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Found 17 results

  1. This makes you can check the "Retiring After Spell Current Club" in the In-Game Editor as the Pre-Game Editor. I tested shortly. And just saw a text of players are not interested in playing any club other than the current club after I made offers. So, I do not sure this can make any problems. 1. Check the "person properties.xml" in your skin/sections folder. If it exists, go to A. If not, go to B. A. open the "person properties.xml" add these lines above the </list> <record> <flags id="id" value="Pslr" /> <integer id="width" value="60" /> <flags id="customisation_context" value="none" /> <translation id="name" translation_id="295103" type="use" value="Retiring After Spell At Current Club[COMMENT: editor field for person]" /> <record id="widget_edit_info"> <symbol id="class" value="check_box" /> <flags id="click_event" value="CDBd" /> </record> </record> B. If you do not have the "person properties.xml" Download the file and put in your skin/sections folder. person properties.zip 2. Download this and put "person edit.xml" in your skin/panels/widgets/edit folder. person edit.zip 3. You have to re-start the FM. If you have any problems, please tell me.
  2. For the Next Version of FM Touch, I would like to be able to buy an in-game editor that allows a manager to edit the details of players, staff, stadiums, board members, clubs, fans, and tournaments. I want to be able to edit everything from a club's transfer budget to its status(which division that club plays at.) I want to be able to edit a player's details from their technical attributes to their personalities. Lastly, I want this unlockable to be able to be earned for free by achieving some goal. I know for the average player this may not be the most pressing issue. For those players, I want to say this: The developers of this game claim that FM Touch is an alternative to the full version, without all of the "pre-match build-up and media circus." If so, then how does it make sense for me to be able to buy the in-game editor on the mobile version of the game as well as the full version, but not on the Touch version? Thank you if you took the time out of your day to read this and consider my points.
  3. Using in-game editor to add nationalities to non EU player does not change the player's status right away. IIRC in 2017 the player's status instantly change when we do this. Are there any requirements for adding nationalities to non EU players?
  4. Hello everybody! I purchased the in-game editor today from steam and I decided to run some Football Manager 2019 experiments using either the pre-game editor or the in-game editor. I have a list of experiments to do already but everybody is free to suggest experiments for me to do and I will add them to the list!! Some experiments will be only a few months or a season long, while others may last several years. LIST OF EXPERIMENTS (Strikethrough indicates completed) Eddie Howe to Manchester United (2-3 year simulation) Created 200 PA, 16 year old player at Partizan Belgrade (15 year simulation) Best player at each Prem club by CA becomes English (10 year simulation) Robert Lewandowski to Borussia Dortmund (5 year simulation) Current top 3 clubs in Championship moved to Premier League (1 year simulation) Note: The top 3 will be based on the table when I am doing this experiment Newcastle United given £500,000,000 transfer budget (5 year simulation) Move England U19 squad to Rotherham United (10-15 year simulation) That's the list - I will edit the message as experiments are completed or added to the list. Updates will come either once or twice a season, depending on the length of the experiment.
  5. Do you think that SEGA should implement an in-game editor on FMT 2019 that allows the player to manipulate the details of all the components of football from the players to the tournaments?
  6. Thescouser20

    Notice

    Hello, everyone here's a poll asking whether you believe there should an in-game editor in the next version of Football Manager Touch!
  7. Hey guys I tried to change the format of change.txt from the world super league saves but it does nothing. I can't change my name and even though I have put my name on the club name it still says unemployed. I've tried different formulas, "MANAGER" "Duc Anh" "Nguyen" "free" "Christian" "Lazano" "" "" "" "Arsenal" not working "MANAGER" "Duc Anh" "Nguyen" "free" "" "" "" "" "" "Arsenal" not working "MANAGER" "Arsène" "Wenger" "Arsenal" "" "" "" "" "" "free" "MANAGER" "Duc Anh" "Nguyen" "free" "Christian" "Lozano" "" "" "" "Arsenal" not working Then I have another save which starts off as Arsenal, but it says I'm unemployed, but when I go to Arsenal, on the general info it says that the manager is me.
  8. The In-Game Editor is something I enjoy playing with. In each game of Football Manager, just one change can alter everything and although purists might look down on it, it can be a lot of fun to make Messi transfer to Forest Green or for East Stirlingshire to become the richest club in the world and see what happens either whilst you play as someone else or sim. I have some suggestions on new features that can be added to the in-game editor. At the moment if I want Berwick Rangers for instance to become the biggest and richest club in the world I can manually use the in-game editor to increase their reputation and finances, and give them sugar daddy status and then overnight they are on a par with Real Madrid and Barcelona. What would be cool is if you could use the editor to trigger a takeover by a Abrahamovich style tycoon (even choosing the nationality of the tycoon) and to see a series of news messages about a Chinese or American billionaire taking over the club as it comes to fruition. I could imagine similar changes made manually by the player with the in-game editor being presented in an organic way through triggering one of a list of limited events. In the same way I would love to be able to use the in-game editor to choose the stadiums and hosts for the champions league final and the world cup tournament through a similar method. If the player wants to have the champions league final at Turf Moor or the world cup in Scotland with group games at Rugby Park and can use the in-game editor for this, then why not? I think anything that can be editable by the player in the game (without making the game unplayable or taking up too many man hours for what is a nice extra addition rather than a key new feature) should be so. There are already a lot of things you can do with the in-game editor, but the more, the merrier. However much I might like this idea though, I am aware that this might be something that Miles considers outside the ethos of the series (in the same way as playable chairman, or playing as an existing manager is) or it may not be worth the work needed to put it in the game, but I’d thought I’d suggest it anyway.
  9. I have noticed when using the FM17 in-game editor for player transfers if the player is nearing the end of his career the transfer seems more likely to go through as a staff position, including the player immediately retiring and moving into coaching, scouting, or whatever his preferred role is. I have searched for this issue but been unable to find it and the work-around options I was able to think of didn't work, even when I changed a player's date of birth so he was 15 he still retired for a coaching position. I was wondering if anyone knows how to control this so I can be certain to transfer the player as a player instead of staff? Or, at least how to tell if the in-game editor is going to decide if he is going to remain a player or not before doing the transfer? Thanks for any help or ideas on getting around the issue.
  10. Hi, I purchase the in-game editor and download the data editor for each edition of the game, and I usually get the unofficial FMRTE editor as well. However, this year it won't correct the names of clubs in France, Germany, Italy, and Spain, three-letter competition names/acronyms, or the additions of real-world journalists until the release of the full game, and the correction only works once a new game is start. I was just wondering if the data editor or the in-game editor offer any way around this, particularly in terms of correct the club names (main irritation). It's either that or wait until the full release to begin my save in earnest, which I'd rather not do if I can avoid it! Thanks
  11. FM 17 and it's happened (many times) in earlier versions as well. You got money no problem but the board don't bother with relaying the pitch. It's not even an option to ask them. Make it possible in the in-game editor please!
  12. My sotre doesn't open. I've bought the in-game editor from steam and I can't use, my money is being wasted!!! Someone help please. PS: I'm from Brazil!
  13. I want to know if i can change league rewards or sponsor rewards etc with in-game editor before i purchase it! ty
  14. Hi Guys, I recently purchased the in-game editor on FM17. I have been trying to edit the finances of South African clubs but it doesn't work. I can change the clubs balance no problem. But when I try to change their transfer budget it reverts back to zero as soon as I click off it. Any ideas? I then tried to edit Liverpool's and it worked fine. Not sure how to solve this. Please help!
  15. Hi everyone, Wondering if anyone could help me... I'm currently managing a club below the conference south on FM 2016 and recently the club have become professional, which is a bit weird... Before I buy in-game editor, I was wondering whether you guys could let me know whether it is possible to change a clubs professional status using the editor? Hoping to be able to change my club back to amateur. Thanks!!
  16. The bug is, if you add the Ingame Editor to the cart on FM17 market and load up the add fund page, when you close the FM17 market(to wait the funds) the "purchase" button on the market wont show up again.
  17. Giannis Monosopoullis

    Error Code 1

    Error code 1 I have purchased the in-game editor, but when i go into fm15 store, they keep telling me ' unable to obtain virtual balance etc ' and my ingame editor is not working in the game
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