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  1. Title and images are fairly self-explanatory but the notification for a pending transfer offer is not going away. Suspect this is associated with a withdrawn trade offer (MLS) as it seemed to appear when the offer came in but never went away again. Reloading the save did not fix it.
  2. This file is an adaptation of my USA & Canada Real Life Expansion file. It incorporates Promotion/Relegation into the USA professional league structure. This file is the FM realization of the dream of all the American soccer Pro/Rel advocates. It assumes that the USSF opens the pyramid for a system of promotion of relegation. Below is the league system format: MLS -Play each team in your conference twice, and each team from the other conference once for 34 matches -Playoffs the same as in real life, top 6 from each conference advance to MLS Cup playoffs -Bottom two from each conference relegated to NASL NASL -Play each team in your conference twice, and each team from the other conference once for 34 matches -Top 4 from each conference advances to championship playoffs -Conference finalists from each conference will be promoted to MLS (4 total) -Bottom two from each conference relegated to USL USL -Play each team in your conference twice, and each team from the other conference once for 34 matches -Top 4 from each conference advances to championship playoffs -Conference finalists from each conference will be promoted to NASL (4 total) -Bottom two from each conference relegated to USL D3 USL D3 -Play each team in your conference twice for 34 matches -Top 4 from each conference advances to championship playoffs -Conference finalists from each conference will be promoted to USL (4 total) All of the MLS squad rules still exist (which makes this file markedly different from my Custom USA Pyramid file). There is still a salary cap, designated players, Off-budget MLS will still hold a SuperDraft that draws players from the NCAA, and domestic players originate in the US Soccer Development Academy. Further development occurs in the Premier Development League and the National Premier Soccer League. The file also adds (by popular demand) a U18 division for the Canadian Premier League. DOWNLOAD: The download includes the League file (005_USA Pro-Rel 1.2) as well as several other club and international competitions that add to the experience of playing in the USA & North America. Some are realistic (Champions League, CONCACAF League, CFU Club Championship, Campeones Cup, International Champions Cup, CONCACAF Nations League & USA January Camp), some are revivals of defunct competitions (North America SuperLiga, UNCAF Interclub Cup, Pan-Pacific Championship, CONCACAF teams in the Copa Sudamericana), and one is a bit of a fantasy file based on speculation (Copa Nuevo Mundo). You can choose which competitions you want and which you don't. File: http://www.mediafire.com/file/370ihf733oefvnt/Uncle_Sam_Editor_Files.rar/file GRAPHICS: Logos and kits for all of the included competitions and clubs. File: http://www.mediafire.com/file/78x94zoxi24hvot/USA_Expansion_Graphics.rar/file EXTRA DB FILES: This download includes all of claassen's league files that I use. It also includes a "fix" for the USA Transfer Preferences. File: http://www.mediafire.com/file/cd2af6x8nnlvf24/Extra_Files.rar/file
  3. USA Expansion File Have you ever played an MLS save and wished that you could see highlights of players that you loan to your USL affiliate? Have you ever wanted to observe your Academy prospects? Have you ever drafted a player from a PDL club like the Mississippi Brilla and wish that it was from an actual NCAA collegiate program like in real life? Have you ever wanted to take control of your local amateur side, like the Knoxville Force, and try to beat your archrivals and win the league? That’s what this file is for. As much as possible with the limitations of the editor, we have tried to recreate a real life FM experience for the unique structure of the sport in the United States. All-in-all, there are over 600 playable teams in 8 levels of competition. Major League Soccer - This file adds Los Angeles FC and David Beckham’s Miami franchise (Inter Miami) to the 2017 expansion. Also added are MLS Rivalry competitions for NYRB-NYFC, LA Galaxy v. LAFC, and Orlando City v. Inter Miami. MLS teams will also prepare for the season in one of seven preseason exhibition tournaments (ATX Pro Challenge, Carolina Challenge Cup, Desert Diamond Cup, IMG Suncoast Pro Classic, Las Vegas Pro Soccer Challenge Cup, Simple Invitational, Walt Disney Pro Soccer Classic). North American Soccer League - Adds the announced future expansion teams in Orange County, CA (California Athletic FC) and San Diego (San Diego Waves). The league format is at it is in real life, with a Spring and Fall season. The two winners advance to the Championship semifinals, joining the top two qualifiers from the overall table (three if the same team wins both spring and fall). United Soccer League - Includes expansion side Nashville SC and Austin Aztex off hiatus. The league is split into two conferences (as in real life), with each conference having an eight-team playoff whose winners compete in the USL Cup. All 24 MLS clubs have affiliates in USL, so this is a chance to keep a better eye on developing players. NCAA Division I - 206 NCAA teams have been added. The format is as close as possible to real life. There is a spring season where teams can get a look at their players heading into the fall. The regular season consists of 9-10 non-conference matches to go with their conference schedule. As in real life, 21 of the 24 conferences will have a tournament that is set up to reflect the real life format. Each conference will send its champion, along with 24 at-large qualifiers, to the NCAA Division I Championship tournament to compete the national title. The MLS SuperDraft will draw players from the NCAA, as in real life, so MLS clubs can scout for future talent. Premier Development League - The PDL is set up as in real life, with 10 divisions that feed a 22-team championship tournament. The teams play a 14-match schedule during the summer. National Premier Soccer League - Also set up as in real life with 4 Regions divided into “conferences”. The four region winners advance to compete for the NPSL Championship. The teams play a 12-match summer schedule. United States Soccer Development Academy - The USSDA is divided into 7 Divisions. In all, 32 teams qualify for the USSDA Championship tournament. This is as close to how it functions in real life as possible, with the only difference being the schedule. It is impossible to run the league on a Fall-Spring calendar, so it runs a 30-match schedule on a Spring-Fall calendar. All MLS clubs have academies in the league, so if you manage in MLS you can see potential prospects from you academy. USASA Amateur Leagues - Six of the more prominent amateur leagues in the US have been included. The American Soccer League, American Premier Soccer League, Southern Premier Soccer League, Premier League of America, and the United Premier Soccer League are all represented as close to their real life format as possible, competing to earn a spot in the US Open Cup. Additional Add-Ons I have also included downloads for Club and Competition Logos, as well as Club kits. This will give every team logos and kits, and logos for every competition as well. (Included in my file are MLS kits that were originally created by kifla6 and downloaded from here: https://sortitoutsi.net/downloads/view/32059/usa-mls-ss2017-new-070517-not-sskcc-yet. Those kits ARE included in the download below, with permission from the author) Download (for version 1.3) - http://www.mediafire.com/file/atrsao41ao54jdh/USA_Expansion_Graphics.rar Update - Latest version 1.2 CHANGE LIST -Bug causing teams in the NCAA and the USSDA to send their players on holiday before the Championship Tournament has been fixed. The USSDA Championship stages will not only be visible in the USSDA Divisions, but the history will be viewable in the USSDA Championship Competition. -The USSDA Championship is now set up even closer to real life. The Group Stage will take place entirely at the large Grand Park facility in Westfield, Indiana. The Quarterfinal will be played at the club sites, with the Semifinal, Third Place Playoff, and Final played at the StubHub Center practice fields. -The recently-announced USL Expansion team Fresno FC has been added. Fresno FC and the 2 NASL expansion teams will now enter the US Open Cup in 2018. -There have been some changes to update some club and competitions graphics. The graphics are now in one file. Update - Latest version 1.3 CHANGE LIST -Fixed an issue where the NCAA teams weren't able to register players for their competitions. Now there is no registration required and they have a maximum team size of 30 -Adjusted the MLS league and playoff schedule to reflect real life -Adjusted the US Open Cup so that the regional draw is more accurate (not perfect, but MUCH better and closer to real life). I was also annoyed that the draw was occurring the day that the round was played when it should have been the day after, so I fixed that. -Added the new Las Vegas team to USL. They haven't announced their name/logo but there is a movement to revive the old Quicksilvers so that's what I went with, inspired by a concept designed by Raysox at SportsLogos.net -Added several rivalries to try and spice up the lower leagues a bit Disclaimers I cannot guarantee that this file will function properly with any other third party DB editor file. I use it with some and it works fine, but I have not tested it with every other file available. If you use a file that includes created competitions and/or clubs, then it will affect the graphics download and they will not work properly. Furthermore, if you use a file that fixes the names of competitions, then you will probably need to manually adjust it so that it doesn’t alter the names of the competitions in this file. I have a file that I fixed, but I cannot post it here because even without looking I’m sure it’s against the rules. I will post the file at other sites where I upload this database. Warning It should also be noted that if you select an NCAA team, the game will crash if you click on the competitions tab. This is likely because the NCAA D1 Soccer competition has 206 teams in it. Unfortunately this is a limitation of the game itself and cannot be helped without damaging the overall experience of the game. USA Expansion 1.3_90EDD1D6-0000-4DFB-9314-9B31364516F7.fmf
  4. mabbz10

    fm gaming channel

    hey guys, Im currently doing my first ever mls save and chose to manage dc united. Im currently 5 episodes in if you could take a look and let me know what you think, or especially if your a DC fan! thanks https://youtu.be/NfjhVMjcn8Y
  5. hey guys, Im currently doing my first ever mls save and chose to manage dc united. Im currently 5 episodes in if you could take a look and let me know what you think, or especially if your a DC fan! thanks https://youtu.be/NfjhVMjcn8Y
  6. When playing as an MLS Club it is annoying to see these long lists of players your club has rights to and not knowing basic Information about them. All it gives is a name. To find out anything about him you have to use the search bar and then scout. You club should have them on some sort of searchable shortlist. This would be invaluable at end of season especially before the Draft. Also annoying when AI controlled team wants to trade for his rights and then you find out you could have used him for your team because he is better than player drafted or Transferred from Europe.
  7. -I am not sure when this issue started and do not have saves near when it started. It has been a while in my save since it started. I thought maybe selling some players or something might fix it. I didn't think about posting the issue to the forums until now. I don't think there is anyway to fix it in my save because I don't have any saves near when the issue started. I am more or less just looking for confirmation that it is a bug and it isn't just me not understanding the rules correctly. -I hope this is the right place to put this. I think I understand the rules of an MLS save, but if I am just not understanding something correctly please let me know. -I don't know why I have 121 million GAM I am not that rich. But if I do have 121 million GAM why can't I lower his salary cap impact? Even if I don't have 121 million GAM I should still have enough money to buy him down. Very frustrating and have had to waive a few good players I spent money on. -Please let me know if I am just missing a rule for the MLS, or if I should be able to reduce his cap impact and this is just bugged. -Also do you think if I bought the in game editor I could mess with my teams finances/GAM to fix this? -Thanks. -
  8. johnstonpickle

    [FM18] - American Road Trip

    After the discovery of the fantastic @Uncle_Sam 's Pro/Rel custom database I have been inspired to start a new game in North America. I think there's loads of potential for North America to become a world soccer superpower, and I think a lot of people want promotion and relegation to create a more competitive league pyramid. It would certainly make things much more interesting and I for one would be much more interested in the MLS etc. So - I've loaded the American, Canadian and Mexican leagues, and started unemployed with no badges or experience. I will accept the first job i'm offered - let's hope i get offered one..! The aim - work my way up through the divisions and try to see as much of this great part of the world as I can.
  9. I have a little question about the designated players contracts in the mls. A team can have up to 3 DP (designated player) spots. I hade 3 players on that contract sold one and suddenly lost the spot along with the player:S Do anyone know how to get a new DP spot? Can you buy a slot? trade a spot with a different MLS team? Thanks for answering:)
  10. Neotropolis


    I've been thinking about trying my hand at a MLS 'franchise' but I understand their rules are vastly different to the norm of European clubs. Has anyone managed an MLS club in game or does anyone have any knowledge that'll help me out? The most I know is that it's split in to two halves and it has been nicknamed the 'Football Retirement Home' after many stars go there to end their career.
  11. Re: Tactical Challenge #3 - Strikerless by herne79 "The Challenge Using any team you like (create your own club if you want to) create a successful* tactical system which does not use a "striker" ie., nobody placed at either the STC, STCL or SCTR positions in the Tactics Creator. * By successful, you should aim to at least meet (ideally exceed) both your start of season media prediction and your Board's expectations. " This started out as a much smaller write up that was going to be part of that thread but it sprawled and I feel like it could make more sense as its own thread. So here is my take on creating a strikerless tactic. The Team NYCFC - New Yorks newest and technically only team! Yes, I'm taking on this challenge in MLS. I chose NYCFC and MLS because of it being a league that has rules restricting the players I can have, making the tactic more important. As well I thought the makeup of the team suited a strikerless system so that made them my choice. The Players There are a few key players that are going to make a strikerless tactic work. First among them is world cup winner David Villa. He will be the "striker" in this system. His goalscoring ability will be crucial, but also his technical and creative ability. He might not have the most amazing playmaking attributes, but at an MLS level, it is quite good. Another key player for the team and for this tactic is Maxi Moralez. The Argentine is the most creative player on the team and will be able to play in the midfield and be 2nd on the depth chart behind Villa for the "striker" role. The Tactic The tactic takes influence from herne79's own tactic for the challenge but in a much different league and with a different team. This tactic seeks to create by having forward running midfielders getting past the "striker" into dangerous areas, and by having the "striker" enter the box unseen and pounce. the differences between my tactic and herne79's are in the tempo and action I think. herne79's tactic was set up to counter-attack and take down larger foes. however with NYCFC that wasn't going to work as we are one of the larger teams in MLS with a high reputation and expectation. So I needed to find a way to take that idea herne79 implemented and apply it to my team. This is what I first came up with. Control - I wanted to and knew that the team would need to take charge of games and be more attacking to take on opponents who would sit back and look to frustrate me, so I opted for a control mentality to make the team naturally play quicker and having a more attacking mentality. Fluid - I wanted the team to be broadly split between to units, the attacking one consisting of the front 5 and a defensive one consisting of the back 5, this was to ensure we wouldn't be caught out on the counter and to bring balance to a team that was going to have a lot of attacking duties. Team Instructions - The team was going to play out of the back, moving the ball upfield purposefully not hopelessly, and work the ball to the dangerous players on our side. That instruction coincided well with work into box, as we don't have any height in our offence and wanted us to work the ball into good goal-scoring areas, not hopeless crosses and wasteful shots from distance. The last attacking TI was, pass into space, this was added to help exploit the space the created by the "striker" coming off the line and creating space. The only defensive TI was close down more because I prefer my defences to be more proactive. Player Roles/PI's - GK - (D) - Distribute to Centre Backs Rb - Wb (s) Cb (both) - CD (D) Lb - Fb (s) - Get further forward DM - BWM (D) RM - IW (A) - Sit Narrower, Roam from Position CM - CM (s) - Get further Forward, Roam from position CM - CM (A) - Move into Channels, Roam from Position LM - W (A) AM - Treq Expectations - My team was predicted to do well this season, predicted to finish 3rd overall and win the Eastern Conference. despite being predicted to do so well, none of my team was considered to be the best in the league at their position, and the team (like most MLS teams) lacked depth in defence. Pre-Season During Pre-Season I used the tactic above and it went fairly ok. We lost our first match despite domination possession. The rest of pre-season got better though, despite some bad performances by reserve players costing us many goals conceded, I felt confident going into the first game of the season. So the first game of the season came as quite the shock... Beginning of the Season - The first game of the season was against Orlando City SC. I was feeling Confident off the back of pre-season and felt that we could take on a new look OCSC who were without Kaka after he retired and had a lot of new players, and we were predicted to win the game quite easily despite being away from home. The Actual result was not to my liking though We lost 1-0 off a goal from a corner and were not able to generate any offence the entire match, achieving only 1 shot on goal and only 41% possession. Something was not going right. The next few matches didn't go much better. We were alright defensively but our offence was not clicking at all. we won 3 out of 5 and drew the other 2 so nothing was dire, but I knew the team could do better, and that 2 of those wins was down to my team having better players than the opposition, not due to the tactic. I knew changes were needed. Adjustments - I noticed during the analysis of my matches that my left winger (Rodney Wallace) was receiving many more passes and having way more touches than my two keys players, Villa and Moralez. Almost at times, he was having as many touches as the two of them combined. Now, this would be great if I wanted a tactic with flying wingers sending crosses into big goalscoring strikers. But this tactic didn't have a striker so something needed to change there. first changes came to the left side of midfield. I switched Wallace from a W(a) to a WM(a) with the PI to dribble more as he is very good at beating his man, and to roam from position. The next change was to Moralez, switching him from a CM(a) to a MEZ(a). This allows him more creative freedom and has better link up play with the Left mid. That was all for positional changes but TI changes were needed as well. The TI's needed to be reworked to make the team better at breaking down opponents and to better utilise our key players. Thus I added exploit the middle, to focus the play through the centre where Villa and Moralez are. I also got rid of play out of defence to hasten our passing and make us more direct, and added low crossing since we had no height in our attack. To the defensive ti's i added tighter marking to force more turnovers and to stop the oppositing being able to pass through us. All these additions really helped quick off a great run for the team and we started scoring. For a closer look into that, we will look at my 4-1 win over Columbus Crew SC.
  12. Hi all, I've ended up with the dreaded "X has not finished in time for season update day", and I've not got a satisfactory work around for it. I'm at my wit's end and would be absolutely indebted to anyone who could help me figure this out. Like most of us, I've put an enormous amount of time into creating this DB. 400+ clubs and stadiums and 8 levels. MLS seems to be the thing holding it back. It's a 26 team league split into groups, with the top four in in each moving into playoffs. From there it's a 2leg semi then a 1 leg conf. final and league final. 41 dates in total, which seems more than manageable, but nothing seems to work. I've added and deleted dates, moved the update day to and fro, shortened the playoffs, extended and shortened the regular season, gone into the advanced rules for several different leagues to try and match settings, and still nothing. I'm wondering if it's a problem with the stages; I've separated the two conferences so that they have their own playoff brackets, and then the winners meet in the final. I'm wondering if the editor can't figure out that once the final is done that the league is done, or I haven't figured out a way to tell it to do that. I'm hoping to keep the playoff format listed above but will scrap it if there's no fix; I just thought I'd see if the community has any tips or more experienced insight. Thanks. American Soccer Pyramid 1803.fmf
  13. WilsonJuve

    [FM 18] The American Dream.

    LOS ANGELES FOOTBALL CLUB. BACKGROUND Los Angeles Football Club is an American professional football team based in the Exposition Park neighborhood of Los Angeles. The team plans to begin play in Major League Soccer (MLS) starting in 2018. The team was announced in October 2014. The ownership group is headed by venture capitalist Henry Nguyen, entrepreneur Peter Guber, and former National Basketball Association executive Tom Penn. The ownership group also includes businessmen Ruben Gnanalingamand Vincent Tan. In addition, the club has a further 21 named investors including Magic Johnson, Nomar and Mia Hamm-Garciaparra, Chad Hurley, Tony Robbins and Will Ferrell. John Thorrington was hired as executive vice president of football operations. The ownership sought input from fans to decide the permanent name and logo. On November 7, 2014, Nguyen expressed a preference for the name Los Angeles Football Club being permanent, describing it as "timeless" and saying, "in the world, football means one thing. Maybe it speaks a little bit to our own vision and our own aspirations." On September 15, 2015, the club announced the placeholder name, Los Angeles Football Club, would be the official team name. STADIUM On May 17, 2015, the Los Angeles Times reported the team chose the Los Angeles Memorial Sports Arena site at Exposition Park to build a new stadium. The Banc of California Stadium will have 22,000 seats and 140,000 square feet of open space, costing US$350 million. The group estimated the project would create 1,200 temporary construction jobs and 1,800 full-time jobs, generating $2.5 million in annual tax revenue. The environmental impact report, arena demolition and stadium construction are expected to take three years and delay the team's debut to 2018. The seating capacity of the stadium will be 22,000. The stadium's seating will be at 34 degrees, which makes it among the steepest in MLS. The closest seats will be 12 feet from the field and every seat will be within 135 feet of the field. It will include 125,000 square feet (11,600 m2) of walkways and plazas open to the public. The stadium will also feature press box suites with a swimming pool. The roof will be covered with 190,000 square feet (18,000 m2) of ETFE film. The field will be 86,000 square feet (8,000 m2) of improved bermuda grass. Five percent of the stadium's parking spaces will have electric vehicle charging stations and 20% electric vehicle ready infrastructure. The stadium will have 440 planned parking spaces for bicycles and a bike path to the stadium as part of the My Figueroa Project. The stadium will be a LEED Silver certified building. CAREER GOALS YEARS 1-3 Hire Staff/Finalise Squad Establish The Team In MLS Start To Establish A Youth Seup YEARS 4-6 Challenge For MLS Win MLS Cup Have 20% Of Starters Come From Youth Setup Post End Of Season Profits YEARS 7+ Win MLS Win Champions League Win World Club Championship Have Starting 11 Produced From Youth Manage USA Qualify For World Cup Win Confederations Cup Win Copa America Win World Cup
  14. I love playing in the MLS. With that being said, without the USL being active it is very difficult to keep your prospects training and fit. They only get gets during friendlies or US Open Cup. Can you please allow the MLS to increase the cap space as the years go by. It would be neat to see that if in 20 years, you can get it on the level of Europe's big leagues. Only way we can do that is if the league gains prestige and is allowed more money per team.
  15. Hello everyone, I tried to edit an mls file with the pre game editor to make the salary cap and the number of allowed designated players for each team higher. I don't know what I did wrong, but it seems that there are no squad rules in the game implemented, when I load my editor file, although I tested/verified it in the editor. I used the advanced rules to set it up with editing the fixture rules to a salary cap of 8 Million $/p.a. and 4 designated players for each team. I saw a video on youtube for the fm2015 editor, a guy changed the salary cap for the australian hyundai a-league on the same way I did above and I tried it with the fm2018 for the hyundai a-league as well, but it did not work either. Has something changed from the 2015-2018 editor, that needs to be edited as well, to get the changings implemented in the game?
  16. INTRODUCTION I'm having a lot of fun with my recent Alemannia save, but there's something that I've always wanted to do. I wanted to do a US save, but with a more American feel to it. I've thought it through and I got so amped up, that I'm giving it a go: we're going to the MLS. I'm a huge fan of American sports and I dare to say that I understand all the rules on acquiring players, wage budgets, drafts and so on fairly well, but to actually manage these rules has been something else. Up until now. This will be a trial and error save written to not only learn, but also document all the moves as thorough as possible for anyone who wants to manage in the MLS, but has never really dared to delve into all the rules. Who else to do that than... Enter Timothy Ferguson, my Boston-born Irish-American alter ego. I'd say we almost look alike. THE SETUP Having played OOTP (Baseball's alternative to Football Manager), I've quite enjoyed fulfilling the GM role. You don't manage the games specifically, but you're responsable for acquiring the team on the field. You can have a specific philosophy, ideas and goals, but once the players get on the field, it's up to the manager to decide what happens next. I want to emulate that in this save. I've thought this through, so here are my rules and goals in General Manager 2018: - My assistant manager, Tom Soehn, will effectively be the manager of my team. - Before preseason, Tom will decide which formation fits the current squad the best. This will be the formation through the postseason and the first month of the regular season. The only thing I'm allowed to adjust are the team and personal instructions - I will not manage the games themselves. In fact, I will holiday all games. I will be in the VIP box, drinking piña coladas while wearing flashy sunglasses only American frat boys wear - Every month, I will have a meeting with my manager. In practice, this means I will consult whether Tom thinks a new formation will be necessary. The only thing I can change are, once again, the team and personal instructions. That's it. Only once a month. - With this setup, I'll need to focus as much as possible in acquiring a competitive team. With all MLS restrictions, that means not only thinking about the current team, but also the years ahead. For education's sake, I will try to be as concise as possible in how and why I'm building my team the way I do. Because that's the only thing I get to do. I'm the GM. - The eventual goal is winning the MLS, the CONCACAF Champions League and eventually the Club World Cup - In real life, New England Revolution is playing its games at the immense Gillette Stadium in Foxborough, 30 miles southwest of Boston. As it's effectively an NFL stadium and I actually want to manage a team FROM Boston, I'm hoping to build a soccer-specific stadium in Boston. I don't know if this is possible in FM (will a potentially new stadium be built in Boston or Foxborough?), but as this is one of the biggest goals of the current management, I thought it'd be cool to add this as one of my own challenges as well Me fanboying at Gillette Stadium, not only the home of the New England Patriots NFL team, but also the New England Revolution (albeit with a limited max. capacity of 20.000 ---- So that'll be that for now. In the next update I will analyze my team and my short-term and long-term goals as GM. I'll also explain a little thing about MLS squad rules and team building. Leaves me with this:
  17. I've played a couple seasons in the MLS and I've noticed my scouts never get any information on players selected for drafts. I'll get a news update about the players who will be in the draft and there's a button that says "scout players". I select it and when I get to the draft, there's hardly any information or no information at all on the players. I've tried to assign scouts to the MLS Combine in order to gain more information but I can't select the combine under the list of competitions. Why doesn't it show up? The players come from the PDL division, but since the PDL isn't a playable league, I can't scout that competition either.
  18. Arinther

    MLS Transfer Rules

    So i have a database i set up that gets rid of a lot of the MLS rules against transfers, but one rule i cant seem to get rid of is the fact that MLS gets 33% of all transfers. Is there a way to fix this?
  19. I've been editing inside the MLS setup to change the format. In vanilla the MLS has 2 conferences. In the editor this means a group (conferences) phase besides the league (MLS) phase. What I want is to split up each conference in 2 divisions, thus having 4 divisions total. Example: Western conference (14 teams): -Pacific Division (7 teams) -Plains Division (7 teams) Eastern conference (14 teams): -Continental Division (7 teams) -Atlantic Division (7 teams) The winner of each division is placed for the Conference semi-finals (2 eastern, 2 western). The numbers 2 & 3 of each division are placed for the wild-card round (8 total, 4 between each conference). Does anyone know if it is technically possible to accomplish this setup in the advanced editor? I've been trying around, but can't quite get my head around it. I don't know how to tell the editor that there are basically 3 tables to look at: 1. The overall MLS standing, 2. Conference standing, 3. Division standing Option 1 and 2 is possible, as this is default ingame. But I want to add option 3 under 2.
  20. willdahbeast_

    Editing MLS Rules

    (FWIW I'm playing FM17 & trying to make a CAT in-game) I want to edit MLS rules so I can simplify finances (eliminate salary cap and Designated Players) and increase the number of foreign players on a roster. Main question: How to Increase Salary Cap & Foreign Players Limit I know the workflow when you get to Advanced Rules is "USA->Match Rules->Rules 0->Squad Selection Rules->Foreign players in match/Annual Salary" but I don't know what the values and criteria should be. Bonus Question: How do I get rid of DPs? Thanks in advance!
  21. I've noticed the affiliation with MLS teams and their USL club don't work properly. I'm trying to fix it in the editor but can't figure it out. For example, I'm playing as the New York Red Bulls. I have a second team in the USL called New York II. There's a player on New York II I want to promote to my squad. In previous versions, I make a transfer offer for $0 and it's accepted. Now I'm having to go through a normal transfer and being asked to pay a transfer fee by New York II. I looked at the affiliation in the editor and it has "Players Move Freely" and "Same Board" checked. Oddly enough, I can't check "First Option to Buy". Anyone know how to setup an affiliations where a transfer of $0 is automatically accepted between clubs? I thought it was just "Players Move Freely" but apparently not. Hamami Update.fmf
  22. I first posted this in the editors forum but now I think it's more a bug than anything else. When I'm playing as the main club (in this example the New York Red Bulls) and I want to move a player from my feeder club (New York Red Bulls II) to my main club, I have to pay a transfer fee. There shouldn't be a transfer fee. In previous versions all I've had to do was submit a transfer bid of $0 and it would be accepted. I checked in the editor and the option "Players Move Freely" is selected, but the game isn't doing it.
  23. I admit this is a little nitpicky, but I don't understand why it's happening. I've created two lower divisions in the United States. There's one thing I edited in MLS that's not working. The way the game is coded, there's no team selected as the champion of MLS. The team that wins the playoffs is named the champion of MLS Cup. In last year's game, I deleted MLS Cup and had the winner of the playoffs be named the winner of MLS. It was really easy. This year there's one minor thing wrong. On the screenshot I included, at the top of the screen under the name of the league, where it says "Defending Champions", it's listing the wrong team. It's listing the team that's won the Supporters' Shield. I'm not sure how to change it. The game is naming the winner of the playoffs as the champion of MLS, yet under Defending Champions it's not changing. Also new to this year, on the league dashboard, on the right side where it says "Past Winners", it's listing 4 teams: the playoff champion, Supporters' Shield winners, East Conf winner, and West Conf winner. Anyone know why this is happening? Hamami Update.fmf
  24. Greetings SI! I was thinking about things involving FM and the USA/MLS. One of the things that's happened a lot in the real world is the amount of clubs seeking legislature for tax money in their communities to be used to upgrade/build new stadiums (take the Columbus Crew SC situation as the most recent example) and I would be interested to see if things like that and elements of the US Soccer culture could be implemented into at least the MLS side of things where if you need money instead of it just coming out of the board that you ask the board to submit paperwork for tax money to be used. Thanks! Can't wait for FM 18. <3
  25. Please give some attention to the function of managing in America, and how the youth system works there. With the financial restrictions that are present when managing in the MLS, the only way to really sustain long-term success and growth is through a good youth program. But in FM17 there isn't a whole lot that you can do with that. There are no U18 or U20 leagues and no real way to develop youth players other than playing them in the first team or loaning them out to a 2nd or 3rd tier American team that FM won't even simulate games for. There is also the issue of the U.S. Development Academy, which is seemingly the only way to find American players under 17, but you cannot sign players from the academy, it is just locked.