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Found 13 results

  1. Hello! I need to set a playoff seeding similarly to NBA/NHL playoff, when the first team of the regular season always plays with the current lowest team. I can do it for one division, but if I have a regular championship with 2 groups, for example, the draw looks random. So, I have to set the first round like 1A v 8B, 2A v 7B, ... , 8A v 1B. But in the quarter final I don't have to get always fixed pairs like (winner of 1A v 8B) against (winner of 4A v 5B). The idea, that the current highest team in the playoff stage plays against the lowest one. For example, if after 1/8 we have teams promoted to 1/4 like: 1A, 2A, 4A, 5A, 1B, 2B, 3B, 6B; the draw on the stage must look like 1A v 6B, 1B v 5A, 2A v 4A, 2B v 3B. I had this in the previous version of editor for fm2017, but now something has changed, and I can't implement this. Thank you!
  2. Can I copy my avatar, as manager, from FM2018 to FM2021? in 20 and 21 there is SAVE button, nothing in FM2018
  3. How to Locate or Move your User Data Location I've made a slight change to the guide this year to make it easier to update in the future, the content in it now applies to each version since Football Manger 2016 you just need to change the year for the version you are using in the instructions and follow any specific instructions for that version. For Football Manager 2016-2019 your User Data Location was no longer listed or editable from within the game. And since Football Manager 2017 the Touch Mode is a separate entry in your Steam Game Library so the instructions are slightly different depending on which mode of Football Manager you are using since FM2017. Finally with Football Manager 2020 the option to view and change your User Data Location has been added back into the Preferences Menu so you can adjust it in-game. I've also updated the guide to reflect that the Gamepass (Microsoft Store) version of the game uses a slightly different location, whilst the Epic Game Store version should just use the same location as the Steam Version. This guide is split into three parts; 1. How to Locate Your User Data Location - If you only want to add custom content to your game or want access to your save game this is the guide you want. 2. How to Change Your User Data Location - If you want to move your user data location to a different part of your computer then you need to read this part of the guide as well. 3. Troubleshooting - If you are having problems then try the suggestions from this post.
  4. Hi guys, I've been playing the FM2018 demo for Mac and desperately want to purchase the full version? I can't seem to find it on Steam and trying to look for the correct place to purchase the full version of FM 2018 for Mac? Still running MacOS Sierra 10.12. Any help would be greatly appreciated
  5. Hey all! I bet you are ALL planning your saves for the next year. This year I am going to try doing a two-manager save. I want to manage 2 bottom league clubs from different countries, grow them to Champions League top dogs, and have the two clubs to interact. The two teams will hopefully be Bragança from Portugal, and Hereford from England. In FM 2017 and FM 2018 I won the Champions League and World Club Championship several times with Bragança. in FM 2019 I did the same with Hereford. Can I do it with both in the same save? And what about when they are both competing in the same final? Either way, I win! If you are interested to know, I never used the Editor or Mods of any sort. Just plain vanilla and following the game as it is. If you want to have a look at the saves I still have them and would be happy to upload them for any FM17 / 18 / 19 players out there to enjoy. Let me know if you'd like to hear about how the two-manager goes, and I'll make a thread for it What are your save ideas?
  6. Welcome to the spa town of Buxton, famous for cheap bottled water and not so famous for their football club. The bucks have been in existence since 1877, and play at Silverlands. It has a capacity of 4000, with 490 seats (some of which were salvaged from Maine Road, once home to Man City.) The squad is average, but most of the talent is on the older end of the spectrum. My backup keeper started the file by hanging up his boots before a ball was kicked! He is now our scout. There is one thing Buxton are unbeatable at: the highest ground, sitting over 1000ft above sea level. This will be a youth academy only challenge, and I will, for once, be making my own tactic. I will also, where possible, promote staff from within the club. Manager is Sunday League reputation, no badges. I have simmed one season to get them promoted! Next update: Mid-season, squad analysis and tactics. Aim for the season: Survival. Fa Cup run.
  7. I'd like to start by thanking Graaa, the mad genius behind this custom USA database from FM15. This edit includes a lot of his work on the Extended Club World Cup that was part of that file alongside the changes I made, and I'm only posting it because he's posted that he's not continuing that mod or updating it for FM16 (welp, now FM18) but left its details as fair use for others, and I thought the idea was too awesome to let it vanish - as someone who plays a lot in the Americas I really liked the option of being able to take my team onto a bigger stage than the CONCACAF Champions League could provide. But enough biography. This database edit replaces all club continental competitions and the Club World Cup with three worldwide club tournaments: the FIFA Champions League, World League, and Youth League. All domestic leagues are left untouched and will run alongside the intercontinental tournaments: fancy midweek trips to Argentina to play Boca between your league matches? I BET YOU DO. The FIFA Champions League and World League are senior-level tournaments that mostly work how you expect: Champions League has better competition and better payouts (though the difference between the two isn't as derisory as in real life), finish high enough in your domestic league or win your major domestic cup and you get a ticket (if your league of choice doesn't use a single table or has some other continental qualification shenanigans, it SHOULD work properly depending on how SI or your database modder of choice coded that specific league, but I can't be certain. There are qualifiers, and a group stage, and a knockout stage, and Big Fancy Neutral Site Finals. There is also a FIFA Youth League that uses a similar format and replaces the Viareggio Tournament or whatever it is called for people that aren't using the Susie Real Name fixes, that pits elite U18 teams against each other - I couldn't get the editor to choose exactly the teams that qualified for the CL, the way the UEFA Youth League does, but the idea is the same. Downloads: A beta version of this mod that MOSTLY works in the FM19 beta (the FIFA Youth League does not work but everything else appears to) is available as an attachment to this post. Since it was created using the FM18 editor, it will also work in FM18, and includes some experimental bugfixes and changes I've made since the last release of the FM18 version. Details in this post. The FM18 version of the mod is available on the Steam Workshop, and also as an attachment to this post. The FM17 version of the mod is available on the Steam Workshop and also as an attachment to this post, but will most likely no longer be updated. The FM16 version of the mod is also on the Steam Workshop, but will most likely no longer be updated. If you need more details, they're below. Let me know if there are any bugs or if you have any suggestions, and otherwise have fun! Qualifiers: The number of spots is fixed, unfortunately (even the advanced editor won't let me do otherwise), and laid out as follows in the FM18 version: 1 automatic CL group stage spot, 3 spots for the 4th qualifying round, 2 spots and the domestic cup winner for the 3rd qualifying round: Spain, England, Germany, Italy, Brazil, Portugal, France, Argentina, Russia 1 automatic CL group stage spot, 2 spots for the 4th qualifying round, 2 spots and the domestic cup winner for the 3rd qualifying round: Mexico, Netherlands, Uruguay, Belgium, Colombia, Chile, Croatia, USA, Switzerland, Ecuador, Poland, Czech Republic, Ivory Coast, Austria, Turkey, South Korea, Japan, Sweden, Ukraine, Denmark, Romania, Wales, Australia 1 spot for the 4th qualifying round, 2 spots and the domestic cup winner for the 2nd qualifying round: Bosnia, Paraguay, Algeria, Ghana, Scotland, Greece, Tunisia, Slovakia, Cameroon, Egypt, Ireland, Norway, Serbia, Iceland, Iran, Nigeria, Venezuela, Slovenia, Northern Ireland, Peru, Albania, South Africa, Israel 2 spots and the domestic cup winner for the 2nd qualifying round: Finland, Bulgaria, Bolivia, Zambia, Morocco, Cyprus, Hungary, Armenia, Estonia 2 spots in the 1st qualifying round: Senegal, Montenegro, Burkina Faso, Honduras, Mali, Lithuania, Angola, Costa Rica, Macedonia, Latvia, Georgia, DR Congo, Congo, Saudi Arabia, Qatar, Belarus, Iraq, Togo, Cape Verde, Jamaica, Guinea, Bahrain, New Zealand, Trinidad and Tobago, China, Sudan, El Salvador, Uzbekistan, Oman, Moldova, North Korea, Kuwait, Benin, Guatemala, Uganda, Canada, Syria, Faroe Islands, Mozambique, Equatorial Guinea, Jordan, Cuba, Malta, Lebanon, UAE, Panama, India 1 spot in the 1st qualifying round: All other FIFA members (in other words: all other countries in the DB except defunct, disputed, or the following: Bonaire, Martinique, Reunion, St. Pierre and Miquelon, Zanzibar, Micronesia, Kiribati, French Guiana, Sint Maarten, Mayotte, Northern Mariana Islands, Guadeloupe, Saint Martin, Wallis and Futuna Islands, Tuvalu). Note: The FM17 version has the same qualifiers. FM16 is missing Gibraltar and Kosovo. There are no automatic group stage qualifiers in the FM16 version, and the qualifying rounds are structured slightly differently. Details are on the FM16 version's workshop page. Format Details: The Champions League has four qualifying rounds, with two-legged fixtures starting in July. All CL qualifiers are seeded into these rounds depending on how high they finished and which league they qualified from or won the domestic cup in, as above. The 96 winners in the 4th qualifying round (August) go to the CL group stage along with the 32 automatic qualifiers, the losers go to the WL group stage. Each group stage features groups of 4 (so six games each). CL plays on Tuesdays and Wednesdays, WL on Thursdays, from September through December. CL: 32 groups of 4, the top 2 in each group qualify for the knockout rounds starting in February. WL: The 24 group winners and the 8 best second-place finishers qualify for the knockout rounds starting in February, along with the 32 third-place finishers from the CL. Everything goes as you'd expect from there. Note: in the FM17 version, the CL group winners qualify for the knockout rounds and the second-place finisher falls into the WL. in the FM16 version, the qualifying rounds start in June instead of July, both competitions use 24 groups of 4, qualify the group winners directly to the knockouts, and put the 24 second-place finishers and top 8 third-place finishers into 2 playoff rounds consisting of single neutral-site games in December - the eight teams that get through that join the group winners in the knockouts. Prize Money (all amounts in Euros) CL Qualifying Phase: 1st round: 75k 2nd round: 150k 3rd round: 250k 4th round: 400k CL Group Stage (WL pays about half this amount) 20M for all Group Stage participants, 1.5M per victory, 750k per draw CL Knockout Rounds (WL pays about half this amount): 7M for all knockout round participants, + 4M for reaching second knockout round + 6M for reaching QF + 10M for reaching SF + 20M for winning final or 15M for losing final Known Issues The various continental awards disappear because there are no longer any active competitions attached to those continents. I don't think this is something I can change but I would be happy to be proven wrong. The world player awards function as normal (Lionel Messi still wins them for ten years straight.) (FM17 version only) Having the Belgian, Bulgarian or Danish league active appears to cause a crash when they try to schedule their European Place Playoffs. I'm still trying to figure out how to address this. Oddly enough, the Dutch European Place Playoffs work just fine (except that they seem to assign the wrong teams to the wrong seeds, ugh). FM17: Worldwide Champions League_DD36AC03-4674-4829-A971-AC82F606DAB5.fmf FM18: Worldwide Champions League.fmf (updated Dec 15) FM19: FIFA Champions League FM19 Public Beta.xml
  8. Contents The file has been updated to the summer transfer window of the 2018 season. There are over 565,000 changes in total. Every first team player and staff member in J1 & J2 League has been included. All personnel have been set with attributes, positions, shirt numbers, personal details and playing histories. Most of the staff members and some players in J3 have been included with the above details set. Club logos for teams in J1, J2, J3 and JFL. (by Dax) Real attendance and season ticket figures for teams in J1 through JFL. Real media outlets and major player agents have been added. (by Dax) More than 1000 U18 players, high school players, university players and youth staff have been added with accurate personal details, positions and ratings. Some youth players also have select attributes set based on their strengths and weaknesses. (by Dax) Realistic league structure up to JFL with realistic prize money and rules. A standard U18 system has been included due to the impossibility of replicating the real one without bugs. Realistic finances have been implemented using financial records provided by clubs. Numbers have been scaled as accurately as possible to how FM calculates expenses. (by Dax) Upcoming Facepack with over 1000 cut-outs League structure down to the regional leagues Real youth competition structure if feasible More cup competitions and friendly tournaments One-to-one representation of the Emperor's Cup qualification Thanks to Dax for his work with youth players and clubs as well as details that add to the immersion. Thanks to Shimera for helping with Ehime FC and club kits. Japan.zip
  9. #MRT90BRASIL - FM18 Featuring: National First Division National Second Division National Third Division National Fourth Division (with qualification via State Championships) State Championships Brazilian Cup Northeast Cup Copa Verde State cups Subscribe to download and automatically get the future updates: http://steamcommunity.com/sharedfiles/filedetails/?id=1199024380 Use in conjunction with the revised South American competitions to avoid fixture congestion: http://steamcommunity.com/sharedfiles/filedetails/?id=1207168441 Support us on Patreon: https://www.patreon.com/mrt90fm Support us on Apoia.se: https://apoia.se/mrt90fm
  10. Hi, i'm trying learn to use advanced rules. I understand a little bit, i made some leagues with promotions and relegation (with playoff even) using 'stages' but now I need to take two clubs (or more) from differents competitions and create a playoff final and i don't know how to do it. I have a league system with 4 levels, first and second are 'simple' competition; third and fourth are 'parent competition' (with many competitions in). (sorry for the f*cking paint, i made anything quick) Each box is a 'competition' -is the best way for this system (too much to explain)- but I have problems when I try to make a 'promotion playoff' with a club from "Third Division - Zone A" and other from "Third Division - Zone B". The same case with Fourth Division: I need to face in the promotion playoff a club from "Fourth Division - Region 1" and other from "Fourth Division - Region 2". 'Fourth Division - Region 1' rules: The league's winner will be promoted to 'Third Division' and the runner-up will qualify to 'promotion playoff' against the runner-up of 'Fourth Division - Region 2'. This is only a example, this system aims to have 'parent competition' with 10 or 20 competitions in (each one will be a domestic league). What is the way that I should follow to create this promotion playoff? with a stage as the regular PL? with a new competition? How? Ohh, by the way, pardon my french
  11. Introduction With Fm2019 beta only a couple of weeks away, I launched into my final FM2018 save, again! This will be the first save I have reported, so please bear with me as my style, and level of detail are worked out, both by me, and by you, my readers. As always, feedback is most welcome. The Early Days The Staff In previous saves I sacked Lee Carsley and replaced him with somebody with higher attributes for picking the starting team. I took a different approach this save and opted to keep him as I couldn’t find an assistant with a better Tactical Knowledge attribute. I felt quite able to pick the playing team myself, and wanted to see how using the tactical advice would go. There were no senior coaching slots open, so I asked the Board for more coaches which they approved. I had three slots available for the U23s but I had plans for them. I hired an additional goalkeeping coach and then another U23 keeping coach, a fitness, and a technical coach for the u23s who did double duty for the seniors. I took on the attacking role and had four stars in all training roles except Tactical with three and a half. The scouting team comprised an analysis geek and two lacklustre scouts. I sent the latter packing and hired in my favourite Scout xxx with 17 and 20 for actual and potential attributes and gave him the chief’s role. I then found a rather uninspiring Polish scout who had a good knowledge base and a reasonable Tactical Knowledge rating to be my next opponent reviewer and two guys with moderately good potential attributes to find my young blood. I beefed up the medical department with some decent physios and went to see the players. The Squads The Youth team had a handful of 16 year olds who looked like they might develop okay, so I organised some mentoring to boost their determination, personality or both. The 17 and 18 year olds of potential (3 ½ stars) went into the U23s if they had a full star in Actual. The U23s boosted by some youngsters with potential was a tad unwieldy, with only a few candidates for long term careers with the club. There were quite a few who might develop a bit who could be sold off for cash, but there were many playing the same position which proved to be a bit troublesome as finding playing time worth a damn was going to be difficult. The younger ones I paired up with mentors where I could and the older ones I set to training either new traits or on individual traits as advised. The seniors looked a good bunch, and from previous saves I knew most could be counted on for making a good account of themselves. First thing I did though was to send all the loanees back to their home clubs. This freed up over 2 million pounds of salary, and gave me a transfer budget if I could find players better than my squad already had. My only concerns were lack of depth at Goalkeeper, both in their 30’s and only one star youngsters to back them up. I also had concerns with left wing, though the best replacement for Maghoma was away on loan, I still needed some backup. There were similar concerns for left defence, as Grounds’ backup were one star youngsters of 16! My central midfield was solid, with Kleftenbeld and Davis destined to be the starters with xxx, Gardner and xxx capable backups, the latter two able to rotate into Right Defender as well as Midfield. Ngoye I would set to learn Central Defence to provide some more quality backup there too, having doubts about the long term viability of Dean and Roberts who I had experience with from FM2016, and the veteran Morrison would be solid for only a couple of seasons at best. I didn’t even consider starting club legend xxx in the first team. The System Training In previous saves I put all players on the training schedule pertinent to the position I wanted them to play, to either increase their familiarity with it or to increase their relevant attributes, or both. I can’t say the results were impressive that way, so I thought I’d try another for this last hurrah in FM2018. All players were left on the playing position default, so they trained in the position they had been playing in. This allowed me to put them on focus training or new trait training, sometimes both. It would be interesting to see the results at the end of the season. Scouting I only had two scouts to assign as one was reviewing the next opponent, and the Chief was left free to take a look at players I identified myself. I assigned one scout to UK and the other to Central Europe looking for Hot Prospects. I set the Chief up with a selection of free agents I thought might be interesting. I was hard pressed to find anybody better than already available so in the end I opted for youth… well young anyway. A versatile midfielders capable of playing anywhere from DM to AM and left to right, though a specialist ball winner, and a young left fullback to relieve Grounds when he needed a breather. Cohen Brammal joined during the winter window after being placed on the transfer list. Tactics I think it’s fair to say the System evolved somewhat through the year, but was always looking to allow the players free rein in interpreting the team instructions. From time to time I changed a few things, and changed them back again. Even the Team instructions changed as the year went by, as our reputation relative to the other clubs in the competition changed. As usual, I had a standard 4-4-2 utilising a Deep Lying Forward and Advanced Forward combo, but later this changed to Target Man/Advanced Forward whenever Jukewicz was playing. I chose to have a Winger on the left and a Wide Midfielder on the right both on attacking duty. Both Fullbacks set to Support and the Central Defenders to Defend. In the centre of midfield I ended up with a Central Midfielder on Defend Duty as my holding player and a Ball Winning Midfielder on Support to do the running around. I experimented with various combinations utilising Deep Lying Playmakers on Defend or Box to Box Midfielders, but the Central Mid and BWM ended up the most effective. Eventually, the Team Instructions ended up as: Flexible Shape with Standard Mentality. Tempo, Width and Closing Down remained on default, while Defensive Line was set to Slightly Deeper and GK distribution set to be hindered. I set Passing at Direct most of the time, and fiddled with retaining possession at times throughout the season. In the end I did without it, unless the Assistant harped on about possession during a match. I asked the guys to play with more discipline, and left the final third settings at default unless he was beating his brow about longshots. I issued a few Player Instructions: The keeper was asked to distribute quickly to flanks, but rarely did; Central Defenders told to close down much less and to ease off tackles; The Box to Box / Ball Winning Midfielder was asked to Close Down More, Move into Channels and Get Forward; Both wide midfield players were asked to Close Down More; Both Strikers were asked to Close Down More. Concluding While the System was developed during the season and not just prior to ball meeting boot, any changes were gradual and not necessarily permanent. The next post will cover the 2017-18 season. Read on, to see how the Second City Blues went putting theory into practice. As always, your feedback is heartily welcome.
  12. FM18 Transfers & Data Update Final Pack (by pr0 & FM Transfer Update) / 1.10.2018 / DOWNLOAD LINK This update contains 107.625 changes until the 1st of October 2018 that happened after the 18.3 database lockdown. Inside the pack you will find also the instructions text on how to install correctly the files in your game. Instructions, can be found also at the end of the post. Make sure to visit our new "Online Database Editor" in which everyone can submit a change (edit a transfer) and the database is instantly updated. If I have missed any transfer in the above file so far, or can't be found in the player's tab, feel free to include it. Staff can be edited too. All transfers need to be immediate and as detailed as possible. In case I find more information by googling, I won't accept the change, but instead I will edit it personally with more information. FMTransferUpdate.com Let's see what each file includes: Updated Transfers : 1. Player/Manager/Staff transfers from all around the world from the very best leagues to the small ones. Also passed away players/staff are removed from database. 2. Contracts/Numbers/Height/Weight/Nationality changes. 3. Added favorite clubs, staffs etc. General Changes : 1. Added new people who doesn't exist in the database - chairmen/players/managers/staff. 2. Affiliations between teams. 3. Corrected captains. 4. New stadiums. Wonderkids : 1. New young players created ,who will become world class players in the future ( wonderkids ). 2. In some cases adjusted CA/PA abilities of players under 21,that already exist in the game. Current Ability / Potential Ability Changes : 1. Adjusted stats and current ability attributes. 2. Adjusted potential ability attributes. Agents : 1. Agents created, with specific attributes and clients, to add more realism to the game. Instructions : Extract the files to : C:\Users\user\Documents\Sports Interactive\Football Manager 2018\editor data. If editor data folder is not there, create one with this name only. Other names will not recognize the files inside the game. Make a new "Career" game. Choose the "18.3.0 Update" database option and select my files. You are ready to create an updated new game. Q: Can we play this update without the CA/PA changes ? A: Yes , the CA/PA file will be a new file beside the others. If you dont want this file, simply don't choose it when you start a new game. Follow me on facebook to get info/release dates about upcoming packs/personal work for FM18 here: FM Transfers & Data Update Packs by pr0
  13. Hello friends, I bought a new laptop 2 days ago. According to you, is this computer suitable for FM2019? (Asus VivoBook A505ZA-BQ344T 15.6" FHD AMD R3-2200 1TB 4GB Win10 Laptop) This is my new laptop informations.. Thank you !
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