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Found 9 results

  1. What have Thailand, Guinea, the Seychelles, Saint Martin, Lebanon and Estonia got to do with each other? Literally nothing! Though for me... ...They're where my management career is going to unfold. In these countries and these countries only, I will be managing. And this time, the explicit rule is to enjoy myself. Not take the game too seriously. It's just that, a game. I'll be starting unemployed and will holiday untill today, as is the case with most of my other journeyman saves nowadays. Let's hope I don't get frustrated this time out!
  2. Crash dump: Application Error v18.3.0.1069756 Hello SI, I bought FM Touch 18 yesterday on Steam - very first save, after about 5 minutes, I am getting a crash dump (error message attached as image). It happens on the same spot every time (when I try to arrange a friendly after cancelling one). I have tried clearing cache, preferences, I have no skins/packs, I have reinstalled graphics driver - not sure what to do. Very frustrating that I have basically bought an unplayable game. I was looking where I could upload my save file etc but the thread which I'm being linked to from here: says that it is closed. Thank you for your time, Victor
  3. Hi everyone, New to the SI Forum here go easy guys First of all i wish to introduce myself to the community as one of the new guys in the class,I’m going to embark on my first ever career update.I used to play online a bit on FM16&17 and a little on 18 but just have not got the time now really to be doing such,although i do like interacting still with other guys who play FM.Ive read a few diffrent threads and decide to give this a bash and see how it turns out.Im hoping it can be fun and worthwhile me doing all this in all honesty. What i have planned is to use a site called random.org and chuck all the playable nations into the generator and see what eight nations say come out,then it is entirely out of luck as to what nation and certain league that i start off in,from there i will then again chuck all the playable teams into the generator again thus giving me my selected team.A case of sheer luck as to whether i get a big team or a team from absolute obscurity,but the randomness sounds pretty fun i think. I hope you can all follow me along and maybe give me some tips or suggestions even as to how to maybe run my thread here,or even post thoughts on how my game is going so without further ado,lets go!!!
  4. I can play the game for hours but then it suddenly unexpected crashes during a match and always during a match. After the crash i can restart and play on until another random crash. (sometimes save has been a while, and have to replay a lot) i have a custom skin but the crashes where already happening before the new skin was installed, besides that no custom graphics FM 2018 v18.1.3.1045020 (2017.12.01 21.53.56).dmp FM 2018 v18.1.3.1045020 (2017.12.04 22.01.33).dmp FM 2018 v18.1.3.1045020 (2017.12.06 23.14.24).dmp FM 2018 v18.1.3.1045020 (2017.12.07 22.55.17).dmp FM 2018 v18.1.3.1045020 (2017.12.10 16.42.30).dmp DxDiag.txt
  5. I often like to switch young players' potentials from the fixed integer to the corresponding random integer range to add variability to my game saves (so I don't know which players are future stars as I do with the default database), but I found the 30 digit range to be a bit too broad in many cases. For players with very little professional experience, that broad of a range is suitable since it is hard to know how good a player can be until he's actually played some at the professional level. But for young players who have actually played some professionally but can still develop a fair amount (e.g. the Marcus Rashfords of the world), I think a range of, say, 150-180 is just too large. To give an example, sometimes I think a range of 165-180 is the most realistic for players who clearly have the potential to be good players in top leagues (165+) and may become world class players (~180), but not likely to be just decent (~150) or total world-beaters (~190). Regardless of the scenario, it would be much better if the editor allowed us to set the min and max to whatever values we deem appropriate. It would enable a lot more flexibility for those of us who like messing around in the editor, and it doesn't seem like a particularly difficult feature to implement in a database, either. I think the easiest solution would be to change the editor interface to have two fill in boxes that allow you to specify the minimum number and maximum number of the range. --- I know this is a stretch, but I think it would be even more awesome if the editor allowed us to set weights to the range of PA values. For example, we could set a player's PA range to be 165-180, but weight the random number generator to skew towards the 165 or 180 end, or just the mean of the range. This could be implemented in the editor by having another drop down option with three options: a skewed left, skewed right, and non-skewed normal distribution over the specified range (the lower and upper limits being the third standard deviatIon). Ideally, you could also set the mean of the skewed curves.
  6. Hello I seem to be getting a random crash in game, I think it maybe a memory issue, maybe from my end as this has happened on a few FM games. It only seems to happen when I am a couple of years into the game. Thanks FM 2018 v18.1.2.1043463 (2017.11.22 11.36.21).dmp FM 2018 v18.1.2.1043463 (2017.11.23 12.20.40).dmp FM 2018 v18.1.3.1045020 (2017.11.27 21.40.31).dmp
  7. This file will give all players in the game random potential abilities, meaning that players will turn out differently in each new game you start.If you're one of those people who constantly starts new games but gets annoyed that the same players are always star wonderkids, this may help mix up your career a little more.Each players potential will not be completely random, but based loosely on their existing PA within the game to keep the realism. For instance, if a player has potential ability of 155 set within the game and you use this add on, the PA will be set randomly between 140 and 170. There's a good chance he'll still be in the 150s and thus relatively similar to the default database. But it's also possible he won't progress at all, or that he'll develop into one of the worlds top stars. It's going to be slightly different with every new career you start. Screenshot This screenshot shows the top PAs of players under 25 from the world across three different saves, demonstrating the variation that's possible across saves. You'll notice that similar players are at the top each time, so if you buy Paulo Dybala he's almost always going to be a top player. But sometimes he'll be more Alan Shearer and other times he'll be more Jimmy Floyd Hasselbaink.Let me know your feedback in the comments, it may still need some adjusting to retain realism. Potential Issues - The average PA across the game is raised slightly by using this. So there are more players with 190s or 180s. Overall it sort of evens out, but it's still something to bear in mind - With this update players that previously maxed out their ability (same CA and PA) such as those in their 30s will now have potential to improve. Although it's unlikely given the game's mechanics and the lack of development of older players. Download Links: Download from sortitoutsi.net Download from mediafire.com
  8. 1. Can I add favoured teams and personnel? Or am I stuck with the original teams I choose? 2. Why has my board confidence dropped from a delighted 75% (untouchable) at the end of last season to a very pleased 64% by November the following season despite having an even better record this season? 3. And on that subject, why are the board rarely more than happy even when you achieve remarkable success? I won Schalke's first league title in 63 years, but all I got was a pat on the back and some daft comment about concentrating on future challenges. They finished 7th the year before, yet won the league 11 points ahead of mega-rich Bayern. I can't help feeling a little short-changed when such an incredible achievement barely makes a ripple. Talk about an anti-climax. 4. Why are players, even youngsters, so rude when speaking to me? "I'll get going then, I'm sure you'll want me for something else soon..." is a personal bugbear. As well as "you better get it sorted out or else..." (my discipline, determination, man management are all 20). 5. WHY WHY WHY does the game care about my tone of voice in press conferences? "Has developed a reputation for approaching press conferences in a calm fashion" Like it matters. 6. "Despite the positives, the 2-0 defeat by Hamburg cannot be ignored and the fans have voiced their discontent at the result." Uh... so? We're league champions for God's sake. Or even better: "...and we hope you can make amends" How, exactly, should I make amends then? I can guarantee that not once in real life has Jurgen Klopp received an email from John Henry, moaning about the 4-3 defeat away to Bouremouth. He will quite literally never hear about it again from the Liverpool board. Nor will the Chelsea board be blabbering on to Antonio Conte about the 2-1 home defeat against Liverpool. Why does this silliness still exist in FM? It's as if it is there just for the sake of being there. 7. Why can't the game understand I'm allowed to sign more than 1 coach/scout etc? I have 5 more spaces so why does the advert get removed as soon as I've signed 1? This has been going on for years. 8. Is it just my imagination that every player is guaranteed to score against his old club? I actually exploit this by intentionally playing players against their old clubs; I sit back and watch in amusement as he does the business. "It just had to happen! He's come back to bite the hand that used to feed him!" 9. Why are Spurs so overpowered? And is Harry Kane really the best striker in the world? 10. Why don't the players understand throw-ins? It's not a difficult concept; you pick out a player wearing the same kit as you, and you throw the ball to him... (this is almost certainly confirmation bias but I'm throwing it out there anyway). That's just a few off the top of my head. A lot of it is really just humorous musings; I'm genuinely loving the game this year and already have 200+ more hours played than 15 and 16. I'm not bashing the game, there's just a lot of wee things that never seem to get looked at/changed, and a lot of other things that seem really daft and kinda pointless.
  9. I know you can use -7 (110-140), -8 (130-160), -95 (160-190), etc., but can you also use numbers that aren't divisible by 5 and 10? For example -73 (116-146), -86 (142-172), etc.?
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