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Found 2 results

  1. I’m in the process of developing a tactic for a new Manchester United save I am doing. I’ve been reading several guides from these forums to create a solid system, but there’s some further guidance I’d like. My philosophy for the team will be (broadly speaking) high line and high pressing intensity hoping to win the ball back quickly. In the attacking transition I want to play swift, direct counter attack if the gaps are there. Playing a lower LOE/higher DL should help facilitate this style. If gaps for a counter attack aren’t there, I want to play a more patient possession based game until the gaps arise. I will endeavour to use attacking overloads to create this space. However, I’ve a few questions. I’ve got several aspects of the tactic solidified in terms of which roles I want to play, which TIs I want to use etc., but there are still some grey areas. Firstly, if I select in the ‘In Transitions’ tab to counter upon winning the ball back, but then in my ‘In Possession’ tab a more patient approach, will that deliver what I want? I.e will the tactics then be to only counter if we can and if not to play patiently? Or will we counter regardless of the opportunity every time the ball is won back? Secondly, I know I want a DM who will give cover in front of my CBs and hold his defensive position in the attacking phase. The Anchorman role suits this, however it means their passing will be simply and risk-free. A DLP on defend, however, gives the opportunity for more adventurous passing if the opportunity is there - this could be crucial for launching counter-attacks. However, I worry a DLP would not sit as deep and be as defensively disciplined as an Anchorman... is this true? If so, how do I get what I want from my DM? Thanks!
  2. I've come across every FM game recently and found each role is "balanced" for their duty of their roles. However if you had an option to be more specific such as being much more direct/running at players/being a technical player or dribbler oppose to being the creative/riskier passes/ finding gaps between the lines to playmake. A person has recently said locked instructions for IF's all contain risky passes and being someone who is more of a runner likes of martial with poor passing and vision it would seem easier to lose the ball regardless of the way you play at times. I have had some feedback from the SI saying the type of player has a huge decision of how he is on the field except I don't feel this is fully correct nor backed with evidence enough to prove it does for example a creative RW being creative but scores more than assists or has fewer key passes than what you expect them to have. Wingers/Inside forwards sub heading Having a subheading of being "direct" or runners (beyond the defensive line or playing deeper in line with the support/attack role duties) Subheading of the crossing type A balanced option for players who can do both run and cross so attributes like pace, accel, crossing, dribbling are high enough for the player to decide what to do and have both take part. I know it's a bit much but I think if it was more specific I believe it would be more helpful for players to use these sub roles to specifically use what type of player they want to see. CM roles and others Playmakers can be dribblers/runners a bit like pogba, frenkie de jong etc. OR/AND threading passes/controlling from deeper areas rather than getting too high. BBM- Be physical type players OR/AND technical type that does the roaming and defending much like a deeplying but also getting involved higher up fullbacks/wingbacks- In line with their attributes if their crossing stats are poor then they should be/are runners who get to the byline or even stay as a wide option (example luke shaw) OR/AND crossers with good crossing abilities (Dalot) AND a balanced option that can do both ( Marcelo, robertson, telles etc.) I know they coincide with traits but having these as sub heading roles can push those extra locked instructions to certain roles rather than changing locked ones in each FM. It can also spread the traits to be more specific too, for example getting rid of "tries killer balls often", "run through the middle" etc. as the role states it and allows stuff like "Playing one-twos, Skill moves, likes to switch flanks" to be more apparent. This is a suggestion for the future like fm23+ rather than close as the roles themselves need to be perfected before tweaking such things. Thanks for reading.
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