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Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.


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When 7zip encrypts a big file while zipping it the CPU load is much higher then when a cpu choose a " strategy " to use among some programs lines choices.

To make a real example, just compare a 7zip like above cpu load to an online casino where you bet for real. Well, those Casino games are programmed to " take care " about your earnings and to mitigate or exploit it if you have too success. On the same time they are not against you otherwise no one will play them. They give you the impression that you are dealing with fate, in reality you are not of course.

Those Casino games are based on routines that even a i386 can smoothly run and they work like a charm, ( from the casino point of view ) while the player perceives he is chasing the random luck. Like real slot machines of a real Casino, they are programmed in a certain way, for sure not like a roll dice otherwise casinos wouldn't be so rich, trust me.

Once you legally " exploit " them ( understanding the basic principles of the algorithm ) you are banned. I know that and I am not rich cause of that.

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Much much more transfer activity , especially on deadline days , just passes by with nothing happening :thdn:

Transfer deadline in 24 hours - press continue - transfer deadline has just passed , really crap that , I'd love FM to take the same route FIFA12 Skysports style transfer window :thup:

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It would be really cool to have a Football Manager game from the earliest possible point where football was recorded so we can create teams like they were in the early football days. For instance if you were managing teams from the 40's there could be updates in the game saying something like 'Pele' has been born and you have to wait for another 16 seasons to nab him, like a football manager game from the beginning have to advance all the way to present day and beyond with all the rule changes that have happened over the years.

I don't know what it will be like having a manager over 100years of age, but maybe you as a manager can leave a legacy of top managers behind so you have a son who is a great manager and so on..... do you see what i mean, the greatest football family manager legacy hall of fame.

And a chance to collect money to help you build up your own team with your own team name to manage etc.. which will take many years and decades to achieve.

Sounds like a lot of work to me but i think it will be extremely playable to go through all the greatest players in the world, and see them play or manage them, you could also include video clips of their famous games.

You could call it Football Manager 'the birth of football'

There will be a lot of research to go back to the early days, :) I have loads more ideas, this is just a small bit, but i would definitely like to play it.

let me know what you think or when you are thinking of making it hehe?

I wouldn't class the 1940s are the early days of football. If, and it's a big if, this sort of thing was hypothetically possible, I'd say the furthest you could go back would be to say, the 1870s/80s. The decade(s) when the first FA Cups of Wales and England were contested, followed by the first 'internationals' between the Home Nations. Although lack of organised leagues and fitting in things like match reports, finances and transfer systems accurately would be an impossibility. But I would love to see it, if only for North East Wales to once again become the centre of Welsh football!

I've read a fair chunk of this thread and for what it's worth;

Common AI/ME Irritations - Silly things like passing to no-one, running to the corner flag when clean through, conceding a cheap throw-in when a pass is clearly available need to be sorted. I find them very frustrating, in addition to the stupidity of some of the players reactions like 'pointing the finger' at a great result with positive feedback or being told you're a rubbish manager when you spank the opposition 5 or 6 nil. And, players seemingly unwilling to accept an apology if, say, you thought they did well in the previous match; "I thought I was pretty rubbish to be honest"; "I'm glad you think you can do better. I just wanted you to know that I was happy with your performance"; "I'm sorry, I can't accept that. You've really upset me and I feel I can't trust/work with you any more". I mean come on... Being unable to be so coy in press conferences. I feel that you're pressed too much either way. There's no weasel room except for the bland 'No comment'.

Reputation - Very frustrating that no matter how far they fall down the leagues, 'big' clubs (Or big clubs at the start of the game) are always considered big clubs. I've had former Premiership clubs drop down to L1/L2 and still have national reputations, and more money than you can shake a stick at. Conversely, I always manage my beloved Wrexham from the Conf. upwards and even after 2-3 straight promotions and a few years of stabalisation in the Championship, we're stuck at a regional reputation, and we still get negligable sponsorship deals of about £120,000, even if we're in the Premiership. (Things like this happen to AI clubs too. A few years back on one of the versions Hartlepool went from nowhere in L2 to mid-Premiership, without any tycoons or takeovers but they were still being treated like a L2 club in terms of transfer power, and the class of managers and coaches appointable, which makes their superstardom even more impressive)

On a similar note to reputation, I find it very difficult if not impossible for players at Human clubs to become Icons or Legends and even the managers, whereas at AI clubs players make the Favoured list for simply playing # games per season, and anybody who scores more than 25 goals in a season is an icon.

And in other news...

Ronglish Commentary - This would be awesome. As superb as I find the current commentary, I would laugh/cringe/urinate myself if it was replaced by the lucious language of Ronglish. A man can dream...

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back to basics for me.

definitley no beginner, amateur, world class levels for me, that'd be poor form imo.

all im into really is the statistics side of the game, letters and numbers really. colours are a bonus. id love to play a retro style cm/fm game with all this seasons players and teams.

im not interested in downloading patchs, and kits and player faces. im prob in the minority i know., but i just dread the day fm, allows us to control the matchs, it could end up a more complex version of fifa. personally i think its been headin that way for the past 6/7 versions.

id really like a game full of players and teams, not much else, and just to be able to purchas a patch twice yearly, 1 in september, after the summer transfers/promotions etc, and the second in febuary, after the january window

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definitley no beginner, amateur, world class levels for me, that'd be poor form imo.

Just for the sake of curiosity, if it was an option to flag or not, why are you against ?

I also dislike the background white color but I can choose the dark skin, so I don't hate the white one.

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Being able to import a save in the new version of FM so us career players can continue our save-game.

(Do it like you do now with added leagues. Import players, stats, history and emulate/generate where you miss any data. It will be never 100%, but it won't with added leagues this year either. But a good "almost".)

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Yes but your not talking about 1 AI learning your talking about hundreds upon hundreds of AI managers learning all the time, now i am no computer expert but i just dont think what you want is possible with your bog standard PC, its going to take a HUGE amount of computer processing to have hundreds of AI's learning and thinking all the time.
Not really... You don't need to have multiple agents, and there will always be simplifications.
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Not really... You don't need to have multiple agents, and there will always be simplifications.

Well really you do, for this to be realistic each manager will have to have his own tenancies, faults, strengths amonst various other things, and the ability to learn in each area, your chess example is pointless because its on a 1-1 basis, in FM you would be looking at hundreds of your chess example. Hundreds of managers looking 20-30 moves ahead and learning from each move, its just not going to be possible with our limited home technology. I am sure there are probably ways of simplifying it, which is probably what SI are using at the moment. When they eventually make the move to 64bit then maybe they will have more room to add more complex processes into the game.

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Well really you do, for this to be realistic each manager will have to have his own tenancies, faults, strengths amonst various other things, and the ability to learn in each area, your chess example is pointless because its on a 1-1 basis, in FM you would be looking at hundreds of your chess example. Hundreds of managers looking 20-30 moves ahead and learning from each move, its just not going to be possible with our limited home technology. I am sure there are probably ways of simplifying it, which is probably what SI are using at the moment. When they eventually make the move to 64bit then maybe they will have more room to add more complex processes into the game.

You're right - you really aren't a computer expert.

A chess ply algorithm is less appropriate for Football Manager because it has so many more possible moves (in the same way that it is not necessarily feasible for Go), so it will not be a pure ply algorithm like chess.

One possibility is a parameterised neural network of sorts where we have one complex "brain" and each manager is a relatively small and slim agent that queries this "brain" with different parameters depending on how good the manager is.

Also, there is no reason to look 20-30 ply ahead in football because it has a large degree of randomness - 2-3 ply might be the only degree of depth that is actually required.

In addition, difficulty could mask how varied the inputs are, so a less competent manager might input unreliable values into the AI. This is roughly fine for small things because the thought-processes of most managers are roughly the same, but the judgement leading up to and out of it is not necessarily as good.

There are a million ways to look at improving the AI besides "oh but multi-agent systems occupy too much memory!"

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Never thought I'd have an idea for FM while watching rugby, I'd like the option to save a 10 man formation & have the ability to include it in our match preparation.

This is the best idea I have read!! seriously awesome idea. Would save me so much time. ~Especially as my team are dirty gits!!

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Having just witnessed my team put in one of the worst performances I have ever seen in nearly 2 decades of FM I would really like the option to fine the whole team their weeks wage & to be able to give them the news in the match rollicking that they are about to receive.

Somewhat annoyingly I will have to go through each of them one by one to administer the fine & also deal with the inevitable moans afterwards that they feel fining them for losing 7-0 at home is unfair.

Edit: Out of the entire team that played in the match only 2 of them thought it was far that they were fined for not bothering to turn up for work, there goes my season & all because the game does not allow me to fully express my reason to the players.

Edit 2: While I'm thinking of club fines I'd like to have the option to have a defined list of fines at the start of the season, late for training = 10% of your weeks wages, miss training = 25%, booked for diving 20%, booked for decent 50%, violent conduct = 2 wks & the add a multiplier for repeat offences up to the max of 2 weeks.

Obviously I'd like to keep an option to increase any of the percentage any pre-set fine or apply an ad hoc one if I feel the situation warrants it.

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i'd like to see the ability to lock clauses OUT of the contract

i refuse to offer any player a yearly wage rise (be it 5% or 25% or whatever) yet i can't do this (always having to enhance the agent fee)

of course, you should also be able to say that the player will get a new contract (next year, with a better pay rate) if he plays well.... build up that kind of reputation

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When Miles mention the contract lock feature I thought that this would have been an option, for me it is a must as like you I loath having to include an automatic annual wage increase particularly as the club income does not magically increase by 15% every January.

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This is something that I guess would be a few years off as it would require a much improved ME.

How many times have you been left screaming when a striker ignores a player that is in acres of space & runs off to the corner flag to the inevitable loss of possession or your FB plays a deadly square ball that leads to a 93rd minute defeat?

Wouldn't it be great to be able to point these errors out in a post match meeting & to also show them what they should have done as part of the next days training to help your players improve & hopefully make sure that the mistake is not repeated in the future.

This could also be used for those moments that get you leaping out of you chair, players deserve praise & it never hurts to repeat what works.

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Option for asistant managers to scout oposition team (so they can help more with opposition instructions before match)

Option to change player training schedule for a few days (just like how we can send them to rest a few days)

Let's say i want to send some of my players to conditioning training for a week...

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The Turkey example was actually a punishment due to crowd trouble, rather than just order the match to be played behind closed doors the Turkish FA decided to shame male supporters by only allowing women & under 12 males into the crowd.

Actually thought it was a brilliant idea as it didn't punish the club who theoretically do not have a great deal of control over their fans.

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I'd like the option to exclude nations or even leagues below a given star rating from my 'apply for jobs' holiday setting. I tend to run saves with every nation loaded which means that the current system of setting automatic applications by divisions level is too imprecise as the top division in Iceland is not really what I'm after if I've just spent the last 6 years managing in Serie A.

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two things i'd like

when choosing where to scout i'd like a world map instead of a drag down list, more charismatic and easier to use

also

when doing a press conference you should be able to respond to your opponents conference in there, makes more sense than do the conference then you get the question "how do you respond to mourinho's comments"

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Can we see the introduction of article 17 contract terminations?

Currently if a player is unhappy & wants to leave it is left to us to release or transfer list the player which 99.9% of the time is fine however in instances where the player really wants out of his contract but is not getting his move due to the club not getting any acceptable bids or his mutual termination demands being too high then in rare cases I think the player should invoke his right of termination (rules permitting) therefore getting his move.

Goes without saying that this would have to be tightly controlled in the game to ensure that it does accurately reflects real life.

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The main thing that I would like to see is a sophisticated AI instead of what we have now which cannot even really be called an AI. As for game features: Existing leagues expanded further down the pyramids, the ability to design a different kit for each season to generate more revenue etc.

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Like every other game published since 1975 starting from Space Invaders for example ?

In Civilization V for example it is much more complicated and none the less they managed to have 6-7 difficulty levels.

Told that and considering that SI will never do that, I just wonder why having such option to choose from is worrying you. :confused:

yeah I think most of us here would remember just advancing beyond the phalanx when the Ai was rolling out tanks. No thanks; AI cheats or shackles is the worst idea ever for gaming.

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I just saw the thread where Cristiano Ronaldo signed for Vitória de Guimarães after turning 35 years old, and that reminded me of something. Using the Ronaldo situation as an example, i think it would be pretty cool if he, when reaching his last days as a football player, would start talking about a possible move to the team that made him who he is (not exactly his 1st team), in this case it would be Sporting.

As a Benfica supporter one of the most amazing moments was when Rui Costa came back to Portugal to play for my team, after all those years. I'm sure there are a huge number of other examples.

The media could be some sort of catalyst in this situation, or the player's agent could contact the respective team on the player's behalf of course.

Yes please!

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I think it would really help if when you apply to loan a player from another club, you have the ability to set what squad status they would have, such as other clubs do when loaning players from you, e.g. "they think XX would be great cover for the first team" or "XX Would be an invaluable first-team member" It might help to get players on loan a bit more, and have the club cancel the loan too if you don't play him as much as you say you would?

Also, I think we need a loan response on the managers reactions to transfer stories, e.g: "I'm not prepared to sell XX but I would let him leave on loan" that sort of thing.

Finally, I'm amazed that FM12 didn't improve the player interaction much, if I reject a bid for a player then he asks for a new contract, but I don't have the budget to give him what he wants, I can't tell him that?

Like those mate, would not be too hard to implement those surely?

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Get rid of squad status. I hate it. I understand that if you set a player as "Not Needed," clubs will understand that you might be willing to lower the price a little more. However, why do we even have this system? I mean, when offering a contract, I hate that I have to set their squad role so I can get them to sign. Then, when they end up not playing as many games as their squad status defines, they complain. This NEVER happens in real life, and I have no clue why it's in FM. Players like Vermaelan might complain if they don't get many games, but some unknown League 1 player wouldn't.

Clubs don't know if you are desperate to sell a player unless you release a press statement about it, which few managers do, so why is it that when you want to sell a player, every club knows that he is not needed? The selling club just tells how much they want for them, and the buying clubs just buy. They don't need the specifics if he is not needed, or what squad role he has. I guarantee you if you tried to sell Lavezzi and set him to "Not Needed," you would get half his value or just loans. This is ridiculous.

tl;dr

Get rid of the Squad Role system. It will make selling players and signing them a lot easier.

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Get rid of squad status. I hate it. I understand that if you set a player as "Not Needed," clubs will understand that you might be willing to lower the price a little more. However, why do we even have this system? I mean, when offering a contract, I hate that I have to set their squad role so I can get them to sign. Then, when they end up not playing as many games as their squad status defines, they complain. This NEVER happens in real life, and I have no clue why it's in FM. Players like Vermaelan might complain if they don't get many games, but some unknown League 1 player wouldn't.

Clubs don't know if you are desperate to sell a player unless you release a press statement about it, which few managers do, so why is it that when you want to sell a player, every club knows that he is not needed? The selling club just tells how much they want for them, and the buying clubs just buy. They don't need the specifics if he is not needed, or what squad role he has. I guarantee you if you tried to sell Lavezzi and set him to "Not Needed," you would get half his value or just loans. This is ridiculous.

tl;dr

Get rid of the Squad Role system. It will make selling players and signing them a lot easier.

Have to disagree, giving a player squad status is like telling him what role he plays in your team. I am not sure if IRL this contract status is really written in contracts, but in game it works well. When you are negotiating with player, of course the player wants to know what role is he given in team.

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- Scouting needs an overhaul.

- Stadium construction, allow the manager to have more input.

- Less hardcoding of teams. Currently some teams will never fill their stadiums etc... no matter what comp and level they get too

- Off the field events, make your players sometimes get into trouble/tabloids

- Re work the press conferences.. Seems like right now their only a clickfest and annoyance every game.. they add no flavor and have minimal effect on anything 90% of the time.

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This is a suggestion to make the game more user friendly for newer players like me who don't know all the terminology and statistics behind the players. It could be turned on or off the in options, presumably.

Basically, I'd like to have small "tooltip" boxes pop up when I hover my mouse over a player's stats. For example, if I hover over "Strength," I get a one line description of what a high or low Strength attribute means.

If these tooltips could pop up over stuff like "loyalty bonuses" and other contract items, that would be a big help too. I keep having to Google the terms. I like soccer a lot, but I've never followed the backend stuff, so a lot of this is totally new to me.

Yes, I'm a newb, but I love the game!

PS: Almost forgot. Whenever I open the Transfer Center > Player Search screen, it reverts back to the "General Info" view instead of the one I have customized, so that I have to click on my settings every time. Other windows (like the Squad window) retain the memory of which view I'm using and don't switch it out on me. Is this a setting I should fix or something that could be updated?

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This is a really simple, really brilliant idea.

Posted this over here http://community.sigames.com/showthread.php/278451-FM12-offering-contracts-idea?p=7167826#post7167826

I know this doesn't bother some people. Some hate it. Some don't. Some are indifferent.

But I'm really disappointed an improvement hasn't been made here. Really, they can't find a better way to off contracts to staff and players?

contracts.PNG

Here's a Flash video (10.8mb)

http://dl.dropbox.com/u/17210757/Offering_contracts_finger_dance.swf

I don't mind having to go through each player - per se.

But what if there were a few buttons thrown up there to make less clicks. You can see in that video as I was offering contracts I double backed on myself. With my proposed way this wouldn't happen.

I'd be definitely on for the "Offer Contract Button" beside each name. Once offered that becomes "Grayed out".

I'm not sure where I was going with the buttons on the right. But something to offer wages right there. Once you select this and go to "Offer Contract" it would show you what you offered and what they are suggesting/demanding.

I also really love the "i" button beside player names and throws up a list of the players stats etc. Why isn't that on the "offer contract screen"?

contracts%20idea.png

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i'd like to see players come into your office (a forced meeting if you will) to discuss their future when their contract is in the final year

player: my contract is in it's final year, i'd really like to stay

you: hmm, fair enough... i'll offer you one shortly/ you're surplus to requirements/your wage demands are too high

player: okay, thank you for your time

players going out permanently on loan until they gain a WP (what's the point in them returning to the club when they can't do anything?)

the return of assistant recommendations: my assistant says my squad is too weak (in midfield), yet i think it's fine, let's see who he recommends to fix the problem

would like to see maps of scouts area (and knowledge)... seeing that i am a bit weak in an area may encourage me to send some scouts there (rather than a % bar)

"talking" to AI managers trying to thrash out a deal for their player, rather than taking days to complete, have it complete there and then (contracts have taken this route, why not transfer offers)

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Have to disagree, giving a player squad status is like telling him what role he plays in your team. I am not sure if IRL this contract status is really written in contracts, but in game it works well. When you are negotiating with player, of course the player wants to know what role is he given in team.

I would say rather than just keeping squad status as it is give the manager the ability to state how high up the pecking order the player will be for his position; it would be helpful for instance if a GK knew that he was only the 3rd string keeper so that he didn't get unhappy all the time at not getting on the pitch.

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I'd prefer a simpler option of senior, reserve & youth squad when dealing with contracts. I've mentioned it before but I hate having to give a utility player who is backup to 3 or 4 positions a key squad status to get the wage needed to sign/re-sign him, he is very important as he saves me getting maybe 2 or 3 other players but if we are lucky with injuries & suspensions then his playing time will be limited however because I've had to select 'Key Player' this will upset him.

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Implement more types of stadiums in 3d

"Rounded"

Olympic

Many stadiums around europe have a running track around the pitch , i would like to see that in 3d while i play.

Also most stadiums are rounded not a typical english "box"

Example :

poljud.jpg

66207y.jpg

Definitely, cant believe this simple difference is not in this version, its Year 4 of the 3D view. Would make watching matches in these stadiums much more realistic which would break up the uniorm nature of stadia, which certainly in the top leagues are mostly two-tiered, filled corner affairs that look almost identical. I know theres not a lot of difference between most of them in real life, but maybe the camera angle could be changed to reflect the real-life TV view and make it look a bit different. And when there are significant, obvious differences like rounded ends, missing stands (various Scottish, Braga, others I've forgotten) or running tracks it would be nice to have these included in FM. It would not be a great leap graphically, considering the stands etc that are already in the game look really good I think.

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This is a suggestion to make the game more user friendly for newer players like me who don't know all the terminology and statistics behind the players. It could be turned on or off the in options, presumably.

Basically, I'd like to have small "tooltip" boxes pop up when I hover my mouse over a player's stats. For example, if I hover over "Strength," I get a one line description of what a high or low Strength attribute means.

If these tooltips could pop up over stuff like "loyalty bonuses" and other contract items, that would be a big help too. I keep having to Google the terms. I like soccer a lot, but I've never followed the backend stuff, so a lot of this is totally new to me.

Yes, I'm a newb, but I love the game!

PS: Almost forgot. Whenever I open the Transfer Center > Player Search screen, it reverts back to the "General Info" view instead of the one I have customized, so that I have to click on my settings every time. Other windows (like the Squad window) retain the memory of which view I'm using and don't switch it out on me. Is this a setting I should fix or something that could be updated?

Meh. I do see your point that its not totally clear what every attribute means, but its easy enough to find this outfrom the tutorials or on these forums, and the basics are pretty obvious (1 is bad, 20 is good!), plus most of them are self-explanatory. What do you reckon the Strength attibute signifies? Only the mental ones are potentially confusing IMO. I suppose it wouldnt be too much work to add a hover-over box for each attribute if there are a few requests for it.

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I depend on the backroom advice screen for a lot of the player training. It would be nice to be able to set it to automatically pop up once a week (or twice a week, or once a month, etc.) instead of having to try and remember before getting the reminder every two weeks.

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Meh. I do see your point that its not totally clear what every attribute means, but its easy enough to find this outfrom the tutorials or on these forums, and the basics are pretty obvious (1 is bad, 20 is good!), plus most of them are self-explanatory. What do you reckon the Strength attibute signifies? Only the mental ones are potentially confusing IMO. I suppose it wouldnt be too much work to add a hover-over box for each attribute if there are a few requests for it.

The hover-over box would just be a way to remind me - I do use the in-game help files to remind myself when I need to, but it'd be nice to have that available.

Oh! Another idea! What if each player had the attributes absolutely vital to their position highlighted in blue or something? Strikers would have composure, finishing, speed, etc. Defenders would have Positioning, etc. That would be a nice help.

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1. Overhaul the National Teams ... They need their own scouting departments, they need to be completely separate from any club job you have. If I am trying to scout out players for the national team, I should not be hamstrung by the scouting restrictions put on me by my club board. When viewing my national team, I should getting asst. and scout feedback from my national team staff, not my club staff. Training camps would be nice too, let the players come try out for the team before each call up.

2. More options for vacation interruptions. I would like the option to have a vacation end whenever any red actionable email comes in... not just for job offers. Same goes for transfer offers.

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