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Found 14 results

  1. Ok, there are a couple of guides how to create a custom nation in FM, so this topic is not about it. Let's say, we already created a custom nation by editing a famous "Pre-1922 Ireland". We will call our nation "X-Nation" from now on. Now we decide that our X-Nation will be fantasy one, which resides on a newly created piece of land. A big archipelago in the Asia, just maybe a little bit east of Japan and Sakhalin Island. So far so good, now we going to set "Continent" of "X-Nation" to East Asia, choose currency (whatever you like, no matter). Creating backstory: X-Nation was formed by people of Russia East and Japan North. Secretly they developed a way to rise a land from ocean depths (whatever) to create a new nation where they can escape hostility and politics of the other world and offer a true safe spot on the Earth for everyone. Lore-wise, this young nation should use a mixture of RU and JP languages throughout all archipelago with a dominant EN as a common language for everyone. Logically, we are setting "Languages" tab in editor to: English - 100 Japanese - 50 Russian - 50 This will represent a portion of people knowing their first language (RU or JP) and everyone speaking EN as official one. Geography: In the center of archipelago the Center City is located. It is the true definition of globalization idea. Mixture of styles, culteres, languages, people, fashion and ideas. This is the capital of the whole X-Nation, the biggest megapolis holding it's ideas. Creating a new city. Center City will be the name, choose appropriate lat and long, 10mln - 20mln population, choose weather (any). Attraction - 11. Language - English. But, we miss a region! Let's create a Center Region for our capital. Setting it to X-Nation, population 18mln. Languages: English - 100 Japanese - 50 Russian - 50 Now we set our Center City to Center Region and it's done. Not enough cities and regions! We decide that our X-Nation likes the idea of globalization the most, but is also understands that they need to preserve their original culture! So, we are creating a region for each native language we have. JP Region and RU Region, each has aboth 5mln people residing, and the only language spoken there is native language. So we are setting Russian - 100 for RU Region Japanese - 100 for JP Region Lore-wise, we can explain those regions also used as adaptation zones for immigrants, so each region has only it's native language. Now, for each of 2 regions we create some cities, let's say... 3 for each. RU City 1, 2, 3. JP City 1, 2, 3. All of them have identical stats in Editor: 1mln - 2.5mln population, 10 attraction, region language, but different coordinates. "Hey, and what about football?" - someone is asking. Ok, we are getting there! This beatiful game is used by X-Nation to sing all over the world about their safe spot! How? The X-Nation has NO LEAGUES, that's how! The capital city (Centre City) has its own club. We will call it FC X-City. This club has a stadium in the Centre City, but participates in no active leagues. We will leave it as a placeholder for now. Each region has it's own club too, and a stadium in one of the regional cities respectively. Aaaaaand! Those clubs participate on the low leagues of original nations! FC RU City plays somewhere in Russian Third League, FC JP City plays somewhere in Japanese Third League, but both clubs still reside and train on the X-Nation grounds. We are getting closer to the point where the game slaps me in a face and spits all over my crying body. As I see it - FC RU City plays through Russian divisions, maybe getting promotions. Same for FC JP City. ALL of the regens and youth intake for FC RU City should have X-Nation nationality. Working as intended, no questions. They play in their home nation, and local kids born here go through local academies. MOST (if not ALL) of the regens and youth intake for FC RU City should have one of the RU Cities (1,2,3) as their place of birth and have Russan names/surnames. Same for JP counterparts. HELL NO THEY ARE NOT!!! The game decides to use FIRST LANGUAGE used for the WHOLE NATION as the base for names. For example, setting Russian - 50 English - 100 Japanese - 50 Gets me all of Victor, Ivan, Oleg, etc names for BOTH Russian and Japanese region clubs! Setting English - 100 Russian - 50 Japanese - 50 Gets me Billy, John, Kevin, etc named for BOTH Russian and Japanese region clubs! In both cases, I have NO control over surnames. Most of them use EAST ASIA database, so I am getting Kim, Lee, Shimada, Kyota, etc - a mixture of Korean, Chinese, Japanese names, maybe with like 5-10% of them are Russian surnames and another 5-10% English (or Ireland from pre-1922 database) This system SHOULD work - USA nation has English and Spain as languages and about 80% to 20% names and surnames English and Spain. But not for my nation!! And futhermore - each of the regens, all thousand of them simulated in a game, have ONLY ONE birth place. Centre City, the capital. Setting capital to "none" in editor still gives the same birth place for EVERYONE. This is SO INFURIATING, I can't even... AAARGHHH
  2. How do you make institute/academy clubs produce regens in the game? What should I edit in the Pre-Game Editor? I have never seen these clubs produce players.
  3. I play Football Manager is phases, have done so for the past 15 years. I play and get into it for a few months, find a working tactic, understand my squad and have the success i want, and then stop playing for a few months and come back to it feeling almost completely lost and far behind the knowledge of my previous managerial in-game self. When this happens i am able to somehow claw back the knowledge from scouring this specific forum for hours, but sometimes i need just a quick, concise reminder to get me back on track. Disclaimer : I will most certainly get some of these wrong and want this to become more of a collaborative effort with people joining in and giving their battle worn advice. So, what are these attributes, (and attribute clusters) and what do they simply mean in terms of gameplay. Really. So you got a striker who seems better than the one you previously had but still can't seem to score the goals the previous one did so easily ? Same with a star midfielder, or defender. A tactic not working even though it seems good at face value ? There's a good chance there's an important attribute you are overlooking .
  4. So I have played FM for years now, and it only just occurred to me this morning while browsing my players favoured personnel tab that I realised, it's quite often that us the manager will become a favoured personnel of them but never have I seen a former or current team mate become one. The players have pre set favoured personnel as former team mates and friends but they never seem to add to that with current team mates or if you eventually sell them on, former team mates. I have strong partnerships on the field which doesn't really relate to off field relation for example Cole and Yorke, but the fact I have never seen this happen in my game between my players who have played together for years really does raise my eyebrow. Has anyone seen this happen? Or is this a potential over sight from SI? Or even perhaps a bug? Let me know. I'm really curious how this integrates with regens too, I have never done more than 5 seasons with 1 club since I like to change it up so maybe this does happen for regens?
  5. What are some of your tried and true strategies for getting the best out of very high potential players. I want examples from people's past experiences and not just opinions please. I have a few really good young players in my save who have developed very well, but seem to not be growing anymore in attributes i want them to grow further in. I know they still have some growth left in them and i'm currently seeing them progress in attributes that arent very meaningful for their positions, like long throws for a forward. Is it better for me to use the remaining potential to train them for new positions ? Has it worked out great for anyone here ? Thank you
  6. Good afternoon, Wonder if anyone can help me.. I am struggling to find any regen facepacks on the web for FM12 - is it possible to download more recent regen facepacks designed for later versions of FM and just drop them in the folder - will it be compatible? not sure how it works. Thanks!
  7. Bit of a noob question But when searching or sending your Scouts on a regen hunt what am I to look out for specifically ? Or what do I get the Scouts to look for ability wise ? Or simple way finding them easily ? Thanks guys
  8. Hello all, I'm managing Lyon in my fourth season, my preferred formation is 4231. My regens have been pretty good. I've maxed out the facilities and junior coaching. However, I'm thinking of upgrading my HOYD. My current HOTD is Jean-François Vulliez. My options are: Alex Inglethorpe (who shares my preferred formation) but has slightly less JPA/JPP & WWY. or... Roberto Samaden (who doesn't share the same preferred formation) but has maxed JPA/JPP & WWY all at 20. My concern is, Alex Inglethorpe's scouting knowledge is in England and Roberto Samaden's scouting knowledge is in Italy. Can they adapt to being a HOYD in france? If so, will it effect my future regens whilst they make that transition? Overall, I'm asking if it's worth changing my HOYD and if so what option do I take? Kind regards, RuffJustice13
  9. Instead of the current computer generated regen faces, what if everyone who owns the game voluntarily submits a mugshot of their face to Sports Interactive and the game can randomly place those public faces on to regens? A tool could be developed to 'Youngify' the mugshots as seen on many popular mobile apps! wouldn't be that hard to do if done with a white background for example... What do you think? It would be nice suprise o see your face come up as a regen!
  10. I was wondering just now, what if there was a way to make a team based in, say America, but the team's regens are Mexicans. So basically, Team A is located and based in Country A, but Regens are from Country B. If that is possible, could someone teach me how to do it?
  11. Hi guys, I'm after some thoughts on how to best set up my individual scouts before and after the newgen dates. I understand that I can find a list of all Youth Intakes through the World - Transfers tab, and then I can scout every single player at each intake date. However this is time consuming and also difficult with a small team of scouts as there can be hundreds of players coming through at each date. Obviously the AI will be able to identify the best newgens earlier than me, so I'm looking for some advice on how to stop missing out on the best young talent that comes through each season. A few years ago on FM, I found it easier to bring in quality 16/17 years old and build a strong unit from U18 age group up to the seniors. Though I do think it is better now that maybe less are coming through and/or they are more difficult to identify, i'm currently playing a save where I am aiming to bring through a new 'Class of 92' 'Pep's Barca' etc.... Thanks for the help in advance. I know many of us love the scouting part of the game and i'm sure plenty have some useful tips to pass on...
  12. I wanted to write you about the game of my dreams. Let says you start to manage Manchester United in season 97/98 with Beckham, Giggs and Schmeichel in the squad. Everything's as usual so far. But instead of fake regens they are comming a real youngsters to the teams. So in season 1998/99 game will generate Didier Drogba in Le Mans. In season 1998/99 15-years old Cristiano Ronaldo in Sporting CP and in season 01/02 Rooney in Everton. The game will generate also players like Freddy Adu but with true potential. If you have a good knowledge about football then you sign biggest future stars in the same season as game generate them. Of course match results will be random as in a normal game. I hope SIGAMES is going to make a game of my dreams someday. I created a custom database to Football Manager 2012 with U-23 players update (season 16/17). I adjust potential ability to FM12 talents like Yaya Sanogo, Fabian Himchinschi, Joel Valencia etc. (they did not make a great career till 2017). I also added talented youngsters like Mbappe, Gabriel Jesus, Donnarumma. So now your football knowledge is more important than ever before. If you know who became a wonderkid over 5 years than you can build undefeated team for a years. I made a short movie about it. Who wants to play? FM12 update 16 17.dbc
  13. Okay, so for the first time since along ago I have been able to play a number of seasons high enough to produce a first team of regens from my own academy with my own style of play (reserve and u19 tactics are set to mirror my first team tactics anytime). I do appreciate the fact that my youngsters have a high level of (my) tactical understanding when they break into the first team (thumbs up for that) but I'd love that the players pairs gelling in midfield or central defense (such as X and Y have a fairly decent partnership having played together often) could be acquired in youngster teams. If I'm not mistaken, that does not happen evn though youngsters play together for seasons. Am I right? And if I am, would'nt it be a nice feature for that kind of managing ?
  14. What is the oldest age for a Regen? I assume it's 18, can anyone confirm that? Cheers!
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