Henrik4

Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

8,019 posts in this topic

- Release before the season starts (that way we can enjoy the transfer muppetry more)

- Silent updates to player database in case of transfers (like Chrome) and to the ME to fix bugs quickly.

- Better training, youth squad management.

(Almost impossible to produce youth players through the U18 squads. Almost always have to buy. Realistically, look at Barca? Possibly a slider that balances transfer and youth team budgets)

- Dynamic league reputations.

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Legends. Either unlockable, a seperate database or even a separate game. Lots of people try to make legend databases but they are usually lacking any realism in regards the player’s stats. I would love to play with an SI created Garrincha or De Stefano. I doubt it will ever happen but it would be an amazing experience. In all honesty I’d happily pay the extra required for a completely separate game. Football Manager, The Legends. Who wouldn’t want to play that.

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A fix to the subs bug/design flaw introduced from FM08. If I ask for a sub and before it is executed, I can cancel it if, for example, the score has changed.... just like in real life.

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i would like to see me in next manager.

You must be kidding right? :D

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How about FM Owner.... set up so you can be anything from multi-billionaire and buying one of the top teams or a successful fish and chip shop owner buying a small Blue Square team.

Then build an economic model in there so different things can affect your fortune, ie you decide to play as wealthy computer tycoon but a couple of years in bidness is bad so that would affect net worth, ring up debt etc.Hire manager and sit up in owners box and run the other side of the game. Perhaps this could be done as game within a game.

Start game.... 1) owner

2) manager.

1). a) multi-billionaire set between 1-5 billion net worth

b) multi-millionaire set between 2- 100 million

c) successful bizness owner 500,000 to 1 million

etc etc.

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i think it would be nice if

1) there is an option for manager to ask his sub player to warm up before get onto pitch

2) there is a small talk to the sub-in player (to relay strategy to teammates,perhaps):rolleyes:

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what if there's a career line for young manager. i mean its very weird for me to put my real birthdate because im 22 y.o. and manage a big club.maybe if the game can let the player start from coaching,or maybe manage a youth team and will get offer for reserve team,assistant manager then only become a manager

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i think there should be at the end of every season a long interview with a journalist to talk about how the past season went, and all that stuff

A fix to the subs bug/design flaw introduced from FM08. If I ask for a sub and before it is executed, I can cancel it if, for example, the score has changed.... just like in real life.
agreed

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Cant be bothered reading through all pages of this, but I think now that we can see the quality of our playing surface, we should be able to head hunt the best groundsman in the world, like for example Real Madrid done with the English groundsman, that way with a better groundsman/team your pitch will maintain quality for longer, and if your groundsman is terrible, your surface is terrible.

Small thing I know but just adding to the realism of things.

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I would like to see chairmen try to convince you to stay if your contract is running out and you reject a new deal, or try to persuade you to join their club, by promising a large budget, big wage, time to rebuild etc etc.

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And if you are a winning a lot as manager maybe players in other teams could recognise this and announce that they would like to play for you.

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If you go through the season unbeaten, the game doesn't seem to recognise this I think, you are not called ''invincibles'' etc, whereas it should become a reference point for that club's future for then on, such as what happened to the invincibles, it seems a long time ago etc and you should become an instant icon at the club for masterminding it.

also maybe you could also gain a nickname in the game, like ''the special one'' ?

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And if you quit, the media dont say title winning manager, double winner or whatever it just says so and so team boss quits. Also there is no fan reaction, nothing.

To my mind the game does nothing to make you feel as though your achievements mattered at all.

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And no media even ask you why you quit and the game doesnt say that other chairmen are on high alert because high profile boss ''X'' has quit his job.

stuff like that.

i'll be quiet now.

probably :)

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If you are the number one manager in the world, would you really stay unemployed and un-approached for a month and counting? Does no President think you are a better bet for success than the current incumbent? If you were the number one player, you would have clubs all over you, it's a management game, more should be done to make your success feel worth it and you more valued in the game world.

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I would like to see players remember if you've treated them poorly before, transfer list them, not play them etc and refuse to work with/ sign for you again.

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Said this again and again, but since i'm adding few other points I say it again.

Make the game more simple and fun, but keeping the depth that the game has.

A new ME 3D view, the top down view based on the view of the 2D classic, since I would like to see the 3D, but I want to see the tactics at work.

More graphical UI, but a UI that is easy for us users to add the graphics: I would like i think in match flow screen (it is the one that shows the logos of the teams playing), I would like as background of the stadium we are playing, much like it show here by StandPetrov and more stuff like this that means little but add more fun to the game and removes the boring off the game.

When starting a new game add an option if you want to start the game only training a club or club and national team. This could be quite usefull and fun for the save with two friends like I do with a friend of mine.

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Here goes.

1) I'd like a dynamic league reputation: i.e. the ability to drag the league's reputation up (and hence the standard of football) by excelling continentally and therefore being a hero for a country's football. This would improve the quality of youth players you could get through, increase the potential TV/prize money for a league and give a much longer objective: instead of me just aiming to win the champions league with Rangers, how about I drag the standard of Scottish football up to the point where the league is more lucrative and the national team is competing on a world stage? It'd take many many years, sure, but it'd ultimately add to the challenge.

1 part ii) Dynamic rivalries: After rising through the divisions, all your rivals are in lower divisions. How about the manager creates tension with certain clubs, there are fierce contests in the league or repeated close games with certain clubs... and a rivalry is born?

2) The ability to discuss where the money goes at the end of a season with the board:

"We have £50million to spare after last season's excellent run in europe. I'd like £15million to go on developing the stadium, £30million for transfers/wages and £5million for the academy"

or

"Why not put £10million of that into commercial investments" like building an adjacent hotel or something?

Also... "If I qualify for the champions league group stage, I'd like an extra £10million to spend before the transfer window ends" etc.

3) A more in-depth revamp of your club's commercial worth: Sign Kaka, and see some sort of bar chart or monetary extent to which you profit from merchandising in Brazil. Sign Steven Gerrard at 35, you find your team sells more shirts in Liverpool where he was a legend. Go on a friendly tour in America, increase your team's profile/reputation abroad. This would encourage friendly tours instead of spamming home friendlies for cash. Also, it'd accurately map certain things IRL e.g. Real Madrid claiming that they have already made a profit from signing C.Ronaldo due to shirt sales.

Ultimately, I'd like to see some sort of "regional reputation" kinda like the scouting knowledge that already exists. This would be a different challenge: to try and break different world markets and see how much money each one makes you!

4) The ability of a club to go out of business?

5) A competition editor that actually lets you edit competitions. Ok, maybe I'm crap at using it, but I wanted to make a British League Cup (combine the Scottish/English league cups) and then set a decent reputation and a decent potential prize fund. I couldn't. All I could do was add teams to the FA Cup or something, which is second-rate to what I wanted to do.

6) A more REACTIVE world:

i) Shock and awe in the media - a big/controversial signing (e.g. Robinho to City), a betrayal of a club legend (e.g. the pushing out of Mourinho from Chelsea), bigger/more extended reaction to shock results (Blackpool's promotion worth estimated £90million) or "Cup replay could net £1m for BSP side"

ii) the AI should not lie down: if Man Utd finish outside the champions league spots (which happens regularly in my game), there would be an uproar IRL! Sack the board, sack the squad, spend £100million. If a big team has a poor season, they shouldn't languish with £100-200m sitting quietly in the bank. They should throw EVERYTHING at bouncing back next year instead of taking their fall from grace quietly. Some sort of dynamic ambition should be thrown in here, not just seasonal ambition. (like Leeds, hoping to make the premiership in 3-5 years for example).

iii) a willingness to replace an aging squad - Terry wont stay with Chelsea until 37 and old/broken, surely? (also, aging shouldnt be quite as drastic but that's another point)

7) Some sort of progress line diagram so you can compare your progress this season to last season. e.g. "Did I have more points by now last season?" or "Was I higher up in the league after 20 games this time last year?"

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I'd quite like to see;

  • Contracts for national managers.
  • Human controlled managers being able to have favoured clubs and personnel.
  • Letting the user pick and change playable and viewable leagues throughout the save. For example; I haven't loaded up Argentina's leagues, but I really want to play there now. It's ashame I can't do this and would have to start again to do so. I'm in 2026.

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But they are a real part of a managers job so should be included. Surely you meant to say 'can you improve press conferences so that they aren't repetitive'

No, I meant exactly what I typed. Don't be a ***** and put words into my mouth just because you don't agree.

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I Love the way the game has developed, been playing since CM2 personally!

Just a few of the things i would like to see.

I Want to be a Player Manager! - Probably been hit on on a million times, but its just a feature that i have wanted for years.

I Really liked the voice commentary that we had on Championship Manager 2, though i am pretty sure it'd be a nightmare to do it now, with the game being so much bigger, and a hundred leagues, and a million names. This is on my dream list!

Environmental Sounds, Every game sounds exactly the same, regardless of how many fans are there. While managing Exeter City at St. James' Park (the small one) it sould'nt sound like Old Trafford. So when i finally get Exeter City promoted and find myself playing at Wembley, the stadium should sound different to a friendly!

Sometimes the game tends to get a little repetative. I Think it Would be nice to include some different events that occur from time to time, depending of course on club stature. Testamonials, Charity Games, Local School events, things like that. Right now i beleive there is far too many press conferences, especially in lower leagues. In the top league's maybe the conferences could be more personal, inciting rivalries between managers.

Popider's idea of a more REACTIVE world (a couple of posts up)!

I'd like to second one from Müller. Letting the user pick and change playable and viewable leagues throughout the save. This would a most welcome addition.

I DONT want to see:

Manager personal life / finances etc. This could potentially stop me buying the game!

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when coming to the end of the season and a player has played 9 matches in the league id like to see him ask to play in one more league match if u are at the top of the table so he can earn a winners medal

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1. Get rid of backroom staff meeting alerts which, when you open them up, having nothing to update or advise.

2. Sort out the "new signings" press conference. You spend 10 minutes effectively answering the same question over and over. Especially the one about your new man not knowing the language and whether you're going to get a team mate to help out. You talk the player up, say lots of positive stuff only to find out that you've annoyed your new signing before a ball has even been kicked.

3. Streamline the backroom staff interaction bit. Perhaps through the Assistant. I know this is something that has been suggested before elsewhere on the forum. I think it would work. I know we all want FM to reflect real life footy and that the manager really would interact with all coaches, but this is still a game. Depth and comprehensiveness is why we all love this game over any other. But a bit of streamlining here or there wouldn't hurt, and I think this is one area where it can be applied.

4. I bit more flexibility regarding the finances of a club. I know this is the chairmans role, but when you are 5 or 6 seasons in and got £200-£300m in the bank and a £100m loan costing £s every month, surely a club is going to pay it off??!!!

There, that's my 10 pence for what it's worth.

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When I compare players I should be able to highlight, deep striker needed stats etc the all the descriptions of the new TC and also perhaps they could be standard filters ingame already by those positions also, players would just have to adjust it themself a bit towards the standards of their clubs

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Here goes.

1) I'd like a dynamic league reputation: i.e. the ability to drag the league's reputation up (and hence the standard of football) by excelling continentally and therefore being a hero for a country's football. This would improve the quality of youth players you could get through, increase the potential TV/prize money for a league and give a much longer objective: instead of me just aiming to win the champions league with Rangers, how about I drag the standard of Scottish football up to the point where the league is more lucrative and the national team is competing on a world stage? It'd take many many years, sure, but it'd ultimately add to the challenge.

1 part ii) Dynamic rivalries: After rising through the divisions, all your rivals are in lower divisions. How about the manager creates tension with certain clubs, there are fierce contests in the league or repeated close games with certain clubs... and a rivalry is born?

2) The ability to discuss where the money goes at the end of a season with the board:

"We have £50million to spare after last season's excellent run in europe. I'd like £15million to go on developing the stadium, £30million for transfers/wages and £5million for the academy"

or

"Why not put £10million of that into commercial investments" like building an adjacent hotel or something?

Also... "If I qualify for the champions league group stage, I'd like an extra £10million to spend before the transfer window ends" etc.

3) A more in-depth revamp of your club's commercial worth: Sign Kaka, and see some sort of bar chart or monetary extent to which you profit from merchandising in Brazil. Sign Steven Gerrard at 35, you find your team sells more shirts in Liverpool where he was a legend. Go on a friendly tour in America, increase your team's profile/reputation abroad. This would encourage friendly tours instead of spamming home friendlies for cash. Also, it'd accurately map certain things IRL e.g. Real Madrid claiming that they have already made a profit from signing C.Ronaldo due to shirt sales.

Ultimately, I'd like to see some sort of "regional reputation" kinda like the scouting knowledge that already exists. This would be a different challenge: to try and break different world markets and see how much money each one makes you!

4) The ability of a club to go out of business?

5) A competition editor that actually lets you edit competitions. Ok, maybe I'm crap at using it, but I wanted to make a British League Cup (combine the Scottish/English league cups) and then set a decent reputation and a decent potential prize fund. I couldn't. All I could do was add teams to the FA Cup or something, which is second-rate to what I wanted to do.

6) A more REACTIVE world:

i) Shock and awe in the media - a big/controversial signing (e.g. Robinho to City), a betrayal of a club legend (e.g. the pushing out of Mourinho from Chelsea), bigger/more extended reaction to shock results (Blackpool's promotion worth estimated £90million) or "Cup replay could net £1m for BSP side"

ii) the AI should not lie down: if Man Utd finish outside the champions league spots (which happens regularly in my game), there would be an uproar IRL! Sack the board, sack the squad, spend £100million. If a big team has a poor season, they shouldn't languish with £100-200m sitting quietly in the bank. They should throw EVERYTHING at bouncing back next year instead of taking their fall from grace quietly. Some sort of dynamic ambition should be thrown in here, not just seasonal ambition. (like Leeds, hoping to make the premiership in 3-5 years for example).

iii) a willingness to replace an aging squad - Terry wont stay with Chelsea until 37 and old/broken, surely? (also, aging shouldnt be quite as drastic but that's another point)

7) Some sort of progress line diagram so you can compare your progress this season to last season. e.g. "Did I have more points by now last season?" or "Was I higher up in the league after 20 games this time last year?"

I think that these are all good ideas to improve the game.

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There's a bunch of changes I like, although a lot of them have already been mentioned.

However, there's one change that I can't see anything about.

Insurance

For me, budgets are tight, and I splashed the majority of my transfer budget on a young Algerian midfielder. Played fantastic for me. Sure enough, he got called up to the national squad for a friendly against Egypt. Sure enough, in the FIRST MINUTE he was injured, breaking his leg. Due to be back in training in 5 months.

Now I'm pretty sure I've heard of clubs getting financial compensation when a player is injured on International duty. Also, I'm pretty sure some "star" players have their bodies insured against injury. I don't see any harm in the ability to insure your star players, so that in the event of injury you have the funds to draft in a loan or whatever.

(This would also cover for unexpected deaths?)

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When your chairman sells one of your players, I really think SI need to make a bigger deal of this. I really want kick off lol. And obviously you can resign, but I would like the option to like publicly slag off my chairman \o/

Also, when you get monthly updates from the Chairman "We are very pleased with your overall leadership of the club etc", I think you should be able to have an in depth meeting with the chairman, about all the areas of the club, how you feel you are getting on etc.

And finally, I know this suggestion gets thrown about every year, and it wouldn't really be football manager. But I would love the option to be the chairman of a football club. To start without a club, buy a small club, pump as much money in as you can, and hopefully one day get them to the big time!

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When your chairman sells one of your players, I really think SI need to make a bigger deal of this. I really want kick off lol. And obviously you can resign, but I would like the option to like publicly slag off my chairman \o/

Also, when you get monthly updates from the Chairman "We are very pleased with your overall leadership of the club etc", I think you should be able to have an in depth meeting with the chairman, about all the areas of the club, how you feel you are getting on etc.

And finally, I know this suggestion gets thrown about every year, and it wouldn't really be football manager. But I would love the option to be the chairman of a football club. To start without a club, buy a small club, pump as much money in as you can, and hopefully one day get them to the big time!

Im sure slagging them off is akin to the ultimatum button. Look at irl Zola for West Ham, and Billy Davies when he was at Derby, they both issued ultimatums and were soon sacked

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Like I said, in depth.

And Zola was sacked because he was ****, tyvm :)

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Club vs Country friendlies. they happen irl (one is going to happen in august and I'm going) so they should be in the game.

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Would it be a good idea if EVERYTHING FM saw IRL like mainly on SSN, that they don't have in the game, they try and put in the game, making sure they have not missed anything out.

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It shows in the player's postitons page in their progfile tab.

i think you have missed what i mean,id like to see what position they played in every match like in fml,not just how many times they played in positions throughout the season.

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I'd like the option to play with an 'virtual economy' option. So there are recessions and times of growth. The result might be that attendance goes up or down, or fans spend more money. Perhaps you could have exchange rates so player prices are quoted in local currencies with a converted price along side it.

Not sure how exciting such an idea it is, but Real Madrid saved a lot of Euros when they purchased Ronaldo a year later after the Euro had strengthened against the pound.

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there should be an option for you to consult FM within FM and check the database for players to sign just like some real managers do ;)

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I would also like to see an improved manager ratings system. For example you see how you have the attributes for the coaches and managers, well why cant you have the same for human managers.

Basically you should all start off on a preset determined value depending on what experience you have chosen to start with. So e.g. if you start with amateur player, all your attributes like technical, mental, pa,ca, youth, motication should be set at 5, and if you start off with international perhaps they could be set higher, and so on.

This would be a much more in game competitive way of judging whether you are better than a said manager. Obviosly it would make the game more interesting for statistics ners, but equally you could somehow incorporate it with the current ratings that we already have (discipline, domestic etc.)

Personally I think its a good idea, and obviously the longer you go in the game, the better these ratings would be. I understand that these ratings are purely determined pregame, in the database, however to have them set in such a way that is relative to your progress, and how much you input to the game when you are managing.

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Unfortunately I have reached that point of the year where FM has began to bore me out, so I thought it would be good to post now.

I think FM beats the competition in 4 main areas: Database, match engine, and to a lesser extent, financial model and transfer system.

I don't really think comparing is the best way of doing this, but I think it's been said enough that the other parts of the game have to be improved on. With FIFA Manager, for example, when your player makes a first international cap, you actually get a full screen notifying you of that, unlike an inbox item with the player mentioning you in an interview. I'm not saying FM should provide full screens for the player, but achievements don't feel like much other than text at the moment. After I've promoted a League Two club Macclesfield (randomly chosen) to the Championship on close to zero transfer budget, I just think it enhances the game a bit more for a screen to pop up with the trophy and large words saying congratulations. Right now I get inbox item after inbox item. I don't expect FM to suddenly incorporate trophy pictures, after all it is superficial, but things should really be done to help with the sense of achievement, especially after prolonged periods of playing where, quite frankly, success is bound to come on one try even for the worst players around.

Then there is player interaction, which severely lacks the realism of real life. In FIFAM (sorry) again, you can organize discussion in the locker room, praise or criticize a player in private or public, make promises such as "I will make you an international player in (number) of seasons", crucial for the signing of players, and hold end-of-the-season talks, or even talks at the start of the season for target-setting. I just feel this gives the player a bit more attachment to the individual players, as he knows he has promises he has to keep. In FM right now, I have players requesting transfers, then retracting. They are angered by my decisions, but forgive me after a two-week period almost robotically. This is not to say FIFAM has the best interaction system but FM certainly could take a leaf out of their book.

Whilst in real life managers do not have full control as stipulated in FIFAM (although they do acknowledge this, changing your role from "Full" to "Executive of Football" to various others alongside the customary "Manager"), it would be nice to be able to have an opinion on the facility building of the club and its stadium, rather than clicking one button and having the board "consider" your decision, and if they accept it, settle it all by themselves. Surely the manager to board interaction could be improved further and whilst steps have been taken in the right directions this year, I urge for even greater innovations in this field as well.

The manager also has close to no interaction with the fans...press conferences being mundane and repetitive has been said enough, but being able to schedule a fan day, alongside others like youth trials would be good. In FIFAM, they overdo this with the likes of Theme Park excursions which probably should be left out of the footballing side of the business, but in FM there is no shirt-signing day, no manager-fan interaction etc.

Finally, as a concluding point, realism of life does not come into play properly in FM. We see managers in real life having to deal with altitude play, or traveling, for example. The 'continental hangover' doesn't truly show in FM, only manifesting itself in lower condition and fitness ratings, which to be honest, are negligible. Teams should have to deal with the complications of continental competitions, having to travel early to certain locations to assimilate with local conditions, and in doing so, have certain privileges banned from them, rather than just going through the day as though everything happens in the same office, on the same pitch. I should have to feel the preparation for a matchday as a virtual manager, and this could be further helped by making the training model less static and simply a matter of sliders.

Just a couple of thoughts worth looking at here I thought I should share ahead of FM11 and perhaps future editions.

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i should be able to ask the asst manager all kinds of things that i currently cant. maybe he has a full tactical set up he recommends. Also they always seem to recommend hard tackling which causes more yellow cards than i can count.

ripping the chairman for selling my wonderkid for peanuts has to be in the next game.

also i would like to see a change in the way you get youth squad players. i feel like the scouts should be pulling them in as they travel around the world. they should be generated through out the year and not only once in the beginning of a season. you would recieve a message saying scout x has a prospect from off the street in china or from a camp he held in mexico. bigger teams with the best scouting would be able to pull in better random kids. this would also allow more nationalities to be represented as man u could send scouts to the wilderness and pick up a couple guys who might end up being decent. i have noticed that as it stands now many countries arent generating enough top class players. ivory coast is an example of a country that has produced several world class players but in my saves they never seem to generate players on the same level. the U.S. is an example of a country getting better in world football but the players generated dont reflect the improvement they will make over the next decade. also they should have better balance. they dont seem to replicate the database players very well.

i need to be able to make it clear im not selling a player. it doesnt matter how many buds of 9 mill you make im not selling him.

player manager interactions need to be increased and made more realistic just as cydver pointed out.

oh one more thing. the dynamic league rep is essential. i have taken a french nat side to champions league champs and yet my players still want to leave for bigger clubs to win trophies. im bigger than real madrid at this point but they still want to leave. its very frustrating.

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OK not sure if the mods etc will get to read this but I can always hope and im not sure if its been already posted but ill give it a go.

I play alot online im a member of the biggest clan so far. I was kinda wondering if u could make an online mode or somthing, so as to speed the game up. We have 12 players at the mo and imo, esp when the transfer window is shut, it would be a good idea to just get to match days, we can read all news etc b4 the match.

Also i would also like to have ALL matches played at 3pm sat no matter which country(so in the clan game we could manage in different countries, eg i know that Italy play on a sun) , and at 1945 on a weds, we have come accross some games on Tuesdays etc even when move matches for tv isn't ticked.

Thanks

Mike

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Hello friends!

I`m playing for a long career games and like to see some records and statistics.

So, we have records tab for separate competitions but it would be great if we could see (for example) the biggest win in whole FM. Or Fastest Goal in whole FM...etc.

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One simple one, as the past proves, Scotland must be paired with either Faroe Islands or Lithuania in every European Championship Qualifiers. Even better if it is both :(

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A real time editor so you can keep pace (if you want to ) with staff/player transfers

bans/ injuries/ clubs going into administration etc etc ;)

being able to have the option when buying/ selling player to have him loaned back as part of the deal

tactics/training to be taken in a 3d match type situation where you could show players where to make runs/cross ball/ aim corners etc

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Hi,

i would like to see two different game-modes. a simulation mode, which is what the game is right now and a kind of arcade mode. remeber how easy and fast it was to finish a season with cm2? I think sometimes a qiucker, less complex game mode would increase the fun because it would be faster and you dont have to take care about all the details and it would make the game more attractive and accessible to new players.

another think that wasnt mentioned before is the AI-international-squad selection. I have a brilliant french striker in my 8th season who is 25 years old, valued 28M, world footballer of the year and he has only one cap (where he scored twice).

In general there is a lack of player fluctuation. In the 7th season, barca has still more or less the same squad, full of old players.

oh and just one idea. It would be much fun, if new-created player would also be registerd user. All you need is a mask where everybody can voluntarity put in his name and nationality, a picture and the day and month of his birthday. Players can party be created by using this database. would be nicer than having zinedine makalele playing.

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How come you're never asked to comment about the previous manager and regime at your welcome press conference? it seems to me that if you were taking over after a successful manager you would be asked about him and how you will compare, or if you're taking over a failed outfit, you could be asked what was wrong and what you will change etc

If press conferences are going to stay, I would like this to be included to add variety and realism.

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it's possible that most of the following has been said before...

-training: individual training schedules for each player (especially more specific technical-skill-training, eg crosses,sprints,left-foot/right-foot-improvement etc.);

day/week/month-schedules with changing training priorities for different players; training standards (like 5-on-5, tikitaka-games etc).

-training camps (pre-season and maybe mid-season), with all its effects on team spirit (boredom leads to fights between players; camp situation strengthens togetherness)

-tactics: define possible paths and/or positioning for each player; define certain team moves (eg when player xyz reaches byline on the right, player zyx tries to be at right corner of sixyardbox...)

has been mentioned over and over before, i'm sure:

-player and staff (assistant coaches) interaction: assistant gives feedback about player xyz "xyz has to concentrate more on his defense duties", you then give feedback to player to do so (and, in training, have player improve his tackling skills and positioning off the ball);

-scouting / next opposition:

Opposition scounting is currently dreadful. We need analysis with numbers, opposition game plans, etc

He is totally right, we could also have information like "player xyz tends to cut inside whilst player zyx sneaks around penalty area" to then develop couter-strategies (-> tactics) or instruct players (->interaction).

-more outside-world interaction (initiate school-football-program; have assitants attend tactic/whatever-workshops)

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When a player returns from loan why oh why can't they resume the training schedule they had when they left, its only a small thing but when my whole team are set to different training schedules for their different roles it makes no sense that a player comes back and goes into general training. How hard would it be for the game to remember what he had been doing and the training prompt can still be there if I want to change it.

Having dozens of players returning from loan I invariably miss one's training program and then he goes a month or 2 with rubbish training.

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It's a small point, but I dont like it when you are an International manager and a club manager and you get heavily criticised for calling up a lot of your players. I like to sign players from the country i'm in so it's natural to have a number of that country's best players- you might even think that club success with a nation's leading players would be good for the national team and be a reason for your appointment.

If it is considered a negative shouldnt the F.A or media quizzed you about this when you were applying for/got the job since it should have been obvious that it was a likely scenario?

I realise it's only a game, but still...

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Have people seen the sketchup models in google earth? I think it'd be pretty cool if SI included some program so people could create accurate representations of the stadiums and them add them into the game. I'd love to see the nets and fencing at German stadiums, for example, and stadiums like the San Siro etc. Also would have the added bonus that when/if you move into a new stadium you could design it yourself.

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