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Found 6 results

  1. Hello and good morning to Sports Interactive and to the rest of the forums. During my time of playing Football Manager and Championship Manager, and I've played since CM Italy back in 1993. If one would look at my steam library, they would find all the versions of Football Manager, and probably be shocked at exactly how many hours I've put into these games. - but I simply love these games, don't you? In the past, there have been so many helpful people around these forums that could help eachother, even in cases, Sports Interactive employees / administrators step in to clear something up. - and I hope this time, to END the many assumptions about HOW two-footedness works in Football Manager. Now, Football Manager has certainly come a LONG way since they first started out, and each iteration brings more and more reality to the 'game' and we simply cannot get enough! But there are aspects to the game, which easily gets misunderstood, even for people that have played the game for years on end, or even for people that also have an amateur, semi-pro or even pro football career in the real world. One of such bandits is the "Two-Footedness" I personally see a player being able to drible, tackle, pass and shoot successfully with both feet as someone that is somewhat rare and should potentially be able to suit more 'roles' and be a generally better player than someone who isnt adept with both feet. But within the game itself, this just doesnt seem like the case? I know a two-footed striker should have more options in front of goal, but how do be know? Becuase its logical, or because SI tell us so? - The answer is, because its logical! And then when you also factor in, that how good a player is with both feet, also limits his total potential attributewise, then surely, two-footedness MUST be good. But Sports Interactive as far as I can tell on the forums, has never, EVER been here to tell us this. So all we can do, is guess - but is that fair? Considering how much the 'Current Ability pricetag' that comes with two-footedness ability? I've tried to create my own personal tests over the years, but I can never come to any real conclusion, because there are so many factors to consider. Lets consider for posterity, that you have two strikers. Striker A, has poor two-footedness, but he has superb finishing (finishing, composure, decisions and technique) with his good foot - he rarely misses the target. Striker B, can use either foot, but he has average finishing (finishing, composure, decisions and technique) he doesnt always get the shot on target, but he can use both feet. I don't see the Match Engine giving the two-footed player any benefits in front of goal, in my tests (yes personal experience) Striker A always scores alot more than Striker B. Here are some questions for Sports Interactive, and anyone else that wants to comment on it. But please, we are all humans, and NO one outside Sports Interactive, knows the inner workings of the match engine. 1) - What are the 'direct' benefits to a player having good ability with both feet, to one not having good ability with both feet, considering how expensive two-footedness is. - And please, no 'logical' answers that you think is the correct answer. 2) - Does a player with 15+ ability on both feet have some invisible boost to his visible attributes, since they are generally lower than someone with poor two-footedness? 3) - Why can a left wing inside forward, with only good right foot ability, still cross as well as a left-footed winger on the left wing when he gets the chance? I am really hoping for some clarification into these questions from Sports Interactive, not direct answers as to how it works in the match engine - some secrets are best left alone. But at least some understanding for us average joes out there, that just dont understand the logic behind some of the things in this greatgame. Thank you.
  2. I have a request regarding the potential ability of players in FM. For those who aren't aware, currently a player's PA can be one value (eg 175), or it can be a range between 30 (eg 150-180). I believe that the PA range of a player should be completely customisable. This could be most effective when used judging the PA of raw prospects between the ages of 16-18. As such players are largely unknown, it is very hard to judge the potential of them realistically. Every year, many young players especially at top academies burst onto the scene, who were mostly unheard of previously. For this example, let's assume that a young player at a top academy has a PA of -8, (130-160). This would most likely make them a mid-level premier league player. Surely it would be more realistic to have a larger PA range, such as 130-180. This would mean that the players potential is more variable between different saves, increasing the 'unknown factor'. Along with many other members of the community, I prefer nurturing and developing newgens to real players. This is because it is impossible to develop them to a high level when they have such low/small PA ranges. This idea would mean you can never know for sure how good your youth players at the beginning of the game can become, and are forced to at least give them a shot and keep an eye on them, rather than discarding them on first viewing. Now, an example for slightly older players. If Phillipe Coutinho has a CA of 158, and a PA of 175, this is the same in every save. However, no one knows for sure whether he will reach this potential, or even exceed it, therefore I think a range is more realistic in this case. Saying this, surely a PA range of 30 is too much? Perhaps Coutinho could have a smaller range of 165-183, or something similar to that. This could also be useful for older players too. Robert Lewandowski is 27, can we be sure he has reached his peak yet? I believe his CA and PA in the current database is 178. This means that the game thinks Lewandowski will 100% not improve any further at all. There is surely a chance that he will improve, even if it is very slightly. This would mean his PA could be 178-184 or even 178-182. These are perhaps not the best examples, however I hope you have a good understanding of this idea. This may not make a huge difference on an individual basis, however if this is implemented correctly I believe it could help the game become far more realistic. Would love to hear your thoughts.
  3. I've got Thomas Lemar, whose primary position in the game is that of left-winger, and I'm wondering about getting him to develop his weaker foot so that he'll can be more effective as a central attacking midfielder (his right foot is current 8/20) Anyone know how many current ability points each point of improvement in his weaker foot might cost? Thanks
  4. This file will give all players in the game random potential abilities, meaning that players will turn out differently in each new game you start.If you're one of those people who constantly starts new games but gets annoyed that the same players are always star wonderkids, this may help mix up your career a little more.Each players potential will not be completely random, but based loosely on their existing PA within the game to keep the realism. For instance, if a player has potential ability of 155 set within the game and you use this add on, the PA will be set randomly between 140 and 170. There's a good chance he'll still be in the 150s and thus relatively similar to the default database. But it's also possible he won't progress at all, or that he'll develop into one of the worlds top stars. It's going to be slightly different with every new career you start. Screenshot This screenshot shows the top PAs of players under 25 from the world across three different saves, demonstrating the variation that's possible across saves. You'll notice that similar players are at the top each time, so if you buy Paulo Dybala he's almost always going to be a top player. But sometimes he'll be more Alan Shearer and other times he'll be more Jimmy Floyd Hasselbaink.Let me know your feedback in the comments, it may still need some adjusting to retain realism. Potential Issues - The average PA across the game is raised slightly by using this. So there are more players with 190s or 180s. Overall it sort of evens out, but it's still something to bear in mind - With this update players that previously maxed out their ability (same CA and PA) such as those in their 30s will now have potential to improve. Although it's unlikely given the game's mechanics and the lack of development of older players. Download Links: Download from sortitoutsi.net Download from mediafire.com
  5. For some time now, the scouting of potential ability has been far too precise IMO, particularly for younger players with less game experience. This translates to forward thinking FM players just scouting the hell out of young players and buying guaranteed future stars for pennies on the dollar in terms of their actual value. This is an incredibly OP strategy since developing players to their PAs is a pretty sure thing (this is an issue I've critiqued in another PA-related thread). I mean, think if this was the case in real life: if you knew a 16-18 year old player had the guaranteed potential to become world class if only given enough playing time, pretty much every big club would come running looking to purchase them and so his price would more closely reflect that of a world class player, albeit less since there is still risk of setbacks and time needed for development. I mean, sometimes this is indeed the case in FM, but I'd argue that they are often under-priced given the relatively unambiguous PA and certainty of growth. Nonetheless, this isn't how it works in real life at all. Even the best scouts and coaches can't predict who is going to be world class and who isn't. Sure, some of the more precocious players have expectations of future greatness, but even then there is a lot of variability as to which players actually realize that potential. Hence, why there are still players who become busts and many unknown players go on to be world class. So, what would a more realistic, challenging system look like? I think the solution is to have a system where scouting of PA is far less precise in general, and the degree of precision be more a function of age and game experience (which can be viewed by scouts) than it is now. This would mean that scouting young players only gives a very crude approximation of their potential; and that approximation can be only be honed gradually as a player grows (both in age and ability) and/or plays more games that can be scouted (the more competitive the game, the better). As a player matures and starts to reach that potential through professional experience, then you might be able to hone in on a more accurate PA assessment, perhaps within a star or so. This contrasts with the current system where you can predict within a star whether a player will be a 4-5 star player pretty much from the time he enters the game. That's just not how it works in real life and it results in abuse. The final result would be that it becomes very hard to just pluck young, world class talent, and attempts at doing so would result in far more "busts" than the current system (where that is pretty rare). At the end of the day, the focus should be on developing (or scouting) a player's CA, with only a vague idea of their true potential. This more shrouded PA scouting system would allow for young players with low initial CA and high PA to be "discovered" or just be late-bloomers, and inversely players with high initial CA and lower PA might have high expectations but ultimately become relative busts. That is ideally how the system would work, at least until they scrap the hard PA cap for a more flexible, organic growth system (my personal wish). P.S. if anyone suggests good ideas, tweaks, or refinements to this concept, I'll try my best to add them to this initial post (with credit, of course) for a more convenient, summarized view. I know it's easy for good discussion and fleshed out ideas to become buried deep in threads.
  6. I've found a good coach with CA-116 and PA-151. He is 49y old. Till what age should i expect his CA to improve? Is there an age limit?
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