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Found 4 results

  1. This screen here, when players leave the club at the end of their trials. I'd like to see it converted into a scouting like page where you have columns i.e. Name, wage request and assistant recommendation (value out of 100). It would make things a lot easier than clicking each player individually. Especially in lower league/non league where you may have 100's of players on trial. Loving the new game FYI.
  2. I posted about this in the feature request forum asking for a sort of "fix," but I thought I would put it here as well for a more general discussion on why this is how it is, etc. I'm a bit confused by the combination of coach reports and scout reports. When looking at a player you have on trial, for example, why are they kept separate, and why do the coaches' reports just disappear once the trial ends (which there is no reason they should when they could just be filed along with the old scout reports)? Also, the scout reports show the percentage of knowledge they have reached, but a coach report does not, leaving you no way to know how complete a picture the coach currently has. You can see how much knowledge of your squad each staff member has, but it would be unfeasible to flip screens and extrapolate that into a guess on how accurate each individual reports are without it telling you. This also brings me to wondering why scouts (especially those who have a higher "judge current ability" attribute than my coaches) are not able to give me a report on my own team on the squad depth screen - if you can force your assistant manager out on an assignment to scout someone else surely you can have your own staff hired specifically to judge players look internally as well. Ironically it seems your scouts do in fact have reports on your players, they just aren’t visible. This is evident in the way when they scout a player you can see that player compared to your own squad members in the same position in the report, but you can’t see the reports of your own squad members being used for said comparison and there’s no good reason why that is unless I’m just completely missing something. Can we just make scouting a little more consistent and clear across the board regardless of who is doing it and when or where, and put all staff reports in the same categories, kept and sorted the same way regardless of the type of staff they are? Trials are often a good way to work around scouting difficulties, though they used to be considered a bit of an exploit as players would suddenly become 100% scouted the second they came through the door. Now I feel like now we've swung the other way a bit too far and trials are a bit underwhelming... I mean, if you get a lad on trial for a week it's just that - you're trying him, meaning that after 7 days on your training ground and a friendly or two played you shouldn't still have absolutely no clue (even a range of) how pacey he is, for example. Surely when you are testing a new recruit you would intentionally make a point to have him go through the motions of determining his attributes, even if it takes the whole week to get a fairly complete picture, no? I'm currently giving a 6th tier side a go while I wait for the new release and so I'm pulling in a lot of trialists looking for frees and it's just a bit slower going than I anticipated, but perhaps it's only reflective of just how poor my staff are at this particular level?
  3. I'm a bit confused by the combination of coach reports and scout reports. When looking at a player you have on trial, for example, why are they kept separate, and why do the coaches' reports just disappear once the trial ends (which there is no reason they should when they could just be filed along with the old scout reports)? Also, the scout reports show the percentage of knowledge they have reached, but a coach report does not, leaving you no way to know how complete a picture the coach currently has. You can see how much knowledge of your squad each staff member has, but it would be unfeasible to flip screens and extrapolate that into a guess on how accurate each individual reports are without it telling you. This also brings me to wondering why scouts (especially those who have a higher "judge current ability" attribute than my coaches) are not able to give me a report on my own team on the squad depth screen - if you can force your assistant manager out on an assignment to scout someone else surely you can have your own staff hired specifically to judge players look internally as well. All of these seem like relatively easy things to tweak - just make scouting a little more consistent and clear across the board regardless of who is doing it and when or where - put all staff reports in the same categories, kept and sorted the same way regardless of the type of staff they are. Trials are often a good way to work around scouting difficulties, though they used to be considered a bit of an exploit as players would suddenly become 100% scouted the second they came through the door. Now I feel like now we've swung the other way a bit too far and trials are a bit underwhelming... I mean, if you get a lad on trial for a week it's just that - you're trying him, meaning that after 7 days on your training ground and a friendly or two played you shouldn't still have absolutely no clue (even a range of) how pacey he is, for example. Surely when you are testing a new recruit you would intentionally make a point to have him go through the motions of determining his attributes, even if it takes the whole week to get a fairly complete picture, no? I'm currently giving a 6th tier side a go while I wait for the new release and so I'm pulling in a lot of trialists looking for frees and it's just a bit slower going than I anticipated, but perhaps it's only reflective of just how poor my staff are at this particular level?
  4. The trial system is broken within the game and needs a revamp! I have posted this within another topic so I will put it here as well in order to gain traction. The thing is - I believe that the current player trial system is very unrealistic and needs further tweaking in order to achieve the necessary level of realism and prevent cheating and exploits by human managers. My argumentation comes from the fact that I have been in contact with several professional clubs in my country through my work and was always interested in how they do certain things including trials. What I found out could not have been more different from its representation in the game - player trials. Currently, player trials are used as a cost-effective way of quick "scouting", especially if a human manager is not allowed to send scouts abroad. By inviting players from abroad on trials, and especially young regens from South America or Africa, the player can quickly obtain an edge over the AI by having access to players which would normally be out of reach for those clubs. If some nations are not active with their leagues (e.g. Brazil or Nigeria) they will produce some 20 to 30 newgens each season and the vast majority of those players would me more than capable of playing for a vast number of clubs in Europe. It is not a problem when a talented Brazillian ends up in a Portuguese or Dutch club - it is a problem if a human manager consistently selects wonderkid-level players from trialists to a Bulgarian 2nd division or Iceland's top division club when in real life that club would not even be able to afford a plane ticket for that player for that trial and would be wary of gambling on signing a player without any scouting knowledge about him. Not to mention lower-league management in the UK with EU players where postmen, students and lawyers can quickly be replaced by foreign prospects after having 50 EU foreigners on trial happily spending their own money to train behind a bike-shed in rural England. I believe it is highly unlikely to have 18-year-olds from Uganda on trial in the UK within 24h notice for a number of reasons. Costs of trials Travel, accommodation and visa procedures all incur costs. How can an average 18-year-old from Africa without a club afford a week-long trial in the UK, not to mention longer? It is a cost of at least 1000 GBP, something that would even put off some of the clubs willing to pay for players' costs. If the clubs do not pay for those costs, then the players' agents are the ones to do it or the players themselves - but only if the potential contract offer can justify the investment. There would hardly be an agent willing to fund a trial for a South American youngster going to a trial in the Slovakian 3rd division or English 6th division team offering him a side-job as a grocery store clerk. But if Juventus is calling him for a youth trial - that's another matter and well worth the investment. Therefore, trials should be paid for either by clubs (and reflected in their finances, perhaps even rejected by boards in clubs scrapped for money) for players without agents who are based in far-away locations or by their agents who either have a high profile or a potential contract offer would be high enough for them to invest their money into a player. I have met many agents who simply do not want to take their non-European players on dozens of trials in Germany as it would be too expensive for them - they either ask for those clubs to pay for that or they do pay if the potential offer is good enough. How can I get dozens of young Brazillian teenagers from favelas on trial if I am a semi-pro club from San Marino? Neither of us cannot afford that IRL. A Honduran player who had been playing US college football and is expecting to return to his home country and possibly find a club there would be far more available for a US/Canadian trial rather than for a trial in the suburbs of Katowice or Jakarta. If this were so easy - I am sure my local club would get 50 or so Africans and South Americans on trial and pick at least one who is good enough for their squad. I had asked them about that - the costs are the main problem even with the visa procedures taken care by the club. You can see attached official correspondence between Zenit St Petersburg and FK Sarajevo (it was published in the media so no worries there) where the inviting club (Zenit) states that they will pay for flights, accommodation, meals and insurance. Since it is a 4-week trial it is definitely not a small amount, even if they have their own accommodation available. Suggestion: Make trials incur travel and accommodation costs to the club if the player is based abroad and does not have an agent OR the potential contract value is too low to justify those costs (e.g. trial costs of 1000 GBP for inter-continental trials are unjustified for a player willing to sign a weekly contract of 100 GBP or an amateur/youth contract). Documentation issues When taking non-EU players on trial or when playing outside the EU, visa issues are something that should be taken into account. Even if the club pulls all the strings and pays for an urgent procedure, it is almost impossible to get a visa under 5 days. Now imagine getting a visa for places like the UK, USA or Saudi Arabia where the procedures are extremely strict. Suggestion: We can expect that all visa applications within the game itself will be granted but they should take time the same way you have to wait for work permits or transfer negotiations to go through their course therefore limiting human managers in bringing in loads and loads of trialists from abroad within the first few days in their new clubs. How to implement it? Researchers can very easily find out which nationalities need visas in order to visit their countries and add that to the database - obviously much easier within the EU/Schengen area. Time and logistics Travel and preparation take time as well - if not chartering a plane that only the top clubs would do for their SIGNINGS (e.g. Man Utd for Pogba or Cristiano Ronaldo - confirmed in Alex Ferguson's autobiography), it would take at least 48h from the moment you get a message: "Pack up your boots son and come to Nuneaton for a trial. We've heard that you're killing it in football on steppes of rural Mongolia." to actually getting where you're supposed to be. Suggestion: Create a gap of at least 12 to 48 h from the moment a player accepts a trial offer for him to actually reach your club if he does not need a visa rather than him appearing instantly. This will simulate him gathering his things, catching a car/train/plane ride to you. The closer he is based, the less time it would take him to reach you and vice versa. I hope that this will catch the attention of SI. If they need any more information about this or further help, I would be more than happy to provide it as an ex-researcher for FM and great enthusiast for the realism within the game.
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