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Found 8 results

  1. Would be nice to start contract negotiations by approaching the player (or player's agent) about contract negotiations and get their offer first. Player Interaction -> Discuss Contract -> "The club is open to negotiating an extension to you deal. What are your terms?" Responses: "Not interested in renewing. Period" "Not interested in renewing unless conditions are met." (improve squad, increased status, playing time, et al) "Interested in renewing, not at this time." (basically gambling that performance in the upcoming season will increase contract") "Interested in renewing, here are my terms..." Player Interaction -> Discuss Transfers -> Transfer -> "We've signed [select new player] and plan to use him in your position. We expect you to [fight for you place] or [rotate with new player] or [mentor new player] or [be transferred away from club]." Responses: "WTF Mate, you don't respect me. Here's my transfer request" "This concerns me, but I'm willing to fight if you guarantee me fair rotation" "Bring on the challenge" "I'll help [new player] acclimate to the position and role" Player Interaction -> Discuss Transfers -> Transfer -> "We're looking to sell you because [you don't fit into my plans] or [you're not going to get enough playing time] or [we need to offset recent transfer outlays]." Responses ranging from willing to have agent seek transfer/loan offers to expressing desire to stay and fight for place. Player Interaction -> Discuss Squad Status -> "Your importance to us has changed and we're [increasing] or [decreasing]" Responses ranging from transfer request to gratitude and increased respect for manager.
  2. Although the questions and possible answers to the media has improved quite a bit over the last iterations of FM, they are still lacking quite a bit when it comes to context. A good example was a recent game where I was in charge of a team in Norway. We manage to get to the Champions League group stage, where we draw the hardest group of them all. Firstly, with a Norwegian 4th seeded team, I expect to finish last in my group and pretty much use the time in the group as a learning experience for my players. Unfortunately, the press keeps asking about winning the group and the Champions League itself, and there are no answers available that reflect our actual chances. There is the odd question of whether I think a Norwegian team can win the CL, but usually they ask questions as if I was expected to win the whole thing. The above is unfortunately quite common throughout the game. For player interactions, I am firstly missing an option to tell a player that the team has outgrown him and he will be offloaded. I can warn him about being transferlisted, but the reasons for doing so don't have anything to do with him being surpassed by his teammates. So now the only option is to either wait for him to complain about first team football, or directly transferlist him without warning. In general the interactions with players are static options, which don't cover much outside of training, conduct, and form.
  3. How about an option where as a manager you can have 2 or 3 "team boards" simultaneously like Alex Ferguson was noted for doing. So that the team XI could be known for the next 2 or 3 games. Combine that with better man-management player interaction so that you can say: "Son, I'm resting you this game but get yourself ready. You're playing as [insert position] in the game after." or "There's too much emotion in the next game. I'm leaving you out but I need you in the game after." Or even being able to just say to a player in between games: "I want to see you working hard in training this week because you're in my 11 for the next game." or "Put an extra shine on those boots son, I'm giving you your debut next week." Then propagate that into the "Promises" section. That will lead to increased morale, maybe a temporary increase in stats (weighted by 'Ambition', 'Professionalism') In a squad of internationals or good players or any type of player - it's important to feel like you're always part of the manager's plans. It's too restrictive to only say. "I'm thinking of resting you." How good you are as a man manager will be linked to how often you do this kind of interaction with your players. How "involved" they feel as part of your plans. Even the more rotational players. If you're too lazy to perform these extra interactive steps, the repercussions in the game could lead to your bit-players becoming very quickly disillusioned and wanting to move on. Also repeatedly promising/telling a player he will play as striker only to play him in a big game as a winger should also have negative repercussions. Like a player answering back with: "Boss I've been training the last few days as a winger and you threw me on as a striker. How can you expect me to perform well?" I feel this would make interactions a more organic experience. It's well documented that Alex Ferguson was excellent at this type of interaction and the ability to make everyone feel involved. Also one of the key reasons why Moyes struggled (if you read Rio Ferdinand's second book). This would be a fantastic addition.
  4. I have always found it odd that in 15+ season saves my players have never approached me for a day off. It is something that happens regularly in real life football all around the world and I believe it should be simulated in FM as well. We have to avoid the game being too "Premiershipy" where such things happen on a smaller scale (but they do happen!) but it probably happens much more often in other countries where the media exposure is smaller and on semi-pro and amateur level where players have regular jobs to juggle with in their everyday lives. Right now we as managers can send players on long-term rests if they are being homesick but why don't we have similar personal issues (both positive and negative) that last for only a day or two? At the end of the day, football is still a job for players and regardless of the level they are playing at they have personal obligations to fulfill sometimes. It can range from partners giving birth, children being sick, friends or relatives dying, needing a day or two to resolve marital issues, visiting a dentist in another city, taking high school/university final exams etc. I am aware that these reasons cannot be simulated in full for legal reasons but here is a simple neutral news item that might do the trick: "Your assistant manager Ezio Auditore has informed you that the player Edward Kenway had approached him in training and asked for two days off for personal reasons starting on Wednesday, April 25th. His current level of morale is average and his commitment to training has been normal. If you agree to grant this request there is a chance that he might lose some match fitness for missing four training sessions without the proper rest. He would be back on Friday, April 25th, one day before our next match against AFC Masyaf on Saturday, April 26th. Since this player is considered as a back-up player in the team and has not been selected for the past 2 matches, the assistant manager recommends that you grant this request as it would not affect our preparation for the next match. Your assistant manager has also informed you that by rejecting this request you might strain your relationship with the player because despite his high level of professionalism this request seems particularly important to him." So a few variables there: 1) Player: length, morale, training commitment, personality, importance of request 2) Squad: squad status, selection It is a relatively straightforward suggestion which would require some testing and tweaking but I believe it would add a new layer of man management to the managerial job which is already present in real life. More important players would obviously be more missed and restricted from taking days off so it is up to a manager to make that decision. Unprofessional players or those who tend to cause problems could even go AWOL if their reasons are very important and their request is not granted sparkling a conflict with their managers, agents defending them in the press, media, fans and teammates joining in etc. This whole request thing should not happen too often but with 30-man squads it should happen at least once or twice per season, depending on the squad mentality (a more professional player would not need a day off to go to the dentist but would find a way to squeeze it in but a less professional one who is a star on the team could ask for days off for every little thing). On the other side, there is an issue of missing training or being late as well. I have had only 2 or 3 players missing training (usually because they were unhappy because of a transfer bid that had been rejected) and 1 or 2 missing a flight when coming back from international duty. I have never seen that a player is late for training because of his personality (low professionalism and/or determination) or pure chance (traffic jam, bad weather during winter months etc.). I know it seems all silky and nice in the Premiership where players have everything catered for them including drivers, taxis and such but it is completely realistic that it happens on all levels, e.g. a foreign player on a basic wage who signed a week ago and who does not speak the local language is late for training. Therefore, I would like to see some of this incorporated and tweaked as well, just as another challenge for us as managers to tolerate/fine our star and upcoming players and to juggle the challenges connected to that. It can be further worked on but generally I believe it should be one of those features to see in one of the future releases to give us more manager challenges and realism.
  5. Ok, so I'm not a real football manager, but I expect that a certain amount of their time (similar to any other kind of manager) is talking with individual players one on one and setting expectations for them and then after games or training talking about how the player has achieved against those expectations. Currently in FM we don't have a way to do this, even though the systems are in the game that should allow it. I would like to be able to have a one on one conversation with my players between matches giving them feedback and instructions, for instance "you were far too lethargic in the last game. I want to see you running further in the next one" or "you haven't been doing a good job of screening your defenders. Make sure you don't get too far away from them in the next game" and then be able to look at stats and have a conversation with them like "you ran over two kilometres further than in the last game - great effort!" or "what were you doing in the opposition box so much? I told you to screen the defence!" In addition to influencing player behaviour in the short term, it could also be a way to teach them PPMs which to me would seem more realistic than just assigning a coach to teach them. Perhaps this sort of coaching could also have an effect on stats like fining and warning players does currently.
  6. Hello, I often find myself with an unhappy player or fans, as i can be quite ruthless when selling a player. But my motivations for the transfer are not seen at all in the game. Now my idea would be to be able to discuss a players status within my team after a season. Right now i can talk to a player after i sell him but only in very exceptional cases do i get any thing positive from those conversations. I would like to be able to sit down with a player after the season and say "hey you are getting on abit, and i cant see you playing more than 15-20 games next season and we have exciting prospects coming through that will need some playing time, will you accept that or do you want a transfer." I´m usually fine with keeping the player, but i know he will get unhappy if i do so i sell them and then the Fans are mad at me. What i see in this is also an opportunity to make interactions with players little bit more deep, my example here above is just an example. I may want to transfer one of my star strikers because i dont feel they fit the system anymore, and i would be little bit more tactful than sending them an SMS while they are on their way out
  7. My player doesn't play well so i had the following chat with him: Really? He provided "plenty" of assists? My criticism is "unwarranted"? REALLY? Let's check his form: What is he? Stupid? And for those of you who might say "why don't you share your tactics with us to check if there are problems" i will respond with this: My tactics are almost perfect!
  8. First Team Debuts: The coach who gives the chance a youngster to make a first team debut should become his favorite personnel & he should speak highly about him after match - just like the national team debuts. Then we may say "this is just beginning, keep working hard in both training & matches in order to continue this dream". Idol/Favorited Personnel Effect: Most recent example of it, Arsenal signed Mustafi who explained the effect of Ozil on him to join Gunners. When we offer a contract to a player after the transfer offer is accepted, I think it would be more realistic to let his favorited personnel or his citizen in our squad to convince him to join the team we manage. Then the player (if he agrees to join) may reveal the effect of his idol to join the club instead of others, he may speak highly about his idol & mention he wants to follow footsteps of his idol, etc. Some more interactions with squad such as: To say a promising youngster that you are going to help him to reach his potential & so demand him to be more determined and consistent. Encourage the player to improve his weakness such as "you have the required technique & flair to be a world class striker but you should improve your movement & off the ball. Please focus on those areas". To say an experienced player that he is critical for the team, youngsters need his experience. Request him to help youngsters. To say our star player that his performance is very critical for the club, so make him aware of his importance & keep him focused on the task. Tutoring: We should be able select which side of the game (I mean attributes such as movement, off the ball, finishing, etc) or PPM (run with the ball through the center like the tutor) we want the tutee learns.
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