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Found 21 results

  1. Hello. I just finished a (crazy) match which summarized my impressions of the new match engine. From 9 goals: 3 goals from corners 2 long shots outside the penalty area 2 goals from a very narrow angle So that's what I want to complain about: corners, long shots, narrow-angle goals. They happen a lot. But please don't reduce them below real football stats. PKM is attached. As for match stats, they're somewhat normal for tactics I use, but still, I'd like to cut them in half. 42/21 shots, 9 goals are too much. Edit: another match. (BETA) Juventus 9-0 Valencia (CL 2019).pkm
  2. I have a 2018 MacBook Pro with Radeon Pro 560X and Intel UHD 680 (5-star graphics rating), but the lagging and stuttering on the 3D match engine borders on unplayable at times.
  3. Hello guys. I am a long term fan on the football management genre and have been playing football manager series for many years now. I've always been having fun - transform some youth players into stars, find some exiciting prospects where nobody would look, make your striker bang 50 goals in a season - you get it. Over the years things have changed, I have a job now and I can only get some hours of playtime here and there but I still have fun. I've been playing the touch version only for a while now (maybe since 2014) as it helps me feel I get more progress without having to invest so much time into it. Anyways... this year I feel competely disgusted by the game. I am struggling so hard at it that I even switched to some older versions just to fulfill a bit of my cravings. Strikers don't score, midfielders shoot the ball into the stands everytime they get the chance as they are ********, goalkeepers give the ball to the opposition and so on. I've been browsing the forums for solutions, watched youtube guides - everybody has suggestions - increase this, decrease that, use this role, use that role - tbh nobody has any idea what they are talking about - the game just seems that it's in a quantum mechanics state where you never know what to expect. Now I do get that realism requires complexity and that is a characteristic we really appreciate about FM but why on earth do I have to watch the game in full mode my whole preaseason just to be able to understand that two of my roles don't work well together. I've been looking at analysis - literally nothing useful there - plenty of buttons and checkboxes but nothing relevant really. Who has time for this? It seems to me that the game is becoming more and more of a full time job instead of something that gives you some joy. Regarding tactics - I am a guy that thinks procedurally both in real life as in games. It works - you know that if you follow this approach you slowly get the results you want. But in this year's version of the game the tactics are utter nonsense. You need to spawn 10 save games or hit reload 10 times on a match just so you get enough tweaking variations that you start to understand the underlying mechanics. And that does not even work the next game - you need to do that again and again. And keep in mind I am playing the touch mode... So, since this thread is about tactics, I would really appreciate some procedural approaches on how to get the best tactics and roles for your team, how to tweak from match to match and how on earth to get good stats out of your best players. Cheers, Robert
  4. Are there less variables in the match than FMT17. Moves have become predictable. It’s like every player is working to a strict and small number of options. Can someone with a technical brain please explain this to me. Surely the match should be at the heart of the game? FMT17 was really enjoyable to watch. Animations weren’t perfect but the flow was natural.
  5. How do you speed up the match like on fm mobile or is they no way to speed up the clock
  6. Hello and good morning to Sports Interactive and to the rest of the forums. During my time of playing Football Manager and Championship Manager, and I've played since CM Italy back in 1993. If one would look at my steam library, they would find all the versions of Football Manager, and probably be shocked at exactly how many hours I've put into these games. - but I simply love these games, don't you? In the past, there have been so many helpful people around these forums that could help eachother, even in cases, Sports Interactive employees / administrators step in to clear something up. - and I hope this time, to END the many assumptions about HOW two-footedness works in Football Manager. Now, Football Manager has certainly come a LONG way since they first started out, and each iteration brings more and more reality to the 'game' and we simply cannot get enough! But there are aspects to the game, which easily gets misunderstood, even for people that have played the game for years on end, or even for people that also have an amateur, semi-pro or even pro football career in the real world. One of such bandits is the "Two-Footedness" I personally see a player being able to drible, tackle, pass and shoot successfully with both feet as someone that is somewhat rare and should potentially be able to suit more 'roles' and be a generally better player than someone who isnt adept with both feet. But within the game itself, this just doesnt seem like the case? I know a two-footed striker should have more options in front of goal, but how do be know? Becuase its logical, or because SI tell us so? - The answer is, because its logical! And then when you also factor in, that how good a player is with both feet, also limits his total potential attributewise, then surely, two-footedness MUST be good. But Sports Interactive as far as I can tell on the forums, has never, EVER been here to tell us this. So all we can do, is guess - but is that fair? Considering how much the 'Current Ability pricetag' that comes with two-footedness ability? I've tried to create my own personal tests over the years, but I can never come to any real conclusion, because there are so many factors to consider. Lets consider for posterity, that you have two strikers. Striker A, has poor two-footedness, but he has superb finishing (finishing, composure, decisions and technique) with his good foot - he rarely misses the target. Striker B, can use either foot, but he has average finishing (finishing, composure, decisions and technique) he doesnt always get the shot on target, but he can use both feet. I don't see the Match Engine giving the two-footed player any benefits in front of goal, in my tests (yes personal experience) Striker A always scores alot more than Striker B. Here are some questions for Sports Interactive, and anyone else that wants to comment on it. But please, we are all humans, and NO one outside Sports Interactive, knows the inner workings of the match engine. 1) - What are the 'direct' benefits to a player having good ability with both feet, to one not having good ability with both feet, considering how expensive two-footedness is. - And please, no 'logical' answers that you think is the correct answer. 2) - Does a player with 15+ ability on both feet have some invisible boost to his visible attributes, since they are generally lower than someone with poor two-footedness? 3) - Why can a left wing inside forward, with only good right foot ability, still cross as well as a left-footed winger on the left wing when he gets the chance? I am really hoping for some clarification into these questions from Sports Interactive, not direct answers as to how it works in the match engine - some secrets are best left alone. But at least some understanding for us average joes out there, that just dont understand the logic behind some of the things in this greatgame. Thank you.
  7. Please improve your preferred Moves. Likes to round keeper -> I do not even try .... Even if you try, you must be blocked or failing. I do not even try it myself and just shoot the goalkeeper on the face ... For years I do not see this movement. Please answer.
  8. I've always wanted the ability to be able to learn the tactical side of the game on the bus without having to play the full game. So I suggest an app or a DLC - which runs the match engine but doesn't run the league/season/transfer element of the game. It's simply a match viewer/player Maybe it have the current database attached allowing you to play as and against any team. Or like playing a networked game you can export a team from a current save. It could be customisable in terms of weather settings, match type (importance), team form, player form / fitness, tactic/player familiarity etc. The match can be replayed within the app /program without having to restart it. Think this should be able to run on most high end phones and tablets.
  9. i have been playing for fulham in the prem and almost finished first season and something that i´ve noticed that theres way too many goals in the match engine. i dont know the reason, maybe AI is playing with attacking tactics too much. I regulary see 6-0, 6-3 (recently) quite ridicolous as this happens too much and normally theres like a striker that scores 4 or 3 goals. I know that can happen IRL but surely not every week or every other week in real life prem?
  10. Hello, they may look like a minute issue but I am sorry to say that in FM 19 player's hairstyle variation is a lot lesser and some player's appearance are wrongly depicted like a Bald player having hair (Fernandinho), the omission of mohawk hairstyle for certain players like Marek Hamsik, Alvaro Morata, Raheem Sterling. Will this be sorted in the final version? Attaching a link of youtube video of an fm 18 game, kindly have a look at the hairstyle of the player with jersey no 22 of Man utd.
  11. Hi, Every 7/8/9th game my FM18 game closes with the message in the title. It's done it repeatedly since the new update. I don't have have any extras downloaded (logos or face packs ect) , just the normal game on steam. Attached are a few screenshots to help solve the issue. My Mac is using OS X El Capitan version 10.11.6 and a 1.7 GHz intel core i5 with plenty of memory left on it.
  12. Here i am again with yet another one of FM famous glitches/ annoyances. My team played a game against newly promoted zaragoza. instant result as i always do. result was 3-3... i checked the match stats zaragoza had 4 shots and 2 on target. yes 2, but there wasnt a single own goal. so i watched their goals and all their shots that went in were NOT! off target at all! here i am on a great winning run. play one of the weakest teams in the league and i get completely lied too, and its always their o look we've scored 2 goals from 3 shots 2 from2 3 from 3. its the only reason i draw or worse loose and i feel this one here and tipped me over the edge. this game used to be sooo enjoyable :/
  13. This is my first post, so go easy on me! Been playing football manager since 2001 I think, and only just decided I think I could chuck a few idea's for the new one! Let me know what you think!! As much as we'd all hate it, player power is a part & parcel of today's game. On my West Ham career mode I found my top players gaining interest from Barcelona, but managed quite easily to get them to stay put. In today's game, something like that would probably force a player to go on strike, refuse to train or Play, and I'd like to get more 'jip' and playing up from the agents and player's. Such as them really trying to engineer a move, being spotted away, isolating from training, even players having bust up's on the training pitch due to conflicting personalities etc etc. Other things I'd like to be added is increased manager interaction, Mourinho on my game always gets one over me and loves to gloat about his success. I'd like some way to implement that on the touch line, e.g ignore handshake, maybe mind games on the touchline with the manager, making rival games have that 'edge' we all know and love. Really vamp it up. Lastly I think the 3d match engine needs a lot of work, the match when in progress, you tend to know after a while of playing what's leading to a goal and what isn't, even with extended highlights, again like managers, I'd like to see more player interaction, such as more gripping tackles, game getting an edge, players having 'argie bargie'. Pushing each other, as I think in these big games, it feels too clean. We'd all like a hot headed player getting fouled one too many times and retailiates and a fee players get involved in mini scuffles. This would also give you the option of trying to wind up opposition players and get them to lose their head to benefit you. Got a few more ideas but I'd love to hear what some of you think!
  14. Okay, so this is a pretty simple idea that might be difficult to execute/create. Simply put the idea is to create an external add-on to enable the community to edit various aspects of the match engine. Firstly we could edit/nerf the overpowered parts of the match engine, balance out the various formations and positions that perform astronomically better than the others. It would also enable you to focus more on adding features and non-match engine aspects of the game. Its similar to enabling us to substitute in graphics we should be able to substitute in tuning data to make the game play more like how we want it to. This would then enable the magnificent community to produce a more real to life match engine each update rather than us waiting for a patch so that we can find the next OP formation/positions/roles. Features within this tool: - Editing the role mentalities, base closing down, defensive and offensive positioning - Editing various match engine elements such as crossing, through balls, headers, mistakes, goalkeeper save rates, finishing accuracy, tackling and card rates. - Editing what attributes effect what match engine components - Ability to create new roles This could put the match engine on a whole new level without you having to really do much at all! Other games who have done this successfully include the Civilisation series which has taken off multiplayer wise with the community modding support. In short, allow us the play and tune the game to perfection.
  15. Hi all, Hope all is swell in the community! Wondering if anyone can help me - How can you keep all players name above their heads again? I can't remember how i did it in 17. Any help is much appreciated. Peace!
  16. Loving this new version but there's a recurring bug that also appeared in the 2016 ios version (don't know about 2017 as I don't have that). That is that the player pauses when taking a corner, while everything else is still moving and his players are running around waiting for the ball, normally for about 20 seconds but sometimes longer - the worst is about a minute. It's not to do with time wasting as I don't have that selected and it works with all tactics. It doesn't happen in every match but every 2 or 3 and sometimes right throughout that match. Also I'm using an ipad pro now and it also happened on my previous ipad, so I don't think it's a hardware issue. Can you look at this is in your next updates please as it is incredibly annoying when your 1-1 Morecambe team are trying to rescue a league cup game against the mighty Rochdale in the last 10 seconds
  17. Hey guys, I'm looking at investing in a brand-new laptop and want to get a decent one that will play FM17's 3D match engine without any hitches. I've stumbled across this one: https://www.amazon.co.uk/ASUS-VivoBook-K556UQ-DM1024T-Notebook-Processor/dp/B01NBTMRVK Do you think it will handle the rigours of a drama-filled and emotional save on FM17? Many thanks!
  18. Hey, everyone. Quick question - but felt the answer might benefit everyone so set it up as a thread - is there still a Target Man mechanism within the match-engine causing players with a TM role to attract the ball, similar to a playmaker? I remember years ago we used to select designated Target Men or tick a box and they'd attract the ball more. Not sure if that is still the case. Obviously assuming no other changes, in terms of the player, team around him or any other tactical tweaks literally just will a Target Man (Support / Attack) attract the ball more than a role with identical PIs, the only difference being not a designated "Target Man"? Cheers.
  19. This might be unimportant to some but i´d love to have different coloured nets in the match engine to improve realism, i just dont feel like i am playing on anfield for example when the nets are white, i know it probably seems unimportant but it wouldn't be difficult to add to the game and it could just be an update when the full game comes out.
  20. The opposing team made five substitutions in an FA cup game. And the game was played during a national team break, so half my squad was unavailable. JV
  21. Hello, when I play a match (using 3d), I've several problems viewing the match, it's lagging and freezing. I have to choose Very Low Graphic quality (without stadium, attendance and so on...) to view the match decently (using Regista camera). Even though, I have an Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (4 CPUs), ~3.4GHz and Memory: 8192MB RAM with a NVIDIA GeForce GTX 760 with all updated drivers, and even the game gives me an High Quality ad default setting. Any suggestion? DxDiag.txt
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