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Found 17 results

  1. Hi there, Google Play Game Save technology has been around for many, many years. https://developers.google.com/games/services/common/concepts/savedgames There are some really cool interesting reads on there and some really good intuitive videos too. Google Save Game technology has been implemented since 2015 in some of your competitors games like Top Eleven. Any chance we will see it in the next release after FM2020, I've trawled through the forums and noticed quiet a few threads that could of benefited from the technology if it was implemented in the game. regards,
  2. I have a 4K laptop and want to play FM18 on it but for some reason I don't have any options to change the screen resolution. Pushing the game in 4K is making it super laggy and my laptop gets all glitchy. I tried changing it from Geforce Experience but that didn't do anything to it. Also tried window mode but that still ran it in 4K. I put some steam launch options to run it in 1080p but even that didnt work. Not sure what I can do at this point. Also to mention my laptop is running standard at 3:2 aspect ratio if that is an issue I'm not sure.
  3. Hi just bought game. I believe my laptop meets requirements but no fix is working. dxdiag data is attached. help desperately needed. a frustrating evening so far. thx DxDiag.txt
  4. Hi Player names changed from real names to fake suddenly from a game save to the next. It worked perfectly yesterday, I realized the player name change today when I loaded the lastest game and I realized names where again fake on certain players. You can check it here: https://goo.gl/8rxxWM ironman2.fm is the last save, from yesterday 23:09. It has fake names. ironman4.fm is 4 saves before, yesterday 18:50. It has correct real names. If you load both, you'll easily reproduce the problem (as shown on the images below). Between those 2, I did 3 more saves. All have fake names (ironman5.fm, ironman6.fm and ironman1.fm). They are in the sub-folder "Saved games between those two"). Seems that the problem was between ironman4.fm and ironman5.fm. You can clearly see the problem in the provided images. Problem is I played 4 matches in between. Is there any solution or I am forced to replay from ironman4.fm again? Why did this happen? Yesterday it was showing the correct names. Is there any way I can prevent this for the future? Many thanks in advance for the help!! PS: I already tried all the normal workarounds: cleared cache, cleared preferences, rebuilt files from steam, etc. Seems to be related with the saved game, not with the files I use in-game, sadly. PS2: If this can be solved, I'd be very happy to have ironman2.fm corrected, which is my lastest game. - paketeh
  5. So I have followed all of the online requests when football manager won't start such as: graphics cards updating, antivirus software, uninstalling and re-installing, validating game files, power settings etc. But every time i attempt to start up i get a message 'sorry, something went wrong, for solutions please visit:' upon clicking the link i get the message 'Currently your game purchase cannot be re-validated successfully, please wait 24 hours and try again. I have waited 24hours numerous times but nothing works? I am into my third season and so i am unsure as to why this keeps happening?
  6. Hey guys, I'm currently managing Dartford in the Conference south in my 1st season. It's Jan 2018 and we are currently sitting Top of the league, only losing two games so far. My coaching qualifications & past playing history is on the default for Dartford. My team cohesion is Average, Dressing room atmosphere is Good & Managerial support is also Average. How can I improve these stats? The squad is only 'content' with the training sessions which my coaches take care of. Could the training influence the dynamics? If so, how can I alter the training sessions for the better? I can provide screenshots if needed. Lastly, my team talks are usually good and I've only upset two players so far. Both were not influential squad members. I sold one of them and the other is on the transfer list. All advice is appreciated. Kind regards, Reece.
  7. Hi, If you have any questions regarding Football Manager Mobile 2018 or are experiencing any issues, please take the time to read the FAQs linked here as they may be able to assist you. If you have a question that isn't covered by these, do of course feel free to raise it on the forums. FAQ Link: https://community.sigames.com/faq/football-manager-mobile-2018/145_ios/
  8. Hi, If you have any questions regarding Football Manager Mobile 2018 or are experiencing any issues, please take the time to read the FAQs linked here as they may be able to assist you. If you have a question that isn't covered by these, do of course feel free to raise it on the forums. FAQ Link: https://community.sigames.com/faq/football-manager-mobile-2018/146_android/
  9. Hi, If you have any questions regarding Football Manager Mobile 2018 or are experiencing any issues, please take the time to read the FAQs linked here as they may be able to assist you. If you have a question that isn't covered by these, do of course feel free to raise it on the forums. FAQ Link: https://community.sigames.com/faq/football-manager-mobile-2018/
  10. Hi, If you have any questions regarding Football Manager Mobile 2018 or are experiencing any issues, please take the time to read the FAQs linked here as they may be able to assist you. If you have a question that isn't covered by these, do of course feel free to raise it on the forums. FAQ Link: https://community.sigames.com/faq/football-manager-mobile-2018/ Please also see the technical help and bugs forum here: Help/bugs forum: https://community.sigames.com/forum/298-football-manager-mobile-technical-help-and-bugs-forum/
  11. Keen to take a look under the hood at a few roles to see exactly what they're coded to do? And then potentially play around with a few I don't believe work as they should if the coding is straight forward enough.
  12. Bear with me, as I haven't much of a clue where to put this as it's not technically a bug but it's also not technically a game issue either - if a mod can move it to the appropriate forum if it's in the wrong forum, that'd be grand. But I've encountered a very strange and frustrating problem with the game via Steam in that no matter what I do, the desktop and start menu shortcuts I created have stopped working and don't load the game. I have tried numerous times to rectify this issue by uninstalling and then reinstalling both the game and the editor, but to no avail. The Steam support wasn't exactly helpful either. Can someone please help with this issue as it now means I am having to run Steam directly to get into my games rather than be ab;e to have the shortcuts there on the desktop.
  13. Goal: I want to explain my thought process in a way that hopefully helps some people with creating systems that get them results. But ultimately only those that want to be helped can be helped. If you're sitting there thinking that the game is rigged against you, then you'll need to change that thought. The game is not rigged. Tactics are vital. And understanding HOW the game plays out is 99% of the solution. What you do to compensate is the other 1% If you only read 1 portion of this, please read the "how I select the roles and duties" part. That is arguably the most important aspect of any system! The Idea: I was sick of playing the same 4-3-3-ish system so I wanted to change things up and do things using my own ideas. I didn't want to copy anyone, I wanted to get creative and test my own ideas. Hopefully we can work towards a system that creates QUALITY chances, presses effectively, and defends solidly. I'm not looking to create 60% possession, or the most shots on goal. Just a system that creates a lot of problems for the AI while remaining stable at the back. Bayern Munich are the team I'm playing as, simply because I like them a lot, and also because they're a fantastic "test" team for trying out tactics. Why? Because top-tier clubs generally are so good that you don't have to worry about having the right players to carry out your ideas. For example if I wanted to use a very intricate high-pressing high-possession style, I probably wouldn't be doing that with Sunderland. So using a top-tier club is a great way to test tactics. Initially my goal with bayern was to be pretty direct and aggressive. It worked well in the league, but we got destroyed in the champions league knock-out stage 2 years in a row and I was absolutely pissed about it. Tottenham knocked us out, and then Liverpool (both teams managed by Pocchettino, that bastard!) In both games we were completely inept in attack, and the lack of balance was truly exposed. So I wanted to make big changes. I hit the pre-season going into season 3, after winning 2 league titles, 2 super cups, and 2 domestic cups. It was time for big changes because I was sick of tinkering, and sick of 433. So we made some transfer moves, and settled on a system that I'm loving. The base shape is a 4-4-1-1 Asymmetric. Notice how I left out the roles/duties. I don't want you to get bogged down in all that right now. Just look at the shape. The thing I'm going for here is coverage of the pitch when we're in this shape (our defensive phase). The 4-4-1-1 defends by default in two banks of four. This is one of the most universally-agreed upon excellent defensive shapes. If you set it up right you can have it defend perfectly well against teams with more players in midfield (particularly problematic in the central areas) than you have. The idea is about controlling space. Movement-wise, I want to see a few things. I want my most forward striker to be dropping deep, pressing the other team, and linking play. I want the offset AMC to be burst forward but also help win the battle in central midfield (and partially on his flank). I need my two CM's to control the middle of the park despite not having a third teammate (nominally) with them. So I prefer to keep it simple and I expect them to act as sort of a double-pivot. The flanks are set up as wide mids and fullbacks. Why? I'm sick of using wide AM's, and I've found that with the right instructions, players from the wide-mid strata can be just as offensively effective as those in the AM strata. But, you get the added bonus of defensive stability / increased tracking back. One of the huge problems I see on here is people complaining that they're getting scored on, particularly on the counter. It's easy to see why when the majority of tactics are using either 2, 3, or even 4 players in the attacking midfield strata. (4-3-3, 4-2-3-1, etc.) What's happening is, having those wide attacking mids spaced out so far from their fullbacks causes a lot of open space to be left behind for the AI to exploit. Most teams in real life don't even play this way. Using wide-mid's is a scary good weapon to have in your arsenal. Plus, the WM role is super customizable. What more can you want? How I selected Roles / Duties I'll start from the base. And remember the goal is to create a well-balanced system with multiple points of attack, as well as a solid defensive structure. 1. SK-D with PI's to take short kicks and distribute to my CD's. This is because I have good ball players in that position, and also because a lot of teams in Germany love to use AMLR's who press the fullbacks immediately. Distributing to the CD's helps us filter the ball into our CM's, and not get caught out on the flanks. Minimizing risk is key here. 2. CD-D, BDP-C. What I've gone for here is a classic central defender who breaks up play, and then one who isn't afraid to play a risky pass, but also sits back a bit and cleans up any mistakes / through balls / 1v1's. I love this combination because it also allows us to effectively defend that crucial space in behind the CM's. One CD can set up and be aggressive without unbalancing the entire system. This helps dilute any possible numerical advantage the AI might have inbetween the lines. 3. FB-A / FB-S. This is a really simple thing. I wanted at least 1 full back to be consistently getting forward. What this does is puts the AI under pressure from a more unpredictable area. It also allows us to more effectively control the play once we've established possession in the attacking third. The other fullback will get forward too, but much in a much less risky manner. 4. DLP-D / CM-S This was the hardest thing for me to decide on. I knew I wanted to utilize a DLP-D. Bayern seem to always have phenomenal options for that role. But tactically speaking I love this set up because it allows us to have a creator/holder partnered with a runner/supporter. These guys have to be good all around players because they're only in a pair. I expect them to break up play a bit, but not TOO much. Ideally I want to see them helping defend their respective flank, but not exclusively. They need to be able to force the AI to play the ball down the flanks, where we'll have a better numerical advantage. The CM-S should provide enough forward thrust to support the attacks, while also not being overly-aggressive / roaming in a way that would expose the DLP-D. 5. WM-S / WM-S So for these guys I have special instructions. Both are set to maximum closing down. Both are told to sit narrow. The left mid cuts inside. The right mid dribbles more but doesn't cut inside. This creates sort of a false winger / false inside forward combination that is really fun to watch. I usually like to use James Rodriguez on the wide left spot, and either douglas costa or kylian mbappe on the right flank. Please note, the key instruction here is sits narrower. This is because in order for us to remain stable in midfield I wanted to give the DLP-D / CM-S as much help as possible. A lot of teams in FM attack narrowly, for whatever reason. So if you can't defend the middle, you're going to have a bad time. Both of these wide mids sitting narrow helps a lot. They're also told to close down aggressively because it's easier for us to win the ball back on the flanks than in the middle. Remember the AI has nowhere to go if you close them down against the touchline. Also note, BOTH wide mids are on support. Why? Because as I said above, I wanted to give a lot of support to those central mids, especially against narrow attacks. When we need to we can easily turn the right wide mid into attack, giving him a lot more license to get forward consistently. But you have to remember this key point: just because a player is on support doesn't mean he won't get forward and be involved in the attack! I've got supporting wide mids who have potential to outscore Lewandowski / Muller. The thing to realize is how much space there is. If a support player has space to run into, he's going to do it if it's relatively risk-free. Remember they're starting position is deeper than the typical wide attacker. They're going to find themselves (a lot of times) with plenty of space ahead of them. This creates SO many problems for teams using AMLR with regular full backs. 6. SS-A / DLF-S Initially I wanted to use a complete forward on the right, but I found that he roamed too much and we lacked enough of a central threat. So the DLF-S was the natural choice for a player who can come deep to get the ball, link play, and do so without roaming too much. The SS-A is a great role. Muller is perfect for this, I don't think there is anyone on earth better for that role. This is mostly due to his incredible mental stats! Anyway the idea here is that the SS-A will burst forward, and he'll do so slightly off-set from the main striker. It's about space! I want him to have as much space to work in as possible, while still be safely supported by his teammates. Often times he'll be the further forward. Other times he'll be quite deep helping us link play. This variety is exactly what helps create space and therefore, goal scoring chances. As I said above the DLF-S also links play, but he's a bit more of a "central" player, which is important. We still need to have someone playing a more traditional striker role towards the middle. This way we have an effective "target" for crosses, someone who can knock the ball down and hold it up. Having a good passer here helps a ton. Lewandowski isn't a great passer, but he's such a dynamic player that it works a treat. Instructions! And Mentality! And Shape! See what I did there? Zero TI's. This may change eventually, but for now, it's zero. There's no need. I'm keeping things really simple. I'll add or remove TI's as I see fit in a match. But they're completely unnecessary for creating a solid system. A lot of times they just create more problems, making it harder to diagnose problems. Besides, our style of play is defined by our roles/duties, PLAYER instructions, and shape/mentality. For mentality we went with Control. Again, this will change in matches. Not a ton, but i'll do it when appropriate. I went for control because I want to get players forward and into dangerous positions. I want us to take a decent amount of risk while also not over-committing to attacking. Control is a really cool mentality because you can get a sort of hybrid possession/counter-attack thing going. In some matches we score from the counter, and in others we score from constant controlling of the AI's final third. It's beautiful. I'll change mentality generally if we need to hold onto a result / take less risk / go down a man. I'm not afraid to use attacking, but it hasn't been needed really. Think of mentality as risk, not as a measure of likelihood to score goals. It's about risk and space! Control = more risk, more movement, more emphasis on getting forward / ahead of the ball. Control does not = more goals by default, or less defending. Shape-wise I went for Very Fluid. The idea here is I wanna be as compact as possible. The strength of a 4-4-2 variant is the two banks of four in defense. Being compact helps us fortify that shape, AND it helps us press effectively as a unit. Remember that playing very fluid also means players will use more creative freedom so, if you have poor decision makers, this might not be a good idea. I will go to a more structured shape when necessary. For example if we're down to 10 men, I'd prefer to be much more "stand off-ish" and just maintain shape. Or, if we're being pressed to death and need space, going more structured can help us spread players out further and open up more space. Everything is contextual! So does this even work? Yes. Granted, plenty of friendlies in there, but the run speaks for itself. There's a good mix here of tough away matches / decent league opponents. Here's some shots of our assist locations, and assist types: (as well as opponent assists) Remember what I said about balance? Look at those assists. We're getting contributions from ALL over the place. We're scoring from different avenues, and creating quality chances. This is the sign of a well-built system that can sustain itself in the long haul. Remember, by this point in the save, we're already 2x champions and the AI respects us. Most games we play the AI is quite defensive. So this isn't a case of "well, in two months time see where it goes." This is designed to be a system that picks apart defensive sides. The bonus is that it has seemed to work really well on the counter, too. We destroyed Dortmund by playing mostly on the counter mentality with very few shouts. Same role/duty set up. It's all about the movement and control of space! So now what? At this point I'm excited to be using this system consistently. One thing I'd like to explore is using "work ball into box" from the get-go. This would reduce unneeded long shots, and even reduce some excess crossing. Also, stay on feet might help because we're usually quite aggressive. As for roles and duties, I think that changing the right wid mid to attack is going to have to continue to be game by game basis. I'm not sure I want to do that for each match. I like how he functions by default on support. It's just that in some matches when he's on attack it creates this insanely potent flank attack. Thanks for reading, and good luck with your FM saves. If you would like to ask me questions about this system, feel free. I'll try to answer as many as I can.
  14. Hi, If you have any questions regarding Football Manager Mobile 2017 or are experiencing any issues, please take the time to read the FAQs linked here as they may be able to assist you. If you have a question that isn't covered by these, do of course feel free to raise it on the forums. FAQ link: https://community.sigames.com/faq/football-manager-mobile-2017/113_android/
  15. Hi, If you have any questions regarding Football Manager Mobile 2017 or are experiencing any issues, please take the time to read the FAQs linked here as they may be able to assist you. If you have a question that isn't covered by these, do of course feel free to raise it on the forums. FAQ link: https://community.sigames.com/faq/football-manager-mobile-2017/114_ios/
  16. Hi, If you have any questions regarding Football Manager Mobile 2017 or are experiencing any issues, please take the time to read the FAQs linked here as they may be able to assist you. If you have a question that isn't covered by these, do of course feel free to raise it on the forums. FAQ link: https://community.sigames.com/faq/football-manager-mobile-2017/
  17. Hi all! Since 2015 came out, I've been completely stumped. 2014 and below, I've done at least reasonably well with some good successes and understandable failures. Yet since 2015 it's been a losing battle between me and the AI. Whether it's full or classic mode, Lille, Arsenal or Shanghai, I can't seem to produce good results. In fact, since 2016, I haven't won a single classic game. Most of the time I get slaughtered. I've read pretty much all of the documentations from this site and others regarding tactics, training, team talks and more and have learned a lot along the way, yet I'm still struggling. I even bought myself a whiteboard to write tactical ideas and game scenarios. The opponent just always seems to be better in every scenario - it's infuriating! My most common (and preferred) setup is to play expansive football with a mid-high, light team press, in which possession is controlled by a three man midfield consisting of a deep lying playmaker (D), a central midfielder (S) and an attacking midfielder (A), or two central midfielders (D, A/S) and an attacking midfielder (S/A). I use at least one attacking fullback (the other being support) as part of a single pivot defensive system. I alternate between wingers and wide midfielders and prefer an advanced striker over a deep lying striker. I play a sweeper keeper if the team has a decent option. So typically I end up playing 4231/4411 (sometimes 4123/451/442 if my lack of wins gets to me, but this doesn't help anyway). I almost always use 3 attack, 4 support and 4 defend duties (incl. GK). I used to play a structured/control setup but I'm now alternating between flexible and fluid. As a rule, I like to keep my team and player instructions as minimal as possible (apparently this is good, plus it matches my ideals to a tee) - I set my teams out to roam from their positions more in an attempt to create as much space as possible, and offer more unique supportive and penetrative options for the first attacker. I very rarely touch player instructions, as I don't want to delve too far away from the teams setup. When in-game, I watch the first 15 minutes on full match to see how my team are doing - we almost always end up conceding possession due to what I can only describe is the opponent being one step ahead of us. My team seem slow and hesitant on the ball, as if they're trying to slow down the game. They constantly lose the ball by holding onto it for too long, or booting it unnecessarily! Then when the opponent have the ball, they repeatedly tear us to shreds! I tend to leave my training and match preparation to my assistant, as I prefer the supervisory sort of role that allows me to concentrate on how to arrange the team in matches according to the opponent and my playing style. I always keep my press conferences as positive and upbeat as possible, and almost always get positive reactions in team talks through a passionate/assertive, do or die for the game encouragement style. I get my scouts to look for players with good off the ball or positioning attributes and choose the best suited players for the team from there. I've tried completely radical changes as well as gradual differences, I've tried playing different teams of different stature as well as managing such teams (I usually play in the PL, Championship, League 1 or French Ligue 1) yet I seem to have little to no luck in any department! Ive attached an example of my current tactics, but I'm sure it's nothing that I haven't already mentioned. Any help on this will be hugely appreciated, as I'm currently contemplating pulling my hair out!! If you've made it this far, thank you for reading through my pain!
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