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Jenko_EFC

Jenko_EFC's Training Schedules For FM10 ONLY

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These Schedules are for FM10 only.

Not FM11!

Firstly, I'd like to thank SUCK IT for help testing these and taking part in me making them, he tested with various teams and even provided me with his savegame to take a look at his players. So thanks :thup:. Also, these are based on SFraser's theory which can be found here.

Background

So, I have never released any schedules ever but really wanted to. I wanted to release schedules that suited everyone's needs, the Tactics Creator was also designed for this. Combining the two together was an interesting idea and one I was dying to try out! So when you click on a player's position on the TC and choose his role, attributes important for his position are highlighted making it simple to find the right role for your player. I took note of these for every role and based my schedules on the attributes required and the players' position. I hope you understand but I couldn't do every duty but they are aimed towards a balance between the roles. Initially, I was going to do a schedule for every positioned role for eg; Inside Forward AMC and Inside Forward AMR/L but decided against it as there were very few, if any, differences. Also, I worked very hard on these and came up with approximately 87 schedules so any more would possibly kill me! I'm also very sorry to say there are no youth schedules either.

I needed to come up with a different way of developing and veteran schedules. As you may know, physicals are easier to improve when players are young whilst mentals are easier to improve when players are older. Therefore, intensive tactics training when players are young means players will get better at mentals whilst lower physical training will improve regardless! I have found this to be true by the results I got.

My Players Are Moaning About The Schedules

There are two things you can do in this situation.

1) Leave it! As SFraser says in his thread, a player unhappy with his schedule but happy with everything else like results and morale will be fine about a slightly over-intensive schedule. However, if you're not winning and morale is low, it may cause him to be even more unhappy!

2) Do this :

|Strength     (3) |Stamina, Strength, Work Rate
|Aerobic      (5) |Acceleration, Pace, Balance, Jumping, Agility
|Tactics      (5) |Anticipation, Decisions, Off The Ball, Positioning, Teamwork
|Ball Control (4) |Dribbling, First Touch, Heading, Technique
|Defending    (3) |Concentration, Tackling, Marking
|Attacking    (2) |Creativity, Passing
|Shooting     (3) |Composure, Long Shots, Finishing
|Set-Pieces   (5) |Corners, Crossing, Free-Kick Taking, Long Throws, Penalty Taking

From this we can see that strength takes up 3 attributes and aerobic takes 5. To keep the 'click' theory, decrease 3 or 5 depending on the attribute you want for example. Also, do this for other categories depending on your needs if you want.

Schedules

Before I show you the results, I have to explain how I named the schedules, you have a very small chaacter limit so forgive me for any confusing schedule names.

WMf = Wide Midfielder

Win = Winger

WB = Wing-Back

TQ = Trequartista

TM = Target Man

SW = Sweeper

SG = Sweeper Keeper

Poa = Poacher

Li = Libero

LD = Limited Defender

InF = Inside Forward

GK = Goalkeeper

FB = Full-Back

DM = Defensive Midfielder

DLP = Deep-Lying Playmaker

DLF = Deep-Lying Forward

DfW = Defensive Winger

DfF = Defensive Forward

CoF = Complete Forward

CM = Central Midfielder

CD = Central Defender

BW = Ball-Winning Midfielder

BpD = Ball-playing Defender

Box = Box-To-Box Midfielder

APl = Advanced Playmaker

AnM = Anchor Man

AMf = Attacking Midfielder

AdF = Advanced Forward

Quite alot eh!

Results

This was a test save which is why I had 75 messages or so.

I have lots of really good results! Thanks to SUCK IT for providing some too! In SFraser's thread I posted about Rodwell so I won't here but he has become amazing! Firstly, Maraoune Fellaini, a 22 year old on the Anchor Man schedule.

Fellaini

http://i49.tinypic.com/2dvpml1.jpg

His strength increeases. Now boasts 20 for strength without much strength training at all! This is becuase his strength increases as long as he has some training there because of his age.

http://i49.tinypic.com/2vsm49l.jpg

His aerobic. His pace went up again wth hardly any training!

http://i48.tinypic.com/14940sy.jpg

His tactics. Positioning, decisions and anticipation went up meaning he is a beast physically and can back it up mentally!

http://i50.tinypic.com/2v80cba.jpg

His ball control. Improved dribbling and first touch. Not bad and I didn't even train too hard here.

http://i47.tinypic.com/2i053li.jpg

His defending. Improved all three and I was overjoyed! Just what I'd expect.

http://i45.tinypic.com/246tb3p.jpg

His attacking. Improved creativity which is a nice bonus to add to his already good passing.

http://i49.tinypic.com/2z56fso.jpg

His shooting. Didn't improve but didn't decline without any emphasis on it whatsoever.

http://i45.tinypic.com/16kt6vr.jpg

His set-pieces. Improved free-kick taking! Didn't have any training here either.

Good distribution there now onto 2 of SUCK IT's players. Firstly, I have gave you a developing player, let's see a player who's already world class, Higuain.

Higuain

http://i47.tinypic.com/250hx15.jpg

His strength. Improved stamina and strength. Nice improvement and looks very good in that category.

http://i48.tinypic.com/xcrrsx.jpg

His aerobic. Improved agility, balance, jumping and reflexes which isn't controlled by training. Great increase and as he was on the poacher training he needed it!

http://i47.tinypic.com/2ijp09d.jpg

His tactics. Improved positioning, anticipation and off the ball. Apart from positioning, all needed for a class poacher, really happy!

http://i45.tinypic.com/2q0q8sn.jpg

His ball control. Improvement in technique was nice. Not a big focus on this though.

http://i50.tinypic.com/2iriq1.jpg

His defending. No increases or declines so all good!

http://i45.tinypic.com/207298k.jpg

Attacking. Nice increase on creativity.

http://i46.tinypic.com/jsg74m.jpg

Shooting. Increase in composure was good.

http://i45.tinypic.com/33m1j5k.jpg

Set-pieces. Was inevitable he'd lose some points and thankfully it came out of here and not anything important!

Raul

http://i50.tinypic.com/2nk86g.jpg

His strength. Improved his work rate! Declined in stamina and strength but that's brilliant for a player who is declining alot!

http://i49.tinypic.com/25thl03.jpg

His aerobic. Agility and acceleration were the only attributes to drop which is quite good!

http://i45.tinypic.com/1znorq0.jpg

His tactics. naturally, becuase of his age alot of his CA go into these even on a low focus! Improved teamwork, positioning, decisions and anticipation!

http://i50.tinypic.com/2njy9mx.jpg

His ball control. Improved technique, heading and dribbling. Nice for his role as well!

http://i49.tinypic.com/9uym51.jpg

His defending. All improved even with a 0 focus. Weird but I'll take it!

http://i50.tinypic.com/9a1m69.jpg

His attacking. Both improved.

http://i50.tinypic.com/2r2uhqd.jpg

Improved all his shooting attributes. Brilliant!

http://i48.tinypic.com/257pouf.jpg

His set-pieces. All improved!

Some brilliant distribution there, I was ecstatic when SUCK IT showed me! Would like to thank him again for helping test these. I also would like your help so here they are:

FileFront

Mega Upload

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I would just like to say that these are great training schedules that I have had great results with. The way the players increase rapidly in stats is unbelievable. I must say I recommend that everyone tries these at some point, you will not be disappointed.

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I would just like to say that these are great training schedules that I have had great results with. The way the players increase rapidly in stats is unbelievable. I must say I recommend that everyone tries these at some point, you will not be disappointed.

Thanks SUCK IT!

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Congratulations for your work guys.

Now i've downloaded the schedules and i will test it in my new Ajax game along with Mr Hough Tactics.

Tactics are great, hope for the same from this schedules.

Keep it up.

I'll report in short time with results

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Interesting,

Will check it out as well, curious though.

I noticed, you went Role Specific with this, which is very nice considering the new tactics are Role Specific as well, however, what would a Deep Lying Forward fall under within your schedules?

thanks,

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I have used SFreasers schedules and made a couple of my own for youngsters i am trying to develop but these look pretty good. Credit for taking the time to create so many schedules and test them out.

I will try these and hope i get the same results as you have been.

Great effort mate, well done.

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Interesting,

Will check it out as well, curious though.

I noticed, you went Role Specific with this, which is very nice considering the new tactics are Role Specific as well, however, what would a Deep Lying Forward fall under within your schedules?

thanks,

It should have been in the OP! It's DLF though and I'll add it now.

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do you have any for a ball playing defender?

It seems I've left quite a few out in the OP. So thanks for spotting that :thup:. I do if you download them and they're called BpD.

EDIT: I'm going to edit the OP and try and find the ones I left out.

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My first post here guys! I've been following various discussions on training since recently discovering and purchasing Football Manager 2010. I'm a huge Football junkie and also love games with depth. Naturally FM2010 was a perfect fit. As I began wrapping my head around different aspects of FM2010, training became a hangup for me which kept me from enjoying the game. I must understand how things work to appreciate them. These schedules seem to be the most advanced I've read about. They make sense to me. I really like how they focus based around the Tactics Creator specified attributes for chosen roles.

I do have a couple questions.

1. What are the general age requirements to consider for the Developing, 1st Team, and Veteran schedules? Perhaps this can be added to the first post to help others in my situation.

2. Developing schedules = youth schedules? (If no, then proceed to Question 3)

3. Should I lower the workload slider of a developing schedule to create a youth schedule?

4. How many "clicks" should I lower the workload slider for a youth schedule?

EDIT: I noticed 2 schedules that are identical. I'm not sure if this was intended or not so just pointing it out. WB Developing and WB 1st Team are the same. SW Veteran and SW Developing are the same.

Thanks to everyone that has helped out along the way.

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These schedules seem to be the most advanced I've read about. They make sense to me. I really like how they focus based around the Tactics Creator specified attributes for chosen roles.

Thanks. That was the intention :thup:.

I do have a couple questions.

1. What are the general age requirements to consider for the Developing, 1st Team, and Veteran schedules? Perhaps this can be added to the first post to help others in my situation.

Generally, developing schedules were made for youngsters who will improve their mentals because of the heavy intensity as well as physicals because when a player is young, his physicals improve almost automatically. First teamers should have enough training to recover between matches and improve areas depending on their role.

2. Developing schedules = youth schedules? (If no, then proceed to Question 3)

No. I made a lot of schedules and didn't have time for youth schedules. In the future, I may make them and add them to the OP.

3. Should I lower the workload slider of a developing schedule to create a youth schedule?

No. It would destroy the ratio if the schedules! As I say, I may start working on youth schedules soon.

EDIT: I noticed 2 schedules that are identical. I'm not sure if this was intended or not so just pointing it out. WB Developing and WB 1st Team are the same. SW Veteran and SW Developing are the same.

I thought I may have altered strength or aerobic for them. Not on purpose but the ratio I made for them must have been good enough for young players and 1st team players.

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Hi Jenko

I tried these schedules out and i am impressed with the developing ones. I thought not training much in the aerobic would see those stats stay static but the improvements have been great.

What i did find though, was some of the first team schedules seemed too heavy for my players. The TM 1st team schedule was a bit much for my player so i had to use a different one.

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Nice one Jenko. You have done quite a lot of stuff here I didn't do in my schedules but your results seem to be spot on for what you are doing. Good stuff all around and hopefully if this approach to training does work out then SI wont feel like having to redesign the module from scratch and we can all get a good list of quality schedules on the go.

No. It would destroy the ratio if the schedules!

Welcome to the world of designing and releasing schedules for public download ;)

Good thread though. I look forward to following it's progress.

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Nice one Jenko. You have done quite a lot of stuff here I didn't do in my schedules but your results seem to be spot on for what you are doing. Good stuff all around and hopefully if this approach to training does work out then SI wont feel like having to redesign the module from scratch and we can all get a good list of quality schedules on the go.

Welcome to the world of designing and releasing schedules for public download ;)

Good thread though. I look forward to following it's progress.

Thanks. As I say I am using your theory to create them which work really well :thup:.

I was nervous about releasing them but when SUCK IT and I tested them and I got the results back I was absolutely ecstatic!

Hopefully, SI won't remake the system as it does what it's intended to do quite well. Although, my wish for the training side would be able to sort attributes into other categories to seperate finishing and composure for example, but this is highly unrealistic and not what Football Manager is about I suppose. Another wish of mine is that SI could make things a tiny bit more obvious so people like me don't have to sit reading hours of your threads SFraser ;).

Hi Jenko

I tried these schedules out and i am impressed with the developing ones. I thought not training much in the aerobic would see those stats stay static but the improvements have been great.

What i did find though, was some of the first team schedules seemed too heavy for my players. The TM 1st team schedule was a bit much for my player so i had to use a different one.

I'll add this to the OP in a sec. I'll post it here too.

My Players Are Moaning About The Schedules

There are two things you can do in this situation.

1) Leave it! As SFraser says in his thread, a player unhappy with his schedule but happy with everything else like results and morale will be fine about a slightly over-intensive schedule. However, if you're not winning and morale is low, it may cause him to be even more unhappy!

2) Do this :

|Strength     (3) |Stamina, Strength, Work Rate
|Aerobic      (5) |Acceleration, Pace, Balance, Jumping, Agility
|Tactics      (5) |Anticipation, Decisions, Off The Ball, Positioning, Teamwork
|Ball Control (4) |Dribbling, First Touch, Heading, Technique
|Defending    (3) |Concentration, Tackling, Marking
|Attacking    (2) |Creativity, Passing
|Shooting     (3) |Composure, Long Shots, Finishing
|Set-Pieces   (5) |Corners, Crossing, Free-Kick Taking, Long Throws, Penalty Taking

From this we can see that strength takes up 3 attributes and aerobic takes 5. To keep the 'click' theory, decrease 3 or 5 depending on the attribute you want for example. Also, do this for other categories depending on your needs if you want.

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No. It would destroy the ratio if the schedules! As I say, I may start working on youth schedules soon.

I get it now. As SFraser explained in his thread and you in yours, everything must be adjusted in the 3-5-5-4-3-2-3-5 ratio. So to lower overall workload I would adjust individual training areas with those ratios rather than adjusting the workload slider.

I hope I'm not clogging your thread with amateur stuff but I noticed your DM schedules have no ball control. Isn't heading important for that position both for challenging in the air and determining if a header goes to the opponent or your own team? Perhaps heading only controls accuracy on goal?

Thanks again.

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I get it now. As SFraser explained in his thread and you in yours, everything must be adjusted in the 3-5-5-4-3-2-3-5 ratio. So to lower overall workload I would adjust individual training areas with those ratios rather than adjusting the workload slider.

I hope I'm not clogging your thread with amateur stuff but I noticed your DM schedules have no ball control. Isn't heading important for that position both for challenging in the air and determining if a header goes to the opponent or your own team? Perhaps heading only controls accuracy on goal?

Thanks again.

No, not clogging up my thread at all! I'm glad you're asking questions others may not want to and at least cover the basics I have forgot in my OP.

To improve DM's in ball control could increase Dribbling, First Touch, Heading, Technique. So for every heading increase, dribbling, first touch and technique all come in as well. Feel free to adjust them yourself but I felt it better to not improve them at the risk of heading not getting much focus.

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These look really good I have several young payers that are getting quite a bit of game time so I will add these schedules and hopefully they can help improve them. The players are Danny Wilson, James Rodriguez, Marquinhos, Cattermole, Addison, Shelvey and Felix Kroos. It's a wide variety of player so should be interesting. Great OP by the way.

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Great schedules here. I tested it on my Leverkusen game for few months until i resigned and my players improved quite a lot, especially my young prospects.

Regeneration is a little problem here because of the quite heavy workload but the improvements are great.

Nice implementation of SFraser theory here.

Great job Jenko

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Great schedules here. I tested it on my Leverkusen game for few months until i resigned and my players improved quite a lot, especially my young prospects.

Regeneration is a little problem here because of the quite heavy workload but the improvements are great.

Nice implementation of SFraser theory here.

Great job Jenko

Thanks, as I have edited into the OP, if you're finding they're too heavy, decrease by the number of attributes for the category of your choice.

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I read it, but only in low leagues i think this is necessary and maybe when you play matches from 3 to 3 days, but here if you are a top team you can use squad rotation and give others chance to play too.

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HI just wondering if there is a youngster schedule? By the way it is a good training schedule :D

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From what Jenko said, i think youth schedules are in developing stage right now

Worked on them slightly, I am currently just setting them up but I've yet to even finish the strikers yet! Give it until next week and I'll hopefully have some news.

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Hope to be at least as good as your first team schedules :)

Take your time and try your best to be almost perfect Jenko :p

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Hope to be at least as good as your first team schedules :)

Take your time and try your best to be almost perfect Jenko :p

Thanks :cool:.

I'll try my best, it's just I had to find lots of data like all the player attributes for each role which I deleted so I had to go and write them down again in Notepad, I'm also trying to keep to a similar ratio of my developing ones but I've got everything I need now for a long night of moving sliders!

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Really good job!

Haven't tried them but I will in one of the saves where I'm not going for individual training. Just the amount of the work left me amazed.

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Jenko very nice job from you, you deserve the credit and keep up the work in the upcoming FMs also :)

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I hope in the next FM the training area will be redesigned and everyone will be able to make their own schedules.

Am I dreaming ? :)

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any newsflash on the youth schedules?

No unfortunately, I haven't had time lately to even play FM but I've made about a third of them but yet to test and make the others.

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I posted something like this in SFraser's thread. I am coming to the conclusion training is broken or doesn't matter that much. Is it possible that all we can influence with training is the path of natural progression? Is it possible the end result of a players PA will always be the same? Showing gains in areas with 0 focus points to this being a possibility. Not just physical or mental but other areas that we don't associate as heavily age influenced.

The AI uses the general schedules right? Has anyone monitored AI player progression over the course of several seasons? Do they get a logical distribution based on position? Do they reach their PA?

I think training needs a complete revamp. It needs to be intuitive and easier to understand. Shaping players should be easier for human players but the AI would need to be competent at shaping its own players as well. If my conclusion above is correct, It's logical to think the natural pre-programmed progression of a player is completely due to the AI not currently being capable of utilizing training. A sort of stop gap measure to maintain game balance.

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I'll try my best, it's just I had to find lots of data like all the player attributes for each role which I deleted so I had to go and write them down again in Notepad, I'm also trying to keep to a similar ratio of my developing ones but I've got everything I need now for a long night of moving sliders!

Jenko_EFC, I have a full list of the attributes highlighted for each role which I created for my Squad Analysis Tool (shameless plug here: http://community.sigames.com/showthread.php?t=198341).

When I developed this tool it was with the intention of marrying training schedules to tactical instructions. I have never managed to complete my original desire for role-based schedules so I am really pleased to see you've taken on this challenge and based this on SFraser's approach. It is indeed a natural progression to first understand the most suitable role for an individual player and then assign him the corresponding training schedule.

Anyone who is not aware of the size of Jenko_EFC's task here should note the following; there are 44 different Role & Duty combinations available via the Tactics creator. Creating these for the Youth, Developing, First Team and Veteran career phases as per SFraser's approach produces a sum total of 176 individual training schedules! :eek: So a massive :thup: for taking this on and producing good, season long tests so far.

Here is the role attributes list: http://www.filefront.com/16863191/Role%20Attributes%20List.xlsx

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Jenko, thanks for posting these schedules. I've been a big fan of SFraser's work on training and have used it to create my own schedules. However, one thing I don't quite understand when I look at your schedules is the workload for the 1st team players. In SFraser's thread, he had made schedules for the 1st team that are lighter on workload in order to help these players to regain their condition in between matches. So why do your schedules give the first team players such high workload instead? Am I missing something?

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Jenko, thanks for posting these schedules. I've been a big fan of SFraser's work on training and have used it to create my own schedules. However, one thing I don't quite understand when I look at your schedules is the workload for the 1st team players. In SFraser's thread, he had made schedules for the 1st team that are lighter on workload in order to help these players to regain their condition in between matches. So why do your schedules give the first team players such high workload instead? Am I missing something?

They don't have quite as high aerobic/strength so they should recover faster and allow them fast regeneration. If you're finding they're too heavy read the OP.

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Hi Jenko's thank you for making available your training schedules :D:thup:

I'm going to test your AnM - Anchor Man (Developing) on the player bellow.

ToT65199.png

He's not going to player regularly on the first team, so the developing (due to his age, and team status) is the best option right ?

I'll put him in your training during this season and I'll post again another screen shot on Christmas break and at the end.

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Developing is for young players who are young enough to have their physicals rise with little to no training there so we can focus on his mentals so we hopefully get the best of both worlds, 22 is probably okay as long as he hasn't hit a spurt where his attributes all fly up which I doubt so developing should be okay. The AnM schedule doesn't have much ball control I think which is a part of heading and as he only has 3 there, I doubt it'll get any better so you may wish to adjust that by 5 or 10 notches (ensure it's a multiple of 5) and decrease something else by the amount of notches in that category. You don't have to if you don't want to but it's an option if you want his heading to rise at the expense of a few ball control attributes.

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I somehow missed this thread.

So these schedules use the SFraser philosophy? If so, TAKEN =D

My players improved nonstop like crazy with SFraser's schedules (Not just 1 stat increase over the season as shown by your examples, but rather nonstop improvement with some stats improving 2-3 times in a season)

Will give these a try.

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I love SFrasers schedules, and this evolution of that theory, extended to all positions, may be exactly what I've been looking to do myself but just haven't had the time... I'll give these a go, definitely.

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Developing is for young players who are young enough to have their physicals rise with little to no training there so we can focus on his mentals so we hopefully get the best of both worlds, 22 is probably okay as long as he hasn't hit a spurt where his attributes all fly up which I doubt so developing should be okay. The AnM schedule doesn't have much ball control I think which is a part of heading and as he only has 3 there, I doubt it'll get any better so you may wish to adjust that by 5 or 10 notches (ensure it's a multiple of 5) and decrease something else by the amount of notches in that category. You don't have to if you don't want to but it's an option if you want his heading to rise at the expense of a few ball control attributes.

Can i use these schedules even though i'm using classic tactics? Thanks

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Can i use these schedules even though i'm using classic tactics? Thanks

Ofcourse, just ensure you know what each role is.

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All I did was rename the schedules to make them easier to read:

n6p1t2.jpg

I also deleted Libero, Limited Defender schedules as I frankly will never use them. (You can add them yourself) I also deleted the Keeper + Sweeper Keeper schedules and have just one simple Goalkeeper Schedule as uploaded by SFraser. I also included my Youth Schedules from the original SFraser schedules. (They are edited to correct the huge Physical slider error in the first version, so don't worry)

Other than the changes listed last paragraph, These are the same schedules as Jenko released - Just Renamed+Organized for your and my conveniance. :)

LINK

Glossary:

1st - 1st Team Schedule

Dev. - Developing Schedule

Vet. - Vetenary Schedule

BallplDef - Ball Playing Defender

Ball Win - Ball Winning Midfielder

Box2Box - Box to Box Midfielder

DeepPlay - Deep Laying Playmaker

AdvPlay - Advanced Playmaker

AMC - Attacking Midfielder (probably should've named that ATK MF instead. >.<)

DefWing - Defensive Winger

InsFor - Inside Forward

Wid Mid - Wide Midfielder

Adv For - Advanced Forward

Com For - Complete Forward

Def For - Defensive Forward

DepFor - Deep Laying Forward

Poachr - Poacher

TGMan - Targetman

Treq - Trequartista

Should be simple enough to follow.

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All I did was rename the schedules to make them easier to read:

n6p1t2.jpg

I also deleted Libero, Limited Defender schedules as I frankly will never use them. (You can add them yourself) I also deleted the Keeper + Sweeper Keeper schedules and have just one simple Goalkeeper Schedule as uploaded by SFraser. I also included my Youth Schedules from the original SFraser schedules. (They are edited to correct the huge Physical slider error in the first version, so don't worry)

Other than the changes listed last paragraph, These are the same schedules as Jenko released - Just Renamed+Organized for your and my conveniance. :)

LINK

Glossary:

1st - 1st Team Schedule

Dev. - Developing Schedule

Vet. - Vetenary Schedule

BallplDef - Ball Playing Defender

Ball Win - Ball Winning Midfielder

Box2Box - Box to Box Midfielder

DeepPlay - Deep Laying Playmaker

AdvPlay - Advanced Playmaker

AMC - Attacking Midfielder (probably should've named that ATK MF instead. >.<)

DefWing - Defensive Winger

InsFor - Inside Forward

Wid Mid - Wide Midfielder

Adv For - Advanced Forward

Com For - Complete Forward

Def For - Defensive Forward

DepFor - Deep Laying Forward

Poachr - Poacher

TGMan - Targetman

Treq - Trequartista

Should be simple enough to follow.

I don't mean to sound quite nasty but I never gave permission to upload schedules that were my work, I am fine with you doing so but would have liked to have been consulted first to be honest. I appreciate that you have uploaded them though so don't worry, I'm fine with it :thup:.

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Never claimed they were my work! :)

As I said, only deleted Libero/Limited Defender and Goalkeeper schedules, put in SFraser's Goalkeeper and Youth Schedules and renamed them for better organization. Other then that, it's all your work.

Speaking of which, I don't think you need 6 Goalkeeping schedules that are all nearly identical. SFrasers GK schedule just has a tad more workload, and is usable by all Goalkeepers with barely any difference.

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