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Found 6 results

  1. If I get a new assistant manager who is good at judging player ability, should his reports be immediately reliable? or will he need to improve his knowledge of the team´s players first?
  2. Hello, One thing I think would be a nice and hopefully simple feature to implement would be a simple mechanism for the deletion of outdated scouting reports. Preferably, by "age"... that is to say, allowing you to delete reports over a certain number of days which you could type into a filter or have in a drop down menu containing increments of time (30 days, 60 days, 90 days) etc. Additionally, perhaps a rating to suggest the current accuracy of reports as they age... to accommodate how much the player has changed. If he has progressed or regressed significantly you could recolour the start rating (red grossly outdated, orange for slight change, green for current?). Though one might argue that this would seem unrealistic, if a players match ratings improve significantly in the same league, or he starts banging more goals in, or runs less miles, has reduced pass percentage.... one could argue that the re-colouration would just serve as a quick indicator of such events and as a loose reflection of statistics already made available within the game, and if anything, a catalyst for a more in depth review of such a player by (us/you) the manager. Cheers
  3. Searched the forums, but haven't seen a thread on this yet. I've a question about the reports given to me by my scouts. The issue is that I keep receiving the same report time and time again. Players such as Mbappe and Donnarumma pop up in most of the time. How do I keep the scouts searching for players, without the need to have them overlapping or reporting back with reparts that are more than a season old? Do you also micro-manage your scouts, or leave the job to the chief? In previous versions I used to send out scouts en masse when regen fever hit, often to great effect. Less so in this version. Is it because of a weak in the game, or am I not using the scouts properly?
  4. Another simple suggestion to fix the scouting system in FM Firstly can SI provide clarity as to what scouts actually factor into account when providing their opinion on potential ability? Secondly, if this isn't already the case - can the under the hood PA simply not be one of these factors? Wouldn't it be possible to use a formula - (which then also factors in scouting error) - based on current ability vs age (where he is in a perceived development curve), various attitudes like determination/professionalism etc, form and then a higher weighting towards physical attributes and more "natural" attributes that are harder to teach therefore indicating higher potential. So in essence the in-game prediction of Potential is not at all linked with the under the hood PA value. This would then fix the issue that is currently present that high PA players are too easy to spot. CA/PA suggestion on top of this could be a solution to the "late bloomer" problem. What if there was a cap on CA development based on training facilities and league reputation and then once players broke this cap or made it to the higher leagues - would see a rapid improvement even past the 25yo development cap?
  5. Just finished my first season in the Premier League and now I'm getting a report from my General Manager about every single transfer that's happening in all the leagues in the game. I have at least 40 messages every day. How can I change this so I only receive messages concerning my team or my shortlist?
  6. Whether it is through the FM Editor or something else, I would love SI to open the game up more for modding the actual game engine, ranging from things like how the scouting and attribute discovery process works, transfers, the AI, potential ability, etc. I know it's a stretch to open up the game to customization that much, but maybe there is a middle ground to that SI can leverage the community a bit more to fix certain issues that consistently come up. What do you think?
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