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Found 70 results

  1. Hi This is something I have thought of before and I think it is something that can really add to the game as press conferences can get a little samey. As an example I have just declared interest in the Arsenal job , I got an interview, didn't get it but it went on for weeks. Yet in every press conference for the games it was never mentioned. In the real world the journalists would have been bombarding the manager with questions over his future almost ignoring the upcoming match. This would be something that would really add to conferences, also big issues could be brought in. Things like, questions on VAR, or general questions about the standard of refereeing, maybe after a controversial decision in a big game involving other teams. A general question about diving in the game for example. Also in Olympic years you could be questioned about other sports. I think it would be a big addition
  2. A nice option would be something like LMA used to have when expanding the stadium. I know managers wouldn't actually have a say in this in the real world BUT it would be a quirky feature as sometimes when you expend stadiums they look terrible and not very realistic. For example MUFC or MCFC having four separate stands. Something like the below....... And i also know you wouldn't be able to have the actual look of St Andrews for example due to image rights etc but could just have something that looks similar
  3. It might be difficult to implement, but would it be possible to have an instruction like "Form Wall - if needed". And leave the decision up to the GK on numbers in the wall?
  4. Hey All, Trying to get into the match plans and install them into my main tactic set, however the dealbreaker is that I can't stop the assman from subbing players he thinks are a better fit - sometimes I want to play a game and not have my fully best 11 (give youth a chance/rotate ahead of an important game) yet still play in the same manner. Apologies if the option is still there but have searched everywhere and found several threads here on SI that suggest it has indeed been taken away this version? Please can it be added back? Pretty please? They're just not something I want to use at all without it but would be great not to have to manually switch mentalities/tactics at the same points every single game etc? Thanks!
  5. 1 - Option to use Hard coded data or edited data; My suggestion today is to bring an option to the player if he wants to play with the standard hardcoded database provided from SI or like me who likes to change the league rules / club sponsorships , etc from the editor and make the league rules / tv money and stuff like the Premier League where Tv prize money is centralized. I´m suggesting this because sometimes i like to change some rules in multiple leagues so they use the money that is provided by the league . In some of them this works but for example on Portugal , the clubs dont use the money given by the league and they make individual contracts all the time because it´s already hardcoded and i dont want that . Thats why i´m suggesting the option to use hardcoded data or data from the editor. 2- Suggestion for the editor: this one is for the editor and is to put an option in which Competition TV Money overrides Individual Club TV deals so if we want to centralize the TV rights in multiple leagues it would be easier
  6. Something that I'm sure has been discussed in the past, but I feel that being able to play non-manager roles would be a way to add some depth to the game. At present the only role that you can be appointed to is first team manager. However, a lot of managers have had non-playing careers outside this role at various points, which have aided their development as a manager going forward. The main roles that I think should be considered for human players are reserve/youth manager, assistant manager, head of youth development, director of football, coach and scout: Reserve/Youth Manager: This would be a fairly straight forward addition to the game. The player would only manage the reserve or youth team of a club, being responsible for matches and training. They would not control things such as contracts or transfers, although it may be possible to suggest contract extensions to the first team manager. Assistant Manager: The assistant manager role would most likely be an advisory role, with the player recommending training set-ups, tactics, line-ups, etc. Head of Youth Development: Playing as the Head of Youth Development would give the player control over development squads and youth intake/contacts, but wouldn't manage the development teams. They may be responsible for a budget to enable them to sign players from other teams. Director of Football: The director of football would be responsible for contract and transfer negotiations. May be responsible overall for transfers, depending on the club. Coach: A coach would be limited to the training options, being able to set and suggest various player development options. Scout: A scout would recommend players to the first team manager and would increase the player's knowledge of various countries without having to manage there. Each of these would have the ability to increase attributes and reputation of the human player, allowing for a different path through the game. In most cases, these would be roles that simple restrict various functions of the first team manager, negating any major game development to implement them, but would give a potentially more realistic path through the game, especially if you're working your way up from the lower leagues.
  7. Current football is full with stories and players being actively involved in social media. These can mine the atmosphere within the dressing room and the relation between player and manager (just see the situation at ManUnited with Pogba and Mourinho). There are also tax, alcohol, sexual abuse stories popping up now and then. Why to not include these in FM to make it more realistic? This is in line with a previous topic already reviewed about player disliking the manager and coming to the media to make it public.
  8. I feel that the DoF is currently just another staff member. I believe that, in real life, they are much more (if they exist at all in the club). In some clubs, they are a central figure. I would like to see this more well explored in FM. Examples: The club could have an imposed structure on who decides about transfers - the manager or the DoF. This should be part of the contract negotiation with new clubs and could be a feature of the game that could be turned off for FM players that want always to control everything. If the DoF is in charge of buying and selling players, two things should happen: The media, club and supports should not complain with us about new signings or sells; Before a transfer window, there should be a talk with the DoF indicating which type of players do we need to get in the team (position and ability) and which should be released. There should be a relationship between the DoF and the manager. These dynamics are also very important within the club. The club should be in charge of hiring this DoF and their policy DoF-manager could change during a save (if this option is turned on).
  9. Since early version, I have feels of unrealistic when got the winter update. The winter update contact both 1.database bug fixed and improvement, and 2. winter transfer. I am wonder why cant we separate those and allow select by End User. I don't think it would be realistic for start the game at September but with winter transfer or keep using the old database version with know bugs or error. what the database looking for is realistic data and attributes but the winter update is broken it up. furthermore, if want to included winter transfer update, why not add future transfer date so the transfer can happen on the correct day? BTW, same apply to the game start day. i mean, can the game do more to reflex the correct transfer day of Kepa Arrizabalaga ? Banana
  10. I'd like to see clubs get the ability to gain the reputation of playing young (promising) players in their first team. Similar as to what Ajax have. This would then help with getting the attention of talent youngsters to come to your club rather than opting for that big club to sit on the bench. And it should also work the other way around, a club that only buys established players and never plays youngsters should lose reputation in that category making it harder to sign these players.
  11. I’ve been thinking about how we flatten the learning curve for FM and I keep coming back to a “training wheels” approach. Loki Doki’s recent video inspired me to finally write up how I think it might look. Assume that I’m a new player, I’ve created my manager profile and I’m ready to pick a team to manage. There’s a big friendly button, or a checkbox or something saying “Tutorial”. When the tutorial starts, it defaults to my picked favourite team before the final game of the previous season. I get a welcome email from the team’s current manager, maybe the board, saying how pleased they are I’ve joined them etc. My manager tells me he wants me to get familiar with the squad and run training. He outlines a quick tour of the interface and says I’m free to poke around, but the first thing he wants me to look at is training for the team. Maybe there’s a quick blurb to look at what he’s trying to do with the tactic and what he suggests the team focus on. I can now look at any screen. The Tactics screen will have my AI manager’s preferred tactic loaded and the team already picked. The only screen I can change things on at this stage is training. When I load that screen up the popup question marks go into a bit of detail around what I can change here, and I can set training any way I like. Once that’s done, another big “?” over the continue button. I hit continue, and there’s another email. “Good stuff, I think you’re doing well on the training ground, but I think a couple of our players would benefit from some additional focus.” There’s a bit more text about attributes, which ones the manager thinks are most important for a couple positions and then it’s off to the squad screen, getting familiar with players and choosing some individual training for them. Continue again, and another email comes in about an upcoming fixture. This is the intro to the schedule screen, and suggests looking at the opposition report from the scout. It also introduces some basic opposition analysis, and the tactics screen. The manager asks you to focus specifically on say a CM position, think about how it would fit into the overall tactic he’s already got set, and suggests based on what you’re seeing to pick a role and maybe some individual instructions for this one player. Quite a bit of time should be spent here just explaining some basic tactical concepts (e.g. the fluidity, mentality settings). Continue when ready… Match day, and you get to watch the game. Manager asks you to take the team talk (offers suggestions where normally the Assistant Manager would), and there’s a scripted injury where he asks you to substitute the player, and any others you think would be a good idea. There’s a quick intro to shouts as well. The day after the match there’s an email from the manager or data analyst (if your team employs one) giving you a quick tour of the analysis screens, and a note that these are also available during a match. When you continue past here, the manager introduces you to scouting, offering some suggestions from the chief scout. There’s a crash course in the finances screen as well, and after you continue a quick pop-up tour of the scout report. The manager asks you to make an offer for a player, which you negotiate with some popup hints, contract negotiations and then either once the player agrees or talks break down you continue again. At this point you get a notification from the board that the manager has moved on, been sacked, whatever, and they’d like you to take over on a one year deal. Tutorial over, good luck, it’s now 1st July of the current season and the team’s all yours. It probably needs work and there’s maybe a better way to order the screens being introduced, but I think something like this would be miles above the current approach which dumps you in front of a bunch of screens with text on them and asks you to look at those “?” icons.
  12. In the same way that the players have the real records of his matches and goals in the history, I believe that the managers (first team) could have his real records. In the NP history as manager, fields could be created for the number of matches on the bench and also for the number of wins, draws and losses. Obvious, only for domestic leagues. It's a problem that the history of the managers isn't year by year like the players. It's the most important job among the staffs, maybe it should be that way. This feature would be important to evaluate the performance of his career, to make comparatives and would avoid that every real manager at the beginning of the game from being a "beginner" without a real story. Perhaps, another interesting feature to add would be a "first game on the bench" (such as "senior debut" or "first senior goal") Yes, I know, this would be a laborious job to apply in the entire database, but ... the benefits would be positive.
  13. You should be able to set your club's youth intake to be able to play in a preferred formation. Maybe make it so that only 2/3 or half are at least competent in a specific position and awkward for the rest. After all they're all supposed to be trained to some degree and not just taken off the sidewalk. Way too often I get players that are just too stubborn and gets unhappy when I try to retrain them for a new position and role so that they can actually play for the club they're trained in. Also you can make it so that it can only be set once every year and able to change it midway with decreased effectiveness.
  14. Hi there, For FM 18 the time controls inmatch are hidden under a sub menu. If this continues going forward I think there should be keyboard shortcuts for them. I Think they should be has follows , - rewind . - fast foreward Crtl + , - previous highlight Crtl + . - Next highlight
  15. Hi Just been thinking about an earlier post I made about the restart option being missing for your scouts, for example if they have been scouting the major top leagues, like I always have mine do, once the season is over you have to start again and re-assign. If I have my chief scout assigning the scouts they always seem to just scout general focus, so how about this idea. In pre-season (and at the very start of your first season) you assign which leagues, competitions and/or regions you want scouted that season, your chief scout then does the actual assigning depending on yours scouts knowledge. A compromise of both systems really.
  16. 1. in the course of the expansion, reconstruction, or new construction of the stadium, players can design the stadium independently according to the funds provided by the club, including the adoption of the ceiling, the selection of the turf, the opening of the heating, the number of seats, the design of the VIP box, the design of the coach's seat, and the placement of the parking lot and so on. However, it should be noted that the stadium needs huge financial support, if it is small and medium-sized clubs or choose to be pragmatic. 2.On the financial side, the club's revenue and expenditure details will be shown more, including the daily expenses of the team, the maintenance of the court and the turf, the salary of the players and staff, and the shirt, the advertising revenue and so on. At the same time, players can set the price of team tickets and season tickets every season, and can also arrange free "special days" to give back to the local enthusiastic and loyal fans. At the same time, players can also attract investment for the club, such as which billboard to sell the stadium, which is used for public welfare and so on. 3.The player is given more space in the game, including the referee, the fourth officials, the vent to the opponent's coach, and so on. (of course, it also takes the risk of being punished). Not only does the new work allow players to make their own body language on the side of the field, including the continuous pull of the zipper and the kick. A bottle, a closed gesture to the fans, a frequent touch, a sudden landing on the ground to show the other players acting and so on.
  17. So! Maybe this have already been suggested and maybe this is already being worked on. But, I would like to see set pieces changed. In the way that now it is a bit boring and not so easy to work with. Well, maybe it is somewhat simple but its not so easy. What I mean, is that it takes a lot of time going through the set pieces in total, for only one tactic. And here is where it becomes even more pain in the ass. You need to work on penalties, corners, freekicks from several positions etc. for every tactic you make. AND you need to fix them every time you change your formation. I don't have a great suggestion to make working on set pieces easier and more fun but to myself, I would love to be able to delegate set piece responsibilities and even sign a dedicated set pieces coach. Which would make the game ahellofalot more fun for me at least since I only like doing set pieces maybe one time throughout a year. I know this probably won't be reviewed and considered for fm19 but I hope you guy will untill fm20, because right now set pieces is killing much of the will to play because set pieces is alot of the goals in the game right now. OH and another thing I hope will be considered are the way things are delegated at all in the game. Like when I try to use a sports director to handle contracts and transfers on wishlists. They SUCK! and there should be like a list where I can put players I want to resign a contract that the director will handle. Because now need to do everything manually. Actually i think fifa (I never play fifa but here they are on to something) have with they're career mode where you can ask the assistent manager to go sign or resign a player on some predefined terms, like transfer fee, salaries, and length of contract. Yeah so I hope you can look into this and I hope some more people will agree on this. Thanks!
  18. Probably been suggested before, but would love it if managers could develop reputations for things - I.e. working with youth/giving youngsters a chance, being a relegation fire fighter, playing expansive football, able to handle big egos and tough dressing rooms, etc. If you think of Poch at spurs, or Pep vs Jose, younger players seem to have a preference for development, and managers like big Sam are guaranteed to get a job when a chairman gets anxious in December. It would be interesting to see how the way you interact with clubs and players around the world as you gain a reputation - for instance if I've a track record of keeping teams up, maybe I get a job of a slightly higher level at a struggling club than I would otherwise - or if a club has an aging squad in need of a rebuild an application is given consideration.
  19. I've always wanted an option to add a rough playing and coaching history to my manager. There are several reasons for this. Let's say I am an Irish manager starting as a manger of Dortmund. Being able to add a history saying I played in germany would affect my language ability, as well as my reputation to this club/country. If my playing history is with Bayern, it would mean I would start with less confidence from the fans. This adds a bit of realism as situations like Rafa Benitez getting the Chelsea job and having to deal with fan outrage could be an extra challenge. Also, if I am a new manager getting a top job, it would be possible to put my history as a coach or assistant manager at the club previously, which would give the appointment a little more sense. Also, if you return to a club that you previously played for, you can get a little more patience and respect from the fans. Like if Ryan Giggs were to be appointed Man Utd manager, his reputation would be low for a job of that level, but the fans would be more likely to be behind him and show some patience. In practice, it would probably be best to be entirely optional (as it's likely not to everyone's taste) and doesn't have to be too deep. You can choose a few clubs that you played for and how many seasons you spent there. Or choose that you were under-23 manager/scout/youth coach for 2 seasons before being promoted to the top job. I feel there are a lot of benefits and additional layers of challenge that can come with fleshing out your manager a little more.
  20. When listing a player for loan I'd like to see options to only offer to clubs meeting certain criteria/auto-reject offers not meeting the criteria of the loan. These criteria would be based on league/club standard and the criteria that can be set when offering for loan. For example; I have a player listed for loan and I want him to play in League One (or equivalent standard league) as a first team regular. If I receive multiple offers from League Two clubs, or League One clubs but only to use him as a rotation player, I want to ignore these offers. Akin to the 'reject offers of equal or lower value' option for transfers. Currently I have to reject these offers manually, and sometimes repeatedly.
  21. Stamina attribute should be more obvious in the game. Players with less stamina get tired faster in the game and have troubles to play all 90 minutes. Now we can see that player with a low stamina ("2-5" for exaple) can withstand physically whole match and in the end has the overall physical conditions like the other players with high stamina even cover a long distance.
  22. For a future Football Manager it would be lovely to have 2 or 3 screen support for football manager. One screen would act as the normal FM screen and the other one could either be another normal FM screen or a screeen used for searching and comparing players, changing tactics and training, watching matches or any other purpose you would like another screen. It would add extra visibility to stats and could be used to further improve the manager's knowledge of his players or his opposition. Please come with suggestions of ways this could be used
  23. 1. I hope that the renewal of the future version will not end without a single talk. I can consider getting a follow-up stage. Entering the follow-up stage will affect the morale of the player team and the board will pay attention to it... and hope that the agent’s affection can be reflected to the player. Signing a transfer....Family brokers will recommend you players, maybe it will be more interesting. 2. The physiotherapist in the medical center can help the player to reduce fatigue or reduce the probability of injury. I hope the corresponding instructions can be clear, such as how many days should be rested or how much the training intensity is adjusted. 3.3. Since fm is a game that simulates the real world of football, I hope to add more random events. For example, if a fan enters the stadium during the game, the game will affect the player's status. Because of the weather, the player will have different buffs, such as the weather is too hot. The physical strength is even worse. It needs to be replenished. On rainy days, the player's line of sight will be affected. The goalkeeper will be more likely to get rid of the hand. After the big score, the fans will throw the bottle at the stadium. After the team wins, the social network has more comments. I feel that this will be quite interesting
  24. Hello, all members of SI staff, how has your day been? Good, well, brace in, get another cup of coffee if needed, because I'm going to be telling you some changes that I want to see in the next version of FM! By some changes, I mean a lot of changes! You may be wondering why I am talking about Football Manager 2019 when it is almost 5 months away, I feel that there is no such thing as too early to talk about change when it is needed! Now, let's crack on! When you eventually do discuss new features, I implore you to reference this wishlist as a guideline for features added to the next version of FM! *= Urgent, MUST HAPPEN ASAP! Wishlist: A change I would like to see made to All platforms for FM(Full version, Touch, Mobile): *Option to offer an assist bonus to players in contract negotiations - In real life, midfielders who don't score as often as strikers are offered assist bonuses to entice them. If Football Manager wants to retain its selling point as a game that is as close to reality as possible, then this change should be implemented in the next version of the game! Addition of Backstory to Managers: Position they played in their career, which could influence what badges could be attained, Personalities, Managerial styles, Marital Status, Relationships with other managers and players, etc. More Tactical Control: Ability not to order any crosses into the box or the ability to encourage players to send through balls, etc. Ability to Edit Finances/Staff/Facilities when creating a club: If you can edit the reputation, the badge, stadium, and tactical attributes, then why could I not be able to edit all of the details about the club besides the players when I start a new club. Think about it FM, it could lead to a decent challenge or two! *Youth Teams- Currently on FM, the closest thing a Team has to a Youth Academy is the Reserves, I feel this is unrealistic as most clubs have youth squads, so I propose for next year's version the ability to train and recruit and monitor the progress of players from the U-23s - U15s, and the ability to enroll a child in your youth setup. New Unlockable Idea- I have an idea for a new unlockable for Football Manager 2019: the ability to have all bids/offers accepted regardless of value(transfers, contracts,etc.) Changes to FM Touch Exclusively: *Ability to buy an In-Game Editor that manipulates the details of players, managers, staff, chairmen, fanbases, stadiums, awards, and tournaments or if a manager completes some kind of task, the unlockable should be offered up for free! I don't mean to be insulting when I say this, but how does it make sense for me to be able to buy an in-game editor on the mobile version, yet not on the Touch version? I believe that the ability to buy this unlockable should be accessible to all platforms of FM! Press Conferences for Important Matches, such as Derbies and Cup Competitions, new signings, as well as occasional tunnel interviews! *Improved AI: I remember vividly a match when I was managing Liverpool, and I was playing Tottenham, and in the 33rd minute, my CB makes an inane mistake that leads to a 2-1 loss. There have been several moments like this where I concede terrible goals in high-stakes matches. So I ask you to please improve the match engine to reduce the number of mistakes like this. Changes to FM Mobile: More attributes provided in a profile of a player, more specifically, set-piece attributes. In a scouting report of a player, I can see the player's proficiency when referring to set-pieces, yet I cannot see their attributes. I hope this is changed in FMM 19, but it's nothing urgent! Ability to create a manager that is younger than 46.
  25. I think it would be nice if an ex teammate or club legend could return to play in a testimonial. another example using everton who have 2 preseason testimonials already arranged in preseason, and I thought it would have been good for wayne rooney to have played. I know it may be difficult to implement especially with the playing for 2 clubs rule, just a thought
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