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Found 47 results

  1. Hello, I'm looking for help with the following: 1) Removing Role Suitability from the Tactics Pitch (just here) 2) Changing the Scouting Card to darker color and respectively changing the text to lighter color 3) Which code line in settings.xml file controls the bars (not the red and blue coloring - I figured those) in Players Attributes Comparison panel and also how can I shift that panel down so I can eliminate the scroll bars? Thanks in advance
  2. When viewing my personal profile page, the bottom panels could use some of the space that is above. Particularly, I'd like to have the 'History' panel bigger. Can this be modified?
  3. Football Manager 2018 - How To Add a Manager Picture Like with FM17 Football Manager 2018 no longer allows you to add a picture to your manager instead encouraging you to use the Facegen system. However last years mod still works so at the moment you can add a manager picture with a bit of work though it may be disabled again in a patch and still has the same limitations as last year. Thanks to some work from @Cyrius50 at www.manager-online.fr it is now possible to add a Manager Picture when adding your Manager to the game, however at the moment it isn't possible to apply the picture to existing profiles nor to change the image so make sure you are happy with it before applying it. When you have installed the mod on the Add Manager panel select either Edit Profile or New Profile, then on the Profile screen you should see a new option below the Social Networks as in the below picture: Clicking on 'Choose Picture' should take you to the file select popup, from here browse to the location on your hard drive where your image is selected and select the image, in the below example I have selected an image of the FM18 logo. Once that is done fill in the rest of your profile as normal and continue through the profile settings and once you are into the game your image should now be showing: Again this method has it's limitations: - You cannot assign a picture to an existing manager, if you want an existing manager to have a picture you would need to retire that manager and create a new one to take over but you won't be able to keep any of your in-game progress. - It isn't possible to change the image after the profile has been created so make sure you are happy with the image before you get too far into your game. Whilst you can now edit your manager in game this feature doesn't allow you to change the profile picture nor will editing the face here override the set picture. - Also be aware this feature is unsupported and might be removed again if the game gets another patch, also I have only tested to see if the image will appear I have no idea if it will cause any issues further into the game, so it is used at your own risk. Installation Instructions Full Mode - After extracting the zip file if you are using the default skins you can place the panels folder directly into your User Data Location (My Documents\Sports Interactive\Football Manager 2018\) if you are using a custom skin then it is best placed inside the folder for the skin you are using. If it wants to overwrite any files then you are best checking the manual instructions in the below post / linked pages below as it means the skin you are using has already customized the file used so you'll need to modify the file yourself. Touch Mode - After extracting the zip file you need to place the panels folder inside the folder for the skin you are using, if you are using the Default Touch Skins then you'll need to download and switch to the Base Touch Skins. If it wants to overwrite any files then you are best checking the manual instructions in the below post / linked pages below as it means the skin you are using has already customized the file used so you'll need to modify the file yourself. - Next load up the game and if the skin cache is on turn it off and reload your skin, then follow the above steps to add your picture. (Once you have confirmed the Add Picture box has appeared you can turn the skin cache back on). Football Manager 2018 Manager Picture Mod Download Page Football Manager Touch 2018 Manager Picture Mod Download Page (make sure you download the correct one for the version of FM you are using). --- Redistribution Terms You are free to post this content to your website provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/
  4. Last year this forum was inundated with requests re. the club overview and often a lot of questions were asked several times before. I can see it's starting to edge that way this year already too... So in an attempt to keep it a bit more contained and less frustrating for everyone I'm going to try and keep the majority of my contributions (i.e. downloads/help) within here. Hopefully this will be a good referral thread. Having become familiar with the types of requests, I will be personally customising the club overview panel again this year (and it's 'secondary', associated panels) and will be making any finished results available in separate downloads here. That will progress over time... Hopefully others will contribute their work too, in the long run I'm sure it will result in less aggravation with requests... So to start with....last year there were lots of requests re. enabling the stadium picture within the default club overview panel, so I'll start this year by replicating @wkdsoul's FM17 download for FM18. If you want a simpler, default style overview with just the pic. added, place the two attached panels within your club folder in the panels folder (you will need a modifiable skin to start with, michael has provided some base skin downloads at the top of the page). I've also made the left hand column slightly larger and balanced (see screen shot) As always the stadium pics themselves are a separate download, found in the usual places (fmscout). (I've edited it completely with FM18 files so there should be no compatibility issues. I've not edited anything else with this download but I am a hi. res. user so not sure how it will look on low res.) club overview stadium panel.xml club overview panel.xml directory to place your download: C:\Users\YOUR NAME\Documents\Sports Interactive\Football Manager 2018\skins\SKIN NAME\panels\club - create any folders not already present. delete any numbers in the download title so your files read club overview panel and club overview stadium panel within your folder.
  5. Like in the FLUT skin, how does one add background colour to the attributes on player profiles?
  6. Football Manager 2018 Match In-Between Highlights Mod If you have downloaded the last few versions of this mod you should know what to do by now, though I have made a few changes this year but the instructions are largely the same. So as you may have noticed the match screens have been redesigned in Football Manager 2018 which is actually a good thing for this mod as we now have more room to work with and the base coding is a lot similar to my coding than in previous years so I've been able to spend my time improving the individual panels instead of having to get it working in the first place. As a change this year I have gone back to the Split Containers which allows you to adjust the width of the containers in game which allows you to more easily customize them to fit the content you want to display and your resolution, unfortunately you cannot adjust the height of the right panels in game that still needs to be done through editing the files. To resize the panels just grab the divider between them and drag until they are the size you want, if you want to get rid of one of the containers just drag the line to the corner of the screen so it disappears. Also thanks to the changes there is only the need for one version of the mod regardless of which skin or even which mode of FM you are using, though some of the information or screens might not show up in the Touch Mode as it doesn't support the same data as the full mode. And as always outside of the match screen this mod make no changes, so it should be compatible with any skin that hasn't already altered these panels. Installation Instructions For Full Mode Version: If you are using the default skins: - Place the panels folder into your User Data Location which by default is: Documents\Sports Interactive\Football Manager 2018\ If you are using a custom skin: - Place the panels folder inside the folder for the skin you are using, by default this will be: Documents\Sports Interactive\Football Manager 2018\skins\<skin_name>\ Then from the Preferences -> Interface Menu turn off the skin cache and reload your skin for the changes to be loaded. For Touch Mode Version: After unzipping place the panels folder inside the folder for the skin you are using, by default this will be: Documents\Sports Interactive\Football Manager Touch 2018\skins\<skin_name>\ If you are using one of the default FMTouch Skins then you will need to download and switch to one of the Base FMTouch Skins. Then from the Preferences -> Interface Menu turn off the skin cache and reload your skin for the changes to be loaded. To change the item shown in each panel just select the drop down arrow in the top right hand corner of each panel and select the view you want. So if you want to change the Left Panel from the Overview to the Match Stats view, just select Match Stats in the dropdown menu. You can also adjust the width of the columns in game by dragging the dividing line left/right, unfortunately you cannot adjust the height split of the right panel as the game wouldn't store the status. If you want to change the appearance of the content that appears in the individual menus then you will need to follow the instructions in the Advanced Instructions section below. Advanced Instructions These are largely the same as last year so if you used last years version you should know what to do. How to Enable Different Views How to Adjust the Size of the Panels How to Change Kit/Logo & Text Sizes on Overview View FM18 Match in Between Highlights Mods Download Page Change Log v3.0 Released 16:15 GMT 2nd March 2018 - Updated for patch 18.3.0 --- Redistribution Terms You are free to post this content to your website provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/
  7. Football Manager 2018 Base Skins NOTE: If you are using Football Manager Touch 2018 then please see the second post. As with most recent Football Managers for you to make certain changes in Football Manager 2018 you need to create a new skin. So to make things easier for people I've put up some base skins that are identical to the default skins that come with the game, so you can add new files/graphics to these without messing up the original skins, and anything that isn't located in these new skin folders will be taken from the default locations within the game. For Football Manager 2018 you have three skins to choose from the Default skin, the Light skin and the Dark skin. Base 2018 Skin - This is the Default skin and is based on the Default Football Manager Skin. Base 2018 Dark Skin - This is the Dark Base Skin and is based on the Football Manager Dark Skin. Base 2018 Light Skin - This is the Light Base Skin and is based on the Football Manager Light Skin. Change Log Dark Base Skin v1.1 uploaded 5:22am GMT 12th November 2017 - Added in the missing colour variables. All Versions v3.0 uploaded 16:10pm GMT 2nd March 2018 - Updated for patch 18.3.0 - some colour tweaks from the patch and addition of the match condition colours for the light and default skins. Install Instructions: When you extract the file you have downloaded you should have one folder (with a name starting base18...) and a readme.txt file. Now copy the folder into your skins folder within your User Data Location, by default this is: For Windows:C:\Users\[Your Windows Username]\Documents\Sports Interactive\Football Manager 2018\ For Mac: /Users/[Your Mac Username]/Documents/Sports Interactive/Football Manager 2018/ For Linux: /home/documents/Sports Interactive/Football Manager 2018/ If done right your skins folder should look something like this: And inside for example the base18 folder you should have the following folders: When you load the game up if the skin cache is off any skins in the skins folder should appear in the skins menu like the below image: NOTE: FMT skins will only appear when you are playing the FMT mode and normal skins will only appear when playing the normal mode. If the skin cache is on you'll need to turn it off, exit the Preferences menu and re-enter it and any new skins should appear, if not tick 'Always Reload Skin on Confirm' and change skins, click confirm and go back in and your skin should appear. How To Stop the Blurring Effect when Processing FM2016 introduced a new feature where when the main screen isn't the focus of the screen it blurs out, however if you don't like this effect it is simple enough to disable it, to do this simply browse to the following location within the Base Skin you are using: \graphics\boxes\dialog\background Inside will be a paper.xml file open that and locate this line: <boolean id="blurred" value="true"/> and change it to read: <boolean id="blurred" value="false"/> How To enable Background Changes FM2018 again supports background changes directly this year, however if you are using the Dark Base skin there is a file you need to edit as it has a solid overlay over the background meaning that whilst the background is displaying you cannot see it. Inside the Base skin that you have downloaded you need to browse to this location: \graphics\boxes\custom\background\ And rename the '!paper' and '!paper@2x' png files to 'paper' and 'paper@2x' which will make them take on the same transparency as those used in the other Base Skins. If you need further help on editing the transparency of the images then have a look at this guide - its for FM2015 but the editing of the graphics is the same. To Replace Graphics To get the 2D pitch icons (balls, nets, players) into the game they no longer need to go into the skins folder and can instead now be installed directly into the graphics folder. To Edit the Fonts The font settings are now controlled by the various files located inside the fonts folder. For the base skins I have included all the default font files to save you having to go look for them. To edit the fonts its just a case of changing the various variables declared in the xml files, whilst to change the actual font you copy the font you want to use to the font folder and then update the font names in the xml files to match your new font. To Edit the Font Colours The colour settings for each skin are controlled by the settings.xml file located inside the settings folder. For the base skins I have copied in the relevant coding for you to change the various colours used by the skin – you just need to open the settings.xml file and locate the relevant line for the colour setting you wish to change – the colour names and comments should explain what the majority of the colours control. The colours are declared in RGB values, that range from 0-255 where Red=255 Green=255 Blue=255 is white and Red=0 Green=0 Blue=0 is black. To locate the RGB value of a colour you want to use you can either use a image editing program to obtain the RGB Value of the colour or type rgb values into google and it will bring up several websites that list the RGB Values for various colours. Note that whilst this file contains most of the text colour settings, some items are hardcoded, others are determined by the individual xml files and some others are set by the xml files in the fonts folder. Also if you have the Skin Cache on you can change some of the colours directly through the game from the Preferences -> Interface-> Skin Colours screen How to Recolour the Game Colours Like with Football Manager 2015 the colours of the various graphics that make up the skin are now controlled by settings.xml file located inside the settings folder. For the base skins I have copied in the relevant coding for you to change the various colours used by the skin – you just need to open the settings.xml file and locate the relevant line for the colour setting you wish to change – the colour names and comments should explain what the majority of the colours control. To Edit the Attribute Threshold This is now done in game via the Preferences -> Interface -> Skin Colours screen. For your changes to take affect If you have made any changes to the base skins (colours, fonts, graphics) to get your changes to show you’ll need to go into the Preferences -> Interface Menu and untick ‘Use caching to decrease page loading times’ if it is ticked and then tick ‘Reload skin when confirming changes in Preferences’ then click confirm and your changes should be applied, if you have previousily ticked and unticked the required boxes a 'Reload Skin' button should appear in the bottom left corner, if this button appears you can click that if the Confirm Button is grayed out. Base Skins for Football Manager 2018 Download Page (Link contains links to all downloads) --- You are free to do what you want (apart from upload to Steam Workshop as I'll upload them) with these Base Skins provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/
  8. Football Manager 2018 and Football Manager Touch 2018 - Skinning, Modding and Graphics Knowledge Base Welcome to the latest version of the Skinning Bible which has been newly rechristened the Skinning, Modding & Graphics Knowledge Base. This thread should over time contain links to the most important and useful threads in this subforum, however what I have also been doing over the last few years is tagging any interesting or informative threads with a skinning tag, so whilst I try and build up the content in this thread if you cannot see the answer to your question here or you are just starting out skinning then have a browse through the forum and open up any of the thread with a skinning tag which should give you some useful if random bits of skinning knowledge. Like in the past this thread will be split into several parts; How To Create Football Manager Graphics Guides Football Manager 2018 Skinning Guides Links to Useful Threads Whilst I am in the process of checking and updating the various guides you can find some useful information for FM18 in the below threads; FM18 Skinning & Graphical Changes FM18 Skinning/Graphics Information If you have any comments or suggestions on the layout or spot a useful thread that has been missed please use the suggestions thread here If you want the FM2017 thread then see this thread.
  9. Football Manager 2018 - Match Day Backgrounds Mod This is a small mod that re-enables background images on the match screens in Football Manager 2018 and Football Manager Touch 2018. Backgrounds should now shown on all match screens apart form the pitch and presentation views (which is where you want the pitch showing), however the backgrounds will not show when you are in-between highlights on the pitch view nor will it remove the grey stadium background from 2D Classic Mode, though like with the default skins backgrounds should show behind pinned widgets. Also if you are using the Dark Skin (or the Dark Base Skin) you will need to edit it first to enable backgrounds (instructions are with the Base Skins). Installation Instructions. - First download the correct version of the mod for the game mode you are using. - Extract the zip file and you should have a 'client_object' folder place this folder in the panels folder for the skin you are using. - If you are using the default skins you will need to download and switch to the relevant Base Skin and place the folder in the panels folder for that Base Skin. - Load up the game and if the skin cache is on you'll need to turn it off from the preferences menu and reload your skin (or switch to the Base Skin if you have been using the default skins). - If on installing the mod you are prompted to overwrite any existing files then you will need to refer to the manual instructions in the below post to modify the file yourself as your skin has already modified the file in question. FM18 MATCH DAY BACKGROUNDS MOD DOWNLOAD PAGE (Page contains links to both Full Mode and Touch Version). Change Log v2.0 22nd December 2017 17:45 GMT. - Touch Version Only - Updated for patch 18.2.1. (Full mode version doesn't need updating). v3.0 16:16 GMT 2nd March 2018 - Full Mode Version Only - Updated for patch 18.3.0 --- Redistribution Terms You are free to post this content to your website provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/
  10. Hello, I kinda got tired of skin that I was using for so long, so I've decided to make my own. I've edited most of the colors but one thing is still in that (imo) ugly green color. I can't figure out how to change that one...I really need some help since I've been trying to figure it out for past few hours lol
  11. Want to change this from orange to the pink used in the lighter skins, but can't figure it out.
  12. Hi, how i can edit text ad picture in this green rectangle? What is the file .xml for edit?
  13. Hey folks I want to change the Pep Talk screen panels http://prntscr.com/k17b97 so the players in the bottom panel have more space. I am not really interested in their reaction from the top panel ( Joel Matip Looked happy. Who cares lol ), but I want to be able to quickly see the entire team so I can see their half time/post match ratings. Also, is it possible to change the order of the bottom panel columns? I'd like to move Morale and Body language at the end, and move the last 6 columns close to the players name. Thank you PS: I learned how to use Resource Archiver, I have notepad++, and have the basic skills. I have no idea where to look to, searching this forum for pep talk gave me zero results.
  14. I need to add information to the league table. Also I would like to know how to do wide and high in this panel ... Competition overview panel ... I can not find.
  15. Football Manager 2018 - How To Replace the Pitch Textures FM18 has made a couple of changes to how the 3D stuff works which has lead to some confusion on how to replace the pitch textures. This is a quick guide that explains how to replace the pitch textures, as the instructions are slightly different from previous versions. Also note that you will need to either create or source your own pitch textures as I just use the ones included with the game. 1. Locating the Default Textures NOTE: You only need to follow this part if you are wanting to create your own pitch textures as it's easier to edit the existing files instead of creating fresh ones, if you have downloaded a texture pack from the internet then just ignore this part and skip to section 2. One of the main changes FM18 has made to the 3D graphics is that they are now packed into fmf files, so to get to them you need to extract them first, (if you don't know how to extract them then read this guide). The textures you need are located in the 'simatchviewer-pc' fmf file which is found in the \steamapps\common\Football Manager 2018\data\ folder of where you installed FM18. You can either extract the full contents of this fmf file or you can just extract the contents of the textures\pitch folder as this is the only folder we are interested in. 2. Installing your Custom Textures Once you have downloaded or extracted the default files (if you are creating your own) browse to your User Data Location which by default is: \Documents\Sports Interactive\Football Manager 2018 Inside this folder you now need to create a new folder called 'textures'. Next open your new textures folder and create another new folder this time called 'pitch'. Now open the pitch folder and this is where you need to place your pitch graphics. If you have extracted the default files to edit yourself then copy the files called detail_grass_1 through to detail_grass_7 into this folder as these are the files that FM18 uses for the pitch. The other files in this folder aren't important as you shouldn't need to edit them, whilst as far as I can tell the files in the various weather sub-folders aren't used by FM18 so you can ignore them. Though the game does still use the files in the clay, gravel, sand and synthetic folders for the rare occasions when you use one of those pitch types so you can copy those folders over as well if you want. (Note that the mixed type still uses the general grass files). If you have downloaded a texture pack from the internet what you need to do depends on what version of FM the texture pack was made for. If you have downloaded a FM18 texture pack then you should just need to extract the contents of the download and place the detail_grass dds files into the pitch folder as the pack creator should have already given them the correct names. If you have downloaded a pack made for a previous version then you will need to modify it. First extract the files and depending on the pack you'll likely have several sub-folders with a grass file inside each folder. What you need to do is copy the grass file directly to the pitch folder and then rename it. For FM18 your files need to be named 'detail_grass_1', 'detail_grass_2' through to 'detail_grass_7'. Unfortunately I don't have the full details of when each pitch type is used, but as best as I can tell they seem to reflect the condition of the pitch with 'detail_grass_1' being used for perfect pitches, 'detail_grass_2' being used for slightly worse condition pitches etc. In England at least pitches 1, 2 and 4 seem to be the ones being used most commonly. If done correctly your pitch folder should look something like this: 3. Editing the Pitch Patterns. The other thing you can do is edit the pitch patterns used by the game. However it isn't possible to assign patterns to certain teams nor can you create new patterns all you can do is edit or replace the existing patterns. To edit the patterns when extracting the pitch files you should have a 'patterns' folder inside the pitch folder, all you need to do is copy this folder and it's contents into the pitch folder you created above and if done correctly it should look like my above screenshot. 4. Finishing Up. Now that you have installed your custom pitch files load up the game and your new pitches should now be used by the game. If they aren't showing then from the Preferences -> Interface Screen turn off the skin cache, confirm your changes and then exit and restart FM to get it to reload the textures. If that doesn't work check what pitch type your stadium uses as if you aren't using a grass pitch the files for the other types will override them, and have a check of the other matches to see if any of them are being used. If none are showing then go back through the guide as you have made a mistake somewhere. ---Redistribution Terms You are free to post this content to your website provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/
  16. Hi all. Is it possible to adjust the spacing between players on the pre-match screen so that the back four look more spaced out along the defence?
  17. Hey guys, It seems the regular pack to show a custom default face isn't compatible with FM18. Normally this config file and matching image named as 'none' would do the job. Unfortunately not in FM18. Any ideas how to change the standard ingame default face in FM18?
  18. Khalev

    2d pitch

    Can someone tell me if its possible to make the 2d pitch smaller? If so, how?
  19. Hi, how i can change size of all text in the tactic page of fm 18? in this screen: Thanks
  20. I changed some parameters in the config file and the newgens are less pale than before. You need to replace the original file (make a backup first) in the folder: sifacegen/configs Close the game and restart it. lighting_facegen.json
  21. Football Manager 2018 Skinning Guide Part 2 - The Basics This is a quick update of FM2015 version, though nothing has changed so if you've read that one you already know what to do, I've just cleaned this up for FM18. Before You Start - Programs You Will Need Before you start doing any skinning you need to ensure you have a few tools available. - A fully up-to-date version of Football Manager 2018 (Or the version of FM you are making the skin for, this guide is good for any version from FM15 onwards including Touch Mode Skins). - A Text Editor - For FM18 I'd recommend Wordpad over Notepad as Notepad doesn't seem to be reading the formatting of FM18's files. However if you are doing a fair bit of skinning I'd recommend using a program such as Notepad++ as it colours the code and includes line numbers which makes it a lot easier to edit the larger or more complicated xml files. - Graphics Software - You need a program that supports transparent png file, if you already have graphics software you are familiar with and it supports transparent png files then I'd recommend you use that program. If you don't have any graphics software then Paint.net is a free upgraded version of MS Paint that is easy enough to use and should be good enough, a more feature rich alternative is The GIMP which is an open source alternative to Photoshop but not all that user friendly. You can also use Adobe Photoshop which is used by the professionals however it is expensive and not really needed unless you are making fancy graphics, if you do need to use Photoshop you can generally get a free 30 day trial from adobe's site and not sure if it's still available but they made Photoshop CS2 free to download several years ago and that should still have all the features you need. This and future guides will assume you are using Notepad++ to edit the xml files and where possible paint.net to edit the graphics. If you are using a MAC or Linux then you'll need to source your own programs as I don't use those platforms. The other thing you should already have done is extracted the default game files, if you haven't already done this then go back and read Part One of the guide. Creating Your First Skin In this guide we are going to create a simple skin called 'BBC Skin' for the full mode of FM18 based upon the default Light FM2018 Skin. First thing you need to do is to have two folder locations open; your 'Working' folder which is where you extracted the game files to and the skins folder located inside your User Data Location (which by default is \Documents\Sports Interactive\Football Manager 2018). From your 'Working' folder go into the skins subfolder and locate the folder called 'fm light' now copy this folder to the skins folder within your User Data Location. Now the first bit of skinning we are going to do is to rename the copied over 'fm light' folder to the name of your skin, so in this case we will name it 'bbc_skin'. (NOTE: when naming the skins' folder keep the name simple and avoid caps, spaces and special characters to save any problems later). Next open the 'bbc_skin' folder and you should have an xml file called 'skin_config'. Open this file in your xml editor and in the middle of that file you will see a block of code that looks like this (the rest of the code in that file you can just ignore but don't delete it).: <!-- skin details - most of these are intentionally not translated --><translation id="name" translation_id="424592" type="use" value="Football Manager Light[COMMENT: skin name]" /><string id="author" value="Sports Interactive" /><translation id="description" translation_id="420802" type="use" value="Dark text on a light background[COMMENT: skin description]" /><string id="version" value="1.0" /><flags id="parent" value="fm light-widgets" /><string id="skin_name" value="fm light" /> The first line is a comment line, whenever you see any code in an xml file that is inbetween <!-- and --> it is a comment and isn't read by the game, comment code is mainly used to explain to the user what various bits of code does. Also if you are using Notepad++ comment code will be green so you can easily tell it apart from active code. <translation id="name" translation_id="424592" type="use" value="Football Manager Light[COMMENT: skin name]" /> This line determines what name shows for your skin on the skin drop down menu in game, note that this name doesn't need to match the name used for the folder, in this case we will be calling our skin 'BBC Skin' so we'd change the value bit to reflect this. The other thing you need to do is reformat that line a little bit to remove the translation stuff otherwise your name won't update in game, so change that line to read: <string id="name" value="BBC Skin" /> On the next line you can change the author value to the name that you wanted to be credited as as the creator of the skin. The line after that is where you can put a short description of your skin and again you'll need to reformat that to remove the translation text for example this is what I have changed it to read: <string id="description" value="Light Skin based on the BBC Sport Website and Match of the Day schemes" /> Next up is the version number line, you don't really need to change this but I'd recommend updating it as you release updated versions of your skin as it's an easy way for people to check they have the latest version of your skin. Next is the parent skin line and as explained in the extracting files guide this value tells the game where to look next for the files it needs, for the most part you shouldn't need to adjust this value as you should base your skin off the default skin that most matches the colouring you want, so if you wanted a dark skin you'd have copied over the fm dark skin instead of changing this value to point to the dark skin. The final line is the skin_name one and is the most important line as it tells the game where to locate the files for your skin and the text in the value bit needs to exactly match the name of the folder for your skin, so in this example we'd change 'fm light' to read 'bbc_skin'; <string id="skin_name" value="bbc_skin" /> And with that done the starting code should now look like this: <!-- skin details - most of these are intentionally not translated --><string id="name" value="BBC Skin" /><string id="author" value="michaeltmurrayuk" /><string id="description" value="Light Skin based on the BBC Sport Website and Match of the Day schemes" /><string id="version" value="1.0" /><flags id="parent" value="fm light-widgets" /><string id="skin_name" value="bbc_skin" /> NOTE: The skin_name value must match the folder name not the name value set in this file. Now save the file, load up FM18 and go into the Preferences Menu and from the Skin drop-down menu you should now have a new option called 'BBC Skin': If it doesn't appear in the list then from the Preferences -> Interface menu untick 'Use caching to decrease page loading times' and tick 'Reload skin when confirming changes in Preference'. Now confirm your changes and go back to the Preferences menu and your skin should now be listed. Now select your skin and click confirm and there you go you have just created your first skin, albeit one that is identical to the default light skin but it's a start --- Redistribution Terms You are free to post this content to your website provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/
  22. Football Manager 2018 Competition Review Screen Mod Another change in FM18 is that we now have a new default fixtures & results screen which includes a couple of new items but is missing the goalscorers data shown in the other views. So this is simple mod that adds the goalscorers back into this screen and to ensure it works across various resolutions I've turned the panel into a split panel so you can resize the league table panel to fit in the result details if you are playing on a smaller resolution. This was also a lot more of a fuss than I thought it would be as it seems the coding for these panels is a bit of a hack to get the height and width to adjust - I could only get it to adjust one or the other not both, hence the cheating with the split containers to fit the information in at smaller resolutions, so depending on your resolution you might need to shrink the league table half down until the score information displays nicely. Installation Instructions If you are using the default skins: - Extract the zip file and place the panels folder into your User Data Location which by default is: Documents\Sports Interactive\Football Manager 2018\ If you are using a custom skin: - Extract the zip file and place the panels folder inside the folder for the skin you are using, by default this will be: Documents\Sports Interactive\Football Manager 2018\skins\<skin_name>\ Then from the Preferences -> Interface Menu turn off the skin cache and reload your skin for the changes to be loaded. Mod should also work with the Touch Mode as it uses the same files, though I haven't test it on that mode. FM18 COMP REVIEW SCREEN MOD DOWNLOAD PAGE ---Redistribution Terms You are free to post this content to your website provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/
  23. Football Manager 2018 Skinning Guide Part 1 - How to Extract Default Files & Understanding File Structure This is a simple guide to explain how to extract the fmf files that contain the default files for Football Manager 2018 and explains the file structure of the files to make it easier for people to modify the game themselves. This is a simple update for FM2018, if you read the previous version of the guide then you don't really need to read this as its generally the same, there are just two changes for FM2018; - Location of the fmf files has changed slightly as the 3D stuff is now packed into fmf files as well. For some more details on the changes to the fmf files then have a read of this post. - Whilst Football Manager Touch 2018 is again a separate entry in your Steam Library it looks like both versions of the game include the same files so regardless of which version you are making content for it looks like you only need to extract the fmf files of one which should save some hard drive space. Note however if the games get patched independently then you may need to check over the patch files for any changes made to the mode you are editing. Before you start you will need to ensure you have a couple of things ready: - A fully up-to-date version of Football Manager 2018. (Or Football Manager Touch 2018) - The Resource Archiver Tool, this is obtained via Steam from the Library -> Tools menu (note you need to own the retail version of Football Manager to have access to that versions Resource Archiver Tool). For Football Manager 2018 and Football Manager Touch 2018 you need to use the 2018 version of the Resource Archiver Tool. If you haven't used the Resource Tool before then there is a user guide installed with it that explains how to use it, located inside the \Steam\steamapps\common\Football Manager 2017 Resource Archiver folder. (Yes the guide is for the FM17 version but it's the same FM18 version just didn't include one). - A Text Editor - Notepad was fine but it seems to have problems with the formatting of some of the xml files so if you don't want to download a program you should be able to use Wordpad instead, however I'd recommend a program like Notepad++ or a web editor such as Kompozer - these have colour-coded code and line numbers that make it easier to edit the larger xml files. Extracting the fmf files NOTE: If you are editing the Touch Mode then replace any references below to Football Manager Touch 2018 from Football Manager 2018 1. The first thing to do is to create a new folder somewhere on your computer that has plently of hard drive space and is in an easy to find location. We will call this your Working folder. 2. Next we need to locate the game folder of where you installed Football Manager 2018, this is located at \SteamApps\common\Football Manager 2018\data\game within your Steam Folder. If you cannot find the location on your computer then from the Steam Library screen right click on Football Manager 2018 goto properties -> Local Files -> Browse Local Files and a new window will open at your Football Manager install folder. 3. You'll also notice some fmf files in the data folder these are new for FM18 and for the most part deal with the 3D stuff so you shouldn't really need to do anything with them, however the fmgameextras, sitoolkit and sitoolkit_uncompressed files contain some skin files so you'll want to extract them if you are skinning rather than looking for a certain file. The most important file is the sitoolkit one as it contains the widget skins which contain all the graphics for the default skins so if you are doing any skinning you'll need them. 4. Now load up the Resource Archiver Tool and in the bottom right hand corner select 'Extract Archive...' And use the Location dropdown menu to browse to the data\game folder of where Football Manager is installed. 5. Once you have located the data\game folder you now need to extract the fmf file(s) you want, to do this select the fmf file in question and press select. This will now open a new dialog window this is where you choose to save the extracted files, you now want to browse to where you put your Working Folder and select that as the destination, when done a processing bar will appear as the files are extracted. Note that the Resource Tool will automatically extract the files into the correct subfolders. 6. To extract more files click 'Extract Archive...' again and the Resource Tool should have remembered your install and save locations so you just need to select and extract what fmf files you want. 7. Once you have extracted the files from the data\game folder if the game has been patched you will also need to extract the files from one of the updates folders as this is where the patched files are located. Once the game has been patched you'll want to check the data\game\updates folder for any update folders and then check them for any fmf files which you'll need to extract. 7. When extracting the update files I recommend you do it in one of two ways: If you haven't edited any files yet then when extracting the updates fmf files extract them to the same location in your Working folder as the default files and let the patched files overwrite them, this ensures you are working with the updated files rather than old files. If you have already made skins/mods/edits then what I'd suggest is to extract the update fmf files into their own location and then compare these files against the default files so you can see what and how files have been changed with the latest patch and whether you need to update old edits for the new patch. Once you have checked the files you can then merge them with the default files. 8. Depending on what you are doing you may need to extract different files, if you are planning on creating a new skin or mod then it is best to extract all of the fmf files, if you are just wanting to edit a couple of things then more than likely the files you are looking for are in the panels, skins, or sitoolkit fmf files. (In both cases also make sure to extract the updated files aswell). 9. For FM2018 what I would also do is copy over the files you extracted from the sitoolkit and fmgameextras fmf into the same place as you put the general game files so the contents of the folders merge together to save you having to switch back and forth between the different locations - you'll notice the sitoolkit file cotains a skins folder so it's easier to merge this with the skins folder from teh skins.fmf file so you don't need to switch between the two skins folders. Understanding the Football Manager File Structure Now that you have extracted the default files you are left with thousands of files and folders seemingly in no order as to where they are located, however understanding the file structure of Football Manager should help you to find the file you are looking for. If you haven't already browse to your Working folder and open the skins folder. The first place that FM looks for a file is inside the skins folder for the skin you are using. For example if you are using the Default Football Manager Dark Skin then the folder that the game first looks in is the fm dark folder. However looking in this folder you won't see much this is because skins can inherit files from parent skins. To see if a skin has a parent skin you need to open the skin_config xml file located inside the <skin name> folder located within the skins folder, so for the Dark Skin you'd look inside skins\fm dark\skin_config.xml from within the files you have extracted, upon opening the file locate this line: <flags id="parent" value="fm dark-widgets" /> This tells us the parent skin to the Dark skin is the 'fm dark-widgets' skin, and inside the skins folder you'll see there is a folder called fm dark-widgets, upon opening this folder you'll see it has more files than the fm dark folder but still not that many, this is because the fm dark-widgets skin also has a parent skin which in this case is the fm skin. NOTE: For FM18 the widgets skins are now contained within the sitoolkit fmf file so if the folder isn't present you've not followed the above instructions so back to the start and follow them again. If you now look in the fm folder you will see this skin has more files and we are finally finding files we might want to edit, however we aren't finished yet as if you look in the fm xml file you'll see this skin also has a parent skin called fm-widgets. However if you look in the fm-widgets\skin_config.xml file you'll see that this skin doesn't have a parent skin. This means when using the Default Dark Skin the game will first look in the fm dark folder for the file it wants, if it doesn't find it it will move onto the fm dark-widgets folder, then the fm folder and finally the fm-widgets folder for the file it is looking for, however it won't look in the fm light folder, so by knowing which parent skins a skin uses you have narrowed down which folders you need to look in. For example you'll see various other folders such as fm light and fm light-widgets within the skins folder however if you are basing a skin off the Default Dark Skin then you don't need to look in those locations as the skin doesn't read the files from those locations. (The reason for parent skins is to cut down on file duplication - the layout of the dark and fm skins are nearly identical only the colour scheme is different so with the dark skin using the fm skin as a parent we don't need duplicate files in the dark folders as they can just use the fm files, the only files that will be in child skins are files that are different from their parent skins, the upside of this means when you are creating your own skin you only need to include files you have edited rather than all of the files, reducing file size and work you have to do when the game is patched). If the game cannot find the file it is looking for in the skins folder it will now move onto the other locations. For example if the skin is looking for the 'match incidents small' xml file it knows it should be in the panels\match folder, however after looking through the files for the Dark Skin and it's parent skins it still cannot find the file it will use the file located inside the panels\match folder you extracted from the panels fmf file. The same also applies for graphics if the game cannot find the graphic from the skins folder it will look for it in the graphics folder. The same system also applies to custom skins, however first it will look for files in the skins folder within your User Data Location that are linked to the skin you are using, it will then move onto the skins.fmf file(s) that came with the game, before moving onto the panels (or graphics) folder located in your User Data Location before finally looking in the default panels.fmf/graphics.fmf file. This explains why when adding certain custom files they need to be located within a custom skin for the game to read them, as it checks the default skins.fmf file before checking the panels or graphics folder within your User Data Location. Whilst I get around to updating the next part of the guide you can check out the old Football Manager 2015 Skinning Guide that is linked below, whilst it's a bit old most of the stuff should still apply and will at least put you on the path to skinning. --- Redistribution Terms You are free to post this content to your website provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/
  24. Hello! I would like to know how to fit the logos into the rounded space on player's profile screen. I use TCM pack, so small logos are with the standard size 20x20. But The nation and club logos look so small on this page. Anyone able to help? Thanks!
  25. The countdown at the bottom of the side bar doesn't work so well with transparency, is there a way to set this to more appropriate colours rather than the auto colouring or add a background to just that element?
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