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Found 30 results

  1. An ingame face editor just like the one for manager could resolve the issue with regen faces.
  2. Hi all, For a long time, I've wanted to make Jamaica a consistent world cup participant on football manager. In the past I've achieved this by improving the domestic league and improving the clubs, youth recruitment and facilities through the editor, so that a few years down the line we get pretty decent regens (one of them becoming a key player at Barcelona xD). However, in FM19 I'd like to do this without the use of the editor (though, I will have to use it to add the Jamaican domestic league as a playable league). My plan is to manage 2/3 clubs in Jamaica, and improve the youth facilities, recruitment and coaching so that we get a good number of decent regens coming through each year. I suppose my question is; has anybody got experience of doing something similar (for example the classic San Marino challenge!) and if you have, how long did it take to see a "return on investment"? Any tips/stories would be appreciated!! Peace
  3. Good afternoon, Wonder if anyone can help me.. I am struggling to find any regen facepacks on the web for FM12 - is it possible to download more recent regen facepacks designed for later versions of FM and just drop them in the folder - will it be compatible? not sure how it works. Thanks!
  4. Okay, so for the first time since along ago I have been able to play a number of seasons high enough to produce a first team of regens from my own academy with my own style of play (reserve and u19 tactics are set to mirror my first team tactics anytime). I do appreciate the fact that my youngsters have a high level of (my) tactical understanding when they break into the first team (thumbs up for that) but I'd love that the players pairs gelling in midfield or central defense (such as X and Y have a fairly decent partnership having played together often) could be acquired in youngster teams. If I'm not mistaken, that does not happen evn though youngsters play together for seasons. Am I right? And if I am, would'nt it be a nice feature for that kind of managing ?
  5. Just got a new intake of youth players at Tottenham and this boy (Adrian Baxter) was one of them. Looks an absolute beast and by far the best i have ever came across. Has anybody else seen anybody as good as this at 16??
  6. Just a quick question Has anybody else noticed these seemingly "pre-loaded" youth players who are free agents and on their history have no previous clubs. What are these guys for and is their really a way of finding the best ones without some-kind of scouting tool. Thanks.
  7. What is the view of having regens alongside legends coming through - I suppose it makes things easier to search for - but when you see the work done by people such as Fenech I doubt if all the killer players from the past would be easy to spot. Great way too of finding out about the players that didnt have the benefit of TV
  8. Hi guys, I'm working on a database for Australia in which all clubs are fully fleshed out and in the game not just the A-League ones and one element of realism I'm missing is that most of the old clubs in Australia have ethnic ties. For example clubs like South Melbourne, Sydney Olympic, Heidelberg United and many others are Greek and so local Greek Australians play for and support these clubs whereas clubs like Melbourne Knights and Sydney United are backed heavily by the Croatian community. The ethnic ties to these clubs are extremely strong and as such I want the youth intakes of these clubs to mirror what they are in reality. I want players coming through the ranks of the Greek clubs to be Greek Australian and have Greek names yet still be Australian and primarily Australian in nationality and likewise for the Croatian clubs, Italian clubs and all other nationalities. It's extremely important to me to get this right as I think it's a vital layer of realism for any Australian database so any help would be greatly appreciated! TLDR: I need help with making my regens from certain clubs dual nationality to certain nationalities
  9. I wanted to write you about the game of my dreams. Let says you start to manage Manchester United in season 97/98 with Beckham, Giggs and Schmeichel in the squad. Everything's as usual so far. But instead of fake regens they are comming a real youngsters to the teams. So in season 1998/99 game will generate Didier Drogba in Le Mans. In season 1998/99 15-years old Cristiano Ronaldo in Sporting CP and in season 01/02 Rooney in Everton. The game will generate also players like Freddy Adu but with true potential. If you have a good knowledge about football then you sign biggest future stars in the same season as game generate them. Of course match results will be random as in a normal game. I hope SIGAMES is going to make a game of my dreams someday. I created a custom database to Football Manager 2012 with U-23 players update (season 16/17). I adjust potential ability to FM12 talents like Yaya Sanogo, Fabian Himchinschi, Joel Valencia etc. (they did not make a great career till 2017). I also added talented youngsters like Mbappe, Gabriel Jesus, Donnarumma. So now your football knowledge is more important than ever before. If you know who became a wonderkid over 5 years than you can build undefeated team for a years. I made a short movie about it. Who wants to play? FM12 update 16 17.dbc
  10. Okay, this is griping me now. I've put countless hours into FM over the years, but the past two editions meant I've found myself less immersed due to the simple fact that regens must be way down on the list of importance for SI, because their faces definitely keep changing for the worse. I understand that the gameplay/match engine etc. is a big deal for SI at the moment, but for someone like me who enjoys long saves where the whole of my team will be regens that I've taken the time to scout, train and bring through the ranks, having about 6 or 7 hairstyles for 20+ players and faces that look like clay really takes a lot of the enjoyment out of longer saves due to the lack of personality I feel the regens have. What makes it worse is that with the new 3D face models (most pointless feature ever because the majority of players don't zoom right in on faces in game) you can't even use talented modder's resources to make them look more varied, such as Debski's hairstyles. It feels like a pointless backward with the alien looking regens of last year and now the clay-putty-like ones we've got this year. I get you're trying to make them look better for the long run but it clearly isn't ready to be implemented yet, the old regens from FM'16 and before looked way better, and with added hairstyles from content creators, helped players feel distinguishable from one another, really helped the immersion-factor. Why change it for the worse? I've seen a few threads on this already, with replies such as 'get used to it', 'it's not a gameplay issue, its in your mind' or 'it'll be better in the long run'. Don't come at me with those cop-out excuses, firstly, why should we have to 'get used' to poor graphical choices with no logical reasoning to make them worse? And if it'll look better in the long run, why not wait until it's ready to be implemented instead of rushing it out and claiming it to be a 'new feature'. As for it not being a gameplay issue, if multiple people are complaining about it and it's actually forcing people to skip this addition of FM then why not address our concerns properly? Seriously, if a modder can make the image attached in 2 minutes, why can't there be more effort from SI's part when they have a year to perfect it?
  11. Hi guys, i love playing FM especially when it's in the future (e.g. 7-10 years from original database) where the regens/newgens are beginning to take the football world, the reason i like this type of game is because i love developing those hideous looking kids into some WC players if they have the talents needed, or in this case, sufficient Potential Ability. But somehow until FM 17, the "template" (i don't know how to call it) used to generate all the random numbers so the regens have their related attributes when they're appearing on the youth intake day so they can be perceived on their natural position, well the "template" is kinda obsolete and does not represent/recreate the original database and (it's always been like this since past FM). Here are the problems i found that need to be addressed: 1. Lack of Natural Inside Forwards (well, "lack" is a bit understated, maybe "rare" is the correct term): 9 of 10 AMR/AML regens is a Classic Winger, the right footed on the right and vice versa with their Classic Winger stats as well (RUN, CROSS, RUN) so the chance that they can be retrained to the opposite flank is not so good because they can't shoot the ball, it's better to retrain some fast strikers to Inside Forward role, i mean, most of the teams in the world no longer/rarely use the Classic Winger on their attack, we all know 2 of the GOAT right now are Inside forwards and other WC players like Hazard, Neymar, Alexis, so please do update on this AMR/AML newgens because i feel a bit annoyed if i found a WC potential AML/AMR regens who's only good at crossing and running but ***** at direct penetrating. 2. Lack of Natural Wing Backs: Still related to No. 1, because of the Classic Winger role is considered as not-so modern role, the duty of winger to cross the ball from wide is now become the usual work of the full backs (on the Wing Back role in the game), so the IF will cuts inside, then the Fullback bombs forward to provide width and anticipate to cross the ball from out wide, the problem is the full back regens generated in the game are MOSTLY a Classic Full Back, most of them have ridiculously low attributes on dribbling, crossing, quickness because they are born to be classic full back who always stays at the back and try to clear the ball, and if somehow a FB regens who have potential to be WC player then it's absolutely disappointing since they'll eventually have only fairly decent attributes of a modern wing back and will never be a great attacking full back like Marcelo or Dani Alves. 3. Lack of Central Defenders who can pass: The central defenders are no longer an ultra defensive unit in the team, right now the central defenders considered as a first line in the build up play, but in the game, it's more of the same like issue number 2, most of the CD regens is a Classic CD who have very low attributes on passing, first touch, and even lower on technique, THAT is NOT how modern defender play, they need to be all-rounded, not just tall and strong. 4. Too many player who has great potential gonna choke on big games): This is the issue that make me realize that i have to play god by using FMRTE because of the Important Matches Attributes are frustratingly low on some great regens, and this is painfully disturbing because if you have some Messi-esque regen who regularly bang goals in the league but he'll never score or have low match rating when he is playing a derby or some final stages, i get it that not all player can handle pressure of a derby day, but come on, i've seen in the FMRTE that way too many players who have potential ability above 160 only have 5-7 important match attribute, and you should know that this attributes is fixed and won't improve. 5. Too many Inconsistent but somehow talented players. 6. All Regens only have 1 natural positions. Maybe you're thinking that i'm just don't understand the basic principle of statistics, the normal curve or stuff, but when i said too many, then it's true, that "too many" is another form of "It shouldn't be too many". And go find yourself about this issues, use FMRTE or Genie Scout, i know that i'm not alone in this because i've read the few same threads on the bugs forum but never got the proper attention. Heck, even there were a guy who do statistical research on that low important matches attributes and he compared the regen on his database with the original database and find out that the "template" needs to be revamped. And yeah, i know that Training in the game can change one or two things above, but it won't help much, i assure you that. So that's all what i've found, and i get it that not every player is the same, but i just want the regens to be accurately depicts the real-life modern football, and i believe that most of the FM players doesn't want to have a team full of great players but can only do 1990-ish playing style.
  12. Simple addition to be able to ask for a feeder club/affiliation from x nation to enable regens from x nation to appear in your youth intake as well as being able to increase profile in x nation and have access to scouting reports of x nation. At the moment the system works in you asking for a feeder club/affiliation and then why, then the board gives you suggestions to choose from. I think you should be able to request a specific nation or club and interact with your board on how much this will cost and how much of the fee associated with this feeder club/affiliation will be taken out of your transfer budget each year.
  13. I've noticed that the spread of world class regens (greater than 165-170 PA) is heavily skewed towards CAMs, Wingers, Strikers, Center Backs, and Goalkeepers. For some reason, much less CMs, DMs, and Full backs, especially right backs come up as regens at the top top level. Is there any way to adjust this?
  14. Hey everyone, i'm looking to buy FM 18 since it's been released on November 10 last week, but as a devoted "long-term save" player then you should know that i'm more interested in regens player than the real one. And also that the regens graphic were not appeared in the beta release so i think this is the right time for my curiousity regarding the reveal of the regens appearance. So i'm wondering if some of you guys (who've bought and play FM 18) can do me a favor by taking some screenshots of the regens' face from the game, because i'd like to compare this year's version to the FM 17's regens which we all know are truly a disappointment. I'd like to see the: caucasian, asian, african, and south american's face. And also the regens' staff to compare the "old" and "young" faces. Oh, and the fastest way to find out (no need to wait for the youth intake day) is that you need to start a new save with all FAKE players so everybody in the game are regens only. I hope that some of you can help me with this so i can decide whether i need to try the FM18 or to skip this year's release albeit any so-called improvements in other aspects of the game. It's simply because in 2034/35 season, i don't want any of my player looks like a Zombified Asian-African. Thanks.
  15. I had a quick search and couldnt find this topic or one that answered it. Just a quick question. Has signing regens been made a lot harder this year on fm2018? I am arsenal and only 1 regen has even discussed a contract with me. Just wondering if it has been made harder. Cheers
  16. Don't know if this has been said or it is just my game but none of my regens have faces they just have the standard black outline. Is this the case for anyone else?
  17. Can anybody official on here, confirm if the numerous regen issues from last year(s) have been fixed for FM18?
  18. I've been playing Football Manager 2017 on the Mac (OSX El Capitan) since its release, though since I updated to OSX Sierra a few weeks ago, the regens have this funny background around their heads (as seen in the photo provided). It only seems to be the regens though, the proper players' heads are still cut out with a clear background. Can anyone tell me how to get the regens' head back to normal please (while still keeping Mac OSX Sierra) ? Many thanks in advance.
  19. Ok, there are a couple of guides how to create a custom nation in FM, so this topic is not about it. Let's say, we already created a custom nation by editing a famous "Pre-1922 Ireland". We will call our nation "X-Nation" from now on. Now we decide that our X-Nation will be fantasy one, which resides on a newly created piece of land. A big archipelago in the Asia, just maybe a little bit east of Japan and Sakhalin Island. So far so good, now we going to set "Continent" of "X-Nation" to East Asia, choose currency (whatever you like, no matter). Creating backstory: X-Nation was formed by people of Russia East and Japan North. Secretly they developed a way to rise a land from ocean depths (whatever) to create a new nation where they can escape hostility and politics of the other world and offer a true safe spot on the Earth for everyone. Lore-wise, this young nation should use a mixture of RU and JP languages throughout all archipelago with a dominant EN as a common language for everyone. Logically, we are setting "Languages" tab in editor to: English - 100 Japanese - 50 Russian - 50 This will represent a portion of people knowing their first language (RU or JP) and everyone speaking EN as official one. Geography: In the center of archipelago the Center City is located. It is the true definition of globalization idea. Mixture of styles, culteres, languages, people, fashion and ideas. This is the capital of the whole X-Nation, the biggest megapolis holding it's ideas. Creating a new city. Center City will be the name, choose appropriate lat and long, 10mln - 20mln population, choose weather (any). Attraction - 11. Language - English. But, we miss a region! Let's create a Center Region for our capital. Setting it to X-Nation, population 18mln. Languages: English - 100 Japanese - 50 Russian - 50 Now we set our Center City to Center Region and it's done. Not enough cities and regions! We decide that our X-Nation likes the idea of globalization the most, but is also understands that they need to preserve their original culture! So, we are creating a region for each native language we have. JP Region and RU Region, each has aboth 5mln people residing, and the only language spoken there is native language. So we are setting Russian - 100 for RU Region Japanese - 100 for JP Region Lore-wise, we can explain those regions also used as adaptation zones for immigrants, so each region has only it's native language. Now, for each of 2 regions we create some cities, let's say... 3 for each. RU City 1, 2, 3. JP City 1, 2, 3. All of them have identical stats in Editor: 1mln - 2.5mln population, 10 attraction, region language, but different coordinates. "Hey, and what about football?" - someone is asking. Ok, we are getting there! This beatiful game is used by X-Nation to sing all over the world about their safe spot! How? The X-Nation has NO LEAGUES, that's how! The capital city (Centre City) has its own club. We will call it FC X-City. This club has a stadium in the Centre City, but participates in no active leagues. We will leave it as a placeholder for now. Each region has it's own club too, and a stadium in one of the regional cities respectively. Aaaaaand! Those clubs participate on the low leagues of original nations! FC RU City plays somewhere in Russian Third League, FC JP City plays somewhere in Japanese Third League, but both clubs still reside and train on the X-Nation grounds. We are getting closer to the point where the game slaps me in a face and spits all over my crying body. As I see it - FC RU City plays through Russian divisions, maybe getting promotions. Same for FC JP City. ALL of the regens and youth intake for FC RU City should have X-Nation nationality. Working as intended, no questions. They play in their home nation, and local kids born here go through local academies. MOST (if not ALL) of the regens and youth intake for FC RU City should have one of the RU Cities (1,2,3) as their place of birth and have Russan names/surnames. Same for JP counterparts. HELL NO THEY ARE NOT!!! The game decides to use FIRST LANGUAGE used for the WHOLE NATION as the base for names. For example, setting Russian - 50 English - 100 Japanese - 50 Gets me all of Victor, Ivan, Oleg, etc names for BOTH Russian and Japanese region clubs! Setting English - 100 Russian - 50 Japanese - 50 Gets me Billy, John, Kevin, etc named for BOTH Russian and Japanese region clubs! In both cases, I have NO control over surnames. Most of them use EAST ASIA database, so I am getting Kim, Lee, Shimada, Kyota, etc - a mixture of Korean, Chinese, Japanese names, maybe with like 5-10% of them are Russian surnames and another 5-10% English (or Ireland from pre-1922 database) This system SHOULD work - USA nation has English and Spain as languages and about 80% to 20% names and surnames English and Spain. But not for my nation!! And futhermore - each of the regens, all thousand of them simulated in a game, have ONLY ONE birth place. Centre City, the capital. Setting capital to "none" in editor still gives the same birth place for EVERYONE. This is SO INFURIATING, I can't even... AAARGHHH
  20. Dear all, As a new member I've been pouring through the many posts in this great forum, and have found many answers to my questions. However, there are a few details I've not been able to find an answer to. To set the scene, I've created a local club to manage in England. The idea (and this may sound boring to some) is to manage this same club for the next 30 seasons with the same squad of players. Eventually replacing the squad with the sons. But to do this I could use some help please. First question; Can you manipulate and stipulate a players retirement age? (I'd like to work with the squad from ages 18 to 40 ish). Second question; When creating a player from scratch will setting his c/a and p/a determine his starting stats or do you need to give a number for every attribute? Third question; Is there a way to manipulate a players loyalty so they never want to leave the club whoever offers to buy them? (I'm thinking 20 loyalty, 1 ambition). Last question; Is it possible to create players in the editor to enter the game 20 years down the line? (Player x's son has joined in the 37/38 youth intake). Thank you very much for taking the time to read my ramble. Greg
  21. I am gonna start a save, will manage Olympiacos in Greece and never manage any other team. What i want is: A) Progress in Europe similar to real life ("classic" teams to compete for European Cups, the same for the "classic" national teams), normal transfer activity, regens. B) Progress in S.America similar to real life but to a lesser extent (playable: Argentinax2,Brazilx2,Chilex1,Uruguayx1), regens. C) Some "classic" African nations (Algeria, Cameroon, DR Congo, Ghana, Ivory Coast, Mali, Morocco, Nigeria, Senegal) to produce regens (playable: S.Africax1). D) Don't care too much about N.America (playable: only USAx1), Asia (playable: only Chinax1), Middle East, Oceania. E) The reason the 1st divisions from China and USA are playable is because after some seasons i wanna get a feeder club to increase my profile. Am i right about these 2 nations or it doesn't matter if they are playable or not? Here's some more info: -30 Nations Playable-20 View Only -40 Leagues Playable-35 View Only -125.000 Players -Large-Custom Database: 140 Nations=Current International Players 75 Nations=Players from Top Division Clubs (including all European nations, the above African Nations+some Asian, C./N.American and South American nations) 40 Nations=Players from Top Clubs (only the 40 "most important") 100 Nations=Players from Clubs in Continental Competitions (Even Congo has that option checked) Greece=All Options Selected Leagues: So, could you please verify to me, how close am i to achieving what i want with that setup? Are there any important leagues i am missing? Just to mention that i am not willing to add the claassen leagues (had a crash with a previous save which led me to a big break from fm), my pc is very old and over 150k-160k players make me frustrated after a while. Thank you in advance!
  22. In my first season with Crewe Alexandra and my own club managed to spawn a 200PA regen. I was reading about how often they appear and I read that only around 4-5 will be generated each decade? If so the chances of crewe spawning a 200PA player in the first season is extremely low, let alone the odds of me being in charge of the team at the time. In the same intake a player with 179PA was generated as well, this is the first time I've played with them so are high potentials regens common for their intake?
  23. I really like the challenge of developing young players through my own youth system. The thing is that other clubs get really great hot prospects and I don't even when managing clubs with historic great youth setups as Ajax, Barcelona, Boca...
  24. Hi guys, Can someone please tell/explain to me how hidden attributes work as in which ones can be improved by tutoring and which ones can be improved due to experience? These are a list of all the hidden attributes and I know how some are improved (i.e via tutoring). Adaptability: Presume it increases with experience? Ambition: Changed via tutoring. Consistency: Presume it increases with experience? Controversy: Can be changed via tutoring? Dirtiness: Stays the same from when regen stats are generated? Important matches: Presume it increases with experience? Injury proneness: Stays the same from when regen stats are generated? Loyalty: Can be changed via tutoring? Pressure: Presume it increases with experience? Professionalism: Changed via tutoring Sportsmanship: Stays the same from when regen stats are generated? Temperament: Stays the same from when regen stats are generated? Versatility: Stays the same from when regen stats are generated? I'm mostly interested because I have a 17 year player I'm signing from Braga who seems to have the ca & potential to be the best player on my save, but my scouts say he has terrible (red) consistency?
  25. I've noticed that none of the regen GKs have decent passing attributes. I haven't found a single regen GK with passing over 4, regardless of how world class he is. On the other hand, real GKs like ter Stegen and Bravo have 17 passing. Does this happen on other people's saves too?
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