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Found 6 results

  1. What's the best way of finding regens ? Or the simpicist way ? Or what exactly should I be looking for ? Haha thanks guys!
  2. NEW MENTAL HIDDEN ATTRIBUTES NEW WAY of SCOUT REPORTS for HIDDEN ATTRIBUTES IMPORTANT MATCHES REVAMP SCOUT REPORT DIFFICULTY LEVEL 1. Mental attributes are the harder to evaluate. (And should be the most important ones in the ME, but that will be another post), and it’s perfect that in the game we have hidden many of those. We already had: Important matches, Consistency, Pressure, Professionalism, Sportsmanship. Dirtiness, Temperament, Versatility, Loyalty, Controversy, Ambition, Adaptability, injury proneness I would add these to the hidden tribute list: DECISION: (it should be one of the most attribute). it’s hard to understand the real value, ‘cause it depends on so many aspects (is it his decision or a manager’s tactical choice? for example) DETERMINATION: now that is an important attribute also for the growth of the player, have this hidden, would be a greater challenge. AWARENESS: (as i written in my new attribues suggestion) that determinates how a player know his own ability. That affect his role in the team, his request etc.. 2. All the hidden attributes keep their hidden 1-20 value (or the most desidered 1-30) but scouts and coaches would only be able to tell us a 5-level range of the value in the following terms: 1-4: poor 5-8: fair 9-12: average 13-16: good 17-20: great The greater the scout/coach ability in Judging Player Ability, the more precise will be a report: so, if a scout has 20 in JPA he guess (always in “poor, fair…” terms) all the hidden mental ability while a scout with 1 in JPA could miss all and tell you that Player X has a “Poor Decision” while he have indeed an hidden value of 16. 3. Important matches. That value will be not something that a scout can guess without have real prove. So scouting a young player with no app. in any important game, we will not have a report about this ability. There will be a ‘box’ in the player’s panel where there will be a list of all important games he played and his performance. There, while the scout with 1 - JPA will base his report only on vote of the performance, a scout with 20 - JPA will base his report on real “important matches’ stats to simulate that he was able to understand the reason behind the performance (eg. if the player played poor ‘cause he wasn’t in condition, or if he played good only ‘cause he had a great team around him) *(Update) scout need at least 5 important matches of the similar Level. Plus: the player's important matches level determinates the report. So if the player played the final game of Hungary Cup (i think that is set 9of20 in db, i don't rember for sure), scout can tell us that player could have Poor, Fair or Average, but can tell us more, 'cause player have to play in more important matches. 4. We can also set a 3 level difficulty on starting game: Beginners: where all hidden and not hidden stats are revealed Intermediate: the same without attribute masking option we have now. Advanced: like now plus the new system above.
  3. Hello, One thing I think would be a nice and hopefully simple feature to implement would be a simple mechanism for the deletion of outdated scouting reports. Preferably, by "age"... that is to say, allowing you to delete reports over a certain number of days which you could type into a filter or have in a drop down menu containing increments of time (30 days, 60 days, 90 days) etc. Additionally, perhaps a rating to suggest the current accuracy of reports as they age... to accommodate how much the player has changed. If he has progressed or regressed significantly you could recolour the start rating (red grossly outdated, orange for slight change, green for current?). Though one might argue that this would seem unrealistic, if a players match ratings improve significantly in the same league, or he starts banging more goals in, or runs less miles, has reduced pass percentage.... one could argue that the re-colouration would just serve as a quick indicator of such events and as a loose reflection of statistics already made available within the game, and if anything, a catalyst for a more in depth review of such a player by (us/you) the manager. Cheers
  4. I think I have a problem with the scouts. I'm at the first half of the season and I have had two scouts return without any report on any player. My team is in the second tier of the Russian football pyramid (First Division) and I don't have any money to sign players (which I'm fine with). I did search for players on certain positions with a limited budget set on €250k and I also searched for players who are nearing the end of their contracts. I have also asked for a general search for the country and the scout came back with nothing. I think the highest current rating I have set them was 2.5 stars. No reports or whatsoever. I'm playing FM17. How can I change this and make sure the scouts come back with actual reports? Also, do scouts load up reports during their time on duty or after? They used to do this during the time, but this may have changed since I played the FM14 version.
  5. I have done some searches and haven't found an answer so I'm hoping that somebody on here will be able to help me. With my club, Manchester United, the board would like me to reduce my recruitment team from 45 down to 23. Is there a way with the editor to adjust this number and make it whatever I want? Or make adjustments with other staffing levels that the board would recommend for my club, such as general coaches or fitness coaches. Any help would be appreciated!
  6. I know that a lot of people, millions for sure, who have ever or never played football (soccer) at one point tried and played Football Manager game. Me? I have played it since FM2010 and I must say it a so addictive game that I can't event count the late nights and early morning that I spent playing this game. One of the best things for me, in this game is the fact that you can scout young players, youth prospects, sign them for your team and if your lucky enough see them become legends at your club. This gave an idea. Why not try to connect young players, youth players from all over the world with scouts and managers. Why not give young players a chance to one day become a legend at some club like many have became legends at the clubs that I have managed in FM over the years. So, with the help of the right people I have started a website ScoutWin. Here, we have 3 profile levels. 1. level is a player level. As a football (soccer) player, no matter how good you are you can open an create your own profile, add videos, photos and other information's about yourself and your career so far. 2. level are the scouts. If you are a professional scout, our on your way to become one, you can create a profile and look for the players in a large database. Once you have found a player (or players) that you find interesting, you can easily contact them. Maybe that player is a gem that your club is looking for. 3. level is a manager level. Now this level is reserved for player managers that are looking for fresh new talents to represent. It works the same way as scout profiles does with some differences. It's a great way to find new prospects for clubs isn't it. Anywho, the site is scoutwin.com so feel free to visit and give me a comment on that you think. Thank ya all.
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