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Found 34 results

  1. So I don't know if this is a common issue but I didn't find very much about it when researching. I had this now in three different saves! After the first season the players career history stats are wiped out. The old ones are still there but the one from the season I just played are deleted. Visualisation of the problem in the pictures below. As you can see, the transfer history page is still there and displays the transfer stats, for example my "Ivi" transfer. The same problem surfaced in one of my FM16 saves, but there it was an exception. The game has all the stats but they just are not displayed on the players career history page. This is really annoying because I play FM because of the stats and there is really something missing if they keep getting erased. As you see in the later screenshots, the transfers and everything are there! There are only the player stats missing, and this is for every player! Also I am pretty sure that the game still has the stats somewhere, because on the "records" tab I can see my top goalscorer and so on from said season... As said before, I had this in multiple careers now after the first season and I abandoned all saves because it just robs me the fun of the particular save. Does anyone have a fix or solution for this? About my setup: I run the game on the standard databases. My only customisation is a skin and that I have all files stored on my second drive and not the default C: disk because of storage reasons. Furthermore, I don't have the normal or the ingame editor, so I couldn't mess up the files by accident. The OS is Windows 8.1 Enterprise. Thanks in advance. I also have multiple saves where the stats are not deleted! The same exact configurations for everything. I really have no clue what could be triggering the issue.
  2. Out of the many years I've manged many gifted players and I've congragulated them on many player of the month rewards and just once I'd like them to congragulate me on my manager of the month rewards, this could be something like a message in the inbox such as a certain player or the team congragulated you on your award in training this morning.
  3. The order of player attributes changes depending on the game language. I'm used to the Norwegian player attributes order, but I will be playing with English language this year, but I find the player attributes to be kinda all over the place. I'm sure I could eventually get used to it, but it would be nice if we could: Click+hold, and drag player attributes vertically to change the order. I have wanted this for years, and I have previously tried to change from Norwegian game language to English, but I gave up after I couldn't get used to the English player attributes order. I also think that this feature would be easily implemented. If this gets implemented, I'm sure that it will feature in the full version of Football Manager, but as Touch user on PC, I would appreciate if this feature could also be implemented on Football Manager Touch for PC.
  4. Hi guys, What do you think is these wonderkids? Best wonderkids for all positions. You can look through the playlist for the position your looking for.
  5. JPMclaren1

    Shirt income

    Hi all I miss the possibility to see in detail what each player shirt sales has generated of income. Something like in Fifa carrier mode. Furthermore it should have to be possible for star players like Ronaldo etc to have a shirt deal (% of income) in its contract. Lastly It would be great if clubs have a possibility to chose from different shirt sponsors. When you are a top club like Real you are certainly in pole position to get a contract with Addidas, Nike, NewBalance etc. Each sponsor should have a rating (which could attract more high end players), a different duration and different income levels. One might give you 50.000.000 EUR over a certain period or could be able to give you a higher percentage of shirt income and a lower sum in advance. I really think the game van have a deeper layer which isn't that difficult to code. Thanks in advance to consider this proposition! Have a nice day guys and keep up the great work
  6. Denzel Dumfries from PSV Eindhoven has now gone on to make 2 appearances for the Dutch national team. He is however listed as having made 2 appearances for Aruba. Could this be changed to Holland?
  7. Hello mates, so I have been playing FM 16 for a while now in the Indian National League as Bharat FC club. My attack has been trustworthy this season but my defence was weak so I decided to sign a good defender and signed Ricardo Carvalho. His attributes were great which made me sign him but the problem was he was 40 years old and he is giving a below average performance. So is there a way I can get him back in form ?
  8. Just wanted to start this thread in the hopes that any kind player, who is currently 5 years or more into the game would do player screenshot requests so we can see how some of our favourite youngsters develop later in the game. Would be much appreciated. Personally, would love to find out how Ryan Sessegnon and Matt O'Riley turn out after 5+ years.
  9. My player history has been reset. If you look at the amount of goals between the club and yearly, you’ll notice it. If anyone know how to fix this i’ll be really happy thank you community
  10. Dear United Fans, Have you able to successfully kick off Season 1 without buying new players? Share your tactics here~
  11. SO i had Patrick Cutrone who was brilliant as a DLF for me, but for some reason i taught him to try to break offside trap, and how he has poor match ratings. This led me to realise that maybe i got him to learn a Player trait which doesn't work well with his player role, of DLF-S. So i just wanted to ask if any of you have had success with certain player roles for certain positions, and what they were. 1. What are some great player traits for a DLF ?
  12. So iv'e been thinking for a while, as have many other more senior members of the community, that the AIs development of younger players is absolutely dreadful. But there seems to be an obvious fix? It seems player development is hugely linked to playing time. But almost too much? Sure playing time is a significant factor in developing as a young player. Getting senior games is vital. But if the AI isnt built to give younger players more of a go then surely you just tweak the %s that are assigned to training ground development, tutoring development and the other more passive forms of development. Hate seeing so many young studs in the game never developed by there AI clubs meaning unless I pitch in and buy them they never seem to reach their potential.
  13. This is something that bothers me most about FM. value of the player should depend on their performance, not solely on potential. I see players who play less than 10 games for their team, with an average of under 6.70, and they get sold for millions and millions of pounds. Other players get sold for 2-5m pounds, even though their performance that season was over a 7.20. It's true that potential does play a role in the transfermarket (i.e. Martial to Utd) but I think performance matters just as much if not more. Another thing that should change depending on performance is player potential. if a players potential and current ability are 132, but that player has been putting in great performance on the pitch, I think that his current ability and potential should go up. & for players with the same potential but with 6.40 avg performance, the potential & current ability should go down. I think this would make the game a lot more realistic.
  14. I am currently in the 2nd Season with Manchester United and approaching the January transfer window. Antonio Valencia is getting old and is currently 33 years old and I am looking to replace him soon as he only offers 3 stars. I am looking for either a RB or maybe a RWB to switch up my formation. Suggest either a already high profile player or a high potential player. Money is not an issue
  15. I've just downloaded the game on Steam, and when I go to start a new game I get an error message that says 'Couldn't load the database' Any suggestions on a fix. Thanks
  16. Dear fellows from Sport Interactive My name is Rômulo, I live in Brazil and am a proud Virtual Manager since 2007. I've been developing a Excel sheet for personal use, and I have a little doubt. What's the difference of weight between primary and secondary attributes to calculate the best role and duty for a player? For exemple, primary attributes counts 2 times over 1 time for the secondary? I'm using the excel sheet to see the best position/role/duty for my players and to train them to better perform at a new position. I hope I've made myself clear enough about my logic here. Thanks for your time and a huge Thank You for the best game ever made that keeps my wife happy I don't waste her time on crappy action movies. Best wishes, Rômulo
  17. So I've downloaded some editor from fmscout and I used it to edit one of my player's contract length, not their stats. After I saved the changes, I go back to my game and I see a red/orange arrow indicating that his stats has decreased. Anyway I can prevent this from happening?
  18. I don't know if this belongs in this forum, but I need help. I recently acquired a regen with 197 PA. It's a 17 year old Colombian midfielder. I honestly don't know what to do, since he's got good physicals already and has 15 dribbling, 15 first touch, 12 finishing. I was wondering whether I can train him to become a forward (currently not within his positions). What would you guys do with him?
  19. Hi ! I'm writing from France ! Sorry for my bad english ! Infortunately, I've suffered a lot of crash dumps when I tried to change a player's position while my team was playing a game. Thanks for helping ! assert_fm.exe_20161227092441_1.dmp assert_steam.exe_20161225214204_1.dmp
  20. I'd like to see an additional player comparison feature that would allow us to compare more than 2 players against user selected stats, similar to the Squaka Play Comparison matrix Example: Basically we can select up to five players and compare them per the 8 key player overview attributes (DEF, PHY, SPE, VIS, ATT, TEC, AER, MEN), any mix of attributes or any mix of match statics, or a mix of any 8 attributes or statistics. Sometimes comparing two players is not enough, and having to switch between comparisons is a bit tedious when you have multiple players you want to compare with.
  21. I'd like to see an alternate view for the Squad Depth screens, for say Best XI and by position, where we can switch to a player card like view where we see the players photo and a summary of key information. The new squad depth screen already has the makings of this, especially the best XI. Profile card would contain the following: Player face Player name Position Role Star Rating Value Nationality Club logo Defending value Physical value Speed value Vision value Attacking value Technical value Aerial value Mental value Note: attribute values are as per the the player comparison overview radar. For the Squad Depth views that list multiple people for each position, where you currently can click on that position and get a popup chart with ratings for the players, this could be switched to a player card profile view with the best players are ranked left to right. Rough Example of player card: Having the profile cards viewable would reduce the need to have to click into each player to view stats etc and not just judging based on the star rating.
  22. When simming medium to long amounts of time in a season, I'd like a way to dictate the player rotation strategy. Right now, I don't have anyway of dictating this and so it feels like the assistant manager (for the most part) only start my best players, thereby running them into the ground and neglecting other players, particularly young players I'm trying to develop. This could be managed through instructions to the assistant manager. If you aren't simming, perhaps this specified strategy could be manifested by how assistant suggests lineups and/or when receiving advice from the assistant. Regardless, I think the key is to capture the logic than managers in real life would use. Here are some concrete examples that I've noticed in real life and so I think should be captured by any implementation: dropping out-of-form starters. If the player is a star of the team or is very highly paid, he is much harder to drop though (just like real life). play primarily backups and/or youth players in cup games. rotating players who are tired. Again, star players will be more likely to start regardless. play more offensive at home and/or rotate more at home (or away, you can choose). Conversely, playing a certain strategy or certain players away from home. Perhaps counter attack or more defensive players, whatever you want. Playing certain players in certain competitions. This is important because I have seen Real Madrid, Barca, and Arsenal at various times play two keepers, with one playing primarily in the league and the other in european competition. I emphasize not dropping stars because IRL, star players do play almost every game. Many stars would in fact complain and be unhappy if they were dropped without a really good reason. I don't feel like this is really captured very well in FM at this point. Perhaps the implementation could be a list of ranked rules similar to (but not exactly like) the current scouting search tool, where you can specify things such as competition, the quality of opponent, etc. with a corresponding rule such as minimum form, training level, age, conditioning, fitness, jadeness, degree of rotation (low, medium, high or starters, backups, youth, etc.), etc. These rules could also compound together with and/or/except conditions. Since this might get pretty complicated, perhaps there could be some template or pre-existing structure to the rules. If that's too complicated or unfeasible, then perhaps it could be some menu with various sliders, check boxes, etc. to dictate the team selection strategy. Also, the added benefit of implementing some player rotation system is that it would give the AI a framework for selecting the team, which IMO could really use an upgrade. Anyway, I know this is all a bit convoluted, and so perhaps the comments can flesh out a more concrete implementation to suggest. What do you guys think of all this?
  23. A Simple addition to the game that I think everyone will agree. Player Instruction by right clicking (Drop-down list - In game) While in game, the convenience to be able to instruct a player to do something just by right click on the player would improve the gaming experience. Right clicking on players should have these additions: 1. Player instructions (e.g. tackle harder, stop long shots, pass to ST more) 2. Interact (e.g. Motivate, criticize) 3. Add to shortlist (e.g. opposition player to scout) 4. graphics (e.g. players face, star rating included, or match rating). I've noticed ingame I like to click players name since players face are not recognizable, only by name. But to be able to do things while the match continues would be a positive addition to the game.
  24. Currently, we can see a player's stats (goals, assists etc) from previous seasons in their history page. I want to be able to see what a player's attributes were each previous season. For example, my 30 year old superstar who currently has great attributes... I want to be able to view in his player history what his attributes were at 25, 21, 17. I see this being of benefit in two ways: 1) helping with scouting... If I can see what attributes my current older star players had when they were younger, I can look out for young players with similar attributes in the transfer market. 2) player development... I want to be able to see exactly how my players are developing year on year. If I can see their current attributes and compare them to their attributes for the previous year, or 2 years ago or 5 years, whatever you may wish, then I can monitor and improve player development more closely and efficiently. Interested to hear any thoughts on this.
  25. Sometimes as in real Football clubs, there is transfer bids, falling out with the manager or coach, it could be useful to send a player away from the club to help them get their thoughts into place...This could be because they have been touted as a signing and their head was turned, or they are unhappy with their training, or a bust-up with a player. It may just be a player wanting more money but thought i would suggest the idea and see what people thought? Why you may be asking....Benefit of having this would again provide the manager with a more realistic view of what a real-life manager goes through with different players etc
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