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  1. Training Planner FM20 v1.5 spreadsheet (dropbox link, excel sheet, no macros) @FMathlete (Blog Here) did the initial version of this spreadsheet for FM19, he has given permission for me to share it here. I have updated it for the added modules in FM20. I've also added some "tweaks", which maybe used or ignored as you wish. Please note the disclaimer at the top of the Read Me page: This workbook was prepared independently of SI and FM. It is entirely my own interpretation of how I understand the training modules to work and i could very well be completely wrong! I am continuing to test it's success and will make adjustments to the maths as I learn more about the true impact of training sessions on player attributes. Please feel free to use the data as you see fit, and share your comments or suggestions for improvements with the community. Here is the current list of updates and features tweaks. Current updates: Added Bravery Attribute Added Attacking Overlap Added Defend from the Front Added Play from the Back Current tweaks: User Input page: You can now enter your League Reputation (0-5 stars) for a baseline training regime guide of intensity. You can now enter your squad's average attributes for Natural Fitness, Stamina, Work Rate, and Determination for a custom training regime guideline. (These attributes have been selected because they seem most applicable to the visible traits to how hard you can push your squad in training, disregards personalities) You can select up to 10 CORE DNA attributes. These will be highlighted on the Tactical Planner page for your convenience. Tactical Planner page: Added a Type for each DAY's training regime. This will quickly show the training intensity level (should be comparable to the ingame intensity) as well as the Tactical Periodization training type. Added a scale for intensity colors and a definition section for the Tactical Periodization terminology. Along with brief suggested usage. As noted above, the Core DNA attributes you have selected will be highlighted in the table. Read Me page: Moved notes around. Added change log Added To Do list
  2. A total of nine training schedules created by Marsara at FM Korea. I translated it for FM-Base and also thought I'd share it here to help people to. Also been using this on my Twitch save with Colchester. FM20 Training Schedules by FMKorea, translated by FMBase (ZIP containing all of them also attached). Save the files to: \Documents\Sports Interactive\Football Manager 2020\schedules How to load: Training > Schedules > Dropdown > Custom Schedules > Get More > Select the Schedules > Once Opened Click Save. How to use: Training > Calendar > Dropdowns per each week. Pre-Season Training Weeks one, two and three intense training for endurance and quickness. They will also help with recovery. Four and five is much more technical and overall physical. If you have a longer pre-season, then repeat one/two/three and finish up with four and five. Matches: Generally if you only play league games and are knocked out of the cups you'll only play one match during the week however if you are in cup competitions still then you'll likely be facing two matches a week on the occasion. If there are no matches during the week then it's quite hard training: One Match Two Matches Big Matches This is ideal when you have a Cup FInal. Principles The day before a match, teamwork and match review training is required. Home games, teamwork and attack movement is very useful. Away games, add attack movement to the last day before the match. If a weaker team, use defensive movement On the day after a match, do recovery and match review training. Match days are when a players fitness and condition are the lowest. The next day rather than overtrain, it's better to do a recovery drill to reduce the chances of injury. All Training.zip
  3. When you choose a default training schedule there are 3 options: for no matches, 1 match and 2 matches. But if you want to add your custom schedules you have to make 3 different training schedules. It will be easier if you could save all the 3 variations in one schedule as happens with the default schedules. Also it would be much easier if you could load, save and delete multiple custom training schedules at once and not one by one.
  4. Hey all. I am starting a journey man save, currently in Division 1 Norra (3rd tier Sweden) and would like to know how to set up training for part time clubs. I normally leave this stuff to ass man in a regular top tier save, but since it's only a few blocks a week I would like to do it myself. How would you guys set up the couple of training sessions each week?
  5. Has anyone ever actually managed to have this accepted by the board (when managing in England)? It doesn't seem to matter how many days free you have before the next match they all give the same reason to decline as there not being enough, even when there clearly is! Seems a rather pointless addition to me.
  6. Hi guys, I have an issue I don't how to deal with. One of my captains, so an influential player, is moaning about his training additional focus. The problem is, I can't not change it because he is in a coaching course. I think it could be a bug because when you try to change it, it is blocked (which I think is ok) but a message pops up saying he can't undertake any individual training. So I understand he is taking none.
  7. Why does the "Position/Role/Duty" training field keep resetting? I've seen this happen repeatedly. As my most recent example, I have a central midfielder that I've been retraining as a left-back for about 18 months. A few days ago (ingame days) I noticed his P/R/D had reset to Central Midfielder. I changed it back to LB:Full Back:Attack, and continued with the game, then just checked again and it has reset to Central Midfielder again. I've checked my Staff Responsibilities and I am responsible for both General Training and Individual Training for my first team squad. Why won't it stick with the training I've given him?
  8. Does it matter the selection of players in the Tactics page formation *between* matches, or should I have the ideal squad already set days in advance of the upcoming match? Any idea on how the Tactics page interface with training before next match? I wonder if players are over or under used if they are selected in the formation map (Tactics page)...
  9. Why do my u23 and u18s train with the first team
  10. I have a general opinion that when players play continously at a position with same players, then they tend to form a partnership with them. Yet, in my team there are just two partnerships (bw CB and bw DMs) made even after 2/3 of the season has passed (I play Barnsley in Premier Division, FA Cup and Euro Cup as well) and I have been using the same tactic for a while now. Maybe there's some training which helps building partnership. Also how does it benefit the team like better cohesion or something?
  11. Does anyone know if the size of a mentoring group is important, can you have too many in 1 group? I currently have a save where I've put 13 players in a groupwhere one has significant influence, som have average and most of them have light. They seem to develop fine, but I was just wondering if anyone has experience that shows small groups being better. Thx.
  12. I'm unable to get any of my coaches to help a player work on a player trait or ppm. The coaches are all greyed out. I don't know what to do. Some help would be appreciated.
  13. I'm just wondering if anybody else is having problems with position training not staying selected on players? I don't know if it's a problem with the last update or if it's been going on for longer, but at points during the season I've, for instance, had Andrew Robinson train as a Complete Wing Back in the DL slot only to check in a month or two later to find that it's reset itself to the default. It's hapening with my entire squad and I don't understand why. I've got myself in charge of individual training for all three squads, and even if I weren't I'd get the pop up screen with the option to take control when I try to set a players position training, which I don't get. I guess really there's no point in raising it as a bug at this point, but it really is p*ssing me right off! More so for the younger players I'm trying to train to fit into my tactic.
  14. Perhaps my novice familiarity with FM19's tactics and training is my issue. I'm in just my first season by the way. But I've played Football Manager since the 2012 version, if that matters. To be honest, my frustration with the gargantuan complexity of FM19 might be why I have 8 -- yes, I said EIGHT! -- of my starters injured, including the preseason injuries with Koscielny, Maitland-Niles, Kolasinac, and Lichtsteiner(?), then other injury-prone players that whine about a Medium-to-Light training workload when the (non-stop?) Fixture congestion between the EPL, two domestic cups, and Europa League is more suited for a 40-50 man Senior registered roster!!! Well, that might be a slight exaggeration. I'll address that when UEFA's Aleksander Čeferin and FA's Prince William return my calls. Anyway, enough of my whining, right? No matter what I try/coach or what I have tried to tell my self-aggrandizing Wing-backs or Full-backs who think they can cross with an Attribute of 12 or less, nor HOW MANY TIMES I tell them -- or select in any Tactics > In Possession, whether it's Very Attacking, Attacking, Positive, or Balanced, AND Individually tell them "CROSS LESS OFTEN DAMN IT!!!" -- they persist in bludgeoning their opponent/opposite!!!! I swear on my grandmother's BDSM dungeon, I think Bellerin, Monreal, and whomever else I must rotate in... they have to be freaky Sadists!!! Yes, I have already requested that my Wing-backs/Full-backs IMPROVE their crossing ability in the vague, General Technical Attacking Training Unit, but that takes more than 1-2 months for only an increase in Crossing of what(?), 1 or 2 points per 5-8 week intervals? Is it my novice knowledge of the hyper-complex FM19, or is there something else much more practical that can be done to STOP MY WING/FULL BACKS from pummeling non-stop their defensive opponent!? Please? Help? I must stop this 1937 radio-voice in my head constantly crying... Back to our programming here, can anyone suggest a solution to STOP my crappy WB's and FB's from their sadistic habits? Many thanks!
  15. How do i add an u-18 or u-23 squad player to a mentoring group ? i can't seem to find how. And also, how do i add u18 and u23 team players to training units with the first team ? Thank you
  16. Apologies all if this topic/question has already been covered somewhere. I have looked and looked in 4-5 various places on 3+ websites/forums, including this one, and have not been able to find the simple answer. So... Inside each players Development - Training page there is a Menu available to select the player's Intensity level of training: Double Intensity, Normal Intensity, Half Intensity, No pitch or gym work, Send on Vacation, and then at the top... Automatic. That choice is what I have a question about. What does "Automatic" mean exactly? I'm guessing it means my Physio's recommendation is already selected/approved without me having to constantly monitor the player's condition and progression???? Or does it mean something else? Thank you kindly for any help.
  17. Hi, Can anyone give me any insight into the Tactical briefings before a game? I am not really sure of the purpose? Obviously I am not using it right and now I just skip the briefing. when I do use it, I get no reaction from my team so i assume I am doing it completely wrong. Thank you
  18. Hi Team, Sorry if this has been done to death and please sign post me if that is best but I have just taken the Hemel Hempstead job in the National League South. How do you go about training a team with little resources and time (being part time) i would like to develop some players to build my team as my team has no money. is this possible? Talk to me about coaches and other staff as well. Thank you
  19. Into my 5th season with Young Boys and each season a reoccurring issue is that I’ve had the issue of not converting enough touches into goals (see the picture attached) - 195 touches and only 4 goals seems crazy! I play a 4-3-2-1 tika taka style where I dominate possession (see picture attached) Can anyone help in addressing this issue? I have changed training in the past in terms of adding in more chance creation and conversion but doesn’t seem to have that much effect Thanks!
  20. Apologies if this has been asked before, but if I have a 16 year old with decent potential, would moving him to the first team but leaving him available for the under 18s have any effect on him? As in would it improve him more/quicker training with the first team than it would leaving him in the under 18s?
  21. Apologies if this is a dupe thread, couldn't find anything in search. I'm in mid December in my first full season and have my last full week of uninterrupted training before the madness of the festive period begins. I'm contemplating setting the training style to physical as this will be the last chance to work on conditioning for a few weeks, and also I'd hope this would put the squad in good stead ahead of the demanding fixture run. I have below average injuries at the moment for league two so could potentially afford to risk the odd injury or two. Is this a recommended strategy? I could see how it could all go wrong if it knackers the players or half my first teamers get crocked, would appreciate a quick response!
  22. Hi, I'm trying to understand how training works in FM 19. Particularly, the division into 3 different groups (S1, S2, S3) for goalkeepers, defenders, offensive players. Now reading the manual online I understand that S1 corresponds to attack, S2 to defense, S3 to goalkeepers . But watching the game relative screen I understand the contrary, i.e. S1 for GK, S3 for Attacking ( and this solution sounds me also more logic) Could anybody help to clarify once forever this doubt? Thanks.
  23. A lot of times I want to clear training slots to rest. Actually its most popular my action in training, because it's easy to planning my own training if slot is empty. I can clear full week, but often I need to clear slots in different days Please add hotkey for this, scroll button or something else
  24. TLDR note: for my most important suggestion skip to the last paragraph (Tactics). I'd like to use this post to offer some general feedback on FM innovation and maybe start a reasonable discussion on the long-term development of the FM series. I've been playing this game since the first Championship Manager versions and I'm enjoying it every year, taking the good with the bad. Hope someone from SI will take the time to read this even though it's not short Here is the background for what I will write: 1. I have worked as an IT project manager and I understand that there is only so much that SI can do from one year to the next and some features need to be worked on for a number of consecutive years, which means that a longer term vision for this series is important. 2. There is a huge number of FM fans, and each one plays the game in their unique way, and for example some of us value match day experience and match engine more, others value the idea of creating the best playing team in terms of style of play, others value long term development of a club/career/youth. and so on. Many ways to play this game, none of them wrong (it's a game). The recent trend: The trend I have been noticing lately is that each version adds more data and brings more things in the possibility of game experience to simulate a real world manager's life more accurately. I believe this is a good thing in general. More choice of customizing the game to the players needs is always good as long as there is a choice. Some of these features may be more immersive, but also can make the game more time consuming and slow down how quickly you advance from season to season. I like that a lot of the extra features can be skipped or ignored, so big plus there. Style of playing: Personally, I tend to skip a lot of the social media aspects, world news, meetings, even a lot of the new data analysis tools and focus mainly on the "important things" (to me) because that's how I like to play it. I want to cut out the "fluff" and focus on team and individual tactics, training, scouting, finding and hiring the right staff and players, developing the youth. playing the matches and building the team from season to season. To me these are the absolute essentials. Anything outside of these can be a nice addon, but not really important to my game. This brings me to raise some questions for long term innovation and development: 1. Training - not much has changed here for many years and would be nice to see a revamp of training. SI is well aware of this I believe. How can we make this more fun and more realistic, but not necessarily just more "work" of micromanaging? In today's game I like to let the assistant take care of training often since I don't want to do this constantly and waste a lot of time, but I'd like to have the freedom of creating a predefined training schedule that fits my idea of training and set it for some time periods that the assistant coach could then follow. 2. Scouting - has been revamped this year. I like the changes but I find the screens a bit counter intuitive. I know SI don't really have designers in the full sense but rather rely on developers to create their own customizable modules. Maybe hiring a UX professional who can keep in mind that design should also be intuitive could help the developers make the modules look more polished and well thought out? 3. Youth development: I think this can also be improved a lot, with maybe adding some age groups and more control over how kids are being trained at a youth academy both individually and as part of a team. One year youth intake is a bit old fashioned in my opinion, although it might make sense from a game development point of view, adding new entries to the database. Still, giving more control over youth coaching might make the game seem less of a lottery and provide a level of game depth that i think a lot of FM players would appreciate. Again, I'm not thinking about micromanaging from a day to day basis, but more of setting rules and structures of how the youth coaching setup works, adding staff and training modules for different sets of players (based on player roles) or different periods of time. I like the idea of automating some things to a degree as long as they are in a predefined way that fits my view of how it should be done. 4.Tactics - Saving the best for last here, hope someone from the SI team reads this as I think it's an innovative idea: Tactics has been revamped some years ago with the introduction of player roles. All good here, but could bring in some more innovation. I am thinking of adding a way to train sets of specific team movements, in a similar way to how free kicks and corners are being set up. Of course, these would have to be more dynamic, more motion, to practice for example how a counter-attack should be deployed, what are the practiced routes of ball and player movement in some cases. This would have to be carefully considered in the match engine, so for example, the more of a team move would be practiced in training, the more chances of seeing it put to use in some match situations that are appropriate for it. To me this would be the height of tactics and training combination with clear result in match engine experience. Hard ask from a development perspective, but far from impossible. What do you think about these ideas? Any feedback you'd like to share about these points or about the long-term direction of the game development?
  25. I just started out playing FM2109 mobile. Well, I've played FM mobile version since it was first released on iOS platform. I like how now I can ask the player to focus on certain roles and abilities, but here comes the but ... why would I want Mattia Caldara, a defender, to set him up to have a role as goalkeeper ? Is this a bug ?
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