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Found 132 results

  1. Hi on the training screen I cannot click anything, I cannot even click on assistant manager. Any udeas Thanks
  2. When you choose a default training schedule there are 3 options: for no matches, 1 match and 2 matches. But if you want to add your custom schedules you have to make 3 different training schedules. It will be easier if you could save all the 3 variations in one schedule as happens with the default schedules. Also it would be much easier if you could load, save and delete multiple custom training schedules at once and not one by one.
  3. A total of nine training schedules created by Marsara at FM Korea. I translated it for FM-Base and also thought I'd share it here to help people to. Also been using this on my Twitch save with Colchester. FM20 Training Schedules by FMKorea, translated by FMBase (ZIP containing all of them also attached). Save the files to: \Documents\Sports Interactive\Football Manager 2020\schedules How to load: Training > Schedules > Dropdown > Custom Schedules > Get More > Select the Schedules > Once Opened Click Save. How to use: Training > Calendar > Dropdowns per each week. Pre-Season Training Weeks one, two and three intense training for endurance and quickness. They will also help with recovery. Four and five is much more technical and overall physical. If you have a longer pre-season, then repeat one/two/three and finish up with four and five. Matches: Generally if you only play league games and are knocked out of the cups you'll only play one match during the week however if you are in cup competitions still then you'll likely be facing two matches a week on the occasion. If there are no matches during the week then it's quite hard training: One Match Two Matches Big Matches This is ideal when you have a Cup FInal. Principles The day before a match, teamwork and match review training is required. Home games, teamwork and attack movement is very useful. Away games, add attack movement to the last day before the match. If a weaker team, use defensive movement On the day after a match, do recovery and match review training. Match days are when a players fitness and condition are the lowest. The next day rather than overtrain, it's better to do a recovery drill to reduce the chances of injury. All Training.zip
  4. Just noticed (don't know when it started) that the workload of my coaches is set to "none" no matter what, except from fitness coaches...
  5. Hey all. I am starting a journey man save, currently in Division 1 Norra (3rd tier Sweden) and would like to know how to set up training for part time clubs. I normally leave this stuff to ass man in a regular top tier save, but since it's only a few blocks a week I would like to do it myself. How would you guys set up the couple of training sessions each week?
  6. The current development system, if I understand it correctly, goes generally like this: A player is spawned with a Current Ability, Potential Ability, and a bunch of mental attributes that affect their development speed At set intervals the change to the Current Ability is calculated. It depends on their playing time, league level, presumably happiness, training, training quality, mental attributes and age. Points are added to Current Ability and distributed proportionally in some form across their specific attributes, presumably depending on their natural position, or just starting distribution of attributes. Current Ability can never exceed Potential Ability. I don't like two things about this: The distribution of attributes is pretty much determined at youth intake, ensuring roughly the same mental and technical profile throughout the player's career, unless he starts at very low CA and has enough PA space to steer away. CA is capped by PA, which leads to some players peaking very early despite having very strong personalities. What I think would be a better direction: Remove PA. Potentially introduce a new "Talent" hidden attribute that would affect development speed similarly to Determination, Professionalism and Ambition currently. To balance that out, make player development less predictable, more malleable, and less limited by age. Right now I can open Genie Scout, look at a player with a decent personality and say "yep, you're going to gain 10 CA a year and you have to peak by 25, therefore you'll never reach your potential". This is just completely unrealistic and also leads to players hoarding wonderkinds and creating loan farms, since the most important thing is playing time. Some ideas here: Raise the "peak" age for technical and mental attribute progression. There are lots of examples of players changing their game after 25. In FM they can only get better by 1-5% (but significantly worse after a bad injury, with no chance at coming back). 25 might be the physical peak (there are still exceptions - see Diego Forlan) but if professionals in other fields develop way past 30, why can't footballers drastically improve their positioning sense after 25? It's just nonsense. Make individual training more impactful. Getting rid of the PA cap would help. If I have a guy doing extra finishing training for a year, I expect him to get better at it by more than 5% (perhaps affected by personality - Cristiano Ronaldo doing extra free-kick training was definitely more effective at it than Ravel Morrison doing hypothetical extra free-kick training). That's just how training works. Make player interaction affect their personality, not just happiness. Praising players after good performances and criticising them after bad ones should give their consistency a boost. Ignoring it should let it remain low. Similarly, harsh disciplinary action should affect their professionalism. This would change pretty much a third of the game from pointlessly risky to engaging and important. Currently, speaking to players is like talking to the police in the US - at best you come out even, at worst you get punished. With it affecting young players' personalities, it would be possibly very rewarding. Give better descriptions of players' personalities in their profiles to facilitate the above. How am I supposed to make decisions based on "Fairly sporting"? How do I know who to put in which mentoring group? Should I listen to my assistant (definitely not)? Use some informative human words here. Make important events affect players' personality, same as injuries temporarily limit bravery. Severely injuring another player could limit the offender's dirtiness (or not). Winning 3 CL finals in a row shouldn't keep the "big games" attribute at 7. No, I don't care if it goes from 7 to 9, this guy is a bloody world-beater now, make it 15. This sometimes happens in the current game - I've seen one or two instances of an "off-field event" changing someone's determination. I've seen it once or twice in three years. That's bad. You might not read about it in the sports press every week, but those things do happen all the time (and more often than people moaning about new contracts, which seems to be the primary form of human interaction in the game). Make player friendships with each other and the manager affect their personality. Make the base rate of personality improvement faster if they're around more experienced/stable players. It's really just how growing up works, I'm sure I have become more professional and consistent at my job than just by 4% since I was 15. Etc, etc... I think these changes would improve the game a ton. Now player development is basically making sure they've got a good club to be loaned to for 4 years with enough play time, and bringing them back when they are guaranteed to peak even if they stay on the bench at my club. It's a waiting game, after 20 seasons I kinda want an instant result button because the journey is less interesting than the destination, and the destination is known. I think the systems to make the above happen are already in the game, they're just not pronounced enough. Would be nice to see some improvement here instead of "oh hey boss, I was thinking about making more money but the fact that you clicked on this button makes me feel like I don't want more money anymore, thanks fellow human"
  7. I play with Arsenal on the latest update. Jadon Sancho was the player with the best training rating 3 of the last 4 weeks. In the end of a week you get the option to praise the player with the best training rating. I praised him for it every time he had the best rating and after this last time he did´t like it. This have happened on all my saves. Players getting unhappy if you praise them to much for the training. The same thing happens if you praise a player 3-4 games in a row after being man of the match. I don´t know if this is a bug but I feel it´s kinda strange.
  8. Apologies if this has already been logged and I've missed the thread; Since the Winter Update, I've found a problem in changing training sessions - I navigate to Training > Calendar, I right-click on one of the sessions and see the menu I expect to see, however if I hover over, say, Attacking, instead of seeing the attacking sub-menu, I see the Physical one. This is the same for all sub-menus, for example if I hove over Extra Curricular, I see the physical sub-menu. I can physically open up the day and click on a session and amend that way, so it's just the right-click menu that is broken (but that was a handy time saver!)
  9. Has anyone ever actually managed to have this accepted by the board (when managing in England)? It doesn't seem to matter how many days free you have before the next match they all give the same reason to decline as there not being enough, even when there clearly is! Seems a rather pointless addition to me.
  10. Training Planner FM20 v1.5 spreadsheet (dropbox link, excel sheet, no macros) @FMathlete (Blog Here) did the initial version of this spreadsheet for FM19, he has given permission for me to share it here. I have updated it for the added modules in FM20. I've also added some "tweaks", which maybe used or ignored as you wish. Please note the disclaimer at the top of the Read Me page: This workbook was prepared independently of SI and FM. It is entirely my own interpretation of how I understand the training modules to work and i could very well be completely wrong! I am continuing to test it's success and will make adjustments to the maths as I learn more about the true impact of training sessions on player attributes. Please feel free to use the data as you see fit, and share your comments or suggestions for improvements with the community. Here is the current list of updates and features tweaks. Current updates: Added Bravery Attribute Added Attacking Overlap Added Defend from the Front Added Play from the Back Current tweaks: User Input page: You can now enter your League Reputation (0-5 stars) for a baseline training regime guide of intensity. You can now enter your squad's average attributes for Natural Fitness, Stamina, Work Rate, and Determination for a custom training regime guideline. (These attributes have been selected because they seem most applicable to the visible traits to how hard you can push your squad in training, disregards personalities) You can select up to 10 CORE DNA attributes. These will be highlighted on the Tactical Planner page for your convenience. Tactical Planner page: Added a Type for each DAY's training regime. This will quickly show the training intensity level (should be comparable to the ingame intensity) as well as the Tactical Periodization training type. Added a scale for intensity colors and a definition section for the Tactical Periodization terminology. Along with brief suggested usage. As noted above, the Core DNA attributes you have selected will be highlighted in the table. Read Me page: Moved notes around. Added change log Added To Do list
  11. 2 GK in my senior team are telling me their training unit is not getting enough attention? Since I first saw this in beta I figured it was linked to the part-time contracts staff had bug. IE not getting in enough hours with the players. Since its now happening again it has to be a bug or am I missing or doing something wrong? Im controlling all training individually.
  12. Summary: player talk that pre season was too early Description of Issue: I dont know that he talk about next season or previous season. I have not yet made the date of the next preparation camp or other arrangements for the new season. This player has only one injury (3 weeks) in January. No play in first team in this season. Steps to Reproduce: Load my save,(098...) go on holiday to 30th april, read news. If will not message about it load my save (099...) Files Uploaded to the OwnCloud: 098 Billericay uraz plecow and 099 Billericay uraz plecow 2 Note: title of saves are not about game
  13. Atm when a club have B squad we can only: Receive feadback from their games Send and remove players from B to A, and vice versa In FM20 the option to manage B squad tactics and training is kind of locked for next version or its gonna be released in the official game, we can change who does that but if we choose us we cant do it period. In different view we have sub 19 squad, if we chose us to do something , every piece of stuff we have on the A team is possible to make kids do. Change this idea status if its gonna be released in official version or if neither in reality this is possible (i understand if FM wants to keep reality status on the things) but the options are there, if we are unable to change due to the things are only predictable to be changed next year just remove that options from training and tactics sections related to B squad. I have seen some FMhamsters thinking about this and it makes sense
  14. Hi guys, I have an issue I don't how to deal with. One of my captains, so an influential player, is moaning about his training additional focus. The problem is, I can't not change it because he is in a coaching course. I think it could be a bug because when you try to change it, it is blocked (which I think is ok) but a message pops up saying he can't undertake any individual training. So I understand he is taking none.
  15. If I remember, all times there was faces, now i have only big "E". Probably this letter is from name my club - BillEricay - but i dont know. no face on preview.mp4
  16. Why about 75% of training suggestions recommend this skill?
  17. Why does the "Position/Role/Duty" training field keep resetting? I've seen this happen repeatedly. As my most recent example, I have a central midfielder that I've been retraining as a left-back for about 18 months. A few days ago (ingame days) I noticed his P/R/D had reset to Central Midfielder. I changed it back to LB:Full Back:Attack, and continued with the game, then just checked again and it has reset to Central Midfielder again. I've checked my Staff Responsibilities and I am responsible for both General Training and Individual Training for my first team squad. Why won't it stick with the training I've given him?
  18. Does it matter the selection of players in the Tactics page formation *between* matches, or should I have the ideal squad already set days in advance of the upcoming match? Any idea on how the Tactics page interface with training before next match? I wonder if players are over or under used if they are selected in the formation map (Tactics page)...
  19. Why do my u23 and u18s train with the first team
  20. I have a general opinion that when players play continously at a position with same players, then they tend to form a partnership with them. Yet, in my team there are just two partnerships (bw CB and bw DMs) made even after 2/3 of the season has passed (I play Barnsley in Premier Division, FA Cup and Euro Cup as well) and I have been using the same tactic for a while now. Maybe there's some training which helps building partnership. Also how does it benefit the team like better cohesion or something?
  21. So for the most part this is more of a tweak to the current training system. I tend to leave training to the assistant manager but every now and then I find myself wanting to take control over one or two players individual training , and I dont like that my options are change for a month or take over all training permanently as I dont like having to constantly delve back in and mess around all over again . My suggestion is to add different options so you could have a month , two months, three months etc
  22. Does anyone know if the size of a mentoring group is important, can you have too many in 1 group? I currently have a save where I've put 13 players in a groupwhere one has significant influence, som have average and most of them have light. They seem to develop fine, but I was just wondering if anyone has experience that shows small groups being better. Thx.
  23. I'm unable to get any of my coaches to help a player work on a player trait or ppm. The coaches are all greyed out. I don't know what to do. Some help would be appreciated.
  24. I'm just wondering if anybody else is having problems with position training not staying selected on players? I don't know if it's a problem with the last update or if it's been going on for longer, but at points during the season I've, for instance, had Andrew Robinson train as a Complete Wing Back in the DL slot only to check in a month or two later to find that it's reset itself to the default. It's hapening with my entire squad and I don't understand why. I've got myself in charge of individual training for all three squads, and even if I weren't I'd get the pop up screen with the option to take control when I try to set a players position training, which I don't get. I guess really there's no point in raising it as a bug at this point, but it really is p*ssing me right off! More so for the younger players I'm trying to train to fit into my tactic.
  25. Perhaps my novice familiarity with FM19's tactics and training is my issue. I'm in just my first season by the way. But I've played Football Manager since the 2012 version, if that matters. To be honest, my frustration with the gargantuan complexity of FM19 might be why I have 8 -- yes, I said EIGHT! -- of my starters injured, including the preseason injuries with Koscielny, Maitland-Niles, Kolasinac, and Lichtsteiner(?), then other injury-prone players that whine about a Medium-to-Light training workload when the (non-stop?) Fixture congestion between the EPL, two domestic cups, and Europa League is more suited for a 40-50 man Senior registered roster!!! Well, that might be a slight exaggeration. I'll address that when UEFA's Aleksander Čeferin and FA's Prince William return my calls. Anyway, enough of my whining, right? No matter what I try/coach or what I have tried to tell my self-aggrandizing Wing-backs or Full-backs who think they can cross with an Attribute of 12 or less, nor HOW MANY TIMES I tell them -- or select in any Tactics > In Possession, whether it's Very Attacking, Attacking, Positive, or Balanced, AND Individually tell them "CROSS LESS OFTEN DAMN IT!!!" -- they persist in bludgeoning their opponent/opposite!!!! I swear on my grandmother's BDSM dungeon, I think Bellerin, Monreal, and whomever else I must rotate in... they have to be freaky Sadists!!! Yes, I have already requested that my Wing-backs/Full-backs IMPROVE their crossing ability in the vague, General Technical Attacking Training Unit, but that takes more than 1-2 months for only an increase in Crossing of what(?), 1 or 2 points per 5-8 week intervals? Is it my novice knowledge of the hyper-complex FM19, or is there something else much more practical that can be done to STOP MY WING/FULL BACKS from pummeling non-stop their defensive opponent!? Please? Help? I must stop this 1937 radio-voice in my head constantly crying... Back to our programming here, can anyone suggest a solution to STOP my crappy WB's and FB's from their sadistic habits? Many thanks!
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