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Found 23 results

  1. Introduction: I’ve been playing football manager since 2014 version and long-time following this forum. I finally decided to dip my feet in writing a series following my first long-term save in FM 2019. I plan to start a somewhat open discussion of Dynamo Kiev club and my tactics. I intend to post regular updates on my squad and results as well as welcome feedback on how to improve my tactics and training. You can follow the story at the site to which I contribute: https://dictatethegame.com/ I decided to start this save while still in beta for two main reasons. The tactic I intend to try out is not one relying on breaking the current game engine to overachieve but rather on tried and true concepts that would hopefully be applicable to any version of the game. So no 3 strikers nor strikerless tactics. Secondly, I intend to do it with a club that is not from the top 5 leagues. I noticed in the last couple of FMs that the attribute changes between beta and the first patch could be drastic in players in Premiership, Bundesliga or the other “big” leagues. For obvious reason those leagues are more thoroughly scouted. For that reason I reserve those kinds of big saves for later in the year, once I tested out my tactic with a less known side. This year I chose Dynamo Kiev. What attracted me to this club can also be viewed as the 3 Pillars of my 5 Year Plan: 1) Youth Development, 2) Domestic and Continental Success and 3) Implementing Hard Pressing Tactical System inspired by Valeriy Lobanovsky I hail from Ukraine myself so naturally I always followed clubs from this nation. My all-time favourite player growing up was Andriy Shevchenko. One of my earliest footballing memories was watching Dynamo Kiev’s systematic dismantling of Barcelona’s defense in Nov 1998 Champion’s league. Sheva scored 3 goals in that match. Dynamo went on to beat Barcelona 7 to 0 in aggregate. He was part of an elite class, all nurtured at same time by the club. Players such as Oleh Luzhny (later won the Premier League with Arsenal), Serhiy Rebrov (totaling 75 appearances for Ukraine) are just a few examples of the “Dynamo effect” – taking local youngsters and molding them into superstars through hard work and intense fitness conditioning. So to reflect this objective will be to develop a class of homegrown players over the first 5 intakes and then to integrate them into my first team over the following 5 seasons. So by 2028-2029 to have only youth academy products in the 22 player squad. On my way there I’m hoping to also have a positive effect on Ukraine’s National Team and become the foremost farm team for the National Team squads. Success in 1998 Champion’s League marked the revival of the club’s fortunes in late 90s when the manager Valeriy Lobanovsky took over for the second time. In total, he spent 3 decades with the club and its best years were undeniably with him. Becoming the fixture in Champions League and winning numerous domestic trophies were all part of this success. Lobanovsky relied on his signature hard pressing, direct style of play (what some might think of as Geggenpressing today). After dominating Ukrainian League from late 90s to early 2000s, Dynamo has had a bit of a decline due to the meteoric rise of its main rival Shakhtar Donetsk in late 2000s. In the last decade, Shakhtar has won 7 domestic titles in comparison to Dynamo’s 3. This is something that I intend to change, aiming for getting at least 4 titles in 5 seasons. Also Dynamo has not won a major continental trophy since 1985 (UEFA Cup Winner’s Cup) which I also intend to change by winning at least one continental trophy during my first 5 seasons with the club My final objective is developing a Lobanovsky style Pressing Tactic that is built around the player’s hard work, relentless physicality, stamina and disciplined selfless teamwork. By hitting my domestic and continental goals on time, I will know whether this tactical goal was achieved. As you might guess the mold of my ideal player will also be defined by this system (but more on this in future posts) Next: A little context on the Lobanovsky system
  2. I usually use other people's tactics but after seeing my own might Ipswich Town rip into Reading a couple of weeks ago I was inspired to recreate that style of play in FM2019. First of all, this is very high energy, you will need players with high team work, work rate and fitness at FB, midfield and up front. The aim is to press the opposition into mistakes and create chances. I was using another tactic from here (unstoppable attacking) and another from Sigames (Quantum) which were pretty successful, but since I switched to my new tactic for the West Brom match I've been blowing teams away! Ipswich are predicted to finish 20th and have the 6th lowest budget in the division. It's okay to tweak player roles to suit your squad but keep the nature of the players role the same e.g. a deep lying playmaker set on defend can take on the role of the centre midfielder on defend. I would leave the pressing forwards alone though as their instructions and role are key to winning the ball high into enemy territory. Finally, be prepared to rotate, especially your fullbacks who cover acres of distance! Team talks I always encourage unless we're losing at half time. I never use opposition instructions. All the best, hope it helps some of you. 4-3-3 Blitzkreig.fmf
  3. Hi guys I’m struggling with the new fm19, how or what position is best to get attacking mids to have a higher press intensity. I set up gegenpress, with the suggested formation, I set opposition press as high, but I don’t feel my team press hard. In a perfect world I’d love a narrow advanced attacking midfield 3 that close and press like mad men. Any help or ideas would be amazing chaps
  4. A fairly common tactical idea in a 4-3-3 is the role of the #10 in pressing. Typically, the front 3 will cover/squeeze the four defenders, and the #10 will push in tightly on the opposing #6. At present, when you select an "advanced playmaker" their maximum pressing is capped at "less urgent", even when your tactics are set to the most aggressive pressing options available. It makes it difficult to achieve a fairly standard idea. Here's an example: The 9 and 7 have done their jobs, the 11 is roughly in the right area, however the #10 (despite having tight marking and maximum pressing, never pushes in enough, allowing them to play out easily: A midfielder receives the ball under no pressure. Every 4-3-3 I've played in/coached asked our #10 in midfield to push in tight on the opponent's #6 as their role in the press. If they don't, it's quite easy to play out through the free player. I've tried to work around this by setting my #10 to tightly mark the specific #6, however it is not always this specific in reality. What is meant by "pick up the 6" is that your #10 will simply be tight on the opponent midfielder who drops in to get the ball from their defence.
  5. Hey everybody, This is the first tactic that I am posting, so I hope I will describe everything as good as you are used to it. But I will try my best. I am a long time FM fan, have been playing for years (I started back in the Championship Manager days) and I love tinkering with tactics, as well as trying tactics you guys here have developed. On of the things that bothered me a bit with FM2018 was that the good old classic 4-4-2 (like the one used by Atlético Madrid or by France in this years World Cup) wasn't working anymore. Most tactics revolved around thee defenders and strikers. And it was fun playing these tactics, but after the World Cup I was wondering if it was possible to create something similar to what Deschamps did. And after a lot of trying and experimenting, this is the result I came up with that worked best so far. 4-4-2-0 V2 Home - Control.fmf This is a Striker-less 4-4-2, because the Shadow Strikers do far more defensively than normal strikers and the team shape while playing stays more consistent to how France and Atletico are playing. Thanks to the two BWM in central midfield this is a high pressure and very controlling tactic that strangulates most opponents. Both Wide Midfielders are very goal-hungry and will benefit from your shadow strikers space-opening work. That often results in beautiful moves over the whole field. Team tactics can be seen in the above screenshot. Quite important are the OI detailed in the following screenshot. These are necessary to define the pressing style we want our players to apply. You will see the BMW intercepting your opponents passing all the time, quickly initiating counter attacks along the flanks in concert with your SSs. The only thing I often change between Home and Away games is the mentality. On Away games I change it to normal from control. And on Home games it is Control. I have tried this tactic in two saves so far and it worked with a middle sized team like Frankfurt in the Bundesliga and with a top club like Manchester in the Premier League (went to first place in both consistently). But I would be interested to see what you guys do with it and if there some improvements I haven't thought about so far. Let me know what you think and if you have questions. Bye Sven
  6. Pressing seems pretty rudimentary compared to other features proportially, and in the modern game, pressing strategys are a essesstial. I personally think being able to decidr the levels of closing down on certain reigons of the pitch would allow for more advanced tactics, and better game as you could instuct better presing
  7. Welcome to - what I should imagine is - my last tactical thread before Football Manager 2018. So far, I have enjoyed looking at some of the most exciting and interesting teams in football history and looking at how we can implement their playing styles in the Football Manager Tactics Creator and see it played out in the match engine. As always - if you have yet to read along so far - I would recommend you start here as I will not spend too much time explaining already-discussed concepts. Johan Cruyff's 3-4-3 Diamond Arrigo Sacchi's 4-4-2 Arsene Wenger's Invincibles Brazil's Jogo Bonito style Cult Heroes: Wales at Euro 2016 Pep's Barcelona In addition to tactical re-creations we have also looked at some more general real-world tactical theories or Tactics Creator concepts. What is Team Shape? Grassroots Tactics: Simplicity Playing Style, Structure & a modern 4-1-4-1 Universality in Football Manager 2015 (Very Fluid) Remember when I promised that Pep's Guardiola was my last system based on the Very Fluid shape? I am sorry.. Before you think, "here we go again" and your eyes glaze over, this discussion is going to follow a new approach aimed at making the Tactics Creator cleaner, simpler and more rational when implementing your tactical ideas. Resources on Marcelo Bielsa My most common gripe about tactical content, certainly applies to Marcelo Bielsa. There is an awful lot written, but not a lot actually said. There is a lot written about his erratic character - obsessive, genius and nicknamed "El Loco" - or his "disciples", but not much actual tactical content. Please feel free to recommend additional resources, and I am happy to share. Zonal Marking - Bielsa's Chile, the most tactically exciting side (at the 2010 World Cup) Zonal Marking - Marcelo Bielsa set to thrive at Bilbao Zonal Marking - Manchester United 2 - 3 Althetic Bilbao: United unable to deal with Bilbao pressing Analysis of Tactics of Athletic Bilbao by Peter Chulkov Scout Report: Olympic de Marseille 2014/15 by Branko Nikovski Tactical Theory Before we look at the characteristics of Marcelo Bielsa's tactics in more detail, let's introduce a new format which should make it easier to relate real-world football to the Tactics Creator and on to the Match Engine. Football can be broken down into 4-phases: Defence Transition from Defence to Attack (aka. Build-up) Attack Transition from Attack to Defence Now, let's think about Marcelo Bielsa's approach to each of these phases: Defence Famously intense pressing and high defensive line As a general rule, Bielsa maintains a one-man advantage over the opposition striker(s). -> Preferring a 3-man defence when facing a 2-man attack. -> And choosing a 4-man defence against a 3-man attack with a lone centre forward. The rest of team press man-to-man against the entire opposition team. Transition from Defence to Attack Fast attacking transitions Verticality or - for those not a fan of tactical jargon - passing the ball forwards. Build-up play through Defenders comfortable on the ball. Regular use of midfielders in defence, aiding build-play. Attack Attacking unit has been described as an "enganche y tres puntas" which means playmaker and 3-forwards. Bielsa was one of the pioneers of Inverted Wingbacks, essentially acting as auxiliary midfielders in-possession. Stretching the opposition defence using width from either wingers or wingbacks. Runners from deep position support attacks and overload opposition defenders. Transition from Attack to Defence Typically employs 1-2 holding midfielders, protecting the defence from opposition counter-attacks. Bielsa is famous for his 'loco' approach to the game and his 3-3-1-3 formation, but also uses 4-3-3 and 4-2-3-1 as illustrated thanks to the tactical diagrams from Zonal Marking and Konzeptfußballberlin.de. In Football Manager 2017 Step 1: Team Mentality Team Mentality is - in my opinion - the single most influential component of the Tactics Creator, determining: Base individual mentalities across the team Base levels for: Defensive Line Closing Down Tempo Time Wasting Width Passing Directness (to a smaller extent) Quite simply no other instruction influences - anywhere near - as many aspects of a team's play. In order to simplify our decision, we can group these aspects into 3-core factors which relate to the phases of play outlines earlier. Base individual mentalities across the team => our overall, collective strategy Defensive Line and Closing Down => Defensive strategy Tempo, Width, Time Wasting and Passing Directness => Transition from Defence to Attack / Build-up strategy Later on, we will assign individual Player Duties and use Team Instructions tailor each of these to our exact requirements. Let's apply this theory to the characteristics of Bielsa's play, outlined above. What is our overall, collective strategy? Bielsa advocates pro-active, high-intensity (Spoiler Alert! ) attacking football. What is our defensive strategy? Intense pressing and a high defensive line. What is our build-up / attacking-transition strategy? Fast-attacking transitions, verticality etc. Team Mentality: Attacking Step 2: Formation Re-visiting the quote on formations from Jonathan Wilson: The application of this is that we use formations which facilitate our overall strategy: Facilitates intense pressing, positioning players across the entire pitch. Facilitates quick-attacking transitions, allowing players to quickly get into attacking positions. Given Marcelo Bielsa's flexibility in his approach to structuring his teams, we need to employ a 3-3-1-3, a 4-3-3 and a 4-2-3-1. We will come on to Player Roles and Duties later on. How do these formations facilitate our strategy? High-intensity pressing: Wide 3-man attack means we can effectively press opponents in their own third. We have different midfield options depending on our opponents set-up. Option of either a 3 or 4-man defence, allowing us to maintain a 1-man advantage against our opponents attack. Quick attacking transitions: We have 3 or 4 players in attacking positions ready to attack quickly when we turn over possession. Note: The only aspect which requires any basic knowledge of the Match Engine is positioning the positioning of the Wingbacks in the 4-3-3 due to the issue with a Half-Back playing with a 4-man defence. Step 3: Core Team Instructions Having determined our Team Mentality and Formation we can use Team Instructions to tailor our game plan, exactly as we would like it. The Team Instruction screen throws a lot of information at you. It helps me to divide it down into 3-areas: Core Team Instructions => Instructions relating to our Team Mentality: Defensive Line Closing Down Tempo Time Wasting Width Passing Directness Team Shape (covered later) Auxiliary Team Instructions: All remaining instructions. In the instance of Bielsa, we can use these core Instructions to: Optimise intense-pressing Higher defensive line Close down more Match passing directness to suit attacking-transitions More direct passing => has the side-effect of a minor increase in tempo and width. Step 4: Team Shape Team Shape is the final element of our collective strategy, and determines: How individual players prioritise Team Mentality vs Individual Duty. Collective level of Creative Freedom across the team. Individual Mentality Individual mentality is determined by 3 primary factors: Team Mentality determines a base Mentality level, according to the collective team strategy. Player Duty determines whether an individual is responsible for attacking, defending or supporting in relation to the collective mentality. Team Shape determines to what extent the individual focuses on the Team Mentality vs. their individual Duty. Given that we have already chosen an Attacking team mentality, we can see that a Flexible - instructs individual players to balance Team Mentality and individual Duty equally - team shape gives us the following Mentality distribution: Defend: Balancing a Defensive duty with an Attacking team mentality gives us a Neutral balance between attacking and defensive tendencies. Interestingly, the Attacking mentality description does hint towards this but is very easily overlooked: Support: A Supporting duty balanced with an Attacking mentality gives us a 70-30 preference towards attack. In a Standard mentality system, this level of individual mentality would be considered attacking. Attack: Attacking duty in an Attacking team mentality = all out attack. More than 80-20 in preference of attacking. Team Shape allows us to alter the balance between Team Mentality and Individual Duty, with more Structured shapes prioritising the individual duty and more Fluid shapes prioritising the Team Mentality. Applying this back to Marcelo Bielsa: One of the reasons behind the 'el Loco' nickname is the focus on a collective, attacking mentality. Bielsa's teams attack and defend as a unit. Bielsa typically gives players a high level of collective creative freedom. Team Shape: Very Fluid Deja vu. Sorry.. Step 5: Player Duties Having determined our team mentality and shape, assigning individual player duties will now allow us to: Set individual Mentality Structure our attacking movement Individual Mentalities In the context of an Attacking team mentality and a Very Fluid shape, we can see the individual Mentality assigned to each duty in the Player Instructions screen. Defend => Marginally above neutral. Positive, yet sensible play. In a Standard mentality, this mentality would be associated with a Support role. Support => 70-30 preference for Attack. In a Standard mentality, this would be classed as an Attack duty. Attack => Heavy preference towards attack. Attacking player in an Attacking system. All out attack. Attacking Movement Going back to the 4-phases of football: Defence Transition from Defence to Attack Attack Transition from Attack to Defence We have already defined our strategy for defence and the transition from defence into attack. Player duties influence our attacking shape in 2-ways: More attacking mentalities will - other factors remaining equal - take up more attacking positions on the field. Roles associated with different duties have different profiles for attacking movement. Roles associated with an Attack duty are more likely to get further forward. Roles associated with an Defend duty are more likely to hold position. Roles associated with a Support duty are typically open to customise. How does this influence our Attack and Transition from Attack to Defence phase? Attack Instructing players with Support or Attack duty to get forward more determines Attacking shape. => Next, we'll use specific Roles and PIs to get players into specific positions. Transition from Attack to Defence What happens in the key moment we are attacking - with players committed forward in our attacking shape - and we lose the ball? Instructing players with Defend or Support duty to hold position means they remain in their defensive position guarding against opposition counter-attack. Understanding this we assign players duties depending on: Whether they should be: Positive yet, sensible. Attacking All-out-Attack Whether they should: Get forward in attack Stay back Implementing characteristics we see employed by Bielsa, we can implement: Aggressively commit players forward with attacking runs from deep. Attacking players wide, stretching the opposition and creating width. Use a holding midfield shield to circulate possession and protect from counter attacks. Across all 3 formations, players perform similar duties despite taking up different positions on the pitch. Central Defenders (Defend or Cover) Positive yet sensible mentality Stay back in attack Wingbacks (Support) Attacking mentality Get forward in attack, providing width Inverted Wingbacks (Support) Attacking mentality Neutral movement, naturally moving into midfield. Holding Midfielders (Defend) Positive yet sensible mentality Stay back in attack Advanced midfielder (Support) Attacking mentality Get forward in attack Wingers (Support) Attacking mentality Get forward in attack, providing width Inside Forwards (Support) Attacking mentality Get forward in attack, naturally coming inside Striker (Support) Positive yet balanced mentality -> Strikers on Support always have a lower mentality than other players on Support, conversely Strikers in Attack are more attacking than others. Move into channels creating space We avoid Attacking duties in an Attacking mentality as: We want to attack as a unit. The mentality is simply too extreme. Chasing a lead maybe but playing all-season trying to score at all-costs is an unnecessary risk. Step 6: Player Roles and Instructions Player roles are the icing on the proverbial cake. Player roles are simple. They are nothing more than a pre-set combination of Player Instructions, the name is just a label. In most cases, after selecting Duty you will be left with a handful of options. Your decision simply comes down to: Do you want this player to be a Playmaker / Target Man? Do the Player Instructions associated the role, suit the player and fit your tactical requirements. If not, are they customisable? Not sure we need to walk through every decision, but let's give one example. We already know that my Striker is going to be in the Centre Forward position and playing a Support role, which leaves me 5-options: Deep-Lying Forward Target Man Complete Forward Defensive Forward False 9 Process of elimination: Do I want a Target Man? -> No, I tried it and don't like the long-balls. Target Man. Do I want my Striker to Dribble More? -> No, my primary striker is 35 and his dribbling is 11. Complete Forward False 9 Do I prefer more or less risky passes? -> More, as he is drifting off and has attacking runners all around him. Defensive Forward Hello, Deep-Lying Forward + Move into Channels. Don't forget to set your Goalkeeper distribution. In this case, to the centre backs! Step 7: Auxiliary Team Instructions If the last step was the icing, these are the candles. Finally, we have the remainder of the Team Instructions screen which we bypassed earlier. Offside trap? Tighter Marking? Tackling Instructions? Passing Instructions? Retain Possession? Creative Freedom? Final 3rd instructions? Crossing? Dribbling? Freedom of movement? There are two issues people trip over with Team Instructions: Lots of them are redundant, ignored or unspecific? -> In an Attacking / Very Fluid system, is more creative freedom going to do anything? -> How much is more, anyway? 2 is more than 1, so is 999,999,999. Lots have unclear side effects. -> Retain possession, and play out of defence change passing and tempo settings. -> Focus passing through the middle and look for overlap impact the individual Mentality of related players. My advice: Treat them as an intermediate level area of the Tactics Creator. => Employ them if you know what you're doing => If you're struggling then keep it simple Watch a few games first. => Do you need to employ a particular instruction to improve play? => If yes, watch a few more games and see if it does the trick. In this case our Attacking mentality meant that players were prone to shooting from long range more than I liked during pre-season, so I added Work the Ball into the Box. Overview There we have it. We have used the tactics creator to create: Marcelo Bielsa's high-octane attacking football. Fast-attacking transitions. "Verticality" High-intensity pressing. Applying this style in 3-variants: 3-3-1-3 4-3-3 4-2-3-1 Apologies for a long post. The purpose is to explain decisions in simple way that people can apply to their own tactics. Look at this as a walk-through ahead of a guide I intend to put together around the release of Football Manager 2018. Due to travel commitments I am out of time for now, but the next post is reserved for: Match engine analysis Info on the squad For those who like inverted wingbacks and 3-4-3 diamonds, here's a pre-view: Can't give an ETA at this moment as it's subject to finding time.
  8. Hey guys, in case you are a more experienced player of the game and you're doing fairly well with FM unlike me for the most recent years, please post your suggestions below if you have any to make this work. So the type of playing style I like a lot especially for mid- to low-level underdog teams is to play more devensive when expecting to not control the game, then shifting to immediate counter when retaining possession. I do like players to close down more and press a lot (as much as possible) but I do not know if this goes together with the idea of being an underdog-team. What type of player roles and overall set of settings would you recommend for such a tactic? What is the best formation to play like this? 4-4-2, 4-3-3, 4-5-1? If you'd like to go after an example, you can pick a team like Swansea or Nottingham.
  9. I'm trying to construct a pressing team in the Scottish Championship and I'm finding it really hard to buy good players with high work rate. Should I prioritise players with good general attributes but with ok workrate (say around 10-11) or try to purchase ok players who have good workrate (14+)? Also, a bonus question: Do those of you who play a pressing-focussed game set tackling to hard? Or do you just leave it at the basic level?
  10. Few weeks ago I have started a new save with Ajax, trying to replicate the style that Peter Bosz has brought to the young team. I have been playing two seasons now with quite some game fun and success (2 x league champions, 1 x semi-final UEL and in the 2nd season winners of the UEL), however until the recent european matches of Ajax I wasn't quite sure if that high pressing style would also work in real life - but we have seen it can work Total Football in a new realistic way. Therefore I wanted to share my attempt that worked quite well for me. Formation: On paper the typical Ajax formation is a 4-3-3, with a defensive midfielder/controller (a number 6) in front of the back-four and strong focus on wing-play. In ball-posession this quickly becomes a 1-2-3-2-3 (including the goalkeeper), given you 5 lines of players with lots 'diamond' options to pass the ball around. Tactics: The tactics below i am using gets me closest to the Ajax way of playing a setup. Even though Ajax is playing with an Advanced Playmaker (Ziyech) and BtB midfielder (Klaassen), it did not work well for me as these specialist roles were defensively not working out in the transition from ball possession to ball loss. But in the player descriptions below i will try to explain the work arounds i have found for this. More info on this specialist role in combination with Very Fluid mentality can be found here: https://community.sigames.com/topic/295001-how-to-play-fm-a-twelve-step-guide/ Team Instructions I let my team train on these 2 different team instructions: Mentality - Standard / Contain: here im using a less attacking mentality than expected and go for Standard in 'easy' matches, and even tone it down to 'Contain' in tough away games. This does not mean the team is playing defensive football! In contrary i must say, because the player roles are attacking minded the players have a natural tendency to think attacking - having a contain mentality just makes them think more realistic on how to attack, which is where the 'realistic total football' comes out and play! Whats very important to add is that I increase the tempo when i bring the mentality back from Standard to Contain. The reason was mentioned by Johan Cruyff itself, as he found that the best way to come out of pressure from your opponent is to increase the tempo of playing the ball around. Shape - Very Fluid: To make sure the 5 lines play as closes as possible together its obvious that a Very Fluid team shape is the best way to go. Also this shape gets you closest to the concept of total football when pressure has to be put on the opposite players by 4-5 players together. Width - Fairly Narrow: A narrow width makes it easier for the players to return to their defensive position and help each other in hunting the opposition down, making sure they get pressured. It will make the closing down more effective, but also give you better pass completion - especially with the higher tempo very useful. Push Higher up + Offside trap: On max to make the closing down work best Closing down much more: Again on the fullest, only in matches where im already ahead or can see the players are extremely tired i'll scale back Prevent short GK distr.: To put more pressure on the opposition Marking: I leave this off as man-marking makes the defensive vulrenable, but its crucial the defenders and midfield players have decent positioning stats to make it work Get stuck in: Only applied against much stronger opponents (but important to ease of tackling in player instructions once a player gets yellow) Play out of defence: Experienced this works better as it avoids stupid passes from defenders into space. Important though that the defenders have a good composure and passing skills to avoid them getting harassed and loose ball. Pass into space: With inside forwards or wingers luring at the back of the defenders this is a very useful instruction. Only in case the opposition has placed the bus in front of the goal i sometimes remove it to avoid loosing ball too much. Short passing: On short because of the high tempo. Retain possession: When start the match I have this ticked to get the control, when the match is still 0-0 at 60 mins and im having the overhand i'll tick this off to increase tempo and take some more risks Be more expressive: This makes your matches great to watch, as it give your players the ability to use their flair and instinct. I feel that when playing with Ajax this is a must and it helps them to do some unexpected things (and i havent experienced negative sides of this instruction) Work ball into box: In this tactic you will already get a vast amount of chances, therefore i found that it decreases the amount of wasted chances significant by having this ticked. Occasionally i will also use Look for Overlap if im the better team and it helps to overload the opposition defence. Whipped crosses: With the striker and two attacking midfielders often making forward runs it works well with whipped crosses where the ball comes in with more power and curl. Roam from positions: Making the attacks more unpredictable, and again didnt see any negatives occuring when having this on. Players and Positions / Instructions For my first team I have set some requirements on the attribute i think are crucial to make this tactic work best. Im therefore selection the first squad members on the following 14 (whats in a number) key attributes: Technique, Passing, First Touch, Composure, Anticipation, Decisions, Vision, Off The Ball, Positioning, Work Rate, Teamwork, Agility, Acceleration and Determination. I have therefore setup a squad view to help getting a good view on the strengths and weaknesses of the team, and im working with some minimums I require from the players to have. On the player positions I found the following to work best and coherent with each other: SK (S): With the high defensive line a Sweeper Keeper is a must to pick up some dangerous through balls. WB (S): The wingback is best role to make sure the backs push higher up, support the midfield and make sure the wingers are covered. I don't have them overlapping or on attack duty as it becomes very vulnerable and also i want the wingers / inside forwards to dribble and attack as they are more equipped. Additional PI: Cross from the deep BPD (D): Ball-playing as they dare to play directly to wingers, who can then come easily in a one-2-one situation against the opposite back. Additional PI: Dribble more, only if the stats are allowing, but it can help pushing the team further up when the BPD dribbles forward with the ball. DLP (S): The only 'specialist' role, but after testing all roles this one gives the best balance. Only thing im not satisfied with is that he still drops in between the two central defenders from time to time. Im learning each DLP to have 'Gets into opposition area' as preferred move, to give them a push forward. CM (A) (right): On the right sided CM I'm applying a more box-2-box midfielder approach, meaning i take a player with high work rate, teamwork, stamina and positioning. CM (A) (left): After trying the Advanced Playmaker i found that CM (A) actually works better in this setup with very fluid and more expressive team instructions. However to replicate some of the playmaker traits I have 'Dribble more' and 'More risky passes' ticked. W / IF (S): Wingers or inside forwards are crucial in this system (i prefer wingers to avoid cluttering the penalty box). I always choose players with high stats on Dribbling, Acceleration and Crossing. But very important also that they have decent Teamwork and Work Rate stats as the pressure push starts often with them. The Support duty is on as I experienced that this makes them less go into stupid dribbling attempts, trying to pass 3 or 4 players. I have ticked 'Get Further Forward' to get them in more advanced positions (which they lack a bit when they are not on attack duty) DLF (S): I found this role give the best balance of the striker spearheading the attack and dropping slightly deeper, dragging out defenders and making gaps for wingers or the midfielders coming in. Opposition Instructions: Maybe not the first thing to think of when making a winning tactic, but during the first season I found that tweaking did might be the missing link. Currently i have closing down on 'always' for all opposition defenders and defensive midfielders, as this puts the immediate pressure on them when my team looses the ball. When doing this on the whole opposition team I found that it caused some unwanted gaps due to defenders running out of position and through balls where too easy. With Closing Down More ticked in the Team Instruction your team already hassles opponents when they come on your half - therefore adding it to do so on opposite midfielders and attackers becomes too much. This is where the 'realistic' part kicks in, in the total football Training: In pre-season on max 50% match-training focussed on Match Tactics, to get the team familiar with this tactic as fast as possible. After that I switch between Attacking movement or Defensive positioning depending on the advice of the AM. General training I rotate during the season between Attacking (40%), Tactical (30%), Fitness (20%) and Ball-Control (10%). Results with Ajax: 1st season: 1 x Dutch Premier Division, Semi-Final UEL 2nd season: 1 x Dutch Premier Division, Winners UEL Highlights: UEL final against Arsenal, they did not stand a chance.. a great victory in the UEL away against Napoli (1-5!) Another great away win, as this tactic works very well in away games when getting some more space Last league standing, played the last 2 games with youth and lost unfortunately. Download links: Standard: http://www.mediafire.com/file/5ddp025ij77bh14/4-3-3_VM_Narrow_B9A19FDB-0129-459A-8D81-48DCA16E51B4.fmf Contain: http://www.mediafire.com/file/k8phgsqyn172i84/4-3-3_VM_Narrow_-_Contain_57E953EA-FB0A-40E9-8348-8831E7957EE0.fmf
  11. This is a follow on from my original thread linked below, which I mentioned changing closing down to pressing and offering various pressing blocks. Having been doing some additional research, perhaps FM needs a new instruction of Line of Confrontation, which would acts similarly to the Defensive Line but operates from the front. This line is the boundary of when pressing should start but also works in conjunction with the Defensive Line and affects the depth of the team shape. The Pressing (closing down) instruction can then be modified to the intensity or degree of pressing from the Line of Confrontation or within the defensive block. To implement, instead of having two separate settings of Defensive Line and the Line of Confrontation, the TI screen would operate like the Defensive Line setting but show a mini view of a full playing field separated into segments, Dragging from the left sets the Defensive Line, dragging from the right sets the Line of Confrontation. Basically you are drawing the defensive block with left and right boundaries. You may setup a narrow block or decide to stretch your team, placing the block high up the pitch (Ultra Offensive Pressing), in the middle of the pitch (Offensive Pressing) or in your own half (Defensive Pressing). As you stretch, compress and move the block, the TI will change the label of the type of pressing used. This would perhaps set the way for more fine-tuned pressing options later.
  12. Frstly, as a disclaimer, I've really only spent six months thinking about the theoretical side of tactics in Football Manager, and how the match engine replicates certain aspects of the game is still a little unclear to me. So probably some of what i'm saying is potentially nonsense, as I've mostly made my observations from tinkering with things and watching what happens in the games, as well as in the analysis screens. Anyway, The Tactical essence of Sacchi Summary from my blog post about Sacchi Sacchi once said “I coached the best team in history”. Some might dispute this, and argue that Guardiola’s Barcelona were the better side, this interesting blog in Goal.com gives Sacchi’s Milan the title, arguing: Previous attempts to recreate Sacchi in football manager, whilst being incredible tactical analyses in some cases, in my view have failed to address the speed and width of the tactic as well as the physicality of the approach, the utilisation of set pieces, and the extreme positioning of the defensive line. I’m most confused by the lack of width in many, not all, of the previous tactics. Donadoni is an incredible winger, two footed, with the ability to go inside or outside on either flank. Tassotti almost plays as a wing back, and Maldini is definitely a supporting fullback, with an outstanding ability to cross from deep. As goal note: Sacchi was an innovator. Like Guardiola’s Barcelona, both teams undeniably have their influences in the 1970s Dutch team. Sacchi will perhaps be best remembered for the notion of the 25 yard rule, such that, your defensive line should never be 25 yards behind your further most attacker. Watching AC Milan 1989 now on YouTube you’ll see them often camped on the half way line. Within that 25 yard zone, AC would hunt down their opponents to win back possession. There is also a tremendous fluidity to the Milan approach, and Sacchi loved players who can play in any position. Milan’s back four, Tassotti, Baresi, Costacurta and Paolo Maldini, were comfortable on the ball, the latter two outstanding crossers. Baresi became famous for his attacking bursts to instigate attacks from the back, he was technically as good as any midfielder (Bonucci is p[perfect in this regard). Sacchi’s formation should not be considered an orthodox 4-4-2, aside from the fluid movement of the players, there were asymmetries to the tactic. Tassotti spends more time up the pitch than Maldini, and Columbo often tucks inside from his wing role to form a midfield three, and help out Ancelotti and Rijkaard. And Gullitt comes deep into midfield to collect the ball, whilst Van Basten usually occupies advanced positions. In terms of chance creation, goal note Resources for development of the tactic http://www.football-coach.net/arrigo-sacchis-method.html http://www.goal.com/en/news/1717/editorial/2011/11/23/2767812/arrigo-sacchis-ac-milan-vs-pep-guardiolas-barcelona-the http://bleacherreport.com/articles/1425160-great-team-tactics-breaking-down-how-arrigo-sacchis-ac-milan-took-down-europe https://markfc713.wordpress.com/2013/08/23/football-tactics-arrigo-saachis-4-4-2/ Previous attempts to recreate the tactic The Formation and Player Roles There are other views of this formation available online, but in my view, nothing comes closer than this graphic to representing how Milan play. The formation is relatively easy to represent in Football Manager, and use of player roles allows you to represent some of the key aspects of Milan's play. E.g. Baresi (Bonucci) as the quarterback, (this is aided in FM18 by the brings ball out of defence PPM), Rijkaard's (Kessie) runs into the box, Van Basten (Kalinic) as an out and out complete forward, the sweeper keeper, and the way Ancelotti (Biglia) drops deep to receive the ball, without ever becoming a holding midfielder. Also having that deep mentality for Biglia will mean he drops in and takes the ball of the defenders whilst playing shorter passes to those around him like Ancelotti did. I'm not sure about the BBM, because Rijkaard does get involved in the build up play as well, hmmm. Some of the other positions are debatable, for example the positions of Colombo and Donadoni are subject to debate, as are the Gullit position. I believe the front two should be marked out as a two, because if you look especially as Milan get into the final third in the videos Gullit takes up the position of an orthodox centre-forward. In this case, Gullit is used as a deep lying forward, This role seems a perfect fit for Gullit. The other area of contention concerns the full backs. I've seen matching mentalities set for the full-backs in previous replication attempts. This is surely wrong, if you watch the videos Tassotti gets much further forward than Maldini. Maldini is sure a great crosser of the ball, but a lot of his work comes from deep, he seems to be more cautious, i'm not sure if that is his mentality, or the tactical system. Anyway, as such I've set asymmetric mentalities on the full backs. I am concerned about having an attacking fullback, and may look to analyse this throughout the season if the defence does not improve. The other problem concerns what to do about the Wingers ? I think Donadoni is fine as an Winger switching to inverted Winger throughout the game, i have no issue with that. Zivkovic is nice, because if you put him on the right as a "Winger - A", he has a left foot and cuts inside PPM, so this will actually perfectly replicate the unpredictable attacking play of Donadoni, in that he will go inside and out. Donadoni is amazing, since he can go outside on the right, but his two-footed nature means he often cuts in as well - and can do the same on the other side. I have signed Zivkovic and Chiesa in essence to replicate him, we also have Suso as well who can play this role. So i perhaps have too many Donadoni's. The other side is an issue. I've just had Bonaventura return from injury, and i see him as playing that Colombo role nicely. The issue is how to replicate a narrow wide midfielder in the game. The description of the Wide Midfielder seems to fit exactly what Colombo does for AC, with the Sit Narrower option ticked in order to move him inside. It is interesting to note, that Milan's width comes from Donadoni and Tassoti, as well as Gullit dropping into wide areas. So the narrow wide midfielder is placed narrow on the same side that the DLFS is placed on, you will see the DLFS often occupying wide areas. I've also used this tactic below to great effect, winning 4-0 and 5-1 in the past two games I've used it, so i might go with it for a while. In this case, the central midfielder on the left pushes out wide with his Mezzala role. Again, the role of the Mezzala seems to some degree consistent with what Colombo does "a central player who drifts out wide into the half spaces". I'm actually a big fan of the asymmetric formations, in that for whatever reason they seem to confuse the AI. Of course, Donadoni is now in the role of an AMR, and i think this could compromise the way we press, although I've not looked at the analysis on that yet. It might be that we need to pull him back to MR, and have the asymmetry in a flat bank of 4, and having him set to an attacking mentality, will push him ahead of his 3 teammates who are set to support and defend roles. Team Instructions In my previous thread on my Crystal Palace save i was criticised, perhaps right or wrongly, for trying to change aspects of my mentality through team instructions, so i imagine this is where i'm perhaps committing some mistakes. Remember, i'm not so familiar with all of what the engine does, so i'm applying what I've learnt about football to this tactic, without necessarily understanding if what i'm doing is right within the engine. So i guess, this will be where i will learn the most. If you can comment constructively that'd be really cool. Mentality I've agonised over mentality, because I've noticed that the mentality influences the defensive line as well as intensity of the press and desire to win possession back quickly. I've not measured it analytically, but i can clearly see that the heat maps for the defence are higher where you use attacking. On attacking, players are also more aggressive winning the ball back (not sure what to do about gets tuck in here, because AC backline did stay on their feet a lot, although the midfield could put the boot in, and also the defence were good at tactical fouling). Pressing is also a lot more intense. So, the question with Sacchi, and the same will be true where we're talking about Saari, is how do we get these defensive lines at the highest as well as ensuring pressing is intense. Since, both operate what must be considered some of the highest defensive lines, we MUST replicate this in FM. I've created a Sarri tactic for Napoli, which uses Attacking mentality, but then rigs everything against that mentality, attacking, e.g. slow tempo, no risky passes, no dribbling, no long shots, retain possession, all short passing, no pass into space. This is just my own version, i don't know if what i'm doing makes any sense WHATSOEVER. However, it makes it work in the game, i'm top with Napoli after ten games, although we're not scoring as much as i'd like the defense is amazing. So i'm bringing that in here ,because i know that Saari was influenced by Sacchi's idea of compression and pressing with the high line and offside trap. Plus watch AC, there is NO WAY, they should be set to a standard mentality. I agree that control is more realistic for their attacking style, but given perhaps the defining aspect of Saachi's is the high defensive line, closing down, and compression, i believe the attacking mentality actually beats Control for fidelity. I'll be interested to know i guess, am i overstating the role of mentality in defining the defensive line ? I am of course aware, that the attacking players might stay a little further forward in the compression, and therefore we might not get to our 25 yards between defense and attack, but often in the game with this tactic you will see it very compact. But regardless, surely having a Very Fluid mentality ought to create this compression and movement as a unit naturally anyhow ? Also, look at Baresi man, he's got a total attacking orientation with the ball, as does Tassotti, i don't know ? Be interested in peoples thoughts ? In summary, selecting attacking allows us to have a higher defensive line, if you look at pressing that is also intensified by selecting attacking relative to control, the tactics also allows us a bit more width. Although we need to take steps to mitigate the tempo, since obviously we don't want to turn into Real Madrid. Although if you watch AC they do engage in a lot of counter attacks, so i'm ok with this, although i can see that we're a little too fast. I'm allowing my obsession with the defensive line to make this call. Also aware of the issues relating to using attacking and more width, and how that impacts upon defensive shape. I need to look at this, when i do the defensive analysis. Tempo I guess i probably should put this down to normal, and in fact i have used normal at times throughout the season. I can see that this is one way to mitigate the effects of having the attacking mentality. I don't know, i mean if the nature of high intensity is "using this approach to unsettle opposition", then it would appear to be the case with Sacchi's AC. Attacking obviously raises the tempo anyhow, so yeah, i'll change to normal, lol. I can see the engine does not always like higher tempo with shorter pass as well, and relative to my crystal palace save, i think we're having issues with chances being wasted, which i think might be influenced by tempo and passing style. Team Shape Very Fluid, i don't think there's any debate, AC one of the most fluid teams I've ever watched, with all players contributing to all phases. In my head anyway, this option, the team plays as a unit and as such ought to create the compression necessary for the 25 yard compression zone, since all players are contributing to that phase of the game ? Attacking players still have high levels of creative freedom with the ball, despite the rigid systematic approach to defensive phases. Width Again, i think is debatable, I've seen some teams go for a Balanced width. I'm not convinced, given the high volume of crosses to goals AC scored, you will not get authenticity by using Balanced, it has to be wider for me. I might even try exploiting the flank that Donadoni player is on in future. I certainly passionately disagree with previous replications who've used Narrow, in fact i'd say this was wrong. Width will allow more space and increase the mentalities of wider players, whilst offering support to them as well. Which seems to be a characteristic of Saachi. As mentioned above, i'm aware of the tension between wide play and defensive shape. Defensive line and offside trap Self evident. One of highest defensive lines ever used, and watching Baresi orchestrate the offside trap is a thing of beauty. There are some videos on YouTube actually, it's amazing. Closing Down More Again, debatable as to whether should be set to Much More, but i believe that the compression of the zone between defence and attack is more a characteristic of Saachi rather than aggressively closing down per se. Need to do some analysis on how the pressing looks in the match engine, as I've been very focussed on getting the attacking play improved. Prevent GK short distribution. I'm unsure about this too, since i imagine that during the press, it drags the attackers a little further forward, thus creating a longer gap between defence and attack, but again, thoughts welcome. Tight Marking Big problem for this tactic, is this option. Because Saachi doesn't man-mark. So previous attempts to create pressing systems, which i read when i was creating Sarri, users stated that they had clicked tighter marking to intensify the press. But, this would not be appropriate here ? However, here, i'm making the assumption that tighter marking relates to man marking ? I'm not sure it does ? Because obviously you can zonally mark tightly. So i'll definitely be interested if anyone knows about this ? Passing Right, play out of defense, shorter passing, and work ball into box are all key features of AC's play. There is an argument for pass into space, but if you watch how the rest of the tactic combines, you will see that there is no need to pass into space since given the mentality and player roles, they already do this. I don't want possession to fall below 55% since you lose fidelity to Sacchi's play. Although i agree, they do pass into space. For those who said i was using too many TI's to influence the mentality, my reasoning for doing so, is that when you click retain possession all of the passing directions change, not only the team directness bar (see below), but also ALL of the INDIVIDUAL bars for the players too. So ok, I've clicked shorter passing, but in my head anyway, by clicking retain possession, i'm shortening that pass direction of players who have short passing selected. And this is the reasoning for selecting the TI's that i have, I've looked at what they do to those instructions that are dependent upon other tactical choices, and some of the chains of causation are quite long. Are you saying then that this is completely useless and meaningless ? and there's no difference between retain possession and not retain possession in terms of passing directness ? Remember, i don't know much about how the engine does these things, i only have my observations on what happens in the tactic screen, as well as what happens in the match engine, and analysis of the data post game. Creative freedom Again, i think this is an area I might have got wrong. Since creative freedom relates to individual expression, we have a paradox of sorts within this AC Milan side. Going forward they are extremely expressive, yet Sacchi will of course be remembered for the extremely rigid and extreme approach to defending. So i'm thinking ticking this, will influence how the teams expressed itself, which is what i want. But i'm hoping it does impact upon defensive shape too much. Crossing Float crosses, as mentioned, crosses are frequently floated into the box for Gullit, MBV, and Rijkaard, so self evident. Maldini also has the PI "crosses from deep" whereas Tassotti has "cross from byline". Attack Another defining characteristic of Sacchi's play, especially compared to Guardiola's replication of the 70s Dutch philosophy, and in stark contrast with Saari's replication, is the degree of dribbling. This isn't a possession tactic, there's bags of direct balls, crosses, and dribbling. Players who have dribble more include the "RB", the "BBM", the "Winger", and the front two. Playing Squad I'll do another thread linked on the playing squad, because i need to think in detail about how we get the right plyers in to replicate this. We need to get in big men in order to replicate the set-piece aspect of Saachi, as well as the goals from crosses. Obviously, we're going to need defenders with outstanding anticipation and positioning, as well as the technical attributes, we're lucky in having Romagnoli and Bonucci from the start, Roma can take over from Bonu when he retires. Mussachio should be good enough to fit that Costacurta role. I need a back up for him, defenders also need reasonable technique, first touch, off the ball and passing as well as decisions and high mental defensive attributes. Then you've got the overall team DNA, of determination, work rate, and team work. This will not be an easy task. The purchase of a better left back than Rodriguez also will be needed, in my head i'm thinking Kolasinac, although i need to think about this more ? Plus is Kolas better than Rodriguez in this version of the game ? Kessie can become Rijkaard, i'm convinced of that. I'm unsure about whether locatelli can become Ancelotti, but i like giving young players a chance and will allow him the time to see. Plus, we can play Biglia, who's just a shade off being a world class DLP right now, in bigger games, until LocaT is where we need him to be. We need to get in a back up for Kessie, i also like to have two first xi's who can nearly do as good as job as each other, because Montolivio, although playing well in this role, is not what we're looking forward. We need a strong CM who's good in the air, has the techincal ability, mental stats, and aerial capability to play the Rijkaard role (Savic ?). I need to find a better Wide Midfielders than Bonuventura, not because i don't rate him, i'm sure he can do that Coloumbo job, but he doesn't have a very good rating for that position. I will try and retrain him there, and see what happens. But i will sign a replacement in the summer, since i don't think this is a priority now. Kalinic and Silva can play the Van Basten role, and both are smashing in goals from everywhere at the moment. Silva is amazing in this game, and the similarities to Van Basten in terms of the goals he has got is really cool. I need to find a Gullit figure ASAP, hopefully in the Jan transfer window. I'm looking for player who is tall and strong, capable in the air, but with amazing first touch, dribbling, pace, passing, off the ball, decisions, team work, work rate, determination, bravery, and finishing, LOL, not too much to ask for a club in the EURO Cup. Anyway, will LOVE some feedback, especially from those who can answer my questions on the match engine Q's I've noted above. And also those who have created tactics based upon Saachi, Sarri, or even the German pressing systems, as well as obviously those which derive from the Dutch school. Tactic is finally working, we lost 3 of our first 4, but then won 6 in a row, although we just lost to Juve away 1-0, in a really close defensive game. This is the beauty i think of the tactics i have made, is that the attacking mentality combined with higher defensive line, closing down, and offside trap, gives a beautiful defence as the tactical familiarity improves. We're storming our EURO Cup games, against some poor teams, which really gives me hope that once this tactic is bedded in, and the right players are bought and young players improved, we will be able to replicate some of those crazy Sacchi scorelines from the late 80s. My blog on Sacchi - https://footballmanager2017dotblog.wordpress.com/2017/11/28/arrigo-sacchis-fast-attacking-4-4-2-fm18/ Subscribe from the Steamworkshop - http://steamcommunity.com/sharedfiles/filedetails/?id=1214157519 YouTube videos regarding my tactic -
  13. Disclaimer INTRODUCTION Hello again football manager fans! Artisan here with another one of my tactical recreations . After a long hiatus and not touching FM16 due to personal commitments, I decided to pick up FM17 about a week ago and start working on recreating tactics. But less about me and more about the tactic. See links below which helped me create this tactic in addition to watching a few matches. http://spielverlagerung.com/2017/01/02/beyond-the-business-model-rb-leipzigs-football-philosophy/ https://www.sofascore.com/news/story-rb-leipzig-tactical-analysis-hasenhuttls-side/ Results from my Test The tactic was initially created with Arsenal before finally testing and refining with Southampton. The results in the screenshot below show how potent the formation can be. I will be tweaking to improve defensive capability. A lot of goals were conceded late in games when fatigue set in. The players performed to expectation with Ward Prowse (Keita Substitute) bossing the midfield and my forward players grabbing a lot of goals. It should be noted that I have not created any set piece routines. If anyone knows of any that works, let me know and I will test and include. TACTICAL INSPIRATION A raging bull at full pace running through the prairie causes the earth to shake and is a menacing site for anyone to behold. It is in many respects an unstoppable force of nature that after seeing red only has one thing on its mind...Destroy. It is not surprising that a team associated with the image of that beast tries to emulate the bull’s fierceness. It is not surprising that a team with the ambition to become the next big player in German football tries to establish a catchy identity". Redbull take the concept of gegenpressing to new heights with their ferocity. To the tactically uninitiated, this might look like gung-ho pressing with no regard for team shape and structure. On the contrary however, they work as a collective unit to isolate and force players into areas where they pose little danger before swarming to win the ball back or forcing the opposition into a long ball. RB The Philosophy RB Leipzig play a very narrow fluid counter pressing 4-4-2 hybrid that often resembles a 4-2-2-2/ 4-2-4. As mentioned before they don't go gungho with pressing. They instead set tactical pressing traps with specific triggers that when activated put the team into what I like to call raging bull mode. They do this by forcing the opposition fullbacks into clearing the ball to the congested centre and also forcing the wingers into the less dangerous wide areas. the video below illustrates this [video=youtube;_dBtD63LQ6Q]https://www.youtube.com/watch?v=_dBtD63LQ6Q[/video] So how do you emulate this in FM17? A lot of you probably think "just select closing down much more", and to a degree you are right. You however though have to couple this with opposition instructions. See image below. The opposition instructions are what complete the triggered press 1. Vertical and Horizontal Compactness Narrow shape with a high defensive line forming a difficult to penetrate central block of players. This reduces the space the opposition have in central areas and reduces the distance players need to cover when closing down. The shape also means that second balls can be easily won which is paramount to Leipzig's strategy. You will need fast defenders due to the high defensive line . If they are good in the air also then great>Virgil V Dyk was amazing in my test [video=youtube;8zbKkCPV2wE]https://www.youtube.com/watch?v=8zbKkCPV2wE&feature=youtu.be[/video] 2. Counter pressing Trap The team allow opposition central defenders some time on the ball and use angle pressing runs to force the ball out wide. As soon as the ball is sent wide, the team isolate the wide defender and swarm before wining the ball back high up the pitch. This is a risky tactic against teams that play long balls. As soon as the ball is won, a counter attack is sprung with direct passing and fluid motion The first two lines of the 4-2-4 shape act as a unit. The way the players move and position themselves, follows certain group tactical principles; outnumber near the ball to generate pressure and direct the opposing build-up, guard the rest of the pitch to outnumber opponents in zones the ball could be played into, defending goal-near zones only when superior in numbers. The image below shows the teams stats in the Bundesliga for 2016/17 season. You can see that on average, despite them playing direct and with men behind the ball, they still have more possession than the opposition on average. The clip below shows how isolated opposition attacking players can be before the team swarm, win the ball back and launch a counter attack. Giroud had absolutely no chance in this situation [video=youtube;mlKoAwFjEf8]https://www.youtube.com/watch?v=mlKoAwFjEf8&feature=youtu.be[/video] 3.Fluid and Direct Players are fluid and are given a certain degree of freedom in the attacking phase. When the ball is won in the high up, the team will use smart movement to work the ball into the opposition goal. If the ball is won deeper, it is played direct to the forward players with the compact shape allowing second balls to be won. If possession is lost high up, the team will work hard to win it back by forcing the opposition into aimless long balls. [video=youtube;QKS_f3MfQOI]https://www.youtube.com/watch?v=QKS_f3MfQOI&feature=youtu.be[/video] Team Shape in Football Manager As I have mentioned in previous posts, being able to completely recreate a real life tactic in FM is almost impossible. The first major problem with recreating Leipzig's tactic is balancing pressing with team shape. Another issue is the difficulty in re-creating the support and cover principles that result in the “see-saw” movements of the formation. Generally speaking, when the attack focuses on one side of the pitch, the other side of the formation should fall back to cover. Despite the limitations, I feel I have created a tactic that is very successful and true to the nature of the Leipzig's style of play. The tactical setup is seen below. If you have read this far then you are a star. Type "woop" in the comments if you did Key Players I have highlighted some key players that make the formation tick. You must make sure you have the right players in every position, but these positions are particularly important Roaming Play Maker (Naby Keita) He has been described as a hybrid of Iniesta and Kante. In my opinion, definitely an exaggeration but from watching him play, you can see how people can get carried away. He is the industry in midfield able to break up plays and set up attacking moves. Let's make it two woops' In my test Ward-Prowse was my roaming playmaker who bossed the midfield similar to what Keita would do. See quick clip below. The team press the opposition defenders forcing a long and aimless ball that my team can easily control. Ward-Prowse then controls the attack [video=youtube;EJkNof_joP4]https://www.youtube.com/watch?v=EJkNof_joP4[/video] Shadow Striker (Timo Werner) He will link play with wide and central players and be a constant presence in the box to score goals. Work rate and team working ability make this player difficult for opposition defenders to deal with. In my test I played Steven Davis in the position [video=youtube;y5mStuww9us]https://www.youtube.com/watch?v=y5mStuww9us&feature=youtu.be[/video] Red Cards I usually just take off the shadow striker and keep everything else the same Conclusion As with all tactics, there is room for improvement. This one particularly against teams that use a big target man and pacey wingers chasing the knock on. Despite this, I believe this is a great tactic and will serve you guys well. Finally, happy managing Leipzig Counter Press by Artisan_BBC9BC95-F815-4FF5-84DA-1E8901B54C90.fmf
  14. Hi everyone, I'd like to ask a theoretical question. For this application, we are to assume that both teams are completely equal, and that it is only the strategies in play that define the game. With that in mind, if we were to have several strategies play against each other, which ones would come up out on top? I'm talking attacking, defensive, counter, possession, long ball etc. Take for example, attacking football vs possession football, long ball vs counter attack etc. What would win against what and why?
  15. I've been a long reader of this forum, but never really posted anything. I've read a lot of the posts here (most notably the Art of Possession Football by Cleon, amongst others) and took a few tips here and there. I've created a club on a Portuguese Premier League, using Nacional da Madeira (a very small team on FM with no budget for transfers or wages) and it took me a few years to make it a powerful club. On one of my seasons, I've managed to make a whole season without losing a match. I did a lot of experimentation with it for several seasons, until it was perfected to my liking. It relies a lot on the quality of the Wing backs (Pace, Stamina, Crossing and Marking) and also the decision making of the AMC (Decision, First Touch, Passing, Long Shots). I would like to point out that at this moment, I have a high quality team with great attributes, very determined and fast. For several seasons I played with a Defensive Midfielder instead of an Attacking Midfielder, but there was always lack of support in the middle for the Striker. So I tweaked it, and it became much more stable with an AMC. It should work well for medium-sized teams, but the small teams might struggle. Here's the tactic itself: Counter mentality might seem counter-intuitive, but it gives more stability at the back to compensate the high defense. Structured shape is great to encourage players to keep it simple. However, I do change it to "Fluid" when I'm struggling on a match, this does seem to push the opposite side to areas that they are not supposed to be. As you can see, the Defensive line is the highest possible, which congests the space on the opposite side. Width is stretched so that the players can find better spaces. The problem with high or low tempos was that the players would either loose the ball too often or just waste opportunities, so I kept it normal. "Work Ball Into Box" is due to the same reason, my attackers used to waste too many balls. I do like to Play out of Defence though, it keeps the possession more stable. However, due to the space I have at the back, I want my players to press as soon as they loose the ball. This makes the opponents rush or waste opportunities to attack. For a long time, I used to have an asymmetrical shape (just one Winger with Attack, the opposite winger on Support, etc.) but I noticed that many times, specially due to the Preferred Foot or Player Traits, this didn't always worked well, so I decided to keep it symmetric on both sides. Another thing I rely a lot is on Player Instructions. The more control I have over the players way of play, the better. So, starting from the back: Sweeper Keeper (Defend) - Fewer Risky Passes - Distribute to Full Backs - Roll it Out Goes out of the goal if necessary, doesn't waste possession, starts the attack from the wings and passes the ball to a nearby player if the wings are marked. Complete Wing Back Right/Left (Attack) - Shoot Less Often - Close Down More -Tackle Harder - Mark Tighter - More Direct Passes - More Risky Passes Keeps pressure on the wings, aggressive at the back and closing opposition opportunities, finds opportunities to start the attack and doesn't shoot as much at the front. Ball Playing Defender (Defend) - Shoot less often - Tackle Harder - Close Down Much More The Central Defenders always stay at the back, taking the ball away from the opposite attack as soon as possible. Very aggressive as well. Ball Winning Midfielder (Support) - Shoot less often - Dribble Less - More Risky Passes The main function of the Ball Winning Midfielder is to support the defenders, not wasting possession with dribbles but finding players to exploit the opposition Deep Lying Playmaker (Support) - Dribble Less - More Risky Passes Another midfielder to support both the Defense and the Attacking areas of the team Inside Forward Right/Left (Support) - Shoot Less Often - Tackle Harder - Mark Tighter I experimented a lot with this. I noticed that, due to the attacking mentality of the Wing Backs, I needed to have the Wingers more close to the center, but every time they were close to the area they were shooting from a distance. So, they are there to keep support to the Striker and the Wing Backs when necessary. They still shoot when an opportunity arrives, but not so often as before. Advanced Playmaker (Support) - Tackle Harder - Mark Tighter This is the team main creator. He's always there to support the Striker and the Inside Forwards, but also deviates a bit from position to support the midfield. Plays very close to the Central Midfielders when we don't have the ball, but is there at the attack close to the Penalty Area. Great for second chance shots, or when the Striker is marked heavily. Complete Forward (Attack) - Shoots Less Often - Tackle Harder - Mark Tighter He's the main scorer. However, many times he tried to shoot from a distance or straight away, so the Shoots Less Often does bring some stability to this. He's always at the front, ready to score. EXAMPLES: Defending from the front As you can see, all my team (except the CD's) are at the opposition side. They lost the ball, but the team is pressing straight away. The Wing Backs are coming back to their position, and the Central Defenders are ready to press the Striker right at the center of the pitch. Defending from the center Now the team is more evenly shaped. The back four are at their marking areas. The AMC is going into position to press the player with the ball. The other two midfielders are marking the opposition midfield. The opposition will either have to pass long, or stop the play. Attacking from the back/center The midfielder has several options to pass. When attacking from the middle, there's always at least two options to pass the ball. The Inside forward is finding position, and the Complete Wing Backs are getting ready to go forward through the wings. On another example, you can see that the CWB is already very high on the pitch. The AMC now has an option to either play to the Striker that has no marking, or send the ball to the wings. The Inside Forward is starting to push to the center, as the Wing Back is getting the flanks covered for the attack. Attacking from the wings The CWB has the ball. He's ready to cross. The Striker is there, but if he misses the chance, the Inside Forward is going there as well. The AMC is finding position to cover the hole. Defenders are always at the back in case the chance is missed. The problem Here is one of the problems of this tactic. Because we play so upfront, the CWB is going to mark the player with the ball. However, the opposite striker has plenty of space to attack. That's why the team as a whole needs to have high attributes on the physical side. So, this was basically the tactic that I used the whole season. It's based on attack and pressing. More often than not, my back gets a few yellow cards during the season, but you can always remove the option Tackle Harder and see how it works for you. The Wing Backs need good physical attributes, and the two Midfielders should be good at defending. I kept using this tactic the following seasons, but from time to time I had to tweak some options because the AI seemed to figure out some of the way of play (Specially the teams that park the bus). Also, the updates of FM kept me having to make some changes here and there. But if I struggle, I mostly change the shape from Structured to Fluid, and also add the option to Retain Possession and Pass Into Space. It does push the opposite team to leave their positions, and my team doesn't waste as many balls at the front but sometimes there's not much you can do. It worked out for me, maybe it will work out for you too.
  16. Long-time reader, infrequent poster. I thought I ought to share this league and cup double winning tactic having benefited from the insight of so many people on here. I built this tactic having taken the Arsenal job two years into the save following Wenger's retirement. (I started the save unemployed before getting the job at Swansea City and winning the Europa League and European Super Cup) Fortunately, the squad was pretty much in tact with only Monreal sold by the time I took over. I wanted to play a controlling style of football with emphasis on possession, pressing and fluidity - an attempt at emulating the 'Total Football' utilised by Michels/Cruyff. PS - I'm posting this tactic a season after I won the double. Since winning those pieces of silverware I also bagged the League Cup before losing the Premier League to Chelsea on goal difference last season - three goals, to be precise. *sob* I set my team up as follows: I find that when my team attacks and reaches the final third it becomes a 3-2-4-1 of sorts with my left back often overlapping the inside forward. The combination has proved fruitful and that is shown by the number of assists from the left wing area. The most common types of goal I score tend to be through balls from Ozil, WIlshere and Coutinho to Giroud and Oxlade-Chamberlain or crosses from Davies headed in by Giroud or finished by Ozil. Obviously there are several other types but these two seem to crop up quite a lot. I rarely score from outside the area though and would like to add that as another string to my team's bow. I haven't tweaked the Fluidity setting at all so far but do vary my side's mentality quite frequently in matches. I start most games with Control but have sometimes used Counter when playing difficult opponents, particularly away from home. If I'm looking to shut out a match, having secured a lead, I will switch to Counter or Defensive and adjust my other TIs accordingly. Usually I do this by adding Retain possession, Much lower tempo and Waste time. When I'm chasing goals I switch to Attacking and employ Higher tempo and Much higher defensive line to try and compress the opposition's space further and use the ball more urgently. If I'm really desperate and in the last 15 minutes I'll go to Overload and use Much higher tempo, Get stuck in and Shoot on sight. (I'm still tweaking my tactics for chasing goals and try different combinations as I play more of the save) Team instructions: I settled on these TIs quite quickly having read through a series of really useful posts (linked to below) but some variations that I've used in the past, with differing success, are Pass into space and Use offside trap. The latter requires a change in PIs for my centre backs from Stopper and Cover to Defend and Defend. Player instructions: GK: Goalkeeper (Defend) - Pass it shorter // Default role for the tactic which I use for Szczęsny and Mannone. However, when I use ter Stegen I employe him as a Sweeper keeper (Support) because of his unique skill set. I have found there isn't too much difference between the two roles but there are moments when an SK is particularly useful in a team playing with a high defensive live. This includes intercepting long balls sent over the top of your defence and instigating counter-attacks. DR: Full back (Support) - Run wide with ball // I used Sagna here until he got a bit too old and then switched to Stones last season. I prefer tallish full backs in this position as they don't get forward as much as the left back and often deal with aerial clearances from the opposition. DRC: Central defender (Stopper) - Mark tighter // I use Koscielny and Vermaelen here who are getting on a bit but have great mental stats, useful for tutoring younger players, and can still get the job done. DLC: Central defender (Cover) - Mark tighter // Eventually I'm hoping to make Dier a Ball playing defender with Cover duty as he has the required skills and gives me another creative option from deep. My first choice until recently was Nkoulou but he's upset I rejected an offer from Monaco and his performances started to drop. DL: Full back (Attack) - Run wide with ball // A really important attacking outlet for this tactic, as odd as it seems to say for a defender. Constantly provides overlaps and crosses into the box for Giroud and Kane. I use Davies and Gibbs presently but used to have Bernat who was one of the best performing players in the Premier League for the two seasons I had him. Average rating was 7.38 in his final season with us before Real Madrid bought him for £36.5m - kerching! MCR: Central midfielder (Support) // I try not to have more than one PI for each position as I have quite a lot of TIs for this tactic and don't need any in this position. Wilshere is really good from deep and gets further forward to support the attack when I use Attacking or Overload mentality - has scored some crucial goals at the death. Ramsey is the other player I use here and he brings distance shooting and long range passing qualities I otherwise don't have. I'd like to be able to play both at the same time. MCL: Central midfielder (Defend) - Mark tighter // I like tall players here as I've noticed a lot of what they do is dealing with aerial clearances from the opposition's defence when I have them under the cosh. Enriquez and Rodwell work well in winning the ball in the air and laying it off to one of the attacking players to start another attack and keep the pressure on. However, I got Bender in this year as he was available for a good price and he brings a more physical defensive presence - a couple of times his challenges high up the pitch have led to quickly taken goals. I play him as a Ball winning midfielder with Defend duty. AMR: Winger (Attack) - Get further forward // Oxlade-Chamberlain and Walcott give me width, pace and crosses from the right hand side but their main threat is running in behind defences and finishing in the corner. Ox scored 28 goals (all competitions) in the season I won the double. I instruct them to Stay forward in Set pieces and they have picked up a good few goals, corners and free kicks by attacking on the break. AMC: Advanced playmaker (Attack) - Roam from position // I have Ozil - the Kings of Assists. Basically, he's brilliant and scores goals as well as creating them. In the last two seasons his average rating has been 7.67 and 7.41 with Cazorla relieving him when he's rested. AML: Inside forward (Support) - Sit narrower // Coutinho and Rotariu are becoming really good in this position and it's fun to see them pick the ball up in the final third with lots of options available. Davies running down the left, Ozil and Giroud in front of him, Ox to the right and Wilshere square. One of the main strength's of this tactic is the consistent overload it creates down the left hand side and, touch wood, will continue to be a reliable supply of goal-scoring opportunities. ST: Advanced forward (Attack) - Shoot more often // Default role for the tactic but I always put Giroud and Kane as Target man (Attack) because of their skill set and it's really useful to have an aerial threat up top. Giroud has scored 29 and 24 goals in the last two seasons with Podolski also banging in a few before he was sold. (Got old and fell out with me) The added height also gives me extra protection at defensive set pieces which is useful in a team with quite a few short players and particularly when playing the likes of Pulis / Alladyce. Thanks for reading and I hope I've included everything that's needed. Feel free to ask any questions about the tactic or pass on some advice, best of luck! Recommended reading: How to Play FM14: A Twelve Step Guide How to Play FM14: A Twelve Step Guide [Ext] Shouting Strategies: Defensive Counter-pressing; Or Why Aggressive Is An Absolute Pre-Requisite In FM14 Football Manager 2014 Staff Requirements Youth In FM14: Getting 5 star regens How To Develop Youth In FM 2014
  17. I've seen a couple of people start threads looking at some kind of recreation of Jurgen Klopp's Liverpool, but they all seem to die a death due to lack of updates and/or development, so I thought I'd share my thoughts on a version I've put together that I successfully used to win the Premier League on my iPad version of FMT and see if it works on the full fat version. The plan is to show the base tactic and then follow it's progress through the season, how I adapt it for different opponents and (hopefully) repeat my success. I'm more than happy to take any feedback or suggestions for improvements that can make it more successful. So, let's get going. The base formation is a modern 4-3-3 (or 4-1-2-3 DM if you like), roles and duties as per the images below - the eagle eyed amongst you will have noticed a couple of new faces. In addition, the following PI's have been added AML - AP(A) - Coutinho - Roam from Position AMR - W(A) - Mane - Roam from Position MCR - CM(A) - Lallana - Roam from Position, Move into Channels, Dribble More (some may recognise this as an approximation to the "Central Winger") MCL - CM(S) - Can - Hold Position FBL - WB(S) - Moreno - Stay Wider FBR - FB(A) - Clyne - Stay Wider GK - SK(S) - Ryan - Distribute Quickly, Distribute to Playmaker I had played about with 4-1-4-1 versions, which possibly more accurately reflect how they defend, but I felt I wasn't getting the desired attacking movement. What I aimed to recreate was a system that pressed high up the pitch, attacked with fluid movement of the front 4 (the front 3 + the CM(A)) and that maintained high possession rates. With a high line, we expect to be vulnerable to balls over the top, but I expect to mitigate this with quick defenders to chase back plus pressing of opposition playmakers reduce their effectiveness. Pre-season So we managed to win all 8 friendlies and I didn't play around with the tactic at all so that I could maximise familiarity as quickly as possible. Going into the first league game, the tactic is about 60% familiar. The scores are what they are, but I was most interested in the possession figures to see if that was working. Pleasingly enough, possession ranges between 57% & 68% (including the Milan and Roma matches). Transfers No one's left, but in addition to the 2 players in the graphic above, I've also signed Riedewald from Ajax and Schopf from Schalke (or Gelsenkirchen as the game calls it). I also made a database change pre-game to make Michael Edwards DoF. I'm sure I forgotten something, but it's late and I'm getting told to close down. Due to other commitments, it's unlikely I'll get to update until the weekend, but I hope people like the opening.
  18. There doesn't seem to be an individual topic for this so I thought I'd start one up as there seems to be a few of us interested in this part of the tactics. First off, can the [Closing Down] TI please be renamed to [Pressing] as the later is better representative of a tactical strategy or game plan. Closing Down to me sounds more like a description of a player action instead of a defensive strategy. FM refers to Pressing in the scout reports but the term is not used in the tactics screen. It is a bit disjointed. In it's current state, the Closing Down settings make no sense and have no relationship to the field. Less, More, Much More etc has no context to what you are trying to achieve. The [Pressing] TI settings should refer to the following: Defensive Pressing (pressing the opponents in your defensive third) Offensive Pressing (pressing the opponents in the middle third) Ultra-Offensive Pressing (pressing the opponents in their own half) These areas of pressing, like the Defensive Line, should be represented by a field graphic in the TI screen to indicate where your players will start to press the opposition. Example: Defensive Pressing Example: Offensive Pressing Example: Ultra-Offensive Pressing The Players Instruction screen can still remain as Closing Down with the current setting descriptions because this makes sense on a individual level. Where FM is falling down is it is using the same term for both individuals and the teams overall match strategy in the defensive phase, which to my logical mind does not make sense.
  19. Hi! Summay: Specify, or draw in some way, how to pressure the opponent team in detail. Most of the times I do not want to press a certain player, one of the CBs or a FB. I know I can achieve this by setting opponent instructions on the specific player (close down -> never) but the way my attacker handles this instruction is not effective at all. They just sit and wait whereas I would like to see the player taking distance, but covering the passing line to another player close to him. E.g. Do not close down the opponent LCB. My RW would pressure the opponent LB, my LW would pressure the opponent RB and my ST would cover the passing line to the opponent RCB and the midfielders would take care of the midfielders in a similar way. I feel a pressure system in greater detail could really show the greatness of a football manager. What do you folks think?
  20. I love football manager. The tactical depth is pretty good. I would love to see even more layers of tactical depth. For example, pressing. It real life, there is more than one type of pressing. Is it a general full team press as soon as you lose possession? Is there a particular trigger to set of the press? Does it start when a player miscontrols? Or when the opposition have possession in certain areas of the pitch. Or when ertain players receive the ball? Do you press with multiple players to the man on the ball, or aim to cut off the supply to possible team mates? Is pressing only done during certain phases of the game? Maybe just the first ten minutes? Or first twenty, to try and Crete an early goal? Which player is responsible for starting the press on your team and why is their trigger? How about offside tactics? There is more than one way teams implement their offside traps and it is fairly sophisticated and done through constant drills and repetition...do you select a centre back to lead, or does each player refer to the next players position and take lead from the closest full back to the ball? Attacking tactics in real life are also often the result of preset drills and runs. It would be amazing if the training could involve a training pitch to incorporate setting up drills for pressing, offsides, what type of runs for your forward plyers to make. I don't mean in general "run forward", I mean specifically what common runs should your forward make when our right full back has the ball in his own half? How do the likes of Jermaine Defoe or Michael Owen being a good example in his prime try to beat the offside trap and play on the last man? It was making the same curved run again and again, not even getting close to receding the ball nine times out of ten, but doing it again and again every time certain players had the ball in certain areas. All done through repetitive training. I would like to setup where and when these types of runs should occur. Should they run the channel, make a curved run to beat the opposition offside trap, drop deep, pull wide or stay central...but not just a generic command...I would like to have a pitch setup where you could create the drills and position players into certain situations, then drill and instruct exactly where from and to each player's common movements should be. The quality of your ideas to counteract your opponent and coaches quality, plus the ability of your players to learn the routines can then increase or decrease the likelihood of success in game. How many top teams just rely on stay forward, or hover around the edge of the area type commands during set pieces? The top teams use meticulous planning and variation during attacking set pieces, with players involved making very specific runs, off the ball blocks, dummy runs intentional offside positioning, adding attacking players to defensive walls, plyers peeling off of walls for a pass "down the side" The potential for tactical depth is limitless. I realise this will be of no interest to many people, but I would love to see various subtleties added to the tactical approaches possible.
  21. PRESS & PASS for FM2017 I had huge success in FM2016 with a very similiar tactic taking Ipswich to Champions' League glory and domestic dominance and I've updated and tweaked it for FM2017 with some successful results. My Ipswich team has one of the lowest wage and transfer budgets but sits in 2nd place and is in the final of the EFL Cup. The formation is a 433 with with an emphasis on a high press and short passing possession football played at a high tempo (I could envisage a top side playing in a similiar way to Klopp's current Liverpool team). With my relatively poor Ipswich team I have the top scorer, top assist maker, top team possession, top completed passes, top team goals only the 7th best defence. It's set up as counter attack mentality but I do switch to control against significantly weaker opposition. Player Requirements: Goalkeeper: Nothing particularly special though I do place a premium on reflexes and one-on-ones Centre Backs: Your usual defensive stats but have at least one relatively quick player with good anticipation and positioning in the 'cover' role as the higher line and pressing of the team will leave room at the back for the opposition to exploit and this guy is key to stopping those iritating break away goals Full backs: These guys are key to your success, I have one decent fullback and he's in double figures for assists, look for pace, off the ball, crossing and workrate - Jack Hunt absolutely smashed the assists when I had him on 2016 but he's well out of my price range at the moment. Central Midfielders: The key attribute for these guys is work rate, if you have a lazy guy in any of these positions it will kill your team. Look to place the most attack minded player in the advanced play-maker role and don't be frightened to tweak it to a roaming play-maker if it suits the attributes; this chap is the creative hub that keeps the ball moving and laying on the passes for the false nines and full backs to set up chances. Your best finisher should be your box to box midfielder, especially if he has good long shots. Your most defensive minded guy should be in the ball winning role. False nines: The guys are your second key player, like your full backs, they create chances for your team and they score them too. Look for good off the ball, first touch and passing as your key attributes; pace, passing, crossing and finishing are a bonus. Advanced Forward: The goal Machine, my one signing for cash (£750,000) has 25 goals in 30 games in all competitions. You have a choice here, you can go for out and out speed and finishing to latch onto the chances your FBs and F9s will create, this works well but if you have a strong player who is still fairly quick for your division they will be able to hold off opponents and score. Please feel free to download and let me know how you get on. 433 press & pass_2017.fmf
  22. Hi, I have a question about how to make a player press correctly, without leaving other gaps open. Since i was facinated by Ö-zil to the Arsenal! 's topic about cruyff's 3-4-3 i tried to implement this to a certain degree in my save. This is my formation Im playing Belgian D2 Antwerp. They are far away from beeing a good team, but with some adjustments here and there, i was actually able to get good results and football with them whilst using this system. One of the problems that i am having tough is that i don't really know how to effectively set up a decent pressing system. O-zil has 'pressing much more' and 'push-up even more' as TS. Wich i use to. The players, however don't seem to know who to press or when to follow. Because of the high d-line, i do get some trough ball goals. But i find that if i effectively press there midfield, these trough passes are reduced to an acceptable number. So i have to put on high pressing and short marking for my midfielders. But this makes them leave position to press certain areas, leaving other ones open. Like the image below. Here, you see my 3 central midfielders all trying to press the same player. Totally neglecting the threat behind them. The yellow circle. ALso, you see my right central defender and right winger not paying attention to the LW making a run. Since i have my CD on cover duty. The off-side line is still some way. Next you see the opposition AMC in possesion turning towards the LW. My right CD is moving up to push him, failing to cover the real threat, the LW. Now my Right winger starts noticing there is a huge danger developing. But since he is not usain Bolt, he will never catch him. This is the end result of this feast of wrong movement and bad pressing. Garcia has acres of space to finally score the goal. I know I could take off the cover duty for my CD. But i think this wont change the 'pressing' problem. Can anyone give me any pointers to adjust this problem? It could be possision, TI's, PI's, or just attributes.. Any help is more then welcome!
  23. Hi all, I’ve just taken charge of an interesting West Ham squad in the year 2036. They’ve got a squad capable of challenging for the Prem, but stumbled a bit last season to a 5th place finish. I’ve decided to pursue a 4-2-3-1 in the style inspired by Klopp’s Dortmund. I’ve read high pressing styles have had a mixed record in FM 16, so I was hoping to get some community feedback on the tactic I’ve developed. I have attached a few screenshots of the tactic. I’m still building the team, so apologies for the player gaps. Big questions in my mind – would appreciate any feedback from experienced FM’ers! (on these questions and any general feedback): 1. Team instructions: I’ve read some tactics examples online and hope my current TIs are going to get me to Klopp’s style. One piece I’ve heard mixed feedback on is team structure…some folks say that a high press tactic needs a very fluid team structure (to reduce the separation between the lines), but others have suggested that a more structured approach is better to allow more specialization. Any guidance here? 2. Are the player roles I’ve selected going to work for the tactic? I’m thinking specifically about my AM trio with striker(1 AM, 2 IF, and 1 DF). Will my AM/IF/DF combination work? I’m considering changed the DF to a CF to vertically stretch the pitch more – does that make more sense? 3. Defensively, do you feel I have enough cover with the LB and RB set to attacking? Screenshots of the tactic: Thanks so much for any thoughts!
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