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Found 7 results

  1. Summary: Players, especially wingers and wing backs, are often brought into crossing positions but won't give them for no apparent reason Description of Issue: (Wide) players won't give any, or very few, crosses into the box. Even when there are 3-4 of our own players in the box, the ball is not coming. Instead, the player passes back or dribbles across the touchline. Only when crossing TI's & PI's are all activated, will we see crosses and chances from them. This mainly goes for wide players such as wingers, IF's, and wing-backs. But also players who roam from their position and find
  2. I’m in the process of developing a tactic for a new Manchester United save I am doing. I’ve been reading several guides from these forums to create a solid system, but there’s some further guidance I’d like. My philosophy for the team will be (broadly speaking) high line and high pressing intensity hoping to win the ball back quickly. In the attacking transition I want to play swift, direct counter attack if the gaps are there. Playing a lower LOE/higher DL should help facilitate this style. If gaps for a counter attack aren’t there, I want to play a more patient possession bas
  3. Hi people, I'm new here. I've got somewhat "obsessed" with the issue of Team Shape. I've read a number of useful posts and articles and I now understand that, in general, more fluid shapes offer more compactness due to relatively less differences in players' mentalities, while the opposite is true for more structured systems. I also understand that even within a more structured system you can still make the team be more compact by using formations in which players are deployed in at least three successive strata (i.e. defense, defensive midfield and midfield), as well as by appropriately assig
  4. I’ve read that the games descriptions of mentality and team shape are poorly written. For example that Counter is actually a better mentality for control than control. Is there a thread on here that translates things from the tactical screen, and offers shared observations about instructions, individual instructions, roles etc? I’m quite hungry to expand my playing styles in different careers, as well as learn how to make tactical changes based on the ME and not using real life logic and staring at misunderstood instruction definitions. Also ive seen people make comments
  5. Hi, I've noticed that the option to man-mark the opposition keeper is no longer available? I don't know when this first occurred but I loaded a new game recently so I assume it's happened after a recent update? I definitely used this tactic previously and not imagining it or wasn't on an old FM! Why was this taken out?
  6. Hi all, Why can't you get your forwards to man-mark the opposition keeper in the player instructions screen anymore? This is something I used to do on occasion when tactically required. It was definitively on this FM and not a previous one. E.G I would ask Kane to man-mark the keeper so to apply the pressure with any pass-backs or for corners etc. I don't know if this is since an update or whatever?
  7. I have been reading a few similarly themed threads of late around TIs and PIs and have learned a lot about how different instructions interact and that less can be better at times as the roles/duties are the most important aspect of determining how successful a tactic is. It would appear that I have been making the same mistakes since this new interface was introduced. For PIs, if a player can't dribble or be effective from long shots, I would automatically set their PI to do it less and for TIs I would have maybe 8 or 9 set thinking that was how you 'refine' your tactic. I guess th
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