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  1. The Return of King Kev Part 4 Kevin Keegan is one of the most important figures in the long history of Newcastle United. Fans on this day 10 years ago were celebrating his THIRD coming at the club. Twice before, the charismatic Keegan had rescued the Magpies from oblivion. In the process each time, King Kev brought much joy to black and white hearts so often bruised and battered by the regular toils of their beloved football club. In 1982, Keegan the player sensationally arrived to spark United’s eventual promotion back to the top flight after an absence of six seasons. In 1992, with the Magpies in crisis and on the brink of relegation to the third tier of English football, he returned as rookie manager to save them from the drop, then oversee their dramatic resurgence. For most of us, it was as good as it ever got as the ‘Entertainers’ challenged at the top of the Premier League in dashing style. And then, out of the blue a decade ago, he was back again. The Chronicle of January 16, 2008, reported: “Kevin Keegan is making a sensational return to Newcastle United. The 56-year-old is set to be unveiled as the club’s new manager. Sadly there would be no fairy tale this time. Keegan would famously soon fall out with the club’s hierarchy. By September that year he was gone, with Newcastle United in chaos. After the latest takeover news from St James' Park, it's fair to say that back on this day in 2008, little did we know how troubled the next 10 years would be. Finally the club was out of the hands of Mike Ashley, with new owner Steve Hollis, known for his no nonsense style and short period steadying the ship at Aston Villa, looking to bring back pride to the North East. On 13th January 2018, nearly 10 years to the day that Keegan entered for his 2nd managerial spell at St James' Park, a shock announcement was made. Under new leadership, the club had opted to dismiss of manager Rafa Benitez and replace him with fan favourite Kevin Keegan. Benitez was thanked for his hard work and has a right to feel aggrieved about his dismissal, but ultimately the club wants to head in a new direction. A club statement mentioned "The Entertainers" and "Pride of the North East", though as of yet 66-year-old Kevin Keegan had not made himself available to the media. His first game just two days away against Swansea, and there were leaked notes from his first training session: It looks like the entertainers are back. Here's a peak at the Premier League table as its stands: Rafa had taken Newcastle into a safe mid-table position, well above the predicted 16th.
  2. I have started an FM18 story, 'The Head Coach' - Where we take the LLM journeyman route from non league to legendary status. However, we will attempt to do this whilst working under the restrictions of the modern Director of Football model. We have no say in transfers, contracts or staff, we simply coach the team. Will we still be able to succeed in this unpredictable career? You can find out by following this save with regular episodes on the Load FM! YouTube channel. Check it out and let me know if you enjoy it. You are more than welcome to like & share if you know anyone that may like this series. Subscribe to the channel for regular FM content including new episodes from this story every Monday-Thursday at 4.30pm. You can check out episode 1 of The Head Coach here, where we try to find our first club on the journey to the top! Missed any of the action so far ? Catch up from the links below:- Season 1 Episode 1 Episode 2 Episode 3 Episode 4 Episode 5 Episode 6 Episode 7 Episode 8 Episode 9 Season 2 Episode 1 Episode 2 Episode 3 - Now in High Quality, Full HD Episode 4 Episode 5 Episode 6 Episode 7 Season 3 Episode 1 Episode 2 Episode 3 Episode 4 Episode 5 Episode 6 Episode 7 Episode 8 Episode 9 Season 4 Episode 1 Episode 2 The next episode of The Head Coach will be released on Weds 19th September at 4.30pm If you enjoy the video, it'd be great if you could add a & subscribe to my YouTube channel for regular football manager content. Thanks for watching, it's much appreciated!
  3. This file is an adaptation of my USA & Canada Real Life Expansion file. It incorporates Promotion/Relegation into the USA professional league structure. This file is the FM realization of the dream of all the American soccer Pro/Rel advocates. It assumes that the USSF opens the pyramid for a system of promotion of relegation. Below is the league system format: MLS -Play each team in your conference twice, and each team from the other conference once for 34 matches -Playoffs the same as in real life, top 6 from each conference advance to MLS Cup playoffs -Bottom two from each conference relegated to NASL NASL -Play each team in your conference twice, and each team from the other conference once for 34 matches -Top 4 from each conference advances to championship playoffs -Conference finalists from each conference will be promoted to MLS (4 total) -Bottom two from each conference relegated to USL USL -Play each team in your conference twice, and each team from the other conference once for 34 matches -Top 4 from each conference advances to championship playoffs -Conference finalists from each conference will be promoted to NASL (4 total) -Bottom two from each conference relegated to USL D3 USL D3 -Play each team in your conference twice for 34 matches -Top 4 from each conference advances to championship playoffs -Conference finalists from each conference will be promoted to USL (4 total) All of the MLS squad rules still exist (which makes this file markedly different from my Custom USA Pyramid file). There is still a salary cap, designated players, Off-budget MLS will still hold a SuperDraft that draws players from the NCAA, and domestic players originate in the US Soccer Development Academy. Further development occurs in the Premier Development League and the National Premier Soccer League. The file also adds (by popular demand) a U18 division for the Canadian Premier League. DOWNLOAD: The download includes the League file (005_USA Pro-Rel 1.2) as well as several other club and international competitions that add to the experience of playing in the USA & North America. Some are realistic (Champions League, CONCACAF League, CFU Club Championship, Campeones Cup, International Champions Cup, CONCACAF Nations League & USA January Camp), some are revivals of defunct competitions (North America SuperLiga, UNCAF Interclub Cup, Pan-Pacific Championship, CONCACAF teams in the Copa Sudamericana), and one is a bit of a fantasy file based on speculation (Copa Nuevo Mundo). You can choose which competitions you want and which you don't. File: http://www.mediafire.com/file/370ihf733oefvnt/Uncle_Sam_Editor_Files.rar/file GRAPHICS: Logos and kits for all of the included competitions and clubs. File: http://www.mediafire.com/file/78x94zoxi24hvot/USA_Expansion_Graphics.rar/file EXTRA DB FILES: This download includes all of claassen's league files that I use. It also includes a "fix" for the USA Transfer Preferences. File: http://www.mediafire.com/file/cd2af6x8nnlvf24/Extra_Files.rar/file
  4. Usual stuff. These are ones that I've found whilst in my first season. Jason Jones came on trial after approaching the club.
  5. 175. Llagostera played their games over in Palamós, which was on the coast and about half an hour drive. Their dizzying ascent through the leagues meant that they had outgrown their hosts. However, with such a growing fanbase, Llagostera was now the de facto premier Costa Brava side and stuck around. It took me an hour to drive to the city of their birth, where the B team were based, and it was here I met with Isobel Tarragó again. She made it clear that I would have to split my time between the two locations - one on the south-eastern edge of the greater Girona urban sprawl, and the other beyond a wonderful drive through the hills and golf courses, opening up into the middle of the coastal route. The reason I would have to split my time was because I had to hire an entire staff that would not just relocate to Palamós because the team played there on a Sunday. The travel did not end there either, as in two weeks’ time the squad would spend ten days in Barcelona. The famous Estadi Olímpic Lluis Companys was ours to use. We could foster our team cohesion on Montjuïc, away from prying eyes. We had two players with coaching licences – experienced attacking midfielder Diego with a B licence and experienced midfielder Álex Vaquero with a C licence. The former was interested in becoming a manager and the latter a coach. Tarragó was also keen to point out that others wanted to stay in the game after they retired, such as centre-back Miguel Fuiza and attacking midfielder Nacho who would both have an interest in scouting. Winger Sergio Alonso was also rumoured to be thinking about this. 22 of our 35 players were in the door this summer. It was to be another difficult window getting the players to work together. There was scope to move players down to the B team, though. We had 22 that were too old for under-19s football this season but only 11 over the age of 23, so space for five. The culture of the place was familial and welcoming. There were players from distant countries, such as centre-back Javi Enríquez of Paraguay and Australian-Argentinean midfielder Gian Mendez. There were also players of African background like young attacking midfielder Amadou N’Diaye and young centre-back Monday Ogbonna who were of Senegalese and Nigerian heritage respectively. A young midfielder from the Basque Country was with us, too! Xabier Martínez had been unable to break out from his under-19s performances into the La Liga first team of Eibar and decided to start anew with this inclusive project under the chairwoman’s tutelage. Full-back Jaime Serrano was said to be able to speak fluent Italian after three years over there a decade ago. As a teenager at Inter then Varese he did not make a single appearance but the culture would have left a lasting impression on the guy. All of these men, players and future staff, were new into the club this summer bar Gian Mendez who hailed from the southern hemisphere. There were sixteen remaining from the previous season and I would make sure that they would all get involved during pre-season. The five youngsters would not be included in my initial 30-man training camp. Three goalkeepers, including Álvaro Merino on loan from Basque club Barakaldo, would stay at home with two midfielders also being paid the minimum. Tarragó informed me that none of my staff expressed an interest in joining me on the Costa Brava. It was galling to hear. I decided there and then that there would not be a return visit. I would wait until I went to the Catalan capital with my new squad. She had also warned me off speaking with the two agents involved with the club. All three of our remaining first team players from the previous season were contracted to Nico Martínez. He didn’t like his players to move around but was very impatient when it came to negotiating new deals. Goalkeeper José Antonio Manzanares, full back Pablo Agudo, and winger Álex Gracia were the spine of the team and, naturally, were among the top earners. The other agent, Alberto Huerto, was similar in character but was said to hawk his players about. It is bad news for experienced winger Sergio Alonso’s scout prospects here, but it also meant that I would not get too attached to Gian Mendez’s southern accent, nor young goalkeeper Pepe Lozano’s big wages. After being given a healthy dossier of players and staff that either had been on the books here in the past or were people I really should know about, I set about drafting job vacancies for the entire club. Financially, the club was in pretty good shape. It was up to me to stay long enough to take advantage of that. A new five-year sponsorship deal had just been signed following promotion, and if we didn’t add any more to the wage bill there was a quarter of a million euros to spend! There was a couple of million in the bank and it would probably last between one or two years based on current spending. Tarragó had heard very good things about Pedro Peso at Ebro in Zaragoza and implored me to bring him on board as Head of Youth Development. He had done it at his home town Granada for the first five of their first six years in La Liga – it may have been no coincidence that they were relegated the year after he left – and spent the last two and a half years in B3 with the same middling results. Yet Tarragó was convinced that the man who worked under many different managers in the south had become bored working under the same man for two and a half years since he left. Her partner Alsina had sounded him out when he signed a youth player from them earlier in the summer. With a year left on his contract I would be spending a tenth of my transfer budget on one man. But I was buying La Liga quality organisation and appraisal abilities. His professionalism would safeguard our futures. It was time to start thinking about friendly matches. Sants were the obvious local choice while at the Olympic park but when we got back from our ten days there I wanted a real test. I wanted us to play Palamós. It was not only a gesture to our stadium-sharing friends but it would also serve as a step up against Tercera opposition. I wondered about our level.
  6. zlatanera

    FM18: France

    So I noticed that there's only one thread pertaining to French football and the activity isn't great, therefore I decided that if I want to talk about my save in charge of Lyon I should just make a general French football thread as I don't have the patience to form a full team thread. In lieu of a common club I'm assuming anyone posting here will either hate PSG in FM18 or be playing as them. So please, SI community, prove to me I'm not the only one managing a French team and lets get some discussions going! Flag_of_France.svg
  7. Welcome to the English Football League Thread - EFL in FM18 Welcome to the 2017/2018 edition of the Football League thread for Football Manager! Below are brief introductions to each of the 72 EFL clubs, listed in order of their FM18 media predictions. I hope you will enjoy and contribute...
  8. Hi, FM18 crashes when i try to save the game. I simulated the game until 2038 then started the season in France Domino's league 2, everything was fine until november. Now im unable to save matches because everytime i try to save, the game crashes. I would like to attach the save file but the limit is 9,77MB only.
  9. Introduction Once again I've decided to take the plunge and have opted to start a career in N. Ireland. This will be a true Gundo's challenge with only the N. Irish league structure active to start. As a result, my manager profile has minimum experience and coaching badges. I will attempt to win the Champions League this time with the team Dollingstown F.C. The club is located on a ground which is surrounded by farmland, Dollingstown hasn't had much of a history to speak of having only been established in 1979. During that period of time, they have however managed to win the 4th tier in N. Ireland on 4 separate occasions and have appeared in the N. Irish 3rd division. By winning the NIFL Playoff against Brantwood in 2013/14 they took their place in the NIFL Championship 2 for season 2014/15 where they finished in a creditable mid-table position of 7th. The following season they suffered relegation being a victim of the restructuring which saw 5 teams out of the 14 relegated succumbing to their fate only on goal difference behind Newington. They have some cup success of note having won the non-league Marshall Cup on 4 occasions and last season won the Bob Radcliffe Cup. The club has never been higher than the 3rd tier in N. Irish football and hasn't made much of an impact on the far more significant Irish or League Cups. Club A small club but interestingly not seen as the favourite to be relegated. I'm liking the personality of the squad as that is a good start. The club has no rivals or even favoured personnel to speak of which means that I'll have a blank slate to work with. Given the location of the club, I'd say that we should in time develop a rivalry with the Mid-Ulster clubs but we'll have to see how that goes Facilities What drew me to this club in particular (aside from the unusual nickname) was that the potential expansion capacity of the stadium is 10,000 which is the joint 3rd highest in the whole of N. Ireland which I'm hoping will mean that when/if it comes time for a new stadium I'll be able to get a reasonable size unlike last season with Chimney Corner where I was stuck in an 11,000 capacity stadium for over 25 years after winning the Champions League countless times. All the other facilities are as you would expect for a team of their stature but having a youth system is a nice boost which I'll hope to take advantage of. Squad This was actually a rather pleasant surprise in that I already have at least 2 players which are capable of playing at this new level to start with, my striker McGoldrick and left back McConnell are considered good for this level which is a nice boost. I will need a lot more than that to have a chance of fighting at the upper end of the league but at least I have some decent standard bearers which should make my search for new players a little easier. Finances I'm going to try my absolute hardest not to wreck these and build a more financially stable model this time around. I've been given a decent wage budget and I will be attempting to use it smartly. Game setup I've loaded the N. Irish league system only but I have gone with a large database and added all current international players from around the world to give a reasonable database size but one which should be quick to run. Starting Conditions Ballymena United were DBP champions of season 2017/18 beating the former defending champions Linfield and Coleraine by a single point. Crusaders, Linfield and Glentoran all qualified for the Europa League with Carrick Rangers being the only team to be relegated from the top flight. The top flight next season will be joined by Portadown who romped to the Championship title with Ballyclare joining us in the 3rd tier after relegation. Starting League Reputations NIFL Premier Intermediate League - 301st NIFL Championship - 273rd Danske Bank Premiership - 103rd The DBP reputation rose slightly at the end of the season. No club is anywhere near becoming professional they've all been pretty poor in Europe so were unable to expand their advantage I'd like to thank www.logo-world.net for their club and competition badges which I've re-used for FM18
  10. Just purchased FM18 and it's performing incredibly slow. Takes around 10mins to load and load screens are extremely bad quality, resolution poor and lagging. Managed to set up my profile (painfully slow) and even when in the home screen it takes a good 15 seconds to load my inbox. I have a AMD A4-6300 APU with Radeon(tm) HD Graphics 3.7GHz with 8GB of RAM and am in need of help. Unbearably slow!
  11. JB on FM football manager youtuber , Regular uploads, Journey , Banter, FM talk and all things FM fans love, current Series of episodes with - Portsmouth FC CHECK IT OUT HERE .......... https://www.youtube.com/channel/UCpZiJWtST91188TbNXw7FDg?view_as=subscriber CHECK out twiter - https://twitter.com/JBonFM Instagram - jbonfm LIKE SHARE --- SUBSCRIBE !! : )
  12. Welcome to the Ultimate Legends 1880 - 2018! THIS GAME HAS NOW BEEN RELEASED This Database is for Charity to help people living in poverty to get Free Therapy Please read this opening post for further information Find us on Facebook: https://www.facebook.com/UltimateLegendsFM18 Find us on Twitter: https://twitter.com/FM18Legends Find us on FMBase: http://www.fm-base.co.uk/forum/football-manager-2018-transfer-updates-custom-leagues/372987-welcome-ultimate-legends-1880-2018-a.html * Accurate ratings and statistics due to extensive research and testing, every player is correctly coded, no stats are left to the computer to generate so you don't get lots of players with inaccurate ratings for vital statistics. Every single legend and star is tested prior to release to ensure they play exactly like their real life counterparts. * No Duplicate Players as the whole database has been checked and re-checked to ensure no duplication's at all. * The whole game is re-coded from top to bottom and the ratings system has been changed significantly so please do not compare FM18 player ratings to the player ratings in the Ultimate Legends game. No player is released into the game until fully researched and fully tested. Significant Modern players have also been re-coded to bring them into line with their legendary counterparts in terms of the new player ratings system. Brexit has been removed & NO FOREGROUND SUGAR DADDIES * Full Squads for all major teams throughout the world and you can check them all out in the opening pages. These squads may still be updated up until the point of release. After release new squads and players will continue to be updated accordingly to ensure this legends game continually improves and maintains its very high standards. * Although the original database and face-pack is not free, any further updates after the initial release will be free of charge. This moderation is not free. If you wish to obtain this update you need to private message me once the game is released and I will explain how you can gain full access to the database and the face pack. I reserve the right to refuse access to the database and the face-pack on a case by case basis. I work all year round making sure that this is the ultimate legends database for football manager and I can't continue to do it without your very kind support and assistance. Every single penny raised goes to a great cause. If you want to show your support and appreciation for the hard work that I do all year round, then please donate using the link below. Every penny saves lives and allows people who are struggling to survive to get vital clinical advanced therapy for free that they would otherwise be unable to afford... MAKE A DONATION
  13. rubip11

    [FM18] Rise Of The Lion!

    Hi, this save will be with Sporting Clube de Portugal. A team that i love and support since i was born ( year 2000 ) and the last time they were national champions was in 2001/2002, they used to be up there winning titles and they just fell off so much in the last 16 years. Many of you probably heard that not too long ago the players got attacked by " supporters " inside the facilities where they were training and after that many of the players ended their contract with the club because they didn't feel safe anymore and it made the team hit rock bottom so i decided to take over the club and put it back where it belongs. I apologize in advanced if i make some mistakes i'm Portuguese so English isn't my 1st language and i never really payed much attention to it in school everything i know i pretty much thought myself. Alright, 1st thing i did was check the staff and let me tell you guys... It's not looking good. I hired a bunch of staff members and proceeded to check my team. This is our team at the moment. There are players here that are going to be sold cause i simply don't feel like they should be in our team. Our current hot prospects are these boys right here. There are a few more players who have 4.5/5 stars PA but these are the ones that im gonna be focusing more. Every 2 seasons im going to update these pictures so we can see what has changed. These are going to be our tactics. The one on the left will be the one we'll use the most, we'll only use the one on the right in away games against big teams of the Champions League. 1st official games of the season are against Dynamo Kyiv. 1st leg away we lost 3-1, not the start we wanted but we managed to turn it around with a 5-0 win at home. Five games go by and so far so good, we've been getting the results every manager loves to see. As you can see we qualified for the champions league group stage and we got a rather hard group for us at the moment. We bought 3 players for the total of 62M € and we sold 4 players for the total of 27,5M € ( by the way i did not use the editor to put money on the team i simply bought them with three 12 month instalments ) We now need to win titles or we either sell the players back or we'll struggle with our finances On the left are the players we bought, on the right the players we sold/loaned. Transfer window is now CLOSED! Our 1st hard game of the season counting towards the league is here and its against Porto away from home. As you can see 4 mins into the game and Lumor ( left wing back ) got sent off but we managed to hold Porto to a draw and i can call that a win. Now we're going to take a big jump in the calendar but i'm still going to put the big games here with screenshots We lost away against Manchester City after a long run of wins and fell a little bit cause of that and got 2 draws after that game. Thank god we picked up right after that. There's also that Portimonense game that we won 4-1, it's not impressive or anything i just decided to share it cause of the way the goals were scored. We won 2-0 at home against City and managed to qualify for the 1st knockout round of the Champions League. ( City and Portimonense below ) Another big jump and this time with 5 important games. We absolutely destroyed Benfica ( image 1 ). Then we lost 1-0 against Porto in a really close game ( image 2 ) After that we destroyed and won 2-0 against Porto ( image 3 ) and we lost 2-1 and 1-0 against Atletico Madrid ( image 4 & 5 )
  14. On the face it, I think it is very difficult to create a tactics which incorporates both possession and attacking football and is successful. But as that is what the board clearly wants then why not?!?! This is Ultimate Doom for FM18 - Enjoy! https://www.dropbox.com/s/u8nsofbteltyedc/UD3.0.fmf?dl=0 First of all then let's have a look at the tactic itself. I have decided that the best way to approach this is to make a Possession tactic which is very attacking. I would find it harder to make an Attacking tactic which is about possession, if that makes sense. Therefore the Mentality I have chosen is control which for me is the mentality to do with possession football. Here are following key points with this mentality: Believe we are the stronger team: TICK Wary of the opponents counter attack: TICK Move the ball around the park: TICK Patiently probe the final third: TICK Find space as and when it opens up: TICK Wing Backs overlap: TICK Midfielders break ahead of the forwards only in relatively risk free situations: TICK Sit back and help the midfield maintain possession until chances open up: TICK I believe that the game of football is simple and people make it more complicated than it is. Brian Clough said the game of football is simple, you have a ball and the aim of the game is to put the ball in the back of the net. I want to do all of the above, but I want to Attack as well. Attack for me means to frighten the hell out of the opposition by attacking them and putting the ball in the back of the net. To combat this I have chosen a Fluid Philosophy. This is very important because we want to play the beautiful game too. My players are good enough to play a game which means that they can contribute to more than phase of play at a time, yes they can Multi Task! Especially the wages I am paying them! They had better be able to do this. I want the players to play free flowing football and absolutely I want the creative players to shine. Before I get into team instructions, I want to go into player roles and why I have chosen them. Sweeper Keeper: Support Duty My Sweeper goalkeeper will focus on simple and risk free use of the ball which is vital for a keeper; you don’t want your keeper taking too many risks. As Brian Clough would say, the keepers’ job is simple, stop the ball from going into the back of the net! Personal Instruction: Roll it out, Distribute to Centre Backs and Fewer Risky Passes Wing Back: Attack Duty Remember I said the way I am doing this, is by creating a Possession Tactic that is attacking, one of the ways I am hoping to achieve this is by making the player roles more attacking. Plays outside with no wing support: I use Inside Forwards instead of wingers so this is fine. Fulfil attacking and defensive duties of winger and full backs: Absolutely my players can do this. Run at his man and put in aggressive crosses: Yes I want to frighten the opposition so aggressive crosses are great and I want to run at the man, put the man on the back foot, get the man back peddling. In Midfield to win the Possession Battle: Great because this is a possession tactic. In Defence to close down opponents, block crosses and win back the ball when possible. Yes I want the closing down approach in line with attacking, and of course winning back the ball will help us to regain possession as soon as possible. Central Defender: Defend Duty Possess the technique and composure in aggressive tactics (which this is) to help the team maintain possession and lay off simple passes to more creative players. This is perfect for a team which wants to play possession football. Ball Playing Defender: Defend Duty The reason I have chosen a ball playing defender in this position is because the ball playing defender thinks a lot about attacking passes, so he does everything a central defender does but also he will be encouraged to make a searching attacking ball / through ball up field if he has the vision to see it through. Regista: Support Duty The Regista is aggressive which is what you want in an aggression tactic. Suitable for possession orientated systems which press high up the pitch. (This is exactly what this tactic is all about) Given complete freedom to dictate from deep positions which is perfect because he is in a deep position, the Regista offers a dynamic and unpredictable creative outlet from behind the attack. The Regista seeks to maintain intense pressure (which is perfect in a tactic which attacks) by constantly looking for new chances as his more advanced teammates get into goal scoring positions. Advanced Playmaker: Attack Duty This player makes himself available for team mate’s passes, which is what you want possession wise, this player also aims to turn defence into attack in an instant which is great because it also deals with the attacking intent of this tactic. The reason he has an attack duty is because he will run at the defence from deeper positions which is great as we want to run at the opposition and frighten the life out of them! Plus the added bonus that he will craft out crossing or through ball opportunities whilst moving into the final third. This is very important because with possession tactics, that just pass the ball about the park, you also want the tactic to have an end product so you need players which are moving into the final third and creating chances on the opposition goal. Central Midfielder: Attack Duty The central midfielder offers a link between the defence and the attack and having good links in your tactic are vital to success in this game. The central midfield will support both attacking and defensive play as needed. Whilst it is great that the central midfielder will supplement the attack, it is also good to know that should we find ourselves in a defensive situation; the central midfielder will chip in as well. Crucially though, I am a firm believer that Attack is the best form of Defence which was ably proven by Tyson Fury defeating Vladimir Klitschko very recently on-route to becoming the three belt holder heavyweight champion of the world! So this central midfield will more readily surge into the final third to support the forwards in and around the box! False Nine: Support Duty The reason I have chosen the false nine will become very clear. I don’t usually opt for False Nines in a tactic but this player really suits what I am trying to create here. Firstly it is a more advanced attacking midfielder/playmaker role, which is great because I want the player to be more advanced as it is in the attack position. It is a lone striker role and I am playing with a Lone Striker. I really like that this player is prepared to drop deeper into midfield because let’s face it, you don’t want a lone striker just waiting for someone to pass it to you, you want a striker who is going to go into the midfield and get the ball themselves, this reminds me of when Ian Rush was transferred to Juventus and had a horrid time scoring goals after being so prolific with Liverpool, the reason given was that he stayed in attack and wasn’t getting the right service, he didn’t go into midfield to get the ball himself. The purpose of this is that it creates a massive problem for opposing central defenders in that they either follow him, leaving space behind them for onrushing midfielders, forwards or wingers to exploit. This is exactly what I am hoping for, the central defenders will mark or follow my striker into midfield leaving open goals and clear cut chances for my onrushing midfield or inside forwards to exploit to devastating effect. Alternatively they don’t do this, they then leave him the time and space he needs to dribble at the opposition or pick out a pass which is fine as well because this falls in line with attacking play, and also the pass will help to maintain the possession aspect of the tactic. Inside Forwards: Attack Duties The inside forward is going exploit the spaces left by the central defenders when they follow my false nine. They are going to run directly at the opposition which is great because as you know I want to frighten the life out of the opposition. Their movement will open up the spaces for my overlapping wing backs, as well as overloading a retreating defence. It is worth mentioning at this point that I have developed Jordan Ibe into a cracking player, he is playing like maradona, zig zagging and ghosting his way through players and he has a brilliant end product as well. Ok so now I have shown the formation and explained the reasons for the team positions I have chosen, I will now show you my team instructions and explain my reasons for choosing them. Tempo: Normal or Low The reason I have chosen a normal tempo is because I don’t believe in one tempo fits all, the players are intelligent as I like intelligent players like Mesut Ozil e.g. so they can choose when the time is right to play at a normal tempo, when the time is right to step up the tempo and also when the time is right to slow the tempo down. You have to consider that if this was an outright attacking tactic, then I would be going with a very fast tempo and if this was a possession tactic, id be slowing the tempo right down so the two don’t mix, the only mix is the centre ground in between so therefore I think as I want both, the only way to make it work is to leave the tempo as normal and then let the intelligent players choose when to speed it up and when to slow it down. If you find that you are losing possession, then go with a low tempo instead as this will help you to keep hold of the ball better. In football manager 2016 one of the differences is that it tells you how much you will be timewasting based on the tactic you choose, so this is defaulted at fairly rarely which is great because to be frank, I’m not really into wasting time. Wide: The reason I have gone wide is because I want to attack the opposition, therefore I want to stretch the play, I have 2 wing backs and 2 inside forwards, at the end of the day, narrowing the play will just suit tactics that want to be more compact and defensive and therefore this is not a defensive tactic at all, so I don’t feel the need to do that, I want to attack and control, So I want it to be as wide as possible and stretch the play and use the full extremes of the pitch to my advantage. Defensive Line: Slightly Higher Remembering here the Regista who plays in possession orientated systems that press higher up the pitch. So I know my defensive line needs to be higher, also of course attacking play generally tends to have a higher defensive line which presses the opposition, I don’t like going all the way high up because remember that the control tactic is wary of the oppositions counter attack and if the defensive line is too high than you take the serious risk of opposing teams playing balls over the defence and springing a counter attack and/or breaking the offside trap. Therefore I have opted for slightly higher which is close to the half way line. Use Offside Trap: Yes this is important because if you defence is higher, you should be playing the offside trap, especially if your central defenders are also on the same duty. Closing Down: More I have chosen more because if I lose the battle for possession, I want the ball back as soon as possible, I don’t want to give the opposition any time with the ball because every second the opposition has the ball, is a second I am losing in the possession stakes and so I want to win the ball back as quickly as possible. I was very tempted to choose much more, as I want to be relentless with this but at the end of the day I didn't want to have any major negative impact on my team shape as a result, so I opted for more being enough to suit the teams needs without sacrificing on team shape which is also very important. A good team shape is vital, If you look at the way the formation is spread out then you will notice that each player has space within the chosen formation and that is important, I am all for pressing the opposition but if we lose our shape then that is sacrilege because the opposition will just pick holes in you and you find yourself on the end of a bit of a thrashing! Prevent short goalkeeper distribution: Yes, this option means pressing the opposition goalkeeper as well, Chelsea used to this in the pre roman days, if the keeper had the ball, they used to close the keeper down at any opportunity and the reason for this is to prevent the goalkeeper from playing it short to the defence and building from the back, this forces the keeper to hit a long ball which could potentially be picked up by one of my players instead. Use Tight Marking: I am never sure whether to choose this option or not because I am of the thinking that if I use opposition instruction which I do, then you don’t need to do tight marking but maybe you do! However I have chosen to include this because I do want to prevent the opposition from attacking the ball and this option allows me to do this. Tackling: Get Stuck in I have chosen this option because I want to be aggressive, attacking should be aggressive and control is aggressive as well in my opinion. I know that this might lead to more fouls and disciplinary action but I am prepared to accept this, I have a big squad, lots of strength in depth and therefore I know that I can handle that, what I like about this is my players who are good tacklers will go for the ball, and get the ball off the opposition and this is great. Build Up: Play out of defence. Okay so this is a possession tactic and therefore play out of the defence is required so that we can start moves in the right way. I want my defenders passing their way out of the back, rather than clearing long. PASS INTO SPACE: The reason for pass into space is that you do that when you are attacking and I like greasy fast players to latch onto these balls passed into space and gain clear cut chances as a result. This instruction is about making passes into open spaces. A lot of my player roles are designed to create the space, finding the spaces for my attackers to exploit so pass into space falls in line with the roles of the players and also the way I want to play. This is going to make my possession tactic; more attacking too which is the whole point of this exercise. Passing: Shorter Passing This is a possession tactic so I have gone with shorter passing as I feel that you need shorter passing with a tactic which looks to control the play and maintain ball possession. You might argue that attacking should be direct but not necessarily, you can attack and play the game with short passes too. Retain Possession Prioritise keeping hold of the ball which is essential in a possession tactic. Attack: Look for Overlap I chose this because my wingbacks will benefit from this tremendously, as they bomb forward and also my inside forwards will create the space which the overlapping wing backs by doing their thing and the false nine will distract the defenders, meaning the wing backs and the inside forwards will simply create total carnage in the opposition box leading to teams getting well and truly thrashed! Attack: Work Ball into Box I chose this because it falls in line with a possession tactic, it will mean players work their way into the box and not shoot on sight, but instead wait for clear cut opportunities to present themselves. Remaining patient and not forcing the issue is great because it means more control of the play. Retaining possession until a breakthrough appears. Whipped Crosses The reason for whipped crosses is because these are really hard for the opposition to deal with and they swerve as well. Dribbling: Run at Defence As I previously mentioned, I want to run at the defence a lot and frighten the opposition so I have included run at defence. It is also means I am dribbling with the ball more and if I have the ball then it means I also have possession, so this is not only an attacking move, but it is a possession move as well. Creative Freedom: Leave this at default, so neither option selected. The reason for this is my players are intelligent, and they can decide whether they need to be more disciplined, also you don’t have to tick every option in team instruction, if in doubt, leave at the default setting, I personally think that attacking is more about being more expressive and defensive tactics are about being more disciplined, however I don’t feel the need to select be more expressive as I am sure the creative players will express themselves, I still want an element of discipline as well. Freedom of Movement: Leave this at default, so neither option selected. The reason for this is because I want the players to decide as sometimes they may need to roam and sometimes ill want them to be stick to position, e.g. If they are passing the ball around, then its good if they are in the right positions to get the pass, if they are not in possession, how are they going to be there when the pass is made? Also e.g. I will want them to roam, so that the can get to the passes made into open spaces too so its best just to leave this a default and trust my players to decide when the right time is to roam and when the right time is to stick to position, also the players will know their own limitations, I don’t want a player roaming if the player does not feeling very comfortable doing so. Thank you for taking the time to read this so far and feel free to post any comments or give advice or just to ask some questions, there is no such thing as a stupid question, no right or wrong, this is just a work in progress and I look forward to your questions.
  15. FM18 All-European (Less England) Small Club to Big Club Challenge Introduction Welcome to a new chapter in the history of the ‘Euro Nation’ Challenge, born out of the recent history of the highly successful Gundo’s Challenge and the Big Euro Nation Challenge that spawned out of it. Originally set up as an alternative to the hugely successful Dafuges Challenge for FM06, Gundos Challenge offered an alternative for people who wanted to play in another European country. The Big Euro Nation Challenge followed for FM08 and, like Gundo’s Challenge, has had some fantastic stories over the years. These threads have always been hugely popular and successful thanks to those who played, and who still take part, in the challenges. Some of the stories are legendary, and hopefully more of these will be born in this, and future, versions of the game. The premise of the challenge is the same, and simple, to start with a previously unplayable club and taking them all the way to a National Title and then on to winning the European Champions League. With a variety of leagues, styles of play, different rules, and many different locations for your clubs there can be a lot of variety throughout the thread, providing a great atmosphere and stories for our users to become immersed in. General Challenge Info Possible Countries Austria Belarus Belgium Bulgaria Croatia Czech Republic Denmark Finland France - June 20th Germany Greece Holland * Hungary Iceland Ireland * Israel Italy - July 30th N. Ireland - 25th June Norway - January 13th Poland Portugal Romania Russia Scotland Serbia Slovakia Slovenia Spain - July 10th Sweden - December 15th Switzerland Turkey Ukraine Wales * Holiday for two seasons not one. League Reset Dates Austria - 13th June Belarus Belgium Bulgaria Croatia Czech Republic Denmark Finland France Germany Greece Holland * Hungary Iceland Ireland * Israel Italy N. Ireland Norway Poland Portugal Romania Russia Scotland Serbia Slovakia Slovenia Spain Sweden Switzerland Turkey Ukraine Wales The Rules A) Game Set-up 1) Load One Nation Only (All Available Divisions within your nation) 2) Your choice of Database Size (Large Recommended) 3) NO Edited Databases of any kind 4) Customising Database You can add players to the database up to a limit of 100,000 in total in order to add more depth to your save and also add more difficulty down the line. Suggested Adds Players from Top Clubs/Top Divisions (Europe or All Continents) - This increases the challenge at Continental Level Players Based in your Nation - This can add up to 50% more players to your game Players Based in your Region (Central Europe/East Europe/UK & Ireland) - This can add extra players likely to join your club There will be a file correcting the club/competition names, I will advise use of this. NO other additional customising is allowed. 5) Attribute Masking should be Enabled 6) Disable Ingame Editor (Please do this) 7) Optional Ticks Add Key Staff (This will give you a Scout, Physio & Ass Man by generating them if your club is without) Add Players in Playable Nations (This will ensure all clubs have a minimum number of players, generating them if needed) The extra levels of detail that you can change while in the game are up to you, as they shouldn't make a difference. B) Steps in the Game 1) Add an unemployed manager; you will not use this man to manage your club. I like "Unemployed Man or Holiday Man" 2) Go on holiday until the reset date of your chosen nation (Should take about an hour) TIP - Changing Detail Level to None will make it go faster. (Remember to change it back afterwards) TIP - Saving on the day before this date may give you a better choice of teams by reloading the game then going on holiday for one day, I would strongly recommend trying this. 3) Add a new manager - Use yourself, or a created character to help build a story line a) Personal Details - Your Choice b) Tracksuit vs. Trainer - Your Choice c) Past Experience lowest Possible (Generally Sunday League) d) Coaching Licenses lowest Possible (None) e) Other options are up to you TIP - If you add the language of your country of choice it will make it easier at the beginning TIP - Training now includes you at some level depending on your abilities. 4) Choose to take over any club which has been promoted to the bottom playable league of your nation. TIP - Easiest way in FM17 to see this is on the "Season Review" screen, showing the "Promoted Clubs" TIP - You can confirm your club by checking the Domestic History's page for not being at this level since start of game 5) Retire your unemployed manager. 6) Manage your club to National Title & European Champions League Victory 7) Completing the Challenge. C) Signing of Players 1) You must be able to scout them TIP - You don't actually have to scout them, just be able to TIP - You can check your scouting range on the Scouting page 2) Alternatively (If you can't scout them), you must bring them on a trial first 3) You are able to sign anyone sent to you via Agent Offer TIP - Make sure you screenshot the Agent offer 4) In later versions you can get your DoF to find players, he will bring in players not in Scouting Range, these are also allowed. TIP - Grab a screenshot of your DoF signing them D) Posting 1) Player naming is allowed. (This is a warning for those of you who do not wish to see this) 2) Discussion of tactics is allowed. (This is another warning for those of you who do not wish to see this) Expected Updates We have minimum expectations when it comes to a first up post and also in the end of season updates. The Bold pages are necessary for everyone; the others are some suggestions that will get others interested in your posts and following your club. All other screenshots are welcome and encouraged, but we please ask that the majority are posted as links, because lots of pictures can make the page very slow to load. First Post: Domestic Leagues History (Club) Profile (Manager) Overview (Club) Squad (Club) End of Season Updates: Transfers (Club) - This is so we can see the ins & outs League Table (Competition) Squad (Club) Information (Manager) Profile (Manager) Information (Club) Profile (Players) Progress of your club should be documented using this thread; we want to hear the story of your club all the way through. Please keep us updated, even if you are doing badly. If you title your end of season report in bold this makes it easier to identify. Everyone will be supportive, and really get into your game if you give more detail. E) Other 1. If you are Sacked 1. You can Restart from the beginning or; 2. Continue your game and pick a new club (Under Same Rules) at the end of the next season or; 3. Add another Euro League/Remove Current League, holiday a whole season and continue 1. You can still only have one nation running at a time 2. Once the league becomes active you MUST holiday a full season 3. The club must be one of those unplayable from the beginning 2. No Restrictions on Parent or Feeder Clubs 3. International Management allowed from FM14 forwards (But you cannot start as an International Manager) The use of any external utilities and editors (Such as Genie Scout or FMM) are prohibited. As of FM14 there are also unlockables, these are also prohibited, please don't use them. It would be appreciated if you also ticked the box at the start which prevents the use of the ingame editor. How to Post a Screenshot 1) While in FM, press the 'Prt Sc' button (usually next to F12 on your keyboard). 2) Open an image editing program such as Paint and paste the image 3) Save the file as a JPEG or PNG 4) Upload the image to an image hosting website such as Photobucket or Imageshack 5) Post the direct URL to the image here. Alternatively using ALT + F9 in game saves a screenshot to your user data folder. (You can also edit this in the shortcuts options) The Euro Nation Motivational I would like to thank all of you who choose to participate in this thread this year, and to wish everyone taking on this challenge the best of luck on a long and hard journey to managerial success! I have personally had a number of hugely enjoyable saves over the years, first in Gundos challenge and then latterly in the Big Euro Nation Challenge. The atmosphere and support these threads have historically offered is key in making the thread, and your saves more enjoyable as I can testify to. I and some of the other regulars of these threads are here to help for the new challengers and hope everybody that participates contributes considerably to the thread. There is nothing better than getting immersed not only in your own game but providing the encouragement to other people's attempts too. Remember we are all fighting the same battle - to defeat the AI (and uncover fabulous newgens!) - Therefore it goes without saying that any form of cheating will be severely chastised. Don't do it! I know that it is painful to lose a European Final or to lose the title on the final day (I have been there myself on more than one occasion) but eventual success down the line is all the sweeter for those defeats. Good luck to all the participants – Here’s to a successful (and enjoyable) version!!
  16. Battle of Britain (FM18) Over 400 football league teams (No Scotland or English Premier Championship) in a straight FA Cup style knockout. England / Scotland / Wales / Ireland / Northern Ireland & now Gibraltar Semi Finals played at Neutral Stadium 3rd place playoff & Final played at National Stadium Squads must have >5 U23 players. The cup is built into the Wales Nation (just to be easier in the editor) - WALES MUST BE LOADED AS AN ACTIVE NATION. DOESNT EDIT ANYTHING SO SHOULD BE COMPATIBLE WITH MOST FILES THAT DONT CHANGE NATION TEAMS/LAYOUTS Battle of Britain (FM18).fmf
  17. FM YouTube channel ⚽️ https://youtu.be/LQjIlI3NWEE CHECK IT OUT! Join the Banter and the journey! Would love to see you there !!!! Nostalgic FM talk, career saves and journies up the leagues. Current save with Portsmouth as we await FM 19 - SOOO EXCITED! SUBSCRIBE IF YOU ENJOY! https://youtu.be/LQjIlI3NWEE
  18. Yesterday, after playing only 7 hours in total on the this year’s version, I started a game. I was enjoying it and got back into things. Then, after completing my pre-season and fine-tuning my squad, my game crashes halfway through a Carabao Cup, which I was winning. Soul destroying. I’ll have to go through all that again now. Why did this happen? How can I prevent this from happening again? I did notice I had a PlayTV program recording the game in the background (it recorded around 3 hours). I don’t remember downloading this program?! Does this have anything to do with it? And why is this year’s game on a browser? Why isn’t like all the previous versions where you just press the Windows and it’s not glitchy like this year’s game. Thanks for your help.
  19. 12 Step Guide to Tactics STEP 1 Understand what Mentality, Shape, Roles and Duties do for your team Mentality affects HOW a team plays, do they have a higher appetite for risk, do you want them to be more aggressive going up or do you want them to be calculated in possession? Mentality affects closing down, width, length of passing, tempo and defensive lines. Shape affects how a team plays during transitions. On lower shape players will stick to their duties more, whilst on higher shapes a team is more likely to play as a unit. So if you want your team to play by sticking to the shape of the formation then you want to play on the more structured shapes. Roles and duties serve to create individual distinctions in mentality, and shape acts to distribute it within the team. For Example: Defensive - Highly structured - Attack duties will be further away, their risk appetites will be higher and you are likely to need them to be good at using the ball on their own. It may take time for others to come up and support them. If you don’t use the shout play out of defence you could see quick counter attacks. Defensive - Very fluid - most of the team will be playing on the same mentality, the side will appear compressed, it will move as a unit. Since you are so calculated in your movement up the pitch, you could find that the opponent is already firmly in their defensive positions when you get the ball up the pitch. A poacher in a Defensive Highly structured system will always have a higher mentality and a greater risk appetite to do things than one in a Defensive/Very Fluid system As you increase mentality, the teams style of passing, closing down, its defensive line, tempo will all change. How the team plays as a unit however will stay the same, unless you change mentality or duties. STEP 2 Analyse your squad 1. Check Season Preview to determine how you rank vs the other teams 2. Study your squad to identify strengths and weaknesses: Use Team Reports - a simple snapshot that gives you a good indication of overall things like work rate, decisions, jumping reach etc. Use Squad Comparison - to give you a comparison to the rest of the league, always use the highest value. Use Squad Depth - to find out how many players you have and how they stack up on current ability. Remember to use the option to show Roles currently selected for your tactic. Use a Club DNA view - Break your side down by attributes and analyse their strengths 3. Once you have identified your team : draw up a list of positions and rate each one with what you have The game is all about defending space, controlling space and attacking space. To that end we need to know how the players can perform defensive and offensive tasks on the pitch. Rate them according to how well they can perform these tasks, when a transition fails I will look at these attributes when I analyse why, please understand attributes are relative for the league you are in!! : 
 DEFENSIVE TASKS a. How good your central defenders are at dealing with crosses - Jumping Reach, Heading, Positioning, Anticipation b. How many players you have good enough to get back quickly and play on support to help out the defence - Concentration, Acceleration, Stamina, Determination, Work rate, c. How good your players are at tight marking their opponents - Concentration, acceleration, marking, strength. d. How many players you have good enough to spot a danger before it happens - Anticipation, Concentration, Positioning e. How many players you have who are good enough to put in a challenge if needed - Bravery, Strength, Tackling If you have central defenders who are strong aerially and good positionally then you can play on various mentalities. Your side can adopt defensive postures and allow the opposition to cross the ball. However if the players attributes are just average vs the league, then you will need to adapt dynamically and decide on a per game basis whether its too risky to sit back and allow the opposition the time and space to cross the ball. When your team has low acceleration and poor positioning they are going to find it a challenge to play on higher shape settings. Determine if your players have good acceleration, determination and work rate too since these will influence whether you can play a game on higher shapes and higher mentalities as support and defend duty players may need to get back quickly when defending. If your team is average or below average at defensive tasks, then you are recommended to play with at least a defensive midfielder so that your backline gets more support. Here you need to recognise your sides weaknesses and be prepared to deal with them if necessary. OFFENSIVE ASPECTS Creating chances is all about controlling space and using space. We need to know what kind of players are at our disposal, and what they are capable of. Players who can exploit space and what the attributes influence specific action during an attacking phase. Those who go into and attack the spaces (eg, Players who may be expected to play either attack or support duties on the flanks or are expected to move into channels centrally )- Acceleration, off the ball, anticipation, determination, work rate Those who can control the ball - First Touch, balance, agility Those who can control and work the space ( Players who have been given the support duty and are expected to drop deep or hold up the ball) - Strength, balance, first touch, decisions, off the ball, determination, work rate, composure Those who can find players in spaces - (Players who are expected to be making risky passes) First touch, decisions, passing, vision Understanding what the players are capable of will influence your decisions on what kind for tactical formations you can use and how you can use the space. If you opt to use a structured shape, then players in attack duties will be expected to either attack space or control them, depending on the role. If their roles demand they dribble or move into channels then you will need to make sure they have the attributes to do their roles well. Technical attributes such as crossing, dribbling, finishing will need to be taken into account for specific tasks you have in mind for them. For example, I want to play a winger in a structured shape and I want him to attack the space out wide. Then I will need him to have Go into and Attack Space - Acceleration, off the ball, anticipation, determination. Once he gets there, I need him to control the ball - First Touch, balance, agility. Finally I need him to dribble with the ball go down the flank and cross - Dribbling, Crossing. When you have a systematic way of analysing whether a player can perform a role within an overall shape it becomes a lot easier. In more structured shapes, players in attack duties are more likely to wait for support, these players will need to be able to attack the space and control the ball. In more fluid shapes, players will need to be able to move around, control and work the space. Regardless of shape you will always need players to find others in spaces, these will most likely be your playmakers, or any role that has been assigned risky passing. Why is this important? You've heard the advice, "give passing options", "defend against the cross", but how do you do this effectively? Understanding how a play breaks down gives us insight into what actions could have failed. - Did a player get closed down too fast and lose the ball, because his support players didn't come up quickly enough? - Did his control of the ball let him down? Knowing if your defenders can deal with the cross allows you to use defensive strategies more effectively. Knowing that you have players who can win balls in the box and clear them allows you to play a conservative strategy, knowing fully well that on defensive strategies you give up the flanks. Understanding how attributes kick in on defensive and offensive phases will help you. FM18 also makes it easier for you to compare players in specific roles along key role attributes. Click on a position in the tactical grid, now go to the squad list and drag someone over and study the comparison tab that pops out on the right. STEP 3 Create a balanced tactic with more than one route to goal Tactics don’t need to have 10 attacking duties to score, a tactic with no attacking duties can do just as well, provided you have considered carefully what your players are capable of. Always think about how you are doing to defend the spaces vacated by your attacking duties. If you are using a Complete Wingback, understand that he will venture forth aggressively on an attacking duty. So how do you defend that space in his absence? Is your tactic capable of creating more than one type of goal? Don’t be too one-dimensional with your tactics. You could create a tactic that has one flank delivering crosses while you have another flank crafting short little passes that serve to drag a team around. A balanced tactic is all about controlling the space. Worry about keeping a clean sheet first. Sort out your defensive shape before you create your attacking shape. The with and without ball screens only give you a general guide on what your team looks like in attack and defence. Look at passing network diagrams in Team Reports to see what your key pass combinations look like to make sure players are using the space effectively. When you create a tactic consider how you place your duties first. When deciding how to set up your duties, account for the attacking duties and make sure that you have adequate support to cover for them when they go off attacking. When creating a balanced tactic, we are always trying to balance duties to make sure there is enough cover to account for these attacking duties. For example if you choose to use an attacking duty on a side midfielder in a 3 man midfield, consider using a support duty behind him to cover for him when he goes attacking. This way during a transition from attack to defence, you will have cover on that side of the pitch. Once you have distributed your duties, you can then think of the roles that your tactic may need. Remember that you have the option of using Match Plans in FM18, this powerful tool gives you the ability of saving pre-sets of your tactic with different team instruction combinations. This allows you to create scenarios to make subtle changes to your system under certain circumstances. STEP 4 Adapt the roles to the player Many roles in the game may not suit your players strengths and weaknesses. Use the player instructions to fine tune the players skill to the role requirements. If a player can’t dribble, then choose a role where you can get him to dribble less. If he has poor vision and decisions then don’t give him a role which requires him to take risky passes. You can even look at your tactic and set specific roles for specific players in your formation. If you are playing a 442, then one player can be set up as a Winger and if you have a plan b, where you need to bring on a defensive winger in the second half, then set a specific role for the second player in the player instructions sub panel. This way you don’t need to fiddle with player instructions each time a player is brought on. STEP 5 Focus on how the roles and duties work together in your tactic Roles and duties can work together to create effective passing triangles on the pitch. If you want a tactic that attacks space in wide areas you may want to use attacking duties in wide areas. Duties can be combined together to make sure you have as many players split across different stratas of the pitch. For example you could have one defend duty in defence followed by a support duty on a fullback. Together they have been offset to provide support to each other. The same holds true in a two man strike partnership. One striker could work off another, as one striker could play a deeper role holding up the ball for another player who is in a more attacking role. When you think of roles and duties you need to think of effective combinations that work the ball seamlessly through transitions. STEP 6 Use Team Instructions Wisely Team Instructions allow you to create styles, but not understanding what they do can be even worse. When in doubt, don’t use any instructions. If you are not sure what these do, choose one at a time and watch the effects. Most of the Team Instructions are self explanatory. There is no hard and fast rule on which team instruction to use in the game. As long as you think about it logically and keep it simple you should be fine. Whenever you play with a fluid setting always remember that higher defensive lines combined with offside traps can be risky as you are compressing your side even more. The best option when using team instructions is always to keep things simple by observing how these changes affect your team and do these changes liberally in pre season. STEP 7 Analyse the Opposition Before each match, check the weather conditions and check the scout reports on the opposition. Pay close attention to their key pass combinations and try and identify how they move the ball around and who their creative players are. You can elect to use a strategy of shutting them at the source or defending against their threat. If you choose to shut them down at the source then you want to isolate key pass combinations that indicate where most of their support play is occurring and this will be the area you disrupt, either by overloading or by reducing the influence of their creative players. If you plan to sit back and defend against their threats then you will need to focus on roles and duties in the team that can perform this task by being positionally good and/or aerially strong. 
For example, you could adopt a plan to sit back and defend, by allowing them the freedom of the flanks. Here you could be playing a game of sit back and soak, without the need of countering. A suitable mentality may be defensive/fluid. Then you would be making sure that your defenders are aerially strong and positionally suitable for the task. It’s definitely one way of playing if you are the sort that like to shout “backs to the wall”. STEP 8 Understand Transitions So we have analysed our players, now how do we know when our tactic isn’t working? We need to look at how our team transitions the ball from defence to attack and how the team transitions from attack to defence. When attacking we want to see a seamless move from defence to attack. Whenever each move breaks down we need to find out what has happened. Once the event occurs we need to look at it carefully and track back a few moves. You could have conceded a goal, not because your defender failed to tackle a player in time but a midfielder 5 moves back could have failed to move into position allowing the ball to be intercepted. When you have identified these transition failures as I like to call them, then you should revisit Step 2 and try and use those guidelines to understand how and why those transitions failed. STEP 9 Don’t be rigid in your approach, prepare to adapt This means you may need to change your approach in a game. If the AI is attacking you down the left, you may need to change duties there to compensate. Or you may find that the opposition is sitting back and this may require you to push up, go wider or even get more players up in support. When the AI scores a goal its prepared to change mentality, shape even roles and duties to maintain the lead. When it expects to win it could even decide to go attacking and fluid on you. The AI manager plays dynamically to get a result, we should be prepared to do the same whether its a slight change to roles and duties or a significant change like changing the style of play altogether. Get into the practice of trying strategies where you push up to try and score a goal and then sit back to defend. You can make tactical changes to play more defensively by telling your team to retain possession and work ball into box to encourage your side to hold onto the ball. Or you could have a strategy where you switch to counter and structured and pass into space if you expect the opposition to push forward for the flank. STEP 10 Learn to use Opposition Instructions Opposition Instructions act to target a specific opposition player as opposed to player instructions like tight marking and closing down which are more zonal. Consider using OIs to put opposition backlines under pressure. You can also use them to hard tackle dangerous crossers of the ball, put players under pressure who are unfit or even tackle harder players who are carrying an injury. Who said we have to be nice? STEP 11 - Have a bench strategy The players on the bench can present an effective change in strategy for you. If you find that you need to stick a strong player upfront to hold the ball up and play others in. Don’t be afraid of thinking of different players who can perform different roles to create varied styles of play. Consider as well, the possibility that you may want to bring on players just to waste time to hold on to a lead. STEP 12 Never ever forget to set up your set pieces If you have a player who can take long shots then set him lurking at the edge of the box, and hurl corners to the penalty area for him to take strike. You can also set corner routines up to help with keeping possession of the ball. And never forget to check attacking routines to make sure you have enough cover in case the opposition launch a quick counter.
  20. I have decided to have another go at a Journeyman save for FM18. This will follow the same pattern as my other Journeyman stories in that I start in the bottom leagues and hopefully work my way upto the top in the quickest possible time. My aim is to be as successful as I can winning as many trophies as I can along the way. I am allowed to take any job in the world that will have me and can job hop as necessary to get to the top. My aim at each club I manage is to have as much success as possible and also to attempt to take them as far as I possibly can with having a good reason for leaving them. I will be playing the game realistically and taking my salary into account when I do this as any person would do in real life. The Game Set Up I have chosen to set up 26 Nations containing 64 leagues. I have loaded the top 21 FIFA football Nations in the world along with a few others that I would like to manage in The Manager I am a retired Sunday League Footballer with no coaching badges hoping to make it to the very top. Job Interviews I need to start my career in anyway possible. I am looking for the right club to get me onto the road to success. I went on holiday and applied for all jobs - understandably I was unsuccessful for interview stage at most clubs, especially the top ones. But gained interviews at the following clubs. People asked Why decline the above two interviews - when you hardly have any management experience? The answer to me was simple - I want to start work at the right club which I feel will bring me short time success. The League Season had commenced at the above clubs and were well under way. I wished to start at a club that would at least have a pre-season so that I could get to grips with the team I inherited.
  21. Newcastle United Welcome to the FM18 thread for Newcastle United. If you're looking for the thread for previous versions follow the link for FM17 and FM16. After a season in the EFL Championship, Newcastle United are back into the Premier League, back where they belong. A successful season, albeit with some surprises and stutters, managing to lift the title on the final day of the season! Champions! Back into the Premier League Over the next few posts, I'll try to cover the squad, tactics, and transfer targets, and some other stuff that I think will be useful. I'll try not to bore you guys too much! Nicknames; The Magpies, Toon Army Ground ; St James' Park, 52,404 Capacity A stunning stadium, if I do say so myself! Newcastle United Football Club (often abbreviated to NUFC) is an English professional association football club based in Newcastle upon Tyne. The club was founded in 1892 by the merger of Newcastle East End and Newcastle West End, and has played at its current home ground, St James' Park, ever since. The ground was developed into an all-seater stadium in the mid-1990s and now has a capacity of 52,405. The club has been a member of the Premier League for all but three years of the competition's history, and has never dropped below English football's second tier since joining the Football League in 1893. The club has been owned by Mike Ashley since 2007, succeeding long term chairman and owner Sir John Hall. They have won for League Championship titles, 6 FA Cups, and a Charity Shield, as well as the 1969 Inter-Cities Fairs Cup, and the 2006 UEFA Intertoto Cup. Newcastle United has the ninth highest total of trophies won by an English club. The club's most successful era was between 1904 and 1910, where they won three of their First Division titles, and an FA Cup. The club is the 17th richest in the world in terms of annual revenue, generating €169.3m in 2015. Historically the club's highest ranking on that list was in 1999, when they were ranked as the 5th richest, and second in England only to Manchester United. The club were highly successful in the Premier League in the 1990s and early 2000s, but have been mostly struggling since the 2006-07 season, and have been relegated twice, in 2009 and 2016. They have a fierce local rivalry with Sunderland, and the two clubs have engaged in the Tyne–Wear derby since 1898. The club's traditional kit colours are black and white striped shirts, black shorts and black socks. Their traditional crest takes elements of the city coat of arms, which features two grey seahorses. Here are our lovely kits for this season. The black and gold is my personal favourite;
  22. AuzanAAgnar

    past winners bug

    so i recently edit a competition, and the past winners of the competition is not updated. any solution?
  23. I'm trying to edit the qualification system to the international competitions in Africa, to allow teams of all countries to enter to the CAF Champions League. I didn't change the cup format, just added all the countries to the qualification pool. The editor data is "working", but i have a problem and I need help to fix it: I'm loading the algerian structure, so i know who is winning the league, but instead of picking the top teams for the CL, the game picks random teams from the top division. I don't know how to make the game to choose the winner. If you could help me, it would be greatly appreciated.
  24. The largest backgrounds pack available for FM 2018 including thousands of pictures for competitions, stadiums, cities and many more. Starting from this year, I am responsible for the backgrounds megapack. Initialy DazS8’s project, he handed it down to me when he had to leave the community for personal matters. Since ManagerOnline has evolved a lot, few changes have been made (~100). A monthly update will be offered for this megapack. If you run into any mistake, or if you would like to suggest an improvement on an existing image, let me know by commenting. I am listening to the community in order to make this pack yours. For many years DazS8 have wanted to make a large pack using the many backgrounds by himself and others. Well here it is, got to be a must for every FM fan a super pack full of quality images to enhance your gaming experience. All have the correct xml/config files to work correctly and I have fully tested the whole pack with no problems. Certain backgrounds will show on certain screens…. City pack images will show on all Club screens. Stadiums will show on all Team screens, etc. Download the pack and extract the file (using either 7-Zip for Windows or The Unarchiver for Mac) and Place the « backgrounds » folder here (create the folder « graphics » if it don’t exist) : Windows : Documents/Sports Interactive/Football Manager 2018/graphics Mac : Utilisateurs/ »Nom d’utilisateur »/Documents/Sports Interactive/Football Manager 2018/graphics Linux : /home/Documents/Sports Interactive/Football Manager 2018/graphics DOWNLOAD What’s in the pack ? Competitions Club stadiums City pack Mini stadium pack (FMC/FMT) Confederations Stadiums (overview) National stadiums National flags Players backgrounds Thousands of backgrounds all in one very impressive pack. Owner : Vulrak Initiator : DazS8 Thanks : DazS8, Kenneth Nielsen, Sudak Dinakar, FLUT, arturm, asket, bigboss96, carsty, fcdm3357, ilham, kruj, luciano vietto, petercrouch, plumps, pmark, v-toll, wolverine78, zzpiggy (Cities), a special mention to Rune who had the original idea; Mons, kizar, Deano1903, geordie1981, Evil-Muffin7, joecondor, Cizzu, tv_capper, tyler16, Vlastik14, Romme90, keysigame, Persee, Nuno Rebelo and to all those who contributed. If I missed anyone then accept my apologies.
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