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Showing results for tags 'youngsters'.
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Hello, I am starting a new fm18, as I got too far in my last 1 (too many regens in my opinion) and am looking for a club to manage, ideally I would like: A low profile top tier club No non European restrictions(I like to buy from Brazil and argentina) A young team, with high potential Enough transfer budget to buy a few young players (10-15mil ideally) Any ideas would be highly appreciated! ☺😊
so I've struggled to play fm17 from the start as I've not been able to find my youth setup u18s and reserve teams in any games I have started etc. tried to google it but no help at all I first thought it was a settings issue with me pressing quick start or something at the start but that wasn't the problem , then I moved to the settings like the skin and what not. no help what so ever. someone give me some guidance towards fixing this ****
My intention with this topic is to show an obvious flaw regarding youngsters and their attributes. The ones who have 0 in the pre-game editor in particular. Part A-Youngsters and their "Decisions" attribute. I manage Olympiacos in Greece (FM17) and while comparing my U20s Team with other teams from my league, I noticed this: "Worst in Greek U20s Group 1"... "Why is the Decisions attribute so low" I asked myself. Ah, yes! It's because I edited all my players who had 0 in their attributes in the pre-game editor and gave them more reasonable stats. This is how they look now (which gave me the "Worst" result) and how they looked before any editing: And this is the mental comparison before any editing: But wait a minute. Does this mean that now I have to compete with a bunch of smart Einstein's? Let's have a look at the other teams and the "Decisions" attribute from their players (without any editing): In every FM version the same thing happens. The game gives unreasonable values for youth players with 0, and it especially gives a very high Decisions attribute for some reason. Part B-The not so reasonable distribution of attributes in youngsters. Let's compare some youngsters from my team who had 0 in all their attributes and my editing afterwards: (Image to the left=Before any editing, Image to the right=After editing) (Besides the editing in all their attributes, I increased the CA of some youngsters by 5 points (for example, CA60 became CA65) Now, a question for anyone who read this topic: If you had to choose between the "before" and "after" youngsters, who would you buy? Conclusion Why do you(people at SI) make me edit all those players every year? Why? Can't you add some attributes on your own? Yes, I know that there is no way you can know the current ability of those young players. Fine! Just create templates, I don't care. I don't care if you create "samey" saves. Besides, the vast majority of real life players at those ages (15y-18y) are the same. Only a 5% is what stands out and become great footballers. There is also this very good topic, which shows some very bad results regarding the "Important Matches" attribute for youngsters who have 0 in it. Please, do something.