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Found 6 results

  1. I am in 2024 and in charge of Botafogo. So I'm hoping there's a fix for this, as I've been playing this save for hours and hours. I haven't had any issues so far and I haven't changed anything from the very beginning. All of a sudden, when I am about to confirm a team talk and I click the 'Start game' button to proceed to the match, it crashes, closes FM and shows the following message: The application Sports Interactive has quit unexpectedly. The system and other applications have not been affected. A report has been created that you can send to Vendor not specified to help identify the problem. It gives me the option to send a report, which I always do. This has only been happening today. It was fine this morning. I don't know if there's been an update, or if there are any known issues. This has always run incredibly smoothly. MacBook Pro specs: macOS Sierra version: 10.12.5 (16F73) MacBook Pro (13-inch, Mid 2012) Processor 2.9 GHz Intel Core i7 Memory 8 GB 1600 MHz DDR3 Graphics Intel HD Graphics 4000 1536 MB I have tried to attach a screen video of what happens and the save file but they're both much larger than 2mb.
  2. Good evening, I wish the developers of the game, would answer me. I would like to know if it is allowed to install kits (uniforms and club logos that are not licensed in the game). For example, in the Brazilian league, clubs do not have correct uniforms, but there are sites that offer kits. Is this allowed? does not it hurt some rule of the game? I ask this, because there is the EULA on the SEGA website, and it seems they do not allow it. But is it SEGA or Sports Interactive that should answer my question?
  3. Hello and good morning to Sports Interactive and to the rest of the forums. During my time of playing Football Manager and Championship Manager, and I've played since CM Italy back in 1993. If one would look at my steam library, they would find all the versions of Football Manager, and probably be shocked at exactly how many hours I've put into these games. - but I simply love these games, don't you? In the past, there have been so many helpful people around these forums that could help eachother, even in cases, Sports Interactive employees / administrators step in to clear something up. - and I hope this time, to END the many assumptions about HOW two-footedness works in Football Manager. Now, Football Manager has certainly come a LONG way since they first started out, and each iteration brings more and more reality to the 'game' and we simply cannot get enough! But there are aspects to the game, which easily gets misunderstood, even for people that have played the game for years on end, or even for people that also have an amateur, semi-pro or even pro football career in the real world. One of such bandits is the "Two-Footedness" I personally see a player being able to drible, tackle, pass and shoot successfully with both feet as someone that is somewhat rare and should potentially be able to suit more 'roles' and be a generally better player than someone who isnt adept with both feet. But within the game itself, this just doesnt seem like the case? I know a two-footed striker should have more options in front of goal, but how do be know? Becuase its logical, or because SI tell us so? - The answer is, because its logical! And then when you also factor in, that how good a player is with both feet, also limits his total potential attributewise, then surely, two-footedness MUST be good. But Sports Interactive as far as I can tell on the forums, has never, EVER been here to tell us this. So all we can do, is guess - but is that fair? Considering how much the 'Current Ability pricetag' that comes with two-footedness ability? I've tried to create my own personal tests over the years, but I can never come to any real conclusion, because there are so many factors to consider. Lets consider for posterity, that you have two strikers. Striker A, has poor two-footedness, but he has superb finishing (finishing, composure, decisions and technique) with his good foot - he rarely misses the target. Striker B, can use either foot, but he has average finishing (finishing, composure, decisions and technique) he doesnt always get the shot on target, but he can use both feet. I don't see the Match Engine giving the two-footed player any benefits in front of goal, in my tests (yes personal experience) Striker A always scores alot more than Striker B. Here are some questions for Sports Interactive, and anyone else that wants to comment on it. But please, we are all humans, and NO one outside Sports Interactive, knows the inner workings of the match engine. 1) - What are the 'direct' benefits to a player having good ability with both feet, to one not having good ability with both feet, considering how expensive two-footedness is. - And please, no 'logical' answers that you think is the correct answer. 2) - Does a player with 15+ ability on both feet have some invisible boost to his visible attributes, since they are generally lower than someone with poor two-footedness? 3) - Why can a left wing inside forward, with only good right foot ability, still cross as well as a left-footed winger on the left wing when he gets the chance? I am really hoping for some clarification into these questions from Sports Interactive, not direct answers as to how it works in the match engine - some secrets are best left alone. But at least some understanding for us average joes out there, that just dont understand the logic behind some of the things in this greatgame. Thank you.
  4. Hello! I'll try to make this as quick as possible to stop anyone from getting bored. I've recently started a save on FM17 with Burton Albion in the English Championship. Now, to be honest, I haven't had much success this year on FM (sacked by Man City thanks to being 13th in the table in February) so I'm not the greatest of players. One thing I'm really bad for is changing my tactic as soon as it loses a game or two but this time has been different. Let me show you my setup... I know there have a lot of topics on 4-4-2 in the forum recently (and for years) which I have read so apologies for the same formation but I thought I would benefit more from some personal advice. Couple of player instructions: FBs - run wide with ball Left WM - dribble more, cut inside with ball Right WM - stay wider So here's what I'm trying to do. Since I'm Burton I don't have the strongest of squads for the Championship and I certainly do not have the budget other teams do. Because of this I'm looking for a quick, direct, counter attacking tactic. Again, I know so many people have asked for help with this recently but I would really like some help specific to my tactic. My thinking is this: Attacking - quick transitions and quick attacks as far as I'm aware, will probably switch between this and control Flexible - did think about choosing fluid instead and I don't really have a reason not to but I'm not exactly sure what shape to go for Deeper D Line - looking to draw teams forward and, hopefully, leave space in behind for us to exploit Exploit Both Flanks - since I'm using 4-4-2 there's obviously a lack of players in the middle so I thought it would make more sense to use the wings as a means of attacking. Would it be better to take these off and allow the team to attack as they wish? Pass Into Space - well I've dropped the d line to create space so it would make sense to pass it into that space, right? Hit Early Crosses - links in with exploiting the flanks, since we're going to be using the wings I thought it would be smart to hit some crosses when the opportunities there! I've messed about with More Direct Passing but to be honest I don't see a huge difference other than we lump it towards the Target Man more. At the moment I'm rock bottom of the league after 10 games so things are not going too well. In my next post I'll upload screenshots of how it plays and what happens during a match. If you have any initial concerns about the setup then please, please let me know. Also if there's anything else you would like to see just let me know and I can upload screenshots. Thanks in advanced!
  5. Hi All, Not sure if i'm in the correct place but i'm sure will be notified not long after posting if i'm wrong. I was tweeting Miles Jacobson about promoting my FM blog and he mentioned about the SI Affiliate program and wondered if there was a way to sign up as couldn't find one via the website - http://www.sigames.com/si-affiliates Hoping for some info. Thanks Andrew #FMAndrewMFC @uptheborofm
  6. Here's the first video To be honest - it's crap - it shows nothing. Just tell the loyal users what the new features are. I don't care if there's 1000 new animations. What have you done to improve the damn game. I'm not going to follow you on every social media outlet, snapchat, facebook, twitter, instagram, etc. to find out what's new. You know what's new. It's being released in November. Just spill the beans and you will get more pre-orders.
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