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Found 5 results

  1. Playing FM2020 touch. I've been having problems with tactics that work very well suddenly becoming useless. To figure ouy why this was i loaded up an editor to view my match preperation values. What I found is that despite training a tactic and playing that tactic on matchdays my match prep slowly gets worse and worse over time. How is this possible and how do i stop it from happening? I usually leave training to my assistant manager but even doing it myself it still happens.
  2. I have 3 tactic, sometimes i have worse knowledge about tactic and have good news, but sometimes i have better knowledge and have opinion like on picture WHY?
  3. I think we can all agree that training in FM hasn't evolved that much, or as much as we would have liked. Therefore: Part 1-General Training, Match Training, Match Preparation, Tactic Familiarity Levels and Intensity. Training should be split into 3 areas: General Training: focuses on attribute development. Match Training: focuses on getting our players familiar with our tactics. Match Preparation: focuses on preparing our players for the next match and getting our players familiar with our tactics. 1) General Training: The categories will stay the same as they are now, with the same effects. 2) Match Training: Same categories here as well, but some will have different effects from now on. For example, match training of "Teamwork" will now have a cumulative effect towards "Match Cohesion" in the Dynamics panel. (see Example below to understand what I mean with "cumulative effect towards Tactic Familiarity Levels") 3) Match Preparation: Match Preparation should be more flexible, allowing us to choose more than one focus for the next match. Because this is what happens irl. No manager goes "For our next match we can only prepare in Attacking Movement"... Same categories here, but some will have different effects from now on. (see Example below to understand what I mean with "cumulative effect towards Tactic Familiarity Levels") 4) Tactic Familiarity Levels: The four categories (Defensive Positioning, Attacking Movement, Defending Set Pieces, Attacking Set Pieces) will be added to our Tactic Familiarity Levels. Under the hood, the coders can add different scenarios for the four different areas and what we can do then by raising familiarity levels, is to make our team more competitive. For example, a full bar of Attacking Set Pieces will mean that we have an increased chance (%) of scoring from a set piece. Similar for the other 3 categories, a full bar of Defensive Positioning will mean that we have less chance (%) of conceding, etc. This can be a platform to build upon as the years go by and tactics and the AI improves. An example of training: As you can see, this week I chose "Balanced" training for General Training, and "Teamwork" for Match Training. Two days of Match Preparation with focuses on Attacking Movement(on the 26th) and Defensive Positioning (on the 27th). Now, 50% of Attacking Movement match preparation is because I want to prepare my team against Monaco in attacking abilities. But the other 50% of this type of training will also have an effect towards Tactic Familiarity Levels as well. Same goes for Defensive Positioning on the 27th. 50%=preparation for Monaco, 50%=a cumulative effect towards Tactic Familiarity Levels. And the same goes for the other 2 categories (Attacking/Defending Set Pieces), with the exception of "Teamwork". If Teamwork is chosen as Match Preparation, more percentage(%) will count towards Match Cohesion, than choosing it only in the weekly Match Training. 5) Intensity: You might have noticed the "Very Low Balanced training" in the example above. This is because Intensity has to be spread equally. Something like this: For example, setting General Training to "Very High", locks our Match Training to "Very Low" and vice-versa. We could adjust intensity via the classic options: Or we could even have a slider for it: An example of how pre-season training could look like: An example of how training throughout the season could look like: Part 2-Daily Training Progress. The way it is now, our coaches give reports about our players on a monthly basis. But that doesn't really help us, does it? Do you know when should you warn your player for bad performance in training? When did the "collapse" begin? If should you drop him from the next match? A new panel should be added, either as a new view on our "Squad" panel, or in the "Individual Training" panel. This is how it can look like at the start of the game: And this is how it can look like after some weeks in-game: With this addition, we can monitor our player's progress and make decisions based on it. We can warn/praise, choose who to play in the next match, etc. Also, a new dialog could be added, "I'm considering dropping your for the next match, because your progress in training throughout the week was not good". Also, it would be really helpful if we can always have the previous two weeks in the panel, so to check how our players performed. New text could also be added in the Progress report on the right of the screen. Training progress will of course be linked with some of the important Mental attributes(Ambition, Determination, Professionalism, etc.), ratings in the previous match and other factors under the hood. Please tell me what you think. And thank you for reading this far. P.S.1: I would argue that we should have been able to change focuses in General and Match Training daily and not weekly (because that's what rl managers do), but... P.S.2: I would also argue that the way it is with coaches at the moment is very unrealistic. In FM, we have to hire 10 coaches and then assign ourselves and the assman to every category in order to have a "Light Workload", therefore maximum quality of training. But this thing doesn't happen irl. The categories could change to this: And our "Coaches" panel could look like this: Also, to avoid cheating by making our manager have, for example, 5* at Shooting, the game should lock our manager in the 3 areas (Physical, Technical, Mental) and leave it optional only for Goalkeeping. Because that's what real life managers do. They train in all areas, not just Shooting... But of course, this whole idea requires a lot of time and work (so to change coaches attributes, etc.) so I don't expect something. In fact, I expect the opposite. New categories, like GK-Distribution! Yeah, hire more coaches...
  4. [I didn't have much luck in the general section (only one answer), so, it's worth trying here also.] I was always curious about my approach regarding matches. Against bigger teams/derbies, i always do the same thing. Example: -On the 22nd i chose "Teamwork". -On the 22nd and 19:00 i chose "Defensive Positioning". -On the 23rd and 19:00 i chose "Attacking Movement" and entered the match with it on the 24th. According to my logic: -I chose to prepare my team for the match against Man.City in 3 areas (Teamwork, Defensive Positioning, Attacking Movement) so to get a slight boost in all 3 areas. -My team will get a slight boost in all these 3 areas but to a lesser extent (let me say less % in boost) than if i had chosen to prepare them in only one area, like the following image, right? Am i right about this approach? Is this what SI mean with "more match training" and my "prepare the team in different areas before a match" or is it completely useless and i can only choose one area (other areas for the same match don't give you any boost)? Also, if it is useless, do i still need to select 3 days for optimal boost in, let's say "Attacking Movement" or is only one day enough? What do YOU guys do regarding match preparation (excluding the "i don't use match preparation, just general training")? Anybody with the same approach?
  5. This topic is split into two parts. Part A: Why do i get the following message in "Last Match Feedback" although it is not what i chose? Look what i've chosen for match preparation: -On the 27th i chose "Match Tactics". -On the same day, at 19:00 i changed it to "Attacking Movement" and also entered the match with it on the 28th. But why do i get that feedback? It happens all the time although i never enter a game with "Defensive Positioning" as the chosen match preparation. Part B: While i am on this area (match preparation), i was always curious about my approach regarding matches. Against bigger teams/derbies, i always do the same thing. Example: -On the 22nd i chose "Teamwork". -On the 22nd and 19:00 i chose "Defensive Positioning". -On the 23rd and 19:00 i chose "Attacking Movement" and entered the match with it on the 24th. According to my logic: -I chose to prepare my team for the match against Man.City in 3 areas (Teamwork, Defensive Positioning, Attacking Movement) so to get a slight boost in all 3 areas. -My team will get a slight boost in all these 3 areas but to a lesser extent (let me say less % in boost) than if i had chosen to prepare them in only one area, like the following image, right? Am i right about this approach? Is this what SI mean with "more match training" and my "prepare the team in different areas before a match" or is it completely useless and i can only choose one area (other areas for the same match don't give you any boost)? Also, if it is useless, do i still need to select 3 days for optimal boost in, let's say "Attacking Movement" or is only one day enough?
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