is that there are no attacking roles, but at the moment this set-up is doing a good of penning the opposition in their penalty area and generating 20+ shots a game, though most of them end up being blocked inside the penalty area. It keeps a good defensive shape, so I'm not bothered about that. We're unbeaten in the league after 13 games, and have won all 5 of our CL matches.

I want the AMC to be a creator, so what should I change? Should I put one of the IFs or the striker on an attack duty? Change the role of the AMC? Try an attacking mentality? I'm interested in seeing what people think.

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FM 15 question....

Is it generally frowned upon to have a symmetrical formation, by that i mean IF(a) on both sides with WB(a) overlapping? My notion is if it works dont change it. I see formations everywhere and dont often see both flanks being symmetrical. Any thoughts would be appreciated.

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FM 15 question....

Is it generally frowned upon to have a symmetrical formation, by that i mean IF(a) on both sides with WB(a) overlapping? My notion is if it works dont change it. I see formations everywhere and dont often see both flanks being symmetrical. Any thoughts would be appreciated.

If it works, it doesn't matter. There are guides which advocate a basic starting principle of different Duties down the flanks, but they are "guides" and not hard and fast rules.

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This isn't a stupid question per se, but I've a feeling the answer is obvious and I'm just not spotting it.

The AMC in my 4-2-3-1 isn't effecting games nearly as much as he should. I've got Ozil and Cazorla - couldn't ask for better no. 10s - but their average rating regularly falls below 7, and they don't seem to play many key passes. This is my current set-up:

Tactics_zpsjsgg2j0y.png

Mentality: Control

Team Shape: Fluid

Team Instructions: Retain Possession, Shorter Passing, Play Out Of Defence, Push Higher Up, Close Down More

The obvious thing is that there are no attacking roles, but at the moment this set-up is doing a good of penning the opposition in their penalty area and generating 20+ shots a game, though most of them end up being blocked inside the penalty area. It keeps a good defensive shape, so I'm not bothered about that. We're unbeaten in the league after 13 games, and have won all 5 of our CL matches.

I want the AMC to be a creator, so what should I change? Should I put one of the IFs or the striker on an attack duty? Change the role of the AMC? Try an attacking mentality? I'm interested in seeing what people think.

I'm no expert but to me it looks like all 4 of your attackers are occupying similar space. I would go for a poacher up top and change your CAM to an advanced playmaker

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You don't have any players creating vertical depth, so the reason Ozil and Cazorla are not playing key passes is because there are not players ahead of them making runs for them to pick out. You could try changing your DLF to a CF (attack) this way he will make runs and also look to play other players through. Assuming your left IF is Sanchez, I would consider putting him on (attack) too.

I wouldn't go with a poacher as they stay up top and contribute little to build up play which goes strongly against the Control mentality (you need an outlet to hold the ball and layoff) and Fluid Shape.

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This isn't a stupid question per se, but I've a feeling the answer is obvious and I'm just not spotting it.

The AMC in my 4-2-3-1 isn't effecting games nearly as much as he should. I've got Ozil and Cazorla - couldn't ask for better no. 10s - but their average rating regularly falls below 7, and they don't seem to play many key passes. This is my current set-up:

Mentality: Control

Team Shape: Fluid

Team Instructions: Retain Possession, Shorter Passing, Play Out Of Defence, Push Higher Up, Close Down More

The obvious thing is that there are no attacking roles, but at the moment this set-up is doing a good of penning the opposition in their penalty area and generating 20+ shots a game, though most of them end up being blocked inside the penalty area. It keeps a good defensive shape, so I'm not bothered about that. We're unbeaten in the league after 13 games, and have won all 5 of our CL matches.

I want the AMC to be a creator, so what should I change? Should I put one of the IFs or the striker on an attack duty? Change the role of the AMC? Try an attacking mentality? I'm interested in seeing what people think.

Set those IF's to IF(A) and you will see better results.

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Why do my right & left backs move out of position all the time? It's costing me many goals..

Player instructions of stay wider & team instructions of Be more disciplined and Stick to positions.

How can I fix this?

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Why do my right & left backs move out of position all the time? It's costing me many goals..

Player instructions of stay wider & team instructions of Be more disciplined and Stick to positions.

How can I fix this?

What specifically is the passage of play that you're seeing? What Roles / Duties do they have? Do you have any other TIs or PIs (OIs even) which might affect their positioning?

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What specifically is the passage of play that you're seeing? What Roles / Duties do they have? Do you have any other TIs or PIs (OIs even) which might affect their positioning?

Thank you for the reply. I'm watching them in 3D match engine run away from their defensive zone to close down on the ball thats in the center or opposite side of the pitch. This leaves their man completed unmarked, and in return, that player goes on to score because no one is there to challenge.

Please view imgur links in response to your question.

http://imgur.com/gZSiYgO

http://imgur.com/06tI8XP

http://imgur.com/8Vd6Aib

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