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  1. FM18 started to crash after 1-2 mins of playing. After not a specific action or date. I attached the dxdiag and crash dump file. FM 2018 v18.3.4.1093856 (2019.04.21 14.01.14).dmp DxDiag.txt
  2. So, me and a friend have an online save for FM18. Recently he has experienced crash dumps pretty much every 4 to 7 days (in game). We have tried everything we can think of to fix the problem, without any success. Please come with suggestions or questions regarding our situation, we’ll try anything. Thank you.
  3. Welcome to my brand new Football Manager 2018 save with Manchester United Legends edition. So with FM19 around the corner and new legends database, what to do let's mess with them and see if we can relive those glory days. First Episode got the introduction and UEFA super cup between Manchester United legends vs Real Madrid Legends. https://youtu.be/PEZuOtwaZss
  4. So In January I downloaded the transfer updates and now I have downloaded the new updates but I can’t get them in it’s only allowing me to have the January updates and I’m trying to delete the January updates but the won’t delete and it’s only saying processing please wait for about an hour to delete less than a gb. I have also unsubscribed from them on the workshop. Any advice is welcome thanks.
  5. This season, I’ve been really taken with Real Betis and their attempts to play attacking football that utilises the technical abilities of their players. Setien is a maverick, a man who has stated his sole purpose is to produce produce entertaining football and score goals, even at the expense of getting results. A man who has said he is left cold by modern football, he is a purist, a man who idolises Johann Cruyff and Luis Aragones. His Betis side, at times have played football at least comparable to anything produced by Guardiola’s City and Sarri’s Napoli. Here’s a video from Tifo, attempting to explain the principles behind the thinking of their manager Quique Setien. It is important to note that Betis have moved away from that 4-1-2-2-1 formation now, and are playing a 3-5-1-1 or 3-4-2-1, which is what i’m aiming to create with Inter Milan in my first season. The move to the back 3 has massively improved Betis’s defensive performance, and enabled them to push on and challenge for a European place. Tactics is available for subscription from Steam Workshop here. Please see opposition instructions below for the tactic. Blog post for this tactic available at https://footballmanager2017dotblog.wordpress.com/2018/04/09/quique-setiens-3-5-1-1-possession-based-tactic-title-italian-cup-in-first-season/ Inter are a good team to try this with, because in Perisic, Valero, Brozovic, Skriniar, and Icardi they have some players who have good technique. Rafinha is also there on loan for the first season, and they have a lot of talented young players. Their current U20 team is arguably the best in Europe right now. All in all, a great team to start FM18 with. The Formation Betis play either a 3-4-2-1 or a 3-5-1-1 which I will use for this tactic, given the player’s I’ve got at Inter in the first season. To recreate this tactic in FM, I’ve used a DLF-Su to essentially recreate the Boudebouz position. This is because at Inter, you’ve got Icardi, Pinamonti, and I signed Martinez as they have in real life, none of which are adept at playing in the AM role. But obviously if you had the players to do it, then the AM-A can work quite well. Occasionally, i’ll drop the DLF-Su into an AM-A if i’m playing Franco Vazquez there, and he feeds the AF-A quite nicely. To play as Betis do, as you can see I’ve signed ball playing centre-backs with good first touch, composure, decisions, and passing. Given the high line it helps if the BPD-Co has good pace, and you don’t really want any CB’s who are slow. I have a better keeper, Rulli, although Handanovic is a world class stopper. I’ve also signed two new wing-backs, with good dribbling, crossing, first touch, composure, passing, and off the ball. You want your AF-A to have good pace, finishing and heading, and your DLF-Su to have good passing and vision as well as dribbling and off the ball. Central midfielders should all have the standard attributes for ball playing teams, e.g. passing, first touch, decisions, composure, technique, off the ball. I’m pretty happy with this team now, have some other unavailable players (Frenkie de Jong, and Carlos Soler in CM). Team Instructions Mentality I would say control is the best tactic to recreate Setien. Perhaps you might deem his tactics “attacking” in orientation, but we all know that Attacking is a VERY attacking orientation in FM. You can set up an attacking version of the same tactic, just for games in which you are losing, but attacking basically causes too many forward passes and the tempo to be far too quick, you’re going a bit too direct with it. Remember Setein cites Aragones as his major influence. BUT you do want to use pass into pass here, Setein I would say is a little more direct than the traditional tiki-taka ball retention styles of Spain in the early 2010s. I mean you could use attacking, slowing the the tempo and restricting width ticking off “pass into space”, you might get the same effect. Attacking also has the effect of intensifying the press and raising the defensive line. And yes, there are many ways to create the same style. This is just one. If you toggle between control and attack, you will see many things happen to the other instructions, it’s good to understand the linkages. Team Shape Having a fluid team shape does two things crucial to Setien’s style. Firstly, it raises the creative freedom of the players, and secondly, it ensures that Defenders and particularly full backs make attacking contributions, whilst attackers will contribute to the defensive phases also. Tempo Having a normal tempo was the best way I found to recreate the appropriate passing speeds. Setien does not rush things, but he is far from slow possession for possession-sakes passing we see at teams like Swansea. Having normal tempo allows a team full of good decision makers to make decisions about the speed of the game and make passes which are appropriate to the situation, as per Setien. If you create an attacking version of this tactic, the tempo will automatically rise. Width The wing-backs are an important feature of Setien’s betis in this 3 at the back system, therefore it’s important I think to get a balanced approach here. Possession based control tactics can function better playing with less width, especially with 3 CM’s and 2 strikers, but I think if you have two good wing-backs you gain fidelity to Setien by using balanced. If you’ve got an AF-A with good heading, you’ll score a few from crosses also, and get some nice triangles with the CBs, CM’s and WB’s. Defensive Line & Offside Trap Highest line you can have with control is slightly higher. If you use attacking you can go one higher. I wouldn’t say Betis use as high a line as Sarri, so perhaps slightly higher is OK, i’d like to go one notch higher though still. Again, offside trap should be ticked, although I wouldn’t say Setien is as obsessive as say, Saachi in his use of the offside trap. Would be nice to have different measures of offside trap, e.g. Aggressive, moderate, weak offside trap. Closing Down & Prevent GK distribution. Again, Betis do a lot of closing down and the attackers contribute to this. See the opposition instructions will help achieve the desired effect of closing down in the opposition defensive areas and attacking wide areas. If you use attacking, you can go one notch more aggressive in your press. Note, you need to have players with high team work and work rate to execute pressing properly, if you don’t have these players it won’t work properly. Even 12’s are not good enough, hence I sold Icardi, Perisic, and Candreva second season. Use your pre-match sessions also to focus upon the pressing. GK distribution will help press the opposition back line, and you will recover a ball once or twice a game doing so, obviously tires your strikers out doing this, and you’ll need to keep an eye on their fitness. Get Stuck In I wouldn’t say this is a feature of Betis’s play, I just like to have it ticked. You could undo it if you wanted to, and you wouldn’t lose fidelity. Build Up play To get the Setien build up style, you’ll first need to ensure that the GK is playing the ball out to the central CB. This can be done in player instructions as follows. The use of sweeper keeper in FM is interesting, because you can’t have a sweeper keeper who plays no risky passes, so arguable a Goalkeeper will give you better fidelity in the playing sense. Although there are times that you can get caught out when your CB’s are high, and the GK is too withdrawn. But if you use a Sweeper keeper, you will find him playing too many long passes, like Ederson does for Man City. It’s a trade off I guess. The other features of build up are obviously, play out from the back, with shorter passing and retain possession ticked. I’ve ticked pass into space, just so that we get the verticality we see with Setien’s style. I’ve ticked more expressive as Setien does like his teams to entertain, and has even said he prioritises entertainment over results, we want to maximise flair for sure. Attacking In terms of our attacks, obviously we want to work the ball into the box. I’m not sure if overlap does anything when you are not playing wingers, but it might help the wing-backs overlap the wide CM’s possibly, so I’ve left it ticked. Again, we want to see fluid and creative movements from our players, so I’ve ticked roam from positions. Opposition Instructions Purpose of these instructions is to recreate the tight closing down on opposition defenders and deeper midfielders, and the pressing of wide players. Players are also either to be shown inside, or pushed onto their weaker feet. All players are to be greeted with aggressive tackling. Training I would argue that general training on Team Cohesion at High Intensity should be done until you get to Very Good Match cohesion. At this point, you can then switch to a mix of attacking, tactical and ball control training, which will develop the attributes needed to play this tactic. Player training will be by their roles, and firstly focus upon compsure for defenders, off the ball for midfielders and strikers, at whatever intensity level you can get them to train before they start moaning. ALSO GET GOOD COACHES IN ON THE FIRST DAY YOU ARRIVE THERE. Five star coaches are easy to find, just go into staff search and select filter, and click on attributes, and select motivation, determination and level of discipline at 15, and click match 2 from 3. Then you need a coach that has a sum of 60 across four attributes; (i) for the thing you want him to coach, e.g. attacking, (ii) motivation, (iii) determination, and (iv) level of discipline. So you could have 20 for attacking coaching, 20 for motivation, and 19 for determination, and 1 for discipline, he’d be a 4 star coach. Also always ask your board for extra coaches, so you can get the workload down ASAP. Check this every month or so, to keep getting more. I’ve got like 15 now at Inter in two years, we started on nine. Also once you’ve won a fair few games, say, around Xmas, ask them to improve the training facilities. If you’re like me, and focus upon young talent, the training facilities have to be very strong, or you won’t improve the players quick enough to justify selecting them over established players. Use tutoring also, select older players over 25, with outstanding mental attributes, and try to tutor every youngster at the club at least once. Determination is one attribute that get’s passed on well in training, so use highly determined players to develop less determined youngsters PPM’s All CB’s Brings ball out from the back Tries long range passes (if good passing stats) Switches ball to the other flank Runs forward with ball often (if good dribbling) Both WB’s Gets forward whenever possible Plays one-Twos Runs with ball down their flank (if good dribbling) or Knocks ball past opponent (if good pace but poor dribbling) DLP-D Comes deep to get ball Stays back at all times Dictates tempo Plays simple short passes DLP-S Comes deep to get ball Dictates tempo Plays one-twos Tries long range passes & switches ball to other flank & tries killer passes (if good passing /. vision) or shoots from distance (if good long shots) CM-A Arrives late in opposition area Plays one-twos Tries Killer Balls DLF-Su Drops deep to get ball Dictates tempo Runs with ball often Tries Killer Balls Plays one-twos AF-A Beats the offside trap Plays one-twos Tries first time shots
  6. I am struggling to load my game. I have attached my system info as well as the error message that shows when I try to open the game. I was initially able to open the game and set up a career but when it came to the first match of the season it froze and said insufficient memory and shut down. Since then I have not been able to even open the game passed the loading screen. I downloaded the game from the steam site. FM18 error message.doc System info.doc
  7. I have totally re-vamped The International Champions Cup and added an extra tournament due to the fact that in 2017 Malaysia will be hosting the event. In my version I have kept Australia going so there will be four tournaments this year. There are now fewer teams at each tournament and as ever will be set for 2017 and random from 2018 onwards. There will only be USA stadiums and not any in Europe this year. I have also added teams that have been successful in their leagues in 2016 with RB Leipzig, AS Monaco, Nice, Atletico National [South America Copa Libertadores Champions], FC Dallas & Sydney FC included. USA [ID: 100000029]; 2017 Only – 8 teams with top two qualifying for the final Real Madrid, Barcelona, Man.Utd, Juventus, Man.City, AS Monaco, Atletico National & FC Dallas. 2018 onwards – 8 teams with top two qualifying for the final Winner Of Liga Santander [Spain], Manchester City, Runner-Up Of Liga Santander [Spain], Winner Of Serie A [Italy], Liverpool, Winner Of Ligue 1 [France], Winner Copa Bridgestone Libertadores [South American Champions League], Winner MLS Supporters Shield [USA]. USA Stadiums used [17 hosting 1 & 2 ties each] = The Rose Bowl, Cotton Bowl, Los Angeles Memorial Stadium, Ohio Stadium, MetLife Stadium, AT&T Stadium, FedEx Stadium, CenturyLink Stadium, Arrowhead Stadium, Sports Authority Field At Mile High, SunLife Stadium, Soldier Field Stadium, NRG Stadium, Camping World Stadium, Red Bull Stadium, Nissan Stadium & Gillette Stadium. Ties take place July 16th – July 28th Final takes place July 30th. Australia [ID: 100000035]; 2017 Only – 6 teams with top two qualifying for the final PSG, AC Milan, Arsenal, Atletico Madrid, Benfica & Sydney FC. 2018 Onwards – 8 teams with top two qualifying for the final Runner-Up Ligue 1 [France], Arsenal, 3rd Liga Santander [Spain], Runner-Up Serie A [Italy], 3rd Bundesliga [Germany] & Winner Hyundai A-League Series Finals [Australia]. Australian Stadiums used [4 hosting 3 ties each] = The Melbourne Cricket Ground, Docklands Stadium, Stadium Australia & The Adelaide Oval. Other Stadiums used [1 hosting 3 ties] = Eden Park [New Zealand] Ties take place July 18th – July 28th Final takes place July 30th. China [ID: 100000036]; 2017 Only – 6 teams with top two qualifying for the final Chelsea, Borrusia Dortmund, Tottenham Hotspur, AS Roma, Nice & Guangzhou Evergrande Taobao. 2018 Onwards – 6 teams with top two qualifying for the final Chelsea, Runner-Up Bundesliga [Germany], Tottenham Hotspur, Winner Liga NOS [Portugal], Runner-Up Ligue 1 [France], 3rd Serie A [Italy], Winner Eredivisie [Netherlands], Winner Ping An CFA [China]. Chinese Stadiums used [5 hosting 3 ties each] = National Olympic Stadium ‘Bird’s Nest’, Guangdong Olympic Sports Centre, The Shanghai Stadium, Tianhe Stadium & The Nanjing Olympic Sports Centre. Ties take place July 18th – July 28th Final takes place July 30thth. Malaysia [ID: 100000038]; 2017 Only – 6 teams with top two qualifying for the final FC Bayern, Liverpool, Inter Milan, Ajax, RB Leipzig & Johor Darul Ta’zim. 2018 Onwards – 6 teams with top two qualifying for the final Man.Utd, Champions Bundesliga [Germany], 3rd Serie A [Italy], Runner-Up Eredivisie [Netherlands], 3rd Place Ligue 1 [France] & Winner Super League [Malaysia]. Malaysian Stadiums used [1 hosting 3 ties] = Nasional Bukit Jalal. Other Stadiums used [4 hosting 3 ties each] = Rajamangala National Stadium [Bangkok, Thailand], National Stadium [Kallang, Singapore], Gelora Bung Karno [Jakarta, Indonesia] & Hong Kong Stadium [So Kon Po, Hong Kong]. Ties take place July 18th – July 28th Final takes place July 30thth. I have included all histories to previous competitions for winners and runners-up as to 2016 plus the Player Of The Tournament Awards. The player award histories were based on tournament reports, as there were no real awards for the competitions. All winners and awards are added to the history section as these trophies have been tested on FM 2017. How to add these tournaments on FM18: Move the downloaded .fmf file to the following location: Documents / Sports Interactive / Football Manager 2018 / editor data Create the "editor data" folder if it doesn't exist. Open FM 2018 and start a new save-game with this file selected. All you have to do on Steam is subscribe and it will be loaded on next restart. Please like if you think the file is good. Graphics: The ID numbers listed here will vary depending on what tournaments you have extra in your editor data folder. They may be different to mine and you will have to number trophies, cups and backgrounds to match the specific ID numbers on your specific save. International Champions Cup 17-18.fmf
  8. I have created the International Champions Cup to work in FM18. This file works perfectly and I also use someone else's Premier League Asia Trophy and Audi Cup. All competitions work perfectly for pre-season but my ICC file is not recognised in my teams competitions [Liverpool] page or in the player stats as to games played etc. The Premier League Asia Trophy and Audi Cup do but mine does'nt. I'm pretty good with the editor but this is really getting me confused. Ive tried changing in the competition from domestic cup to club champions cup etc but cannot work out what I am doing wrong. I guess it's something simple but any help guys would be most appreciated. Thanks.
  9. Just as the title says, can mods be used in the beta? Was thinking a facepack, or perhaps Debski's hair mod for new gens? Sorry if this is in the wrong place.
  10. Quick play mode - kind of like kick off in FIFA, where you can load up as any team and play a one off game against any team. This is because sometimes I don't have time for more than 1 game that day and would rather play a casual game where I can experiment with different tactics and teams, rather than loading up my current save which has a massively important next game. This could be available offline or online. Decision to shake or not shake a managers hand - Doesn't have to be too much more than something that comes up saying "Manchester United manager walks over to you, he wishes to shake your hand..." Then two options, of "Shake hand or refuse". If they added that before and after each game it would be excellent, especially if you have an ongoing rivalry with a manager and the commentary team and the press mention the lack of hand shake. They could also wrote into the game that a manager decides not to come over to you to shake your hand after the end of the game after being unhappy with either yourself or your team and instead walks straight down the tunnel you have respond to it in the post match press conference. Contest decision with fourth official - A button which pops up every time you're in a highlight and a decision (whether it would be a freekick, corner, yellow card, etc) is given against your team, and if clicked means your manager has a word with the fourth official about that decision. You click the button and get an option of the emotion you wish to express when speaking to the official 'Aggressive, assertive, calm, passionate, etc' and it if you choose to talk aggressively to the official too many times it could lead to you being sent off or retrospective action, etc. In and out of possession tactics - On the normal tactics page, there could be a little tab for in and out of possession, where you can edit each one depending on what you want and it does not effect the other one (Obviously within reason, you cant have your ST in possession playing up front but out of possession playing CB, maybe limit it to being able to move one positions either way - ST to CAM, LWB to LB, RW to RM, etc). Take Tottenham for example - When in possession, Dier drops in between the CB's to dictate the play, however when out of possession he moves back into midfield to help make a solid 2 banks of 4. In possession, Walker and Rose play very high up the pitch, almost as wingers but out of possession they move back to RB and LB. Pre transfer window meeting with board and scouts - 2 weeks before the transfer window opens you are called into a meeting with the board and your scouting team to discuss your transfer targets for the season. You could have the choice of specifically naming players you plan to target or you could just say "I need a player from England who is Under 21 for less than £14m" or you could choose a position and say what type of squad role the type of player you are looking for would be. In this meeting you would be told your transfer budget, etc and from there you can discuss whether you have the necessary transfer funds and wages, you could assign specific scouting tasks to scouts and ask the chairman to try and sign a specific player for you during the window. This would mean you would have a more organised transfer window, with everyone who plays a part in it, knowing what you wish to get out of the window. Improved player/chairman/press dialogue - You should have to pick which emotion you wish to express first, lets say I click calm, then 4 options are available which are all calm but if I pick aggressive then there are 4 different options available which would reflect my aggressive approach to the conversation. I have never really understood aggressively telling a player he's been in good form lately! Player interviews - Whether it be pre match, post match, random interview throughout the season or interviews when away on international duty, there should be more interviews with players. Even if it be light hearted ones such as "Harry Kane reveals Hugo Lloris to be the funniest member in the Tottenham team" or more important ones such as "Harry Kane reveals plans to play in Spain in the future". And then you could interact with the player if necessary (tell him to watch his future conduct in interviews, etc) and be questioned by the media on the interview. More agent interaction - Just look at Yaya's agent! They could come out and do interviews after a bid is rejected for them, saying their client doesn't want to stay or that they're happy to stay, or that they want a new deal and then you'd be asked to respond to the agent by the media. In my staff meetings I always get staff telling me "Erik Lamela is interested in signing a new contract" yet if I do nothing there is no consequences, maybe if you don't offer the player a deal after a long period of time or speak to them about how they will get one in the future then the agent goes to the media saying the player would love to sign a new deal, putting pressure on you to do it. New contract interviews - Right now all you get when a player signs a new contract is a message in your inbox then one question in the next pre match press conference, that should remain, however you should be able to call a press conference specifically about the players new contract where you are only asked questions about that, by the clubs social media team and the player gives an interview too, just like in real life. Weekly/Monthly training meetings - You should have a meeting with your staff at the start of every week or month (you decide in the staff responsibilities page) about what each day will specifically include, for the upcoming week/month (whatever you choose). You could have 5 slots throughout the day and be able to go as deep as assigning each category (goalkeepers, defenders, midfielders, strikers) to do specific things each day as well as whole squad actions. E.g. Monday (day after game) will be rest day for the whole squad all day. Tuesday Goalkeepers will work on their handling, defenders will work on their heading, midfielders will work on their passing and strikers on their finishing for the first 4 slots but the final slot on Tuesdays training will be a whole squad match. Wednesday the first slot will be gym work, then slot 2, 3 and 4 will be the whole team working on tactics for the upcoming game and then slot 5, finish with a whole squad match. Thursday slot 1 and 2 are gym work, 3 and 4 fitness and then 5 is empty, giving the players an early leave. Friday you leave slots 1 and 2 empty but 3 is whole team working on their passes, 4 is tactics and 5 is working on the teams fitness because you only want a light training before your next game. This enables you to specifically make sure your team is working on what they need to improve on whilst making sure they get the necessary rest to be fit for the next game. At the start of the training meetings there should be the report of how training went for the period of time you organised last time (either last week or last month); who has been working the hardest, who needs to work harder, who has been been staying after training putting in the extra work, how the group reacted to each day (they may prefer the whole team days rather than the days where they are apart), and whether the staff believe aqueduct rest time was given or whether there was not enough time focused on the tactics or fitness, etc. When the first team come back from their holidays after the summer, there should be a pre season training meeting where you organise all of the stuff mentioned above for the whole of pre season, so your team is ready for the start of the season, then a week before the season starts should be the start of the weekly/monthly meetings. Pre season individual player meetings - At the start of the pre season you could sit down with each individual player and tell them how you felt their performances were last season, how they can improve, what their squad role is likely to be this season and where their future lies (transfer list, loan, release), it would give players a chance to say "I wasn't happy I only featured 3 times in the league last season, I need more playing time otherwise I may have to think about leaving." Then you can discuss whether its best they leave or not, if so whether it be on loan or transfer list or what they have to do to get in the team. A young player may come back from young with an 8.20 average rating and you can tell him that he is part of your plans this year so you wont be loaning him out or you could tell him he will only be loaned out if he is guaranteed a Key Player squad role at that team!
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