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Found 6 results

  1. Hey guys, I wanna get players on a discord server to play multiplayer saves and just generally share saves and adevice/tactics! Join today https://discord.gg/xsPjksX
  2. I have been postponing writing this e-mail for a long time (maybe 6 months or more). It took long because I didn't want it to look like a rant, although it is one. This is about how I do feel about the only gaming software I use for about two decades now (which should say something about how it is important for me). I have bought all editions of then Championship Manager and after Football Manager since 1998, when I first visited a friend in Leeds. The game certainly influenced my professional career (I am a journalist) and definitely occupied a great deal of my time since then. The game was, with is encyclopedical knowledge, a true knowledge source when reporting football. It's amazing the footballing world have took so long to realise its potential use. I've never considered the possibility of not buying the next FM edition, because it was a sort of a ritual. I've never made posts like "This is the worst version I have seen" and so forth. Even when the game was unplayable in a few Beta versions, I bought it and learnt how to deal with it, because it was just like saying "Manchester City and Chelsea destroyed football" and stop seeing matches. It doesn't work like this. If it does, you don't like it. Period. I saw the rants about the new versions only as a symptom of adolescent mood swings, anxiety unproperly managed (which is perfectly fine). But I must say that for the 1st time, I don't know if I will buy an edition. There are many things that always bothered me, like the annoying search for coaches, setting up a new game, the unrealistic asking price of players within the game or more recently, the obnoxious social media frenzy that, yes, reflects real life in its stupidity, but shouldn't be part of the match, just like corruption and bungs do not. FM is (or has always been) a game for who likes football (and not only likes to see its own team). There is a reason for that. The users who are old enough to have been playing for such a long time remember how the yearly releases were mostly making the game more likeable, like the 3D matches or the substitution of with-ball without-ball tactics for more sophisticated ones. For most of the time, there were real signs of progress making the game better, more similar to how matches are played. The virtual platform allowed you to try something different and win (or lose) in terms just like real life. But this is no longer true, at least for the last couple of versions. Usually the rants against the new releases are born of frustration. If you can't win, something is wrong, right? Wrong. The game is not made for you to win, but to emulate the game. The level of accuracy of the engine was bizarre. Back in 2005, when me (and many other people) saw Liverpool winning the FM version Champions League on that season thought that it was a bug of the game, months after the unlikely victory in Istambul. Or Ronaldo going to Real Madrid. Or so many other things. The question is that I can win. My teams win titles or avoid relegations, but the details of the tactical simulation are simply no longer equivalent to real life. I mean: if your team is conceding too many goals, you drop another midfielder back and tell him to mark tighter. If you tell your team to drop back, you avoid goals. You do not tell both defenders to go and catch the striker up in midfield, nor ask your full backs to come inside. Simple things. It used to work, but now, you need to play the game how it is and not how football is (which made CM-FM an unique creature, like very few other games). If you go into the forums and download the tactics that are more successful, with lots of people approving it, in most cases, they are unreal. For example: one of them lines three advanced forwards altogether; another, uses two mezzalas attacking; a third one has central defenders up in the pitch like they were midfielders. On football, playing like this would simply not work. There are no teams with three Lewandowskis, nor with two Bonuccis in the back. In Italy, the mezzalas are virtually box-to-box midfielders with a slower tempo, never gung-ho playmakers. The names of the roles differ because they come from different countries, but many of them overlap. This is not supposed to be an unique truth. THis is just my view of the game, after playing it for so long and feeling frustrated about how in the last years, real development had been switched for digital clutter, a never ending list of tasks that take so much time and really couldn't be less relevant Maybe some users play the game with these setups and feel good about it if they win. Maybe they are ok lining up teams that simply wouldn't live to tell the story in real life. After all, it's just a game, right? Well, not for me. I just wanted to vent out, because I see myself without my only digital addiction in the (near) future and I really feel sad about it.
  3. HEY YOU THERE I heard you were looking for an up and coming discord for Football Manager that promotes a friendly and positive environment. It will have spots to talk about FM, real life football, tactics, and other games made by SI. So if you want a discord that has friendly staff and want to promote positivity, feel free to join us at: https://discord.io/TheFootballManagerLounge And if you are ever having a tough day and just want to talk theres a channel for that too.
  4. Hi! It's my first post ever I want to start off by stating, that I am both a big fan of football, as well as strategy games (especially turn-based). But I really struggle with having fun at approaching and playing FM. Although I have spent many hours on playing, reading and learning about the game, I can't specifically recall any "positive vibe" during game or even by thinking about the FM in itself. I know that FM is overwhelming, not friendly for new ones and the more you put work in it, the more it rewards you. And that's why I love strategy games. I have been pondering a lot about my issue and I have come up with some conclusions: The main problem is, that I can't feel having measurable influence on the game. When I have this sense, I can see when my actions lead to success (I am content with myself), or failure (I can learn from my mistakes). A simple example - let assume, that in a given strategy game a factory gives +5 to production point/turn. I know that ship needs 50 production points to be built. So when my basic output is 5 PP/turn it takes 10 turns to built it. With factory the time needed is halved. Huge and CLEAR progress. The same goes with new technologies, weapons, new colonies, etc. I think you know what I mean But let's come back to FM. How am I supposed to know what benefits there will be in the future from upgrading my coaching stuff from overall 3 stars per trainig category to 3 and a half? Can I be sure, that this +1 to dribbling in my striker stem from a better coaching stuff, or sth else? Or maybe even without better coaches the result would be the same? When it comes to tactics. Let's assume that (each time with loading a game) I simulate two times a single match. The results are 2-1 and 1-0 for me. Then I only adjust one instruction for striker (let him dribble more). The results are 3-0 and 0-0. Again: how am I supposed to know what was responisble for what and to what degree? I love playing FIFA career mode. Here I can literally feel and see the difference of my actions. I remember, that I had problems with finishing from close distance. I used to shot high and with power, which was mostly saved by GK. Then I checked some YT tutorials. I have learned to only tap a few times shooting button to send the slow ball on the ground. I have tried it in close distance. GK's were hopless. I were really happy, because I knew that these denied shots were of my fault, and dozens of new goals resulted from smarter finishing. Again in Fifa I can literally feel in my hands, how it is better to run down the wing with my new big-singing, 88 rated Bale, than it was the case in (not that bad) Deulofeu. I can't get this feeling in FM. It's not only the results that make playing any game entartaining, but the process in itself. In fact I really admire FM. I respect its makers and I really like the community. One does not need high-end PC to play this and the game in itself is not about slashing-shooting-fireballing as most games are. I want to like this game, but I can't. I had to touch a little bit of philosophy of being a gamer :), but really please help me and share your opinions.
  5. I wanted to have fun with a new game. I chose Messina, poor but quite big city on north east coast of Sicily. I've been there. And all I changed in the editor was the youth recruitment to 20. Had the odd future star coming through but none of them wanted to stay in Seria C (can't blame them. Did my best to keep them). But with all the sales and always trying to add 40% or 50% of next sale, I slowly made more money and improved the training youth and senior training grounds to attract better players. I finally made it into Seria A but will probably get relagated within a season. Loving the challenge though. And if I get sacked, I'll add a new manager and continue with Messina. I've added more coaches for under 18s and under 20s and I've made sure that all my new coaches have high "working with youngsters". I think I read somewhere that helps the Head of Youth Development who himself has high stats for "working with youngsters". Let's see what happens in March. I'm hopeful that my next batch of kids will improve. (feel free to move this Admin if this isn't posted in the right place.)
  6. [FM17] Monaco Fantasy (5 Divisions) New country playable : MONACO. I made this update with disapear team from all over the world (ex: Real Vicenza, FC Sucre, Hereford United, Algarve United, Tampa Bay Mutiny ...), teams are classed by reputation (The best in Lega 1, etc ...). Team from Monaco championship participate to CHAMPIONS LEAGUE and EUROPA LEAGUE. The Monaco national team are playable to. All teams retain their normal nationality (ex: Tampa bay ---> USA, Algarve United ---> Portugal, Cassis ---> France, ...) - Teams Played CHAMPIONS LEAGUE / EUROPA LEAGUE - National Team PLayable - Team have regen of her origin (Miami have regen from USA, ...) - ALL TEAM are empty (no player, no staff, ...) you create your team with transfert budget (Lega 1= 60M€, Lega 2=30M€, ...) - Trophies by level (Goal, player, assist, manager of the year) - €€€€€€ TV finance / Classement fiance €€€€€ - Have fun !!! Championship structure : - Lega 1 (Level 1) 20 teams - Lega 2 (Level 2) 20 teams - Lega 3 (Level 3) 40 teams / 2 groups - Lega 4 (Level 4) 40 teams / 2 groups - Lega 5 (Level 5) 80 teams / 4 groups Cup : - Multi Copa (National Cup / All teams) - Copa de Lega (League Cup for Lega 1 & 2) - Super Copa (Winner Lega 1 vs Winner Multi Copa) - Reserves & U19 DOWNLOAD Monaco (5 Levels Fantasy) By @Timo@.fmf
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