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Found 7 results

  1. As I am from Holland, all we know and can do in football is to buy cheap and sell for a profit. I often find myself replicating this in FM; buying a cheap Colombian talent for 1 million Euro's, develop the player and then sell them once they're in their early 20's for a profit. After some years I often have a lot of zeros in the bank while buying and selling a lot of players. Sometimes I foolishly let my Director of Football do the bidding and then when it's time to sell I see this message and I facepalm: "Club X gets 40% of Player Y's transfer fee".. I noticed that during a lot of my games Directors of Football pretty much automatically offer a 40% sell on clause for young talents. For instance, if a player is valued at 100k and the asking price is 200k-500k, they'll offer something like: 300k + 40% sell on clause. They even do this if you have 100M+ in the bank. The worst part is that often in the situation mentioned, you can offer 400k without the clause and they'll accept it as well. Maybe it depends on the Director of Football you have at the club, but in any case I think it would be adding realism to the game if you can give extra instructions to your DoF. Some options I could think of are: "Never offer X clause" or "Maximum Sell on clause is 10%" or "Pay X% in cash". Cheers!
  2. Hello guys, so I have been using a tactic by Eusebio which I downloaded fmscout website. The attack has been quite reliable but defense keeps me quite disappointed as I have to struggle in matches even where I scored 4-5 goals or even suffer defeat Here is my tactic: And here are the instructions : Please suggest the changes so that my defense can also become reliable. Thanks !
  3. I'm having a lot of success with a 4-4-2 at the moment where I'm playing a CM(d) alongside a DLP(s). My TIs are Exploit Left Flank, Exploit Right Flank & Hit Early Crosses. My question is more of a technical one. I know that playmakers act as a ball magnet for the players around them, do my exploit flank instructions level that off to neutral? It seems that way, which is exactly what I want but does the theory back up what I'm seeing?
  4. Would it be at all possible to set different instructions for either side of the Final Third tactical instructions. I.e have one side look for overlap, the other side hit early crosses. This would allow us more options for attacking instruction.
  5. A Simple addition to the game that I think everyone will agree. Player Instruction by right clicking (Drop-down list - In game) While in game, the convenience to be able to instruct a player to do something just by right click on the player would improve the gaming experience. Right clicking on players should have these additions: 1. Player instructions (e.g. tackle harder, stop long shots, pass to ST more) 2. Interact (e.g. Motivate, criticize) 3. Add to shortlist (e.g. opposition player to scout) 4. graphics (e.g. players face, star rating included, or match rating). I've noticed ingame I like to click players name since players face are not recognizable, only by name. But to be able to do things while the match continues would be a positive addition to the game.
  6. Hi all, I am new to the forum. Looking forward to getting involved. I have rekindled my love for FM with the latest version. I am just looking to gain peoples thoughts on what are the best combinations of instructions relating to the tactics. Now I know It varies dependent on your players at your disposable. But generally what sort of general combinations do you go for? Personally at the minute I am trying to crack my Newcastle team tactic with very mixed results i.e 6-1 win to a 2-0 loss. I am using a high tempo, possession , 442. Ideally I would like to use a 4-5-1. but every time I use the formation i lose. I hope this makes sense. If it does or doesn't reply anyway.
  7. I am confused by set piece instructions for a few different reasons. When defending, how strong is the natural response your team has to opposition tactics if there are no instructions set, and, conversely, how static are instructions that are given? For example, if I set my defensive routine to have a short option marking player and the opposition doesn't use a short option is that player going to dutifully stand out there for no reason, or smartly change tactics? And if I set no routine and the opposition do use a short option how will I know for sure if a player of mine will react and go out there to mark even if the implemented instructions have him standing in the box? It is for these reasons I've always been scared to set any defensive routines and just blindly hope my team knows how to appropriately respond to different scenarios as they come up. Similarly I am also confused about the player role instructions in general. If I set the set piece taker hierarchy to have Player A (my center mid) take corners but my corner routine instructs the left mid to take them, which overrides which? This often comes up if I sub on a player who is ranked higher than the current players on the pitch, or if I move the first choice kicker to a new position during the match. Why are these sorted differently - should we maybe assign corner instructions by player and not position as well? It's all very confusing, and makes me feel like trying to make good instructions only opens myself up to more failure by giving specific but fallible and static instructions that would be avoided with simply letting the team do whatever is appropriate at the time beyond me designating the set piece taker. Do people go in tactics and completely revamp their set piece instructions every time they make a substitution, or is there just a way to say "the tallest guy on the pitch goes here" and let them sort that out as it happens? Some clarity and/or guidance on these issues would be much appreciated!
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