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Found 15 results

  1. Hey guys, I wanna get players on a discord server to play multiplayer saves and just generally share saves and adevice/tactics! Join today https://discord.gg/xsPjksX
  2. Hi everyone, This is a bit long but I'd appreciate some support and thanks in advance for taking the time to read. Background: Me and my mate have been playing career games over the network since FM2010. Sometimes we get together in the same house and play over the wifi network (happy days) and sometimes from our own houses over internet (huge pain). Back in the days the game used to crash a lot (unexpected error) but the guys at SI have made considerable progress so we don't have many of those game crashes anymore where we almost killed each other while we decided which save to load from etc etc.. Anyway we somehow managed to come this far from 2010. But this year the game has been impossible to play over the network for us. We click the Inbox, messages take ages to load, you press the Space bar and it takes 5 seconds for the game to take that into play, you pause the match to go into tactics and it takes just AGES- like once a match lasted 35 minutes on key highlights... I was just wondering what the requirements really are for the game flow to be fast enough over network play (internet, not local). For example, what should be the internet speed, download speed, upload speed? What is the minimum pc requirements? Is it possible to have the same game play feel on a network game, as if you are playing a single career game? Doesnt have to be THAT fast but still... At this moment its just not working for us and we would appreciate some support. What are our internet speeds and computer configurations? I believe our internet and computer configurations are more than enough to play this game over the network. But let's see what you have to say We both have the exact same computers; MacBook Pro (15-inch, Early 2011) 2.2 GHz Intel Core i7, 16GB 1333 MHz DDR3 Ram, AMD Radeon HD 6750M 1024 MB, Intel HD Graphics 3000 512 MB Internet speeds: Between 25-30 Mbps for Download and 7-10 Mbps for Upload. I think his was even 50Mbps/15Mbps. Rendering mode: Software Use caching to decrease page loading: Ticked Match graphics: Low Also see attached for Video Settings etc Where is the struggle? Whoever runs the server on their computer has no issues when browsing through the game or navigating from a player profile to Inbox for example - its almost as if you play a single player game. However for others it takes up to 15 seconds to load a page in the game which makes it extremely annoying. Sometimes you even disconnect. (speedtests were made at times when we thought the game was failing) What is the question? There must be something that we can do because at the moment its just not playable. We have tried all these below, so now I just want to ask: Are my computer and internet configurations enough to play this game over the network? If not, what should I upgrade? If yes, what are we doing wrong? Why should you write a reply if you think you could help? Since FM 2010 we had over 500+ hours played in our network games and unfortunately now we have only been able to have 150 hours of our tradition because we simply cannot play over the internet. Its just too slow. It makes us sad, really. Cheers for taking the time to read
  3. https://imgur.com/x3YLBKU Keep getting this error in human v human matches. who are kev and dave?
  4. I cannot connect a local user to my game, even though they were able to join the original session. I've not made any routing or other changes, and I've used Steam matchmaking to attempt to invite to the game. In both cases, the user is dumped to the multiplayer lobbies with no error message. Searching for the game through that screen provides no error message. We are using the same download region on Steam. When the save was created, the player was able to join it, no problem. No known networking changes (I've been out of town and am the host) between the two sessions. Neither user is on beta branch. Cache validation cleaned up missing files, but still unable to continue the save file. Save file is apparently too large to include on post, so available here if relevant. EDIT: Tested by creating a new save, advancing 1 day and loading. Fails to load, but player was able to join the initial session as well. It seems that it is breaking on trying to load the game.
  5. Hello. I am a moderator on the /r/footballmanagergames subreddit. I've decided to host a tournament for the entire subreddit, and it seems really popular so far. The only problem is that the only way we can have a head-to-head knockout tournament is setting the game up in one or two ways: Getting every single player online at the same time so that we can set up a custom database using all of the teams that were picked. Getting 32 people online at the same time is highly improbable. Start a new online game, pick the necessary leagues in order to pick the teams that are needed, cancel all pre-existing friendly matches, and then create a new friendly with your opponent. Doing this isn't guaranteed either, as sometimes players will get training injuries before the game, and sometimes the boards for one of the teams might just flat out reject the request for a friendly. In FM15 I was part of many tournaments on a Football Manager facebook group, and we did tournaments and leagues all the time using Versus Mode. It made things a LOT easier. We were able to really easily set up head to head games with each other, and then the scores would be recorded by the admins on the spreadsheet so that everyone can see. I know that Versus Mode is in the touch version, but I just do not understand why it was removed from the full version. I read somewhere that it was because hardly anyone used it, but I think this is a real shame for the people like myself that used it extensively to set up head-to-head games with friends. I also am aware that Versus Mode is available when doing Fantasy Draft, however it is not possible to select default teams and players like before. I really hope that this will get re-added to Football Manager with FM18, as it will make hosting tournaments much easier.
  6. Wir spielen einen großen Multiplayer-Save mit 20 Spielern in England. Seit dem letzten Update 19.2.0 kann kein neuer Spieler einen freien Verein übernehmen. Sobald man auf "Bestätigen" drückt, stürzt das Spiel sofort ab. Crash Dumps habe ich unten verlinkt. FM 2019 v19.2.0.1173367 (2018.12.18 12.27.00).dmp FM 2019 v19.2.1.1177438 (2018.12.19 20.43.53).dmp
  7. Hi, I am hosting an online game Server name is Big League no password Timing is 9 PM - 11 PM UTC -5 Hrs Hosting Friday to Sunday
  8. Me and my friend started a FM18 savegame on Multiplayer and the next day we went to play it and we have no idea how to play it again as when i load the game up via the load game screen the game doesn't show up in the multiplayer list. How do I get him to join as when I invite him through steam it just takes him to the join game screen and he cannot find my game.
  9. Can I play Football Manager 2018 multiplayer(via steam) from Linux while others use Windows?
  10. In short, 5-10 official SI servers set to an advance schedule for an FM-Touch Feature set with all the leagues loaded but minimum features (match engine, Tactics, Transfers, Essentially the FM Touch feature set potentially even streamlined and optimized for online) Allow up to 50 players online at a time, maybe more. But more people can sign up and take their team to the top. Would be great fun and the next step for FM to start broadening its range of modes
  11. What I think would be a fun feature, but not game play important, was to add the possibilities to add family relations between human players. So when it came to a match day the media would go "A big day for the brothers xxxx, when one is fighting for promotions and one need to fight for the right to stay in this division, it won't be a family dinner after this match" And in the interview before and after the match they could also throw in questions regarding the impact of the game due family relations.
  12. Hi! What would FIFA, Call of Duty and Battlefield be without a good multiplayer feature? Not the same, and definetily a bad game. Football Manager though is a great game, the best game there is to be fair. But it could still become something much bigger and greater. My request for a feature in upcoming games is a natural and interactive multiplayer feature, which shouldnt be to hard to implement and it would make it easier to get more friends to play it, because lets face it - its always fun to compete against other human beings, and especially friends! By the way, if SI by any chance is looking for new talents im up for it - have worked for DICE and now in Digital Marketing, but would love to come and work for you guys! (Based in Stockholm atm)
  13. Hi, me and three friends are having issues in a network save. Between games everything is fine for everyone. For me, the host, the actual games themselves run fine without any issues at their regular speeds. But for all non-hosts/ clients the time between highlights goes by extremely slowly (even when the bar is set to max by everyone). When a highlight comes up that runs fine at its usual pace without any lag. But once the highlight ends, the game continues to crawl slowly 15 seconds at a time until the next highlight. It makes the games practically unplayable so I was hoping someone would have a solution? Everyone can play the game in single player without any issues and we have played on past FMs on network saves with no such issues. Thanks a lot in advance
  14. In online preferences, there used to be an option to play Wednesday and Saturday matches only. I cannot find this option anymore. When playing multiplayer online saves, it is frustrating and very time consuming (even more time consuming!) to have to watch/wait while your mate play at 12:45 when your game is at 3:00. And then he has to watch/wait. is the option there somewhere, and if not why?! Many thanks
  15. I have been playing an FM16 online save for a while with my friends and the same problem occurs every time. The host forgets to save it and his game crashes losing 2 weeks worth of gameplay. I was thinking if SIGames could host saves and allow managers to come on anytime their game was on and play at the same time reducing the risk of corrupted saves due to crappy internet connections or slow laptops.
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