Henrik4

Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

8,019 posts in this topic

Return to the skin of FM10, with the old news screen, layout etc. Find FM11 very fiddly to use.

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I would like to implementers

1 there is an option where you can select the policy is q reinforcements who look and give us some possible names according to the economy of the club and we let people choose, as it happens in reality.

2 Power train, practice, played ball to stop THIS IS THE GREAT FAILURE OF FM from q step to be FM.

3 Preseason

4 That allows me to build my coaching staff and when I leave a club let me take my coaching staff as it happens in reality

5 Negotiate contracts with sponsors to advertise the shirt or other (only that no hats shirts and all that crap)

6 is implemented business group or representatives as reality, and this ay q UNQ improve it a little more.

7Buy Power percent of players pass one wants q, meaning that's the point of a copper 20 euros or 2 million if dsp can not invest in anything. Buy cars and those pelotudeces Leave it to fifa manager, but it would be good to yourself to buy% of players with that or things like that.

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My Wish List.

*Assistant Manager alerts during the game. When your no.2 spots something important like an injury or a player losing discipline a little red speech bubble could appear in a bottom corner (though it should be a feature you could switch off as some wou;dn't want constant advice).

*More realistic transfers in with the physio doing a fitness report before you click on the 'Agree' [to sign] button.

*The occasional scrap on the pitch. I'm not condoning fighting or violence, but once in a while a decision is disputed in the match engine but players are all walking away from the referee. It won't glorify such events, if anything it'll show how inconvenient it can be to a manager when you face a load of fines and bans.

*An old complaint for me but most managers have a say in what colours their team will be playing in. The ability to redesign you kit is FMRTE is brilliant, but if included in the game could be a good way of generating funds at the start of each season.

*Probably difficult to muck around with the fixtures programme on FM2012 but the occassional postponement/abandonment due to snow/fog/floodlight failure would add realism.

*More fluid positions in formations.

*A full database of individual grounds would probably take the game away from those with mid-range PCs but little tweaks could enhance the 3D experience. Balls rebounding through the net for example. A tunnel. A line of yellow vested security between supporters when it's a match against rivals. Pitchside photographers at the big games. Actually seeing the end of every match. Trophy presentations (though nothing too tacky please).

*Testimonials and the option to bring in an old boys team as mentioned above.

*A transfer rumours section that's more in tune with modern media such as twitter.

*Occasional non-footballing crises like players going absent due to personal reasons, tax investigations (if you're managing Spurs) and supporter action when they are disgruntled.

*Shareholder and fan meetings once a year. Giving the manager a chance to answer a few sticky questions to try to impress the board and keep the supporters association happy.

Great ideas!!! +1

A few of my own:

- Right now it's a bit too easy to win the ball via slide tackle from behind. In real life it is almost never attempted as it is quite difficult to win the ball cleanly when you have to somehow reach the ball between the opponents legs.

-In the same way we can have private chats with our players, we should be able to private chat with the AssMan, as well as even coaches. You could ask the AssMan stuff like "Do you think we are currently using the right formation?", "What Instructions should I give Rooney to maximize his abilities?", and "Do you think Barton deserves a fine for his behavior of late?" The helpfulness of his answers would obviously have to depend on his attributes. This could be a way for new players to get some in-game tips, and something more experienced players could ignore if it wasn't helpful.

- You should be able to instruct multiple players to "come short" when setting up corner instructions. Often a single player has limited options and cycles through the same three or four moves every time, often getting slide tacked by a defender resulting in another corner. If you could assign more players to help him out it might be a bit more realistic.

- Players are too eager to attempt to win a corner off a defender's legs. Many times the chance they currently have is much better than a corner would be, such as having dribbled the ball well inside the penalty area. I think a player should be more eager to attempt a sort of cut-back, low cross, or even a backheel rather than hoping for a corner and killing the chance.

- Minor issue: Stepovers look cool, but players other than ones with 19 or 20 flair should use them. Many players use them at least occasionally, and it doesn't make sense that the bar should be set so high in order to use them. Also, a player should not run the length of the pitch doing them (as they do the odd time in FM), but should use them when taking a player on 1v1.

- Crosses hit the first man a bit too often. This does happen frequently in real life, but in actual football players have moves to counter this and get the cross past the first man. FM players do not seem to have the ability to do this, and more often than seem completely ignorant of the nearby defender. Players should be able to fake the cross (sending a poor/overcommitted defender flying) before delivering the real one, attempt a high, lofted cross to get it over the defender in question, and skilled players should even be able to try crossing the ball through the defender's legs. I'm not saying that a defender should be powerless to block a cross, just that in my opinion the better attackers should have more moves to counter this.

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My Wish List.

*Assistant Manager alerts during the game. When your no.2 spots something important like an injury or a player losing discipline a little red speech bubble could appear in a bottom corner (though it should be a feature you could switch off as some wou;dn't want constant advice).

*More realistic transfers in with the physio doing a fitness report before you click on the 'Agree' [to sign] button.

*The occasional scrap on the pitch. I'm not condoning fighting or violence, but once in a while a decision is disputed in the match engine but players are all walking away from the referee. It won't glorify such events, if anything it'll show how inconvenient it can be to a manager when you face a load of fines and bans.

*An old complaint for me but most managers have a say in what colours their team will be playing in. The ability to redesign you kit is FMRTE is brilliant, but if included in the game could be a good way of generating funds at the start of each season.

*Probably difficult to muck around with the fixtures programme on FM2012 but the occassional postponement/abandonment due to snow/fog/floodlight failure would add realism.

*More fluid positions in formations.

*A full database of individual grounds would probably take the game away from those with mid-range PCs but little tweaks could enhance the 3D experience. Balls rebounding through the net for example. A tunnel. A line of yellow vested security between supporters when it's a match against rivals. Pitchside photographers at the big games. Actually seeing the end of every match. Trophy presentations (though nothing too tacky please).

*Testimonials and the option to bring in an old boys team as mentioned above.

*A transfer rumours section that's more in tune with modern media such as twitter.

*Occasional non-footballing crises like players going absent due to personal reasons, tax investigations (if you're managing Spurs) and supporter action when they are disgruntled.

*Shareholder and fan meetings once a year. Giving the manager a chance to answer a few sticky questions to try to impress the board and keep the supporters association happy.

I agree on general. The bolded ones especially would add to the actual gameplay. The assistant manager taking active role in particular. It's good that the assistant gives his opinions, but I rarely find myself reading them during the match, so it would be good if he told you these things without you "asking" for it first. It would make sense to have a switch to disable/enable this in the team settings.

The physios could do more and it would be a great thing. As far as I know, a good physio makes more accurate guesses about the recovery time from an injury than a bad physio. I'm not aware of what else they do although they must do something. What they should do is keep players healthier and make recovery faster. The effects of physios should be more transparent! I'd guess that similar to having training stars and workload for the coaches you could use a same kind of visualization for the physios.

Also, related to this is something I said a few pages back about physios. In addition to this, I'd like if a physio would give their opinion about the player that has taken a knock in a match. Like a physio bubble (similar to the assistant bubble) telling you that the physio thinks that the knock wasn't anything serious and there's nothing to worry about or that there's a high chance that it will get worse if you don't sub the player soon.

The rest of the suggestions mostly make the game prettier and lively rather than better. Although that's a nice thing to have it's not first priority for me. Still there's space for them. :) And they don't even have the potential to break the gameplay. ;)

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When you sign a new player, your Assistant seems to know how well he fits to your system. In a match the assistant tells you that a player isn't blending well or that he isn't looking like he's used to playing in such a slow tempo or whatever. Now with the match preparation in place we know beforehand how far the player is from the type of football that our team is drilled to play.

It would be great to have the Assistant voice these concerns in the team report, or backroom advice meeting or both.

Also the Assistant might say before match that such and such player is looking complacent or nervous or some such. I rarely check what the assistant has to say at that point, so I think that there could be a separate stop at the assistant advice screen before the kick-off or/and the complacency/nervousness could be showed in the team talk before the kick-off.

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Loan option for players to exchange should be added.

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Can anyone tell me what's the point of watching the match in the Classic Match View instead of TV View, if you can't use the remaining wasted space on the screen to place the TV-view widgets? :confused: Seriously, the only reason I'd want to watch in the match view would be for the widgets to not overlay the pitch (try watching the game in a lower screen resolution, on 2D Classic graphics, and you'll see what I mean - any widgets overlay a far too big space on the screen and you can't see the goals). It'd be such an obvious improvement to the interface.

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Hi everyone,

For me i would like to see real life replicated more in the game for example, Mancini probably has never been given a transfer budget,just an blank cheque book or the board have just asked him for a list of targets and they make the bids,contract offers etc etc. I know it would be ridiculously easy for someone who took over at Man City but this is the situation in real life,and SI want to make this game as realistic as possible.

Just an idea i thought would improve the realism in the game because there are more and more clubs being taken over by similar owners to City, PSG and Malaga for example,so come SI implement something in fm12 that reflects real life billionaire takeovers!!!

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The game as it is right now, is pretty good, but I still miss a few things. I haven't read through all of the 73 pages, so maybe some of my suggestions were posted before, which only shows how good the idea is then :p.

* Add the Dutch Topklasse to the game, with the promotion/relegation to the first division.

* Postpone matches due to weather or pitch conditions.

* When you sell a young player to a bigger club, you should be able to negotiate the option to loan him back for the next season, of, if you're the bigger club, be able to offer you buy the player, but loan him out to his current club for the forthcoming season.

* When offering a contract to a player, add the ability for using a one-sided renewal clause. This clause would allow the club to renew the contract once for x years without having to negotiate with the player again. This kind of clauses are used IRL and it would add some more depth to the game.

* IMO it would be a good option if during a match, you can send players from the dug-out to warm up. This might give players on the field an extra boost to perform, as they might think they're going to be substituted.

* In the Netherlands, some teams have a joined second team or youth academy. It would be nice if this option was also added to the game.

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Odd Transfer Requests/Speculation

I was managing a regional club in the Championship and qualified for the playoffs. Before the semi-final, transfer speculation emerged that one of my players would be tempted by a transfer offer from Brighton, who were bottom of the league and had just been relegated. Transfer requests should be based upon league position and future prospects as well as current reputation - i.e. my club could have been promoted to the Premier League whilst Brighton were definitely playing in League 1 the following season.

Some new suggestions:

Youth Academy Focus

It would be nice if you could instruct the youth academy to develop players with a specific kind of style - e.g. pass and move, tiki-taka, etc. At the moment, youth academies are only differentiated by the calibre of player, not the style of player.

Event-specific graphics

Currently, winning the league only produces a couple of text news items. Why not make the game generate a picture of your players lifting a trophy? The same logic applies for new stadia or award ceremonies. It's superficial, but it would be nice...

Improve the pre-match preview

Instead of a couple of text tables, why not have a graphical presentation of formations, last matches, key players, etc with a moving camera-shot of the stadium in the background? Likewise - some music would be nice for some pre-match atmosphere!

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Dunno if these have been mentioned before but i'll post anyway......

The option to build a car-park and shops outside your ground

Being able to bribe the refs etc

.......lol i'm only joking

Seriously though:

- The option to assemble a back-room "team" from the start, so when you start a new game you have the option to start with your right hand man, 1st team and fitness coach etc.....then if/when you sign for another team one of the options is to take that "team" with you into the new job. Rather than starting a new job, getting rid of the current staff and then trying to employ replacements.

- Medicals.......getting a run down on a players fitness/likeliness to get injured/Underlying injuries etc before clicking "confirm" when signing someone.

- Individual player shouts.....if your full back is being exposed far too much, having the option to target a shout at him to sit deeper/push up higher/play narrower etc.

- Little things like a pitch invasion if you avoid relegation/get promoted etc + the players celebrating a cup win and seeing your players collect the trophy

- Declare interest in a jobs without upsetting the fans/players/board.......have your "agent" put the word about that you're looking etc

- (this one may be in already) The option to pay, say, £5m upfront for a player and then another £2m if you get promoted etc.

- Pre-season tours that select the opposition for you.....which also improves your "knowledge" within that country

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Just a small idea - how about adding Muslim players fasting for Ramadan? This came to my attention recently as Southend United centre-back Bilel Mohsni is currently taking part in it and as a result the Southend manager Paul Sturrock is considering resting him due to his low energy levels

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Non-Contract terms:

In the lower leagues this is often used for players, and some players start the game on these, but you cannot offer such contracts to new players. If the N/C contract type exists in the game, then why not let the manager utilize it if he so wishes.

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A couple of transfer must-haves since they reflect reality:

- if a bosman transfer is agreed with a player within a transfer window (e.g. during the january transfer window but where contract runs out in summer transfer window) it should be possible to negotiate a subsequent immidiate transfer for a nominal/acceptable fee. This happens frequently e.g. i the Danish league. The argument is that since the contract is already signed and the owning club know that they loose the player end-of-season they are more likely to let the player go immidiately since he's lost anyway. This is of cause subject to factors such as squad status (key player), current team performance (team facing relegation) etc.

- possiblity to add a loan deal to a transfer deal. Both as agreement to loan back the player to the selling club for 1-2 years, or, as seen frequently in Italy, the case where a 2nd player loan is offered as an additional makeweight in a transfer (club buys player A but loans out player B for 1 year).

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I don't know if they keep this out for some reason...but adding the U-17 WC would be neat

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Not sure if its been brought up before and can't be bothered searching 72pages but how about a financial forcast like FMlive had ? So we will be able to see roughly what our finances will look like in 3/6/12 months ?

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So, shorter than reading everything on this site then:D

Once again: "I would like to see a Manual that contains ALL necessary, basic and essential, rules and information covering EVERY aspect of the game".

I'm agree with you. It's neccesary more information, specially in tactical rules.

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I have just been sitting here watching the start of yet another save go through its normal first transfer window process where I see players going to the same clubs that they do on other saves. And an idea came to me.

If we go to other managers profile screen we can see their tactical preferences, coaching style etc. These are implemented into the game as you would expect, yet the transfer system seems to be based purely on reputation more than anything else. So if we can have variety in the tactical department, surely we can have some variety towards the transfer market.

I'm probably not explaining this too well but an obvious example is Arsene Wegner prioritising youth players. Ian Holloway has been one to try and utilise loans and free signings where possible. So is it a potential idea to give managers a preference towards different styles of transfer market use. I think it would make the transfer system a little more interesting. Not sure if this has been mentioned before or if my point is clear enough but I hope you can see where I am coming from

Just a thought

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I'm agree with you. It's neccesary more information, specially in tactical rules.

Yes, the documentation for this game really sucks. I hate having constantly search through these forums for things the manual and the game never explains. A game this complex would need a manual at least 100 pages long. Also, the game needs a lot more in-game info. For example, I think every attribute should have an explaining tooltip associated with it.

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Compatibility tool (or another way) to allow a save game from FM20XX to be played in FM20XX+1.

I would love to see this possible. It would give a new meaning to the term "long jorney".

Imagine getting a save started in FM 2011 and continue to play it on FM2012, FM2013, etc. etc.

I realise that this could be very dificult to implement, so i believe that would take a couple more years, but please SI dont let this ideia drop!

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Young American Players should not be "draft protected". as it stands i cant pick up the odd american youngster who will be very good before he wastes 3 years at a club with no training facilities. IRL now americans with talent are being identified and plucked up without going to the mls.

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Compatibility tool (or another way) to allow a save game from FM20XX to be played in FM20XX+1.

I would love to see this possible. It would give a new meaning to the term "long jorney".

Imagine getting a save started in FM 2011 and continue to play it on FM2012, FM2013, etc. etc.

I realise that this could be very difficult to implement, so i believe that would take a couple more years, but please SI dont let this ideia drop!

The way to implement this might be pretty straightforward actually.

What is needed is:

1. Pull the database from the save.

2. Take the database of the new version.

3. Overwrite 2. with 1., whilst removing all the data from 2. that doesn't exist in 1. (Adding the data from 1. that's not in 2. obviously.)

(That should be most of the work needed.)

4. Have an option of starting the game as an existing manager. (So that you can continue as yourself.)

5. Have the game start from year x.

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I think the computer-generated faces should be used even for real players (when no photo exists). Make them as close in appearance to the actual person as possible. It is much more fun to have a face on your players.

My other suggestion might already be implemented since I haven´t played the newest versions, but use the 3D-match engine to generate the appearance of the players in question. With right hair and skin color, hair style and the right weight, shape and length, it would make the game more personal and you will connect more with your squad if you can instantly recognize them on the pitch.

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I think the computer-generated faces should be used even for real players (when no photo exists). Make them as close in appearance to the actual person as possible. It is much more fun to have a face on your players.

My other suggestion might already be implemented since I haven´t played the newest versions, but use the 3D-match engine to generate the appearance of the players in question. With right hair and skin color, hair style and the right weight, shape and length, it would make the game more personal and you will connect more with your squad if you can instantly recognize them on the pitch.

respect your idea, but i still prefer the current system with the real pictures. I now that the game dont come with many, but we can download from community.

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During the game on the time tab there should also be a different colour ball for a missed penalty :)

Better news sources e.g brian swanson of skysports (but obviously have to use a made up name!)

The lpayers should be allowed to have their own press conferences to talk about the season ahead, signings etc...

More news and fireworks about new signings its a bit dull after a while their should be more razz-ma-tazz around new players.

Players willing to paly some transfer fee or negate their wages to join a team they really want to or just get away from their nightmare!

Assistant manager during games should give you more detailed feedback and strategy to players, and they should also talk about their mentality 'this player wants to leave and is disrupting the group' 'this player wants to be captain next season' maybe a few little things like that.

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What I'd like to see is a sort of dynamic league structure, which would make regional leagues more realistic.

We have the option to choose the minimal/maximal number of teams, but it does not function at all. I wish this would be implemented, I suppose it's not that hard.

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And i want ( :p) that news about offer for our player which is accepted by boss to be important. With that i/we won't miss info about transfer and won't be furious about what happened :)

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Maybe this has been changed now (I play FM08) but:

The teamtalk is a major micromanagent time-sink. To do it properly you have to create note on effects for each match until you get a clue on how each player react. How about to make life a little easier, the game automatically created these notes for feedback on teamtalk for each player. Then we would be able to sort it through without having to do the incredibly tedious work ourselves!

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Maybe this has been changed now (I play FM08) but:

The teamtalk is a major micromanagent time-sink. To do it properly you have to create note on effects for each match until you get a clue on how each player react. How about to make life a little easier, the game automatically created these notes for feedback on teamtalk for each player. Then we would be able to sort it through without having to do the incredibly tedious work ourselves!

You can do this already, by asking you assist manager to do the team talk for you. :)

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You can do this already, by asking you assist manager to do the team talk for you. :)

What´s the point in having the computer play the game for me? I want to make all the decisions; I just don´t want to do all boring "paperwork"... ;)

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I've thought of a couple of aspects I'd like to see updated for the next installment - just small changes so that the player is slightly more in touch with things.

For example, we've got a dynamic league reputation now which is a fantastic addition. If I'm not mistaken, we've also got dynamic television revenue and prize money (if not, we definitely should!). Having not played a small league to bring its reputation up sufficiently for this to change, I'm not positive on whether this happens but I'm almost sure it doesn't: but I'd like a News Item highlighting TV deals just like sponsorship deal updates - for example "SPL television deal will net clubs £1.2m/year for the next 2 years. This has increased from £1.05m/year due to the increased reputation of the competition."

One of my favourite aspects of Football Manager is running my team like a business and making the most of the money the club is capable of generating. Something I've suggested before, but would like to redraft, is the idea that we could build the "commercial presence" or "reputation" of your club per area - much like the Scouting Knowledge interface already in place. You could increase your presence by friendly tours (which are currently pretty useless when you've got the option of high-revenue home friendlies), signing high reputation players or club affiliations. This might increase the revenue from people watching your matches overseas? At the moment, I think this is far too anecdotal and vague, which takes me to my next thing:

I'd love to be able to Isolate Specific Areas in Finance - For example, I'd like to have the option to view Europa League Revenue (which would be the sum total of matchday income, gate receipts and tv revenue), League Cup Revenue, Revenue from Feeder Team Affiliation, Estimated Revenue from the shirt sales attributed to the signing of High Reputation Player X etc. I'd isolate costs too like Scout X's expenses for his scouting trip to Russia or Agents fees.

Also, I'd like to have a bit of leeway with the board when I ask for investment: they say we can't afford a stadium upgrade or an expansion to the training facilities, but I have a huge squad full of assets. Why not the following option: "We'll upgrade the stadium if you raise £XX,000,000 from player sales within XX days/weeks." or maybe "we could sanction this if you can cut £XX,000 off the wage bill"

Finally, I've noticed that IRL Rangers have got Bedoya on a pre-contract agreement which will go through in January. But they're still negotiating to bring the transfer forward for a fee - what're the chances of implementing this?

Otherwise, from flicking through I've seen a lot of great suggestions on how transfers should be changed and I'm just gonna chuck my vote out there that it should be a little bit more fluid - I'm not sure how you would code extortion, clout and general economic theory into the game, but it might be an aspect that could be deepened so that we feel like we're having more intelligent interactions. I'm sure anyone would agree that the agent system becomes more predictable as you grow used to the game (though I don't deny it has been a very positive addition to FM2011). My hope is that as each feature evolves, the game becomes less and less easy to predict, but I'm moving away from the point.

Reading this page, I rate highly the ideas of Medicals and Youth Academy Focus. To take the idea further, how about building a Youth academy abroad? As Rangers (edited into the Premiership) my Scottish regens rarely cut it... but if I had a youth academy in Spain, say, I might get a bigger range of players in. That might be covered by "extensive youth recruitment" I suppose. (Do affiliated clubs affect regen nationality?)

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I would love for the youth area of the game to be expanded, its really lacking in depth as it is. Medicals sound interesting too.

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Ok, but how?

I'd make the Press conferences more varied in importance and their nature.

- Perhaps have the pre-match conferences be shorter and concentrating on only one subject, most of the time something that can be picked out as a pressing issue, such as your strikers not scoring like they should and the journalists grilling you about it.

- Have press conferences before bigger matches marked as important and differentiate them from the regular ones by having more in-depth questioning and having it affect your players more.

- Have press conferences before a season asking you what you expect in terms of success and style of play and whether you're happy with your signings and such. This could come back to haunt you in the press later in the season.

I'd also appreciate it if the journalists came knocking on your door once in a while. They could ask for an interview on a subject and you could refuse or accept. For example there might be something you'd rather not talk about in public, but the press might still publish something about it and your squad might react to it. (Or fans or board.) Then again you might make even bigger a mess if you talked in public, or you might actually instill confidence in your team given the right circumstances.

Many of these subjects could be recycled from the existing press conference code.

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Hi.My english isnt well enough but i must say some expectations of fm 2012 to official site.Firstly I want to see Turkish language in Fm 2012.Our country play this game as non-original.But If Turkish language will be in it,me and lots of Turks will buy Fm 2012 as original.You can see it in Turkish forums.Moreover,my second expectation is When we take a team,have coachs in there before.We must sign up our new coachs.That is enough.Thanks

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Enhancing The Media

Media needs to have its own entire tab. Transfer rumours, conferences and the bit talk before games isnt enough, or it gets repetitive. (Like henry telling me who is going to be the threat every single game)

In the Media tab, there should be a sub-tab called Newspapers or Public News (something along those lines)

In here there should be a selection of 5 different newspapers (real or not, doesnt matter as long as SI can give them there own personality)

You can click on these papers and view there back pages. You will find similar stories in them all. Some will provide better info than others, some will provide statistics better, some will even be biased. They might provide transfer news, match reports and also interviewee's such as Thierry explaining who i need to watch out for in my next game.

Im getting at something, just havnt thought it through yet.

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I just wish the editor data was transferrable. Nothing is worse than having to recreate an ENTIRE league universe from scratch. I realize this affects a few people relatively speaking, but it almost kills the desire to upgrade when I invest hours upon hours making fun dbs -- that usually don't relate to the real world -- only to have to recreate them from scratch in a new version because NONE of the editor data is transferrable to the new data editor. Either make the data editor process in-game or give us transferable data.

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when you got a parent club, you should be able to talk to their manager and state what young player would get lots of playtime for you. so they would maybe send a midfielder when you need one. Now if you make a loan offer to a player they didnt send themself to you, you have to pay the same fee as an other team that is not affiliated with them.

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Definitely the "ARSE" command. If nothing else in this thread :p (I can't get it to work in my version of FM11, so I'm assuming that you can't get it to work at all)

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Player's form

I think one oh the main problems of FM is choosing starting line-up. IRL managers choose their squad considering players' training form. But in FM we can't see exactly players' training progress: players' attributes, players' training results and players' recent form often contradict each other, so it's too complicated. What I suggest is easier and more difficult the same time. I suggest to hide all players' attributes, but show their estimated attributes values based on players' training progress. For example, a player has Balance 15 and Speed 15. He trains well in speed but bad in balance, so we'll see in his profile: Balance 14, Speed 16. If the player trains well, we shall see: Balance 16, Speed 16. If he is injured, or trains bad, this values will decrease dramatically. After three months we can choose an option to see his average form during previous month or three months. After six months - average form during six months. Theoretically average form over complete season will be almost exactly his real attributes values.

It can significantly ease choosing your squad. You should only watch you players' profiles and their estimated attributes. Thus you can see what your players' real form is up to date.

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been said before , but i would like to see better transfer activity, i find it way to quite in the transfer windows.

And also not enough foreign clubs bid in the premier league , for example i play as Arsenal and its very rare that i will get bids from clubs abroad , and even interest for that matter?

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Maybe this has been fixed (I play FM08), but it ****es me off to see the absolutely horrid match analysis. The odds are ridiculous (I´m top in my league and it still says I "face the impossible" in every match). And the analysis of the match and the players is so shallow, repetitive and off the mark that it has no value whatsoever.

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Player's form

Honestly I don't think that what you suggest is needed. I for one don't want to have to stare at the attributes any more than I already do.

The shown attributes are the theoretical maximum (I'm not sure it's technically that, but I tend to think it's somewhat like that.) of a player's abilities. I don't want them to be exact at a given time. The team selection is supposed to be one of your main problems! :)

Judging a players form is quite possible already. There's last 5 matches average rating, morale, match fitness and condition that tell you how well the player is likely to utilize his attributes to the maximum. Furthermore there obviously is the hidden attributes, but that's a different beast altogether.

You just have to get to know your players and choosing the starting line-up by form will then be less of a problem.

On another note, I'm all for more dramatic changes in attributes during a long injury. 6 months without training could mean a significant drop in stamina and other physical attributes. (And maybe others.)

Regaining full fitness after an injury

Maybe a better way to handle this would be to have a new field in match fitness saying 'regaining fitness after an injury' (a couple of these in varied severity), which wouldn't affect the attributes in itself, but it would lower the physical attributes, cap the condition to something like 90% first and then raising the cap a little by little back to the 100%, having the inconsistency and injury proneness boosted.

This stage could take something like 20% of the injury time, so for a 5 month injury it would take a month to gain full fitness again. For 5 weeks it would take one week. For 10 days it would take 2 days. (So it would only change how the longer injuries are recovered from.)

The quality of physios should make this stage longer or shorter. :)

Oh, we could even have this happen to players sometimes instead of a short-term injury.

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How about an option to offer a "Pay per play" contract much like Woodgate at Stoke. For injury prone players.

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More realistic transfer policy.

I am really annoyed by all the other teams in de dutch eredivisie and 2nd devision, contracting all this lame ass brazilian vetarens or half talents. While most teams there are renowed on the fact that they choose there own youth above others. Not in the last place because of the fact that non eu players have a minimum salary quota (not implemented in fm).

Also an easy way to make databases for the 6+5 rule would be welcome!

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This idea of a world map would go down a treat if implemented properly. Maybe quite time consuming to create but well worth it with the right tools!

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The ability to send scouts to watch other nations Trailist matches if you have a big enough Scouting network.

Eg if your managing in the UK you can scout the other nations Trailist games or view them yourselves plus send scouts to other nations across the world.

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Graphical stats on how your ingame decisions affected the game. Like, if I told my team to run with ball often, it would be nice to see a before and after instruction. I also kinda want that since I felt that my ingame decisions doesn't really affect the outcome much, so I kinda want some evidence that it actually does ;)

Thanks alot, FM12 looks really sweat :)

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OK, so here's smth from me.

1. Week-to-week info on the training of my players (not monthly). More info on how they train - good/bad/awful and why - because not enough professional, getting old for this etc.

2. More realism in transfers. If a player is worth 30 million and the team doesn't wish to sell him - then even a bid of 100 million should be blocked. I remember how Redknapp didn't want to sell Gareth Bale bla-bla until a bid of 50 million was accepted. Not-for-sale players and other stars, which managers don't want to sell, should not be sold at any price, even a billion ))

3. How about the 3D game engine? There are some minor bugs i guess... When a player gets a red card - he sits at the team bench - this is not correct, he should be leaving into the dressing-room. How about the idea of drawing the fourth referee, who will show the numbers during substitution and extra time? There is also a minor problem when the goalie catches the ball when the ball crosses the line (see picture). There should also be more goalie fouls and red cards for them.

4. Scandals? Players drunk after the match in the pub which resolves in bad behaviour and trainings. Doping-scandals are also an interesting moment in football. Maybe there should also be a way of controlling our medical crew so that doping won't be accidently used by players when they are treated from pneumonia etc.

5. Youtube uploads. There should be more than 11 seconds in the goal video, it's not enough to see some cool combinations or passes that helped create a goal. It would be even better if we could choose which time period should be uploaded (example: 51:02-51:27).

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