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Found 90 results

  1. I love playing with attribute masking but I also have a slight case of OCD and seeing numbers like "11-14" really bothers me lol... At this point its probably unlikely that attribute bars will make a return so I am suggesting a Letter Grade option. Where a range of "16-20" would be considered an "A+" for example...
  2. In the same vein as HOYD poaching good players from small clubs and if it’s not already a thing, it would be cool to see HOYD bring in youth players from bigger clubs who did not sign a youth contract at their original club. Recent example: Dwight McNeil
  3. In the player search menu it would useful to have a filter where you can find players who have experience playing in a certain division but are not necessarily based there. This could be useful when you need a player who can come straight into the starting XI without needing too long to adjust to the league, but don't want to limit yourself to searching current divison players or rigorously searching for players who have divison experience For example Daley Blind has Premier League experience but is based in Netherlands.
  4. This suggestion comes as a result of long games feeling a bit stale in the visual side. It feels rather unnatural to look at every single club, and literally everything is as it was by the time the game came out, especially those that are constantly morphing in real life. So this is a list of ideas that would add realism on this matter. Updated away / third kits for teams every season (or most seasons, depending on tradition). These changes would be often extreme, as it would be common to experiment with different colours. Rise in merchandising sales. Minor detail updates in a club's main outfit. Commonly seen when striping patterns receive stylistic updates, just like Barcelona and Juventus in recent times. This could however, extend to shorts/sock and different kinds of pattern. In extreme cases: outright club purchases could result in a complete rebranding and perhaps a relocation process. Obviously a lot more likely in clubs with lower tradition and lower reputation. Infamous example: FC Wimbledon to MK Dons. I hope you find this interesting! PS: I am completely aware, of course, that this would be absolutely impossible for licensed items.
  5. We need some features in FM19 for FMM20 @Sports Interactive @Marc Duffy @Marc Vaughan 1. Pre, Post and Tunnel Interviews. 2. Shouts during matches. 3. Ability to arrange friendly matches with any clubs. 4. New, More In-depth Tactics system. 5. Ability to make longer loan deals 6. New training schedule system paired with the new training system. 7. Ability to bring players in on trial. 8. Ability to request for a Director Of Football. 9. Ability to train for set pieces. That's all I can think of for now😀 Thanks!❤
  6. On the Job Security page, we have the ability to filter for Club/International jobs, and we can filter by nations. I think it would be useful to have an additional layer of filters on top of Nations, which would be by Continent. This could be useful for journeyman saves where you've been managing in Asia, for example, and want to move to Africa for your next job. At the moment, you've got to search through the list of Nations alphabetically to find Mexico, USA and any other leagues you might have loaded, and you might miss a couple. As an example, the list would look something like this (where Ø represents a collapsible list button, and þ represents a check box): Ø All Nations þ Ø Africa þ Egypt þ South Africa þ Tunisia þ Ø Asia þ China þ South Korea þ
  7. Like in club level and like IRL our and AI's contact with a national team should have an expiring date (maybe after the end of a major tournament or a quilifing campain)It is a problem now because contacts doesn't expiring and we must wait for a sack to get a national job.Also if this five years plan,clubs culture and gerally CLUB VISION new feature should spread in international management too.
  8. When transferring players either "to my team' or "to another club" to have 1. more options for structuring fees and bonus clauses, as in normal transfer deals with AI - cash up front, installments, bonus clauses, etc 2. be able to assign squad number, just as in IGE loan player to club I'd like to be able to use IGE to edit player numbers for AI teams as well.
  9. Hi, First of all let me thank you for all the good work done by you. Cheers! Now the suggestions is about the club finances, is such easear bring a club in bankrupt to rich what's not in line with reality. Even when choosing a team from last divisions in 2 seasons you can upgrade the finances really fast. Bring more difficult to pay high salaries when you are small team can help fix this. So my request is as it happens in FM full version for PC bring some extra reality when it comes to finances on small teams. This can look like a small or not important feature to add but for all the people as me that found the real fun taking charge of a small team with financial troubles and bringing it to top is really important have such a difficult. The same happens with winning trophies with those small teams, is kinda easier to win. Add more realistic difficult. Thanks. Ruben
  10. Add Players OUT and fees to Transfer History. Players IN, individual fees and total spent is included at start of game, but not OUTs.
  11. Hello everyone, As far as I can remember, the option to Resign has always been an immediate affair. The moment the user clicks the Resign option on their home screen, they're unemployed. I feel it'd be interesting if, in case the board's confidence on the manager was high enough, they'd engage in an interaction with the following points: Asking the player why they want to leave Possibly coming back with counter proposals or concessions, depending on how much they value the player Making it either easier or harder to concede the contract termination I believe this could add a bit of realism to the game, as resigning from a job really never is a matter of deciding it and leaving.
  12. Hi. I have this simple suggestion for FM 2020. When starting a game you need to create a manager. Most of the players take a big team and it's quite odd to take one while being inexperienced. Moreover, the current manager is fired to let you take over. I'm pretty sure a lot of Leeds fan would want to play Bielsa rather than fire him for more realism. This is one of many examples. You can go further and you could be able to take a manager without a job (Mourinho by example) or a real former player who is already a legend in his club, making it not so far-fetched to make him a manager of said club. I would love it and I'm pretty sure it's not too hard to implement, at least for playing a current manager controlled by the AI. The only issue I could see is for the Pantheon. It's indeed an achievement ("The Greatest") to rise to the top of the Pantheon of managers, and it's obviously easier if you play Guardiola, but you can make this achievement only possible for players that create a manager ex nihilo.
  13. Are there any instances of bribery or corruption in FM, involving refs, players and/or boards?... It would be interesting to have some "bribery" options in FM. (As there are in the sister-game Motorsport Manager). I think this would only be quite realistic, and perhaps even exciting... (Think of lower-league Italian clubs that are often punished for being involved in administration scandals...).
  14. Hello, guys, I've just started a new career with West Bromwich Albion and I'm trying to fit a tactic to the team.I created a 4-1-2-2-3 tactic with the aim of creating posession based tactic (2 wingbacks, one BPD and one CD, a deep lying playmaker, an advanced playmaker, a mezzala, two inside forwards and a F9) but it didn't work.I watched my first match and realized that my team can't advance in the attack, they are playing at their own field, passing, dribbling, but they can't open up the game.After so many passing, they play a long ball, if one of inside forwards catch the ball, he just dribbles towards the middle and makes some clueless things, like shooting from a very long range.My striker, literally, doesn't do anything.First match was 0-0, but in the second match, somehow I managed to win 3-1.If I upload my game, or the screenshot of my team, could you suggest something to add or change? I want to create possesion based tactic, but not exactly Tiki-Taka.
  15. Like many FM players I hoard every single high potential player I can find. I can't help myself, but the downside is the huge amount of work you have to put in at the beginning of every season loaning the players out, getting teams to pay their wages and loan fees, and then making sure that these players are going to playing a good amount, at the correct level, and training in good facilities. Doing all this manually is just a pain, and makes me hiring a director of football essentially pointless. The game should have staff that actually make your life easier. So my suggestion is an updated development/loan list. Where you can set out the parameters for what loans are acceptable. Wage requirements, loan fee requirements (what should be offered and then minimum acceptable), the level of the league, and play time. Too often will you put a player on the development list or list for loan and your director of football will loan him out as a rotational player with the loan team paying none of his wage and no loan fee. And most of the time, the loan is automatically accepted with no option to make it so that you have to sign off on the loan before it goes through, to prevent terrible deals. Whilst if you manually take over the loaning process you can get teams to pay wages, large loan fees and find teams willing to play them as first team players. This system could be implemented like this: Place player on development/loan list Wage: 100-50% Monthly loan fee: playing: 25-10%, not playing : 50-10% League level: Coach report recommended level or equivalent / top ten league. Training facilities: Minimum good training facilities. Play time: Minimum First team player. All these option could be set as default in you assistant tab in staff responsibilities, so that you don't have to do it for each individual player. I know you already have some loan options in that tab, but the director of football often does not follow those guidelines, in this situation he would have no choice, though there could be a situation where the DOF will tell you than he has not been able to loan out a player because your demands are unreasonable. There should also be an option to reject a loan that the DOF has negotiated if you decide it is not good enough. As Well as a stat, hidden or not, which effects the DOF negotiating ability, better negotiation means better deals. loan fees are also unrealistically small, in the beginning of the game you will see real loans with teams playing 700k+ monthly loan fees, look at for instance some chelsea players, Zouma, Kenedy, Batshuayi, yet in the game you will never get a loan fee for more than 300K pounds a week no matter how good a player is. Bringing in young players and loaning them out for profit is absolutely done in real life, and very possible in the game as well, the only thing I am suggesting is making it less of a pain, grinding through hundreds of terrible offers for players over a transfer window is not increasing anyones enjoyment if the game.
  16. One thing that has always been present in real life and that has never been seen in FM, as know, is the possibility of changing the rules of the competitions after the save has started, such as the number of teams in a given division , the number of divisions in a country, the number of substitutes during a game, the number of cards that can lead to a player's suspension, and even the duration of the transfer windows. I imagine that this feature could be implemented in a similar way to what is already done in Motorsport Manager, in the following way: At the end of each season, a meeting with the managers of the teams involved in eventual changes could be called and which rules would be changed , no more than two or three. Voting would be by equal weight, and in the case of a majority, the change would be made in the next season. I believe that this measure would give an even greater dynamism to this game that is already spectacular.
  17. Would be nice to start contract negotiations by approaching the player (or player's agent) about contract negotiations and get their offer first. Player Interaction -> Discuss Contract -> "The club is open to negotiating an extension to you deal. What are your terms?" Responses: "Not interested in renewing. Period" "Not interested in renewing unless conditions are met." (improve squad, increased status, playing time, et al) "Interested in renewing, not at this time." (basically gambling that performance in the upcoming season will increase contract") "Interested in renewing, here are my terms..." Player Interaction -> Discuss Transfers -> Transfer -> "We've signed [select new player] and plan to use him in your position. We expect you to [fight for you place] or [rotate with new player] or [mentor new player] or [be transferred away from club]." Responses: "WTF Mate, you don't respect me. Here's my transfer request" "This concerns me, but I'm willing to fight if you guarantee me fair rotation" "Bring on the challenge" "I'll help [new player] acclimate to the position and role" Player Interaction -> Discuss Transfers -> Transfer -> "We're looking to sell you because [you don't fit into my plans] or [you're not going to get enough playing time] or [we need to offset recent transfer outlays]." Responses ranging from willing to have agent seek transfer/loan offers to expressing desire to stay and fight for place. Player Interaction -> Discuss Squad Status -> "Your importance to us has changed and we're [increasing] or [decreasing]" Responses ranging from transfer request to gratitude and increased respect for manager.
  18. There should be variations in the clarity, quality and depth of detail in the reports provided by the analysts staff. If you have great analysts and great data analysis facilities, you should have access to great reports, with a very accurate analysis of your next opposition, for example. Very clear, with a huge depth of detail in case you want to dive deeper in the analysis. On the other hand, if you have just a decent data analysis setup, you should get only a limited access to the full picture, because not having the best would mean you wouldn't have top softwares and neither computational power to generate very accurate reports as you'd like. And finally, having a poor setup would mean having almost ****** analysis, more confusing than helpful, and you'd have to struggle to make sense of what you really needed to know about players and oppositions. The way it is today is kind of a binary situation: you either have it (being the same for any team in any situation, either Real Madrid or a 7th tier team from France) or you don't, in case you don't have any analyst in your staff. I know they have attributes to define how good they are in their analysis, but IF those attibutes really have any effect, it's too subtle to be noticed. I'd like to see a visualization of how good my data analysis setup really is. If it is bad, so make the reports view bad, with some inaccurate informations here and there. But if it is good, give me an almost-fortuneteller-like description of what is going to be for us if we get some player or how my opposition is going to play.
  19. Should not employee attributes be hidden like those of players? I think it's not real to know exactly the attributes of an employee and it is too easy in the game to sign the best staff
  20. Hiya guys! (I won't post this suggestion on suggestion category I feel like this thread will avoid or completely impossible for SI) NOTE: 1. Those are suggestions not ask remember the difference guys, 2. Stop saying test FM Touch. 3. Definition of Option: The right to choose First of all I have FM18, I didn't buy the 19 even I want it but I hold my electronic flat paper for the next version if SI adds so much changes. I have thinking about features and improvement I would love to see in FM20 I know it will be impossible for some but honestly I think anyone would agree with those features/improve/remove. Features: - Japanese league Commentary: if you can add Hong Kong league then it will be easy to add Japan - New option for the match named "quick match" Commentary > "quick match" because I'm tired to play each match I don't want to waste my time for each match (ex. F.A Premier League FM game who has 4 options) - Stadium and buildings windows Commentary > FAPLFM02 let us to construct buildings like shop, parking, training camp, hospital, clubhouse... and a window where we can see the stadium(s) and we can upgrade each part and it includes a 3D visualization. - Add an option for language course all players instead of one by one Commentary > When you recruit more than 140 players you don't have the button to send them to language course, so you have to do it manually and you know you waste your time (FAPLFM02 doesn't have it) - Add new emails > monthly awards (best player of the month, best young player of the month, best manager of the month), Financial opinion, Commentary > FAPLFM has those emails Improve/remove: - Improve or remove meeting with players Commentary > I avoid any talk with players because it's broken if you talk to them they won't win the match so I win any match when I don't talk to them. - Improve skip days Commentary > when the game skips day it stops 4 time per day same when there is a match. Can you improve it to skip instantly and when there is a match reach directly the match. - Improve match engine Commentary > People complain the match engine is broken - Improve transfer price Commentary > In FAPLFM when you want a player you put a price if he costs 8 millions well you increase by 2 so you ask for 16 millions, you wait the next week and you get an answer from the team for a yes or no (rarely for the no). In FM Lo Celso costs 8.25M and you click on suggest it is between 80 - 120 millions.... WHAT THE HELL???? This is so much unrealistic for me, normally I will put 8.25*2 = 16.5. - improve injuries Commentary > too much players in my team get injured even I give them 2 - 3 days after a match; I put one rest before the match at or training and after. - Improve inbox Commentary > Can we reduce the size of the inbox, some e-mails have lack of details take example of FAPLFM - Remove player's complain Commentary > When you don't let them play they ask you to play even they have played 2 matchs for example they complain (What the hell). Also if I don't let them play there is a reason "it because I want them for the next season while they train" but I can't select this reason when I talk to them. And also one sad affects all the team... Also when I let one player plays because he complains suddenly he gets injured during the match.... - Remove journalists interviews Commentary > I skip them because they are annoying and it is always the same questions please remove them you will reduce your work. - Remove/improve staff can leave the team for another Commentary > How bout NO, when I talk to one of them they don't care what you say they leave... in FAPLFM they don't leave they have a contract they stay until you decide to fire them or not.... - Remove complain because I give the captain's armband to another player same for captain's second Commentary > When I recruit Kobayashi and Wendell they both ask for second captain and one of them gets mad if I forgot to change the promise for one of them - Remove complain when I send a player to the reserves or youth team Commentary > This is so annoying and their morale decreased.... - Reduce number of staff Commentary > please reduce the number of people per job for 2 - 3 maximum (16 scouts is too much) - Limit the number of players by teams Commentary > it is good to have an army of recent and future players but I would prefer to be limited by 40 players by team (FAPLFM limit the number of players for good reason not to be greedy) - Remove team briefing Commentary > I don’t need to brief my team I just want to play the match (I would prefer to have a quick result than rather play the match) Most important improvement: - No more lags and freeze Commentary > France, Spain, Italy when you select a team from one of those countries the game lags or freeze and it freezes for 1 minute i have click on the game to close the bar on the top... - Improve the game speed + treatment Commentary > What I mean is when we start a new game we have to select a country or more, select the leagues, select the size of the database and those have an impact when we click on the button “start” and after because the treatment of what we have selected takes 1 minute+ each time. - No DRM this year Commentary > Let's try for one year with FM20 with no DRM included to see if people will less complain about lag and freezes. Where FM fails and not FAPLFM: - When I launch FAPLFM I click on new game, I select my team and bam I play. DB and leagues / cups / extra cups are loaded without slow the game. - FAPLFM you play for example 8 hours, in game you have played 5+ seasons / FM you play 8 hours you didn't finish the season because the game stops 4 times (maybe less when no matchs or stupid treatment) and you are still in the middle of the season. I don’t understand FAPLFM02 has “kinda” the same DB than FM but the treatment goes so fast and you can consult 8 countries with their leagues tables (England (5 leagues), Italy (2 leagues), Germany (4 leagues), Holland (2 leagues), Belgium (2 leagues), France (2 leagues), Scotland (4 leagues), Spain (2 leagues)). i have two questions > - Do you test your game before you release it ? - Did someone realize releasing a game with slow mo treatment was a good idea ? Thanks in advance for reading. =) Nenoro
  21. I feel that the DoF is currently just another staff member. I believe that, in real life, they are much more (if they exist at all in the club). In some clubs, they are a central figure. I would like to see this more well explored in FM. Examples: The club could have an imposed structure on who decides about transfers - the manager or the DoF. This should be part of the contract negotiation with new clubs and could be a feature of the game that could be turned off for FM players that want always to control everything. If the DoF is in charge of buying and selling players, two things should happen: The media, club and supports should not complain with us about new signings or sells; Before a transfer window, there should be a talk with the DoF indicating which type of players do we need to get in the team (position and ability) and which should be released. There should be a relationship between the DoF and the manager. These dynamics are also very important within the club. The club should be in charge of hiring this DoF and their policy DoF-manager could change during a save (if this option is turned on).
  22. Hi This is something I have thought of before and I think it is something that can really add to the game as press conferences can get a little samey. As an example I have just declared interest in the Arsenal job , I got an interview, didn't get it but it went on for weeks. Yet in every press conference for the games it was never mentioned. In the real world the journalists would have been bombarding the manager with questions over his future almost ignoring the upcoming match. This would be something that would really add to conferences, also big issues could be brought in. Things like, questions on VAR, or general questions about the standard of refereeing, maybe after a controversial decision in a big game involving other teams. A general question about diving in the game for example. Also in Olympic years you could be questioned about other sports. I think it would be a big addition
  23. A nice option would be something like LMA used to have when expanding the stadium. I know managers wouldn't actually have a say in this in the real world BUT it would be a quirky feature as sometimes when you expend stadiums they look terrible and not very realistic. For example MUFC or MCFC having four separate stands. Something like the below....... And i also know you wouldn't be able to have the actual look of St Andrews for example due to image rights etc but could just have something that looks similar
  24. It might be difficult to implement, but would it be possible to have an instruction like "Form Wall - if needed". And leave the decision up to the GK on numbers in the wall?
  25. Hey All, Trying to get into the match plans and install them into my main tactic set, however the dealbreaker is that I can't stop the assman from subbing players he thinks are a better fit - sometimes I want to play a game and not have my fully best 11 (give youth a chance/rotate ahead of an important game) yet still play in the same manner. Apologies if the option is still there but have searched everywhere and found several threads here on SI that suggest it has indeed been taken away this version? Please can it be added back? Pretty please? They're just not something I want to use at all without it but would be great not to have to manually switch mentalities/tactics at the same points every single game etc? Thanks!
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