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  1. So this began out as me looking to create a 22 Tier database, but it was brought to my attention that one was already in the making, therefore I am looking to create the logos for the teams, competitions and possibly also the cities and stadiums if possible that will accompany this database created by @Dan BHTFC (Link to his page) Make sure you check out his content as it has been high quality for many seasons now! Peace. Instructions for installation: Download File Extract File Move logos folder to where your graphics folder is, for me it will be Documents > Sports Interactive > Football Manager 2019 > Graphics (You may have to create a graphics folder) Boot up Football Manager 2019 Go to Preferences > Interface Click Clear Cache Return to Preferences and click Reload Skin You have to Clear Cache every time you add a new logo and then go back and Reload the skin! Download Here
  2. Updated for 19.3.0 Lower League Game Files for Hong Kong Editor Files Facepack & Logos Adboard XML Adboard Static Pictures Adboard Video Adboard Video Font File (if nameplates, shirt numbers disappear) Mirror Site on Google Drive (limited daily downloads, no preview) Mirror Editor Files Mirror Facepack & Logos Mirror Adboard XML Mirror Adboard Static Pictures Mirror Adboard Video Mirror Adboard Video Font File (if nameplates, shirt numbers disappear) The Hong Kong Database is a user-adjustable detail-rich lower league simulation. 10 separate editor files offer flexibility with the challenge level. Adboards plus club and competition logos are provided at each level of competition. The Hong Kong facepack contains 693 images of existing players and non-players, 443 images of club officers, coaches, players and officials, and 96 generic faces. Six tiers are provided for promotion within the HKFA pyramid. HK Tier 1 approximates English Tier 5, the National League. HK Tier 5 and 6 approximates English Tier 9 and 10, the County leagues. Cup competitions are tier appropriate with the FA Cup open to all clubs in the pyramid. Four international competitions allow Tier 1 clubs to grow beyond the stature of the domestic league. Hong Kong is slanted towards academics rather than athletics. The youth system will see a significant number of usable newgens coming from the included school leagues. In reality, some recent youth stars are of expat and/or mixed race origin, and there will be usable newgens coming from non-league and/or expat based local regions. Actual Hong Kong football is dominated by a small number of underwriter supported clubs. The provided databases flattens the revenue structure through a self-sustaining league position award system and opens transfer avenues to undervalued nations. The revamped youth system allows smaller teams the opportunity to grow talent and increase their stature, before being poached by larger clubs. Because Hong Kong football is weighted towards the elite few, my gameplay experience in FM16 and 17 saw an easy ride through the middle tiers. To increase the challenge, I balanced the league by adding new players and staff to all existing tiers of the pyramid. These additions are in separate files: one can play with only the league structure, only new officials and staff, or only new non-players and experienced players, or only new officials, non-players, experienced players and new players up to tier 4. Tier 5 introduces a new division made up entirely of expatriate clubs. Such leagues exist in HK at the amateur level. The new tier extends and enhances the actual situation. Tier 5 is optional, but adding it and the accompanying 860 youthful facepack images will extend enjoyment of this challenge without a proliferation of regen faces. Tier 6 represents the actual amateur leagues, of which I have included the most successful teams from The Legal, Union and Yau Yee Leagues. Hong Kong is the world's most expensive real estate market; land is at a premium. Where possible, 7-a-side fields are utilized as reserve stadiums and training grounds. This prevents existing pitches from turning into a soggy mess and delays the want of some clubs to build their own, which in reality, is an impossibility. Facts Hong Kong, SAR Population: 7,392,000 Language Official: Cantonese and English (Hong Kong Basic Law article 9) Spoken English Competance: 23/41/35% very good, average, not good* FIFA Conf: Asian Football Confederation FIFA Rank (Present, High, Low): 144, 90, 172 FIFA Rank perspective, between Soloman Islands (143) and Afghanistan (145) AFC Champions League Appearances: 1, 2016-17 Eastern A.A. FA Tiers/Clubs: 4/52 Avg Attendance Premier League: 1142 (week 23 2018, HKFA site) Capacity Stadiums: 2400-7800 (Premier League) Players T1 Total/Foreign %: 288/88, 31% (2018 Oct Transfer Markt) CA Observed Top Pro HK Club: 63-105 (Highest 14 Players) CA Observed Bot Pro HK Club: 46-098 (Highest 14 Players) Consistency Top Pro HK Club: 07-015 (Highest 14 Players) Consistency Bot Pro HK Club: 05-010 (Highest 14 Players) Compare England T5, Torquay: CA 65-90, Consistency 8-15 *2016 Thematic Household Survey, HK Census and Statistics Dept Tiers (Actual 2018-19/FM19/Custom Gamepack) 10/10/10 T1,Premier League 14/14/10 T2,HKFA 1st Division 14/14/18 T3,HKFA 2nd Dvision 14/14/18 T4,HKFA 3rd Division nn/00/36 T5,(new international conference) nn/26/48 T6,(four amateur divisions) nn/11/32 T7,(university and academy division) nn/00/40 T8,(college divisions) nn/00/10 T9,(non-league) Cups National (in editor file) HKFA HK Community Cup HK Senior Challenge Shield HK Junior Challenge Shield HK Amateur Cup Clubs All HKFA T1 clubs are professional. T2-6 clubs are semi-professional. Attendance and reputations are normalized. Existing sugar daddy and underwriter clubs continue to be. Sponsorships were normalized to a minimum level and compensated for with division performance awards. Recruitment and Youth Academy ratings are normalized down from a world class level down to a reputation appropriate level. Stand-alone academies, colleges and university produce youth talent. A new expat league is added to form T5. Current expat and locals continue to play in the amateur division of tier 6. T7 and T8 represent for-profit football academies, secondary schools and the university league. T9 contains non-league clubs. A pyramid system is introduced. Traditionally, semi-pro clubs refused promotion to the professional Premier League, historically, some placements have been arbitrary. Non-league clubs can now be promoted to the HKFA through a playoff system. Cities/Local Regions Modified 234 cities to include proper inhabitant range, latitude/longitude, altitude, weather, and attraction level as a function of proximity to the number of MTR subway lines and/or (express) bus routes. Modified 62 local regions. The actual 18 HK districts now have proper population and weather. Others are in-country expatriate regions and foreign expatriate regions that models the Hong Kong diaspora. Stadiums Only HKFC, South China, government support service associations, and academy/schools own pitches. HK pitches are groundshare with assignments managed by HK Leisure and Cultural Services Department (LCSD). Added T1-2 alternate stadiums to lower level clubs. Added and modified 212 stadiums and fields to include correct latitude/longitude, seating, capacity, city, seating color, pitch dimensions and type, build and modified date where available, and condition. LCSD database and Happy Valley facility map were used as reference: 7-a-side facilities were converted to reserve/training pitches and 11-a-side pitches were added/modified. HK Centre of Excellence training facility was also added, reflecting actual building plans. Certain university and secondary school facilities of proper dimensions were added. Some pitches were added to accommodate new clubs. Custom db current stadiums, capacities and locations are here, categorized by division. The drill-down shows capacity, lat and long, and Hong Kong Leisure and Cultural Services Department link if available., Nation (file: 200 HKG Policies) Adjusts Youth Rating from 47 to 60 (same as mainland China) Adjusts FA from Completely Useless to Very Important Adjusts Starting Personality Attributes to Above Average->Good Changes Nationality Status to Accumulative from Consecutive Years Moves English to primary language and adjusts Mandarin proficiency upwards Add preferred secondary and attack/defense formations Adds Macau as Non-Foreign Adds nations to preferred Transfer Continent and Nation Transfer fees set to the Dutch level to properly compensate for poaching Personal Taxation brackets corrected: 4,8,12k GBP vs 47,93,140k GBP in editor Actual 2018 median annual income is 19.4k GBP. Corporation Taxation Schema updated to actual CY2018 two tier schema Club (file 201 HKG Clubs) Installs League Structure and Cups Cups International (file:202 Asia Competitions) AFC Trophy (32 teams/top 8 nations) AFC Plate (32 teams/top 8 nations) AFC Gold Challenge Series (64 teams/top 16 nations) AFC Silver Challenge Series (64 teams/9-32 ranked nations) AFC Bronze Challenge Series (64 teams/17-47 ranked nations) Officials (file:203 Officials) Reclass 83, Add 138 Assign officials to (new) AFC competitions, HK Tiers 1-6, HK Cups Officers (file: 204 Officers) Add 134 Chairmen and Managing Directors to clubs without entries Add 13 agent/advocates to nation Hong Kong (bugged, these are not appearing in-game) Coaches (file: 205 Coaches and 106 Reclass) Add 478 and reclass 103 Managers and Coaches to existing clubs and to new clubs in T5 and T6. All T1-6 clubs will have at least a first team manager and assistant. Upper tier clubs also receive reserve team manager and specialty coaches, fitness and/or goalkeeping. Players (file: 207 Players) Add 209 older players to T1-3 Clubs, CA 50-70, Consistency 13-14 Players (file: 208 Players) Add 553 young players to T1-4 Clubs, CA 30-60, Consistency 9-12 Players (file: 209 Players) Add 1516 players to T5-6 Clubs, CA 10-24, Consistency 7-9 How to use the files The numbered editor files will load in order. The minimum needed to play are files 200 and 201. File 202 adds Asia Competitions and is optional. In order to use the facepacks, the prior numbered files must be used. So for instance, if one wants to only add T1-T4 young players (file 208), one must install all prior numbers (files 200 through 207). The included facepack is sequentially numbered for 19.3. Road Map FM20 Update Hong Kong Facepack, review T1 Senior Faces Review possibility of consolidating editor files Review possibility of adding diaspora leagues culminating in Chinese Intl Cup Assign mental, physical and technical attributes to added players Assign player/non-player status for added players to create future staff with faces Create transfer file for future seasons to compensate for foreign league poaching Update non-league clubs if time remains How to Install Download files from the main site or mirror site. Once are in the main file area, the zip directory/sub-directory will create/use the proper directories and then place files in their place, if installed on Windows OS. -- >documents/sports interactive/football manager 19 is for ads, adboard pictures, editor files, and facepack & logos -- >(program files)-->football manager 19-->data is for adboards video Install Editor Files Install ads.xml Install Ad Static Boards Install Ad Video Boards Install Ad Video Fonts (if necessary) Install Facepack (HKG) Sample of Static and Video Ads Install Cautions ads.xml will overwrite your current one. Please back this up if you intend to play other challenge/scenarios. The HKG Adpack will overwrite any other adpack defaults you are using. Please backup graphics->pictures->ads->default before installing. Other directories should peacefully coexist with your current files. If in 3d match play/highlights player nameplate and/or jersey numbers disappear, install adboards video fonts into the same directory as the video ads. Link to FM18 version
  3. So the BETA is out, and I've been looking at this year's league structure, it's going to be a tough one but I'm looking at doing the database once again. Every database I have done has seen the Mid Sussex League be the lowest one, this year it's different as it only goes to Level 17 but I'll be looking at getting to 22 elsewhere in the Country!
  4. Building a Club from the Lower Leagues So my aim with this thread is to get a discussion going on playing in the lower leagues, and how you can build up a club from the bottom tier. Everyone will have different angles on how they approach this and that’s what makes it so interesting! For me, the best thing about starting with a team in the lower leagues is to build a club almost from scratch. Sure, many of the clubs have long histories, but not many teams have been higher up the footballing pyramid, and that makes it a great opportunity to build something and become a club legend in ten years time Finding your club For many the hardest thing will be to choose which club to take over. I’ve always had an interest in English non-league football, and that’s where I'll be starting my save. Before I choose a club, I do like to take some time and dive a bit deeper into the fabric of each club. At this stage I usually go on Wikipedia and check out the different clubs. For this save I wanted to start in the National League North. After a quick look at the different teams, York City definitely stands out as an exciting project. The club was in League Two just four years ago, and still holds a professional status. Former league clubs as Chester and Hereford excites as well, as both of them have large numbers of season ticket holders, which will give the club a great starting point financially. But in the end I chose to take on a bit different challenge. I chose a club from the 7th biggest city in the United Kingdom. A city that already has a club in the Football League. Bradford Park Avenue A.F.C. The club actually started playing rugby football in 1863 but after a vote the club decided in 1907 to start playing football. The change proved successful and Bradford PA reached the First Division in 1914 where they made their highest ever league finish when they finished 9th. Their stay in the top flight only lasted three seasons.. Bradford PA stayed in the Football League until 1970 when they got replaced by Cambridge. Only four years later the club went into liquidation. In 1988 a new club was formed under the same name and they have not been above the National League North to date. Last season Bradford enjoyed a very good season as they finished 7th in the National League North. This season though, the media predicts us to finish in the relegation zone. The board only expects us to fight bravely against relegation. Facilities and Youth Development are poor, but thankfully the stadium is in good condition and has enough capacity for our next step, the National League. So the bar is set. I know what the board and media are expecting from me. Now let’s have a look at the squad I’ll have to work with. Taking a look at the squad In the lower leagues I try to work with the players already at the club, and build something from that - instead of going out and bringing in tons of new players. First Team Squad A few players stand out from my first look. We have an excellent left back in Stelios Demetriou, with good Crossing, Pace and Stamina. Alex Hurst is a good winger with good Pace and Dribbling who can occupy both AML and AMR which gives us some flexibility. 27 year old Liam Hughes is at his peak and has well rounded attributes for a central midfielder at this level. The rest of the squad looks nothing more than OK for this level, so I imagine I'll try to build something around these three key players. Identifying new players For the long-term I will look at players with good Stamina, Determination and Teamwork for starters. Potential Ability will also be key as I look to get further up the football pyramid long-term. Tactics My approach at this level is to keep things very simple. Mental attributes among players in the lower leagues are usually sub-par, and that means that they won’t be able to excecute properly if you overload them with too many TI’s, or put them in a role that they are completely unfamiliar in. My approach So here’s my starting point. A simple 4-1-4-1 without too many TI’s. The 4-1-4-1 gives me 1) good defensive cover with a defensive DM and more conservative right full back, and 2) attacking threat with three advanced players close to the opposition goal. Lower LOE is set to make the team a bit more compact vertically, but for the team not to get too passive, I instruct the four most advanced players to press more. Our left fullback is one of our key players so he is given a bit more freedom to go forward and provide width on the left. That's it really in terms of tactics. I´ll always try to watch the first 15 minutes of every match in comprehensive mode, to better analyze which changes that I need to make. Staff At this level you should not expect too much of your staff. It will be difficult to attract staff of great quality, so improvements is always a long-term project IMO. One thing that I have learned is that signing retired players with good Determination could be effective. Those retired players usually improves their coaching attributes over time more than an already established one. My staff At the start of my game the club is allowing me to have 1 assistant manager, 1 HoYD, 2 coaches, 3 scouts, 1 data analyst and 2 physios. After having a quick look at my current staff I can see that there is room for improvement. One thing that stands out is simply how much we are paying my playing assistant manager Boshell. He is on £400 a week and without any attributes to make up for it; both playing and coaching wise. Bye, bye Danny! So I moved Boshell on and brought in former Premier League player Alan Smith on a more sensible 180p per week contract. Smith has a good personality and is very determined which, as I mentioned, could be positive long-term. I also brought in 1 physio from Port Vale with quite good attributes for this level. Unable to find any particular good scout, I had to settle for a regen scout so that I atleast can get scouting reports. These small changes gives me a good starting point to build upon. Training & Development In the lower leagues the quality of facilities and coaches will be quite poor across most clubs. That means that the biggest factor in a players development will be his playing time. That’s why my approach is to build a compact squad of players, who all can occupy several positions on the field. That gives each player enough playing time to develop as well as giving the team good depth and flexibility over a long season. Youth Development My club only has Fairly basic academy coaching and Basic youth recruitment which means that I can't expect too much of the annual youth intake. As the club progresses financially one of my aims will be to get the board to invest more into both categories. In the short-term, I simply have to work with what I got! Finances Keeping close control over the clubs finances is absolutely vital in the lower leagues. Sign too many players on high wages, and the losses will get big very quickly. My club is currently £30k in the green. As well as working on tactical familiarity one of my goals for pre season is always to increase the income as much as possible. So I set up a few friendlies at our home ground, against Championship side Huddersfield and local rivals Bradford City. I expect both games to draw full attendances which will give us an extra income of around £10k per game. Keep a keen eye on appearance fees Something else to watch out for is players on non-contracts with big appearance fees. At Bradford I have a few players with a £350 appearance fee, which with 2 games per week could end up costing the club £700. So from the first look an affordable player could end up being quite costly. After 6 months into the season with Bradford the club has actually spent £65k on bonuses to playing staff in comparison to £55k in player wages. That´s something I have to keep in mind going forward. Nothing beats a cup run A good cup run could give every lower league club a great extra income. The prize money in the FA Cup is as following: Winner of 2nd qualifying round: £6,75k Winner of 3rd qualifiying round: £11,25k Winner of 4th qualifying round: £18,75k Winner of 1st round: £36k If you for example reach the 1st round of the FA Cup, the club will earn a total of £36k just in prize money. Add ticket sales, match day income and TV revenue and the total looks even better! That's it from me right now. I'll try to fill in some more when I have time. Anyone else playing in the lower leagues? Would love to hear from you!
  5. I think this might be my first ever tactics upload and I've been a member on here for a good few years. As the title suggests this is a rock solid 4-4-2 for any level of football but I'm using it in the 10th level of English football. Your board probably won't give you any awards for entertainment but in terms of grinding out results they won't have much to complain about. Link below Rock Solid LLM 4-4-2.fmf The main principle behind this tactic was simplicity. My players are dreadful. My PF(a) has finishing of 4. Yes, 4. He's currently the division's top scorer with 18 goals from 18 games. The fullbacks stay back to protect the flanks. The RM is a winger with terrible dribbling so I've got him staying deep and tucking in but still utilising his decent crossing. He links quite nicely with the BBM who links the play and arrives late into the box. All of my BWM's have tackling of under 5 so when I tell you that we have the best defence in the league by far that tells you that this tactic is pretty decent. We win the ball and it usually goes straight over the top for the DF(d) to act as a pivot or it goes long and the PF(a) goes one on one with the keeper. His 25% conversion rate would be a disaster if we didn't create so many chances. Our other main approach is to get it out to the left wing where he gets forward quickly and combines with the two strikers. None of my midfield have more than 1 goal so this tactic is heavily weighted towards the strikers getting the goals. As often happens adjustments are needed. If you find yourself not breaking through (first of all, remain patient) I tend to go one of two ways. If we're getting into dangerous areas but getting outnumbered then I change my fullbacks to Support. If we're not able to get out of our half or the ball just keeps coming back then I move from Standard mentality to Positive mentality. If you're playing against a narrow side then also Go Wider (only if you're not having any luck), I also use this TI if the opposition has a man sent off. I start all games on Standard. I've found that that works well against all opponents. You can drop back to Cautious mentality if you're ahead and approaching half time or trying to see out a result at the end of a game, I do. the only PI's I'm using are Cross from Deep, Cross More and Sit Narrower for the Right midfielder. I'm not using OI's. You can if you want to but be careful, don't overdo it. If the opposition have a playmaker that's causing me problems then occasionally I'll press him harder but I prefer not to do that. In terms of what to look for in your players, I'll say it again, my squad is dreadful. That said, you want centre backs that are strong and can jump. Positioning is a must for all of your defenders. Your fullbacks need to be defenders first. If they have a little acceleration then all the better. In midfield you want acceleration, pace and dribbling for your left winger. Passing, Vision and crossing for the RM would be preferable. He doesn't need to be quick or good at dribbling. Your box to box works best if he can pick a pass and hit a long shot but failing that just someone who has stamina, teamwork and workrate. Your BWM would work best with good positioning and tackling but mine don't (unfortunately) so just play your most aggressive midfielder here. for your DF(d) you want your strongest striker here and preferably someone that has first touch. Your PF(a) just needs pace and acceleration. Dribbling, Finishing, Composure.etc are a bonus. As I've said my PF(a) couldn't finish his dinner let alone a 1 v 1. Something to bare in mind when looking over these results (League only) is that we were predicted to finish 17th or there abouts. Try it and let me know what you think.
  6. Taking football manager 2019 down to level 11 FA Cup redone to include Preliminary rounds, proper prize money added. TV money added. FA Competitions gate reciepts shared 50% each. FA Trophy redone to include preliminary rounds, proper prize money added. FA Vase added, proper prize money added. 1000 teams entered from Level 9-11 FA Trophy & FA Vase Finals played on the same day but at different times like in real life. Small amount of prize money added to the top 3 teams at Levels 7-11 Northern/Southern & Isthmian League Cups Added. Local Cups added down to Level 11 Playoffs at Level 7 & 8 done correctly. Minimum stadium requirements added in at Level 7-9 All promotion/relegation done down to Level 11. Boundaries added for all leagues down to Level 11. Awards added down to Level 11. Full long names added for teams down to level 11. Maximum wage per week added in at Level 7-10. Any feedback is welcome. Level League(s)/Division(s) 1 Premier League 20 clubs – 3 relegations 2 EFL Championship 24 clubs – 3 promotions, 3 relegations 3 EFL League One 24 clubs – 3 promotions, 4 relegations 4 EFL League Two 24 clubs – 4 promotions, 2 relegations 5 National League 24 clubs – 2 promotions, 4 relegations 6 National League North 22 clubs – 2 promotions, 3 relegations National League South 22 clubs – 2 promotions, 3 relegations 7 Northern Premier League Premier Division 22 clubs – 1-2 promotions, 3 relegations Southern League Central Division 22 clubs – 1-2 promotions, 3 relegations Southern League South Division 22 clubs – 1-2 promotions, 3 relegations Isthmian League Premier Division 22 clubs – 1-2 promotions, 3 relegations 8 Northern Premier League Division One West 20 clubs – 1-2p, 2r Northern Premier League Division One East 20 clubs – 1-2p, 2r Southern League Division One Central 20 clubs – 1-2p, 2r Southern League Division One South 20 clubs – 1-2p, 2r Isthmian League Division One North 20 clubs – 1-2p, 2r Isthmian League Division One South Central 20 clubs – 1-2p, 2r Isthmian League Division One South East 20 clubs – 1-2p, 2r 9 (All divisions run in parallel) Combined Counties League Premier Division – 20 clubs Eastern Counties League Premier Division – 20 clubs Essex Senior League – 20 clubs Hellenic Football League Premier Division – 19 clubs Midland League Premier Division – 20 clubs North West Counties League Premier Division – 20 clubs Northern Counties East League Premier Division – 20 clubs Northern League Division One – 18 clubs Southern Combination League Premier Division – 20 clubs Southern Counties East League Premier Division – 20 clubs Spartan South Midlands League Premier Division – 20 clubs United Counties League Premier Division – 20 clubs Wessex League Premier Division – 20 clubs Western League Premier Division – 20 clubs 10 (All divisions run in parallel) Combined Counties League Division One – 19 clubs East Midlands Counties League – 20 clubs Eastern Counties League Division One North – 19 clubs Eastern Counties League Division One South – 19 clubs Hellenic League Division One East – 13 clubs Hellenic League Division One West – 13 clubs Midland League Division One – 19 clubs North West Counties League Division One North – 20 clubs North West Counties League Division One South – 20 clubs Northern Counties East League Division One – 20 clubs Northern League Division Two – 20 clubs South West Peninsula League Premier Division – 19 clubs Southern Combination League Division One – 18 clubs Southern Counties East League Division One – 18 clubs Spartan South Midlands League Division One – 20 clubs United Counties League Division One – 20 clubs Wessex League Division One – 19 clubs West Midlands (Regional) League Premier Division – 20 clubs Western League Division One – 20 clubs 11 Anglian Combination Premier Division – 16 clubs Bedfordshire County League Premier Division – 16 clubs Cambridgeshire County League Premier Division – 16 clubs Central Midlands League Premier Division North – 16 clubs Central Midlands League Premier Division South – 16 clubs Cheshire League Premier Division – 16 clubs Dorset Premier League – 16 clubs Essex & Suffolk Border League Premier Division – 16 clubs Essex Olympian League Premier Division – 16 clubs Gloucestershire County League – 16 clubs Hampshire Premier League Senior Division – 16 clubs Hertfordshire Senior County League Premier Division – 16 clubs Humber Premier League Premier Division – 16 clubs Kent County League Premier Division – 16 clubs Leicestershire Senior League Premier Division – 16 clubs Lincolnshire League – 14 clubs Liverpool Premier League Premier Division – 16 clubs Manchester League Premier Division – 16 clubs Mid-Sussex League Premier Division – 16 clubs Middlesex County League Premier Division – 16 clubs Midland League Division Two – 16 clubs North Riding League Premier Division – 16 clubs Northamptonshire Combination League Premier Division – 16 clubs Northern Alliance Premier Division – 16 clubs Nottinghamshire Senior League Senior Division – 16 clubs Oxfordshire Senior League Premier Division – 16 clubs Peterborough & District League Premier Division – 16 clubs Sheffield & Hallamshire County Senior League Premier Division – 15 clubs Somerset County League Premier Division – 18 clubs South West Peninsula League Division One East – 16 clubs South West Peninsula League Division One West – 16 clubs Southern Combination League Division Two East – 16 clubs Spartan South Midlands League Division Two – 16 clubs Staffordshire County Senior League Premier Division – 16 clubs Suffolk & Ipswich League Senior Division – 16 clubs Surrey Elite Intermediate League – 16 clubs Thames Valley Premier League Premier Division – 16 clubs Wearside League – 16 clubs West Cheshire League Division One – 16 clubs West Lancashire League Premier Division – 16 clubs West Midlands (Regional) League Division One – 16clubs West Riding County Amateur League – 16 clubs West Yorkshire League Premier Division – 16 clubs Wiltshire Senior League Premier Division – 16 clubs York League Premier Division – 16 clubs England Level 11 Leagues & Data Updates.fmf
  7. Tuesday 6th July 2010 A sleepy town on the Thames is where fate has placed me for this latest attempt at cracking the big time world of football with a start from the bottom. In this case, the bottom is the ninth level of English football, as the game is asked to randomly select me an English lower league club, and hands me Chertsey Town of the Combined Counties League, Premier Division. Established in 1890, they are a club that have achieved, well nothing actually. They won the Surrey Junior Cup before the turn of that century, but then took over fifty years to actually become a Senior club and join the Surrey Senior League, and then until 1960 to win the Title. They won it twice more in the next three years, adding three League Cup triumphs to it as well before turning professional. That lasted exactly three years, costs were too high for a club of this size, and they reverted back to a lower level of football. In recent years, with several League reorganisations, Town earned promotion twice, only to find the higher level too competitive for them. Now I'm joining a club that is expected to challenge for a promotion. There is no real signal that it's on the cards from what I can see, the club want to spend £575 on wages, already spending all but £8 of that, and worse still, spending £400 of it on just one player. I'm not sure that's a sustainable situation. The club has a bank balance of £8,500 right now. With no backroom staff at the club, the first job is to try and bring in some help, while also evaluating what kind of level of player we have, and what we need to make immediate improvements. ------------------------------------------------------------------------- *Welcome. Football Manager'11, twenty four nations, with only lower level League's from England added to the traditional FM preset options. No other tinkering has taken place, even unfaking, as I forgot to do it, so don't slap too much of your hard earned cash on the Germans winning the Euro's or World Cup during this one! In the spirit of a proper lower league save, I won't sign staff unless they apply for the job, or are recommended by a current staff member or player. As for on the park, players need to be scouted, playing in trials that I or my staff are invited to or recommended before I can attempt to sign them. Should keep things interesting. Enjoy. --------------------------------------------------------------------------
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