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Found 89 results

  1. Hello everybody, I'm about to buy a laptop and it's necesary that it runs FM19 to buy it, if it doesn't run the game i wont buy it. (I only Play the 2D version, so i dont care if i cannot Play in 3d) Processor Intel® Celeron® N2840 Dual core 2.16 GHz OS Windows 10 Home - RAM 4GB Memoriy DDR3 Low Voltage of 1333MHz 1 SODIMM DDR3L maximum support 8GB Storage (space disk) 500 GB hard disk Screen 14” HD 1366x768 WideScreen BacklightLED Graphics Video Intel® HD Graphics HDMI Audio and Video digital with support FullHD 1080p
  2. I'm playing Football Manager 2019, I wonder if I can install patches, uniforms, and club shields (files downloaded) for clubs that have not been licensed for the game. I went to the official website of Football Manager, I read all the terms of use, and I did not understand if you can or can not install these graphic files. SEGA site that Football Manager, there is a rule and I would like to know what it is, what it means, and if there is any doubt about the installation of patches, graphics uniforms in the times https://www.sega.co.uk/EULA 3. CONTENT RESTRICTIONS Each element that you include in the Mod must be work that was originally created by you or for which you have obtained the necessary permissions to use the materials in question. You will be responsible for the content of Mods that you may create and publish on the Modifications Page and warrant to SEGA that your Mods will not contain: trademarks, logos or features of third parties, except those provided to you by SEGA as necessary for the creation of the Mod to be used with the Product; What does it mean? From this site information, it is allowed to install (download) graphic files that install uniforms among others ...? (Thank you and I apologize for the mistakes in English, I'm Brazilian)
  3. I'm playing Football Manager 2019, I wonder if I can install patches, uniforms, and club shields (files downloaded) for clubs that have not been licensed for the game. I went to the official website of Football Manager, I read all the terms of use, and I did not understand if you can or can not install these graphic files. I wait for the answer, thank you.
  4. As a football enthusiast, I thought that the inclusion of Step 3 and Step 4 of NLS (National League System) would be brilliant for the game, as it would probably make one hell of a profit for the makers of this masterpiece.
  5. Hey everyone! My name is Sam and I've started a Football Manager YouTube channel called LinnetFM in recent months. I've been logging my progress on FM19 with a challenge entitled... Non-League To Premier League. As you can guess from the title, the point of the challenge is to take a team from the lowest playable league without touching the editor so National League North or South to the Premier League. For this challenge I've chosen Boston United as Boston as a town has a close affiliation to me and my family and as a kid I visited York Street quite a few times to watch games. As I write this post I am already 14 episodes into the series itself. Please check out the playlist link below and have a watch of the series. Would love it if you dropped comments on the videos as I'm still learning being a content creator and want to improve to produce as good a content as I possibly can. I post 3 videos a week, I post on Monday, Wednesday and Saturday at 5pm EVERY WEEK. Thank you for letting me waffle on! Hope to hear from you over on the channel. I will now keep the series updated on here and post the latest videos so you don't have to miss anything. Thanks everyone! Sam (LinnetFM) Channel - LinnetFM Playlist Link -
  6. Welcome back to the thread of the only French team who almost won Europa League !! History and glory days... Olympique de Marseille was founded by René Dufaure de Montmirail, a French sports official, in 1892 as an omnisport club. Known as Sporting Club, US Phocéenne and Football Club de Marseille in the first five years after their foundation, the club adopted the name Olympique de Marseille in 1899 in honour of the anniversary of Marseille's founding by Greeks from Phocaea some 25 centuries earlier, with the name Olympique, coming from ancient Olympic Games. The first period of Olympique de Marseille's domination of the French League started in the early 1970s under Marcel Leclerc's presidency (1965–1972). His ambition allowed Marseille to return to the First division in 1965–66. They went on to win the Coupe de France in 1969 as well as the First division in 1971 with a record of 44 goals by Josip Skoblar, helped by Roger Magnusson. The arrival of Georges Carnus and Bernard Bosquier from Saint-Étienne helped them to win the Ligue 1 and the Coupe de France in 1972. Marseille played in the European Cup in 1971–72 and 1972–73, but were knocked-out by Ajax of Johan Cruyff and Juventus, respectively. However, success was not to last. Marcel Leclerc was forced to leave the club on 19 July 1972. The President was a stubborn man, and he threatened the whole league by threatening to withdraw his professional team from Ligue 1 because the federation refused to accept three foreign players in one team (Leclerc wanted to acquire the Hungarian star Zoltán Varga but he had already the maximum number of two foreigners in his team). But Marseille decided, instead of following Leclerc against the league, to fire him.[4] Then followed an era of crisis, with Marseille only winning a Coupe de France in 1976 and being relegated to the second division, where they played with a bunch of young local players: the Minots who allowed the team to return to First division in 1984. Éric Di Meco was one of them. On 12 April 1986, Bernard Tapie became president, thanks to Marseille mayor Gaston Defferre, and promptly built the greatest team ever seen in France. His first signings were Karl-Heinz Forster and Alain Giresse, who were bought after the 1986 FIFA World Cup. Tapie signed a large number of highly regarded players over the next few years in his pursuit of the European Cup, such as Jean-Pierre Papin, Chris Waddle, Klaus Allofs, Enzo Francescoli, Abedi Pelé, Didier Deschamps, Basile Boli, Marcel Desailly, Rudi Völler and Eric Cantona as well as appointing high-profile coaches like Franz Beckenbauer, Gérard Gili and Raymond Goethals. Between 1989 and 1992, Olympique de Marseille won four league titles in a row and the French Cup. The highlight of the club's history is winning the new format Champions League in 1993. Basile Boli scored the only goal against Italy's Milan in the final held in Munich's Olympic Stadium. That triumph was the first time ever for a French club and it made Didier Deschamps and Fabien Barthez the youngest captain and goalkeeper, respectively, to capture the title. This triumph, however, was followed by a decade of decline. In 1994, due to financial irregularities and a match fixing scandal involving then president Bernard Tapie, they suffered enforced relegation to the second division, where Marseille stayed two years before returning to the First division. Moreover, they lost their 1992–93 Division 1 title and the right to play in the UEFA Champions League 1993-94, the 1993 European Super Cup and the 1993 Intercontinental Cup. Marseille returned to the top flight in 1996 with backing from Adidas's owner Robert Louis-Dreyfus. He chose Rolland Courbis as coach, signed Fabrizio Ravanelli, Laurent Blanc, and Andreas Köpke, and Marseille finished 11th for his return. For the 1998–99 season, the team celebrated their centenary and built a team of stars: Robert Pirès, Florian Maurice, and Christophe Dugarry, culminating in a second-place finish in the French championship, behind Bordeaux and an appearance in the UEFA Cup Final in 1999, losing to Parma. Courbis left the team in November 1999 after a poor start to the season. The closest Marseille got to another trophy was when they reached the UEFA Cup Final in 2004, impressively beating Dnipro, Internazionale, Liverpool, and Newcastle United along the way. But they were beaten in the final by newly crowned Spanish champions Valencia and once again fans were forced to continue waiting for the next trophy to come along. In 2005, Marseille succeeded in winning the Intertoto Cup, beating the likes of Lazio and Deportivo de La Coruña in doing so, and earning another shot at the UEFA Cup. The club struggled in the 2011–12 season, going to the bottom of the Ligue 1 table after six matches. Nevertheless, Marseille rebounded, winning 3–0 against Borussia Dortmund in the Champions League, as well as a 3–0 success over rivals PSG in November of that year. Marseille ended 2011 with a good sequence, also qualifying for the knockout stages of the Champions League for the second season running. In February 2012, Marseille embarked on 13 games without victory, but rallied to qualify for the quarter-finals of the Champions League for the first time since winning the competition in 1993. Despite an indifferent club form, OM lost to eventual finalists Bayern Munich, and slumped to an overall tenth-place finish in Ligue 1. However, the club retained the Coupe de la Ligue for the third year running, beating Lyon 1–0 in the Final. In the summer of 2012, Deschamps resigned, and later taking on the France job. Elie Baup took over, leading the club to a surprising second-place finish in the 2012–13 season despite selling multiple key players, including Loïc Rémy, César Azpilicueta and Stéphane Mbia. Marseille returned to the Champions League, spending close to €40 million on the likes of Dimitri Payet, Florian Thauvin and Giannelli Imbula. The club were top of the table at the end of August 2013, but OM proceeded to lose all six games in Europe, suffering the ignominy of becoming the first French team, and the biggest European team to date, to have picked up zero points in a Champions League group stage. Baup was sacked on 7 December 2013, following the 1–0 defeat to Nantes at Stade Velodrome. He was replaced on an interim basis by Jose Anigo. In Anigo's brief tenure, OM went out of the two cups, and struggled, leading to continued protests and jeers by fans. The club finished sixth in the 2014 season, missing out on an important European competition place for the first time in ten years. Anigo left the club soon after, taking on an ambassadorial/scouting role in North Africa, his first post outside of the city for more than four decades. Modern days... We had a tough time with Margarita Louis Dreyfus last days at the club... No money to spend, selling our top players every year, no trophies on our shelves A new era has come with american new owner Frank Mccourt, who definitely wants to give Marseille a boost in order to be successful again which is the club D.N.A !! Stadium If you take in charge Marseille you will discover the wonderful Stade Velodrome, fully renovated in 2014, you now have a breath taking place of 67.000 fans which are going to help you to win ! It's obviously the biggest stadium available for a French Ligue 1 team so far, but you will have to be good enough to fill all the empty seats that the stadium used to have in the last years...and Marseille fans are really tough to convince so be smart ! Your facilities are also excellent, and will need few improvements OM CHAMPIONS PROJECT Marseille just got a new boss Mr Franck McCourt, american bilionnaire, which already came with his ideas and a project "OM CHAMPIONS PROJECT" The aim for him is to be on the top 3 in the league, which means in France, Champions League football, In order to achieve these goals Marseille's boss pumped some significant money last winter bringing back home Payet and some young bolld like Sanson for more than 40M€, which was a huge improvment for the squad The backroom staff had been improved as well with the likes of Zubizareta joining the club as D.O.F New boss and new President all together SEASON 2017/2018 Unexpected and cruel, Marseille reached an European Final after an incredible run with some epic games and atmosphere https://www.youtube.com/watch?v=n1CeuEqvVZA Rivals As you are a playing a successful club, you'll obviously have plenty of rivals, in the south of France you'll have derbies against AS Monaco and OGCN, but the main thing is Paris Saint Germain !! That's the game you MUST not lose ! You can also add Olympique Lyonnais, rivalry on and off the pitch had been brutal as hell last year, it's may be even more important to beat Lyon than PSG now ! Would you stop our 17 18 games streak without a single victory against PSG in any competitions ?? Would you be able to bring back Champions League football in Marseille instead of watching Lyon on Tv ? Kit Why Marseille ? Because you will be lucky enough to manage 3 World Cup Winners !! Because this team requires a skilled manager to take the club to another level !! Because your last victory against PSG was in 2011 !! Because you have to stop PSG dominance and Lyon provocations !! Because your stadium is the most beautiful and noisy in Ligue 1 !! Because the challenge is huge in France as you have top teams around and you're a sleeping giant !! Because your DNA is to bring back another European Trophy on our shelves !! ALLEZ L'OM
  7. The most in-depth Legends Game ever produced for Football Manager has been released. It is not free content because of the amount of time and effort put into producing it. I value my time. It is not for Sale either. Message me and I will tell you how you can obtain the full database & facepackFull Teams of Legends and Stars with 25 players or more including managers and chairmanAustrian Wunderteam - Fussballklub Austria WienBlackburn Rovers - They won the PremiershipBolton Wanderers FulhamLeeds - Don ****n' Revie and his Dirty Dirty Leeds of the 70'sLeicesterMiddlesbroughPreston North End - The Double Winning Champions of 1888-1889WatfordEverton Aston VillaNewcastleNottingham Forest - Brian Clough and Back to Back European ChampionsSheffield Wednesday - A giant has AwokenSunderland - The Team of All talents from the early 1900'sTottenham - Bill Nicholson and they did the Double in the Sixties - Jimmy GreavesLiverpool - The best of the decades - including the 80'sChelsea - The 70s and the rest of the best of the kings road clan including Chopper HarrisArsenal - The Invincibles are back plus the best of the restManchester United - The best of all the decades Manchester City - Still filthy rich and Oil Laden.PortsmouthWimbledon - The real Wombles are back and they are The Crazy Gang led by WiseNorwich - Don't mess with these CanariesWolves - Steve Bull and coSouthampton - Ever wonder if they hadnt sold all their stars?West Ham - See Above oh yea Bobby Moore leads this teamMonacoLyonPSG Bayern Munich Ajax - Total Football ReturnsPSV AC Milan Roma Inter MilanJuventusThe Grande Torino FiorentinaFCP - PortoSLB - BenficaSporting LisbonAberdeenCelticRangers HeartsInternational Team - Hungary & The Mighty MagyarsAtletico MadridBarcelonaReal Madrid - The GalacticosRiver Plate - LA MAQUINAInternational Team - The Uruguayan World Cup winning team of 1930 and 1950International Team - The Danish 1992 European Champions.The rest of the teams have legends and star, they may indeed have a lot of them, but just not full teams of at least 25 or more. Over 3000 Legends & Stars since 1880 right up to 2017Full Face PackA fully enjoyable FM Experience - FM in HARD MODE!
  8. During my Ajax career I want to get a replacement for Frenkie de jong! But I want to be a kind of equal player! Who is better of the 2 players in the poll? I'm curious about your answer !!!
  9. There is a need for more detailed stats for manager history and team stats. See attachment 1: there should be a stat for how many clean sheets you have kept as manager. There should be a tab where you can see your stat breakdown per club you have been at as well as an overall one. Things such as possession average at a club, players signed per club, money spent per club etc. Attachment 2: For team stats there should be stats for the whole season including all the competitions you are involved in not just the league stats. There should also be a screen where you can see your managerial record compared to another manager. E.g. Jose v Pep stats (wins/losses/goals scored etc) including all previous club stats.
  10. Just a small request but always wanted when you go onto former managers on a certain club for example Manchester United you can only see the manager who started the game so Mourinho I think it would be cool to see the history off all the managers and what they won and if retired maybe there profile. Like United again for example would be able to see Ernest Magnall profile from when he won the league back in 1908 and Matt Busby from 1953-70. Dave Sexton, Ron Atkinson, etc cause you could really get a feel for the clubs history and see these great managers that previously weren't in the managers history.
  11. Hi everyone. I play this game since 2000. I tried a lot of theme. Now, Sigames creates only dark and light themes. So i used different themes. Steklo, Wannachupbrew etc. But i think in the future, Sigames must create new themes. Because we need stable themes. I like dark green themes. There are a lot of theme but i search all of the sites to find them. (In the new games, we can speak with unumployed managers. Maybe we ask to them "Hi Jose, i need a midfield player. Do you suggest me a player in your club or in your country? <= Only example) Good wishes to work...
  12. A quick a couple of ideas/suggestions for any upcoming FM's to be released. I think a nice subtle touch would be for the manager to be given 3 kit sponsor opportunities at the beginning of each season. Each of them should have different positives. For example, one could give more money, whereas another could give less money but improves the clubs scouting network (so if they are sponsored by a sponsor in Germany when managing a team in England). These sponsorships are dependant on what league the team is in, the clubs reputation, clubs finances etc. Also the sponsors show on the kits at the start of each season. Secondly, SI need to improve/overhaul press conferences. They haven't changed since they were added and they are very formulaic. One way to improve press conferences is to have a set amount of journalists in the game that can establish relationships with the manager over time. When a manager has a good relationship with the manager, they will ask appropriate questions and praise the manager and club more, they will also not twist the words of the manager to get a newstory. However, a bad relationship with another journalist could see them ask questions that aim to rile the players/manager up, this could lead to a negative press stigma for the manager if he is constantly hounded by these journalists leading to storm outs (so a bad reputation which could affect what players want to sign for you), these bad relationships could then lead to these journalists being biased towards the manager and creating fake news etc. An obvious way to improve press conferences is to add more dialogue options, but I think SI just need to have press conferences have more of an impact on your managers day to day tasks such as speaking to players, trying to sign certain players etc.
  13. I have been postponing writing this e-mail for a long time (maybe 6 months or more). It took long because I didn't want it to look like a rant, although it is one. This is about how I do feel about the only gaming software I use for about two decades now (which should say something about how it is important for me). I have bought all editions of then Championship Manager and after Football Manager since 1998, when I first visited a friend in Leeds. The game certainly influenced my professional career (I am a journalist) and definitely occupied a great deal of my time since then. The game was, with is encyclopedical knowledge, a true knowledge source when reporting football. It's amazing the footballing world have took so long to realise its potential use. I've never considered the possibility of not buying the next FM edition, because it was a sort of a ritual. I've never made posts like "This is the worst version I have seen" and so forth. Even when the game was unplayable in a few Beta versions, I bought it and learnt how to deal with it, because it was just like saying "Manchester City and Chelsea destroyed football" and stop seeing matches. It doesn't work like this. If it does, you don't like it. Period. I saw the rants about the new versions only as a symptom of adolescent mood swings, anxiety unproperly managed (which is perfectly fine). But I must say that for the 1st time, I don't know if I will buy an edition. There are many things that always bothered me, like the annoying search for coaches, setting up a new game, the unrealistic asking price of players within the game or more recently, the obnoxious social media frenzy that, yes, reflects real life in its stupidity, but shouldn't be part of the match, just like corruption and bungs do not. FM is (or has always been) a game for who likes football (and not only likes to see its own team). There is a reason for that. The users who are old enough to have been playing for such a long time remember how the yearly releases were mostly making the game more likeable, like the 3D matches or the substitution of with-ball without-ball tactics for more sophisticated ones. For most of the time, there were real signs of progress making the game better, more similar to how matches are played. The virtual platform allowed you to try something different and win (or lose) in terms just like real life. But this is no longer true, at least for the last couple of versions. Usually the rants against the new releases are born of frustration. If you can't win, something is wrong, right? Wrong. The game is not made for you to win, but to emulate the game. The level of accuracy of the engine was bizarre. Back in 2005, when me (and many other people) saw Liverpool winning the FM version Champions League on that season thought that it was a bug of the game, months after the unlikely victory in Istambul. Or Ronaldo going to Real Madrid. Or so many other things. The question is that I can win. My teams win titles or avoid relegations, but the details of the tactical simulation are simply no longer equivalent to real life. I mean: if your team is conceding too many goals, you drop another midfielder back and tell him to mark tighter. If you tell your team to drop back, you avoid goals. You do not tell both defenders to go and catch the striker up in midfield, nor ask your full backs to come inside. Simple things. It used to work, but now, you need to play the game how it is and not how football is (which made CM-FM an unique creature, like very few other games). If you go into the forums and download the tactics that are more successful, with lots of people approving it, in most cases, they are unreal. For example: one of them lines three advanced forwards altogether; another, uses two mezzalas attacking; a third one has central defenders up in the pitch like they were midfielders. On football, playing like this would simply not work. There are no teams with three Lewandowskis, nor with two Bonuccis in the back. In Italy, the mezzalas are virtually box-to-box midfielders with a slower tempo, never gung-ho playmakers. The names of the roles differ because they come from different countries, but many of them overlap. This is not supposed to be an unique truth. THis is just my view of the game, after playing it for so long and feeling frustrated about how in the last years, real development had been switched for digital clutter, a never ending list of tasks that take so much time and really couldn't be less relevant Maybe some users play the game with these setups and feel good about it if they win. Maybe they are ok lining up teams that simply wouldn't live to tell the story in real life. After all, it's just a game, right? Well, not for me. I just wanted to vent out, because I see myself without my only digital addiction in the (near) future and I really feel sad about it.
  14. I always dreamt that I am gonna be a manager. Now as I graduate from university at my home town and found out that I don’t want to work in businness, the perfect moment came to step into the managerial carrier. I learnt Business Administration and Management in Pécs, Hungary, in English. In my spare time I took the National C coaching licence, and worked as an assistant for a friend of mine in Grassroots level. This was fun, and I really enjoyed every minute and I learned so much about football and about the teams. As I graduated, I counted my saved money, and found out that It could be enough to survive for a few months in any country. It was Monday, 21st of May eating my oatmeal for breakfast. And the moment came when I decided to make action and seeking a job in full time or part-time, but the full-time one is preferred of course. Footy is an universal language so I guessed that I would apply to any opportunities regardless of country or language spoken. English will help me out, and I can learn a new language or two quite easily. I made my registration to LinkedIn hoping to find opportunities. There were some advertisements from all over the world, mainly from Poland, and Denmark. Three of them were interesting to me, but I only applied to GKS Katowice and Tarup-Paarup Idrætsforening. The first one was a level above me I knew but i wanted to give it a try. The other one is an amateur/ semi-pro club so basically a good start to my carrier. Limited sources and limited players, but I can acquire enough experience to step above later. As I expected GKS Katowice rejected me, but the Danish Club accepted my application. The only constraint in the situation that they cannot pay me enough to work full-time. I have to start to look for a part-time job. Later I can quit it if TPI offers me a full-time contract or I can move onward to a bigger club. This is enough for an introduction, next time I would like to speak about my philosophy and ideas that I would like to implement at the club, and throughout my carrier.
  15. On the face it, I think it is very difficult to create a tactics which incorporates both possession and attacking football and is successful. But as that is what the board clearly wants then why not?!?! This is Ultimate Doom for FM18 - Enjoy! https://www.dropbox.com/s/u8nsofbteltyedc/UD3.0.fmf?dl=0 First of all then let's have a look at the tactic itself. I have decided that the best way to approach this is to make a Possession tactic which is very attacking. I would find it harder to make an Attacking tactic which is about possession, if that makes sense. Therefore the Mentality I have chosen is control which for me is the mentality to do with possession football. Here are following key points with this mentality: Believe we are the stronger team: TICK Wary of the opponents counter attack: TICK Move the ball around the park: TICK Patiently probe the final third: TICK Find space as and when it opens up: TICK Wing Backs overlap: TICK Midfielders break ahead of the forwards only in relatively risk free situations: TICK Sit back and help the midfield maintain possession until chances open up: TICK I believe that the game of football is simple and people make it more complicated than it is. Brian Clough said the game of football is simple, you have a ball and the aim of the game is to put the ball in the back of the net. I want to do all of the above, but I want to Attack as well. Attack for me means to frighten the hell out of the opposition by attacking them and putting the ball in the back of the net. To combat this I have chosen a Fluid Philosophy. This is very important because we want to play the beautiful game too. My players are good enough to play a game which means that they can contribute to more than phase of play at a time, yes they can Multi Task! Especially the wages I am paying them! They had better be able to do this. I want the players to play free flowing football and absolutely I want the creative players to shine. Before I get into team instructions, I want to go into player roles and why I have chosen them. Sweeper Keeper: Support Duty My Sweeper goalkeeper will focus on simple and risk free use of the ball which is vital for a keeper; you don’t want your keeper taking too many risks. As Brian Clough would say, the keepers’ job is simple, stop the ball from going into the back of the net! Personal Instruction: Roll it out, Distribute to Centre Backs and Fewer Risky Passes Wing Back: Attack Duty Remember I said the way I am doing this, is by creating a Possession Tactic that is attacking, one of the ways I am hoping to achieve this is by making the player roles more attacking. Plays outside with no wing support: I use Inside Forwards instead of wingers so this is fine. Fulfil attacking and defensive duties of winger and full backs: Absolutely my players can do this. Run at his man and put in aggressive crosses: Yes I want to frighten the opposition so aggressive crosses are great and I want to run at the man, put the man on the back foot, get the man back peddling. In Midfield to win the Possession Battle: Great because this is a possession tactic. In Defence to close down opponents, block crosses and win back the ball when possible. Yes I want the closing down approach in line with attacking, and of course winning back the ball will help us to regain possession as soon as possible. Central Defender: Defend Duty Possess the technique and composure in aggressive tactics (which this is) to help the team maintain possession and lay off simple passes to more creative players. This is perfect for a team which wants to play possession football. Ball Playing Defender: Defend Duty The reason I have chosen a ball playing defender in this position is because the ball playing defender thinks a lot about attacking passes, so he does everything a central defender does but also he will be encouraged to make a searching attacking ball / through ball up field if he has the vision to see it through. Regista: Support Duty The Regista is aggressive which is what you want in an aggression tactic. Suitable for possession orientated systems which press high up the pitch. (This is exactly what this tactic is all about) Given complete freedom to dictate from deep positions which is perfect because he is in a deep position, the Regista offers a dynamic and unpredictable creative outlet from behind the attack. The Regista seeks to maintain intense pressure (which is perfect in a tactic which attacks) by constantly looking for new chances as his more advanced teammates get into goal scoring positions. Advanced Playmaker: Attack Duty This player makes himself available for team mate’s passes, which is what you want possession wise, this player also aims to turn defence into attack in an instant which is great because it also deals with the attacking intent of this tactic. The reason he has an attack duty is because he will run at the defence from deeper positions which is great as we want to run at the opposition and frighten the life out of them! Plus the added bonus that he will craft out crossing or through ball opportunities whilst moving into the final third. This is very important because with possession tactics, that just pass the ball about the park, you also want the tactic to have an end product so you need players which are moving into the final third and creating chances on the opposition goal. Central Midfielder: Attack Duty The central midfielder offers a link between the defence and the attack and having good links in your tactic are vital to success in this game. The central midfield will support both attacking and defensive play as needed. Whilst it is great that the central midfielder will supplement the attack, it is also good to know that should we find ourselves in a defensive situation; the central midfielder will chip in as well. Crucially though, I am a firm believer that Attack is the best form of Defence which was ably proven by Tyson Fury defeating Vladimir Klitschko very recently on-route to becoming the three belt holder heavyweight champion of the world! So this central midfield will more readily surge into the final third to support the forwards in and around the box! False Nine: Support Duty The reason I have chosen the false nine will become very clear. I don’t usually opt for False Nines in a tactic but this player really suits what I am trying to create here. Firstly it is a more advanced attacking midfielder/playmaker role, which is great because I want the player to be more advanced as it is in the attack position. It is a lone striker role and I am playing with a Lone Striker. I really like that this player is prepared to drop deeper into midfield because let’s face it, you don’t want a lone striker just waiting for someone to pass it to you, you want a striker who is going to go into the midfield and get the ball themselves, this reminds me of when Ian Rush was transferred to Juventus and had a horrid time scoring goals after being so prolific with Liverpool, the reason given was that he stayed in attack and wasn’t getting the right service, he didn’t go into midfield to get the ball himself. The purpose of this is that it creates a massive problem for opposing central defenders in that they either follow him, leaving space behind them for onrushing midfielders, forwards or wingers to exploit. This is exactly what I am hoping for, the central defenders will mark or follow my striker into midfield leaving open goals and clear cut chances for my onrushing midfield or inside forwards to exploit to devastating effect. Alternatively they don’t do this, they then leave him the time and space he needs to dribble at the opposition or pick out a pass which is fine as well because this falls in line with attacking play, and also the pass will help to maintain the possession aspect of the tactic. Inside Forwards: Attack Duties The inside forward is going exploit the spaces left by the central defenders when they follow my false nine. They are going to run directly at the opposition which is great because as you know I want to frighten the life out of the opposition. Their movement will open up the spaces for my overlapping wing backs, as well as overloading a retreating defence. It is worth mentioning at this point that I have developed Jordan Ibe into a cracking player, he is playing like maradona, zig zagging and ghosting his way through players and he has a brilliant end product as well. Ok so now I have shown the formation and explained the reasons for the team positions I have chosen, I will now show you my team instructions and explain my reasons for choosing them. Tempo: Normal or Low The reason I have chosen a normal tempo is because I don’t believe in one tempo fits all, the players are intelligent as I like intelligent players like Mesut Ozil e.g. so they can choose when the time is right to play at a normal tempo, when the time is right to step up the tempo and also when the time is right to slow the tempo down. You have to consider that if this was an outright attacking tactic, then I would be going with a very fast tempo and if this was a possession tactic, id be slowing the tempo right down so the two don’t mix, the only mix is the centre ground in between so therefore I think as I want both, the only way to make it work is to leave the tempo as normal and then let the intelligent players choose when to speed it up and when to slow it down. If you find that you are losing possession, then go with a low tempo instead as this will help you to keep hold of the ball better. In football manager 2016 one of the differences is that it tells you how much you will be timewasting based on the tactic you choose, so this is defaulted at fairly rarely which is great because to be frank, I’m not really into wasting time. Wide: The reason I have gone wide is because I want to attack the opposition, therefore I want to stretch the play, I have 2 wing backs and 2 inside forwards, at the end of the day, narrowing the play will just suit tactics that want to be more compact and defensive and therefore this is not a defensive tactic at all, so I don’t feel the need to do that, I want to attack and control, So I want it to be as wide as possible and stretch the play and use the full extremes of the pitch to my advantage. Defensive Line: Slightly Higher Remembering here the Regista who plays in possession orientated systems that press higher up the pitch. So I know my defensive line needs to be higher, also of course attacking play generally tends to have a higher defensive line which presses the opposition, I don’t like going all the way high up because remember that the control tactic is wary of the oppositions counter attack and if the defensive line is too high than you take the serious risk of opposing teams playing balls over the defence and springing a counter attack and/or breaking the offside trap. Therefore I have opted for slightly higher which is close to the half way line. Use Offside Trap: Yes this is important because if you defence is higher, you should be playing the offside trap, especially if your central defenders are also on the same duty. Closing Down: More I have chosen more because if I lose the battle for possession, I want the ball back as soon as possible, I don’t want to give the opposition any time with the ball because every second the opposition has the ball, is a second I am losing in the possession stakes and so I want to win the ball back as quickly as possible. I was very tempted to choose much more, as I want to be relentless with this but at the end of the day I didn't want to have any major negative impact on my team shape as a result, so I opted for more being enough to suit the teams needs without sacrificing on team shape which is also very important. A good team shape is vital, If you look at the way the formation is spread out then you will notice that each player has space within the chosen formation and that is important, I am all for pressing the opposition but if we lose our shape then that is sacrilege because the opposition will just pick holes in you and you find yourself on the end of a bit of a thrashing! Prevent short goalkeeper distribution: Yes, this option means pressing the opposition goalkeeper as well, Chelsea used to this in the pre roman days, if the keeper had the ball, they used to close the keeper down at any opportunity and the reason for this is to prevent the goalkeeper from playing it short to the defence and building from the back, this forces the keeper to hit a long ball which could potentially be picked up by one of my players instead. Use Tight Marking: I am never sure whether to choose this option or not because I am of the thinking that if I use opposition instruction which I do, then you don’t need to do tight marking but maybe you do! However I have chosen to include this because I do want to prevent the opposition from attacking the ball and this option allows me to do this. Tackling: Get Stuck in I have chosen this option because I want to be aggressive, attacking should be aggressive and control is aggressive as well in my opinion. I know that this might lead to more fouls and disciplinary action but I am prepared to accept this, I have a big squad, lots of strength in depth and therefore I know that I can handle that, what I like about this is my players who are good tacklers will go for the ball, and get the ball off the opposition and this is great. Build Up: Play out of defence. Okay so this is a possession tactic and therefore play out of the defence is required so that we can start moves in the right way. I want my defenders passing their way out of the back, rather than clearing long. PASS INTO SPACE: The reason for pass into space is that you do that when you are attacking and I like greasy fast players to latch onto these balls passed into space and gain clear cut chances as a result. This instruction is about making passes into open spaces. A lot of my player roles are designed to create the space, finding the spaces for my attackers to exploit so pass into space falls in line with the roles of the players and also the way I want to play. This is going to make my possession tactic; more attacking too which is the whole point of this exercise. Passing: Shorter Passing This is a possession tactic so I have gone with shorter passing as I feel that you need shorter passing with a tactic which looks to control the play and maintain ball possession. You might argue that attacking should be direct but not necessarily, you can attack and play the game with short passes too. Retain Possession Prioritise keeping hold of the ball which is essential in a possession tactic. Attack: Look for Overlap I chose this because my wingbacks will benefit from this tremendously, as they bomb forward and also my inside forwards will create the space which the overlapping wing backs by doing their thing and the false nine will distract the defenders, meaning the wing backs and the inside forwards will simply create total carnage in the opposition box leading to teams getting well and truly thrashed! Attack: Work Ball into Box I chose this because it falls in line with a possession tactic, it will mean players work their way into the box and not shoot on sight, but instead wait for clear cut opportunities to present themselves. Remaining patient and not forcing the issue is great because it means more control of the play. Retaining possession until a breakthrough appears. Whipped Crosses The reason for whipped crosses is because these are really hard for the opposition to deal with and they swerve as well. Dribbling: Run at Defence As I previously mentioned, I want to run at the defence a lot and frighten the opposition so I have included run at defence. It is also means I am dribbling with the ball more and if I have the ball then it means I also have possession, so this is not only an attacking move, but it is a possession move as well. Creative Freedom: Leave this at default, so neither option selected. The reason for this is my players are intelligent, and they can decide whether they need to be more disciplined, also you don’t have to tick every option in team instruction, if in doubt, leave at the default setting, I personally think that attacking is more about being more expressive and defensive tactics are about being more disciplined, however I don’t feel the need to select be more expressive as I am sure the creative players will express themselves, I still want an element of discipline as well. Freedom of Movement: Leave this at default, so neither option selected. The reason for this is because I want the players to decide as sometimes they may need to roam and sometimes ill want them to be stick to position, e.g. If they are passing the ball around, then its good if they are in the right positions to get the pass, if they are not in possession, how are they going to be there when the pass is made? Also e.g. I will want them to roam, so that the can get to the passes made into open spaces too so its best just to leave this a default and trust my players to decide when the right time is to roam and when the right time is to stick to position, also the players will know their own limitations, I don’t want a player roaming if the player does not feeling very comfortable doing so. Thank you for taking the time to read this so far and feel free to post any comments or give advice or just to ask some questions, there is no such thing as a stupid question, no right or wrong, this is just a work in progress and I look forward to your questions.
  16. Title says it all! It's coming up to SI Games' 25th Anniversary on 21st July 2019 !! What's in store on this special day?? Celebration ideas??? XD
  17. JB on FM football manager youtuber , Regular uploads, Journey , Banter, FM talk and all things FM fans love, current Series of episodes with - Portsmouth FC CHECK IT OUT HERE .......... https://www.youtube.com/channel/UCpZiJWtST91188TbNXw7FDg?view_as=subscriber CHECK out twiter - https://twitter.com/JBonFM Instagram - jbonfm LIKE SHARE --- SUBSCRIBE !! : )
  18. Hi guys, currently I have been playing two games (with Real Madris in spanish league, and Tottenham in English Premier League). My question is, how do I make my players available for my first team while they are also available for the backup teams? I am aware that in spain your backup team is considered a seperate team to you, while in England it is not a seperate team. Below are the teams I am talking about Tottenham, Tottenham Under 23s & Tottenham Under 18s Real Madrid, Real Madrid B & Real Madrid Under 19s Generally I do not get problems with the two youth teams (Real Madrid under 19 and Tottenham under 18). But I do get problems with the Under 23s team and the Real Madrid B team. For example, I have players in my Real Madrid B team registered for the B team. I also want to register some of them to be able to play in the first team, not many maybe only 2 or 3 as backup. Now when I need these players in my first team maybe I only need them for 1 or 2 games, I play them and then they are sent to my First team and automatically removed from my B team squad registration. In the past there was times when I could not even play them because the B team had a match on the same day, but I have now taken over the B team to prevent that happening. Also sometimes I have players in my first team who are not playing matches recently and I want to try make them keep fitness. I set them on Available for B team but these players are not eligible to play in B team. It says they are not registered. A similar thing in my Tottenham team happens, when I make some first team players available for under 23s or under 18s it says they are too old and not eligible to play. Sorry if this post sounds confusing I tried to word it in a way that you will understand. I often read in real life when players return from long injury they play in B team or reserve team and I have heard this about playrs age over 23. This is the kind of thing I want to do. I want some of my players in my first team available to play for the B team or the under 23s team if they are losing match fitness. And I want my B team players to be available for my first team when I need them. I'm not sure if I am making a mistake by registering some of these players for two teams (Real Madrid & Real Madrid B). I don't get that problem in Tottenham as there is no registration for Tottenham under 23s. I've tried everything I can think of. To register them for only first team, to register them for only B team and to register them for both. But it just doesn't work how I want it to, there will always come a time when one of my B team players is not available for either B team or First team. Currently what I am doing as a work around is using the editor to help me to make players available for my first team who are in these backup teams and vice versa. I have set my squad registration to be allowed to be changed anytime with editor. Any help or advice you can give will be appreciated. Thanks
  19. Hi, any help would be much appreciated. I've been a big FM fan since FM 2012 and I still am. I'm getting some problems with my corner tactics. I want my players to aim their corners at the Near Post. I have it set on near post in tactics and it says "This will instruct corner takers to aim predominantly for the near post area". However I would say this only works about 50% of the time. If I got 10 corners in a match maybe 5 of them are aimed at near post, and the other 5 are aimed outside the box. I would not mind so much if when they are aiming corner outside of the box they are doing something good for the team, but what they are doing I think is so bad and I have never got a goal that way. They aim the corner outside of the box to one of my players, usually a midfielder. He controls the ball and then he takes a long shot. He probably hits the target about 1 time out of 10 attempts. And as I said I have never got a goal this way. And I have scored a good few goals before from Near post corners. So guys any help you can give, or if you know why this is happening to me any knowledge you can give would be appreciated. Thanks
  20. *** Disclaimer*** First and foremost as always, I unfortunately feel the need to inform anybody that reads this that this isn't a rant or a flaming post. All of my posts are meant to foster discussion. Sometimes, sadly the community turns against one another. Secondly, since I discovered FM, I've had nothing but success at it... The first few versions I lucked into it and everything past that has been about applying real world tactics within the confines of the definitions of Football Manager. I would presume that it's wide spread knowledge that club and manager reputation is considered to be broken by most users. A user can win league, cup, and Champions League title year after year only to see their reputation barely increase and in some cases even drop. This has been observed by users playing in leagues with low reputations as well as users playing in leagues such as the EPL. The reason that this is an issue for most players is that reputation has been programmed such a far-reaching impact on the game. It affects sponsorship money, the level of player you're able to attract, transfer and contract fees (incoming and outgoing), etc. This is effectively shown here Football Manager Reputation Experiment . In this three part experiment, the user gives non-league side Halifax the maximum reputation in the game while dropping Arsenal's reputation to the lowest possible. An overview of the impact is that Arsenal were forced to sell a large majority of their starting players during the first three transfer windows while being unable to bring any player in. Over the course of four seasons they became a Euro Cup tier side. Meanwhile, Halifax stormed up the leagues and made a fair amount of money while doing it. But what's particularly of note for my point is that in four years, Arsenal went from a reputation of 1 (the lowest you can possibly have) to about 5500 (about three stars). That's a massive jump in a relatively short amount of time for a side that lost most of it's well-known players, staff, and only qualified for the Euro Cup here and there. I say massive relative to how a user-controlled team's reputation seems to work. Again, despite user's signing or developing some of the world's most renowned players, winning the biggest competitions in successive years, taking on big names in pre-season setups, the reputation never jumps that quickly in that amount of time. So the question becomes about if there are mechanics in play to artificially influence a user-controlled team's reputation. It would seem that there's a strong possibility that this is true and it would make sense. Many users become bored after they feel that they can buy any regen and basically plug and play. So it would make sense that if users can achieve unrealistic success with minnow clubs, perhaps the developers felt that having a more "realistic" reputation system would lead to a degraded challenge and experience. Basically, by having the AI team's reputation be more dynamic, it allows for a continued and varied challenge for the user over the course of a save. What are your thoughts on this?
  21. Bonjour, j'ai un gros problème J'ai acheté le jeu il y a quelques jours sur mon pc portable Acer aspire E17 qui a ces caractéristiques Garantie 2 ans. Taille de l'écran17,3 " Poids du produit3,1 Kg ProcesseurIntel Core i5 Système d'exploitationMicrosoft Windows 10 Edition Famille** ConstructeurAcer Type de produitPortable - Notebook Largeur du produit281,9 mm Longueur du produit423,32 mm Hauteur du produit27,58 mm Resolution écranHD LED Backlight Caractéristiques de l'écranLCD, Aspect ratio : 16:9, Résolution : 1600 x 900 p Fréquence du processeurDe 2.5 GHz à 3.1 GHz ChipsetChipset graphique intégrée : Intel HD Graphics 620, 300 MHz Mémoire cache du processeur3 Mo Type de mémoire vive installéeDDR4 Vitesse de rotation du disque dur5400 T/min Lecteur / GraveurLecteur Graveur DVD Double Couche Lecteur de cartes mémoireLecteur de cartes SD Carte graphiqueNVIDIA GeForce 940MX Webcam intégréeOui Résolution de la webcamHD Carte sonSon stéréo Communication sans filBluetooth 4.0 Wi-Fi 802.11ac Connectique1 Ethernet RJ-45 2 USB 3.0 Avec USB 3.0 fonction charge même ordinateur éteint 1 VGA 2 USB 2.0 1 HDMI 1 USB Type C 3.1, Gen.1 Dispositif de pointageTouchPad (pavé tactile) Pavé numériqueOui Type de batterieBatterie 4 cellules, Li-Polymère, Adaptateur AC 3-pin 65 W AC, Autonomie : 5.5 h Caractéristiques complémentaires1 jack combo Audio/micro compatbile casque smartphone 3.5 mm Disponibilité des pièces détachées2 ans Microphone intégréOui Or, il se trouve que le jeu ne fonctionne pas normalement, j'ai mis à jour les pilotes de nvidia et de intel et mis le jeu en graphisme ultra bas Afin de le faire fonctionner Mais rien y fait, le jeu continue de freeze, l'image se fige ou se pixelise, avec aussi des BSOD (écran bleu) de code erreur (video scheduler internal error) Je suis désespéré, aidez moi s'il vous plaît
  22. I know this request might seem a bit outdated but... I decided to get out my old Football Manager 2008 game, but I'm having trouble loading it. My laptop recognises that there is a disc in, however when I click Autorun.exe nothing seems to happen, Does anybody have any advice on getting it to work? Many thanks
  23. First off, I started a career mode with Liverpool, I spent about 4 seasons before I got sacked. Later on, I accepted Monaco's offer and I have spent about five seasons managing Monaco. I just concluded the fifth season, and there's this strange bug that started obstructing the progress of the game. Counting from the month of June where it updates player career stats and also process the club's finances, a bug suddenly pops up as it quits the game. And on the home screen it says, "Unfortunately FMM18 has stopped." I've tried restarting my phone plus clearing cache, yet the problem remains. I don't know if this can be rectified, but I think it would be my last time playing this game if it eventually happens that there is no solution to solve this problem. I don't want to clear the game data because I do not want to lose the current career mode with Monaco. I mean what's the essence doing that? That is suppose to be the joy/fun we derived from the game. Have you for once encountered such bug? Were you able to solve it and continue your game? Please reply and help a soul, thanks...
  24. I'm Andy by name, and I have always been a fan of football manager (mobile version). I've been playing this game for about 4 years now, and I believe the game is matured enough for proper updates. After purchasing the latest FM mobile, I noticed there wasn't much difference from the previous version. In fact, I still prefer playing the 2017 version. I don't know how possible it is to get these updates in the future, but I would suggest my opinion on it. I don't see myself wasting my funds in the future for something that is unsatisfying. While playing the FM mobile 2018, I noticed some issues/updates which I thought you guys could work out about the game. Sometimes transfers don't get through even after agreements with both a player and a club. However, I only experienced this when I tried selling some of my players. The others went well, but one didn't go through as expected. I always received a message via inbox that the transfer of Sinclair can now be completed, but in the message there isn't any option to confirm the sale. The worst part is that the message kept coming repeatedly, I tried transfer listing him again but no clubs were bidding, I checked the player's status and it says (Looking forward to joining Westham). It has been like this for 2 seasons now, please if it could be fixed I would appreciate the developers effort on that. SUGGESTED UPDATES: 1. There should be more media interactions, just like there are match conferences/interviews in real world football with coaches and key players giving their views on few questions, this is how it is in real world football. As a coach, I would like to also comment on players of other teams, and other coaches should be able to do so at my players as well. Much fun could be added when these features are included. 2. It feels boring when playing a game like this without sound. At least when a player scores, there's suppose to be a celebrating sound. This should also apply when my team wins a final or league. There should be congratulatory sound when you beat your toughest rival, it should also apply after a victory on a semifinal match. If I could make a suggestion towards that, I think the popular champions league music should be added plus a celebrating chant when a team wins the UEFA CHAMPIONS LEAGUE cup, while every other competitions can have a normal celebrating sound. 3. The developers should also add the most valuable/richest/best teams roaster at every season/year. There should be national teams ranking just like the FIFA world ranking. Lastly, I wanna comment on some common complaints made by some fans, I've seen many people complaining about how difficult the game was to them and thereby rating down FM. To me, the harder the game the sweeter the fun. If the game was too easy for them, they all would still complain. It feels so nice looking for a solution to a difficult problem, that's where most of the fun lies upon. I once felt like them when I had difficulty winning matches, I understood that there were factors responsible for that. I took my time to try different tactics and also tried some players with a different role, and at last it worked out for me for that season! I started winning matches once again. What's more, even in real world football, bigger teams do get beaten by smaller teams at times, most especially when the bigger teams have some problems, like injuries, player morales, fatigue etc. So I don't see any reason why people complain about the game being difficult. Y'all also forgot you once fault/blame Mourinho, Guardiola, Wenger, Conte etc, over some disappointing results they had at a time. Unfortunately, this is how it is with those coaches. It isn't easy as they have to scrutinized their formations, tactics and squads to get the best of them. Some others do complained about getting sacked by the board, I'm fully in support of the board. They have some requirements given to the manager for the season, and if the manager fails to get them what they want, then it shouldn't be any deal getting them sacked. I want the board to be more strict, although sometimes there should be considerations if maybe the manager deserves a second chance. I really hope the developers see this and give in to my epistle on FM mobile. Looking forward to a better update. Regards, Andy...
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