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SFraser's Training Schedules for FM10

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Any advice on this?

Thanks.

Looks good, though you need to be wary of injuries caused by intensive aerobic training, which will undo any good work done by your training.

If I were creating that schedule, I'd lower aerobic training to somewhere in the low half of the "high" section. To an extent, you need to accept that this player will never be great in the air- maybe put him as a "cover" defender behind a player who has a very high jumping attribute?

You're also potentially wasting CA by training in shooting, set pieces and attacking. There'd be more "free CA" to go to physical and defending attributes if you didn't train him in these areas at all.

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Categories like Set Pieces for Centrebacks do not need to be trained but I would not drop Attacking or Shooting to zero for Centrebacks as they will drop and quite rapidly if the player is at a stable level of CA. Passing, Creativity and Composure are still important attributes for a Centreback and in terms of raw CA you would need a drop of over 3 Composure attribute levels for an increase of 1 in Positioning.

If you wish to push CA from the shooting Category into other areas of the defenders game, the best time to do so would be when he is around 30 as the mental Composure attribute would drop less rapidly than the technical Finishing and Longshot attributes. By contrast the best time to push CA from the Strength Category into other areas would be when the Centreback is young and his Strength + Stamina would decline less rapidly than his Workrate.

Don't just blindly rush into designing schedules in such an aggressive manner without paying attention to those points above. If you drop Shooting too low too early in the players career it will be the Centrebacks Composure attribute that suffers more than his Finishing and Longshots.

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Ok, i decided not to drop the attacking or shooting after i thought about it so looks like that was the wise thing to do. Thanks for the input

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Ok, i decided not to drop the attacking or shooting after i thought about it so looks like that was the wise thing to do. Thanks for the input

Pay attention to age. It's probably the most important part of training. Training hugely rewards those that understand age and pay attention to longterm development trends.

That's one of the key points in this entire thread.

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I don't think you can realistically describe creativity as an "important" attribute for centre backs, and passing is a bit of a stretch. They're nice to have, yes, but not important, unless you personally put a high emphasis on distributing from the back.

Composure, likewise. It's an attribute for staying calm on the ball, especially in front of goal. Most centre backs will only shoot from medium-range headers, where composure isn't needed as much, and too much composure can be a bad thing for a defender on the ball (can lead to dallying). Again, I admit that it is useful if you want to have very good ball players, but you've potentially wasted a point of CA that could have improved tackling by a point and instead improved finishing, composure and long shots by two points each, with your defender rarely using finishing or long shots and only occasionally using composure (FM10's ME, from observation, means that they tend to pass around the back under minimal stress rather than carrying the ball out of defence).

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Pay attention to age. It's probably the most important part of training. Training hugely rewards those that understand age and pay attention to longterm development trends.

That's one of the key points in this entire thread.

Yeah i'll keep that in mind. I bookmarked lch's development graphs so will look at them when i need help.

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A question for those who follow this thread.

If you were to train a player to play in another position, let's say an AML to play in WBL. He progresses from ineffectual > Natural during this long process, and under the training tab of the individual player, it states that "Position Workload: 10% of current workload", which means this player is concentrating 90% on my training regime, and 10% on the new position I have instructed him to learn.

This stays on all the way even though he has reached "Natural", and I was wondering if I stopped him learning the WBL position and concentrate 100% on my training schedules, will his WBL position rating drop? Or will it stay the same as he has achieved "Natural"?

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It depends on his versatility rating (which is hidden), and how often you play him in his new position.

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So if I stick him in WBL position every game he plays from now on, I have no need to train him in that position anymore even if his versatility is low?

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hi guys,

just got a question concerning intensity of a training schedule and the injury problem.

well ive created a schedule for each position with high intensity, now what ive noticed is, that especially my attacking midfielders and my wingers get a lot of long term injuries pre season.

ive tested this in 3 different games and in all three i had 3-4 injured first team players like navas, perotti or di maria, lukaku and so on during the pre season training with my schedule.

well the level of intensity is nearly the same for every position, but i have the same level of intensity on aerobic and strength in the winger, midfielder and attacking midfielder category.

well thought, this could be the reason, because its a very hard physical schedule.

now what i want to know is, whether the complete intensity of a schedule plays role in injuries, or does the intensity of aerobic and strength training affects the risk of injuries?

for example, if i create a very intensive schedule, lets say full intensity, but this schedule doesnt almost contain so much physical training, does this schedule has the same danger as a schedule with a lot of physical training but not that much technical and so on, but also full intensity?

so does the intensity of the physical training categories (aerobic,strength) affect the injuries or does the intensity of the whole training schedule have an impact on the players health?

would be very nice, as i want to start a new game, with a new schedule and doesnt want lose 3-4 important players during summer preparation.

have a nice day

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So if I stick him in WBL position every game he plays from now on, I have no need to train him in that position anymore even if his versatility is low?

Probably not, no, though if he's out of the side you'd better get him training in WBL again.

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cant anyone answer my question? pls would be nice, if someone of the "PROs" could help me

have a nice day

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It's both. Strength and aerobic training increases the risk of certain types of injuries (those caused by lifting weights, for example), but overall workload increases the risk of other types, like pulls and tears on the training pitch.

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It's both. Strength and aerobic training increases the risk of certain types of injuries (those caused by lifting weights, for example), but overall workload increases the risk of other types, like pulls and tears on the training pitch.

hm, ok than I think, am gonna multiply at most by 4 and not 5, so that the intensity decreases.

are you also using a very high intesive training? at the moment for my wingers, i am using 4*5 aerobic and 4*3 strength.

do you think thats too much?

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I have no idea what that means.

I have workload at the top of "medium", and rarely set physical training levels over "medium". The exception is if I really need to train a player up in an area, or goalkeepers (who I give aerobic on "high" as they are less injury prone in training, have less important attribute categories than most outfield players and desperately need aerobic training for reflexes).

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Even with the adjustments to take into account the original miscalculation I'm getting a significant number of injuries as a direct result of training which I hardly ever got before (sprints/weights etc). I guess I can reduce the workload further, specifically the strength & aerobic categories but given the assertion that that the schedules are 'balanced' as they are my concern is that I'll start to see drops in the related attributes which is something I can't really afford.

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You can have physical attributes at the high end of medium, or even in the middle, and not see attribute drops. In young players, you'll often see increases.

Whenever you download something from here, tactics, a training schedule, those menus lam has uploaded, don't be afraid to tweak it to suit yourself. Ultimately, you know best what your team needs. Nobody can tell you any more, because you know the players best.

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I've read through the whole of this thread and have to say I'm extremely impressed with the detail in the theories explained. It feels like training has finally clicked with me. The 1 notch per attribute revelation was a definite eureka moment, as was working out the balances involved in player progression based on age. I have to say well done to everyone and thank you for the enlightenment. Also kudos for the patience shown when people come in to ask questions that have already been answered. It has really kept this thread respectful and is certainly great for the community.

I play mainly as lower league clubs with poor facilities, terrible, overworked coaches, and only part-time schedules to work with so it will be interesting to see if I can implement this theory into my game. I notice a post on page 6 from another lower league manager which stated that with players on part time schedules you cannot simply reduced the workload (notches) by say 50%. I was wondering if this was true and if not why. I can't seem to get my head around that.

For example, now that we know what is a balanced schedule (baseline), and can apply focus, why can't I just proportion the workload from a full time schedule to a part time one. For example reducing focuses by say 2 for each category? My only 'guess' is that the balances for part time schedules are not the same as they are for full time ones so the baseline would be out, and therefore not balanced. Is this true?

I read previously that SFraser wasn't planning on doing research on part-time schedules until he had an extensive library on full time ones, and then I think youth schedules came next so I guess it may be a while before I can get an answer. I may have to try and find this out myself but I have to say that I don't really have the scientific, inquisitive mind of some of the posters on this thread but this theory has definitely given me food for thought.

Once again thank you for your hard work.

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Why don't you try it out?

One thing that comes to mind is that you may need players to do disproportionate amounts of training in certain areas so they reach your minimal standard, which would mean sacrifices in other areas.

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I don't think you can realistically describe creativity as an "important" attribute for centre backs, and passing is a bit of a stretch. They're nice to have, yes, but not important, unless you personally put a high emphasis on distributing from the back.

Composure, likewise. It's an attribute for staying calm on the ball, especially in front of goal. Most centre backs will only shoot from medium-range headers, where composure isn't needed as much, and too much composure can be a bad thing for a defender on the ball (can lead to dallying). Again, I admit that it is useful if you want to have very good ball players, but you've potentially wasted a point of CA that could have improved tackling by a point and instead improved finishing, composure and long shots by two points each, with your defender rarely using finishing or long shots and only occasionally using composure (FM10's ME, from observation, means that they tend to pass around the back under minimal stress rather than carrying the ball out of defence).

The manual on composure:

The player’s steadiness of mind and ability, particularly with the ball. When faced with a big goalscoring chance or heavy pressure defensively, a player with high composure will be able to keep his head and more often than not make an intelligent decision which is beneficial to the team.

I've always considered composure important for a defender so that they don't panic. The Wizard does highlight it as one of the important attributes as well for Central Defender/Defend (Heading, Marking, Tackling, Composure, Concentration, Decisions, Determination, Positioning, Jumping and Strength).

-----

Re injuries. Does training affect a players likelihood to get injured during matches, as well as during training?

As far as training sustained injuries go i've been pleased. I've had a few injures from September to January, but my senior squad has been very healthy overall. A goalkeeper i'm trying to sell has had a couple of injuries (11 days and 6 weeks), a central defender i don't play has had a small injury (11 days) and a couple of my youth players have had injuries, one short term and one long term (3 weeks and 2-3 months). All injuries have been Youth/Developing players.

What i have noticed though is that it's not uncommon for my players to get a knock during a match with a "potential thigh injury". Often i'll sub them off and they'll be okay afterwards, however.

In general i haven't had problems with injuries. I'll give more feedback once i've finished the season.

Edit: I spoke too soon. My star midfielder just dislocated his shoulder during a match and is out for 2-3 months. Though, as i say, i don't know whether training has a baring on match injuries.

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I have a question regarding veteran players that are more of a rotation player than a first teamer. Is there anything suggesting that it would be wiser to use a higher focus in Strength category, compared to a veteran who would be playing more games?

I base this on the idea that match experience and training gives a positive effect in terms of maintaining/raising CA. If the player can’t get as much match experience, perhaps then he needs more training in Strength to maintain his level of Stamina?

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wel done bro. big thanks

but i have two questions

1.what the different between CF And ST

2. what schedule should i put for steven pienaar,leon osman,dan gosling,marouane felleini,Adriano And Rodwell

forgive me for the long list.

sorry for my bad english.

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The manual on composure: ..snip..

The manual is hardly clear on certain attributes. Just read the blurb for Agility, certainly doesn't seem like it would be important for a 'keeper does it.

Any back to schedules. Has anyone had a good experience training up a keeper using these? I tried with two keepers, both 17 when they joined, and they have both played 5-10 games a season in the first team. One has progressed decently, the other hardly at all. Now they are 21 one is Championship quality, the other League One. It shouldn't matter for another 2-3 years, but I've always had trouble training quality keepers.

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Any back to schedules. Has anyone had a good experience training up a keeper using these? I tried with two keepers, both 17 when they joined, and they have both played 5-10 games a season in the first team. One has progressed decently, the other hardly at all. Now they are 21 one is Championship quality, the other League One. It shouldn't matter for another 2-3 years, but I've always had trouble training quality keepers.

Both training Goalkeepers and improving their ability is tougher than outfield players.

Training is tougher because they have fewer Categories to train and those Categories have either many attributes or few, and so the Schedules are very, very sensitive to even the slightest misbalance in favour of less important/relevant attributes. My original goalkeeping schedules were slightly misbalanced in favour of Strength and goalkeepers would rapidly improve their strength.

Improving the ability of goalkeepers is tougher because they need high ratings to get regular CA increase, and those can only come from good goalkeeping performances behind a defence that isn't coping with the opponent. With goalkeepers that are not already good it is easy to go from one extreme to the other with little work to do as the team plays well, then get absolutely destroyed when the team plays badly. It is very, very hard to develop a goalkeeper at your club that is not already first team quality.

Remember that performance, match experience, club reputation and player personality determine CA gain while Training simply shifts those points around into the desired places.

I have designed a new Goalkeeper schedule that I am getting far better results with in terms of stuff going in the right places. I signed a new Goalkeeper 3 months ago and in that time he has improved his Pace and Balance which means his Jumping and Agility will also be going up but not yet registered a change, he has improved his Positioning and Command of Area, and he has improved his Kicking, Handling and Throwing. Different goalkeepers in different clubs in different saves will have different levels of improvement, but the improvements will go into the correct categories at similar ratios.

You can download the new schedule by clicking the following link:

http://www.mediafire.com/?njltnzt14jm

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Thanks I'll give it a try. The guy who has improved is the one who successfully finished being tutored so is Professional, I'm going to ditch the other guy and find someone younger. I think the Veteran schedule works really well, it's kept my current keeper's physical stats up nicely since he hit 35. The new schedule is just for developing 'keepers right?

The rest of the schedules are showing some nice improvements.

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Sorry I should have said, it's more a General Goalkeeping schedule for players around 23-24 to 30. Should still produce better overall results than the other two schedules but may not produce the rapid Physical improvements in youngsters, or prevent the rapid Physical declines in Veterans so use them at your discretion.

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SFraser, you mention in other threads about having someone like Valter Di Savio who raises morale by taking control of all training areas and have a specialist with high discipline etc. If I sign say 2 of these in theory my players should be happy in training and I'd be able to give them a heavier schedule without many complaints. Would you say this could work or would they get unhappy regardless?

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I have just finished a few small trials of the theories behind the schedules and I thought I may as well share my results.

Firstly I created an U17's schedule that had a focus of 1 for everything except the attacking category which had a focus of 12. Somewhat surprisingly all the attributes gained by around 1 point over the space of 15 months. I expected a dramatic increase in passing and creativity but these rose uniformly with the other attributes.

Secondly I created a similar schedule this time for developing players that had a general focus of 2 except ball control which had a focus of 6. This on the other hand produced much better results and the BC attributes grew at a much quicker rate than the others over the 15 months (one player went up 3 attribute points in heading and dribbling in this time).

Finally I created a schedule that utilised the slider. I made sure every category had a focus of 1 and then moved the slider until it went to the furthest possible position to the right (i.e. workload at its heaviest) and it has worked wonders on a couple of young developing midfields I have that are trying to break into the 1st team. Admittedly they should benefit from having a large CA boost and they are fairly well rounded so I dont have to train a specific attribute, but the results are pretty good (something like 33 attribute points gained in 1 year). Since then I have tried to develop base schedules for different positions and use the slider and nothing has really come of it as of yet, although my CB version seems to be doing pretty well but it more or less compares to the original schedule. Although I actually doubt there is anything in the use of the slider, it may make things slightly easier to construct if you get the original base settings correct.

The main reason of posting this however was the findings of my 1st 2 tests. I find it strange that with a massive difference in focus the attribute didnt really increase and different to the others in youth players however when these players get onto full schedules it seems to work a treat?!

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did the defensive midfielder training set to cm ? and wat is the difference between CF and ST

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SFraser, 1 question, i dont understand why shooting training for CF/ST is low (as in 10 notch) instead of give it more to high or above?..

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did the defensive midfielder training set to cm ? and wat is the difference between CF and ST
SFraser, 1 question, i dont understand why shooting training for CF/ST is low (as in 10 notch) instead of give it more to high or above?..

Have the two of you been reading the thread. It really helps if you read it from the start, and you understand SFraser's theory of 1 notch per attribute, and the idea of Training Focus.

To answer your questions, Jovertic, the CM schedule is meant to train up your more defensive minded midfield players. So yes, set your DM to the CM training schedules, unless you want to mould him to become a Pirlo-like player, then you put the DM in the AM training schedules.

Lavuz, shooting has 3 attributes grouped with it, you can find that out by viewing it in the Training Attributes screen of any player, followed by clicking any of the training categories to find out what each attribute is tagged to. In the shooting category, there are 3 attributes, "Composure, Finishing, Long Shots". So if you train shooting, you are training these 3 attributes. Sfraser has chosen a focus of 3 or 4 for the shooting category in the Developing, 1st Choice and Veteran Schedules. So 3 x 3 or 4 x 3, gives you 9 or 12 notches, depending on the schedule you have chosen. So it is not that shooting training is low in terms of notches compared to the other categories like Aerobic or Tactics. It is just that the Shooting category has lesser attributes to train compared to them.

Please read the first few pages of the thread to get a better idea.;)

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SFraser

I know you probably get this alot but will you be releasing new schedules anytime soon?

Steve

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The whole point of this thread was to make your own based on his theory, I suggest you download Prozone's tool earlier in the thread and make your own as it's just as fun to mould a player into what you want not what SFraser neccessarily wnats for his veteran's, developing players etc.

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The whole point of this thread was to make your own based on his theory, I suggest you download Prozone's tool earlier in the thread and make your own as it's just as fun to mould a player into what you want not what SFraser neccessarily wnats for his veteran's, developing players etc.

Exactly!

The essential point of this thread is to come to grips with the process of how training influences the distribution of CA growth that is generated by your players playing matches and developing over time under the influence of their professionalism, ambition and determination.

The major point being that training does not (in truth: for a very small amount) improve your player in terms of CA. What it does is determining the chance that a particular category of attributes will improve compared to the other categories.

Training does that mainly in the way that your sliders are set up. However, do not look at the actual slider position. Rather look at the slider position divided by the amount of trainable attributes in that category. ProZone successfully launched the term Focus for this artificial training category weight.

Furthermore, you should realize that younger players (16-23, but mostly between 18 and 21 years of age) tend to develop physical attributes more than mental attributes. Generally, both physical and mental attributes will rise in a player increasing in CA; it's just physical attributes developing faster when given the same focus compared to mental attributes.

In older players (30 years or over, also depending on stamina), mental attributes tend to develop faster than physical attributes. Many of these player have a constant or a declining CA and therefore see their physical attributes declining, while their mental attributes may rise.

Finally (well, in truth maybe more applies, but a summary is a summary) a part of the CA rise is distributed by match events, independent of training sliders.

Again, courtesy of SFraser, aided by ProZone's invention of the term Focus...

So, and that's why I started typing, in line with what Jenko_EFC stated above.

The challenge is to open a player profile, spot the attributes that need improving over other attributes and create a schedule with the above mentioned principles in mind. Check after a few month if you get the results you had in mind and of not, adjust accordingly. Play and learn...

Meanwhile, SFraser, ProZone and myself are working on some Excel based intelligence to aid in this process, simplifying both identification of which areas need priority improvement and translation of this priority in suggested slider positions...

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The whole point of this thread was to make your own based on his theory, I suggest you download Prozone's tool earlier in the thread and make your own as it's just as fun to mould a player into what you want not what SFraser neccessarily wnats for his veteran's, developing players etc.

The title of this thread clearly states that this is 'training schedules'.

I was just hoping that SFraser would be releasing newer schedules at some point??? I will have a look for the tool that Prozone released and give that a go, as I didn't know about it.

Steve

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It's almost certain I will release something new sometime but I cannot guarentee when.

The fact I am so active on these forums means not releasing new schedules sometime in the future is almost an impossiblity.:p

However that wont be untill I have developed something I want to release, and while I have refined and improved the schedules I currently use for my own players, I have not developed anything for community use so far beyond what has already been produced for download.

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It's almost certain I will release something new sometime but I cannot guarentee when.

The fact I am so active on these forums means not releasing new schedules sometime in the future is almost an impossiblity.:p

However that wont be untill I have developed something I want to release, and while I have refined and improved the schedules I currently use for my own players, I have not developed anything for community use so far beyond what has already been produced for download.

Hopefully sooner rather than later! You seem like a perfectionist ;) so i'm sure when you do release something new it will be worth the wait.............. lets hope its still for FM10 lol.

Steve

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Things are going great with the new Goalkeeper training:

olympiquelyonnais.jpg

Steve

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I've read through the whole of this thread and have to say I'm extremely impressed with the detail in the theories explained. It feels like training has finally clicked with me. The 1 notch per attribute revelation was a definite eureka moment, as was working out the balances involved in player progression based on age. I have to say well done to everyone and thank you for the enlightenment. Also kudos for the patience shown when people come in to ask questions that have already been answered. It has really kept this thread respectful and is certainly great for the community.

I play mainly as lower league clubs with poor facilities, terrible, overworked coaches, and only part-time schedules to work with so it will be interesting to see if I can implement this theory into my game. I notice a post on page 6 from another lower league manager which stated that with players on part time schedules you cannot simply reduced the workload (notches) by say 50%. I was wondering if this was true and if not why. I can't seem to get my head around that.

For example, now that we know what is a balanced schedule (baseline), and can apply focus, why can't I just proportion the workload from a full time schedule to a part time one. For example reducing focuses by say 2 for each category? My only 'guess' is that the balances for part time schedules are not the same as they are for full time ones so the baseline would be out, and therefore not balanced. Is this true?

I read previously that SFraser wasn't planning on doing research on part-time schedules until he had an extensive library on full time ones, and then I think youth schedules came next so I guess it may be a while before I can get an answer. I may have to try and find this out myself but I have to say that I don't really have the scientific, inquisitive mind of some of the posters on this thread but this theory has definitely given me food for thought.

Once again thank you for your hard work.

I believe you are refering to something I posted a few pages back, I'll try to explain the problem I had re Part Time Schedules.

If you have a full time schedule for a CB that you'd like to 'downsize' for a player on a part time contract you have to decide what proportion of the training must be given up to get down to the available training time. For a youth or developing CB player we know that most of the time must go into his Strength and Aerobic training with the remainder into his defending, ball control, tactics etc.

If we start with the BaseLine schedule, with 1 'Focus' on each training area (e.g. 4 notches on Strength, 5 Aerobic, 3 Defence etc) as soon as we increase the Strength and Aerobic to say Focus 3 we have effectively used up all our available time for training. If we lower the Focus for Strength and Aerobic we have enough time to train Defence, Ball Control etc but we wont really be training enough in the physical attributes. Part Time players only seem to have about 1/3 of the amount of time for training (that's just an estimate dont quote me on it).

With my LL Team most of my young players desperately need more stamina and/or strength so I opt for the Strength/Aerobic focus at the expense of only 1 focus on other areas (Defence, Ball Control, Tactics etc) nothing at all on Set Pieces. They have made some gains in strength, stamina and Pace but not much else. They occasionally have a 'growth spurt' (as I call it) when they will suddenly gain 1 point in about 15 attributes across the board. I wish I knew what triggered these as they dont seem to be connected with my training schdules!

At 17 years old any youth player with potential gets a Part Time contract and switches to the Developing schedules which have less strength / aerobic and more technical. And so on until they are 24 and 30 which I use for First Team and Veteran schedules.

At Lower League standards, few players will have much potential to improve. Very few youth team players will make it to First Team regulars. But if you are lucky enough to get a good young player with some potential it would be better to offer him a full time contract as soon as you can. That way he will be able to train full time and as there isn't much distinction between Youth and First Team at this level, he'll get a fair amount of suitable match experience and not be a handicap to the first team. The only problem with this is that they cost over 10 times in salary so when they get close to their potential I'd drop them back down to Part Time.

Lastly, no matter how good your training schedules are, you will not get wonderous results if you have only 2 or 3 training staff.

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Lastly, no matter how good your training schedules are, you will not get wonderous results if you have only 2 or 3 training staff.

That's right. Don't forget that training will depend from the training facilities, training staff and reputation of the club.

That's why in the training levels graph, to simplify things, SI has included all those parameters added to your training schedule. For example, if you see a low graph who never increase in a specific training area even if your training schedule is on heavy load since lot of months, you can conclude that two things has happened :

- Player has not the possibility to increase more cause he reach his maximum. OR

- Club can not offer more on this training to the player due to staff or club facilities limitation.

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Great thread!

I will download and try the schedules, thanks for the link.

Would it be possible for someone to link me to a place / thread which explains exactly which each area of training affects which attributes (stats) - in game it says something like:

Attacking - affects a players creativity, flair etc.. I find the "etc" part very annoying as it should list all the attributes it will affect not just let us guess the others.

Thanks

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After reading 6 long pages I have to say good work to all, but I have an observation.

You said that strength has a non trainable attribute (Natural Fitness), Agility (Reflexes for outfield) and Ball Control (Flair).

What about:

Ball Control (Dribbling, Heading for GKs),

Set Pieces (Corners, Crossing, Long Throws for GKs),

Set Pieces (Long Throws for some outfield players)?

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Quick question. Apologize if this has been asked or answered at some point.

I have been implementing your training. The training for emerging players is quite intensive-in fact maxes on the heavy area. Isnt that bad for younger players 16-17.

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Quick question. Apologize if this has been asked or answered at some point.

I have been implementing your training. The training for emerging players is quite intensive-in fact maxes on the heavy area. Isnt that bad for younger players 16-17.

As I understand it young players will gain more growth in their physical attributes than in any other area. Therefore to take advantage of this, more focus on physical attributes is given to young developing players. This will 'build up' their physical attributes to a level where they can 'compete' for the rest of their career. It is much easier to develop a young player physically that it is to develop an older player and that is why so much focus is given to that particular area. They will find it easier to develop their mental, and technical abilities as time goes on. Basically the quicker you can build up a players physical attributes in his career, the better equiped he is to play first team football later in his career.

This is my understanding of it and sorry if this doesn't make sense. I'm sure that someone else will correct me or explain it better.

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Is the link in the opening thread the original or the modified version?

If it's the original, that might be your problem jeesh. I find there's few problems on the new, revised version and the schedules are only high medium/low heavy.

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The manual is hardly clear on certain attributes. Just read the blurb for Agility, certainly doesn't seem like it would be important for a 'keeper does it.

Any back to schedules. Has anyone had a good experience training up a keeper using these? I tried with two keepers, both 17 when they joined, and they have both played 5-10 games a season in the first team. One has progressed decently, the other hardly at all. Now they are 21 one is Championship quality, the other League One. It shouldn't matter for another 2-3 years, but I've always had trouble training quality keepers.

Sure, but it is clear on composure being beneficial to defensive players.

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