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Found 2 results

  1. The original post is at fmrensie.net. Throw-Ins. My most favorite set piece during Football Manager 2016 when I created some lovely Routines which worked perfectly. You know I really like set pieces in overall but Throw-Ins is probably my favorite because it could be very dangerous for your opponent if you can play it well. Same as with another set pieces very important is to have the best suited players for each role on the pitch. Not only the taker – for long throw-in with higher Long Throws attribute for example – but also the rest of the players should have their attributes perfectly suited for their role. I created long, short and quick routines last year but in FM17 I use only the short and long one. I did not have success with quick routine so far as my team lost ball 4 times from 5 throw-ins in average. The taker always send the ball to the opponent as other players was unable to be at their places. It was too fast for them and then it was dangerous for our team of course. Long Throw-In Routine We all know this Routine and most of us know that you have to have taker with high Long Throws attribute. I made a changes from the last year version. There is only one player at “Near Post”. I always put there one of my strikers (as I play with 4-3-1-2). In my Reading FC save I’m lucky that both of my left/right backs have good long throws attribute so I can set them as takers. It’s easier for me as I like to have full/wing backs as takers of throw-ins because they will stay at their side where they play and some other players do not have to leave their area. Two players stay back – mostly central defenders. You can say that I should put central defenders to penalty area because of their heading skills but I do not use this routine primarily like others – long throw to penalty area, battle for ball and maybe some scramble before goal. I want my players to find player at near post or at the place on the side and this player has to pass the ball outside of the box or make a cross into the six yard box where are other players. It’s not focused just only for long ball to the penalty area. But it’s great if there is long throw around half-line and one of our midfielders or central defenders receive long throw and make a pass to the other side. It may accelerate the game. Short Throw-In Routine The second Routine is the Short one. It’s really easy to analyse what type of routine my team use in matches as you can take a look at some screenshots bellow… The main goal with this routine is to create goal scoring chances in or around the penalty area. It’s focused on combination and patient play. As you can see there are again two players who stay back and our right defender is the taker of the set piece. One player is set as Lurk Outside the Area and one to Near Post. It’s only the name of the role, if there is throw from deeper are this player is of course on the side and not at near post every time. Three players go forward to the penalty area and the main change is tha two players offer short option to the taker. If you take a look at the movement of George Evans (Lurk outside Area) his movement is not 100% ideal as well as he goes forward to the penalty area at the start of the play but it was paradoxically his advantage because opponent’s player left his area and let Evans unmarked when he moves back outside of the penalty area. As ball is in play, Anderson keeps the ball and he can pass it back to Watson or to Swift who moved more to the centre of the pitch or to the penalty area. He decided to find one of the three players in the box. And after quick passes they found unmarked Evans and he scored with perfect shot. There are many options how to deal with short throws as it always depends on players who offer short option. I always try to put there players with high attributes of Decisions, Dribbling and Passing. But the Decisions attribute is the most important in my eyes because these players have to decide what they will do next. There are many bad attempts of course. Same like with Free Kick or Corner Routines but I think these two routines work very well for me and I’m happy how it goes. I’m not that precise person who would check every single Throw-In but if I have to give some recommendation it would be this – be sure you have right players in right roles/positions. If you will have central defender as player who offer short option there is risk he will loose ball or he will make a bad pass if he has not good enough attributes for this role. If you set player with low attribute of Long Throws you can be sure 4 from 5 long throw-ins will be cleared by opponents or this player will deliver ball straight to the opponent’s player. And then you will have to defend counter attack. Trust me, I tried it Same as in the previous version of the game I really miss more choices/roles on the pitch. You are not able to set player to the far penalty area corner or attack goalkeeper like in corner set up. It’s strange mainly if you consider there could not be offside after throw-in so that would be another option how to beat your opponent. One last thing – It annoys me there are no stats “Goals from Throw-Ins” in Football Manager same as “Goals from Corners/DFKs/IFKs” in League Stats screen. It’s still very underrated set piece… However, this is the end of this article about my two Throw-In Routines and we should be glad we can create at least these routines… I’m sure you will find some GIFs or videos of goals on my Twitter account in the future. You can also find more about it on my blog -> http://fmrensie.net/2016/12/10/fm17-throw-in-routines/
  2. I love football manager. The tactical depth is pretty good. I would love to see even more layers of tactical depth. For example, pressing. It real life, there is more than one type of pressing. Is it a general full team press as soon as you lose possession? Is there a particular trigger to set of the press? Does it start when a player miscontrols? Or when the opposition have possession in certain areas of the pitch. Or when ertain players receive the ball? Do you press with multiple players to the man on the ball, or aim to cut off the supply to possible team mates? Is pressing only done during certain phases of the game? Maybe just the first ten minutes? Or first twenty, to try and Crete an early goal? Which player is responsible for starting the press on your team and why is their trigger? How about offside tactics? There is more than one way teams implement their offside traps and it is fairly sophisticated and done through constant drills and repetition...do you select a centre back to lead, or does each player refer to the next players position and take lead from the closest full back to the ball? Attacking tactics in real life are also often the result of preset drills and runs. It would be amazing if the training could involve a training pitch to incorporate setting up drills for pressing, offsides, what type of runs for your forward plyers to make. I don't mean in general "run forward", I mean specifically what common runs should your forward make when our right full back has the ball in his own half? How do the likes of Jermaine Defoe or Michael Owen being a good example in his prime try to beat the offside trap and play on the last man? It was making the same curved run again and again, not even getting close to receding the ball nine times out of ten, but doing it again and again every time certain players had the ball in certain areas. All done through repetitive training. I would like to setup where and when these types of runs should occur. Should they run the channel, make a curved run to beat the opposition offside trap, drop deep, pull wide or stay central...but not just a generic command...I would like to have a pitch setup where you could create the drills and position players into certain situations, then drill and instruct exactly where from and to each player's common movements should be. The quality of your ideas to counteract your opponent and coaches quality, plus the ability of your players to learn the routines can then increase or decrease the likelihood of success in game. How many top teams just rely on stay forward, or hover around the edge of the area type commands during set pieces? The top teams use meticulous planning and variation during attacking set pieces, with players involved making very specific runs, off the ball blocks, dummy runs intentional offside positioning, adding attacking players to defensive walls, plyers peeling off of walls for a pass "down the side" The potential for tactical depth is limitless. I realise this will be of no interest to many people, but I would love to see various subtleties added to the tactical approaches possible.
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