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Found 106 results

  1. Apologies if this is a dupe thread, couldn't find anything in search. I'm in mid December in my first full season and have my last full week of uninterrupted training before the madness of the festive period begins. I'm contemplating setting the training style to physical as this will be the last chance to work on conditioning for a few weeks, and also I'd hope this would put the squad in good stead ahead of the demanding fixture run. I have below average injuries at the moment for league two so could potentially afford to risk the odd injury or two. Is this a recommended strategy? I could see how it could all go wrong if it knackers the players or half my first teamers get crocked, would appreciate a quick response!
  2. Been told that were was good development and it turns out that most attributes have gone down. I dunno if this is a bug as he is particularly young and so any regular prem action which I've given him could understate his lack of improvement in training. He's constantly had good training input in terms of training number of 8+ since i've bought him and integrated him as part of the team.
  3. Hi, I'm trying to understand how training works in FM 19. Particularly, the division into 3 different groups (S1, S2, S3) for goalkeepers, defenders, offensive players. Now reading the manual online I understand that S1 corresponds to attack, S2 to defense, S3 to goalkeepers . But watching the game relative screen I understand the contrary, i.e. S1 for GK, S3 for Attacking ( and this solution sounds me also more logic) Could anybody help to clarify once forever this doubt? Thanks.
  4. Hi, I think I've seen a bug in the Training -> Individual screen. I tend to warn players when their training rating drops below 6. However, when I click the player's name, interact with them and warn them of their training rating - I then go back into the training individual screen to find their rating has changed (and other players ratings have changed too). This would make sense if I had clicked continue, but as I haven't I think the ratings should stay the same until a later day (or at least a later time in the day)? Could just be me experiencing this.Thanks. Ben
  5. Novem9

    Quick rest slot

    A lot of times I want to clear training slots to rest. Actually its most popular my action in training, because it's easy to planning my own training if slot is empty. I can clear full week, but often I need to clear slots in different days Please add hotkey for this, scroll button or something else
  6. TLDR note: for my most important suggestion skip to the last paragraph (Tactics). I'd like to use this post to offer some general feedback on FM innovation and maybe start a reasonable discussion on the long-term development of the FM series. I've been playing this game since the first Championship Manager versions and I'm enjoying it every year, taking the good with the bad. Hope someone from SI will take the time to read this even though it's not short Here is the background for what I will write: 1. I have worked as an IT project manager and I understand that there is only so much that SI can do from one year to the next and some features need to be worked on for a number of consecutive years, which means that a longer term vision for this series is important. 2. There is a huge number of FM fans, and each one plays the game in their unique way, and for example some of us value match day experience and match engine more, others value the idea of creating the best playing team in terms of style of play, others value long term development of a club/career/youth. and so on. Many ways to play this game, none of them wrong (it's a game). The recent trend: The trend I have been noticing lately is that each version adds more data and brings more things in the possibility of game experience to simulate a real world manager's life more accurately. I believe this is a good thing in general. More choice of customizing the game to the players needs is always good as long as there is a choice. Some of these features may be more immersive, but also can make the game more time consuming and slow down how quickly you advance from season to season. I like that a lot of the extra features can be skipped or ignored, so big plus there. Style of playing: Personally, I tend to skip a lot of the social media aspects, world news, meetings, even a lot of the new data analysis tools and focus mainly on the "important things" (to me) because that's how I like to play it. I want to cut out the "fluff" and focus on team and individual tactics, training, scouting, finding and hiring the right staff and players, developing the youth. playing the matches and building the team from season to season. To me these are the absolute essentials. Anything outside of these can be a nice addon, but not really important to my game. This brings me to raise some questions for long term innovation and development: 1. Training - not much has changed here for many years and would be nice to see a revamp of training. SI is well aware of this I believe. How can we make this more fun and more realistic, but not necessarily just more "work" of micromanaging? In today's game I like to let the assistant take care of training often since I don't want to do this constantly and waste a lot of time, but I'd like to have the freedom of creating a predefined training schedule that fits my idea of training and set it for some time periods that the assistant coach could then follow. 2. Scouting - has been revamped this year. I like the changes but I find the screens a bit counter intuitive. I know SI don't really have designers in the full sense but rather rely on developers to create their own customizable modules. Maybe hiring a UX professional who can keep in mind that design should also be intuitive could help the developers make the modules look more polished and well thought out? 3. Youth development: I think this can also be improved a lot, with maybe adding some age groups and more control over how kids are being trained at a youth academy both individually and as part of a team. One year youth intake is a bit old fashioned in my opinion, although it might make sense from a game development point of view, adding new entries to the database. Still, giving more control over youth coaching might make the game seem less of a lottery and provide a level of game depth that i think a lot of FM players would appreciate. Again, I'm not thinking about micromanaging from a day to day basis, but more of setting rules and structures of how the youth coaching setup works, adding staff and training modules for different sets of players (based on player roles) or different periods of time. I like the idea of automating some things to a degree as long as they are in a predefined way that fits my view of how it should be done. 4.Tactics - Saving the best for last here, hope someone from the SI team reads this as I think it's an innovative idea: Tactics has been revamped some years ago with the introduction of player roles. All good here, but could bring in some more innovation. I am thinking of adding a way to train sets of specific team movements, in a similar way to how free kicks and corners are being set up. Of course, these would have to be more dynamic, more motion, to practice for example how a counter-attack should be deployed, what are the practiced routes of ball and player movement in some cases. This would have to be carefully considered in the match engine, so for example, the more of a team move would be practiced in training, the more chances of seeing it put to use in some match situations that are appropriate for it. To me this would be the height of tactics and training combination with clear result in match engine experience. Hard ask from a development perspective, but far from impossible. What do you think about these ideas? Any feedback you'd like to share about these points or about the long-term direction of the game development?
  7. I just started out playing FM2109 mobile. Well, I've played FM mobile version since it was first released on iOS platform. I like how now I can ask the player to focus on certain roles and abilities, but here comes the but ... why would I want Mattia Caldara, a defender, to set him up to have a role as goalkeeper ? Is this a bug ?
  8. Good morning, I was thinking and what you think about "we" managers have more options to control the training of the team? How planing the microcycle, mesocycle and macrocyle? I thing the options we have to control the training are basic and we have few options
  9. When you have saved a custom training schedule in FM19 how do you change or remove it from the presets list? Accidentally created a dud one called “h” and it just gets on my nerves with no clear way of getting rid of it
  10. Hi everyone, first time poster could you give me some tips for training Goalkeepers please on FM touch 19? Under the additional focus tab there doesn’t seem to be any real options regarding GK attributes, and anything related to what I’d need my guys to learn such as positioning and decisions seems to be greyed out. The only way I can think of getting the guys to learn what they need would be from mentoring, but I’m all ears regarding suggestions? cheers!
  11. I'd suggest allowing multiple players to be selected when praising training. Rationale: on a monthly basis, I praise every player (on all squads) who show an improvement in training. I say the same thing to every player. Doing this individually is pretty tedious and takes an unnecessary amount of time. I propose allowing multiple players to be selected, the results can come back something like the results of the team meeting. By player, icons indicating the previous and current morale, and a one-liner for their response to the praise. I realize you can't do this easily when warning players about training, since that often generates further dialogue, but this would eliminate a lot of clicks. Thanks.
  12. I have played for several seasons and my coaches have yet to do anything. It always says “this area will show players on whom the coach had had particular influence in training.” However, there are never any players listed. Images attached.
  13. Hi guys, I was wondering if anybody else has been frustrated with this years individual training, I've been. You can't make a player work on the majority of his attributes, and some of them are important like heading, jump, etc. I like how you can work on various attributes but at the same time most of them are left out. I don't know if they'll change that in a next patch but it's really frustrating me at the moment.
  14. Apologies if this has been answered elsewhere but how does training roles work now? Is it like training a new position where you select the role in individual training and play the player in that role consistently and he gets better at it over time? And how do duties factor into it? Say I have a player who's a natural DL and his natural role is Wing Back Support, if I were to train him as Complete Wing Back (support) and keep playing him as such, would his half full kind of yellow circle grow over time to become almost full green or totally full bright green? And would he automatically be able to do it in attack duty as well or do I have to separately train for that? Thank you.
  15. @Seb Wassell I've uploaded the quickness training unhappiness, future schedules (month in advance, usually a week or 2 to try and see if it effected the movement in happiness but didn't) and their scout screen. As said before in the other thread, Bailly/Shaw/Matic and rashford all show they are never happy with quickness training and when there is, some come back and say there's too much of it or become "had" but don't change happiness or even have any effect at all. I've also noticed fred has been doing it quite frequently before his injury, but I think thats down to the mood of the players moaning sometimes and the other factors. In the schedule scrn shot i've tried using "physical" training to see if it effected quickness and it hasn't done so far, with schedules usually having 2 games a week it's hard to cram in everything the players want especially when fitness and fatigue has a big impact. It forces people to accept their unhappiness regardless of what their problem is because it's congested. When quickness isn't the focus of unhappiness some moan about another part of lacking another area which isn't a bug from what i've seen of because it usually goes when i prepare for the next weeks tweaking schedule.
  16. In training schedule we have a checkbox option to automatic rest day after match. Please add an extra option to specific how many days to rest after match instead of just one day. Right now If I need to rest my team for two days after match I have to do it manually every time after match.
  17. Is there a way to control training for a few players. It seems that you either take control of training for the whole squad or alter the training of those particular players every month, which is a bit of a pain.
  18. Hi, is that normal I can't move my players from my reserve squad to my first squad training groups? I have the option to move U19 players but not the reserve squad, is that normal? thanks.
  19. So, I actually like the new concept around mentoring. It is more logical and realistic. I don't love how we now have to move younger players to the senior squad, but I at least get why that is the case. I also think it makes sense to link the mentor's influence to squad hierarchy. However, I feel in the new setup there is one key flaw that should be addressed - a lack of influence from new signings. As we know, it takes time for new signings to move up the squad hierarchy. And, since the new mentoring model uses the hierarchy, then that means that new signings - even ones with solid world reputations - have little influence on mentees. That is not logical, nor realistic. Case in point: I signed model professional Michel Morganella, both because I needed a right FB and also because he's a great mentor. I have paired him to mentor two youth newgens who have little to no reputation, and he has no influence on them. An this is because he is a new signing and therefore at the bottom of the hierarchy. Morganella has 4 star world reputation: The tutee has 1/2 star world reputation: Taking this example further, would it make sense that if i signed, say, Ronaldo, to my team, that he would have no influence on a tutee just because he's a new signing? No, that's absurd. So, I'd like to propose a solution for the SI devs to address this pretty glaring shortcoming: Create a formula that bases a tutor's influence on a scale using sliding weights between a player's status in the team hierarchy and their world reputation For instance... If a player is at the bottom of the hierarchy ("Other player"), their tutoring influence formula could be: 25% Hierarchy / 75% World Rep. We could do that all the way up the ladder, such as: Other Players: 25% Hierarchy / 75% World Rep Influential players: 50% hierarchy / 50% World Rep Highly Influential players: 75% hierarchy / 25% World Rep Leaders: 100% hierarchy This would be much more realistic. It captures the fact that a players influence among a squad can be developed either from longevity at the squad (ie, hierarchy) or through accomplishment at other clubs (world rep). Both should come into play. And, in real life, you can have strong leaders at clubs who are rotation players with dwindling world rep (or perhaps never had it to begin with), and star studded new signings who are still moving up the leadership ranks. Both of those players should have an equal place in the mentoring process. Cheers
  20. I have never had a full team happy with my training methods like I did in FM18. My players don't make sense - they want quickness training, I assign them quickness training, but then they still remain unhappy & ask for strength training vice versa Other reasons I have had is 'Unhappy with the standard of technical coaching' & 'Thinks training unit is not getting enough attention' - I have enough staff & have shared the workload. My playing mentality is attacking, so my training is attacking - I never change it because this is my style of play & helps with the creative freedom familiarity. I'm hoping this is just a bug with my FM or this is only happening because I'm a manager in the lower leagues & the issue goes away when I manage in the upper tiers. To Miles Jacobson, please revert the training back to 2018! Current Version: 19.1.2f1161578 (m.e v1914) See screenshots below or attached I can upload a save if required, but need steps on how to do this Thanks, Umayr
  21. Question about training during the pre-season. I know it is important to build up conditioning so that injuries a less. What I am wondering is when my team comes back and comes into camp at 90+ condition do I still need to do all the conditioning work? It would seem to me that if they are at 90+ condition it would be okay to back off of conditioning training and work on something else. What do you think? Anyone have an idea?
  22. Dear Managers, This is my first post in the forum, even though I am a huge fan of the FM series since 2010, so first things first: hello! Please to meet you. I am in my first game of FM19 training a really good Genoa aiming at a qualification to the next Europa League. I am currently at the beginning of December and I would like to plan for the Mid Season Training Camp. I have seen this is a new feature for FM19 in a twitter announcement here, however I am not sure how to organize it. Should I go trough the Management? Is it an option in the training tab? Thank you in advance for the support Polipo
  23. When i want to change a players additional focus/Postion in individual training( specifically a youth player because i don't have the responsibility to manage his individual training), comes up a box with two options: 1. "Yes, set (PLAYER NAME) to individual(FOCUS) training for the next month" 2. "Yes, and take control of all individual training" First question: Does the individual focus/position reset after a month to the default or do i get a message in the inbox about it or something? Second question: If I choose the second option does that mean i have to choose all of the youth players individual training or just for this player for an infinite amount of time(more than a month) Hope you guys see this and help Anyways Love this game, thank you very much guys for the amazing work you've done!
  24. Hey Folks, My first post here so apologies if I'm in the wrong place. Loving this game so far! I had a play around with my individual training setting roles etc the usual and now the screen has gone blank. I've tried to clear the cache and reload the game but if you've maybe any tips to help I would greatly appreciate it. It's not game breaking obviously but it's just a bit inconvenient. Cheers!
  25. Hi, I Designed my Son didn’t put any traits, so I could train them if I decided to give him any in future, but I think through tutoring he has developed ‘Argues With Officials’ I immediately put him down to unlearn it with 100% concentration on it. He has been on it for 4 full season going into the 5th. When is he going to stop arguing with officials. Blackthorn
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