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bc1sjw

Some Training Advice Please.....

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I'm not a cheater - I've NEVER looked at anyone elses training methods or guides/styels. Since training came into FM I've always done it myself.

I normally put players on a pre season schedule from start of pre season until a week before competitive games start, and have different areas for GK,DEF,MDF,STR and youngsters. I'm presuming you can't adjust or create youth training in FM11 as I can't seem to find how?

However in my 1st 2 seasons of FM11 I've been gettnig quite a lot of injuries which I presume are training related (or an injury bug in the game :p) - I've tried toning down my training, but then there stats start dropping.........bring it back up and they get injured agian so i can't seem to find a balance. The only thing I seem to notice is that training is never great in August/September, maybe an early season thing.

Can someone loko at my sliders below and give some pointers? I know they dont like right just now but thats because I always have to end up moving them about when I start getting injuries:

Pre Season

http://imageshack.us/photo/my-images/97/predv.jpg/

GKs

http://imageshack.us/photo/my-images/846/gks.jpg/

DEF

http://imageshack.us/photo/my-images/19/defs.jpg/

MDF

http://imageshack.us/photo/my-images/818/mdfs.jpg/

STR

http://imageshack.us/photo/my-images/854/atks.jpg/

Any advice or tips? Especially in the way of avoiding injuries. FWIW nobody starts in my team unless they are at 90% condition, and I always sub them when they tire. And as a last question, how high can you have the workload/sliders? Is "Heavy" too much?

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The only thing I seem to notice is that training is never great in August/September

Normal, a player need 2 months of training before being 100% operational in training after being return from Holiday.

I've been gettnig quite a lot of injuries which I presume are training related

When your player get injury, you have the cause if it's during a match, during too much work in training, during a contact with another player in training. But if you get too much injury, it's due to bad training routine.

how high can you have the workload/sliders? Is "Heavy" too much?

If you want to train with efficiency, you need to have individual training schedule. It's time consuming but better result.

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Normal, a player need 2 months of training before being 100% operational in training after being return from Holiday.

When your player get injury, you have the cause if it's during a match, during too much work in training, during a contact with another player in training. But if you get too much injury, it's due to bad training routine.

If you want to train with efficiency, you need to have individual training schedule. It's time consuming but better result.

When you say individual do you mean for every single player? I have a squad of over 60! I dont think thats realistic either, IRL you would find an entire team all training on their own!

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When you say individual do you mean for every single player? I have a squad of over 60! I dont think thats realistic either, IRL you would find an entire team all training on their own!

In my oppinion you don't need individual schedules. Sure it's slightly better but hardly necessary. A heavy workload is generally too much for most players but players with high natural fitness, stamina and a hard working personality can be given a higher workload. I have the same workload for all my schedules which is on the high side of medium (about 3 or 4 clicks below heavy) which works for my squad. I like to make a schedule for every position in my tactic because I know what I wan't from every position in my tactic.

The only thing that stands out for me in your schedules is the high shooting training for midfielders while I have my MC's shooting training lower than their defending and attacking training but that might be because you expect different things from your midfielders than I do.

I also like to give my strikers 3 notches of defending training to keep their concentration up.

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I'll have a look, but what you have sounds better. As I said in the OP I find I always have to mess with this during the season.

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I normally have my schedules on the last notch of medium and i don't have too many injuries.

Though thinking about it i could probably decrease it a couple of notches to be even safer.

Oh and i always give 1 day of rest after every match to whoever played (except the ones that played 20-30 minutes and don't really have a low condition)

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Thanks. Can honestly say I've never had a team with injuries like this in my FM history, some examples below:

Kompany: Out for 3 months season 1, 2 months season 2

K. Toure: 3 months season 1

Adam Johnson: 3 months season 1

Milner: 2 month season 2

Y. Toure: sporadic injuries throuout season 1

Tevez: few niggles season 1, 3 months season 2

Balotelli: 6 months season 2 (both he and Tevez got their long term injuries season 2 in the same game!)

Adebayor: 18 months season 1

Any other advice would be appreciated.

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i have my pre season training on high.

also i have specific schedules for GK, FB, CB, DM, M, AM, WG, S, TM

you can do youth schedules:-

go to u18 team and press training tab for u18 training setup.

then choose new schedule and it should be for youth.

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When you say individual do you mean for every single player? I have a squad of over 60! I dont think thats realistic either, IRL you would find an entire team all training on their own!

We are not in IRL...it's a game. You can not compare a training schedule with a training schedule IRL, be serious... In the game, you adjust for each player what workshop he need and you can imagine(in the back) that your coachs will arrange team training according to your schedule but you don't see this part in the game, that's all.

I have also 60 trainings to do. but you need to do it just one time and after just adjust..so it's not so long, and the fault it's the SI training tools who is badly coded.

I like to make a schedule for every position in my tactic because I know what I wan't from every position in my tactic.

Unrealistic in a lower team as training facilities, coach abilities and amateur player cannot be shape like Rooney and Ronaldo. All the same mythogy since few years...

Oh and i always give 1 day of rest after every match to whoever played (except the ones that played 20-30 minutes and don't really have a low condition)

Can be necessary last month of season when players are tired (big jadedness), but it's completely usefulness and break the training routine during the season.

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Unrealistic in a lower team as training facilities, coach abilities and amateur player cannot be shape like Rooney and Ronaldo. All the same mythogy since few years...

It's very realistic to make schedules based on the position the players play in lower teams. The only thing a training schedule can do is shape players. If you have a good idea of how you wan't the players in a position to play than you can make a schedule based on that image and put extra focus on the area's you find important for that area. I don't know why you bring up Rooney or Ronaldo as it has nothing to do with it. Also you CAN shape players in lower teams to be more like Rooney or Ronaldo. It just means they will be better in the same areas as Rooney and Ronaldo which doesn't mean they will be good players just that they will be a bad lower league version of the player. The whole point of training schedules is to put more focus on one area (or group of attributes) and less on other areas. This means you are shaping your players and if you wan't to shape your bad players into a bad version of Rooney than go ahead.

btw. I'm not saying it will actually work as training in lower leagues is in general not very effective but saying you shouldn't try is like saying you should just use the general training schedule and not bother putting focus on one area over another. (Which is fine as well but hardly ideal I would say).

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We are not in IRL...it's a game. You can not compare a training schedule with a training schedule IRL, be serious...

After I have custom designed training schedules for all 56 players at my club I am more than willing to disagree.

The abstraction doesn't look the same, but the function is incredibly similar. I design Pre-Season schedules for my players not because "it happens in real life and might work in FM" but because the function of FM absolutely demands them if you don't want to see Physical Attributes decline during the Off Season.

I wont deny it takes an awful lot of attention to see the football that is underneath the FM UI, but what is underneath the FM UI is a hell of a lot of football. A quantity and quality of football that I am still discovering every "FM sesh".

The name of the FM game is not superficial similarity, it is functional similarity. Although that is being "addressed" by the whole 3-D thing I have watched twice in my entire life. It is true that the immediate impression FM gives hides almost 90% of it's footballing content, but here is the caveat, because you don't have a motion captured Messi running around on the pitch with epic cut-scenes when you win a cup then you get to have the most remarkable functional simulation of football that has ever existed.

It's lime the difference between World of Warcraft and the old MUD's from bygone eras. One presents you with a visual representation of the world, the other gives you the choices and details and interactive stories of that world.

FM isn't about how much it looks like football, FM is about how much it acts like football. But I have to say that when I watch my 2-D TV screen full match replays it looks like the sexiest, most hungry, and most tactically destructive football ever.

That's how I built and managed and sent out my team to play.

Stop hating it, start playing it.

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Stop hating it, start playing it.

Mr Mantra strikes again, a great little quote to remember!

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i have my pre season training on high.

also i have specific schedules for GK, FB, CB, DM, M, AM, WG, S, TM

you can do youth schedules:-

go to u18 team and press training tab for u18 training setup.

then choose new schedule and it should be for youth.

Hahahahaa - thank you so much! I've never noticed that before!

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I personally don't see the point in individual player schedules. They make sense for a few special players, but most of the rest of your team ought to fit into a more generic schedule.

I tend to have training for most positions (goalkeeper, full back, defenders, mid defensive, mid all-round, mid attacking, wingers, attackers, target man) and a couple of specialised ones (pre-season, oldies but goldies, goal-scoring midfielder, injury prone, tactics + ball control, physical + tactics). You can just move a players from one training schedule to another every now and then to get them to focus on something else. E.g. my strikers sometimes get set to "midfield all-round" or "midfield attacking" if I want to focus less on their goalscoring and more on getting involved in the build-up, or get set to "wingers" if I want to focus more on their aerobic and attacking skills. At the very least you need to assign training schedules once per season anyway (assuming you have pre-season schedules), which is a good moment to step back and think about which regime to assign players to. I find this both relatively flexible and far less time consuming than devising multiple very similar schedules. I look at player profiles continuously, so if I notice that a player seems to be particularly lacking in an area, I'm quick to change his schedule or individual focus. But the positional regimes work pretty well for the majority of the team.

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I personally don't see the point in individual player schedules.

If you don't have the time fair enough. If you don't see the point then you don't understand the game.

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If you don't have the time fair enough. If you don't see the point then you don't understand the game.

That's a bit extreme.... and not true at all.

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I agree it's not necessary but the point and benefits of individual schedules is clear. I personally don't use them but I see their benefits every time I assign my players to their schedules. Individual schedules are ideal but for me the benefits don't outweigh the time you spent on creating them (creating schedules could be a lot less time consuming if SI put some more effort in them like being able to copy schedules or even merging schedules together).

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Individual training is extreme, no two ways about it.

Not true at all? You are talking out of your arse.

Pics or go back to Off Topic.

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Individual schedules are ideal but for me the benefits don't outweigh the time you spent on creating them (creating schedules could be a lot less time consuming if SI put some more effort in them like being able to copy schedules or even merging schedules together).

Agree with this - I use the option of switching a player between regimes to "merge" them - I agree it's not ideal, but the net result is pretty much the same and the overhead is manageable. It's very rare for a player to need a totally different schedule from any other player, apart from if he has a specialised role. I only have 1 player on the "goal-scoring midfielder" regime for example, meaning it's in effect an individual schedule - but it's still a role-specific regime in my eyes. The "target man" regime is often also in effect an individual one.

@SFraser: I'm really not sure what that screenshot is meant to express.

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The screenshots show how good the results of individual schedules can be. I have to say they are quite impressive.

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We mustn't see the training schedule like an IRL training schedule.

Training schedule implemented in FM is like a tool for your staff to program training session like you can think in IRL mixed with match preparation and individual skill training.

It's not because you said Heavy load in Ball control, that your player will do his training alone in his side. Each individual training scheduled is gathered by your staff coaches to build workshop session coached by the staff member you choose in the coach menu.

so what is the goal of an individual training ? it's to "track" during all the season each player. I think you know that those days, in each club, they are helped by a computer software to follow each player with his condition, pitch performance, statistics, fitness etc....

So with individual training schedule, you do the same.

1) You can individually adjust each workshop without changing other players. Each week, with the help of the training arrows (you can create a panel in the squad menu where the training arrows are all visible), you can adjust to increase workshop where you see orange or red arrows.

2) You can adjust individually schedule according to the condition of the player before match. As you know, along the season, player didn't recover same. It's recommended if there are 7 days between two matches, that a player must recover 100% condition. If you see your player with 99% or below the match day, it's because his training is too high due to his moment jadedness. So with individual training, you can decrease a little his training and look day of next match if he recover 100%. In the same way of thinking, at opposite if you see that your player is recovering 100% early in the week after his match, so you can think to increase training load.

With this condition adjustment, you will see better performance during and surely at end of season,less injuries and more CA gain due to less of jadedness. Season after season, all this condition adjustment can save your team.

It's normal that a player who is playing a lot of matches, need less training in the end of the season that in the beginning. In IRL, from February or March, training is focused to recover condition and some technical games, but surely no fitness and no big physical strain...It's the same here. Often in my games I see in lower league, some players finishing season with a very light training.

It's a non-sense to keep players to the same training load during all the season.(except for "physical monster" players).

That's why often, users in this forum are complaining about suddenly lost of performance. FM is a micro-management type of game. All little things are important. If you disregard one point and think it's not so important, little bad point added with little bad point and you arrived to a big trouble in your team. It's often the cause of all those users complaining about the game and often too late to find the cause of the team bad performance.

- I can talk about Natural fitness attributes who is linked to the number of match possible by a player before being rested. You need to used it to make squad rotation to save condition also. To resume, for a Natural fitness of 20 is around 360mns by month of match. So if you have player get only 10 in NF, think to play him only 180mns in one month. Note that it's not a perfect rule to blindly apply. It's a way to think about an effective squad rotation. If your player with 10 in NF is playing 6 matches in a row, don't come to the forum to ask us why your player is performing bad or low moral or bad injury....

So player condition management helped by individual training schedule and squad rotation are the key to have a consistent performance of your team.

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We mustn't see the training schedule like an IRL training schedule.

Training schedule implemented in FM is like a tool for your staff to program training session like you can think in IRL mixed with match preparation and individual skill training.

It's not because you said Heavy load in Ball control, that your player will do his training alone in his side. Each individual training scheduled is gathered by your staff coaches to build workshop session coached by the staff member you choose in the coach menu.

so what is the goal of an individual training ? it's to "track" during all the season each player. I think you know that those days, in each club, they are helped by a computer software to follow each player with his condition, pitch performance, statistics, fitness etc....

So with individual training schedule, you do the same.

1) You can individually adjust each workshop without changing other players. Each week, with the help of the training arrows (you can create a panel in the squad menu where the training arrows are all visible), you can adjust to increase workshop where you see orange or red arrows.

2) You can adjust individually schedule according to the condition of the player before match. As you know, along the season, player didn't recover same. It's recommended if there are 7 days between two matches, that a player must recover 100% condition. If you see your player with 99% or below the match day, it's because his training is too high due to his moment jadedness. So with individual training, you can decrease a little his training and look day of next match if he recover 100%. In the same way of thinking, at opposite if you see that your player is recovering 100% early in the week after his match, so you can think to increase training load.

With this condition adjustment, you will see better performance during and surely at end of season,less injuries and more CA gain due to less of jadedness. Season after season, all this condition adjustment can save your team.

It's normal that a player who is playing a lot of matches, need less training in the end of the season that in the beginning. In IRL, from February or March, training is focused to recover condition and some technical games, but surely no fitness and no big physical strain...It's the same here. Often in my games I see in lower league, some players finishing season with a very light training.

It's a non-sense to keep players to the same training load during all the season.(except for "physical monster" players).

That's why often, users in this forum are complaining about suddenly lost of performance. FM is a micro-management type of game. All little things are important. If you disregard one point and think it's not so important, little bad point added with little bad point and you arrived to a big trouble in your team. It's often the cause of all those users complaining about the game and often too late to find the cause of the team bad performance.

- I can talk about Natural fitness attributes who is linked to the number of match possible by a player before being rested. You need to used it to make squad rotation to save condition also. To resume, for a Natural fitness of 20 is around 360mns by month of match. So if you have player get only 10 in NF, think to play him only 180mns in one month. Note that it's not a perfect rule to blindly apply. It's a way to think about an effective squad rotation. If your player with 10 in NF is playing 6 matches in a row, don't come to the forum to ask us why your player is performing bad or low moral or bad injury....

So player condition management helped by individual training schedule and squad rotation are the key to have a consistent performance of your team.

Love the reply and is making me think that I should get started on individual training for each of my players. I will train them in such a way that it suits the position they will be playing for me. This means that I can then go in and adjust their training when playing a lot of games in a short period of time.

I have a player at Rangers Mehdi Carcela who is great but NF of 4 or something. I find he is amazing early season then goes off mid to end season and what you have mentioned above just told m why its his training I aint seen him at 100% since the start of the season so in his own schedule I can tinker with it a little on the hope to have him recover quicker.

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Individual training is extreme, no two ways about it.

It's the way you get most control. You can set up individual training set-ups for 20 players in about 5 or 6 minutes.

However, I only use individual training schedules for top players. After a few seasons it is for every player, because every player is world class :)

You should ideally drop training workload if they are learning preferred moves or focused training, to get the most of your players at all times, the only way you can do it is with individual training schedules.

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Interesting stuff. I’m sure individual training schedules would give better results. If you find it fun and rewarding, more power to ya. Personally, there’s only so much time I want to put into a game when I have a busy job and a family etc. Also, I kind of feel like if I put too much effort into FM, I would surely win every single game. Then I’d get bored of FM which would be a real shame.

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