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For the last three or four FMs I’ve been trying to use DoF more to add realism to the game, but up to date DoF is nothing more than a decorative role, completely deprived of game’s logic. My suggestion is that there should be an option for players to switch transfer responsibilities from themselves and delegate to DoF but leave some degree of control. Consider the following, IRL coaches have little say in transfer policy of clubs they work in, if we exclude top coaches that can stick it to the board. What I suggest is strip players from total control over transfers (by choice of course) for the sake of realism and harder challenge, I’m sure lots of us won’t mind. This is how I suppose it should look like DoF and/or owner handle all the transfers based on (by descending priority) coach request/club vision/current scouting focus. Their success (or failure) is calculated from attributes club’s parameters. Scouting range limits the search geographic-wise Number of scouts defines how many players can be found for a possible purchase per position Scout judgement attributes work as usual DoF judgement attributes defy his initial choice as a transfer target or a recommendation DoF determination defies his capability of bargaining and winning a competition from other clubs DoF man management MIGHT defy quality of scouting assignments Now a bit about how it should work. Providing you’ve chosen to delegate transfer responsibilities to DoF/Board it goes in three modes: Passive - DoF generate lists of players to buy and makes offers based on current scouting focus. Player approves or rejects transfer proposals Active - players ticks positions and roles they want to acquire and DoF sets focus to find them. Based on this search DoF suggests targets and players authorise (or don’t) transfers Transfer window - players submit wishlist of several EXACT players and DoF/board try (or refuse) to acquire them. This might be viewed as an easy mode, because transfer responsibilities are being taken away, but in reality this could make playing even harder because with bad DoFs players can get a hard time building an ideal team and will have to take what they can. As an option this can be hard-coded in some clubs philosophies or visions. Thank you, cheers!
i feel the game is long overdue the role of a commercial director. attributes such as: deal making, rational decisions, reputation, contacts etc... could all be taken into account. a good commercial director can market the club and create large revenues for the manager.