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Found 5 results

  1. I keep reading on here that counter mentality doesn’t mean counter and control doesn’t mean control, and that fluid and structured isn’t what some people think it is. and that the existing descriptions for instructions don’t make total sense to what they actually do. Can anyone discuss or point to something to read up on better interperetations of the settings so I can revise my FM understanding. I feel as though approaching the game with real life football logic can sometimes not work how you expect it to so there might be an advantage to learning what each setting really does.
  2. Hey there, I am a relatively inexperienced FM player (been playing since around FM11), but over the years I have been using downloaded tactics from this very site. This year (on FM16) I finally got bored with downloaded tactics and decided to try and create my own. After a few relatively successful years, there's a few aspects of our play that's really holding my team back: completely unpredictable and inconsistent performances. I am no tactical mastermind, and despite reading through multiple guides I really struggle to understand how player roles work and how to get the best out of my players. I realise I may not have provided enough information here, so please tell me if there's any other screenshots I can provide if you're able to help! I normally switch between a 3-4-3 tactic when playing at home and against lower opposition, and a 5-3-2 (WB) when playing away from home and against larger opposition, but always with a counter attacking mentality as shown below. I'm hoping someone can help me to figure out what formation/instruction to use that best suits my players - I've tried rotating and experimenting a lot (442, 433, 31312, 451, etc) but in the end we always end up going on a losing streak until I try to fix things up again. Thanks for any advice, and again, let me know if there's anything I can provide to help you figure out what I should do!
  3. Hello. In my RC Lens game i've been running into some issues recently. Defensively we're the worst team in the league. This season my goalkeeper has conceded as much in as much in 13 games as he did in 24 games last year. I usually take a rather simplistic approach to my tactical instructions, and I mostly focus on player roles. I've put on 'play narrower' in an attempt to concede less, but it hasn't been particularly effective. Here's my current set-up: And here's the attributes of my players: Right back, Lamine Gassama Centre back, Filippo Romagna Centre back, Loick Landre Left back, Rogerio BWM, Alberto Grassi BWM, Mamadou Igiebor IF, Anastasios Donis AP, Oceano Bochet Winger, Mamadou Traore Target man, Alberto Cerri Subs: Marco Crimi Kermit Erasmus Davide Petrucci Stipe Perica Thomas Vasseur Ahmed Zaoui Not too much planning went into this, i'll be honest. It's not my preferred tactic, Ideally i'd be playing either a 4-4-2/4-2-4 or a 4-3-3, but i've tried making room for some of my extremely talented academy players. The general idea was to have a more direct playstyle, with Cerri the target man playing with his back to goal which hopefully enabled Donis, Traore and Bochet. For the most part it's worked, although Bochet hasn't been as effective as i'd hoped. The main issue lies in my defence. I'm assuming the issue is that I have too many attacking players on the pitch. The question is, how do I fit my academy players into the team in any other formation?
  4. Over the years many people have complained about training in FM and wanting it to be improved, and while SI have tried to tweak here and there it has always felt lacking. FM has tried simple schedules and player assignments, it has tried letting us managers developing our own training schemes and exercises, and it has gone back to what we have now. I know Miles stated during the FM17 launch that they'd love to make changes to training in FM but are a bit stuck on what to do and are open to suggestions. Pondering this I am wondering if FM is actually going about training the wrong way, especially compared to how modern professional clubs approach training their players. Should we really be choosing the type of training to be conducted during certain months of the years and basically rotating them as the season progresses? Does it really make sense to focus purely on Tactics, Attacking, Shooting or Defending for three months then swap to another just to achieve peak player advancement? Why not turn this on its head and let the choices we make as manager in following a football philosophy, the setup of our tactics and style of play, our club DNA and our goals, decide on our training regime? Top clubs today employ a training method called Tactical Periodization which instead of splitting training into 4 areas being tactics, fitness, psychological and technical, making players do drills to improve only one aspect of the game, or do exercises not related to football (such has long runs), tactical periodization places the tactic at the centre of the planning and design of the training regime. The goal is to conceptionalise the implementation of a playing concept, at the heart of this is the game model. The game model is based on the game play ideas, the principles of play, your players character, the formation, and the team DNA. The Game Model is broken down to a set of principles, sub principles and sub-sub principles. (i.e. team tactics, group tactics, individual tactics). A training regime is then developed to focus on these principles and the 5 phases of play, all drills chosen have a direct correlation to the game and all focus on improving a players performance. Its a big topic and there is a lot of sports science behind so I don't want to bore people with all the nitty gritty, however I want to present my ideas on how we can use this training methodology to improve FM. Before getting into the specifics, here is an example of tactical periodization training schedule to show you what it looks like: First off I think FM should introduce the idea of a game model, which is compiled by the game based on first the desires of the clubs board in terms of any philosophies they want us as managers to adhere to, what formation(s) we want to use, our tactical setup/instructions, our own playing philosophy and the characteristics of the players. The game model would be detailed in its own area in the game, like tactics and training. This would also place greater focus on the phases of play which would need better detailing in the tactics screen, thus improvements in pressing need to be made, as well as instructions for transition phases. For the training itself, we would be presented with a calendar like we have now but training days would show more detailed information such as the type of training day it is and the intensity, with the ability to click on a day to see the more specific drills and training setup planned for that day. We do not though have the ability to decide on drills to use or set the teams training assignment like we do now, as the game will decide this for us based on our actions and decisions made in other parts of the game. We do however maintain the ability to assign players to individual training, like currently. For the game to decide on the tactical periodization schedule for the team training, the concept of the next match training needs to be enhanced and integrated further with the next opposition report (which would also need more work), thus we have greater choices or decisions to make based on this report. Say the report says the next opponent is very good at attacking set-pieces, has a very creative midfielder but is weak down the left side. We would be given options to concentrate on our defensive set-pieces, practicing closing down of the creative midfielder and limiting his space, and practicing focusing our attacks down our right flank. If accept all these training suggestions, the game would then update our training schedule for us based on these decisions. Additionally, a new post-match report would need to be added that also provides suggestions on areas of our play we need to focus on in training to correct any mistakes or problems we had in the match just played. Again these choices would affect the training schedule and it would be updated accordingly. The other way the game would change our training schedule for us is if we make changes to our tactic, such as adjusting the tempo, passing style or mentality, this would have direct effect on the training schedule and the drills and intensity required. Thus if we move from a slow tempo style of play, to a faster tempo, more emphasis in training would be made to higher tempo training. The effectiveness of the training schedule would be governed by the quality of your manager, your coaches, your scouts and analysts, the clubs facilities, your sports scientists, your decisions and the staff and players characteristics. Better quality staff and staff that follow your own philosophy will allow the game to devise more effective training schemes, thus players will benefit more in developing their abilities and game knowledge. FM switching to a more tactical periodization approach would integrate training better into the game, having it evolve as you progress through the season and more dependent on your decisions through the week and tactical makeup, and not something that is just set then ignored and treated like a separate entity.
  5. The recent suggestion on player positions re-ignited my bug bear of the Mental stats, I think it's about time this group of attributes got sorted better and split into two groups: Tactical and Psychological Tactical attributes should be everything that relates to tactical thinking (game intelligence), such as the following: Anticipation Decisions Positioning Off the Ball Teamwork Vision Psychological attributes are the ones that affect the individual, such as: Aggression Bravery Composure Concentration Determination Flair Leadership Work Rate This would make more sense in football terms then lumping them together as they have been for ages. Sure there would be no changes required in the actual code, just how they are presented in the interface. Time for a bit of evolution.
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