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Found 11 results

  1. Hey all, I've been wanting to know how sigagames calculate the average rating of a specific player. I'm really curious on the mathematics behind and how they formulated a players average rating. If anyone in this community is an actual data analyst I'd love you're input on this . Anyway I'm off to get Woking a treble wish me luck lol. Hope you guys are have a successful managerial careers in your respective clubs.
  2. Hello I want to report for a 3rd time an error who is always here in FM 2019 Mobile but an error who I reported since FMM 2017 and FMM 2018 and really hope to see this finally fixed for FM 2019 mobile for make the game more realistic. The World Cup (32 teams) final table is uncorrect and 2 quarter-finals are not like the real life: - On the game, the winner of round of 16 "1st Group A vs 2nd Group B" plays against the winner of the round of 16 "1st Group D vs 2nd Group C" in quarter finals (W51 vs W52 in the screenshoot). But it's incorrect...... In the real final table (so in real life) the winner of round of 16 "1st Group A vs 2nd Group B" must be play against the winner of round of 16 "1st Group C vs 2nd Group D" in the quarter-finals (so W49 vs W50 in the screenshoot) - The same for the winner of the round of 16 "1st Group B vs 2nd Group A" who plays against the winner of the round of 16 "1st Group C vs 2nd Group D" in the quarter-finals on the game (W49 vs W50 in the screenshoot) instead of to play against the winner of round of 16 "1st Group D vs 2nd Group C". I made a screenshoot here with the uncorrect things who are present in the game (in red and orange) and I hope it will be fixed soon. Thanks for reading.
  3. I'm a big fan of Football Manager... I always playing Football Manager with MS Excell to organize my Team (Squad, Player's Overview, player's personality, Match Report, etc) and to analyze the Team's form... But sometimes I was too lazy to update the data,, because I must change my screen between FM and MS Excel to update the data manually... I think this is the right time Sigames should add 'create a PDF report' feature,, so we can copy the data from that (PDF) report... Beside lot of FM player organize their Team using MS Excel,, this feature can put the FM game more realistic,, because with this PDF report the player can copying the data,, print the report,, analyze the report more easily...
  4. Just changed my data analyst chief, and now i dont get a data report on the enemy team before the match like i used to.. Already checked in the scout menu, and i can only make a task for the actual scouts, the data chief doesnt even appear. Tried some things like giving the scouts control to me, changed again to chief scout etc, still no task being created or whatever, just the basic one from the chief scout... Help please.
  5. When I scout a player, why do I not get the report card sent back to my inbox like on the old game? Any ideas? I go into the scouting section and there's just report cards for other players
  6. "Report card only" option on scouting player was fast and useful. One or two days and you had a view of how much money will cost a player transfer or if he wants to come to your team. And please send the reports to personal message not at scouting tab. Thanks
  7. Okay this is what annoyed me recently. I've made a player from "my club" mode. I put 4* CA and 5* PA, and the result is he had >15 point average ability, 17-20 in pace, strength, stamina, leadership, Teamworks, aggression, passing, crossing. With Macedonia nationality. When I looking for "coach report" it says the player doesn't fit to first team and his value at € 15k. So, is this a bug issue or not? Any explanation? Please help
  8. I would like to see league average in numbers when hovering above the bars. I'm sure you are capable of doing this, I love you guys
  9. One thing that bugs me after I finish a match is that I have to go hunting for my Assistant Manager's team talk feedback. I would like to suggest that we are sent a Post-Match Report from our Assistant Manager that includes his teamtalk feedback from the match, and also other observations of the match such as comments on the performance of each player and any recommendations they have, set-piece observations and . This is to compliment the new Data Analysis post-match report. These reports should be stickied with the match as well so when we go back to review a past match, such as view highlights, easy access to this report is made available.
  10. i) At the moment, the game lacks of some feedback to tell the user how his tactic is good/bad. You are supposed to be a manager, sometimes with multiple licenses, even a former star player, but you dont know if the tactic you're working on at the training ground all week gonna be right or wrong. My first suggestion is: Give us some AI teams, out of any league, to play against, to test our tactics "for free". The kind of AI teams we had in FML i.e. Teams with different levels of skills, and playing styles. With a view on their set up (formation obviously, and TI/PI). Then the manager can freely choose against wich he's gonna test his tactics. With no injuries, no team talk, just testing. ii)The opposition scout report, is a mess of stats, neither immersive or realistic. My second suggestion is: Give us the "written" opposition scout report we had (if I remember correctly) back to fm2007/2008. It was the kind of (adapted with today roles): Hi coach, I've seen Arsenal in their last game against Stoke at the Emirates. Arsène used a 4-2-3-1 formation with medium to high defensive line, heavy closing down, and fast tempo down the wings. The back four didnt play offside rule for what I saw. No man marking either. Giroud had a good game, with a TM role, he scored twice. We have to be careful about Theo Walcott. His pace was devastating. He played very well, on the right wing, with an agressive winger role. Ozil was also dangerous , in a Trequartista manner, not doing much defensily, but he opened the Saints defense with lethal passing. bla bla bla.... With a link to the highlights of the scouted game, I think this is much more interesting and immersive.
  11. Whether it is through the FM Editor or something else, I would love SI to open the game up more for modding the actual game engine, ranging from things like how the scouting and attribute discovery process works, transfers, the AI, potential ability, etc. I know it's a stretch to open up the game to customization that much, but maybe there is a middle ground to that SI can leverage the community a bit more to fix certain issues that consistently come up. What do you think?
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