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Found 7 results

  1. As a football enthusiast, I thought that the inclusion of Step 3 and Step 4 of NLS (National League System) would be brilliant for the game, as it would probably make one hell of a profit for the makers of this masterpiece.
  2. Dear SEGA, in many videos I've seen non-league mods in the game. So, why not make those 7th and 8th tier teams in England playable? Looking forward to hearing from you in the very near future, Ian Thompson
  3. I'm having issues with the Mentoring system... I'm not seeing any progress whatsoever in the development of some of my players, so much so that I've sacked off the concept of using mentoring groups now as it doesn't seem to change anything. In the images provided, I've created my own Mentoring group. Harry Kane is the significant influential player in the group. He's a Team Leader, he's Captain, and he has a Model Professional personality. The first screenshot shows his CA and PA stars, with his attributes. The second player is Mbappe, he has a higher CA but isn't as old, isn't as influential, doesn't have a good personality, and has a lower work rate and determination. The third player is a regen. Maciel has the better personality, lower influence, lower ability, lower work rate and determination. Now, these guys hav been training together since Maciel was 18. Mbappe was training in the group under Kane before then... and I've seen no improvements through any of them. For Mbappe, I can understand he isn't developing his key skills under Kane, because he's rated better than Kane... which is fine. That doesn't mean he's a better person than Kane though. A Model Professional should be someone that all footballers look up to... otherwise the definition itself is lost. So it would seem that despite training under Harry Kane for years, Mbappe still isn't developing into a Model Professional himself, or even improving any of his attributes (not that you can see the ones he'd be improving anyway). Now, for Maciel. Both Mbappe and Kane are better players than him, yet he's not developing through the mentoring group. He's only developing consistently through game time. I wanted his determination and workrate up to meet Kane's, but neither have shifted... after two years. I know these attributes do change, because while experimenting with what Mentoring actually changes, I've accidently lowered determination and workrate across a number of Regens while added them to mentoring groups. Paul Pogba for example has generally poor traits for a player with Significant influence over others with a poor personality, relatively high determination, and low workrate (for someone you want instructing others anyway). David De Gea on the other hand, is a Model Citizen, so you can expect them to have very high hidden attributes as well as good determination. He's been instructing one of my regen goalkeepers that happened to have 5* potential as a goal keeper for the last 3 and a half seasons.... and this goalkeeper hasn't changed at all. No determination increases, no personality changes. There needs to be some way of identifying who is benefiting from the groups, and who isn't well ahead of the odd training report that comes through and says "Player X is has benefited from the mentoring group". It doesn't state in what way, whether he's been affected negatively in other areas etc... etc.. At this point, I'm on the fence of whether or not I should just bin off mentoring groups entirely, and just work with what I'm given (or buy)... so in short, this new training aspect seems to have actually taken something from the game, rather than provided more.
  4. Just wanted to start this thread in the hopes that any kind player, who is currently 5 years or more into the game would do player screenshot requests so we can see how some of our favourite youngsters develop later in the game. Would be much appreciated. Personally, would love to find out how Ryan Sessegnon and Matt O'Riley turn out after 5+ years.
  5. Hello, I have been playing football manager series since cm 01-02 and I just love this game. I am not sure if anyone posted this before or anything similar to this but... How about requesting a world class, very well known player transfer request from your board or general manager, or maybe ask your assistant manager to find a world star who would sign up for your team and boost up shirt sales, etc. Any thoughts?
  6. Managers have a huge variety of options to them, in how to manage their players, staff and club. However, if it is possible, I'd suggest adding in the feature to set and manage certain financial options such as; - Ticket prices. (Some clubs have huge stadiums. If one could lower ticket prices, maybe more fans/people would show up to watch your team. At the other end, if the club doesnt have the options or financials to build a new stadium or upgrade current one, and the team has 95% or more filled stadiums, raising ticket prices could help the club until an upgrade can occur or until an upgrade is complete. - How loans are repaid. (If club suddenly comes to some money, via a sale perhaps, it should be possible that a 2 mill. loan that is repaid over 10 years could be repaid at once or faster. Introducing the "Social Media/Tweet-a-like" system is fun and interesting to watch. However a few additions I'd like to see to this; - The clubs own players/staff able to tweet or re-tweet. - Clubs former players/staff and or favoured personnel/idols able to tweet or re-tweet. - Us, the manager able to re-tweet and see fans, players and or staff respond to what the manager tweets/re-tweets. Of course there could be some options as what to tweet/retweet like in the press conferences. Being able to communicate with the fans would be a fun new addition. Managing in the lower leagues is a tough ask. And the financial department is most of the time a slog. As time goes in the lower leagues, going in to the reds tend to happen, I'd love to see an options added to help turn this around; - That the manager is able to turn to the board and politely ask them to take a loan to help the club out of the financial troubles it has landed in, to avoid it staying afloat. Of course the manager could get options from the board to how or when the loan should be repaid. Like reduce transfer income from sales, limiting wage budget etc. Often more than not, I see clubs come in and bid for some of my players, mostly young talents. I just seem to reject their offers over and over again, without them even coming back with an improved offer. Why have several options in how we reject an offer, his they don't have any impact? (Reject -> Important Player for the club = Club comes back the next day with another offer of same value) (Reject -> Indispensible Player ...... = Club comes back the next day with another offer of same value) You get the point. And often a player turns down a contract deal with the manager, just to accept an offer from another club with less value in it. That just isnt realistic. - Make Club/Manager AI more intelligent in the transfer and contract negotiations. So that they increase their bids every time they come in with another bid on the player, just like what WE have to do before they accept. - Make player AI more intelligent in which club to join when two or more contract offers are on the table. Seems unrealistic that a league 2 player turns down 4,000 £ per week from me, a bigger and more reputable club in league 1, just to accept 1,200 £ per week from another club in league 2. Goalkeeper ratings. - I hope to see goalkeeper get some better match ratings for matches where they did a good job, like the screenshot I've attached which speaks for itself. 9/10 shots saved, but only a 6,9 rating???
  7. Hello, my first time making a request on any game XD, i noticed that my team had under 21 and 19 sub teams, and they play in some kind of league and cup, so my request and susgestion would be that I first team manager can talk to my staff (under 21&19 Managers) and tell them what to do or if they are losing help or give warnings that if they don't improve i will have to fire them etc.. yeah i know this must not be very important but i just taught it would be fun, realistic and more rpg-like for the game
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