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Found 11 results

  1. New FM, new thread Have you found a gem of a regen from an obscure country that you have never heard of, got him capped and feel proud? Want to get your regen rated as you feel that he is the best regen ever? Maybe you want some advice on your regen, how to play him, what should you train him on? There is no specific format to follow, just post up a screenshot of your regen! If you need to, also along with your screenshot you could have a bit of background information about him, like where you got him, how much you paid or anything similiar. If you don't know what a newgen is, then here is a short explanation: A randomly generated player that the game throws out to compensate for retirements etc... This is so you don't end up with no players in the game after you have played for a long enough time for all real players to retire from the game. These can normally be identified by the 'Newgen face' which looks like a computer generated face, although these can be turned off, so don't dismiss someone's player due to the lack of face. Please, only post newgens in here. Feel free to tell us about how good they are, how you found them, what you paid, their goalscoring records etc. Also, feel free to comment on other peoples newgens! Although, don't be the dick that goes 'OMG U EDITED HIM', because at the end of the day, it's just a game, people shouldn't post edited players, but if they do it's not a massive deal.
  2. Why most of Japanese newgens become German youth product most of the time? All the national team players of Japan in 2030 plays or atleast played a season in Bundesliga.
  3. Usual stuff. These are ones that I've found whilst in my first season. Jason Jones came on trial after approaching the club.
  4. Why do newgens do this? From what I have been able to research its tied in with the squad dynamics, so that should a player become a team leader in the dressing room for example, then your youth players are susceptible to having their personalities changed to match that of the leader? I understand that in theory this sounds like a great idea... But would a player really drop 10+ points of determination, in one go?!? Now I know some will say 'Yea its great, so realistic...' but I just cant get behind it. Its an awful addition to the game. I play to have FUN bottom line, and yes I do enjoy as much realism as possible, but on this occasion it just plain old sucks. It can instantly destroy that Driven wonderkid that you have become attached too... Not only that is seems to happen far too often, in my current save (a server game with my brother) he has had two newgens do this in one season.... And to top it all off the guy they are being influenced by is out on loan, hes not even at the club!! Simply put, im not a fan of the feature, and would ask that some form of option be present to 'enable/disable' the feature, or simply remove it all together!
  5. The storytelling of FM could be improved by providing more family relationships between newgens. For instance, Romelu Lukaku has a brother that plays left back at Lazio Roma. They both started at the same club in Belgium and each went their own way. They now (sometimes) play together in the national team. Why are there no family relationships between newgens? Or maybe there are some but I haven't encountered any. It can't be that difficult to let 2 players spawn in the same club with the same last name, with 1 or 2 years age difference (or even twins) . They can have completely different CA/PA or not even born in the same location. It could also be possible to spawn 1 brother a couple of years later and still have the family relation. For long term saves, it could be fun to also have "the son of..." players spawning. It could create some interesting situations: Imagine the mood of a player if the club where he is at decides to sign his brother. Or if the newgen national coach calls up his son, even though he's not good enough to play for the national side... Etc
  6. Hi guys, i love playing FM especially when it's in the future (e.g. 7-10 years from original database) where the regens/newgens are beginning to take the football world, the reason i like this type of game is because i love developing those hideous looking kids into some WC players if they have the talents needed, or in this case, sufficient Potential Ability. But somehow until FM 17, the "template" (i don't know how to call it) used to generate all the random numbers so the regens have their related attributes when they're appearing on the youth intake day so they can be perceived on their natural position, well the "template" is kinda obsolete and does not represent/recreate the original database and (it's always been like this since past FM). Here are the problems i found that need to be addressed: 1. Lack of Natural Inside Forwards (well, "lack" is a bit understated, maybe "rare" is the correct term): 9 of 10 AMR/AML regens is a Classic Winger, the right footed on the right and vice versa with their Classic Winger stats as well (RUN, CROSS, RUN) so the chance that they can be retrained to the opposite flank is not so good because they can't shoot the ball, it's better to retrain some fast strikers to Inside Forward role, i mean, most of the teams in the world no longer/rarely use the Classic Winger on their attack, we all know 2 of the GOAT right now are Inside forwards and other WC players like Hazard, Neymar, Alexis, so please do update on this AMR/AML newgens because i feel a bit annoyed if i found a WC potential AML/AMR regens who's only good at crossing and running but ***** at direct penetrating. 2. Lack of Natural Wing Backs: Still related to No. 1, because of the Classic Winger role is considered as not-so modern role, the duty of winger to cross the ball from wide is now become the usual work of the full backs (on the Wing Back role in the game), so the IF will cuts inside, then the Fullback bombs forward to provide width and anticipate to cross the ball from out wide, the problem is the full back regens generated in the game are MOSTLY a Classic Full Back, most of them have ridiculously low attributes on dribbling, crossing, quickness because they are born to be classic full back who always stays at the back and try to clear the ball, and if somehow a FB regens who have potential to be WC player then it's absolutely disappointing since they'll eventually have only fairly decent attributes of a modern wing back and will never be a great attacking full back like Marcelo or Dani Alves. 3. Lack of Central Defenders who can pass: The central defenders are no longer an ultra defensive unit in the team, right now the central defenders considered as a first line in the build up play, but in the game, it's more of the same like issue number 2, most of the CD regens is a Classic CD who have very low attributes on passing, first touch, and even lower on technique, THAT is NOT how modern defender play, they need to be all-rounded, not just tall and strong. 4. Too many player who has great potential gonna choke on big games): This is the issue that make me realize that i have to play god by using FMRTE because of the Important Matches Attributes are frustratingly low on some great regens, and this is painfully disturbing because if you have some Messi-esque regen who regularly bang goals in the league but he'll never score or have low match rating when he is playing a derby or some final stages, i get it that not all player can handle pressure of a derby day, but come on, i've seen in the FMRTE that way too many players who have potential ability above 160 only have 5-7 important match attribute, and you should know that this attributes is fixed and won't improve. 5. Too many Inconsistent but somehow talented players. 6. All Regens only have 1 natural positions. Maybe you're thinking that i'm just don't understand the basic principle of statistics, the normal curve or stuff, but when i said too many, then it's true, that "too many" is another form of "It shouldn't be too many". And go find yourself about this issues, use FMRTE or Genie Scout, i know that i'm not alone in this because i've read the few same threads on the bugs forum but never got the proper attention. Heck, even there were a guy who do statistical research on that low important matches attributes and he compared the regen on his database with the original database and find out that the "template" needs to be revamped. And yeah, i know that Training in the game can change one or two things above, but it won't help much, i assure you that. So that's all what i've found, and i get it that not every player is the same, but i just want the regens to be accurately depicts the real-life modern football, and i believe that most of the FM players doesn't want to have a team full of great players but can only do 1990-ish playing style.
  7. Can anybody official on here, confirm if the numerous regen issues from last year(s) have been fixed for FM18?
  8. I am really proud of the youth prospects I have developed in FM17 and I though it would be funny to see the fully developed youth prospects that you forum members are most proud of. I want to see the youth prospect that you developed from his meager beginning in your youth team into the world beater that he is now. The criteria is that he he has to be a newgen from your youth intake. (No real players and no purchases.)
  9. The idea is for an app that would run in conjunction with the game. Using the app you would create yourself (or your alter ego,) including information such as Name, Nationality, Position(s), Footedness, Personality, Favoured clubs and appearance (similar to create a manager.) You wouldn't have any influence over the CA or PA, and only a limited influence on the strongest attributes of your character. Within the game there would be an option for "live" newgens. With this activated (ideally it would be by default) there would be a chance that any newgen generated in your game could be a character created by someone on the app. You wouldn't initially know that this was the case, and they would be generated with an automatic CA/PA that was suitable in their specific case. Whether they were a future star or not would be entirely down to luck. Once the player generates in your game an alert is sent to the app user to let them know that they have been born into a world. Through the app they can then see their players profile page as it appears in the game, and track their career as it happens. In future versions there could be a whole host of interesting possibilities. Maybe on the app on you could mark yourself as "online" and if any of the games that you had been generated in were being played at that moment in time, then new options might appear, relevant to the status of your in game player. For example indicating that you were unhappy about not getting enough games could kick off the relevant private chat in the person's game, and you could then see the outcome. Or perhaps you could choose from a list of possible "positives and negatives" that show on the profile page of a player - for example "Wants to win a trophy and is excited about the team's chances in X" or "would like to move to X interested club." Perhaps there could be location based elements, such as being more likely to generate at a club that is near to your current physical location. For example you go on holiday to Greece and then shortly afterwards you notice that you have been generated in someone's game at AEK Athens. What could also be fun would be if you could choose your best career as a newgen in someone's game and import that into your game to use as a manager character, with the history etc all used.
  10. I have a request regarding the potential ability of players in FM. For those who aren't aware, currently a player's PA can be one value (eg 175), or it can be a range between 30 (eg 150-180). I believe that the PA range of a player should be completely customisable. This could be most effective when used judging the PA of raw prospects between the ages of 16-18. As such players are largely unknown, it is very hard to judge the potential of them realistically. Every year, many young players especially at top academies burst onto the scene, who were mostly unheard of previously. For this example, let's assume that a young player at a top academy has a PA of -8, (130-160). This would most likely make them a mid-level premier league player. Surely it would be more realistic to have a larger PA range, such as 130-180. This would mean that the players potential is more variable between different saves, increasing the 'unknown factor'. Along with many other members of the community, I prefer nurturing and developing newgens to real players. This is because it is impossible to develop them to a high level when they have such low/small PA ranges. This idea would mean you can never know for sure how good your youth players at the beginning of the game can become, and are forced to at least give them a shot and keep an eye on them, rather than discarding them on first viewing. Now, an example for slightly older players. If Phillipe Coutinho has a CA of 158, and a PA of 175, this is the same in every save. However, no one knows for sure whether he will reach this potential, or even exceed it, therefore I think a range is more realistic in this case. Saying this, surely a PA range of 30 is too much? Perhaps Coutinho could have a smaller range of 165-183, or something similar to that. This could also be useful for older players too. Robert Lewandowski is 27, can we be sure he has reached his peak yet? I believe his CA and PA in the current database is 178. This means that the game thinks Lewandowski will 100% not improve any further at all. There is surely a chance that he will improve, even if it is very slightly. This would mean his PA could be 178-184 or even 178-182. These are perhaps not the best examples, however I hope you have a good understanding of this idea. This may not make a huge difference on an individual basis, however if this is implemented correctly I believe it could help the game become far more realistic. Would love to hear your thoughts.
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