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Found 7 results

  1. As I am from Holland, all we know and can do in football is to buy cheap and sell for a profit. I often find myself replicating this in FM; buying a cheap Colombian talent for 1 million Euro's, develop the player and then sell them once they're in their early 20's for a profit. After some years I often have a lot of zeros in the bank while buying and selling a lot of players. Sometimes I foolishly let my Director of Football do the bidding and then when it's time to sell I see this message and I facepalm: "Club X gets 40% of Player Y's transfer fee".. I noticed that during a lot of
  2. Hello guys, so I have been using a tactic by Eusebio which I downloaded fmscout website. The attack has been quite reliable but defense keeps me quite disappointed as I have to struggle in matches even where I scored 4-5 goals or even suffer defeat Here is my tactic: And here are the instructions : Please suggest the changes so that my defense can also become reliable. Thanks !
  3. I'm having a lot of success with a 4-4-2 at the moment where I'm playing a CM(d) alongside a DLP(s). My TIs are Exploit Left Flank, Exploit Right Flank & Hit Early Crosses. My question is more of a technical one. I know that playmakers act as a ball magnet for the players around them, do my exploit flank instructions level that off to neutral? It seems that way, which is exactly what I want but does the theory back up what I'm seeing?
  4. Would it be at all possible to set different instructions for either side of the Final Third tactical instructions. I.e have one side look for overlap, the other side hit early crosses. This would allow us more options for attacking instruction.
  5. A Simple addition to the game that I think everyone will agree. Player Instruction by right clicking (Drop-down list - In game) While in game, the convenience to be able to instruct a player to do something just by right click on the player would improve the gaming experience. Right clicking on players should have these additions: 1. Player instructions (e.g. tackle harder, stop long shots, pass to ST more) 2. Interact (e.g. Motivate, criticize) 3. Add to shortlist (e.g. opposition player to scout) 4. graphics (e.g. players face, star rating included, or match rati
  6. Hi all, I am new to the forum. Looking forward to getting involved. I have rekindled my love for FM with the latest version. I am just looking to gain peoples thoughts on what are the best combinations of instructions relating to the tactics. Now I know It varies dependent on your players at your disposable. But generally what sort of general combinations do you go for? Personally at the minute I am trying to crack my Newcastle team tactic with very mixed results i.e 6-1 win to a 2-0 loss. I am using a high tempo, possession ,
  7. I am confused by set piece instructions for a few different reasons. When defending, how strong is the natural response your team has to opposition tactics if there are no instructions set, and, conversely, how static are instructions that are given? For example, if I set my defensive routine to have a short option marking player and the opposition doesn't use a short option is that player going to dutifully stand out there for no reason, or smartly change tactics? And if I set no routine and the opposition do use a short option how will I know for sure if a player of mine will rea
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