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Found 8 results

  1. So what I've noticed is that teams that consider themselves superior to you always change their mentality to Attacking when they are behind. I just had a game where this happened again. Their Formation name changes to "Attacking" and they clearly play at least on "Fluid", throwing almost everything into the attack and turning the game around. For example, from 1-0 to 1-3. Unfortunately, I'm not very good at reacting to this. I always feel like being stubborn because I'm thinking that if I was able to score goals, I should just keep trying to score. I don't want to turtle up the minute I s
  2. A lot of people seem to struggle with overlaps and underlaps in FM. They either employ them in a wrong way, or simply avoid using them because they aren't sure how the instruction(s) affect a tactic. What both an overlap and underlap do is – slightly increase the mentality of the related wide defender (or wide „defensive midfielder“a.k.a. wing-back) and slightly reduce that of the wide midfielder (or wide forward) in front of that fullback/wing-back. In case you do not use wide midfielders (MR/ML) and wide forwards (AMR/AML), overlap/underlap will only affect the mentality of the rel
  3. Hi Guys, Haven't posted in a long time hope everyone's doing well. I've been playing FM since '11 or '12 and one thing I've never really been able to grasp was the way you can use team mentality to influence matches. More specifically, to use it proactively. As pointed out numerous times before, mentality is basically a measure of risk. But, it also sets a baseline for many settings like how far the defensive line gets pushed, how fast/slow your team moves the ball around, etc. My mistake has always been trying to create a "style" of play that is heavily
  4. I’ve read that the games descriptions of mentality and team shape are poorly written. For example that Counter is actually a better mentality for control than control. Is there a thread on here that translates things from the tactical screen, and offers shared observations about instructions, individual instructions, roles etc? I’m quite hungry to expand my playing styles in different careers, as well as learn how to make tactical changes based on the ME and not using real life logic and staring at misunderstood instruction definitions. Also ive seen people make comments
  5. I keep reading on here that counter mentality doesn’t mean counter and control doesn’t mean control, and that fluid and structured isn’t what some people think it is. and that the existing descriptions for instructions don’t make total sense to what they actually do. Can anyone discuss or point to something to read up on better interperetations of the settings so I can revise my FM understanding. I feel as though approaching the game with real life football logic can sometimes not work how you expect it to so there might be an advantage to learning what each setting really does.
  6. What would be the effects of a high defensive line and low mentality? And what about low defensive line but high mentality? Why are high line, high mentality or low line, low mentality most common? Low line, low mentality If one is intending to counter attack with good frequency, one is most likely to generate the highest possible frequency by employing a low defensive line. The reason is simple. By yielding more of the football field to one's team's opponents, one can expect them to make as much use of the yielded space as possible and therefore commit its players to that space, right up t
  7. Hello, I'm trying to create Pep's Barcelona. Which team shape and mentality are best to use? Please give me good answers with explanations. I looked around forums, but found several answers.
  8. I know, I'm a failure, so I whine... But I do think the Shape setting in its current form is a bit weird. Structured and VS lower creativity, but hinder defensive performance by leaving gaps, something a defensive team wouldn't want. Fluid and VF do the opposite, but what is the use of creativity for a defensive side which has compacted their lines? I propose separating creativity from shape alltogether, so that players of the game can make clearer decisions. Secondly, the Counter and Control mentalities are misleading in name. I feel that counterattacking teams mostl don't pl
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