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  1. Football Manager 2016-2018 - How to Locate or Move your User Data Location I've made a slight change to the guide this year to make it easier to update in the future, the content in it now applies to each version since Football Manger 2016 you just need to change the year for the version you are using in the instructions and follow any specific instructions for that version. Since Football Manager 2016 your User Data Location is no longer listed or editable from within the game. And since Football Manager 2017 the Touch Mode is a separate entry in your Steam Game Library so the instructions are slightly different depending on which mode of Football Manager you are using since FM2017. Thankfully Football Manager 2018 hasn't made any changes to this, so these instructions are the same as last years with just the game year changing. This guide is split into two parts; 1. How to Locate Your User Data Location - If you only want to add custom content to your game or want access to your save game this is the guide you want. Football Manager 2016-18 - How to Locate your Default User Data Location Football Manager Touch 2017-18 - How to Locate Your Default User Data Location 2. How to Change Your User Data Location - If you want to move your user data location to a different part of your computer then you need to read this part of the guide as well. Football Manager 2016-18 - How to Change your User Data Location Football Manager Touch 2017-18 - How to Change your User Data Location
  2. I'd like to start by thanking Graaa, the mad genius behind this custom USA database from FM15. This edit includes a lot of his work on the Extended Club World Cup that was part of that file alongside the changes I made, and I'm only posting it because he's posted that he's not continuing that mod or updating it for FM16 (welp, now FM18) but left its details as fair use for others, and I thought the idea was too awesome to let it vanish - as someone who plays a lot in the Americas I really liked the option of being able to take my team onto a bigger stage than the CONCACAF Champions League could provide. But enough biography. This database edit replaces all club continental competitions and the Club World Cup with three worldwide club tournaments: the FIFA Champions League, World League, and Youth League. All domestic leagues are left untouched and will run alongside the intercontinental tournaments: fancy midweek trips to Argentina to play Boca between your league matches? I BET YOU DO. The FIFA Champions League and World League are senior-level tournaments that mostly work how you expect: Champions League has better competition and better payouts (though the difference between the two isn't as derisory as in real life), finish high enough in your domestic league or win your major domestic cup and you get a ticket (if your league of choice doesn't use a single table or has some other continental qualification shenanigans, it SHOULD work properly depending on how SI or your database modder of choice coded that specific league, but I can't be certain. There are qualifiers, and a group stage, and a knockout stage, and Big Fancy Neutral Site Finals. There is also a FIFA Youth League that uses a similar format and replaces the Viareggio Tournament or whatever it is called for people that aren't using the Susie Real Name fixes, that pits elite U18 teams against each other - I couldn't get the editor to choose exactly the teams that qualified for the CL, the way the UEFA Youth League does, but the idea is the same. Downloads: A beta version of this mod that MOSTLY works in the FM19 beta (the FIFA Youth League does not work but everything else appears to) is available as an attachment to this post. Since it was created using the FM18 editor, it will also work in FM18, and includes some experimental bugfixes and changes I've made since the last release of the FM18 version. Details in this post. The FM18 version of the mod is available on the Steam Workshop, and also as an attachment to this post. The FM17 version of the mod is available on the Steam Workshop and also as an attachment to this post, but will most likely no longer be updated. The FM16 version of the mod is also on the Steam Workshop, but will most likely no longer be updated. If you need more details, they're below. Let me know if there are any bugs or if you have any suggestions, and otherwise have fun! Qualifiers: The number of spots is fixed, unfortunately (even the advanced editor won't let me do otherwise), and laid out as follows in the FM18 version: 1 automatic CL group stage spot, 3 spots for the 4th qualifying round, 2 spots and the domestic cup winner for the 3rd qualifying round: Spain, England, Germany, Italy, Brazil, Portugal, France, Argentina, Russia 1 automatic CL group stage spot, 2 spots for the 4th qualifying round, 2 spots and the domestic cup winner for the 3rd qualifying round: Mexico, Netherlands, Uruguay, Belgium, Colombia, Chile, Croatia, USA, Switzerland, Ecuador, Poland, Czech Republic, Ivory Coast, Austria, Turkey, South Korea, Japan, Sweden, Ukraine, Denmark, Romania, Wales, Australia 1 spot for the 4th qualifying round, 2 spots and the domestic cup winner for the 2nd qualifying round: Bosnia, Paraguay, Algeria, Ghana, Scotland, Greece, Tunisia, Slovakia, Cameroon, Egypt, Ireland, Norway, Serbia, Iceland, Iran, Nigeria, Venezuela, Slovenia, Northern Ireland, Peru, Albania, South Africa, Israel 2 spots and the domestic cup winner for the 2nd qualifying round: Finland, Bulgaria, Bolivia, Zambia, Morocco, Cyprus, Hungary, Armenia, Estonia 2 spots in the 1st qualifying round: Senegal, Montenegro, Burkina Faso, Honduras, Mali, Lithuania, Angola, Costa Rica, Macedonia, Latvia, Georgia, DR Congo, Congo, Saudi Arabia, Qatar, Belarus, Iraq, Togo, Cape Verde, Jamaica, Guinea, Bahrain, New Zealand, Trinidad and Tobago, China, Sudan, El Salvador, Uzbekistan, Oman, Moldova, North Korea, Kuwait, Benin, Guatemala, Uganda, Canada, Syria, Faroe Islands, Mozambique, Equatorial Guinea, Jordan, Cuba, Malta, Lebanon, UAE, Panama, India 1 spot in the 1st qualifying round: All other FIFA members (in other words: all other countries in the DB except defunct, disputed, or the following: Bonaire, Martinique, Reunion, St. Pierre and Miquelon, Zanzibar, Micronesia, Kiribati, French Guiana, Sint Maarten, Mayotte, Northern Mariana Islands, Guadeloupe, Saint Martin, Wallis and Futuna Islands, Tuvalu). Note: The FM17 version has the same qualifiers. FM16 is missing Gibraltar and Kosovo. There are no automatic group stage qualifiers in the FM16 version, and the qualifying rounds are structured slightly differently. Details are on the FM16 version's workshop page. Format Details: The Champions League has four qualifying rounds, with two-legged fixtures starting in July. All CL qualifiers are seeded into these rounds depending on how high they finished and which league they qualified from or won the domestic cup in, as above. The 96 winners in the 4th qualifying round (August) go to the CL group stage along with the 32 automatic qualifiers, the losers go to the WL group stage. Each group stage features groups of 4 (so six games each). CL plays on Tuesdays and Wednesdays, WL on Thursdays, from September through December. CL: 32 groups of 4, the top 2 in each group qualify for the knockout rounds starting in February. WL: The 24 group winners and the 8 best second-place finishers qualify for the knockout rounds starting in February, along with the 32 third-place finishers from the CL. Everything goes as you'd expect from there. Note: in the FM17 version, the CL group winners qualify for the knockout rounds and the second-place finisher falls into the WL. in the FM16 version, the qualifying rounds start in June instead of July, both competitions use 24 groups of 4, qualify the group winners directly to the knockouts, and put the 24 second-place finishers and top 8 third-place finishers into 2 playoff rounds consisting of single neutral-site games in December - the eight teams that get through that join the group winners in the knockouts. Prize Money (all amounts in Euros) CL Qualifying Phase: 1st round: 75k 2nd round: 150k 3rd round: 250k 4th round: 400k CL Group Stage (WL pays about half this amount) 20M for all Group Stage participants, 1.5M per victory, 750k per draw CL Knockout Rounds (WL pays about half this amount): 7M for all knockout round participants, + 4M for reaching second knockout round + 6M for reaching QF + 10M for reaching SF + 20M for winning final or 15M for losing final Known Issues The various continental awards disappear because there are no longer any active competitions attached to those continents. I don't think this is something I can change but I would be happy to be proven wrong. The world player awards function as normal (Lionel Messi still wins them for ten years straight.) (FM17 version only) Having the Belgian, Bulgarian or Danish league active appears to cause a crash when they try to schedule their European Place Playoffs. I'm still trying to figure out how to address this. Oddly enough, the Dutch European Place Playoffs work just fine (except that they seem to assign the wrong teams to the wrong seeds, ugh). FM17: Worldwide Champions League_DD36AC03-4674-4829-A971-AC82F606DAB5.fmf FM18: Worldwide Champions League.fmf (updated Dec 15) FM19: FIFA Champions League FM19 Public Beta.xml
  3. I've put together a pack using Google Maps to collect the pictures, obviously not all of the world is covered by the 3D option but the vast majority of stadiums are. If I couldn't use the 3D i used 2D but if the quality was poor i would have to revert to photo pictures. The pack includes a stadium picture for every playable side in FM2017, so still a couple that need to be added for the current version. I hope you appreciate the time this took to put together and obviously the pack really is a one of a kind due to me making a lot of the backgrounds using Google Map 3D. Here's a couple of examples. DOWNLOAD
  4. Hello, I have the following problem: I use a customized database from the FM2016 edition. It is currently stored in the "editor data" folder of FM2018. I tried to load it with the FM2019 editor once I copied it into the "edit data" folder of this edition... and the file can not be found. How can i fix it? Programs like "Football Manager Resource Archive" do recognize it. The file is also available in the FM2018 editor. The FM2019 editor opens the folder, but it is empty. Thanks for the help
  5. Contents The file has been updated to the summer transfer window of the 2018 season. There are over 565,000 changes in total. Every first team player and staff member in J1 & J2 League has been included. All personnel have been set with attributes, positions, shirt numbers, personal details and playing histories. Most of the staff members and some players in J3 have been included with the above details set. Club logos for teams in J1, J2, J3 and JFL. (by Dax) Real attendance and season ticket figures for teams in J1 through JFL. Real media outlets and major player agents have been added. (by Dax) More than 1000 U18 players, high school players, university players and youth staff have been added with accurate personal details, positions and ratings. Some youth players also have select attributes set based on their strengths and weaknesses. (by Dax) Realistic league structure up to JFL with realistic prize money and rules. A standard U18 system has been included due to the impossibility of replicating the real one without bugs. Realistic finances have been implemented using financial records provided by clubs. Numbers have been scaled as accurately as possible to how FM calculates expenses. (by Dax) Upcoming Facepack with over 1000 cut-outs League structure down to the regional leagues Real youth competition structure if feasible More cup competitions and friendly tournaments One-to-one representation of the Emperor's Cup qualification Thanks to Dax for his work with youth players and clubs as well as details that add to the immersion. Thanks to Shimera for helping with Ehime FC and club kits. Japan.zip
  6. #MRT90BRASIL - FM18 Featuring: National First Division National Second Division National Third Division National Fourth Division (with qualification via State Championships) State Championships Brazilian Cup Northeast Cup Copa Verde State cups Subscribe to download and automatically get the future updates: http://steamcommunity.com/sharedfiles/filedetails/?id=1199024380 Use in conjunction with the revised South American competitions to avoid fixture congestion: http://steamcommunity.com/sharedfiles/filedetails/?id=1207168441 Support us on Patreon: https://www.patreon.com/mrt90fm Support us on Apoia.se: https://apoia.se/mrt90fm
  7. Hi, i'm trying learn to use advanced rules. I understand a little bit, i made some leagues with promotions and relegation (with playoff even) using 'stages' but now I need to take two clubs (or more) from differents competitions and create a playoff final and i don't know how to do it. I have a league system with 4 levels, first and second are 'simple' competition; third and fourth are 'parent competition' (with many competitions in). (sorry for the f*cking paint, i made anything quick) Each box is a 'competition' -is the best way for this system (too much to explain)- but I have problems when I try to make a 'promotion playoff' with a club from "Third Division - Zone A" and other from "Third Division - Zone B". The same case with Fourth Division: I need to face in the promotion playoff a club from "Fourth Division - Region 1" and other from "Fourth Division - Region 2". 'Fourth Division - Region 1' rules: The league's winner will be promoted to 'Third Division' and the runner-up will qualify to 'promotion playoff' against the runner-up of 'Fourth Division - Region 2'. This is only a example, this system aims to have 'parent competition' with 10 or 20 competitions in (each one will be a domestic league). What is the way that I should follow to create this promotion playoff? with a stage as the regular PL? with a new competition? How? Ohh, by the way, pardon my french
  8. Introduction With Fm2019 beta only a couple of weeks away, I launched into my final FM2018 save, again! This will be the first save I have reported, so please bear with me as my style, and level of detail are worked out, both by me, and by you, my readers. As always, feedback is most welcome. The Early Days The Staff In previous saves I sacked Lee Carsley and replaced him with somebody with higher attributes for picking the starting team. I took a different approach this save and opted to keep him as I couldn’t find an assistant with a better Tactical Knowledge attribute. I felt quite able to pick the playing team myself, and wanted to see how using the tactical advice would go. There were no senior coaching slots open, so I asked the Board for more coaches which they approved. I had three slots available for the U23s but I had plans for them. I hired an additional goalkeeping coach and then another U23 keeping coach, a fitness, and a technical coach for the u23s who did double duty for the seniors. I took on the attacking role and had four stars in all training roles except Tactical with three and a half. The scouting team comprised an analysis geek and two lacklustre scouts. I sent the latter packing and hired in my favourite Scout xxx with 17 and 20 for actual and potential attributes and gave him the chief’s role. I then found a rather uninspiring Polish scout who had a good knowledge base and a reasonable Tactical Knowledge rating to be my next opponent reviewer and two guys with moderately good potential attributes to find my young blood. I beefed up the medical department with some decent physios and went to see the players. The Squads The Youth team had a handful of 16 year olds who looked like they might develop okay, so I organised some mentoring to boost their determination, personality or both. The 17 and 18 year olds of potential (3 ½ stars) went into the U23s if they had a full star in Actual. The U23s boosted by some youngsters with potential was a tad unwieldy, with only a few candidates for long term careers with the club. There were quite a few who might develop a bit who could be sold off for cash, but there were many playing the same position which proved to be a bit troublesome as finding playing time worth a damn was going to be difficult. The younger ones I paired up with mentors where I could and the older ones I set to training either new traits or on individual traits as advised. The seniors looked a good bunch, and from previous saves I knew most could be counted on for making a good account of themselves. First thing I did though was to send all the loanees back to their home clubs. This freed up over 2 million pounds of salary, and gave me a transfer budget if I could find players better than my squad already had. My only concerns were lack of depth at Goalkeeper, both in their 30’s and only one star youngsters to back them up. I also had concerns with left wing, though the best replacement for Maghoma was away on loan, I still needed some backup. There were similar concerns for left defence, as Grounds’ backup were one star youngsters of 16! My central midfield was solid, with Kleftenbeld and Davis destined to be the starters with xxx, Gardner and xxx capable backups, the latter two able to rotate into Right Defender as well as Midfield. Ngoye I would set to learn Central Defence to provide some more quality backup there too, having doubts about the long term viability of Dean and Roberts who I had experience with from FM2016, and the veteran Morrison would be solid for only a couple of seasons at best. I didn’t even consider starting club legend xxx in the first team. The System Training In previous saves I put all players on the training schedule pertinent to the position I wanted them to play, to either increase their familiarity with it or to increase their relevant attributes, or both. I can’t say the results were impressive that way, so I thought I’d try another for this last hurrah in FM2018. All players were left on the playing position default, so they trained in the position they had been playing in. This allowed me to put them on focus training or new trait training, sometimes both. It would be interesting to see the results at the end of the season. Scouting I only had two scouts to assign as one was reviewing the next opponent, and the Chief was left free to take a look at players I identified myself. I assigned one scout to UK and the other to Central Europe looking for Hot Prospects. I set the Chief up with a selection of free agents I thought might be interesting. I was hard pressed to find anybody better than already available so in the end I opted for youth… well young anyway. A versatile midfielders capable of playing anywhere from DM to AM and left to right, though a specialist ball winner, and a young left fullback to relieve Grounds when he needed a breather. Cohen Brammal joined during the winter window after being placed on the transfer list. Tactics I think it’s fair to say the System evolved somewhat through the year, but was always looking to allow the players free rein in interpreting the team instructions. From time to time I changed a few things, and changed them back again. Even the Team instructions changed as the year went by, as our reputation relative to the other clubs in the competition changed. As usual, I had a standard 4-4-2 utilising a Deep Lying Forward and Advanced Forward combo, but later this changed to Target Man/Advanced Forward whenever Jukewicz was playing. I chose to have a Winger on the left and a Wide Midfielder on the right both on attacking duty. Both Fullbacks set to Support and the Central Defenders to Defend. In the centre of midfield I ended up with a Central Midfielder on Defend Duty as my holding player and a Ball Winning Midfielder on Support to do the running around. I experimented with various combinations utilising Deep Lying Playmakers on Defend or Box to Box Midfielders, but the Central Mid and BWM ended up the most effective. Eventually, the Team Instructions ended up as: Flexible Shape with Standard Mentality. Tempo, Width and Closing Down remained on default, while Defensive Line was set to Slightly Deeper and GK distribution set to be hindered. I set Passing at Direct most of the time, and fiddled with retaining possession at times throughout the season. In the end I did without it, unless the Assistant harped on about possession during a match. I asked the guys to play with more discipline, and left the final third settings at default unless he was beating his brow about longshots. I issued a few Player Instructions: The keeper was asked to distribute quickly to flanks, but rarely did; Central Defenders told to close down much less and to ease off tackles; The Box to Box / Ball Winning Midfielder was asked to Close Down More, Move into Channels and Get Forward; Both wide midfield players were asked to Close Down More; Both Strikers were asked to Close Down More. Concluding While the System was developed during the season and not just prior to ball meeting boot, any changes were gradual and not necessarily permanent. The next post will cover the 2017-18 season. Read on, to see how the Second City Blues went putting theory into practice. As always, your feedback is heartily welcome.
  9. FM18 Transfers & Data Update Final Pack (by pr0 & FM Transfer Update) / 1.10.2018 / DOWNLOAD LINK This update contains 107.625 changes until the 1st of October 2018 that happened after the 18.3 database lockdown. Inside the pack you will find also the instructions text on how to install correctly the files in your game. Instructions, can be found also at the end of the post. Make sure to visit our new "Online Database Editor" in which everyone can submit a change (edit a transfer) and the database is instantly updated. If I have missed any transfer in the above file so far, or can't be found in the player's tab, feel free to include it. Staff can be edited too. All transfers need to be immediate and as detailed as possible. In case I find more information by googling, I won't accept the change, but instead I will edit it personally with more information. FMTransferUpdate.com Let's see what each file includes: Updated Transfers : 1. Player/Manager/Staff transfers from all around the world from the very best leagues to the small ones. Also passed away players/staff are removed from database. 2. Contracts/Numbers/Height/Weight/Nationality changes. 3. Added favorite clubs, staffs etc. General Changes : 1. Added new people who doesn't exist in the database - chairmen/players/managers/staff. 2. Affiliations between teams. 3. Corrected captains. 4. New stadiums. Wonderkids : 1. New young players created ,who will become world class players in the future ( wonderkids ). 2. In some cases adjusted CA/PA abilities of players under 21,that already exist in the game. Current Ability / Potential Ability Changes : 1. Adjusted stats and current ability attributes. 2. Adjusted potential ability attributes. Agents : 1. Agents created, with specific attributes and clients, to add more realism to the game. Instructions : Extract the files to : C:\Users\user\Documents\Sports Interactive\Football Manager 2018\editor data. If editor data folder is not there, create one with this name only. Other names will not recognize the files inside the game. Make a new "Career" game. Choose the "18.3.0 Update" database option and select my files. You are ready to create an updated new game. Q: Can we play this update without the CA/PA changes ? A: Yes , the CA/PA file will be a new file beside the others. If you dont want this file, simply don't choose it when you start a new game. Follow me on facebook to get info/release dates about upcoming packs/personal work for FM18 here: FM Transfers & Data Update Packs by pr0
  10. Hello friends, I bought a new laptop 2 days ago. According to you, is this computer suitable for FM2019? (Asus VivoBook A505ZA-BQ344T 15.6" FHD AMD R3-2200 1TB 4GB Win10 Laptop) This is my new laptop informations.. Thank you !
  11. Hello! I would like to know what the club's edition looks like step by step. Namely ... I want to create my club, in the game I click my own club. I create it in a given league (eg, first league). I will replace it with another club. Once I create it and save the game, I want to edit it in the "in editor edit". He searches for places (eg Gniezno - as I set up when creating a club). The team pops up. I change everything in my own way ... budget, staff, etc. ... Saves and exports. When I enter the game and click on a career, I have a saved file in the upper right corner. I mark it and click on it ... When the club selection window is open, the club is not on the list. After loading the game at the beginning, nothing changes. And here is my problem. What do you think? What did I do wrong ? I would ask you to list in the table of contents how it should look or solve the problem in a different way. One more thing ... it's better to make a new club through the game or in the editor? I am also asking you to write in points how to properly create a club, edit it and save it to appear on the list of clubs in your career (or your own club option) l Thank you for your help
  12. There are obviously 32 teams in the world cup and it's frankly world cup fever right now! So I am going to load up the "real" groups of the Russian World cup and see how far I can get with each of the teams. Some teams are obviously better than others. With the likes of Brazil and France going to be easier then Panama or Saudi Arabia! I will use a random wheel to decide which teams I use and begin from there. And if anyone wants to play along and try it with me these are the settings I am using. Steam Workshop Golden Flame's real world cup. I have Japan and Germany playable. I am starting the game in Finland the April 2018 start and I have loaded all international, top players and national reputation players from every continent (roughly 80,000 players). I am setting these rules: 1) Scoring system. Eliminated 4th in group = 1 point (you tried!) Eliminated 3rd in group = 2 points top 16 knocked out = 4 points Quarter Final Knocked out = 6 points 4th place = 7 points 3rd place = 8 points 2nd place = 10 points World cup winner = 12 points! 2) No save scumming, you get 1 attempt per nation. If you cheat, shame on you! 3) No using the same tactic for every team. Don't be lame. ----------------------- https://www.randomnamepicker.net/spin-wheel Set the 32 nations and let destiny await.
  13. Hello I seem to be getting a random crash in game, I think it maybe a memory issue, maybe from my end as this has happened on a few FM games. It only seems to happen when I am a couple of years into the game. Thanks FM 2018 v18.1.2.1043463 (2017.11.22 11.36.21).dmp FM 2018 v18.1.2.1043463 (2017.11.23 12.20.40).dmp FM 2018 v18.1.3.1045020 (2017.11.27 21.40.31).dmp
  14. Somehow many people getting the same problem about fm 2018 staging crash. I can't even pass the transfer window now without crashing and I can't start new game also without crashing. Is it really about updating driver ? Because mine was updated and still getting crash. Also my laptop does qualify above the system requirement, please help me ! DxDiag.txt
  15. Hi i have been playing fm 2018 & i found a few websites with good content but mainly for all versions of game , so I decided to make a website dedicated to fm 2018 :- https://fmworld.club/ site is setup & open for free membership , I will be adding content as i get time but if new members can help it would build up fmworld community quicker , if any new forums are requested then I'm open to suggestions & change.
  16. Hi Everyone. I'm currently having a tough time with the editor and was wondering if some of you veterans could help me. I'm attempting to create a custom team with a bunch of fictional players and no matter what I do, I just can't seem to get the engine to recognise any of them as home-grown, except those that are under the age of 21. I've pretty much made them all the same way, initially giving them 2000 days at my club, between the ages of 15 and 21. When that didn't work, I upped the number of days to 11,111, figuring that ought to ensure they had all been trained at my English club. But they still don't come out as home grown. Here are a few screenshots for one of my players. He's 25, born in England and has only ever played for my club. His main page, showing his basic information. His club contract. Days at Club/In Nation. Any help at all would be greatly appreciated as I'm absolutely tearing my hair out over this.
  17. Good Night, We create a save on, but at the time of saving it is knocking down the players. What to do?
  18. Since my bug report threat in Pre-editor with reported never give any result i will start a threat here for all updaters that really know. Still waiting for answers from SI. Many thanks to @Slabbekoorn for all assist in PM's. My biggest problem is that 2 and 3 youth regional divisions doesn't appear ingame, the Standard division are all right (1 and 2 national / 1 regional division). On editor everything verifies, on game everything works except that 2 and 3 youth regional division are inactive, even if i didn't set inactive.... Some minor errors are that u18 teams simply vanish and 2 national division lost the age limit, nothing serious to play. If you have any ideas let me know please _teste juniores V10.fmf
  19. FMUpdates FM2018 EPL Fixtures To celebrate the launch of ‪#‎FM18‬, we have released the original fixtures for the English Premier League. Download now on Steam Workshop! This file contains the original fixtures prior to being rescheduled by Sky and BT, therefore you may notice different games are rescheduled for TV in Football Manager 2018 than in real life.
  20. Πανθεσσαλονίκειος Αθλητικός Ομιλος Κωνσταντινουπολιτών In 1922, most refugees from Constantinople opted to set up their new homes in the centre of Thessaloniki- being bourgeois, they preferred to secure the basic comforts they enjoyed previously. They formed compact societies and went on to set up a club. The “Union of Thessaloniki Constantinopolitans” was founded in May 1924 and is thought of as the threshold for the creation of various sports clubs carrying on the torch from their Constantinople’ predecessors. As provided in the Article 27 of the association, “if a sports section is created within the social club, then the former can become independent yet keep the same name, according to Olympic Committee regulations”. In June 1925, the sports section of the “Union of Thessaloniki Constantinopolitans” was inaugurated. Fanourios Vyzantios was appointed president, with Nikos Petropoulos and Aristidis Misios as members of the administration. After a few months of activity in all sports, the footballers of the club along with members of the Union expressed their wish for secession from the central social club in December 1925. The creation of AEK Thessaloniki aroused strong feelings. The procedures were cancelled, as the transfer of sporting activities should have been confirmed by the General Assembly and not the Board of Directors. Two prevailing trends appeared. The initiative was dubbed “rebellion” via an official announcement of the “Union of Thessaloniki Constantinopolitans”. All those opposed to the division rallied around then president of the Sports Executive Committee Nikos Petropoulos. The “battle” between the two sides lasted quite a long time and the joint General Assembly took place on 7 March 1926 to settle a dispute that emerged in December 1925. Nikos Petropoulos took 92 votes, level with Aristidis Misios who was on his side, and became president. The footballers, who had played a leading part in the secession, didn’t accept the development and sent an official announcement to the newspapers, inveighing against the new administration. “We hereby declare that we belonged and will obey the rulings of the first legal Board of Directors. We do not accept you as administration, even if you are legalized”. The new administration of AEK Thessaloniki chose to expel the players who had signed the announcement and refer them to the Union of Football Clubs of Makedonia and Thrace. The reaction of the other part was to be expected. At first, they held an unofficial encounter against Panathinaikos on 28 March 1926 and lost 5-0. On March 1926, Τr. Triantafyllidis, Κ. Koemtzopoulos, Κ. Kritikos, Μ. Theodosiadis, I. Ioakimopoulos, Αr. Dimitriadis, Α. Angelopoulos and Μ. Tsoulkas gathered in the Constantinopolitans’ Club and signed the establishment protocol of the new sports club. On 5 April, the General Assembly took place with the participation of the footballers. On 20 April 1926, PAOK’s first memorandum of association was approved on an order by the Thessaloniki Court of First Instance (No. 822). The first emblem of PAOK (1926) depicted a four-leaf clover and a horseshoe. The leaves were green and above them were the initials of the word PAOK. The unforgettable Kostas Koemtzopoulos came up with this idea, inspired by his brand of cigarettes. The first Board of Directors of PAOK (1926-27) consisted of: President: T. Triantafyllidis First vice-president: P. Kalpaktsoglou Second vice-president: A. Athanasiadis General secretary: K. Kritikos Special secretary: M. Tsoulkas Treasurer: Th. Ioakimopoulos Director of football: A. Angelopoulos Consultants: M. Konstantinidis and S. Triantafyllidis The separation of 1926 created a deep discord and the new club would face many problems because of it. Their members wanted to change the status quo and called all Thessaloniki clubs in an assembly on 28 July 1926 in order to propose the creation of a new Union of Football Clubs consisting only of the Thessaloniki outfits and leaving central administration to the Makedonia-Thrace Union. PAOK were accused of mutiny because of the “false assembly” (as dubbed by EPSMTH) and were handed a three-month ban with a six-month suspension. The team’s administration wanted to prove that they were a living part of Thessaloniki’ sports scene and registered 50 players to the Union for the upcoming season, scheduled to kick off in fall 1926. In 1926-27, PAOK took part in the B’ Thessaloniki League, where AEK Thessaloniki were also participating. They played their first official encounter on 12 December 1926, prevailing 3-1 over Nea Genea. According to EPSMTH’s proclamation, the Union would ratify PAOK’s promotion only if they defeated all teams of A’ Thessaloniki League. They did so in style –after claiming the B’ Thessaloniki League title, they defeated all teams of the A’ League (Thermaikos, Aris and Atlantas) and gave their last match of the season at Iraklis, prevailing 1-0 over them courtesy of a Tsolakidis’ goal. In 1927-28, PAOK took part in the A’ Thessaloniki League for the first time. In 1930-31 they qualified for their maiden participation in the Greek League. They made their debut on 1 February 1931 in Piraeus, losing 3-1 to Olympiacos. In 1928, they engaged in yet another dispute with AEK Thessaloniki, regarding the acquisition of land to build a stadium. AEK eventually got their way, as the land was not big enough for a football field. In March 1929, the six-month effort to merge the twinned clubs finally bore fruit. AEK Thessaloniki had dissolved their football section since 1927 and preserved just the athletics’ sections. These sections were essentially absorbed, as there was no decision to merge nor were AEK Thessaloniki legally dissolved. PAOK changed their emblem, adopted the Double-Headed Eagle, took over the installations of AEK Thessaloniki (among them, the area in the Syntrivani region, where the Theological School stands today). In 1929, both clubs tried to expand the area in order to build a home ground for PAOK. After dealing with the underground river by channeling the water through pipes, PAOK managed to lay the foundation stone on 12 December 1930, as a pre-election promise one week before municipal elections. Construction work finished relatively soon and, on 5 June 1932, the Syntrivani Stadium was inaugurated with PAOK’s 3-2 victory over Iraklis. The first distinctions PAOK won their first Thessaloniki League in 1937. In the following year, Nikos Sotiriadis became the first player of the Double-Headed Eagle to earn a cap with the Greece national team. On 28 May 1939 PAOK played their first Greek Cup final, losing 2-1 to AEK in Leoforos Alexandra. On their way to the final, the Thessaloniki outfit had eliminated Ellas Florina (6-1), Iraklis (3-2) and Ethnikos (4-0). In the final showdown, PAOK took the lead through Aristidis Ioannidis-Apostolou (39’), but AEK turned the tie around with goals by Chatzistavridis and Manetas to lift the trophy. PAOK’s starting line-up that day: Sotiriadis, Koukoulas, Kontopoulos, Kalogiannis, Vatikis, Panidis, Glaros, Bostantzoglou, Arvanitidis, Ioannidis-Apostolou, Kritas. After World War II, PAOK regrouped and in 1951 they made it once more to the Greek Cup final, held again at Leoforos Alexandra. Their rivals on that occasion were Olympiacos, who went on to win 4-0. The starting eleven of PAOK that day: Lykaris, Patakas, Golemis, Arvanitis, Gogos, Psomas, Vassiliadis, Mouratidis, Tzinopoulos, Papadakis, Emmanouilidis. The chicos of Willy and the Golden Era Wilhelm (Willi) Sefzik, the Austrian coach who also played for the club back in 1931-32, made a breakthrough move in 1952 that would change PAOK’s status. He created the Academy of the Double-Headed Eagle, the renowned “chicos of Willi”, in order to trace and push forward talented players by working with them from a very young age. The experiment proved successful as the youth section produced big players who made history for PAOK, such as Leandros, Symeonidis, Giannelos, Margaritis, Giorgos Chavanidis etc. The creation of the Academy, along with the signings of PAOK in the early ‘50s upgraded the team and marked the dawn of their first golden era. In the summer of 1953, the club signed Kouiroukidis, Petridis, Progios, Geroudis, Kemanidis, Chourvouliadis, Chasiotis and Angelidis. PAOK became an almighty force and were proclaimed Thessaloniki champions for three years in a row, boosted by the legendary trio Gentzis, Kouiroukidis and Papadakis. PAOK were Thessaloniki’s main representative in the Greek football stage and the senior team of the club reached their third Greek Cup final in 1955. The match was played in the home ground of their rival, Panathinaikos, in Leoforos Alexandras Stadium! Making their home advantage count, the Greens prevailed 2-0. The starting eleven of PAOK that day: Progios, Kermanidis, Geroudis, Kalogiannis, Chasiotis, Doukakis, Tsintoglou, Karafoulidis, Gentzis, Papadakis, Kiourtzis. The construction of Toumba Stadium The team was progressing rapidly, creating the need for the club to have their own bigger and better home ground, where they could stage their ambitions. Searching out for the best location, PAOK’s administration chose an area at Toumba that belonged to the Ministry of National Defence. The specific area was picked for two reasons. Firstly, that neighborhood of Thessaloniki had an indissoluble bond with the refugees from Asia Minor. Secondly, the huge stretch on offer permitted PAOK to create a big arena. After the essential negotiations, the club purchased the 7.5-acre area and construction began. There was also a lottery authorized to help finance the works. Toumba Stadium opened its gates for the first time on 6 September 1959 to welcome PAOK and their supporters. It was inaugurated by the Minister of National Defence, G. Themelis. Before kick-off of the friendly encounter against AEK, the ball was thrown from a military aircraft overflying the premises. The inauguration of Toumba coincided with the inaugural season of the A’ Ethniki Katigoria, therefore permitting PAOK to kick off their engagements in the league in their own brand new home. The following years went by without any noteworthy success for the club. PAOK made their maiden appearance in European competition in 1965-66, when they faced Wiener SK for the Inter-Cities Fairs Cup. The great team of the ‘70s PAOK laid down the foundations for one of the best teams ever to grace Greek football fields. Thanks to their methodical acquisition of young talented players who went on to consolidate themselves in football’s Hall of Fame, the Double-Headed Eagle built a squad that managed to combine free-flowing attractive football with titles. Led by Giorgos Koudas and a horde of great players like Stavros Sarafis, Achilleas Terzanidis, Dimitris Paridis, Kostas Iosifidis, Giannis Gounaris and Christos Terzanidis among others, PAOK became a title contender and reached milestones that still stand to this day. That team gave PAOK their first titles. From 1970 until 1974, the Double-Headed Eagle competed in five consecutive Greek Cup finals, winning the trophy twice. The first trophy was won in 1972, when PAOK prevailed 2-1 over Panathinaikos in Karaiskakis Stadium, Koudas netting a brace in an encounter attended by 34.831 spectators. PAOK’s line-up was the following: Chatzioannou, Gounaris, Papadopoulos, Iosifidis, Fountoukidis, Terzanidis, Bellis, Sarafis (68’ Lazos), Apostolidis, Koudas, Aslanidis (76’ Mantzourakis). Two years later, Les Shannon troops went on to defeat Olympiacos and reclaim the trophy. The score after regulation time and extra time was 2-2 and the Double-Headed Eagle won 4-3 in the penalty shootout. PAOK’s starting line-up was: Stefas, Gounaris, Tsiligiridis, Iosifidis, Pellios, Terzanidis (113’ Fountoukidis), Paridis, Sarafis, Apostolidis, Koudas, Aslanidis (95’ Anastasiadis). Those two Greek Cups proved the appetizers before the main course, served in 1976. By then PAOK had managed to cope with pressure and won their maiden Greek league title. Apart from their success, as they were also finalists of the Greek Cup editions of 1977 and 1978, the team’s playing style earned them many friends and admirers across Greece. The emergence of PAOK FC and the second league title In the late ‘70s football became professional in Greece and PAOK entered a new era. On 18 July 1979, a limited liability football company (Ltd) was founded by the name “Pan-Thessalonikan Athletic Club of Constantinopolitans” (Panthessalonikios Athlitikos Omilos Konstantinopoliton), entitled “PAOK FC”. The starting share-capital amounted to 37.100.000 drachmas and the unforgettable Giorgos Pantelakis became the first president. PAOK’ high flights would continue during the ‘80s, with just a few seasons to forget. The team reached the Greek Cup final three more times, but didn’t win the trophy again before 2001. In 1981, they lost 3-1 to Olympiacos in Nea Filadelfia Stadium, in 1983 they were defeated 2-0 by AEK in the Olympic Stadium of Athens and, in 1985, in the same venue, they lost 4-1 to Larissa. A major year in the history of PAOK would be 1985. The Double-Headed Eagle won their second league title (first professional one), led by Austrian head coach Walter Skocik. The team included players such as Iosifidis, Alavantas, Alexandridis, Vasilakos, Jurišić, Damanakis, Dimopoulos, Kostikos, Pantelis, Paprica, Skartados, Tsourelas etc. The main characteristic of the ‘80s was the unconditional love and the fanaticism of the fans, a phenomenon breaking all records and transcending Greek borders. The decade’s highlights were the two encounters against FC Bayern München, with PAOK managing to hold the Bavarians both in Toumba and in Munich, but succumbed in the penalty shootout. Their elimination however didn’t eclipse the Double-Headed Eagle’s magnificent effort against one of Europe’s powerhouses. The… sterile ‘90s The league triumph of 1985 completed a cycle of success and the dawn of the ‘90s found PAOK in sporting recess. Another participation in the Greek Cup final in 1991-1992 ended with the “Double-Headed Eagle” on the losing side, in a two-legged tie with Olympiacos (1-1 at Toumba, 0-2 at Karaiskakis Stadium). PAOK were banned from European competition following crowd incidents in the home encounter against Paris St-Germain. The fans’ clash with president Thomas Voulinos led to a change of ownership in 1996. The majority of the club’s shares was acquired by Giorgos Batatoudis in 1996. The Greek businessman from Evros, who based his companies in Athens, started his tenure impressively. The acquisition of Zisis Vryzas from Skoda Xanthi in the summer of 1996 and the signings of Kostas Fratzeskos from OFI Crete and Spyros Marangos from Panathinaikos in January 1997 lifted the competitive profile of the team. The squad already boasted the presence of great players like Thodoros Zagorakis, Giorgos Toursounidis and Nikos Michopoulos. With Angelos Anastasiadis at the helm, PAOK had two excellent seasons (1996-97, 1997-98) and qualified easily for the UEFA Cup. Back to their winning ways The squad was reinforced with great players (Georgiadis, P. Konstantinidis. V. Borbokis, Venetidis, Okkas, Egomitis, Frousos, Nalitzis etc.) and in January 2000 the coaching reins were handed to Bosnian Dušan Bajević. Under his tutelage, the Double-Headed Eagle played excellent football. In May 2001, PAOK emphatically prevailed 4-2 over Olympiacos in the Greek Cup final, held at Nea Filadelfia, and celebrated their first trophy in 16 years. The return of the team in Thessaloniki was spectacular. Fans had packed the city streets to applaud the triumphant squad that greeted the fans from the top of the White Tower. Two years later, PAOK won the Greek Cup once again. They defeated Aris 1-0 in Toumba Stadium, thanks to a goal by Giorgos Georgiadis. Angelos Anastasiadis was the coach on that occasion (his third spell at the coaching job at PAOK). He is the only one who has celebrated titles with the Double-Headed Eagle both as player and as coach. The Zagorakis era In the summer of 2005, Thodoros Zagorakis returned to PAOK, seven years after leaving (1998) to continue his career at the ranks of Leicester, AEK and Bologna. The skipper of the Greek team that triumphed in Euro 2004 retired in 2007, but he didn’t leave Toumba. In a financially and administratively challenging period, Zagorakis assumed PAOK FC’s presidency in an effort to lead them back to greatness. He was joined –among other personalities- by another veteran player of the club, Zisis Vryzas. PAOK fans rallied around the new effort and, by becoming the main financial supporters of the club, they helped the Double-Headed Eagle back on its feet. The roster was boosted with the arrival of renowned players, like Pablo García, Pablo Contreras, Zlatan Muslimović, André Vieirinha, Vladan Ivić, Kostas Chalkias, Lino, and Fernando Santos took the reins of the squad. PAOK managed to put together a very strong squad and record impressive results in Europe. In 2009-10, they finished second in the Super League and earned a spot in the UEFA Champions League qualifiers –they were eliminated by AFC Ajax after two draws on the away goal rule. The first important challenge for the administration, however, was to construct a new athletic centre. They found the space in 2008 at Nea Mesimvria, in the outskirts of Thessaloniki. The first phase of construction was completed in 2011 and PAOK started using their new sports facilities. Mr. Ivan Savvidis’ investment One year later, PAOK stepped into a new chapter of their history, as Mr. Ivan Savvidis acquired the majority of the shares. He first became interested in the purchase of PAOK FC in 2006. Six years later, he reiterated his wish to invest in the Double-Headed Eagle. Negotiations lasted for five months and in August 2012 a deal was struck, making him the majority shareholder of the club. Panagiotis Katsouris’ memory is still alive… The death of Panagiotis Katsouris is a black page in PAOK’s history books. A young, lad, who put on the black-and-white jersey for 18 months, met an untimely death at the age of 22 in a car accident, a few minutes after playing a 5×5 match with his friends. Panagiotis was passionate about football and cars –the latter betrayed him on 9 February 1998. Born on 28 October 1976, Katsouris joined PAOK from Naoussa in the summer of 1996. He was arguably the best left-full back of his generation, already an U21 international –that proved the quickest way to the initial line-up of the “Double-Headed Eagle”. In 8 September 1996, in the league opener against OFI that PAOK won 3-1, Swede tactician Gunder Bengtsson gave Panagiotis his first start. His circle at PAOK would sadly stop abruptly against the same opponent: vs OFI at Toumba Stadium. On 25 January 1998, a few days before the accident, he featured for 12 minutes in the encounter against the Cretan outfit. He netted 3 goals in a total of 29 games for the “Double-Headed Eagle”: 24 matches for the league, four in the Greek Cup and one UEFA Cup encounter against Club Atlético de Madrid. A memorial service is held every year on the spot where Katsouris lost control of his car and lost his life. Everybody attends it: the administration of PAOK FC, the family and friends of the player and PAOK fans. Since 2009, the club hold the annual Youth Tournament “Panagiotis Katsouris” in his memory –a renowned tournament and among the best in the Balkans. 04.10.1999 | Time doesn’t go by, it stops… Six names stand the test of time, as nobody at PAOK has forgotten them… Charalampos, Dimitris, Christina, Anastasios, Giorgos, Kyriakos… Your love for PAOK brought you here, left you here and went beyond. Your love has become a beacon of devotion and loyalty to the four-letter ideal for those who sit by your seats, remember your outings and shed tears recollecting that fateful evening of October 1999. Your beloved habit, your addiction to the “Double-Headed Eagle’s” worship led you to the double-decker bus that drove you to the Olympic Stadium of Athens on 3 October. You were there, you chanted for PAOK, you celebrated Nagbe’s equalizer and then boarded the bus again for the trip back home. By dawn, you were tired, as every time that you would travel hundreds of kilometers in one day in order to stand by the team, show your devotion, teach every newcomer what determination is. The change of driver proved fatal… A clumsy overtake, two kilometers away from the Tempi tolls, loss of control and the Kordelios Fan Club bus drove off the road to plunge down… Thousands of “why” questions have been asked, thousands of pages filled with the survivors’ memories have been written about that dreadful accident at Tempi. Strong memory is the essential ingredient for the maintenance of PAOK’s character and values that unite so many souls to sing the same chants, to applaud the same emblem, to sacrifice so much, to sacrifice themselves… Since then, guys, another chant has been added to the lot. You would sing it too, were it not about you: “Brothers, you are alive and guiding us…” Indescribable shiver… You should feel proud that everybody sings as one… We all begged that the clock would turn back. We prayed so hard, but it wasn’t to be. We didn’t resign however. We swore we would not let time pass you by. We would not remember you just on the anniversary of that day. We remember and get inspired by you always. Time stopped on 04.10.1999… On that day, PAOK mourned. Since that day, PAOK are “maimed”. Whatever we achieve and dedicate to you, we will always pray that you could be here with us…
  21. Hi guys! I'm new here and would like some help. As the title says, my game won't start. It just goes directly to the logo of the game and nothing happens. This happened after the new Windows update. I don't know what to do. Kinda of desperate here! Haha Thanks in advance:)
  22. Hi Guys, I am trying to locate the weaker foot of players who are described as having a "Very Good" left foot and also a "Very Good" right foot. In the past I use to believe if a player had Very Good on both his left and right foot, it meant he had a 20 rating for left and his right foot. I have recently found out this is not true. The only way I know how to check this is to use the in game editor, but I don't have the in game editor enabled on all of my save games, so I am not sure how to find this out in the ones without the editor. For example if you look at Neymar he has a Very Good right & left foot. So I assumed he had 20 20 on both feet until when I recently checked him it said 20 right foot and 15 left foot (Don't quote me on that but I'm sure it it didn't say 20 20). So now that I know this, my question is: In a game where you do not have the in game editor, how to you find out which is the players weaker foot when the game describes both as Very Good.
  23. Hello! I need to set a playoff seeding similarly to NBA/NHL playoff, when the first team of the regular season always plays with the current lowest team. I can do it for one division, but if I have a regular championship with 2 groups, for example, the draw looks random. So, I have to set the first round like 1A v 8B, 2A v 7B, ... , 8A v 1B. But in the quarter final I don't have to get always fixed pairs like (winner of 1A v 8B) against (winner of 4A v 5B). The idea, that the current highest team in the playoff stage plays against the lowest one. For example, if after 1/8 we have teams promoted to 1/4 like: 1A, 2A, 4A, 5A, 1B, 2B, 3B, 6B; the draw on the stage must look like 1A v 6B, 1B v 5A, 2A v 4A, 2B v 3B. I had this in the previous version of editor for fm2017, but now something has changed, and I can't implement this. Thank you!
  24. As the title says, I've tried buying/selling players over the 50 mil limit, no luck. I've spent over 140 on Pogba, 120 on Hazard, no luck. I even made sure the transfer is made with on installments. Anyone had any issues? Anyway to solve this?
  25. Hello, I would like to buy your app Fm2017 but i have 2 questions : 1- when will the 2018 version be available ? Will you make a discount on the 2017 version ? 2- i think i have bought a version of fm once, can i find it with my Google address ? Thank you for your answers :-) Regards,
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