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Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.


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Two that come to mind at the moment:

-Football has become such a globalized game these days that often talent comes out of nowhere. Its hard to track new players, and development of existing ones. Think of my team Valencia, who would think when they signed David Villa that he would become the player he is today. Similarly there will be many players who might be in the knowledge of wider audience but may turn out to be star players with exposure, training and development. Thus the Potential Ability should be flexible. I am not saying it can increase from -6 to -9 or 160 to 180. But it should be able to increase based on a players development.

-There is so much more to Football these days than the game itself. Players misbehaving, missing trainings, having affairs and what not. All these affect their game to some extent. If twists such as these are introduced Football Manager will become a lot more realistic. Because Football is a lot more than the game itself these days

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Here are some ideas

Physios

When your player gets a knock during a match, or your physio goes on to treat the player. He must must must must give the manager a report on the injury. The accuracy of the report could depend on the physios judgement.

So he says "Jimmy Bullard has a bruised knee. He's Ok to continue"

And occasionally his judgement is wrong and the injury is more serious. IRL, the Physio is in contact all the time with the manager.

The physio should have different attributes to other members of staff also. I don't care how good he is a judging player potential. I want to know about his treatment skills, fitness work, diagnosis ability, reliability, rehabilitation work, whether he is a risk taker or not etc.

He should be an integral part of the staff team, at the moment he has no impact on the game at all. Physios could be specialists for different types of things, so together you could build a physio team with joint specialists, rehab specialists, massage specialists or whatever.

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Chairmen

I think chairmen should have much more personality.

I want hands-on, interfering chairmen telling me to sign new players, telling me to cut the wage bill, telling me that I should be putting his favorite player in the team.

And I want distant billionaire chairmen who sign players without telling me, who have secret meetings with other managers behind my back.

Chairmen should make statements to the press about the club. 'Happy with progress', 'disappointed by manager' etc etc.

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Links between leagues

For example. The Scottish League signs a lot of players from:

Ireland

England

Northern Ireland

Iceland

Faroe Islands

The Mexican League signs a lot of players from:

Argentinia

Brazil

Columbia

maybe America? I don't know, but you get the idea

So when you run the Scottish league, it should trigger in the game that more players will be generated from those leagues. The manager shouldnt have to choose 'include all players from Iceland', or choose to run the league, it should be automatic.

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I've seen a number of people here asking for difficulty levels and I can't agree more with that!! People will never be satisfied with the difficulty of the game, some will always complain that it's too easy others that it's too hard! Making difficulty a simple issue of choosing a team does not solve the problems that have come up! Personally I find the game way too easy in the long run, because AI managers still treat their teams as how they started - even though many of them are far poorer than they were! So I think it should go something like this:

1. Easy - at this difficulty level AI is only reactionary (it will do things to impede the player but with no other purpose), advice is high, negotiations are easier, the board is more forgiving, etc.

2. Normal - the AI has a clearly set goal in mind (i.e. win the league) and will do its utmost to achieve this, both when dealing with the players and the other AI users, advice is at a medium level and may sometimes be incorrect, negotiations need patience and time - using tricks to get player's attention helps, the board expects that you accomplish its goals by the end of your contract, etc.

3. Hard - the AI is ferociously persuasive of its goals - will play dirty, will come up with tactics to overtake you, will aggressively invest in making his squad better, will sport a huge backroom staff that will scout/consult all the time, advice varies by attributes (i.e. a bad assman will give you bad advice), negotiations are hard as nails - it takes 2-3 transfer windows to sway a player, prices are huge for top level stars, clubs hold on to their players, etc. - the board expects you to win if you fail to even remotely qualify for what they're asking you'll get sacked without much thought, etc.

Anyway this would imply fixing the AI which also desperately needs improvment. Long term games are pretty much non-feasible: the AI looses so much track by holding on to 30+ year olds, or by not buying players that a team managed by the AI stands no chance against almost ANY team manged by humans. The AI has no purpose other than blocking players from achieving the goals imposed by the board - the latter of which is WAAAAY too forgiving with AI managers- and so on.

Variable reputations for leagues - this has been a long term discussion and I know it's been mentioned here again and again, but I just want to throw my 2 cents in:D

IMO putting in difficulty levels and improving the AI will fix just about EVERYTHING that's wrong with this game! It's pretty much a perfect package as it is but if these two could just be fixed I could live without variable reputations ;)

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presidential elections every four years at certain clubs which changes EVERYTHING, including having the president make good on election promises and give you a new player/players etc, new approach to tranfers. everything really.

clubs not signing managers who dont play in the style they expect. Plus even If you won the league, say at Madrid but didnt do it with enough style they'd probably sack you. Ask Capello.

also if you are a top top manager who wins everything and you go to a lesser club, players should be willing, or more so, to go there who wouldnt otherwise. e.g If Mourinho went to Portsmouth for example, I'd imagine a lot more top players would be prepared to go.

make more of the manager generally and dont remove from favourite list just because you leave-especially if you've already got a stadium named after you!

please add more variety and make each club noticeably different, at the moment they are all the same, give or take rep and finances.

please also make more of the role of the president of a club, they can say quite a lot in the media and make demands, complaints etc. the game doesnt reflect this imo.

also should you have control over transfers at european clubs? maybe you could negotiate the amount of say you have depending on your reputation and how much they want you

again, make the game world richer and much much more varied.

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I've seen a number of people here asking for difficulty levels and I can't agree more with that!! People will never be satisfied with the difficulty of the game, some will always complain that it's too easy others that it's too hard! Making difficulty a simple issue of choosing a team does not solve the problems that have come up! Personally I find the game way too easy in the long run, because AI managers still treat their teams as how they started - even though many of them are far poorer than they were! So I think it should go something like this:

1. Easy - at this difficulty level AI is only reactionary (it will do things to impede the player but with no other purpose), advice is high, negotiations are easier, the board is more forgiving, etc.

2. Normal - the AI has a clearly set goal in mind (i.e. win the league) and will do its utmost to achieve this, both when dealing with the players and the other AI users, advice is at a medium level and may sometimes be incorrect, negotiations need patience and time - using tricks to get player's attention helps, the board expects that you accomplish its goals by the end of your contract, etc.

3. Hard - the AI is ferociously persuasive of its goals - will play dirty, will come up with tactics to overtake you, will aggressively invest in making his squad better, will sport a huge backroom staff that will scout/consult all the time, advice varies by attributes (i.e. a bad assman will give you bad advice), negotiations are hard as nails - it takes 2-3 transfer windows to sway a player, prices are huge for top level stars, clubs hold on to their players, etc. - the board expects you to win if you fail to even remotely qualify for what they're asking you'll get sacked without much thought, etc.

Anyway this would imply fixing the AI which also desperately needs improvment. Long term games are pretty much non-feasible: the AI looses so much track by holding on to 30+ year olds, or by not buying players that a team managed by the AI stands no chance against almost ANY team manged by humans. The AI has no purpose other than blocking players from achieving the goals imposed by the board - the latter of which is WAAAAY too forgiving with AI managers- and so on.

Variable reputations for leagues - this has been a long term discussion and I know it's been mentioned here again and again, but I just want to throw my 2 cents in:D

IMO putting in difficulty levels and improving the AI will fix just about EVERYTHING that's wrong with this game! It's pretty much a perfect package as it is but if these two could just be fixed I could live without variable reputations ;)

That in bold is a terrible idea. I'd be unbelievably p1ssed off if it took me 3 transfer windows (over an entire YEAR) to sign any player.

I do like the idea about having difficulty levels though.

Here are some of my ideas from another thread:

think the prices of some players can be utterly ridiculous just because they are "important first team players", this needs to be addressed.

I'd like to see more details in the tactical aspect of the game. For instance, I'd to be able to tell my deep-lying playmaker specifically to spread the ball to the flanks, or to feed it to the striker.

I'd also like to be able to give players instructions, as well as being able to give positions instructions. Say I have Milner and Young in my Villa team on either flank. I'd set Young's instructions to beat the full back at every opportunity and get the cross in, whereas Milner would have a more defensive setting. I'd like to be able to tell them to switch flanks regularly throughout the game without Young taking on Milner's instructions and vice-versa (i.e. Young becoming more defensive minded and Milner trying to beat the full back).

Say I had a midfield of Scholes and Fletcher, I'd like for them to take it in turns getting forward rather without them having to "Switch positions" with each other, as it were. Fletcher would see Scholes has gone to support the attack, so he'd stay back, and vice-versa. Because I'd give Fletcher tactics to close down far more often than I would Scholes. Maybe have a "stay back when needed" sort of thing implemented for open play.

I'd also like to be able to challenge players. To be able to say to Wayne Rooney "If you score 30 league goals this season, you'll get a 10% contract increase".

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First of all, great ideas all around, I'd just like to touch on one of those frequently brought up: manager's renumeration. My mate gloated to me the other day that he'd managed to get the highest wage out of his club for his new contract. Well im sorry but isn't this a bad thing? Currently, the user's personal wages are a liability and therefore rendered meaningless - surely it is better to have a lower wage as it reduces overall expenses? Believe me I would love to sacrifice my wage for St. Johnstone and use it to fund a new signing!

If manager wages are to be included in the game they must serve a purpose and act as an asset to the user and I like the idea about using your wage in many ways. Perhaps owning a club is a bit unrealistinc, however, partialy investing in a new stadium or training ground seems likely. For example, if you did invest in a new stadium for your club, perhaps you could secure your name on the stadium as a result?

Just my 2 pence on the issue but I do think manager wages need to be looked at.

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why when i'm playing a similar or superiour team and i'm dominating, scoring and winning without no problem one of my most important player gets injured? it's the game mad at my because i'm having a better tactic?:mad: i wish that this doesn't happened in future versions!

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How about in Team Settings a little dropdown menu comes up (similar to the reserve/youth manager) and asks:

Who would you like to give feedback in a match? You can pick anyone of your coaches, this means we get to have decent tactical feedback in-game without hiring an assistant who could be better used for motivating etc.

Which brings me to my next idea, how about instead of assistant reports next to a player's name on the UI for eg;

Name - Assistant's opinion of CA - Assistant's opinion of PA

we could choose a coach to give those reports without scrolling thorugh all my players' reports from that coach.

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I think it should have a greater interactivity with the training sessions where the coaches closely followed the drills rehearsed plays where you create, train penaltys, shortages, and that we could see on the tv screen.

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Have a situation where if a striker scores alot of goals it will improve his reputation.

For example, a BSP striker scores alot of goals, and is bought by a League 1 club. His CA/PA may not be good enough for this level, but because of his reputation for scoring, he still gets played and scores goals at this level as well.

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Ok, so I understand neither SI nor the majority of the FM users think it is a problem that 16 year old regens turn up in the national U21-teams. How about an option in the preferences for us who want the game to be realistic?

"Unrealistic national U21-teams on/off"?

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In a previous version of FM, you could edit and add new 'templates' for player instructions... I wonder if there is a similar option now? It may require opting to go back to 'older tactics' screen and disabling the new roles system... but I totally agree with this.

I play a game with Chelsea, and when Joe Cole is at RW, I want a Winger setup with a few ticks here and there... but when Kalou is out there, he's also preset to Winger, but with completely different ticks... It'd be nice to not have to re-tick the ticks every time I sub or move a player on the pitch.

So it'd be nice to be able to select "Joe Cole RW" from a preset list when subbing Cole in... Basically, to not have to go and tick down 'long shots', movement to 'cut inside' every time would be nice.

agree! also with the switch player roles it keeps what u want for the particular player in the position he's swapped to

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Fame of a player

If a club with national reputation buys let's say C. Ronaldo in age 34, season tickets and shirt sales should increase more and the players motivate themselves more because they are playing with Ronaldo.

Positive-negative football

From the match statistics a positive-negative football should be made. If a team makes more passes, has more shots, more attack players etc. they play positive football and it increases number of fans and fan's opinion should change.

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I'd like something subtle. Just playing my ManUtd save, and I get 3 messages simultaneously that VdS, Giggsy and Scholsy are gonna retire. So, I field them in the last OT game. I expected something nice come up in the end. You know the likes of "Giggs is getting a standing ovation for his services in the Red Devils shirt..." or something like that.

Along the similar lines managers should have the liberty to arrange testimonial matches for iconic players of the club from time to time.

A small nifty thing, probably cosmetic, but it goes a long way... :)

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My wish..

Just adding small details to the game..

1. Adding a stadium reputation: some players are in awe when playing in the likes of old trafford, wembley (FA Cup), camp nou, bernabeau, maracana and the likes. Additional reaction from the players would be great such as.

a. Player A (played many times to these great stadiums)--"nothing unusual. Just one of those games"

b. Player B (will be playing for the first time) -- "I'm excited as hell"

I do think playing in these great stadiums has a an effect on players.

2. add some personal life in the game. like relationship, personal belongings like FIFA manager. It will not hurt to add these things. Thanks!

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I would like SI to bring back the audio commentaries of matches! I remember that way back in one version of CM, you can actually hear the commentary of the match! That would be cool! With the advancement of technology, I don't see why this should be a problem now! :D

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I am playing as the Fury in the A-League and I am very much a club that builds players and sells them on, I have to sell these players as when they improve the demand salaries that are far to much for my resources.

So naturally I cash in on these players and sell them before their contract is up, but this causes my players and fans to get angry at me. It would be great to have a response in there to try and justify your reasons for selling.

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1) An extra filter in the staff search options for ex-players. I know it doesn't make any difference to their ability at a staff role, but I do like to search out ex-players when I am looking for a new staff member.

It would also be nice if having ex world class stars in your backroom staff would add to the clubs reputation. I am sure that in real life if you had two similar contract offers on the table and one offer gave you the chance to work with Thierry Henry, Jonathan Woodgate and Michael Ballack (these three happen to be in my backroom staff in my current save game) on a daily basis then that might swing it for you. I realise that them being ex-players doesn't means nothing at all for a staff role, it just looks better to me.

2) I'm sure it's been mentioned many times in the 58 pages but I'd really love to see changes to the post match conferences. I'm sick to death of the same 5 questions after every game. 9 times out of ten I never get to speak about the game. I'd love to be able to say things like 'we were great in the first half but poor in the 2nd' - Would work perfectly after the dreaded 'Pleased' half time talk.

I'd also like to say things like 'my defence were superb today'. There are times when my defence will be wonderful but the midfield and strikers can be woeful. I don't want to have to say that the whloe team performed well, or I'm not happy with the performance. It's not fair to slag off the whole team after a match like this or to say that they are all wonderful when this clearly isn't the case.

At least do something to change it around. As soon as I see the question about being linked with another player I know the conference is about to end. "You've been linked to...", "I'm not interested", end of conference.

3) Complaining about the officials. Why is it that I can only complain If my team loses and it's a very controversial decision? I want to be able to come out after the game and complain even if I win. I had a game the other night which my team won 3-1. I was livid though. One of my players was elbowed in the face and sustained a long term injury, no red card. I was denied one clear cut penalty with another possible penalty also denied. The after game report said that the ref had a poor game. Why is it then that I can't let rip at him? Just because I have won a game doesn't mean I am happy with the officials or the opposition.

4) I really like the touchline instructions but would love a couple of additions. I'd like to be able to tell my players to:

i) Stop shooting from distance. I have lost count of the amount of times when I am chasing a game and my team insist on shooting from distance (especially as 9 out of ten end up in row Z or scaring the bejesus out of the corner flag).

ii) Head the ball down! Okay, this is more to do with the new patch than anything. It's just something that drives me mad during a game. I am sick to death of seeing my players head ball after ball over the bar.

5) As has definately been mentioned before (and just a few posts earlier); giving players and staff of long standing, a far better way of retiring. As much as I can't stand Sir Alex Fergusson, it will be a huge thing for football when he finally retires. In this game it doesn't even get a mention.

I have had players in the past who I have brought through the acadamey and have played their whole career for my team. Whilst they might make it onto the club info page, nothing is mentioned at all about their last game. If the player had announced their retirement, it would be lovely if in the pre-match conference, before the final home game of the season you were asked "After 20 years at the club, having played over 1,000 games, it's player X's final chance to play in front of the home crowd. Will he be playing today?". Options such as "Damn right he will be and he will be captain too" etc would be great. The in game commentry could also be amended for such a day.

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A wierd fetish of mine is to make a list of all players i win trophies with. Exactly same as the Managers win list (Cups and Leagues. I would like this feature to be added so you could see who the most successful players were. Would be interesting to see ??

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right no doubt all these have been mentioned because it is a 58 page thread but hear are my views:

1. MAJOR revamp of media conferences. Everyone says it, and its true. They are all identical and when they quote what you previously said it makes no difference. needs to be more in depth!

2. When people like Terry/ Gerrard etc are 28 they still start in most games. Youth players who are now at that point 22ish should be picked over them- surely?

3. International management needs changing. I find it really boring because simply there is never anything to do for 3 month periods.

4. Just because you disagree with a ref doesn't mean you should receive a warning. Managers moan all the time IRL even if the ref is correct and nothing happens

5. Off-the-pitch antics. Things like fan protests, bad behaved players, MAYBE fans clashes at rival matches. It will add a little more character to the game as well.

6. Anyone ever play USM98?? Probably the greatest manager game ever. On there you could make your very own tactics and set plays for scratch- this is a must be included in my opinion!!

7. Also on USM, you could be assistant manger/ 1st team coach. This meant you could take charge of line ups and matches but leave transfers etc. to someone else. I wouldn't personally use that option but if it was available I know some people would!

8. Appealing against red cards. Your assistant should give you an in-depth write up of the incident so that you can decided whether it is worth appealing or not.

9. Scrap P.A- Hidden stats along with how you develop youth at your club (training/matches etc) is all you need. Some players with -9 P.A will reach it, even if they are at a below standard club. If a team doesn't have the facilities required to train a player to world-class stardom, then it simply wouldn't happen.

10. Transfers: E.G: Derivite on market for £450 000. So I make a bid for that plus incentives and then Spurs comeback saying they want at least £1.2million. How does that work!!?

Pretty sure there is more but thats all I can think of!

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right no doubt all these have been mentioned because it is a 58 page thread but hear are my views:

1. MAJOR revamp of media conferences. Everyone says it, and its true. They are all identical and when they quote what you previously said it makes no difference. needs to be more in depth!

2. When people like Terry/ Gerrard etc are 28 they still start in most games. Youth players who are now at that point 22ish should be picked over them- surely?

3. International management needs changing. I find it really boring because simply there is never anything to do for 3 month periods.

4. Just because you disagree with a ref doesn't mean you should receive a warning. Managers moan all the time IRL even if the ref is correct and nothing happens

5. Off-the-pitch antics. Things like fan protests, bad behaved players, MAYBE fans clashes at rival matches. It will add a little more character to the game as well.

6. Anyone ever play USM98?? Probably the greatest manager game ever. On there you could make your very own tactics and set plays for scratch- this is a must be included in my opinion!!

7. Also on USM, you could be assistant manger/ 1st team coach. This meant you could take charge of line ups and matches but leave transfers etc. to someone else. I wouldn't personally use that option but if it was available I know some people would!

8. Appealing against red cards. Your assistant should give you an in-depth write up of the incident so that you can decided whether it is worth appealing or not.

9. Scrap P.A- Hidden stats along with how you develop youth at your club (training/matches etc) is all you need. Some players with -9 P.A will reach it, even if they are at a below standard club. If a team doesn't have the facilities required to train a player to world-class stardom, then it simply wouldn't happen.

10. Transfers: E.G: Derivite on market for £450 000. So I make a bid for that plus incentives and then Spurs comeback saying they want at least £1.2million. How does that work!!?

Pretty sure there is more but thats all I can think of!

1. Press Confrences do the job in my opinion. They are there to raise morale and that sort of thing, if you want more questions go download something I'm sure someone released something a while ago.

2. Why would you pick a 22 year old player past Gerrard or Terry at their peak!

3. What do real international managers do? They go to games and watch how their country's players are doing watch extended/key highlights of players who just might make it into the squad.

4. Just say no comment, most managers do get punished and it's the FA's fault they don't really however you can get away with it sometimes on FM.

5. Licensing issues I think.

6. Use duties as a general guide to where a player will run to and make your own set plays.

7. It's called Football Manager

8. Just watch the incident and appeal anyway.

9. So you're saying if I went to train at Barcelona and play all the time for them no matter how bad I did I would end up world class, no I'd be rubbish because I'm awful compared to them and no matter how much training I did I would never be as good as them.

10. That's his value not asking price.

Sorry if you thought I was having a go, just pointing out a few things :).

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(Toe Mouse)"Also more interaction with players, tell them what you expect of them as individuals at the start of the season, I'd love to be able to tell my young keeper he'll be back up but play all the cup games and a hand full of league games or my aging centre forward he will become a bit part player / impact sub. And also regarding training, I'd like to specify to my striker i'd like to see him work more on his heading or my keeper to work on his kicking."

I think this is also a great idea

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1. Press Confrences do the job in my opinion. They are there to raise morale and that sort of thing, if you want more questions go download something I'm sure someone released something a while ago.

Press Conferences only serve for one thing and one thing only, they only serve to sell newspapers. Why? Because if you watch Press Conferences before and after the matches is basically the same that no one cares about what people say in it. Some people like to hear post-match press conferences, because of the review the coaches make about how the match went.

I think Si is giving too much attention to something that also in real life is pointless. I prefer they do focus in few things more important, like transfers, the ME or AI management.

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I'm sure this has probably been mentioned before, but does anyone think an option to loan back a player upon signing them should be included. Say for example you're a Premiership team and come across a good young talent in the Championship...so you bid, but under additional clauses there is an option to loan them back. This would also work in reverse so when you sell a player you can include the clause to keep them for that season.

You can do this already. When you bid for the player you can set the transfer date from 'next available' to 'end of season'. Hope this helps :thup:

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First off, since I'm Norwegian, please excuse any grammatical errors :p

Some thoughts:

- Match engine: If I remember correctly from last years blogs, SI hired a developer with extensive experience in 3d football development. A whole year with this guy should mean that we will get a satisfying upgrade. Personally I really hope they do something about the actions of the gk's. They do some pretty strange things now and then. Also, skip the part in highlight mode, where you watch a player using like 10 seconds to get the ball for a corner. Genereal graphics improvements would also be appreciated, but maybe not to the extent that people with slower computers suffer a lot.

- Wage spending: Now, I see this one is heavily debated. What we can agree on is that wage negotiation for managers are rather pointless now. I read in some post here that SI stated they weren't going to implement this feature. I really hope this is wrong. I like the ideas of using money to increase your stats, learning languages and so on. Buying a part of a club is ok I guess, but I do agree that this is Football Manager, and not Football Chairman, or Football Coach for that matter. In my opinion both those games would become boring pretty fast. Personally I wouldn't mind seeing some personal features like house and car, but I do understand those who oppose this. Perhaps some enable/disable when you start a new game? It should of course be a tiny part of the game, but I think most of us who want this, would like to have some goals that are not so "this season". How well you do in your personal life will reflect how good you perform as a manger over the years (and obviously how big a club you start with :p) As a side note on this topic, the board, could be better when it comes to long term plans as well.

- Player interactions: Probably my wish nr 1 this year. In real life we would spend a lot of time with our players, learning to know them. Again, this is not a request for a "sims component", but we should have far greater possibilities here to give the game more variety. I do feel the game is becoming kinda static after playing it (fm and cm) for nearly 15 years. This could also be increased to chairman, staff, fans and so on. More personality, more events and in general making the game more "alive".

- Trophy room: So many years, and still no implementation of this feature. Wow! :p Should be rather easy to make. May be some licensing issue here?

- Training: Needs to be more in depth in my opinion.

- Financial control: Again, tricky area, because quite a few want more control over this, while the fact remains that unless you're a Fifa manager, it isn't really our job to manage the finances as such. I must admit I don't know how this works in real life, if managers has any say in this at all. But perhaps the mentioned increased dialog with the chairman/board could open for options like asking the board to alter some budgets (except for the transfer budget).

- Stadium: 3d view of stadium and area around (traning, medical center and so on), and perhaps that some clubs will create a new stadium now and then?

- Youth system: Needs a revamp, especially the process of intake of new youngsters. Youth camps where you could watch potential players play a match or two, view their stats and approach them yourself would be cool.

- Press: I know talking to the press probably is quite boring in real life, but after all, fm is a game, and realism shouldn't choke the entertainment. Many addressed this last year, and it got some upgrades, but its still not enough. We could need more variety in the questions, but in my opinion this is not the main issue. What we need is more cynical and savage press, which remember things (yes, yes, I know they lauched this as a feature last year, and the press do remember some things, but we need more). Perhaps its time we got a real newspaper to read, and not just an inbox?

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I think a trophy room shouldn't be too hard to implement. They already have the rights for quite a few leagues so if your only using a real life pic of a trophy in your trophy room it will be ok. This also opens the door for leagues that SI dont have any rights for. You can just get a real pic of the trophy and add it to the game just like any player or club badge.

In fact the whole licensing issue is a waste of time IMO. How much do SI pay for licences to include player pics, club badges and competition names? They make it easy enough to get around which to be fair is good of them. We already have readily available fixes for competition names, German natioanal Team, player pictures and club/competition logo's. If SI didnt pay for this licensing, they could put that money back into the game and we could all put these back into the game anyway if we wanted to.

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Press Conferences only serve for one thing and one thing only, they only serve to sell newspapers. Why? Because if you watch Press Conferences before and after the matches is basically the same that no one cares about what people say in it. Some people like to hear post-match press conferences, because of the review the coaches make about how the match went.

I think Si is giving too much attention to something that also in real life is pointless. I prefer they do focus in few things more important, like transfers, the ME or AI management.

Well then why are you saying they should be improved?

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also count in the financial implications that relegation would cause e.g. just read about Kilmarnock financials should they get relegated.It would cost them £1.5m and they would need help from the bank of scotland. Put stuff like that in

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Ask players to come out of retirement, as in if Henry has become a coach you should have an option up to a certain age to convince him to come sign a short term playing contract with your team.

One thing that needs to be sorted is Rangers/Celtic managers, I won the league 5 times in a row as Rangers when this came out and Mowbray was still manager of Celtic. I am playing a new game and lost the title and all the cups and got a new contract. In real life, you get a MAX of 1 season without the title as an Old Firm manager really.

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Chance to be a youth coach for Clubs and be an Ass Man and take over the reserves, if the manager get sacks you get the job temporarily, if you do well you may get a contract if not you stay as Ass Man...

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Just a small one around team talks. The ones available to the whole team do seem quite flexible around the situation you're in, but not really for the individual players. e.g. the other day one of my strikers had scored two goals before half time in a match we were dominating. It would have been good if there was an option available that would have spurred him on to get his hat trick, maybe especially since he's never scored one before. The options available don't really do that neither on a team or individual basis and if I told him I was "pleased" with his first half performance I might as well have started the second half with ten men.

On a similar theme how about linking in the assistant's comments on individual performances in with team talks? Say he's noticed one player has given the ball away too often, you get the option to tell him he needs to focus, improve his passing etc, maybe even if the performance is bad enough have the option to threaten to sub a player if they don't improve quickly in the second half? I think there's a few things that can be done here.

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Make all personal tactical instruction relative in the TC. So you could, for instance, ask your players not to shoot too much from distance, without having to put all their "long shots" sliders in the leftmost position. This would make adapting during a match easier. If in need for a goal you could, in this case, just shout "shoot on sight" without having the worst players trying to do so every time.

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You should be able to interact with players that are declared for a nation, if they are eligible to play for your country you should be able to talk to them and convince them to play for you. Some players would never get capped yet are declared for their nation when they could play for someone else. I know it wouldn't work everytime but it would be a good little feature to have.

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