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Found 72 results

  1. Hi guys, I just finished my second season with Juventus and for some reason my players (senior, youth teams) did not start their end of season break. It's 22.06.2019 now and training is still running - all other teams are long time ago on their breaks. Please advise on this unusual behaviour THx Gabor
  2. Maybe you've never experienced this ,s o a little deduction and imagination may be required ...... I'm managing an amateur club (from Level 22, since you ask). Training involves two short sessions per week with minimal facilities and staff, and players rarely stay for long if they have potential - or ability come to that. They tend to have poor personalities too (kind of by definition they are not professional or ambitious, and rarely determined). So, what's the best you can do? So far I've kept general training on Cohesion for two full seasons so far although team blending is regularly disrupted by players getting poached. Any attempts to add extra specialist training guarantees complaints and again, any benefits are likely to go to the players' next clubs rather than mine. Have to say, it's a lot of fun, but I just wonder if I'm missing any tricks at all. :-)
  3. I'd suggest allowing multiple players to be selected when praising training. Rationale: on a monthly basis, I praise every player (on all squads) who show an improvement in training. I say the same thing to every player. Doing this individually is pretty tedious and takes an unnecessary amount of time. I propose allowing multiple players to be selected, the results can come back something like the results of the team meeting. By player, icons indicating the previous and current morale, and a one-liner for their response to the praise. I realize you can't do this easily when warning players about training, since that often generates further dialogue, but this would eliminate a lot of clicks. Thanks.
  4. Hi Si, Loving the game as ever. 100s of hours played. It's the 2018 World Cup around the corner. I have a few FM 2018 HOTFIX requests that will hopefully improve the experience for managing National teams. Primary request: Introduce the 'rest' function into International management: This will be especially useful in World Cups etc. At the moment you can only access 'rest' through the training function. Ideally that will mean bringing in training. (which is realistic as an International window is 2 weeks and there is much longer for the full tournaments. However, if that's not possible to add the training function please add 'rest'. Expand 'rest' to be 1 Day, 2 Days, 3 Days, 4 Days, 5 Day, 6 Days, 7 Days - rather than, the 1, 2 miss a few, 7 days Secondary requests: Boost morale with International call-ups: No player should start a World Cup with abysmal morale. Tactic familiarity: As there is no training can you please artificially boost the tactic familiarity. These are top quality players, they should be more familiar with more tactics. Delay International call-ups if there are end of season finals: Happened a lot with my super successful team in FM 17 where I lost players from end of season club cups due to being called up to the national sides, when the national teams weren't weren't playing for a week or so. Ability to play knock-about friendly prior to World Cup against a minor local side: Helps with team cohesion, tactics, fitness. (back to that training function again). Ability to move shirt numbers around on tactics screen without having to move player and thus the role etc,: This applies to International friendlies, club preseason friendlies, Non league teams (all season). This also has the general function of helping in game when you switch tactics in the drop down and you hadn't realised (due to squad numbers) that tactic 1 effectively has number 6 on the right wing and tactic 2 number 6 is the centre-half. If you stick to the same tactic you won't notice, it only comes to light if you switch tactics in game from the drop down. More team meetings: When the World Cups are on you often here players say, in today's meeting. Need tools to be able to boost morale after a loss. Remind them of a target (in group stages) etc. Every player you have ever called-up is automatically added to a special short list: If you are an International manager for a while you can quickly see who you have used. Ability to see the same for u21 and other younger sides would be great. An average club rating, can miss a class act International. Rare but happens. When you take over an international team there is a shortlist that lists all players called-up in the last 12 months: A helpful tool when you start with a nation. Match reports not always available. At the very least it would be brilliant if the primary request can make it on a HOTFIX for FM2018. Thanks guys Happy gaming
  5. Any ideas on how to address this. It's a regular occurrence.
  6. Apologies if this is already covered somewhere else, but I've got some quick questions which will hopefully clarify a few Training aspects for me: - Regarding the Team Training, I've seen opinions that you need to run a specific focus (i.e. Tactics, Fitness) for about 3-4 months continuously for it to be effective, but is it really the case ? On the Overview panel the percentages for each focus are added and updated over time, so is it really different if you train a focus for 3 months continuously or if you get those 3 months in a longer frame (alternating between other focuses, i.e. 2 weeks Tactics, 2 weeks Fitness etc.) as long as you still end-up with, say, 75% Fitness and 25% Tactics over 12 months ? - I know @Cleon and others have written extensively about Player Development and such, but what do you guys generally recommend in terms of Workload for a player ? Specifically if they're younger, under 23 (but playing regularly in the First Team). Would you say a total (Team + Individual) Medium workload is more suitable than a Heavy one (provided that even on Heavy they don't get injured) ? I suppose Heavy would eventually make them tired during the later stages of a season ? - How important Match Training really is ? For example, if I choose to focus on Defensive Positioning for an upcoming match, does it make a real difference if I max-out the Match Training (2 days) or I leave it to the minimum (half day, or the first notch that doesn't completely skip it) ? - I noticed sometimes even young players with good potential fail to learn a PPM. Does this have to do with the quality of coaches or Training facilities or it's simply a hit and miss ? Also, does it matter which of the coaches I ask to teach these PPMs ? I would assume that if you've got a Defensive style coach he'd be more suited to ask for Defensive PPMs or does it not matter that much ? Any answers and links to other topics which offer more insight on these aspects of Training are much appreciated, thanks !
  7. Can’t click on coaches to suggest or create new player trait
  8. Hi all. I have a regen in my u18 squad that is a pretty good defender with very good ratings for national u19 team but he lacks in jumping reach. He got 181cm at 16 years old and I've been training him as a Central Defender with an individual focus on jumping reach but it didn't increase at all in 1 year. What should I do? Could he ever become an good-ish Premier League defender or I'm wasting my time with him? Could I retrain him in a different position? If yes, which one would suit him better?
  9. Good morning, I was thinking and what you think about "we" managers have more options to control the training of the team? How planing the microcycle, mesocycle and macrocyle? I thing the options we have to control the training are basic and we have few options
  10. I read through the forum posts and I realized that everyone has its own training strategy often not related to managed team. I wish to understand which is the amount (%) of specific training (attack, defense etc) considered enough before to start another weekly duty. Also I wonder if it gives a short or a long term effect or both. some guides to read are welcome. thanks
  11. I usually do a different training category (Ball Control, Attacking etc) each week but I've heard it may be better to dedicate a whole month to each category. Which method do you use? Does anyone know if there is a proven best method?
  12. I am loving this years football manager but one thing i am having a issue with, with 1 or 2 players is the training. Most of my team are happy with my training but 1 player since he joined has had the saying "Feels the team is not working enough on match preperation" and because of this he is not developing but still playing ok. Now I have another youngster who had developed loads but now all of a sudden with no change he also says it now and its worrying me that his development stops. I have tried alsorts to get it to normal, increasing work load, changing weekly training from team cohesion 2 balanced and nothing has worked. Can somebody please tell me how to fix this because its very annoying. All the staff says is work more on match preperation, I dont understand how I can. Thankyou
  13. I've got Thomas Lemar, whose primary position in the game is that of left-winger, and I'm wondering about getting him to develop his weaker foot so that he'll can be more effective as a central attacking midfielder (his right foot is current 8/20) Anyone know how many current ability points each point of improvement in his weaker foot might cost? Thanks
  14. The medical centre is introduced this year and there is a new feature of assessing players risk of injury, whilst the risk can be managed by altering training workload. As a result, I have to change players individual workload between having additional training or not, and intensity light, average or heavy a lot of times during a season, according to players health status and match load. In the current setting, I have to view players' injury risk in medical centre, and then go to players' individual development page to change training workload. So I have to switch back and forth a lot of times every time. It would be a lot more convenient if there a page that allow us to switch training workload, and at the same time seeing the corresponding change in risk of injury. In addition, the current injury page in the medical centre shows only the expected return date of players to light training. From the approach of minimizing risk of injury recurrence, I am not comfortable at playing players only in light training. So it would be only useful if it shows the date of return to full training.
  15. In training schedule we have a checkbox option to automatic rest day after match. Please add an extra option to specific how many days to rest after match instead of just one day. Right now If I need to rest my team for two days after match I have to do it manually every time after match.
  16. So iv'e been thinking for a while, as have many other more senior members of the community, that the AIs development of younger players is absolutely dreadful. But there seems to be an obvious fix? It seems player development is hugely linked to playing time. But almost too much? Sure playing time is a significant factor in developing as a young player. Getting senior games is vital. But if the AI isnt built to give younger players more of a go then surely you just tweak the %s that are assigned to training ground development, tutoring development and the other more passive forms of development. Hate seeing so many young studs in the game never developed by there AI clubs meaning unless I pitch in and buy them they never seem to reach their potential.
  17. training is FMs biggest weakness. Managers often refer to the quality of weekly training and how a player has performed. I also want to marry this up with attribute scoring. Why not make attributes much more fluid. Eg its possible (Spurs are my team btw) that Dele has a week where his shooting was 20 out of 20. Maybe play him up front that week. Later in the month it could drop to 10 when hes had a bad training week. Attributes then become an average based on a series of training sessions. Ie Unless dele is shooting at 20 out of 20 every week, actually his real score is more like 15. This will also help spot rising talent. Eg a 17 yo CB who suddenly hits a 19 out of 20 week on passing suggests you have a Beckenbauer on your hands. This will also make decisions for the big games more exciting. Do you pick the best player or the best trainer? I think this makes attributes much more realistic. Obviously your height will only change when growing up and your speed will always be pretty consistent. But the other metrics would be much more fluid in real life.
  18. Ok, so I'm not a real football manager, but I expect that a certain amount of their time (similar to any other kind of manager) is talking with individual players one on one and setting expectations for them and then after games or training talking about how the player has achieved against those expectations. Currently in FM we don't have a way to do this, even though the systems are in the game that should allow it. I would like to be able to have a one on one conversation with my players between matches giving them feedback and instructions, for instance "you were far too lethargic in the last game. I want to see you running further in the next one" or "you haven't been doing a good job of screening your defenders. Make sure you don't get too far away from them in the next game" and then be able to look at stats and have a conversation with them like "you ran over two kilometres further than in the last game - great effort!" or "what were you doing in the opposition box so much? I told you to screen the defence!" In addition to influencing player behaviour in the short term, it could also be a way to teach them PPMs which to me would seem more realistic than just assigning a coach to teach them. Perhaps this sort of coaching could also have an effect on stats like fining and warning players does currently.
  19. Bannside of Killowen

    Training (all aspects)

    It would be get to some sort of training greatly improved. 1. Players training on the beach especially in pre season, because I know my local club does it in the Irish Premiership. 2. Players wanting to stay behind after the main training session has finished, so they can improve in there own weakness. 3. Players looking after there own fitness during the close season, because of the club's I've managed when they come back for pre season training some of the players can be lazy and takes nearly the full pre season and the 1st full month of league fixtures before they are fully fit
  20. When I express my interest for a player in the media and get my bids rejected or when one of my own players goes mental for not getting the chance in the first team their morale drops. But that's about it exhept for them refusing contract talks, but that also seems to be forgotten after a month or too. What I would like too see is the option for players to really start taking actions when their morale is very poor or abysmal. Examples of these actions could be the player refusing to play or train, the player making a BIG fuss on social media like Berahinho for example, talking to other clubs while no transfer fee has been agreed, fighting in training, etc, etc. What do you guys think of this idea? What other actions could an unhappy player take? Aso, please exhuse my English, I'm swedish.
  21. Who here sets the training intensity to low when the team has 2 games in a week?
  22. So I just won the Premier league with Palace in my first season playing counter attack. This was really weird, because the worst team i'd ever won the league with in my first season in older versions of the game was Southampton, so i think it's safe to safe that whatever has happened here has pretty much matched up with the demands of playing counter attack within the game. But the question is why ? My aim was to recreate Blackburn 1995, have a flat back 4, with two deep midfielders, and then rely upon getting the ball forward very quickly to the front 4, with the wingers putting in crosses to the front two, as Ripley and Wilcox did for Shearer and Sutton. I also wanted some aggression in the tackle, ala Colin Hendry and David Batty and Tim Sherwood. I've done a lot of analysis of the tactic now, i believe one of the foundations of the victory was the determination we scored SO many goals in the 75th + minute - if you see from the mental characteristics of the players (see image), their determination is off the charts. We also won a lot of tackles, and watching the games the amount of sliding tackles going on was ridiculous. I think determination seems to marry well with the counter attacking mentality, as well as the high team work, work rate, bravery, aggression, and the high pace and acceleration of our wide players and strikers. See the YouTube video to accompany the tactic I've attached most of the necessary screenshots. You can download the tactic from the steam workshop http://steamcommunity.com/sharedfiles/filedetails/?id=1209247153. It's also available from mediafire http://www.mediafire.com/file/czsw83zxevde2t0/palace10-1nice.fmf You also need the overload version of the tactic which i use when chasing a game, e.g. 1 or 2 nil down, or drawing 0-0 at 60 minutes. Available from http://steamcommunity.com/sharedfiles/filedetails/?id=1209309704. Also available from mediafire http://www.mediafire.com/file/hv19q2rd88u16p7/rescuetacticpalace.fmf The rescue tactic was quite important in the victory, we won a lot of points from coming back from behind or turning 0-0's into wins. Second season, I've just come back from behind twice to beat Man City 5-2. I assume part of the reason for this was the determination though, as well as the stamina, we were often far more fit than our opponents. I think having strong dynamics was also really important, and i focussed upon this straight from day one in training (see season two early season training schedules). Although we're so good second season i rarely use it. Just beat OG Nice 10-1. I'll be really interested to know how anyone else gets on testing the tactic, or tweaking it to the demands of their teams. I'm going to test it with a completely different club now and see how it goes. Maybe with out the determined players, and the aggression and pace it might not work so well ? I also made a blog post to give a little more info about it, cos i think it's a really exciting tactic https://footballmanager2017dotblog.wordpress.com/2017/11/24/the-classic-english-442-counter-attack/ You can see that it's essentially a structured tactic (which should marry well with less expressive and playing offside). It's a very quick tempo which obviously marries well with width, exploiting flanks and mixed passing. I didn't find pass into space provided any benefit though weirdly, but maybe at a club with better passers it might ? As i said we were very aggressive in the tackle, and OI's were set to the AM, but i set every position to Hard Tackling also. Obviously we used Run At Defence, although no overlapping used, as the wingers are set to attack functions.
  23. So, have I got this straight? Coaching assignments for the U23 players and 1st team is one and the same. U18 coaches can only coach the U18 players U23 coaches can coach 1st team, U23 and U18 1st team coaches can coach 1st team and U23. Exception: Fitness coaches, goalkeeping coaches, and myself as a manager can coach 1st team, U23 and U18. It seems putting a fitness or GK coach to coach both the 1st team and U23 group, and also the U18 group, has no negative impact on the star rating they give either group. Does this really have no impact, or should I not use my 1st/U23 fitness/GK coaches for the U18s? So, what is the difference then between a 1st team coach and an U23 coach? (Apart from the U23 being able to coach the U18s as well). Regarding the workload part, I usually assign my poorest coaches to every category to help out on the workload - ridiculous really, but seems to work?
  24. Hello. This one has bothered me for almost 2-3 years now, so now I want an answer once and for all: How should one handle the pre season? I've read a lot of guides on different websites, but most of them say that you should focus on fitness for almost the whole pre season, with the intensity set to "very high" and the schedule bar all the way to the left. Besides, you should never allow rest days in the pre season. But my problem is that my medical center always says I should reduce the intensity, because a lot of the players will get a high injury risk if I keep continue with this high intensity. And that's not my only problem. I also have problems with the players getting easily tired at the start of the season. But is it just me that worries about stuff that is normal at the start of the season, or am I doing something wrong? Can somebody in here tell me excactly how to handle the pre season correct? If you would like to know who I'm managing, it's Man Utd.
  25. I am playing as Man Utd in EPL. Under training coaches, I see that my coach and under 23s coach are enable to coach my 1st team. On the under 23s team training coach tab, I am able to select both my under 23s coach and 1st team coach. On the under 18s team team training tab, I am able to select both my under 23s and under 18s coach. How does the coach, under 23 coach and under 18 coach designation work? I thought it should be as follow: First team coach - Can only train first team Under 23 coach - can only train under 23 Under 18 coach - can only train under 18
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