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Found 317 results

  1. Diego Imposta

    [FM18] Going out on a Lim

    252. The next morning, we were back at Cuidad Deportiva de Paterna. Ortiz is now a trusted assistant and his playing experience would be a massive asset to these starlets. He knew what it meant to be some young kid trying to find his way at a big club’s B team, having come through the ranks at Atlético. He broke through into the first team La Liga squad but soon left on a two-year loan to Osasuna to add to his game time. When that diminished, he dropped down to the Segunda Division for a year before an eventful four years at Almeria. Upon relegation he was sold to Scottish titans Rangers for € 1M. That didn’t work out and this was where his hindsight could help our players. He was loaned back for that second half of the season before being brought back to La Liga. After battling relegation at Granada, he saw out his final year on loan in the Valencian community at Hércules in the Segunda Division, yet he was to suffer another relegation. The bravery to go abroad again at 32 was commendable, and he was rewarded with a three year stay at AEK Larnakas in Cyprus, finishing league runners up behind a five-time league winning giant in APOEL. He had been all around Spain and across the water twice. It was certainly something for these players to learn from every day in training. He would earn respect. Director General Mateu Alemany met us at the door, introduced himself and fellow director Juanma Lora, and beckoned to follow him into the meeting room. Owner Peter Lim wasn’t there, and neither was club president Anil Murthy. Were they coming later? No, came the curt reply. They will contact you when they see fit – they have a La Liga club to run. Alemany ran operations and was our boss. If we couldn’t get hold of him then speak to Lora. The size of this club! They needed departments just to delineate the workload. It was mesmerising. Under-19s Manager Miguel Grau was already in the room, as was ex-Barcelona stalwart José Ramón Alexanko who was the Basque Director of Football. Gentlemen, you must decide your responsibilities between yourselves. The Director General was in no mood for pleasantries. We are here to mediate but ultimately you all share the remit to develop players for the first team. The minimum expectation is that Mestalla avoid relegation from Segunda División. We have been waiting for nearly 50 years to get the team to this level and we are not going to let any of you derail that. Someone will carry the can if we fail. Vílchez and Camacho did not want that level of heat so they are gone. Imposta, Ortiz… you two are last in the door and will be first out. With that, Alemany and Lora were gone. Grau, a friendly face in all of this, broke the silence and said we just need to sort out which players are playing for which team. We can work on it later in the day but right now I think you new boys need to speak to this man, pointing to Alexanko. The Under-19s Manager took his bosses’ idea and got up to leave. I shared a look with Ortiz. It seemed as if it was a case of every man for himself! Alexanko opened up. I’m in charge of continuity here. Staff contracts, player contracts – everyone has to impress me to stay. Everything else is up to you. If you want I can bring bodies in or get rid of people but I’ll level with you: I don’t have time for that. I can talk to the media and maybe even manage your pre-season games while you get your feet under the table but believe me when I say that my job is the senior team, not all the teams. If you were wondering if you can meet with the manager Vitor Pereira or the assistant Luís Miguel then the answer is no. You just work Mestalla.
  2. Welcome to my first career thread. Having lurked on the site since the Beta of FM17, and being inspired to try different styles of gameplay, now comes my first attempt to document a save. Background Having grown up with CM01/02 and remembering the split between CM and FM, there were a few years away from the game, having purchased FM09 then a gap until 17, I was looking for something different than taking over Liverpool (own team) and failing to avoid the sack. Stumbling across the forum I was drawn to the different styles of play and challenges, trying out the British Steel Challenge in FM17, and a Youth Only save using the Level 22 database (only going to L10 though) with Hayes and Yeading in FM18. While I haven't decided to make the leap to FM19 yet, I want to try documenting a save, seeing what happens as I try, usually fail, and how strictly I can stick to the rules I have enforced. Game Setup As the title suggests I am loading up the divisions in Belgium, Holland, and Luxembourg. I have also added the big 5 as low as they will go (Claassen megapack loaded) as view only Filtering for the leagues available, I am going to start in Luxembourg as unemployed and to see what happens
  3. Welcome, welcome. After breaking my promise of not deleting my last career, I decided that it would not be worth it to constantly make different topics only to remove them afterwards. This here will be a log of all careers I do on FM18, before I might update to FM19. So, what I did first was be inspired by @ashton321's idea of starting in a predetermined country at a predetermined club, decided by randomness. Of course others had done it before but it sounded more appealing this time around than it did before. No Megapack or anything, I love it's expansiveness but some leagues aren't that great and the boards can be iffy to work with. I ended up here, in the second league of Colombia, at none other than Orsomarso Sportivo Clube. Being founded only 6 years ago and having their debut in the Torneo Águila in 2016, we have a relatively clean sheet to work with. We've been met with the task to finish mid-table, my players want me to reach top half and I hope to be better than in our debut season. To accomondate, i've enabled all South American leagues, which totals to about 34000 players in a large database. The box 'add players to playable teams' remains unticked because I feel it's unneeded in the default database. Every other league is enabled as view-only as per the new standard. We have a silly amount of solid strikers but a considerable lack of defenders. To compensate, we've loaned in Julián Guerrero from Fortaleza and Jesús Varona from América de Cali. Speaking of América de Cali, they are our opponents for the first match of the Copa Águila, the Champions League-like tournament for all clubs of the Colombian First and Second Division. We face another Liga team in Cortuluá and finally perennial Torneo strugglers Atlético. I think 3rd should be a realistic aim. Since i've only decided on making an update thread on this late on, here are the friendly results. And boy, we were brilliant! After a mediocre start against Tolima Real everyone else got smacked. The two latter matches were especially noteworthy. Against River Plate, Walther Valencia managed to score a hat-trick on his own birthday! Despite it being lower league opposition I think it's still a nice present. Against Deportivo Wembley... ...an image can do the talking. You better brace yourself, Colombia. We're coming. One question: If you enable, then disable a league that was originally view-only, does it revert to it or become disabled in it's entirety?
  4. Hi everyone!Back here again for my third and final save for fm 2018,the other two (Vaduz/Liechtenstein and FK Tauras/Lithuania) finished for different reasons (motivation,hard-disc change)Anyway i am: From beautifull Greek city Trikala And WELCOME to: MALTA Malta (/ˈmɒltə, ˈmɔːl-/ ( listen); Maltese: [ˈmɐltɐ]), officially known as the Republic of Malta(Maltese: Repubblika ta' Malta), is a Southern European island country consisting of an archipelago in the Mediterranean Sea.[10] It lies 80 km (50 mi) south of Italy, 284 km (176 mi) east of Tunisia,[11] and 333 km (207 mi) north of Libya.[12] At over 316 km2(122 sq mi),[4] and with a population of just under 450,000,[5] Malta is one of the world's smallest[13][14][15] and most densely populated countries. Malta's capital city is Valletta, which at 0.8 km2, is the smallest national capital in the European Union by area; its largest city and chief economic center is Birkirkara.[16] Malta has two official languages, Malteseand English, with the former also recognized as the national language. Maltese is the only Semitic language to be officially recognized in the European Union. Malta has been inhabited since around 5200 BC. Its location in the middle of the Mediterranean[17] has historically given it great strategic importance as a naval base, with a succession of powers — including the Phoenicians, Carthaginians, Greeks, Romans, Byzantines, Arabs, Normans, Sicilians, Spanish, Knights of St. John, Turkish, French, and British — having contested and ruled the islands.[18] Most of these foreign influences have left some sort of mark on the country's ancient culture. Malta became a British colony in 1815, serving as a critical way station for ships and the headquarters for the British Mediterranean Fleet. It played an important role in the Allied war effort during the Second World War, and was subsequently awarded the George Cross for its bravery in the face of an Axis siege.[19] The George Cross continues to appear on Malta's national flag.[20] Following intense negotiations, the British Parliamentpassed the Malta Independence Act in 1964, giving Malta independence from the United Kingdom as the State of Malta, with Elizabeth II as its head of state and queen.[21] The country became a republic in 1974. It has been a member state of the Commonwealth of Nations and the United Nations since independence, and joined the European Union in 2004; in 2008, it became part of the Eurozone. Malta has a long Christian legacy and its Archdiocese is claimed to be an apostolic seebecause, according to Acts of the Apostles,[22] St Paul was shipwrecked on "Melita", now widely taken to be Malta. Catholicism is the official religion in Malta. Article 40 of the Constitution states that "All persons in Malta shall have full freedom of conscience and enjoy the free exercise of their respective mode of religious worship."[23][24] Malta is a popular tourist destination with its warm climate, numerous recreational areas, and architectural and historical monuments, including three UNESCO World Heritage Sites: Ħal Saflieni Hypogeum,[25] Valletta,[26] and seven megalithic temples, which are some of the oldest free-standing structures in the world.[27][28][29] And especialy in: BALZAN Balzan (Maltese: Ħal Balzan) is a municipality in the Central Region of Malta, one of the so-called three villages, together with Attard and Lija. The village originally consisted of a group of small dwellings and farms but eventually grew, becoming a parish in the 17th century. As of March 2014 the town has 3,958 inhabitants.[2 ] ANNOUNCEMENT We already had some good and bad reactions... FC BALZAN Balzan Football Club is a Maltese football club from the village of Balzan, which currently plays in the Maltese Premier League. The Club was founded in 1937, and has played top-level football once before in 2003–04. Club's Administration Building GROUND ACADEMY EUROPEAN RECORD ALSO After Tom Saintffiet sack because he spoke with Cameroonian Fa while he was already in Maltese national team,they decide to give national team control to a strong and experienced coach from Greece..... MALTESE NATIONAL FOOTBALL TEAM The Malta national football team (Maltese: Tim nazzjonali tal-futbol ta' Malta) represents Malta in international football and is controlled by the Malta Football Association. Malta played its first international game on 24 February 1957 against Austria, and began competing for qualification to major tournaments in 1962. The side's first competitive victory arrived in 1975 against Greece. Considered to be one of the weaker sides in Europe, Malta has never made it to the finals of any major international competition. Their highest ever position is 66th. WORLD CUP QUILIFIERS RECORD EUROPEAN CHAMPIONSHIP QUILIFIERS RECORD Only 5 wins in 104!! competitive games,We have to change these stats.... NATIONAL STADIUM Ta' Qali STADIUM SET UP Claasen will help us again...Also i add awards,media and local derbies through editor.... ACTIVE LEAGUES,ESTIMATE SPEED,APPROXIMATE PLAYER COUNT,GAME START DATE.... (Those 3 are leagues who can't be seeing in first screeshot) I add some neighborhood leagues and some who are familiar to Maltese clubs(sign/selling players).Also i add all leagues who have even one Maltese international player.... ADVANCED-CUSTOM SET UP COACH LICENSE After coaching in Liechtenstein and Lithuania i have some experience now and i decide to start with the licence i had in my last save... IN GAME COACH CLUB PROFILE HISTORY 2 lower division titles and runner up once in first division.... FACILITIES Poor training and youth facilities.... STADIUM CLUB RECORDS AFFILIATES I love these affiliates!!Especially with Red Star will help us a lot... STAFF BANK BALANCE AND BADGUETS SQUAD SENIOR My first squad is amazing for this level.... U21 BEST PLAYERS CADU He came from Sheriff Tirasspol last summer and he is our best player,very good technical and mental stats,he can play in 6 positions!! BOZOVIC Great right back for this level... KALJEVIC Kaljevic is for 5th year in Balzan and he is one of their key players... PAUL FENECH Maltese is a strong midfield,he will be very good choice for both club and national team... JANJUSEVIC Our Goalkeeper,he is for 4th year in Balzan and i love his stats... LEPOVIC Lepovic is an excellent choice in midfield.... EFFIONG Effiong is a fighter and he is Maltese,he has very good first touch and acceleration stats... BEST POSPECTS ASCROFT Our best pospect came from Australia...He have very good stats and with some work he will be a key player for our defense... MITREV Another Center Back this time from FYROM, he will take his chances too.... TACTIC Mentality will change to counter against better opponents... HIERARCHY NATIONAL TEAM PROFILE 180th in World we have to change it.... FACILITIES RECORDS NATIONAL POOL 116 players in our national pool KEY PLAYERS SCHEMBRI Malta's best player nowdays,he play for Cypriot side Apollon Lemesou and he will be our main thread in attack... HOGG I knew him from his pass to Greek side Kalloni Mytilinis,he is an amazing Goalkeeper and will help us....He plays for Hibernians of Malta... AGIUS Hibernian's center back is our best defender... ZACH MUSCAT He plays for Itallian Lega pro side Arezzo and can be used in many positions... GAMBIN Gambin plays for Luton Town and will start in our wings... MALLIA He just took his first caps with Malta(against Luxembourg and Finland) and he is an excellent choice for our wings..He plays football in Australia... MIFSUD Mifsud is MALTA.Best Maltese player ever with huge career in Germany,Norway and England.Also he is the player with most caps(125) and most goals (40) for national team..He plays for Valleta now... BEST POSPECTS BEERMAN Queen Of South midfield is one of best Maltese pospects.... OSCAR BORG Oscar Borg plays for Aston Villa... ANDREA BORG Andrea Borg is our future in attack.He plays for Peterborough.. MAGRI Another player who plays in England, for Ebsffleet United... PAIBER Paiber has duall nationality (Maltese,Argentinian) but he choose to play with the better side,Malta... He plays for Comunicaciones in Argentina... TACTIC Same tactic here but mentality will be counter because in 95% of times we are going to be huge outsider.... LET'S START WORK (Pics are from legendary Greek coach Nikos Alefantos) I HOPE YOU WILL ENJOY IT WITH ME GUYS.....
  5. After playing this game for about 2/3 months now, I've experienced a number of crashes. I run the game, load my save and play normally then the screen goes black and it crashes to desktop. This has happened to two separate saves. It can occur anywhere from 5 minutes of playing the game to 3 hours after launching the game. It seems more prevalent when left idle and when not watching matches for prolonged periods of time, during transfer windows etc. So far I've tried three different graphic card drivers, removed all custom graphics and removed any anti-malware software that potentially could aggravate it. This is the only game that I've had this issue with, starting to drive me mad as there seems to be no logical thing causing this crash. It's only created a crash dump on two separate occasions but doesn't create one every single time. It also produces no error message when it crashes to the desktop. FM 2018 v18.3.4.1093856 (2018.10.03 19.32.08).dmp FM 2018 v18.3.4.1093856 (2018.12.06 23.58.14).dmp
  6. stabaek89

    Small suggestions-U19

    Hi, Ive played FM for a long time and just want to say thanks for this amazing game. After a year with FM17 i have some small suggestions for the future versions of FM. 1. It should be possible to move players from U19 to the seniorsquad just for a cupgame. Like a button "make available for senior cupmatches". Annoying to move players back and forth from U19 to seniorsquad for 5-10 games each season. 2. A report each month from the U19-chief about which players from the academy who deserves a chance for the a-team / the seniorsquad (which players that is good enough for the main team). This is how it works in real life, i think. 3. Insane transfer-amounts for smaller nations. I understand it with the Premier League, but not for scandinavian countries. For instance: i just bought a player for 140 million from Tromsø FK in Norway. He is 17 years old. In real life, transfers in Norway goes rarely over 2 million euros within the country. 4. Why no women and children in the stadiums? Hehe. And why shouldnt the colours for the away-team be represented at the stadiums? 5. I think it`s to hard to get job offers when you`re already a highrated manager. Ive won the champions league 4 times but stil havent got a job offers from big clubs like Barcelona etc. Again, thanks for a great game. Hope this suggestions make sense for SI and other players.
  7. BlackDynamite10

    More Stats Needed!

    There is a need for more detailed stats for manager history and team stats. See attachment 1: there should be a stat for how many clean sheets you have kept as manager. There should be a tab where you can see your stat breakdown per club you have been at as well as an overall one. Things such as possession average at a club, players signed per club, money spent per club etc. Attachment 2: For team stats there should be stats for the whole season including all the competitions you are involved in not just the league stats. There should also be a screen where you can see your managerial record compared to another manager. E.g. Jose v Pep stats (wins/losses/goals scored etc) including all previous club stats.
  8. In the footballing world, Pre Season is one of the most important & chaotic periods in a clubs season …. Training camps, enduring transfer saga’s, board meetings and of course the lucrative friendlies to please the commercial partners. In Football Manager, I cant help but feel that Pre Season is no more than a few clicks of the "Continue" button, with the odd player transfer thrown in (should you have enough money) and maybe a week long training camp to Spain which has no real effect on the game itself. Would it be at all possible for the Pre Season madness of the real world to be simulated in the Pre Season world of Football Manager?? Below are some of the ideas I feel would help blend the two worlds together. 1) MID SEASON BOARD MEETINGS TO DISCUSS UPCOMING SUMMER: Board suggest friendlies based on commercial requirements. (We would like to play against either Club A, Club B or Club C in the USA as part of our commercial obligations) Board suggest Training Camp locations based on commercial requirements. (Please select which two weeks you would like to spend in China as a result of our commercial obligations) Pre Season tournaments with added income (We have been invited to play in the X Cup in Australia) *The results of these meetings to be kept in place even if the manager is removed from their position. (a similar situation happened when LVG was unhappy with Man United's pre seasons plans that were put in place by the previous manager/commercial requirements) 2) PRE SEASON INTERVIEWS: Interviews whilst on Training Camps or Pre Season Tours – reflect on upcoming season or latest in-game transfer/football news. 3) TRANSFER IMPROVEMENTS: Clubs transfer activity is often impacted by other clubs Pre Season plans. (Club A has to wait for Club B to return from tour in China before continuing negotiations) Players arriving for medicals! In today's world, players jetting off around the world for a Pre Season/Mid Season medical is big news. (Player X arrives for Club A medical) or (Player X jets in for Club A medical) Would love to hear your thoughts, responses and/or feedback on these suggestions. Regards.
  9. Hello everyone So since I started playing FM I've always installed the logo packs, and I never had any problem with it. Last week i was forced to format my laptop and so i had to re-install my FM 18. My problem is that now i can't install the logos and I do not know why. I've done everything i usually did, i downloaded the logo packs, created a folder called graphics and logos, extracted the files there, reloaded the skin but nothing happens. Also, and I don't know if this is related but every time i start the game, steam says that is executing the first configuration and when the game opens i every time have to agree with the terms. Can anyone help me?
  10. 226 nations are arranged in leagues using latest FIFA rankings. 211 FIFA members + 15 non-FIFA nations. Games are played from january to december. -All other senior international competitions are disabled - also there is no friendlies anymore- FIFA Gold League - 12 nations - 1 relegated, 4 in relegation playoff FIFA Silver League - 12 nations - 1 promoted, 4 in promotion playoff ,1 relegated , 4 in relegation playoff FIFA Bronze League - 12 nations - 1 promoted, 4 in promotion playoff, 1 relegated , 4 in relegation playoff FIFA League 1 - 20 nations in 2 groups - 1 promoted, 1 relegated , 4 in relegation playoff FIFA League 2 - 40 nations in 4 groups - 1 promoted, 1 relegated , 4 in relegation playoff FIFA League 3 - 80 nations in 8 groups - 1 promoted, 1 relegated , 4 in relegation playoff FIFA League 4 - 50 nations in 5 groups - 3 promoted + 1 best ranked 4th team FIFA Cup of Nations - 226 nations in cup stage - 1 match, final on neutral stadium U-21 leagues are arranged same as senior leagues When you start game choose Finland and December 2016 or 2017(its up to you). You can choose different country-Finland is option because start in december. If you want to have more players in smaller nations or U-21 squads you need to load more players-choose advanced here: You can choose "Current international players" and "Players from top division clubs" but these 2 options will load over 80k players. Its up to you and your PC Tested only 1 season without issues. If you notice anything let me know. DOWNLOAD
  11. A little while ago I made a topic here where I noted an annoying issue which back then, noted as a save-specific bug. It turns out that that is not the case, instead happening whenever I have Holland turned on as 'Playable'. The game seemingly freezes whenever I skip to the next day, making processing last up to 4 times as long on normal days and almost completely locking up on days with lots of things happening like the transfer deadline day. This is bad, especially considering Holland is my home country and I want to manage in it at some point during the save I have now. What can I do to resolve this issue?
  12. Hello, I have FM18 and always when I want to simulate through Holiday my game either freezes or causes BSOD. I dont use any mods.
  13. 1. JULY 2018 "Sir, we need you to step outside with your hands raised. That's right, Don't make us do something we all come to regret". The man followed the orders of the law enforcer and raised from his seat. The faces of the guests in the shabby roadside Texas diner were a mix of angry stares and startled disbelief. "Please follow us, sir." "I'm sure as hell following you. These low life hicks know nothing about football. Know nothing about me. A legend I tell ya!" "A legendary dick, that's right", was the muffed reply of an anonymous voice in the back of the diner. "Sir, please shut up and follow us." The dry Texas heat hit him in the face as he passed the threshold. He instantly regretted those four micheladas on the way over. "Alright mister.... Ferguson is it? Ferguson. We need you to step in the vehicle please." "I'd rather not, and I think you won't either." "Don't make us force you". "It's just that... It's that..." A loud belch followed as Ferguson vomited on the front windshield of the police car. "Alright, I'm good to go." "Sir, you understand we need to make a report of this?"
  14. Just a very minor request to change the upper limit of text zoom from 200% to 300%. When playing on small laptop 4k screens, sometimes even 200% feels too small.
  15. I had started a trait training of a player about a year and half back in fm18 but even now it's going on. The player is unhappy with training overload but whatever I do I can't seem be able to cancel the trait training. I have tried to cancel it but no use. I have even tried to asssign individual training to assistant manager but no use. Now the only way to solve this is to sell the player but he is an essential player! So any help?
  16. FM18 All-European (Less England) Small Club to Big Club Challenge Introduction Welcome to a new chapter in the history of the ‘Euro Nation’ Challenge, born out of the recent history of the highly successful Gundo’s Challenge and the Big Euro Nation Challenge that spawned out of it. Originally set up as an alternative to the hugely successful Dafuges Challenge for FM06, Gundos Challenge offered an alternative for people who wanted to play in another European country. The Big Euro Nation Challenge followed for FM08 and, like Gundo’s Challenge, has had some fantastic stories over the years. These threads have always been hugely popular and successful thanks to those who played, and who still take part, in the challenges. Some of the stories are legendary, and hopefully more of these will be born in this, and future, versions of the game. The premise of the challenge is the same, and simple, to start with a previously unplayable club and taking them all the way to a National Title and then on to winning the European Champions League. With a variety of leagues, styles of play, different rules, and many different locations for your clubs there can be a lot of variety throughout the thread, providing a great atmosphere and stories for our users to become immersed in. General Challenge Info Possible Countries Austria Belarus Belgium Bulgaria Croatia Czech Republic Denmark Finland France - June 20th Germany Greece Holland * Hungary Iceland Ireland * Israel Italy - July 30th N. Ireland - 25th June Norway - January 13th Poland Portugal Romania Russia Scotland Serbia Slovakia Slovenia Spain - July 10th Sweden - December 15th Switzerland Turkey Ukraine Wales * Holiday for two seasons not one. League Reset Dates Austria - 13th June Belarus Belgium Bulgaria Croatia Czech Republic Denmark Finland France Germany Greece Holland * Hungary Iceland Ireland * Israel Italy N. Ireland Norway Poland Portugal Romania Russia Scotland Serbia Slovakia Slovenia Spain Sweden Switzerland Turkey Ukraine Wales The Rules A) Game Set-up 1) Load One Nation Only (All Available Divisions within your nation) 2) Your choice of Database Size (Large Recommended) 3) NO Edited Databases of any kind 4) Customising Database You can add players to the database up to a limit of 100,000 in total in order to add more depth to your save and also add more difficulty down the line. Suggested Adds Players from Top Clubs/Top Divisions (Europe or All Continents) - This increases the challenge at Continental Level Players Based in your Nation - This can add up to 50% more players to your game Players Based in your Region (Central Europe/East Europe/UK & Ireland) - This can add extra players likely to join your club There will be a file correcting the club/competition names, I will advise use of this. NO other additional customising is allowed. 5) Attribute Masking should be Enabled 6) Disable Ingame Editor (Please do this) 7) Optional Ticks Add Key Staff (This will give you a Scout, Physio & Ass Man by generating them if your club is without) Add Players in Playable Nations (This will ensure all clubs have a minimum number of players, generating them if needed) The extra levels of detail that you can change while in the game are up to you, as they shouldn't make a difference. B) Steps in the Game 1) Add an unemployed manager; you will not use this man to manage your club. I like "Unemployed Man or Holiday Man" 2) Go on holiday until the reset date of your chosen nation (Should take about an hour) TIP - Changing Detail Level to None will make it go faster. (Remember to change it back afterwards) TIP - Saving on the day before this date may give you a better choice of teams by reloading the game then going on holiday for one day, I would strongly recommend trying this. 3) Add a new manager - Use yourself, or a created character to help build a story line a) Personal Details - Your Choice b) Tracksuit vs. Trainer - Your Choice c) Past Experience lowest Possible (Generally Sunday League) d) Coaching Licenses lowest Possible (None) e) Other options are up to you TIP - If you add the language of your country of choice it will make it easier at the beginning TIP - Training now includes you at some level depending on your abilities. 4) Choose to take over any club which has been promoted to the bottom playable league of your nation. TIP - Easiest way in FM17 to see this is on the "Season Review" screen, showing the "Promoted Clubs" TIP - You can confirm your club by checking the Domestic History's page for not being at this level since start of game 5) Retire your unemployed manager. 6) Manage your club to National Title & European Champions League Victory 7) Completing the Challenge. C) Signing of Players 1) You must be able to scout them TIP - You don't actually have to scout them, just be able to TIP - You can check your scouting range on the Scouting page 2) Alternatively (If you can't scout them), you must bring them on a trial first 3) You are able to sign anyone sent to you via Agent Offer TIP - Make sure you screenshot the Agent offer 4) In later versions you can get your DoF to find players, he will bring in players not in Scouting Range, these are also allowed. TIP - Grab a screenshot of your DoF signing them D) Posting 1) Player naming is allowed. (This is a warning for those of you who do not wish to see this) 2) Discussion of tactics is allowed. (This is another warning for those of you who do not wish to see this) Expected Updates We have minimum expectations when it comes to a first up post and also in the end of season updates. The Bold pages are necessary for everyone; the others are some suggestions that will get others interested in your posts and following your club. All other screenshots are welcome and encouraged, but we please ask that the majority are posted as links, because lots of pictures can make the page very slow to load. First Post: Domestic Leagues History (Club) Profile (Manager) Overview (Club) Squad (Club) End of Season Updates: Transfers (Club) - This is so we can see the ins & outs League Table (Competition) Squad (Club) Information (Manager) Profile (Manager) Information (Club) Profile (Players) Progress of your club should be documented using this thread; we want to hear the story of your club all the way through. Please keep us updated, even if you are doing badly. If you title your end of season report in bold this makes it easier to identify. Everyone will be supportive, and really get into your game if you give more detail. E) Other 1. If you are Sacked 1. You can Restart from the beginning or; 2. Continue your game and pick a new club (Under Same Rules) at the end of the next season or; 3. Add another Euro League/Remove Current League, holiday a whole season and continue 1. You can still only have one nation running at a time 2. Once the league becomes active you MUST holiday a full season 3. The club must be one of those unplayable from the beginning 2. No Restrictions on Parent or Feeder Clubs 3. International Management allowed from FM14 forwards (But you cannot start as an International Manager) The use of any external utilities and editors (Such as Genie Scout or FMM) are prohibited. As of FM14 there are also unlockables, these are also prohibited, please don't use them. It would be appreciated if you also ticked the box at the start which prevents the use of the ingame editor. How to Post a Screenshot 1) While in FM, press the 'Prt Sc' button (usually next to F12 on your keyboard). 2) Open an image editing program such as Paint and paste the image 3) Save the file as a JPEG or PNG 4) Upload the image to an image hosting website such as Photobucket or Imageshack 5) Post the direct URL to the image here. Alternatively using ALT + F9 in game saves a screenshot to your user data folder. (You can also edit this in the shortcuts options) The Euro Nation Motivational I would like to thank all of you who choose to participate in this thread this year, and to wish everyone taking on this challenge the best of luck on a long and hard journey to managerial success! I have personally had a number of hugely enjoyable saves over the years, first in Gundos challenge and then latterly in the Big Euro Nation Challenge. The atmosphere and support these threads have historically offered is key in making the thread, and your saves more enjoyable as I can testify to. I and some of the other regulars of these threads are here to help for the new challengers and hope everybody that participates contributes considerably to the thread. There is nothing better than getting immersed not only in your own game but providing the encouragement to other people's attempts too. Remember we are all fighting the same battle - to defeat the AI (and uncover fabulous newgens!) - Therefore it goes without saying that any form of cheating will be severely chastised. Don't do it! I know that it is painful to lose a European Final or to lose the title on the final day (I have been there myself on more than one occasion) but eventual success down the line is all the sweeter for those defeats. Good luck to all the participants – Here’s to a successful (and enjoyable) version!!
  17. ps_beldjs

    3d Stadiums

    Hello! Why did the developers remove the stadiums for the lower leagues? You play in a stadium with a capacity of 50 people, and it's huge. where are the old little stadiums? is there any way to integrate from the previous version?
  18. Correct me if I am mistaken, from my knowledge the star rating of players is relative or compared to the players that are currently playing in the league you’re managing, for example: the average CA of players playing in the premier league is 150, so anyone with a CA of 150 will have 3 stars, 160 will have 3.5 stars, 170+ will have 4 stars and so on (this is probably inaccurate but let it be for example’s sake). If there was an influx of players with a CA of 165+ and the average CA of players in the league increased, would players that were rated as “First Team” players but are now “Back Up” or “Rotation” be more willing to drop down a division? Would this also be the case for players abroad that you’re looking to bring in? Context: I created a database for South Africa and upped the Youth Rating for the nation considerably, my dilemma is that the new intakes have CA that is already good enough to consider them as Back Ups or Rotation options for their first teams and a few seasons in the top division clubs and national team are decked out with u21 players as Key Players and youth players refuse to be loaned out to any lower league club in the nation because they are “too good” for them. Now I thought I would be able to counter this problem by using an in-game editor and orchestrating the transfer market for local top division clubs clubs and bring in relatively high CA players but I want to know if this will have a knock-on effect on the lower divisions or will my efforts be in vain?
  19. Hey guys. I'm pretty new to football manager. (But not to football) I recently signed up for this competition where we draft teams of our own and play a tournament. Basically the organizers draft teams on the fantasy draft and simulate a match between two teams in FM18. We provide the tactics to our teams. So this is the team I drafted, Rulli, Bellerin, Mussachio, Maguire, Tagliafico, Pavard, Jorginho, Kovacic, Marcelo Diaz, Bernardo Silva, Sterling, Aubameyang, Griezmann This is my opponent's team Donnaruma, Telles, Valencia, Davinson Sanchez, Toprak, Marcelo (Brazilian CB from Lyon), Mousa Dembele, Allan, Fred, Sane, Cristiano Ronaldo, Payet, Bailey, Luis Alberto So I recently downloaded FM18. I drafted these two teams on fantasy draft. My opponent played his previous matches while relying on counter attacks and with a 4231 formation I tried various tactics, shapes, strategies to defeat his team but I'm unable to do it with my team. I want a tactic that can defeat counter attacking teams consistently. Is there a tactic you guys can help me with?
  20. Lower League Game Files for Hong Kong Editor Files Facepack & Logos Adboard XML Adboard Static Pictures Adboard Video Adboard Video Font File (if nameplates, shirt numbers disappear) Mirror Site on Google Drive (limited daily downloads, no preview) Mirror Editor Files Mirror Facepack & Logos Mirror Adboard XML Mirror Adboard Static Pictures Mirror Adboard Video Mirror Adboard Video Font File (if nameplates, shirt numbers disappear) The Hong Kong Database is a user-adjustable detail-rich lower league simulation. 10 separate editor files offer flexibility with the challenge level. Adboards plus club and competition logos are provided at each level of competition. The Hong Kong facepack contains 699 images of existing players and non-players. An additional 2372 images of club officers, coaches, players and officials are included. Six tiers are provided for promotion within the HKFA pyramid. HK Tier 1 approximates English Tier 5, the National. HK Tier 5 and 6 approximates English Tier 9 and 10, the county leagues. Cup competitions are tier appropriate with the FA Cup open to all clubs in the pyramid. Four international competitions are introduced to allow Tier 1 clubs to grow beyond the stature of the league. Hong Kong is slanted towards academics rather than athletics, so the youth system will see a significant number of useable regens coming from included school leagues. In reality, some of the recent youth stars are of expat and/or mixed race origin, and there will be useable regens coming from non-league and/or expat based city regions. Actual Hong Kong football is dominated by a small number of underwriter supported clubs. The provided databases flatten the revenue structure through a league position award and taxation system, and open new transfer avenues to undervalued nations. The revamped youth system allows smaller teams the opportunity to grow talent and increase their stature, before being poached by larger clubs. Because Hong Kong football is weighted towards the elite few, my gameplay experience in FM16 and 17 saw an easy ride through the middle tiers. To increase the challenge, I balanced the league by adding new players and staff to all existing tiers of the pyramid. These additions are in separate files, so one can play with only the league structure, only new officials and staff, or only new non-players and experienced players, or only new officials, non-players, experienced players and new players up to tier 4. Tier 5 introduces a new division made up entirely of expatriate clubs. Such leagues exist in HK at the amateur level. The new tier extends and enhances the actual situation. Tier 5 is optional, but adding it and the accompanying 860 youthful facepack images will extend enjoyment of this challenge without a proliferation of regen faces. Tier 6 represents the amateur leagues, of which I have only included parts of The Legal, Union and Yau Yee Leagues. In FM17, my amateur league included all their divisions, but it made the groundshare stadiums into a soggy mess. So, for this version, I include only the top amateur divisions. One will have to extend disbelief into new stadiums. As the world's most expensive real estate market, land is at a premium. Where possible, 7-a-side fields are utilized as reserve stadiums and training grounds. This prevents the soggy mess situation previously referenced and delays the want of some clubs to build their own, which in reality is an impossibility. Until FM18, Hong Kong regens had mainland chinese names and surnames. Romanization rules are different for the two territories. While this problem has been fixed, one can still see the wacky english names chosen by Hong Kongers. A separate name database is included, if one wants to flood the pitch with the fanciful, so to speak. Type 'hong kong english names' into a search engine for some laughs. Playtesting (twenty years) In world rankings, HK Premier League is below English National League, Irish Premier, German Regional, French Nations 2, Turkish League 2 and above Croatian League 3, Malaysia Super League, Polish Second Division. Hong Kong T5 is on par with Icelandic Third Division, Dutch Zaterdag and Zondag, Swiss Second League Interregional, English County Leagues. In terms of FIFA world ranking, after twenty years Hong Kong is ranked 62nd between Kosovo and Lithuania. Within Asia rankings, HK sits between South Korea and Uzbekistan. Within Asia conferences, HK Premier League sits between Kuwaiti Premier and Thai League. After twenty years, the starting five financiers disappeared. All clubs were at a minimum of finance ok. Some of the lower tier teams were running in the red. Top tier turnover ranged from 1.2m to 4.9m. Average attendance increased from a range between 1330-2380 to 2100-7500 while T2 attendance trended down from a range of 630-1880 to 280-1850. Offside.hk reports Premier League budgets from 600k to 4 million GBP. After twenty years of gameplay, the annual wage of Tier 1 clubs is 514k to 1.3m GBP. The annual wage budget of T2, T3 and T4 excluding top and bottom clubs are between 105k to 550k, 52-350k, 35-303k. Facts Hong Kong, SAR Population: 7,392,000 Language Official: Cantonese and English (Hong Kong Basic Law article 9) Spoken English Competance: 23/41/35% very good, average, not good* FIFA Conf: Asian Football Confederation FIFA Rank (Present, High, Low): 144, 90, 172 FIFA Rank perspective, between Soloman Islands (143) and Afghanistan (145) AFC Champions League Appearances: 1, 2016-17 Eastern A.A. FA Tiers/Clubs: 4/46 Avg Attendance Premier League: 1142 (week 23, HKFA site) Capacity Stadiums: 2400-7800 (Premier League) Players T1 Total/Foreign %: 288/88, 31% (2018 Oct Transfer Markt) CA Observed Top Pro HK Club: 63-105 (Highest 14 Players) CA Observed Bot Pro HK Club: 46-098 (Highest 14 Players) Consistency Top Pro HK Club: 07-015 (Highest 14 Players) Consistency Bot Pro HK Club: 05-010 (Highest 14 Players) Compare England T5, Torquay: CA 65-90, Consistency 8-15 *2016 Thematic Household Survey, HK Census and Statistics Dept Tiers (Actual 2017-18/FM18/Gamepack) 11/10/10 T1,Premier League 16/16/10 T2,HKFA 1st Division 14/14/18 T3,HKFA 2nd Dvision 12/12/18 T4,HKFA 3rd Division nn/00/36 T5,(new international conference) nn/23/48 T6,(four amateur divisions) 09/00/32 T7,(university and academy division) nn/00/40 T8,(college divisions) nn/00/10 T9,(non-league) Cups National (in editor file) HKFA HK Community Cup HK Senior Challenge Shield HK Junior Challenge Shield HK Amateur Cup Clubs All HKFA T1 clubs are professional and T2-4 clubs are now semi-professional. Attendance and reputations are normalized. Existing sugar daddy and underwriter clubs continue to be. Sponsorships were normalized to a minimum level and compensated for with division performance awards. Recruitment and Youth Academy ratings are normalized down from a world class level down to a reputation appropriate level; compensation is through a higher youth rating which allows lower league teams to purchase higher levels for thousands rather than millions. A new expat league is added to form T5. Current expat and locals continue to play in the amateur division of tier 6. One T6 division is semi-pro and can be used to climb the ladder for the ultimate lower league challenge. A pyramid system is introduced. Traditionally, semi-pro clubs refused promotion to the professional Premier League, historically, some placements have been arbitrary. T6 Non-league (amateur) clubs can now be promoted to the HKFA through a playoff system. T7 and T8 represent for-profit football academies, secondary schools and the university league. T9 contains non-league clubs. Finances The database weights league vs cup competition to provide 75/25% of turnover. This is a predictable income scheme for lower level clubs. A taxation scheme is introduced to keep the rich from getting too wealthy. So, there is a path to break into the middle ranks. However, it is hard to consistently compete against Premier League underwritten sides. Cities/Local Regions Modified to a total of 199 cities to include proper inhabitant range, latitude/longitude, altitude, weather, and attraction level as a function of proximity to the number of MTR subway lines and/or (express) bus routes. Modified 59 local regions. 18 HK regions now have proper population and weather. Others are in-country expatriate regions and foreign expatriate regions that models the Hong Kong diaspora. Stadiums Only HKFC, South China, Govt support service associations, and academy/schools own pitches. HK pitches are groundshare with assignments managed by HK Leisure and Cultural Services Department (LCSD). Added T1-2 alternate stadiums to lower level clubs. Added and modified 212 stadiums and fields to include correct latitude/longitude, seating, capacity, city, seating color, pitch dimensions and type, build and modified date where available, and condition. LCSD database and Happy Valley facility map were used as reference: 7-a-side facilities converted to reserve/training pitches and 11-a-side pitches were added/modified. HK Centre of Excellence training facility was also added. Certain university and secondary school facilities of proper dimensions were added. Some pitches were added to accommodate new clubs. One can view the current stadiums, capacities and locations here. Nation (file: 100 HKG Policies) Adjusts Youth Rating from 47 to 80 Adjusts FA from Completely Useless to Very Important Adjusts Starting Personality Attributes to Above Average->Good Changes Nationality Status to Accumulative from Consecutive Years Moves English to primary language and adjusts Chinese upwards Add preferred secondary and attack/defense formations Adds Macau as Non-Foreign Adds nations to preferred Transfer Continent and Nation Adds Progressive Tax Regimen to temper HKFA league awards Tx fees set to the Dutch level to properly compensate for poaching Club (file 101 HKG Clubs) Installs League Structure and Cups Cups International (file:102 Asia Competitions) AFC Trophy (32 teams/top 8 nations) AFC Plate (32 teams/top 8 nations) AFC Gold Challenge Series (64 teams/top 16 nations) AFC Silver Challenge Series (64 teams/9-32 ranked nations) AFC Bronze Challenge Series (64 teams/17-47 ranked nations) Officials (file:103 Officials) Reclass 83, Add 138 Assign officials to (new) AFC competitions, HK Tiers 1-6, HK Cups Officers (file: 104 Officers) Add 134 Chairmen and Managing Directors to clubs without entries Add 13 agent/advocates to nation Hong Kong Coaches (file: 105 Coaches and 106 Reclass) Add 445 and Reclass 120 Managers and Coaches to clubs without and new clubs in T5 and T6. All clubs will have at least a first team manager and assistant. Upper tier clubs also receive reserve team manager and specialty coaches, fitness and/or goalkeeping. Players (file: 107 Players) Add 209 older players to T1-3 Clubs, CA 50-70, Consistency 13-14 Players (file: 108 Players) Add 553 young players to T1-4 Clubs, CA 30-60, Consistency 9-12 Players (file: 109 Players) Add 860 youth players to T5-6 Clubs, CA 20-24, Consistency 9 Names (file: 110 Names) Add 4800 combinations of the 20 most common HK surnames and 240 first names Extra (file: 111 Extra) Add 25 senior players to T6 Metro League for mentoring, CA 40, Con 12 How to use the files The numbered editor files will load in order. The minimum needed to play are files 100 and 101. File 102 adds asia competitions and is optional. File 110 introduces cantonese and anglified names and is optional. In order to use the facepacks, the prior numbered files must be used. So for instance, if one wants to only add T1-T4 young players (file 108), one must install all prior numbers (files 100 through 107). If one wants to add mentoring players contained in file 111, files 100-109 must be installed, 110 is optional. This is because new players are sequentially numbered. Road Map FM18 Update Adboards Video for AFC competitions, only have a placeholder now. Make User Defined Bug Fixes Road Map FM19 (after 19.3 is released, will get to as many points as possible) Update Hong Kong Facepack, remove outdated entries, review T1 Senior Faces Update Hong Kong Clubs and Logos, there seem to be a few new ones Update Alternate Stadiums to include later stages of certain cups Revise downwards starting PA and consistency values for added players Review possibility of consolidating editor files Assign mental, physical and technical attributes to added players Assign player/non-player status for added players to create future coaches Create transfer file for future seasons to account for foreign league poaching Update non-league clubs if time remains How to Install Download files from the main site or mirror site. Once are in the main file area, the zip directory/sub-directory will create/use the proper directories and then place files in their place, if installed on Windows OS. -- >documents/sports interactive/football manager 18 is for ads, adboard pictures, editor files, and facepack & logos -- >(program files)-->football manager 18-->data is for adboards video Install Editor Files Install ads.xml Install Ad Static Boards Install Ad Video Boards Install Ad Video Fonts (if necessary) Install Facepack (HKG) If you are just testing out the database, do not load the 110 Names editor file. It processes for about 20-30 mins. Sample of Static and Video Ads Install Cautions ads.xml will overwrite your current one. Please back this up if you intend to play other schallenge/scenarios. The HKG Adpack will overwrite any other adpack defaults you are using. Please backup graphics->pictures->ads->default before installing. Other directories should peacefully coexist with your current files. If in 3d match play/highlights player nameplate and/or jersey numbers disappear, install adboards video fonts into the same directory as the video ads.
  21. Welcome to the English Football League Thread - EFL in FM18 Welcome to the 2017/2018 edition of the Football League thread for Football Manager! Below are brief introductions to each of the 72 EFL clubs, listed in order of their FM18 media predictions. I hope you will enjoy and contribute...
  22. #MRT90BRASIL - FM18 Featuring: National First Division National Second Division National Third Division National Fourth Division (with qualification via State Championships) State Championships Brazilian Cup Northeast Cup Copa Verde State cups Subscribe to download and automatically get the future updates: http://steamcommunity.com/sharedfiles/filedetails/?id=1199024380 Use in conjunction with the revised South American competitions to avoid fixture congestion: http://steamcommunity.com/sharedfiles/filedetails/?id=1207168441 Support us on Patreon: https://www.patreon.com/mrt90fm Support us on Apoia.se: https://apoia.se/mrt90fm
  23. 12 Step Guide to Tactics STEP 1 Understand what Mentality, Shape, Roles and Duties do for your team Mentality affects HOW a team plays, do they have a higher appetite for risk, do you want them to be more aggressive going up or do you want them to be calculated in possession? Mentality affects closing down, width, length of passing, tempo and defensive lines. Shape affects how a team plays during transitions. On lower shape players will stick to their duties more, whilst on higher shapes a team is more likely to play as a unit. So if you want your team to play by sticking to the shape of the formation then you want to play on the more structured shapes. Roles and duties serve to create individual distinctions in mentality, and shape acts to distribute it within the team. For Example: Defensive - Highly structured - Attack duties will be further away, their risk appetites will be higher and you are likely to need them to be good at using the ball on their own. It may take time for others to come up and support them. If you don’t use the shout play out of defence you could see quick counter attacks. Defensive - Very fluid - most of the team will be playing on the same mentality, the side will appear compressed, it will move as a unit. Since you are so calculated in your movement up the pitch, you could find that the opponent is already firmly in their defensive positions when you get the ball up the pitch. A poacher in a Defensive Highly structured system will always have a higher mentality and a greater risk appetite to do things than one in a Defensive/Very Fluid system As you increase mentality, the teams style of passing, closing down, its defensive line, tempo will all change. How the team plays as a unit however will stay the same, unless you change mentality or duties. STEP 2 Analyse your squad 1. Check Season Preview to determine how you rank vs the other teams 2. Study your squad to identify strengths and weaknesses: Use Team Reports - a simple snapshot that gives you a good indication of overall things like work rate, decisions, jumping reach etc. Use Squad Comparison - to give you a comparison to the rest of the league, always use the highest value. Use Squad Depth - to find out how many players you have and how they stack up on current ability. Remember to use the option to show Roles currently selected for your tactic. Use a Club DNA view - Break your side down by attributes and analyse their strengths 3. Once you have identified your team : draw up a list of positions and rate each one with what you have The game is all about defending space, controlling space and attacking space. To that end we need to know how the players can perform defensive and offensive tasks on the pitch. Rate them according to how well they can perform these tasks, when a transition fails I will look at these attributes when I analyse why, please understand attributes are relative for the league you are in!! : 
 DEFENSIVE TASKS a. How good your central defenders are at dealing with crosses - Jumping Reach, Heading, Positioning, Anticipation b. How many players you have good enough to get back quickly and play on support to help out the defence - Concentration, Acceleration, Stamina, Determination, Work rate, c. How good your players are at tight marking their opponents - Concentration, acceleration, marking, strength. d. How many players you have good enough to spot a danger before it happens - Anticipation, Concentration, Positioning e. How many players you have who are good enough to put in a challenge if needed - Bravery, Strength, Tackling If you have central defenders who are strong aerially and good positionally then you can play on various mentalities. Your side can adopt defensive postures and allow the opposition to cross the ball. However if the players attributes are just average vs the league, then you will need to adapt dynamically and decide on a per game basis whether its too risky to sit back and allow the opposition the time and space to cross the ball. When your team has low acceleration and poor positioning they are going to find it a challenge to play on higher shape settings. Determine if your players have good acceleration, determination and work rate too since these will influence whether you can play a game on higher shapes and higher mentalities as support and defend duty players may need to get back quickly when defending. If your team is average or below average at defensive tasks, then you are recommended to play with at least a defensive midfielder so that your backline gets more support. Here you need to recognise your sides weaknesses and be prepared to deal with them if necessary. OFFENSIVE ASPECTS Creating chances is all about controlling space and using space. We need to know what kind of players are at our disposal, and what they are capable of. Players who can exploit space and what the attributes influence specific action during an attacking phase. Those who go into and attack the spaces (eg, Players who may be expected to play either attack or support duties on the flanks or are expected to move into channels centrally )- Acceleration, off the ball, anticipation, determination, work rate Those who can control the ball - First Touch, balance, agility Those who can control and work the space ( Players who have been given the support duty and are expected to drop deep or hold up the ball) - Strength, balance, first touch, decisions, off the ball, determination, work rate, composure Those who can find players in spaces - (Players who are expected to be making risky passes) First touch, decisions, passing, vision Understanding what the players are capable of will influence your decisions on what kind for tactical formations you can use and how you can use the space. If you opt to use a structured shape, then players in attack duties will be expected to either attack space or control them, depending on the role. If their roles demand they dribble or move into channels then you will need to make sure they have the attributes to do their roles well. Technical attributes such as crossing, dribbling, finishing will need to be taken into account for specific tasks you have in mind for them. For example, I want to play a winger in a structured shape and I want him to attack the space out wide. Then I will need him to have Go into and Attack Space - Acceleration, off the ball, anticipation, determination. Once he gets there, I need him to control the ball - First Touch, balance, agility. Finally I need him to dribble with the ball go down the flank and cross - Dribbling, Crossing. When you have a systematic way of analysing whether a player can perform a role within an overall shape it becomes a lot easier. In more structured shapes, players in attack duties are more likely to wait for support, these players will need to be able to attack the space and control the ball. In more fluid shapes, players will need to be able to move around, control and work the space. Regardless of shape you will always need players to find others in spaces, these will most likely be your playmakers, or any role that has been assigned risky passing. Why is this important? You've heard the advice, "give passing options", "defend against the cross", but how do you do this effectively? Understanding how a play breaks down gives us insight into what actions could have failed. - Did a player get closed down too fast and lose the ball, because his support players didn't come up quickly enough? - Did his control of the ball let him down? Knowing if your defenders can deal with the cross allows you to use defensive strategies more effectively. Knowing that you have players who can win balls in the box and clear them allows you to play a conservative strategy, knowing fully well that on defensive strategies you give up the flanks. Understanding how attributes kick in on defensive and offensive phases will help you. FM18 also makes it easier for you to compare players in specific roles along key role attributes. Click on a position in the tactical grid, now go to the squad list and drag someone over and study the comparison tab that pops out on the right. STEP 3 Create a balanced tactic with more than one route to goal Tactics don’t need to have 10 attacking duties to score, a tactic with no attacking duties can do just as well, provided you have considered carefully what your players are capable of. Always think about how you are doing to defend the spaces vacated by your attacking duties. If you are using a Complete Wingback, understand that he will venture forth aggressively on an attacking duty. So how do you defend that space in his absence? Is your tactic capable of creating more than one type of goal? Don’t be too one-dimensional with your tactics. You could create a tactic that has one flank delivering crosses while you have another flank crafting short little passes that serve to drag a team around. A balanced tactic is all about controlling the space. Worry about keeping a clean sheet first. Sort out your defensive shape before you create your attacking shape. The with and without ball screens only give you a general guide on what your team looks like in attack and defence. Look at passing network diagrams in Team Reports to see what your key pass combinations look like to make sure players are using the space effectively. When you create a tactic consider how you place your duties first. When deciding how to set up your duties, account for the attacking duties and make sure that you have adequate support to cover for them when they go off attacking. When creating a balanced tactic, we are always trying to balance duties to make sure there is enough cover to account for these attacking duties. For example if you choose to use an attacking duty on a side midfielder in a 3 man midfield, consider using a support duty behind him to cover for him when he goes attacking. This way during a transition from attack to defence, you will have cover on that side of the pitch. Once you have distributed your duties, you can then think of the roles that your tactic may need. Remember that you have the option of using Match Plans in FM18, this powerful tool gives you the ability of saving pre-sets of your tactic with different team instruction combinations. This allows you to create scenarios to make subtle changes to your system under certain circumstances. STEP 4 Adapt the roles to the player Many roles in the game may not suit your players strengths and weaknesses. Use the player instructions to fine tune the players skill to the role requirements. If a player can’t dribble, then choose a role where you can get him to dribble less. If he has poor vision and decisions then don’t give him a role which requires him to take risky passes. You can even look at your tactic and set specific roles for specific players in your formation. If you are playing a 442, then one player can be set up as a Winger and if you have a plan b, where you need to bring on a defensive winger in the second half, then set a specific role for the second player in the player instructions sub panel. This way you don’t need to fiddle with player instructions each time a player is brought on. STEP 5 Focus on how the roles and duties work together in your tactic Roles and duties can work together to create effective passing triangles on the pitch. If you want a tactic that attacks space in wide areas you may want to use attacking duties in wide areas. Duties can be combined together to make sure you have as many players split across different stratas of the pitch. For example you could have one defend duty in defence followed by a support duty on a fullback. Together they have been offset to provide support to each other. The same holds true in a two man strike partnership. One striker could work off another, as one striker could play a deeper role holding up the ball for another player who is in a more attacking role. When you think of roles and duties you need to think of effective combinations that work the ball seamlessly through transitions. STEP 6 Use Team Instructions Wisely Team Instructions allow you to create styles, but not understanding what they do can be even worse. When in doubt, don’t use any instructions. If you are not sure what these do, choose one at a time and watch the effects. Most of the Team Instructions are self explanatory. There is no hard and fast rule on which team instruction to use in the game. As long as you think about it logically and keep it simple you should be fine. Whenever you play with a fluid setting always remember that higher defensive lines combined with offside traps can be risky as you are compressing your side even more. The best option when using team instructions is always to keep things simple by observing how these changes affect your team and do these changes liberally in pre season. STEP 7 Analyse the Opposition Before each match, check the weather conditions and check the scout reports on the opposition. Pay close attention to their key pass combinations and try and identify how they move the ball around and who their creative players are. You can elect to use a strategy of shutting them at the source or defending against their threat. If you choose to shut them down at the source then you want to isolate key pass combinations that indicate where most of their support play is occurring and this will be the area you disrupt, either by overloading or by reducing the influence of their creative players. If you plan to sit back and defend against their threats then you will need to focus on roles and duties in the team that can perform this task by being positionally good and/or aerially strong. 
For example, you could adopt a plan to sit back and defend, by allowing them the freedom of the flanks. Here you could be playing a game of sit back and soak, without the need of countering. A suitable mentality may be defensive/fluid. Then you would be making sure that your defenders are aerially strong and positionally suitable for the task. It’s definitely one way of playing if you are the sort that like to shout “backs to the wall”. STEP 8 Understand Transitions So we have analysed our players, now how do we know when our tactic isn’t working? We need to look at how our team transitions the ball from defence to attack and how the team transitions from attack to defence. When attacking we want to see a seamless move from defence to attack. Whenever each move breaks down we need to find out what has happened. Once the event occurs we need to look at it carefully and track back a few moves. You could have conceded a goal, not because your defender failed to tackle a player in time but a midfielder 5 moves back could have failed to move into position allowing the ball to be intercepted. When you have identified these transition failures as I like to call them, then you should revisit Step 2 and try and use those guidelines to understand how and why those transitions failed. STEP 9 Don’t be rigid in your approach, prepare to adapt This means you may need to change your approach in a game. If the AI is attacking you down the left, you may need to change duties there to compensate. Or you may find that the opposition is sitting back and this may require you to push up, go wider or even get more players up in support. When the AI scores a goal its prepared to change mentality, shape even roles and duties to maintain the lead. When it expects to win it could even decide to go attacking and fluid on you. The AI manager plays dynamically to get a result, we should be prepared to do the same whether its a slight change to roles and duties or a significant change like changing the style of play altogether. Get into the practice of trying strategies where you push up to try and score a goal and then sit back to defend. You can make tactical changes to play more defensively by telling your team to retain possession and work ball into box to encourage your side to hold onto the ball. Or you could have a strategy where you switch to counter and structured and pass into space if you expect the opposition to push forward for the flank. STEP 10 Learn to use Opposition Instructions Opposition Instructions act to target a specific opposition player as opposed to player instructions like tight marking and closing down which are more zonal. Consider using OIs to put opposition backlines under pressure. You can also use them to hard tackle dangerous crossers of the ball, put players under pressure who are unfit or even tackle harder players who are carrying an injury. Who said we have to be nice? STEP 11 - Have a bench strategy The players on the bench can present an effective change in strategy for you. If you find that you need to stick a strong player upfront to hold the ball up and play others in. Don’t be afraid of thinking of different players who can perform different roles to create varied styles of play. Consider as well, the possibility that you may want to bring on players just to waste time to hold on to a lead. STEP 12 Never ever forget to set up your set pieces If you have a player who can take long shots then set him lurking at the edge of the box, and hurl corners to the penalty area for him to take strike. You can also set corner routines up to help with keeping possession of the ball. And never forget to check attacking routines to make sure you have enough cover in case the opposition launch a quick counter.
  24. Newcastle United Welcome to the FM18 thread for Newcastle United. If you're looking for the thread for previous versions follow the link for FM17 and FM16. After a season in the EFL Championship, Newcastle United are back into the Premier League, back where they belong. A successful season, albeit with some surprises and stutters, managing to lift the title on the final day of the season! Champions! Back into the Premier League Over the next few posts, I'll try to cover the squad, tactics, and transfer targets, and some other stuff that I think will be useful. I'll try not to bore you guys too much! Nicknames; The Magpies, Toon Army Ground ; St James' Park, 52,404 Capacity A stunning stadium, if I do say so myself! Newcastle United Football Club (often abbreviated to NUFC) is an English professional association football club based in Newcastle upon Tyne. The club was founded in 1892 by the merger of Newcastle East End and Newcastle West End, and has played at its current home ground, St James' Park, ever since. The ground was developed into an all-seater stadium in the mid-1990s and now has a capacity of 52,405. The club has been a member of the Premier League for all but three years of the competition's history, and has never dropped below English football's second tier since joining the Football League in 1893. The club has been owned by Mike Ashley since 2007, succeeding long term chairman and owner Sir John Hall. They have won for League Championship titles, 6 FA Cups, and a Charity Shield, as well as the 1969 Inter-Cities Fairs Cup, and the 2006 UEFA Intertoto Cup. Newcastle United has the ninth highest total of trophies won by an English club. The club's most successful era was between 1904 and 1910, where they won three of their First Division titles, and an FA Cup. The club is the 17th richest in the world in terms of annual revenue, generating €169.3m in 2015. Historically the club's highest ranking on that list was in 1999, when they were ranked as the 5th richest, and second in England only to Manchester United. The club were highly successful in the Premier League in the 1990s and early 2000s, but have been mostly struggling since the 2006-07 season, and have been relegated twice, in 2009 and 2016. They have a fierce local rivalry with Sunderland, and the two clubs have engaged in the Tyne–Wear derby since 1898. The club's traditional kit colours are black and white striped shirts, black shorts and black socks. Their traditional crest takes elements of the city coat of arms, which features two grey seahorses. Here are our lovely kits for this season. The black and gold is my personal favourite;
  25. dan_bre_1988

    Fm18- Spurs

    So I've started a save as Spurs on the beta and just curious what tactic other people are using for Spurs and signings made? Personally I think the only formation you can play at the start realistically is 5 at the back with 2 wing backs due to the lack of quality wingers and the injuries they have at the start (Think Lamela, Son, Llorente etc) Because of the above, I've started off with a 5221 narrow formation with Vertonghen and Alderweireld as BPDs and Sanchez as a defensive CB set to stopper. This is because I want him to almost move forward and act as a DMC since i've got 2 in cm, one of which being Wanyama who is a BWM so will engage higher up the pitch and possibly leave space behind. I've signed Nainggolan as a quality passer in midfield to link during transitions and his long shots are a threat against teams that sit deep. Plus he allows better quality on the bench Dembele) Nabir Fakir is my second who is a great signing imo. He gives a bit of extra quality to play 4231 as a RW, he's happy to be rotated and gives good support for Kane/Llorente as a striker when required. My final signing was just a CB from Coruna who's buyout is about 4.5m and offers better back up that Foyth first season. Further up the pitch I'm playing Eriksen as a AP support so he stays between the lines threading balls through to Alli (set as shadow striker so he's closer to Kane and also a presence in the box for crosses) and Kane. Team instructions are normal closing down as I want them to keep their shape, defend higher up with tighter marking and keep possession as I want to build from the back using the 2 BPDs and fairly wide width so that a) wing backs can push up wide since they are the only width I have and b) hopefully stretches play to give Eriksen and Alli more space since they will be my chief creators. I'm interested to see what others have done and any problems people foresee in the logic behind my set up?
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