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Found 329 results

  1. Diego Imposta

    [FM18] Going out on a Lim

    252. The next morning, we were back at Cuidad Deportiva de Paterna. Ortiz is now a trusted assistant and his playing experience would be a massive asset to these starlets. He knew what it meant to be some young kid trying to find his way at a big club’s B team, having come through the ranks at Atlético. He broke through into the first team La Liga squad but soon left on a two-year loan to Osasuna to add to his game time. When that diminished, he dropped down to the Segunda Division for a year before an eventful four years at Almeria. Upon relegation he was sold to Scottish titans Rangers for € 1M. That didn’t work out and this was where his hindsight could help our players. He was loaned back for that second half of the season before being brought back to La Liga. After battling relegation at Granada, he saw out his final year on loan in the Valencian community at Hércules in the Segunda Division, yet he was to suffer another relegation. The bravery to go abroad again at 32 was commendable, and he was rewarded with a three year stay at AEK Larnakas in Cyprus, finishing league runners up behind a five-time league winning giant in APOEL. He had been all around Spain and across the water twice. It was certainly something for these players to learn from every day in training. He would earn respect. Director General Mateu Alemany met us at the door, introduced himself and fellow director Juanma Lora, and beckoned to follow him into the meeting room. Owner Peter Lim wasn’t there, and neither was club president Anil Murthy. Were they coming later? No, came the curt reply. They will contact you when they see fit – they have a La Liga club to run. Alemany ran operations and was our boss. If we couldn’t get hold of him then speak to Lora. The size of this club! They needed departments just to delineate the workload. It was mesmerising. Under-19s Manager Miguel Grau was already in the room, as was ex-Barcelona stalwart José Ramón Alexanko who was the Basque Director of Football. Gentlemen, you must decide your responsibilities between yourselves. The Director General was in no mood for pleasantries. We are here to mediate but ultimately you all share the remit to develop players for the first team. The minimum expectation is that Mestalla avoid relegation from Segunda División. We have been waiting for nearly 50 years to get the team to this level and we are not going to let any of you derail that. Someone will carry the can if we fail. Vílchez and Camacho did not want that level of heat so they are gone. Imposta, Ortiz… you two are last in the door and will be first out. With that, Alemany and Lora were gone. Grau, a friendly face in all of this, broke the silence and said we just need to sort out which players are playing for which team. We can work on it later in the day but right now I think you new boys need to speak to this man, pointing to Alexanko. The Under-19s Manager took his bosses’ idea and got up to leave. I shared a look with Ortiz. It seemed as if it was a case of every man for himself! Alexanko opened up. I’m in charge of continuity here. Staff contracts, player contracts – everyone has to impress me to stay. Everything else is up to you. If you want I can bring bodies in or get rid of people but I’ll level with you: I don’t have time for that. I can talk to the media and maybe even manage your pre-season games while you get your feet under the table but believe me when I say that my job is the senior team, not all the teams. If you were wondering if you can meet with the manager Vitor Pereira or the assistant Luís Miguel then the answer is no. You just work Mestalla.
  2. Welcome to my first career thread. Having lurked on the site since the Beta of FM17, and being inspired to try different styles of gameplay, now comes my first attempt to document a save. Background Having grown up with CM01/02 and remembering the split between CM and FM, there were a few years away from the game, having purchased FM09 then a gap until 17, I was looking for something different than taking over Liverpool (own team) and failing to avoid the sack. Stumbling across the forum I was drawn to the different styles of play and challenges, trying out the British Steel Challenge in FM17, and a Youth Only save using the Level 22 database (only going to L10 though) with Hayes and Yeading in FM18. While I haven't decided to make the leap to FM19 yet, I want to try documenting a save, seeing what happens as I try, usually fail, and how strictly I can stick to the rules I have enforced. Game Setup As the title suggests I am loading up the divisions in Belgium, Holland, and Luxembourg. I have also added the big 5 as low as they will go (Claassen megapack loaded) as view only Filtering for the leagues available, I am going to start in Luxembourg as unemployed and to see what happens
  3. I had started a trait training of a player about a year and half back in fm18 but even now it's going on. The player is unhappy with training overload but whatever I do I can't seem be able to cancel the trait training. I have tried to cancel it but no use. I have even tried to asssign individual training to assistant manager but no use. Now the only way to solve this is to sell the player but he is an essential player! So any help?
  4. FM18 All-European (Less England) Small Club to Big Club Challenge Introduction Welcome to a new chapter in the history of the ‘Euro Nation’ Challenge, born out of the recent history of the highly successful Gundo’s Challenge and the Big Euro Nation Challenge that spawned out of it. Originally set up as an alternative to the hugely successful Dafuges Challenge for FM06, Gundos Challenge offered an alternative for people who wanted to play in another European country. The Big Euro Nation Challenge followed for FM08 and, like Gundo’s Challenge, has had some fantastic stories over the years. These threads have always been hugely popular and successful thanks to those who played, and who still take part, in the challenges. Some of the stories are legendary, and hopefully more of these will be born in this, and future, versions of the game. The premise of the challenge is the same, and simple, to start with a previously unplayable club and taking them all the way to a National Title and then on to winning the European Champions League. With a variety of leagues, styles of play, different rules, and many different locations for your clubs there can be a lot of variety throughout the thread, providing a great atmosphere and stories for our users to become immersed in. General Challenge Info Possible Countries Austria Belarus Belgium Bulgaria Croatia Czech Republic Denmark Finland France - June 20th Germany Greece Holland * Hungary Iceland Ireland * Israel Italy - July 30th N. Ireland - 25th June Norway - January 13th Poland Portugal Romania Russia Scotland Serbia Slovakia Slovenia Spain - July 10th Sweden - December 15th Switzerland Turkey Ukraine Wales * Holiday for two seasons not one. League Reset Dates Austria - 13th June Belarus Belgium Bulgaria Croatia Czech Republic Denmark Finland France Germany Greece Holland * Hungary Iceland Ireland * Israel Italy N. Ireland Norway Poland Portugal Romania Russia Scotland Serbia Slovakia Slovenia Spain Sweden Switzerland Turkey Ukraine Wales The Rules A) Game Set-up 1) Load One Nation Only (All Available Divisions within your nation) 2) Your choice of Database Size (Large Recommended) 3) NO Edited Databases of any kind 4) Customising Database You can add players to the database up to a limit of 100,000 in total in order to add more depth to your save and also add more difficulty down the line. Suggested Adds Players from Top Clubs/Top Divisions (Europe or All Continents) - This increases the challenge at Continental Level Players Based in your Nation - This can add up to 50% more players to your game Players Based in your Region (Central Europe/East Europe/UK & Ireland) - This can add extra players likely to join your club There will be a file correcting the club/competition names, I will advise use of this. NO other additional customising is allowed. 5) Attribute Masking should be Enabled 6) Disable Ingame Editor (Please do this) 7) Optional Ticks Add Key Staff (This will give you a Scout, Physio & Ass Man by generating them if your club is without) Add Players in Playable Nations (This will ensure all clubs have a minimum number of players, generating them if needed) The extra levels of detail that you can change while in the game are up to you, as they shouldn't make a difference. B) Steps in the Game 1) Add an unemployed manager; you will not use this man to manage your club. I like "Unemployed Man or Holiday Man" 2) Go on holiday until the reset date of your chosen nation (Should take about an hour) TIP - Changing Detail Level to None will make it go faster. (Remember to change it back afterwards) TIP - Saving on the day before this date may give you a better choice of teams by reloading the game then going on holiday for one day, I would strongly recommend trying this. 3) Add a new manager - Use yourself, or a created character to help build a story line a) Personal Details - Your Choice b) Tracksuit vs. Trainer - Your Choice c) Past Experience lowest Possible (Generally Sunday League) d) Coaching Licenses lowest Possible (None) e) Other options are up to you TIP - If you add the language of your country of choice it will make it easier at the beginning TIP - Training now includes you at some level depending on your abilities. 4) Choose to take over any club which has been promoted to the bottom playable league of your nation. TIP - Easiest way in FM17 to see this is on the "Season Review" screen, showing the "Promoted Clubs" TIP - You can confirm your club by checking the Domestic History's page for not being at this level since start of game 5) Retire your unemployed manager. 6) Manage your club to National Title & European Champions League Victory 7) Completing the Challenge. C) Signing of Players 1) You must be able to scout them TIP - You don't actually have to scout them, just be able to TIP - You can check your scouting range on the Scouting page 2) Alternatively (If you can't scout them), you must bring them on a trial first 3) You are able to sign anyone sent to you via Agent Offer TIP - Make sure you screenshot the Agent offer 4) In later versions you can get your DoF to find players, he will bring in players not in Scouting Range, these are also allowed. TIP - Grab a screenshot of your DoF signing them D) Posting 1) Player naming is allowed. (This is a warning for those of you who do not wish to see this) 2) Discussion of tactics is allowed. (This is another warning for those of you who do not wish to see this) Expected Updates We have minimum expectations when it comes to a first up post and also in the end of season updates. The Bold pages are necessary for everyone; the others are some suggestions that will get others interested in your posts and following your club. All other screenshots are welcome and encouraged, but we please ask that the majority are posted as links, because lots of pictures can make the page very slow to load. First Post: Domestic Leagues History (Club) Profile (Manager) Overview (Club) Squad (Club) End of Season Updates: Transfers (Club) - This is so we can see the ins & outs League Table (Competition) Squad (Club) Information (Manager) Profile (Manager) Information (Club) Profile (Players) Progress of your club should be documented using this thread; we want to hear the story of your club all the way through. Please keep us updated, even if you are doing badly. If you title your end of season report in bold this makes it easier to identify. Everyone will be supportive, and really get into your game if you give more detail. E) Other 1. If you are Sacked 1. You can Restart from the beginning or; 2. Continue your game and pick a new club (Under Same Rules) at the end of the next season or; 3. Add another Euro League/Remove Current League, holiday a whole season and continue 1. You can still only have one nation running at a time 2. Once the league becomes active you MUST holiday a full season 3. The club must be one of those unplayable from the beginning 2. No Restrictions on Parent or Feeder Clubs 3. International Management allowed from FM14 forwards (But you cannot start as an International Manager) The use of any external utilities and editors (Such as Genie Scout or FMM) are prohibited. As of FM14 there are also unlockables, these are also prohibited, please don't use them. It would be appreciated if you also ticked the box at the start which prevents the use of the ingame editor. How to Post a Screenshot 1) While in FM, press the 'Prt Sc' button (usually next to F12 on your keyboard). 2) Open an image editing program such as Paint and paste the image 3) Save the file as a JPEG or PNG 4) Upload the image to an image hosting website such as Photobucket or Imageshack 5) Post the direct URL to the image here. Alternatively using ALT + F9 in game saves a screenshot to your user data folder. (You can also edit this in the shortcuts options) The Euro Nation Motivational I would like to thank all of you who choose to participate in this thread this year, and to wish everyone taking on this challenge the best of luck on a long and hard journey to managerial success! I have personally had a number of hugely enjoyable saves over the years, first in Gundos challenge and then latterly in the Big Euro Nation Challenge. The atmosphere and support these threads have historically offered is key in making the thread, and your saves more enjoyable as I can testify to. I and some of the other regulars of these threads are here to help for the new challengers and hope everybody that participates contributes considerably to the thread. There is nothing better than getting immersed not only in your own game but providing the encouragement to other people's attempts too. Remember we are all fighting the same battle - to defeat the AI (and uncover fabulous newgens!) - Therefore it goes without saying that any form of cheating will be severely chastised. Don't do it! I know that it is painful to lose a European Final or to lose the title on the final day (I have been there myself on more than one occasion) but eventual success down the line is all the sweeter for those defeats. Good luck to all the participants – Here’s to a successful (and enjoyable) version!!
  5. A little while ago I made a topic here where I noted an annoying issue which back then, noted as a save-specific bug. It turns out that that is not the case, instead happening whenever I have Holland turned on as 'Playable'. The game seemingly freezes whenever I skip to the next day, making processing last up to 4 times as long on normal days and almost completely locking up on days with lots of things happening like the transfer deadline day. This is bad, especially considering Holland is my home country and I want to manage in it at some point during the save I have now. What can I do to resolve this issue?
  6. 1. JULY 2018 "Sir, we need you to step outside with your hands raised. That's right, Don't make us do something we all come to regret". The man followed the orders of the law enforcer and raised from his seat. The faces of the guests in the shabby roadside Texas diner were a mix of angry stares and startled disbelief. "Please follow us, sir." "I'm sure as hell following you. These low life hicks know nothing about football. Know nothing about me. A legend I tell ya!" "A legendary dick, that's right", was the muffed reply of an anonymous voice in the back of the diner. "Sir, please shut up and follow us." The dry Texas heat hit him in the face as he passed the threshold. He instantly regretted those four micheladas on the way over. "Alright mister.... Ferguson is it? Ferguson. We need you to step in the vehicle please." "I'd rather not, and I think you won't either." "Don't make us force you". "It's just that... It's that..." A loud belch followed as Ferguson vomited on the front windshield of the police car. "Alright, I'm good to go." "Sir, you understand we need to make a report of this?"
  7. Welcome, welcome. After breaking my promise of not deleting my last career, I decided that it would not be worth it to constantly make different topics only to remove them afterwards. This here will be a log of all careers I do on FM18, before I might update to FM19. So, what I did first was be inspired by @ashton321's idea of starting in a predetermined country at a predetermined club, decided by randomness. Of course others had done it before but it sounded more appealing this time around than it did before. No Megapack or anything, I love it's expansiveness but some leagues aren't that great and the boards can be iffy to work with. I ended up here, in the second league of Colombia, at none other than Orsomarso Sportivo Clube. Being founded only 6 years ago and having their debut in the Torneo Águila in 2016, we have a relatively clean sheet to work with. We've been met with the task to finish mid-table, my players want me to reach top half and I hope to be better than in our debut season. To accomondate, i've enabled all South American leagues, which totals to about 34000 players in a large database. The box 'add players to playable teams' remains unticked because I feel it's unneeded in the default database. Every other league is enabled as view-only as per the new standard. We have a silly amount of solid strikers but a considerable lack of defenders. To compensate, we've loaned in Julián Guerrero from Fortaleza and Jesús Varona from América de Cali. Speaking of América de Cali, they are our opponents for the first match of the Copa Águila, the Champions League-like tournament for all clubs of the Colombian First and Second Division. We face another Liga team in Cortuluá and finally perennial Torneo strugglers Atlético. I think 3rd should be a realistic aim. Since i've only decided on making an update thread on this late on, here are the friendly results. And boy, we were brilliant! After a mediocre start against Tolima Real everyone else got smacked. The two latter matches were especially noteworthy. Against River Plate, Walther Valencia managed to score a hat-trick on his own birthday! Despite it being lower league opposition I think it's still a nice present. Against Deportivo Wembley... ...an image can do the talking. You better brace yourself, Colombia. We're coming. One question: If you enable, then disable a league that was originally view-only, does it revert to it or become disabled in it's entirety?
  8. Hey , some time ago i wrote a thread that i wanted to change the prize money of the champions and europa league. Now I know how it´s done and I did that and when i went to simulate the champions league and see if it works on FM 2018 , my game crashes on 23rd of May and the champions league final is not playable because of that crash. What can i do? Branquinho-Holanda.fmf
  9. ps_beldjs

    3d Stadiums

    Hello! Why did the developers remove the stadiums for the lower leagues? You play in a stadium with a capacity of 50 people, and it's huge. where are the old little stadiums? is there any way to integrate from the previous version?
  10. Correct me if I am mistaken, from my knowledge the star rating of players is relative or compared to the players that are currently playing in the league you’re managing, for example: the average CA of players playing in the premier league is 150, so anyone with a CA of 150 will have 3 stars, 160 will have 3.5 stars, 170+ will have 4 stars and so on (this is probably inaccurate but let it be for example’s sake). If there was an influx of players with a CA of 165+ and the average CA of players in the league increased, would players that were rated as “First Team” players but are now “Back Up” or “Rotation” be more willing to drop down a division? Would this also be the case for players abroad that you’re looking to bring in? Context: I created a database for South Africa and upped the Youth Rating for the nation considerably, my dilemma is that the new intakes have CA that is already good enough to consider them as Back Ups or Rotation options for their first teams and a few seasons in the top division clubs and national team are decked out with u21 players as Key Players and youth players refuse to be loaned out to any lower league club in the nation because they are “too good” for them. Now I thought I would be able to counter this problem by using an in-game editor and orchestrating the transfer market for local top division clubs clubs and bring in relatively high CA players but I want to know if this will have a knock-on effect on the lower divisions or will my efforts be in vain?
  11. Hey guys. I'm pretty new to football manager. (But not to football) I recently signed up for this competition where we draft teams of our own and play a tournament. Basically the organizers draft teams on the fantasy draft and simulate a match between two teams in FM18. We provide the tactics to our teams. So this is the team I drafted, Rulli, Bellerin, Mussachio, Maguire, Tagliafico, Pavard, Jorginho, Kovacic, Marcelo Diaz, Bernardo Silva, Sterling, Aubameyang, Griezmann This is my opponent's team Donnaruma, Telles, Valencia, Davinson Sanchez, Toprak, Marcelo (Brazilian CB from Lyon), Mousa Dembele, Allan, Fred, Sane, Cristiano Ronaldo, Payet, Bailey, Luis Alberto So I recently downloaded FM18. I drafted these two teams on fantasy draft. My opponent played his previous matches while relying on counter attacks and with a 4231 formation I tried various tactics, shapes, strategies to defeat his team but I'm unable to do it with my team. I want a tactic that can defeat counter attacking teams consistently. Is there a tactic you guys can help me with?
  12. Lower League Game Files for Hong Kong Editor Files Facepack & Logos Adboard XML Adboard Static Pictures Adboard Video Adboard Video Font File (if nameplates, shirt numbers disappear) Mirror Site on Google Drive (limited daily downloads, no preview) Mirror Editor Files Mirror Facepack & Logos Mirror Adboard XML Mirror Adboard Static Pictures Mirror Adboard Video Mirror Adboard Video Font File (if nameplates, shirt numbers disappear) The Hong Kong Database is a user-adjustable detail-rich lower league simulation. 10 separate editor files offer flexibility with the challenge level. Adboards plus club and competition logos are provided at each level of competition. The Hong Kong facepack contains 699 images of existing players and non-players. An additional 2372 images of club officers, coaches, players and officials are included. Six tiers are provided for promotion within the HKFA pyramid. HK Tier 1 approximates English Tier 5, the National. HK Tier 5 and 6 approximates English Tier 9 and 10, the county leagues. Cup competitions are tier appropriate with the FA Cup open to all clubs in the pyramid. Four international competitions are introduced to allow Tier 1 clubs to grow beyond the stature of the league. Hong Kong is slanted towards academics rather than athletics, so the youth system will see a significant number of useable regens coming from included school leagues. In reality, some of the recent youth stars are of expat and/or mixed race origin, and there will be useable regens coming from non-league and/or expat based city regions. Actual Hong Kong football is dominated by a small number of underwriter supported clubs. The provided databases flatten the revenue structure through a league position award and taxation system, and open new transfer avenues to undervalued nations. The revamped youth system allows smaller teams the opportunity to grow talent and increase their stature, before being poached by larger clubs. Because Hong Kong football is weighted towards the elite few, my gameplay experience in FM16 and 17 saw an easy ride through the middle tiers. To increase the challenge, I balanced the league by adding new players and staff to all existing tiers of the pyramid. These additions are in separate files, so one can play with only the league structure, only new officials and staff, or only new non-players and experienced players, or only new officials, non-players, experienced players and new players up to tier 4. Tier 5 introduces a new division made up entirely of expatriate clubs. Such leagues exist in HK at the amateur level. The new tier extends and enhances the actual situation. Tier 5 is optional, but adding it and the accompanying 860 youthful facepack images will extend enjoyment of this challenge without a proliferation of regen faces. Tier 6 represents the amateur leagues, of which I have only included parts of The Legal, Union and Yau Yee Leagues. In FM17, my amateur league included all their divisions, but it made the groundshare stadiums into a soggy mess. So, for this version, I include only the top amateur divisions. One will have to extend disbelief into new stadiums. As the world's most expensive real estate market, land is at a premium. Where possible, 7-a-side fields are utilized as reserve stadiums and training grounds. This prevents the soggy mess situation previously referenced and delays the want of some clubs to build their own, which in reality is an impossibility. Until FM18, Hong Kong regens had mainland chinese names and surnames. Romanization rules are different for the two territories. While this problem has been fixed, one can still see the wacky english names chosen by Hong Kongers. A separate name database is included, if one wants to flood the pitch with the fanciful, so to speak. Type 'hong kong english names' into a search engine for some laughs. Playtesting (twenty years) In world rankings, HK Premier League is below English National League, Irish Premier, German Regional, French Nations 2, Turkish League 2 and above Croatian League 3, Malaysia Super League, Polish Second Division. Hong Kong T5 is on par with Icelandic Third Division, Dutch Zaterdag and Zondag, Swiss Second League Interregional, English County Leagues. In terms of FIFA world ranking, after twenty years Hong Kong is ranked 62nd between Kosovo and Lithuania. Within Asia rankings, HK sits between South Korea and Uzbekistan. Within Asia conferences, HK Premier League sits between Kuwaiti Premier and Thai League. After twenty years, the starting five financiers disappeared. All clubs were at a minimum of finance ok. Some of the lower tier teams were running in the red. Top tier turnover ranged from 1.2m to 4.9m. Average attendance increased from a range between 1330-2380 to 2100-7500 while T2 attendance trended down from a range of 630-1880 to 280-1850. Offside.hk reports Premier League budgets from 600k to 4 million GBP. After twenty years of gameplay, the annual wage of Tier 1 clubs is 514k to 1.3m GBP. The annual wage budget of T2, T3 and T4 excluding top and bottom clubs are between 105k to 550k, 52-350k, 35-303k. Facts Hong Kong, SAR Population: 7,392,000 Language Official: Cantonese and English (Hong Kong Basic Law article 9) Spoken English Competance: 23/41/35% very good, average, not good* FIFA Conf: Asian Football Confederation FIFA Rank (Present, High, Low): 144, 90, 172 FIFA Rank perspective, between Soloman Islands (143) and Afghanistan (145) AFC Champions League Appearances: 1, 2016-17 Eastern A.A. FA Tiers/Clubs: 4/46 Avg Attendance Premier League: 1142 (week 23, HKFA site) Capacity Stadiums: 2400-7800 (Premier League) Players T1 Total/Foreign %: 288/88, 31% (2018 Oct Transfer Markt) CA Observed Top Pro HK Club: 63-105 (Highest 14 Players) CA Observed Bot Pro HK Club: 46-098 (Highest 14 Players) Consistency Top Pro HK Club: 07-015 (Highest 14 Players) Consistency Bot Pro HK Club: 05-010 (Highest 14 Players) Compare England T5, Torquay: CA 65-90, Consistency 8-15 *2016 Thematic Household Survey, HK Census and Statistics Dept Tiers (Actual 2017-18/FM18/Gamepack) 11/10/10 T1,Premier League 16/16/10 T2,HKFA 1st Division 14/14/18 T3,HKFA 2nd Dvision 12/12/18 T4,HKFA 3rd Division nn/00/36 T5,(new international conference) nn/23/48 T6,(four amateur divisions) 09/00/32 T7,(university and academy division) nn/00/40 T8,(college divisions) nn/00/10 T9,(non-league) Cups National (in editor file) HKFA HK Community Cup HK Senior Challenge Shield HK Junior Challenge Shield HK Amateur Cup Clubs All HKFA T1 clubs are professional and T2-4 clubs are now semi-professional. Attendance and reputations are normalized. Existing sugar daddy and underwriter clubs continue to be. Sponsorships were normalized to a minimum level and compensated for with division performance awards. Recruitment and Youth Academy ratings are normalized down from a world class level down to a reputation appropriate level; compensation is through a higher youth rating which allows lower league teams to purchase higher levels for thousands rather than millions. A new expat league is added to form T5. Current expat and locals continue to play in the amateur division of tier 6. One T6 division is semi-pro and can be used to climb the ladder for the ultimate lower league challenge. A pyramid system is introduced. Traditionally, semi-pro clubs refused promotion to the professional Premier League, historically, some placements have been arbitrary. T6 Non-league (amateur) clubs can now be promoted to the HKFA through a playoff system. T7 and T8 represent for-profit football academies, secondary schools and the university league. T9 contains non-league clubs. Finances The database weights league vs cup competition to provide 75/25% of turnover. This is a predictable income scheme for lower level clubs. A taxation scheme is introduced to keep the rich from getting too wealthy. So, there is a path to break into the middle ranks. However, it is hard to consistently compete against Premier League underwritten sides. Cities/Local Regions Modified to a total of 199 cities to include proper inhabitant range, latitude/longitude, altitude, weather, and attraction level as a function of proximity to the number of MTR subway lines and/or (express) bus routes. Modified 59 local regions. 18 HK regions now have proper population and weather. Others are in-country expatriate regions and foreign expatriate regions that models the Hong Kong diaspora. Stadiums Only HKFC, South China, Govt support service associations, and academy/schools own pitches. HK pitches are groundshare with assignments managed by HK Leisure and Cultural Services Department (LCSD). Added T1-2 alternate stadiums to lower level clubs. Added and modified 212 stadiums and fields to include correct latitude/longitude, seating, capacity, city, seating color, pitch dimensions and type, build and modified date where available, and condition. LCSD database and Happy Valley facility map were used as reference: 7-a-side facilities converted to reserve/training pitches and 11-a-side pitches were added/modified. HK Centre of Excellence training facility was also added. Certain university and secondary school facilities of proper dimensions were added. Some pitches were added to accommodate new clubs. One can view the current stadiums, capacities and locations here. Nation (file: 100 HKG Policies) Adjusts Youth Rating from 47 to 80 Adjusts FA from Completely Useless to Very Important Adjusts Starting Personality Attributes to Above Average->Good Changes Nationality Status to Accumulative from Consecutive Years Moves English to primary language and adjusts Chinese upwards Add preferred secondary and attack/defense formations Adds Macau as Non-Foreign Adds nations to preferred Transfer Continent and Nation Adds Progressive Tax Regimen to temper HKFA league awards Tx fees set to the Dutch level to properly compensate for poaching Club (file 101 HKG Clubs) Installs League Structure and Cups Cups International (file:102 Asia Competitions) AFC Trophy (32 teams/top 8 nations) AFC Plate (32 teams/top 8 nations) AFC Gold Challenge Series (64 teams/top 16 nations) AFC Silver Challenge Series (64 teams/9-32 ranked nations) AFC Bronze Challenge Series (64 teams/17-47 ranked nations) Officials (file:103 Officials) Reclass 83, Add 138 Assign officials to (new) AFC competitions, HK Tiers 1-6, HK Cups Officers (file: 104 Officers) Add 134 Chairmen and Managing Directors to clubs without entries Add 13 agent/advocates to nation Hong Kong Coaches (file: 105 Coaches and 106 Reclass) Add 445 and Reclass 120 Managers and Coaches to clubs without and new clubs in T5 and T6. All clubs will have at least a first team manager and assistant. Upper tier clubs also receive reserve team manager and specialty coaches, fitness and/or goalkeeping. Players (file: 107 Players) Add 209 older players to T1-3 Clubs, CA 50-70, Consistency 13-14 Players (file: 108 Players) Add 553 young players to T1-4 Clubs, CA 30-60, Consistency 9-12 Players (file: 109 Players) Add 860 youth players to T5-6 Clubs, CA 20-24, Consistency 9 Names (file: 110 Names) Add 4800 combinations of the 20 most common HK surnames and 240 first names Extra (file: 111 Extra) Add 25 senior players to T6 Metro League for mentoring, CA 40, Con 12 How to use the files The numbered editor files will load in order. The minimum needed to play are files 100 and 101. File 102 adds asia competitions and is optional. File 110 introduces cantonese and anglified names and is optional. In order to use the facepacks, the prior numbered files must be used. So for instance, if one wants to only add T1-T4 young players (file 108), one must install all prior numbers (files 100 through 107). If one wants to add mentoring players contained in file 111, files 100-109 must be installed, 110 is optional. This is because new players are sequentially numbered. Road Map FM18 Update Adboards Video for AFC competitions, only have a placeholder now. Make User Defined Bug Fixes Road Map FM19 (after 19.3 is released, will get to as many points as possible) Update Hong Kong Facepack, remove outdated entries, review T1 Senior Faces Update Hong Kong Clubs and Logos, there seem to be a few new ones Update Alternate Stadiums to include later stages of certain cups Revise downwards starting PA and consistency values for added players Review possibility of consolidating editor files Assign mental, physical and technical attributes to added players Assign player/non-player status for added players to create future coaches Create transfer file for future seasons to account for foreign league poaching Update non-league clubs if time remains How to Install Download files from the main site or mirror site. Once are in the main file area, the zip directory/sub-directory will create/use the proper directories and then place files in their place, if installed on Windows OS. -- >documents/sports interactive/football manager 18 is for ads, adboard pictures, editor files, and facepack & logos -- >(program files)-->football manager 18-->data is for adboards video Install Editor Files Install ads.xml Install Ad Static Boards Install Ad Video Boards Install Ad Video Fonts (if necessary) Install Facepack (HKG) If you are just testing out the database, do not load the 110 Names editor file. It processes for about 20-30 mins. Sample of Static and Video Ads Install Cautions ads.xml will overwrite your current one. Please back this up if you intend to play other schallenge/scenarios. The HKG Adpack will overwrite any other adpack defaults you are using. Please backup graphics->pictures->ads->default before installing. Other directories should peacefully coexist with your current files. If in 3d match play/highlights player nameplate and/or jersey numbers disappear, install adboards video fonts into the same directory as the video ads.
  13. Welcome to the English Football League Thread - EFL in FM18 Welcome to the 2017/2018 edition of the Football League thread for Football Manager! Below are brief introductions to each of the 72 EFL clubs, listed in order of their FM18 media predictions. I hope you will enjoy and contribute...
  14. #MRT90BRASIL - FM18 Featuring: National First Division National Second Division National Third Division National Fourth Division (with qualification via State Championships) State Championships Brazilian Cup Northeast Cup Copa Verde State cups Subscribe to download and automatically get the future updates: http://steamcommunity.com/sharedfiles/filedetails/?id=1199024380 Use in conjunction with the revised South American competitions to avoid fixture congestion: http://steamcommunity.com/sharedfiles/filedetails/?id=1207168441 Support us on Patreon: https://www.patreon.com/mrt90fm Support us on Apoia.se: https://apoia.se/mrt90fm
  15. 12 Step Guide to Tactics STEP 1 Understand what Mentality, Shape, Roles and Duties do for your team Mentality affects HOW a team plays, do they have a higher appetite for risk, do you want them to be more aggressive going up or do you want them to be calculated in possession? Mentality affects closing down, width, length of passing, tempo and defensive lines. Shape affects how a team plays during transitions. On lower shape players will stick to their duties more, whilst on higher shapes a team is more likely to play as a unit. So if you want your team to play by sticking to the shape of the formation then you want to play on the more structured shapes. Roles and duties serve to create individual distinctions in mentality, and shape acts to distribute it within the team. For Example: Defensive - Highly structured - Attack duties will be further away, their risk appetites will be higher and you are likely to need them to be good at using the ball on their own. It may take time for others to come up and support them. If you don’t use the shout play out of defence you could see quick counter attacks. Defensive - Very fluid - most of the team will be playing on the same mentality, the side will appear compressed, it will move as a unit. Since you are so calculated in your movement up the pitch, you could find that the opponent is already firmly in their defensive positions when you get the ball up the pitch. A poacher in a Defensive Highly structured system will always have a higher mentality and a greater risk appetite to do things than one in a Defensive/Very Fluid system As you increase mentality, the teams style of passing, closing down, its defensive line, tempo will all change. How the team plays as a unit however will stay the same, unless you change mentality or duties. STEP 2 Analyse your squad 1. Check Season Preview to determine how you rank vs the other teams 2. Study your squad to identify strengths and weaknesses: Use Team Reports - a simple snapshot that gives you a good indication of overall things like work rate, decisions, jumping reach etc. Use Squad Comparison - to give you a comparison to the rest of the league, always use the highest value. Use Squad Depth - to find out how many players you have and how they stack up on current ability. Remember to use the option to show Roles currently selected for your tactic. Use a Club DNA view - Break your side down by attributes and analyse their strengths 3. Once you have identified your team : draw up a list of positions and rate each one with what you have The game is all about defending space, controlling space and attacking space. To that end we need to know how the players can perform defensive and offensive tasks on the pitch. Rate them according to how well they can perform these tasks, when a transition fails I will look at these attributes when I analyse why, please understand attributes are relative for the league you are in!! : 
 DEFENSIVE TASKS a. How good your central defenders are at dealing with crosses - Jumping Reach, Heading, Positioning, Anticipation b. How many players you have good enough to get back quickly and play on support to help out the defence - Concentration, Acceleration, Stamina, Determination, Work rate, c. How good your players are at tight marking their opponents - Concentration, acceleration, marking, strength. d. How many players you have good enough to spot a danger before it happens - Anticipation, Concentration, Positioning e. How many players you have who are good enough to put in a challenge if needed - Bravery, Strength, Tackling If you have central defenders who are strong aerially and good positionally then you can play on various mentalities. Your side can adopt defensive postures and allow the opposition to cross the ball. However if the players attributes are just average vs the league, then you will need to adapt dynamically and decide on a per game basis whether its too risky to sit back and allow the opposition the time and space to cross the ball. When your team has low acceleration and poor positioning they are going to find it a challenge to play on higher shape settings. Determine if your players have good acceleration, determination and work rate too since these will influence whether you can play a game on higher shapes and higher mentalities as support and defend duty players may need to get back quickly when defending. If your team is average or below average at defensive tasks, then you are recommended to play with at least a defensive midfielder so that your backline gets more support. Here you need to recognise your sides weaknesses and be prepared to deal with them if necessary. OFFENSIVE ASPECTS Creating chances is all about controlling space and using space. We need to know what kind of players are at our disposal, and what they are capable of. Players who can exploit space and what the attributes influence specific action during an attacking phase. Those who go into and attack the spaces (eg, Players who may be expected to play either attack or support duties on the flanks or are expected to move into channels centrally )- Acceleration, off the ball, anticipation, determination, work rate Those who can control the ball - First Touch, balance, agility Those who can control and work the space ( Players who have been given the support duty and are expected to drop deep or hold up the ball) - Strength, balance, first touch, decisions, off the ball, determination, work rate, composure Those who can find players in spaces - (Players who are expected to be making risky passes) First touch, decisions, passing, vision Understanding what the players are capable of will influence your decisions on what kind for tactical formations you can use and how you can use the space. If you opt to use a structured shape, then players in attack duties will be expected to either attack space or control them, depending on the role. If their roles demand they dribble or move into channels then you will need to make sure they have the attributes to do their roles well. Technical attributes such as crossing, dribbling, finishing will need to be taken into account for specific tasks you have in mind for them. For example, I want to play a winger in a structured shape and I want him to attack the space out wide. Then I will need him to have Go into and Attack Space - Acceleration, off the ball, anticipation, determination. Once he gets there, I need him to control the ball - First Touch, balance, agility. Finally I need him to dribble with the ball go down the flank and cross - Dribbling, Crossing. When you have a systematic way of analysing whether a player can perform a role within an overall shape it becomes a lot easier. In more structured shapes, players in attack duties are more likely to wait for support, these players will need to be able to attack the space and control the ball. In more fluid shapes, players will need to be able to move around, control and work the space. Regardless of shape you will always need players to find others in spaces, these will most likely be your playmakers, or any role that has been assigned risky passing. Why is this important? You've heard the advice, "give passing options", "defend against the cross", but how do you do this effectively? Understanding how a play breaks down gives us insight into what actions could have failed. - Did a player get closed down too fast and lose the ball, because his support players didn't come up quickly enough? - Did his control of the ball let him down? Knowing if your defenders can deal with the cross allows you to use defensive strategies more effectively. Knowing that you have players who can win balls in the box and clear them allows you to play a conservative strategy, knowing fully well that on defensive strategies you give up the flanks. Understanding how attributes kick in on defensive and offensive phases will help you. FM18 also makes it easier for you to compare players in specific roles along key role attributes. Click on a position in the tactical grid, now go to the squad list and drag someone over and study the comparison tab that pops out on the right. STEP 3 Create a balanced tactic with more than one route to goal Tactics don’t need to have 10 attacking duties to score, a tactic with no attacking duties can do just as well, provided you have considered carefully what your players are capable of. Always think about how you are doing to defend the spaces vacated by your attacking duties. If you are using a Complete Wingback, understand that he will venture forth aggressively on an attacking duty. So how do you defend that space in his absence? Is your tactic capable of creating more than one type of goal? Don’t be too one-dimensional with your tactics. You could create a tactic that has one flank delivering crosses while you have another flank crafting short little passes that serve to drag a team around. A balanced tactic is all about controlling the space. Worry about keeping a clean sheet first. Sort out your defensive shape before you create your attacking shape. The with and without ball screens only give you a general guide on what your team looks like in attack and defence. Look at passing network diagrams in Team Reports to see what your key pass combinations look like to make sure players are using the space effectively. When you create a tactic consider how you place your duties first. When deciding how to set up your duties, account for the attacking duties and make sure that you have adequate support to cover for them when they go off attacking. When creating a balanced tactic, we are always trying to balance duties to make sure there is enough cover to account for these attacking duties. For example if you choose to use an attacking duty on a side midfielder in a 3 man midfield, consider using a support duty behind him to cover for him when he goes attacking. This way during a transition from attack to defence, you will have cover on that side of the pitch. Once you have distributed your duties, you can then think of the roles that your tactic may need. Remember that you have the option of using Match Plans in FM18, this powerful tool gives you the ability of saving pre-sets of your tactic with different team instruction combinations. This allows you to create scenarios to make subtle changes to your system under certain circumstances. STEP 4 Adapt the roles to the player Many roles in the game may not suit your players strengths and weaknesses. Use the player instructions to fine tune the players skill to the role requirements. If a player can’t dribble, then choose a role where you can get him to dribble less. If he has poor vision and decisions then don’t give him a role which requires him to take risky passes. You can even look at your tactic and set specific roles for specific players in your formation. If you are playing a 442, then one player can be set up as a Winger and if you have a plan b, where you need to bring on a defensive winger in the second half, then set a specific role for the second player in the player instructions sub panel. This way you don’t need to fiddle with player instructions each time a player is brought on. STEP 5 Focus on how the roles and duties work together in your tactic Roles and duties can work together to create effective passing triangles on the pitch. If you want a tactic that attacks space in wide areas you may want to use attacking duties in wide areas. Duties can be combined together to make sure you have as many players split across different stratas of the pitch. For example you could have one defend duty in defence followed by a support duty on a fullback. Together they have been offset to provide support to each other. The same holds true in a two man strike partnership. One striker could work off another, as one striker could play a deeper role holding up the ball for another player who is in a more attacking role. When you think of roles and duties you need to think of effective combinations that work the ball seamlessly through transitions. STEP 6 Use Team Instructions Wisely Team Instructions allow you to create styles, but not understanding what they do can be even worse. When in doubt, don’t use any instructions. If you are not sure what these do, choose one at a time and watch the effects. Most of the Team Instructions are self explanatory. There is no hard and fast rule on which team instruction to use in the game. As long as you think about it logically and keep it simple you should be fine. Whenever you play with a fluid setting always remember that higher defensive lines combined with offside traps can be risky as you are compressing your side even more. The best option when using team instructions is always to keep things simple by observing how these changes affect your team and do these changes liberally in pre season. STEP 7 Analyse the Opposition Before each match, check the weather conditions and check the scout reports on the opposition. Pay close attention to their key pass combinations and try and identify how they move the ball around and who their creative players are. You can elect to use a strategy of shutting them at the source or defending against their threat. If you choose to shut them down at the source then you want to isolate key pass combinations that indicate where most of their support play is occurring and this will be the area you disrupt, either by overloading or by reducing the influence of their creative players. If you plan to sit back and defend against their threats then you will need to focus on roles and duties in the team that can perform this task by being positionally good and/or aerially strong. 
For example, you could adopt a plan to sit back and defend, by allowing them the freedom of the flanks. Here you could be playing a game of sit back and soak, without the need of countering. A suitable mentality may be defensive/fluid. Then you would be making sure that your defenders are aerially strong and positionally suitable for the task. It’s definitely one way of playing if you are the sort that like to shout “backs to the wall”. STEP 8 Understand Transitions So we have analysed our players, now how do we know when our tactic isn’t working? We need to look at how our team transitions the ball from defence to attack and how the team transitions from attack to defence. When attacking we want to see a seamless move from defence to attack. Whenever each move breaks down we need to find out what has happened. Once the event occurs we need to look at it carefully and track back a few moves. You could have conceded a goal, not because your defender failed to tackle a player in time but a midfielder 5 moves back could have failed to move into position allowing the ball to be intercepted. When you have identified these transition failures as I like to call them, then you should revisit Step 2 and try and use those guidelines to understand how and why those transitions failed. STEP 9 Don’t be rigid in your approach, prepare to adapt This means you may need to change your approach in a game. If the AI is attacking you down the left, you may need to change duties there to compensate. Or you may find that the opposition is sitting back and this may require you to push up, go wider or even get more players up in support. When the AI scores a goal its prepared to change mentality, shape even roles and duties to maintain the lead. When it expects to win it could even decide to go attacking and fluid on you. The AI manager plays dynamically to get a result, we should be prepared to do the same whether its a slight change to roles and duties or a significant change like changing the style of play altogether. Get into the practice of trying strategies where you push up to try and score a goal and then sit back to defend. You can make tactical changes to play more defensively by telling your team to retain possession and work ball into box to encourage your side to hold onto the ball. Or you could have a strategy where you switch to counter and structured and pass into space if you expect the opposition to push forward for the flank. STEP 10 Learn to use Opposition Instructions Opposition Instructions act to target a specific opposition player as opposed to player instructions like tight marking and closing down which are more zonal. Consider using OIs to put opposition backlines under pressure. You can also use them to hard tackle dangerous crossers of the ball, put players under pressure who are unfit or even tackle harder players who are carrying an injury. Who said we have to be nice? STEP 11 - Have a bench strategy The players on the bench can present an effective change in strategy for you. If you find that you need to stick a strong player upfront to hold the ball up and play others in. Don’t be afraid of thinking of different players who can perform different roles to create varied styles of play. Consider as well, the possibility that you may want to bring on players just to waste time to hold on to a lead. STEP 12 Never ever forget to set up your set pieces If you have a player who can take long shots then set him lurking at the edge of the box, and hurl corners to the penalty area for him to take strike. You can also set corner routines up to help with keeping possession of the ball. And never forget to check attacking routines to make sure you have enough cover in case the opposition launch a quick counter.
  16. Newcastle United Welcome to the FM18 thread for Newcastle United. If you're looking for the thread for previous versions follow the link for FM17 and FM16. After a season in the EFL Championship, Newcastle United are back into the Premier League, back where they belong. A successful season, albeit with some surprises and stutters, managing to lift the title on the final day of the season! Champions! Back into the Premier League Over the next few posts, I'll try to cover the squad, tactics, and transfer targets, and some other stuff that I think will be useful. I'll try not to bore you guys too much! Nicknames; The Magpies, Toon Army Ground ; St James' Park, 52,404 Capacity A stunning stadium, if I do say so myself! Newcastle United Football Club (often abbreviated to NUFC) is an English professional association football club based in Newcastle upon Tyne. The club was founded in 1892 by the merger of Newcastle East End and Newcastle West End, and has played at its current home ground, St James' Park, ever since. The ground was developed into an all-seater stadium in the mid-1990s and now has a capacity of 52,405. The club has been a member of the Premier League for all but three years of the competition's history, and has never dropped below English football's second tier since joining the Football League in 1893. The club has been owned by Mike Ashley since 2007, succeeding long term chairman and owner Sir John Hall. They have won for League Championship titles, 6 FA Cups, and a Charity Shield, as well as the 1969 Inter-Cities Fairs Cup, and the 2006 UEFA Intertoto Cup. Newcastle United has the ninth highest total of trophies won by an English club. The club's most successful era was between 1904 and 1910, where they won three of their First Division titles, and an FA Cup. The club is the 17th richest in the world in terms of annual revenue, generating €169.3m in 2015. Historically the club's highest ranking on that list was in 1999, when they were ranked as the 5th richest, and second in England only to Manchester United. The club were highly successful in the Premier League in the 1990s and early 2000s, but have been mostly struggling since the 2006-07 season, and have been relegated twice, in 2009 and 2016. They have a fierce local rivalry with Sunderland, and the two clubs have engaged in the Tyne–Wear derby since 1898. The club's traditional kit colours are black and white striped shirts, black shorts and black socks. Their traditional crest takes elements of the city coat of arms, which features two grey seahorses. Here are our lovely kits for this season. The black and gold is my personal favourite;
  17. dan_bre_1988

    Fm18- Spurs

    So I've started a save as Spurs on the beta and just curious what tactic other people are using for Spurs and signings made? Personally I think the only formation you can play at the start realistically is 5 at the back with 2 wing backs due to the lack of quality wingers and the injuries they have at the start (Think Lamela, Son, Llorente etc) Because of the above, I've started off with a 5221 narrow formation with Vertonghen and Alderweireld as BPDs and Sanchez as a defensive CB set to stopper. This is because I want him to almost move forward and act as a DMC since i've got 2 in cm, one of which being Wanyama who is a BWM so will engage higher up the pitch and possibly leave space behind. I've signed Nainggolan as a quality passer in midfield to link during transitions and his long shots are a threat against teams that sit deep. Plus he allows better quality on the bench Dembele) Nabir Fakir is my second who is a great signing imo. He gives a bit of extra quality to play 4231 as a RW, he's happy to be rotated and gives good support for Kane/Llorente as a striker when required. My final signing was just a CB from Coruna who's buyout is about 4.5m and offers better back up that Foyth first season. Further up the pitch I'm playing Eriksen as a AP support so he stays between the lines threading balls through to Alli (set as shadow striker so he's closer to Kane and also a presence in the box for crosses) and Kane. Team instructions are normal closing down as I want them to keep their shape, defend higher up with tighter marking and keep possession as I want to build from the back using the 2 BPDs and fairly wide width so that a) wing backs can push up wide since they are the only width I have and b) hopefully stretches play to give Eriksen and Alli more space since they will be my chief creators. I'm interested to see what others have done and any problems people foresee in the logic behind my set up?
  18. Hi there! I thought I'd create a Everton thread for FM18 where we can discuss and share all things Everton related. Last game it seemed to be a pretty popular save and I reckon it'll be just as popular this year with Everton having a really interesting squad to create something special with. Okay so here's how the squad looks from scratch: So what we can learn from here is that in my opinion we need to improve the defense with no cover for an aging Baines except Garbutt. Martina who's pretty bang average are also without cover with Coleman out for the next 2-4 months (damn you Neil Taylor). Holgate looks like a pretty good prospect for the CB position but will need game time with Keane and Williams who will most probably occupy those position's from the beginning although I'll be trying to offload the latter one in January I think. Jagielka will play cup games and have an expiring contract which I won't extend. Funes Mori on the other hand is out for 9-11 months unfortunately. In midfield we have good depth I think in Mirallas, Sigurdsson, Klaassen, Schneiderlin, Vlasic, Gueye, Lookman, Calvert-Lewin, Davies, Lennon, Barkley, McCarthy and Bolasie. I think that we're overloaded in the CM/DM positions so I'll be offloading Muhamed Besic even though Barkley is out for 4-6 weeks and McCarthy 5 weeks - 2 months. Bolasie in the winger positon is also out for 6-7 months at the start. The attacking players are Sandro, Rooney and Calvert-Lewin which I'm planning to play both as a winger and as a striker to maximize his playing time and mould him in to a complete player hopefully. I'll look to sell Oumar Niasse who simply doesn't cut it. My goalkeepers this season will be Pickford as my first choice with Robles as a backup/rotation keeper. Stekelenburg is deep rooted in the reserves and just takes up 30k/week wage with two more years at his contract so he'll definitely be off if anybody wants him. To kick of the season tactical wise I think I'm going with some version of 4-1-4-1 inspired by @Ö-zil to the Arsenal!'s thread you can read here. I highly recommend that one as it was there my tactical interest for FM really took shape and I started to understand the game better. My intension is to create a formation and tactic where we work hard collectively and moves as a team in defense as well as in transition and then in attack. It will be interesting for myself on a personal note to see what I'll come up with and how it'll work out because I'm by no means a tactical genius (yet ) but I'm learning and trying to improve. Ins and outs: Here's where some things get interesting because with Everton you'll start with £20m in the bank with £1,9m in wage budget where we currently spending £1,84m. Pretty much money bearing in mind they signed a lot of players after Lukaku's departure. I'm currently also selling Besic for £12m adding to that which gives us £32m in transfer budget to rub our hands with, so what will we use it for? First priority will be cover for the fullback positions where I think I'm going to go for Jordan Lukaku (If I can't have Romelu then I'll sign his brother ) who's a decent prospect at the left back. At the right back I haven't decided yet who I'm going to go with but probably a young one with good ability and potential to long term replace Coleman that I rate much higher than Martina. In the winger position I'll look to loan Boschilia from Monaco because we need a left footed winger and he can play both as an 'old school winger' and as an inside forward. Other than that is unplanned for now, I'm rather happy with Sandro/Rooney/Calvert-Lewin upfront because of the one striker formation I'm planning to go with at the start. In the center midfield we look really strong so no changes there and I'm also not planning to change too much with the centre halves for now as I don't want to screw up the dynamics with Jagielka and Williams who's very influential players and are also the ones I'll be looking to replace. I'll however keep my eyes open here and be open-minded if the right player(s) comes to mind. To sum it up: * Goalkeepers: No change but to look to sell Stekelenburg if possible. * In the back four: Look for cover with good ability and potential in the fullback positions. Probably sell Martina and Garbutt in the January window if not sooner. No immediate changes to the centre halves. * Midfield: No changes except for one left footed winger * Strikers: No changes for now. As you can see I haven't really got far on my save yet so that's all for now! I'll be updating from time to time, depending on how much time I have to play, on how things are going for me. Please feel free to post, update, share, discuss your Everton saves here /SwedenYid
  19. Why was FM17 's new 2d camera angle removed and then never came back? It was pretty good.
  20. zlatanera

    FM18: France

    So I noticed that there's only one thread pertaining to French football and the activity isn't great, therefore I decided that if I want to talk about my save in charge of Lyon I should just make a general French football thread as I don't have the patience to form a full team thread. In lieu of a common club I'm assuming anyone posting here will either hate PSG in FM18 or be playing as them. So please, SI community, prove to me I'm not the only one managing a French team and lets get some discussions going! Flag_of_France.svg
  21. On the face it, I think it is very difficult to create a tactics which incorporates both possession and attacking football and is successful. But as that is what the board clearly wants then why not?!?! This is Ultimate Doom for FM18 - Enjoy! https://www.dropbox.com/s/u8nsofbteltyedc/UD3.0.fmf?dl=0 First of all then let's have a look at the tactic itself. I have decided that the best way to approach this is to make a Possession tactic which is very attacking. I would find it harder to make an Attacking tactic which is about possession, if that makes sense. Therefore the Mentality I have chosen is control which for me is the mentality to do with possession football. Here are following key points with this mentality: Believe we are the stronger team: TICK Wary of the opponents counter attack: TICK Move the ball around the park: TICK Patiently probe the final third: TICK Find space as and when it opens up: TICK Wing Backs overlap: TICK Midfielders break ahead of the forwards only in relatively risk free situations: TICK Sit back and help the midfield maintain possession until chances open up: TICK I believe that the game of football is simple and people make it more complicated than it is. Brian Clough said the game of football is simple, you have a ball and the aim of the game is to put the ball in the back of the net. I want to do all of the above, but I want to Attack as well. Attack for me means to frighten the hell out of the opposition by attacking them and putting the ball in the back of the net. To combat this I have chosen a Fluid Philosophy. This is very important because we want to play the beautiful game too. My players are good enough to play a game which means that they can contribute to more than phase of play at a time, yes they can Multi Task! Especially the wages I am paying them! They had better be able to do this. I want the players to play free flowing football and absolutely I want the creative players to shine. Before I get into team instructions, I want to go into player roles and why I have chosen them. Sweeper Keeper: Support Duty My Sweeper goalkeeper will focus on simple and risk free use of the ball which is vital for a keeper; you don’t want your keeper taking too many risks. As Brian Clough would say, the keepers’ job is simple, stop the ball from going into the back of the net! Personal Instruction: Roll it out, Distribute to Centre Backs and Fewer Risky Passes Wing Back: Attack Duty Remember I said the way I am doing this, is by creating a Possession Tactic that is attacking, one of the ways I am hoping to achieve this is by making the player roles more attacking. Plays outside with no wing support: I use Inside Forwards instead of wingers so this is fine. Fulfil attacking and defensive duties of winger and full backs: Absolutely my players can do this. Run at his man and put in aggressive crosses: Yes I want to frighten the opposition so aggressive crosses are great and I want to run at the man, put the man on the back foot, get the man back peddling. In Midfield to win the Possession Battle: Great because this is a possession tactic. In Defence to close down opponents, block crosses and win back the ball when possible. Yes I want the closing down approach in line with attacking, and of course winning back the ball will help us to regain possession as soon as possible. Central Defender: Defend Duty Possess the technique and composure in aggressive tactics (which this is) to help the team maintain possession and lay off simple passes to more creative players. This is perfect for a team which wants to play possession football. Ball Playing Defender: Defend Duty The reason I have chosen a ball playing defender in this position is because the ball playing defender thinks a lot about attacking passes, so he does everything a central defender does but also he will be encouraged to make a searching attacking ball / through ball up field if he has the vision to see it through. Regista: Support Duty The Regista is aggressive which is what you want in an aggression tactic. Suitable for possession orientated systems which press high up the pitch. (This is exactly what this tactic is all about) Given complete freedom to dictate from deep positions which is perfect because he is in a deep position, the Regista offers a dynamic and unpredictable creative outlet from behind the attack. The Regista seeks to maintain intense pressure (which is perfect in a tactic which attacks) by constantly looking for new chances as his more advanced teammates get into goal scoring positions. Advanced Playmaker: Attack Duty This player makes himself available for team mate’s passes, which is what you want possession wise, this player also aims to turn defence into attack in an instant which is great because it also deals with the attacking intent of this tactic. The reason he has an attack duty is because he will run at the defence from deeper positions which is great as we want to run at the opposition and frighten the life out of them! Plus the added bonus that he will craft out crossing or through ball opportunities whilst moving into the final third. This is very important because with possession tactics, that just pass the ball about the park, you also want the tactic to have an end product so you need players which are moving into the final third and creating chances on the opposition goal. Central Midfielder: Attack Duty The central midfielder offers a link between the defence and the attack and having good links in your tactic are vital to success in this game. The central midfield will support both attacking and defensive play as needed. Whilst it is great that the central midfielder will supplement the attack, it is also good to know that should we find ourselves in a defensive situation; the central midfielder will chip in as well. Crucially though, I am a firm believer that Attack is the best form of Defence which was ably proven by Tyson Fury defeating Vladimir Klitschko very recently on-route to becoming the three belt holder heavyweight champion of the world! So this central midfield will more readily surge into the final third to support the forwards in and around the box! False Nine: Support Duty The reason I have chosen the false nine will become very clear. I don’t usually opt for False Nines in a tactic but this player really suits what I am trying to create here. Firstly it is a more advanced attacking midfielder/playmaker role, which is great because I want the player to be more advanced as it is in the attack position. It is a lone striker role and I am playing with a Lone Striker. I really like that this player is prepared to drop deeper into midfield because let’s face it, you don’t want a lone striker just waiting for someone to pass it to you, you want a striker who is going to go into the midfield and get the ball themselves, this reminds me of when Ian Rush was transferred to Juventus and had a horrid time scoring goals after being so prolific with Liverpool, the reason given was that he stayed in attack and wasn’t getting the right service, he didn’t go into midfield to get the ball himself. The purpose of this is that it creates a massive problem for opposing central defenders in that they either follow him, leaving space behind them for onrushing midfielders, forwards or wingers to exploit. This is exactly what I am hoping for, the central defenders will mark or follow my striker into midfield leaving open goals and clear cut chances for my onrushing midfield or inside forwards to exploit to devastating effect. Alternatively they don’t do this, they then leave him the time and space he needs to dribble at the opposition or pick out a pass which is fine as well because this falls in line with attacking play, and also the pass will help to maintain the possession aspect of the tactic. Inside Forwards: Attack Duties The inside forward is going exploit the spaces left by the central defenders when they follow my false nine. They are going to run directly at the opposition which is great because as you know I want to frighten the life out of the opposition. Their movement will open up the spaces for my overlapping wing backs, as well as overloading a retreating defence. It is worth mentioning at this point that I have developed Jordan Ibe into a cracking player, he is playing like maradona, zig zagging and ghosting his way through players and he has a brilliant end product as well. Ok so now I have shown the formation and explained the reasons for the team positions I have chosen, I will now show you my team instructions and explain my reasons for choosing them. Tempo: Normal or Low The reason I have chosen a normal tempo is because I don’t believe in one tempo fits all, the players are intelligent as I like intelligent players like Mesut Ozil e.g. so they can choose when the time is right to play at a normal tempo, when the time is right to step up the tempo and also when the time is right to slow the tempo down. You have to consider that if this was an outright attacking tactic, then I would be going with a very fast tempo and if this was a possession tactic, id be slowing the tempo right down so the two don’t mix, the only mix is the centre ground in between so therefore I think as I want both, the only way to make it work is to leave the tempo as normal and then let the intelligent players choose when to speed it up and when to slow it down. If you find that you are losing possession, then go with a low tempo instead as this will help you to keep hold of the ball better. In football manager 2016 one of the differences is that it tells you how much you will be timewasting based on the tactic you choose, so this is defaulted at fairly rarely which is great because to be frank, I’m not really into wasting time. Wide: The reason I have gone wide is because I want to attack the opposition, therefore I want to stretch the play, I have 2 wing backs and 2 inside forwards, at the end of the day, narrowing the play will just suit tactics that want to be more compact and defensive and therefore this is not a defensive tactic at all, so I don’t feel the need to do that, I want to attack and control, So I want it to be as wide as possible and stretch the play and use the full extremes of the pitch to my advantage. Defensive Line: Slightly Higher Remembering here the Regista who plays in possession orientated systems that press higher up the pitch. So I know my defensive line needs to be higher, also of course attacking play generally tends to have a higher defensive line which presses the opposition, I don’t like going all the way high up because remember that the control tactic is wary of the oppositions counter attack and if the defensive line is too high than you take the serious risk of opposing teams playing balls over the defence and springing a counter attack and/or breaking the offside trap. Therefore I have opted for slightly higher which is close to the half way line. Use Offside Trap: Yes this is important because if you defence is higher, you should be playing the offside trap, especially if your central defenders are also on the same duty. Closing Down: More I have chosen more because if I lose the battle for possession, I want the ball back as soon as possible, I don’t want to give the opposition any time with the ball because every second the opposition has the ball, is a second I am losing in the possession stakes and so I want to win the ball back as quickly as possible. I was very tempted to choose much more, as I want to be relentless with this but at the end of the day I didn't want to have any major negative impact on my team shape as a result, so I opted for more being enough to suit the teams needs without sacrificing on team shape which is also very important. A good team shape is vital, If you look at the way the formation is spread out then you will notice that each player has space within the chosen formation and that is important, I am all for pressing the opposition but if we lose our shape then that is sacrilege because the opposition will just pick holes in you and you find yourself on the end of a bit of a thrashing! Prevent short goalkeeper distribution: Yes, this option means pressing the opposition goalkeeper as well, Chelsea used to this in the pre roman days, if the keeper had the ball, they used to close the keeper down at any opportunity and the reason for this is to prevent the goalkeeper from playing it short to the defence and building from the back, this forces the keeper to hit a long ball which could potentially be picked up by one of my players instead. Use Tight Marking: I am never sure whether to choose this option or not because I am of the thinking that if I use opposition instruction which I do, then you don’t need to do tight marking but maybe you do! However I have chosen to include this because I do want to prevent the opposition from attacking the ball and this option allows me to do this. Tackling: Get Stuck in I have chosen this option because I want to be aggressive, attacking should be aggressive and control is aggressive as well in my opinion. I know that this might lead to more fouls and disciplinary action but I am prepared to accept this, I have a big squad, lots of strength in depth and therefore I know that I can handle that, what I like about this is my players who are good tacklers will go for the ball, and get the ball off the opposition and this is great. Build Up: Play out of defence. Okay so this is a possession tactic and therefore play out of the defence is required so that we can start moves in the right way. I want my defenders passing their way out of the back, rather than clearing long. PASS INTO SPACE: The reason for pass into space is that you do that when you are attacking and I like greasy fast players to latch onto these balls passed into space and gain clear cut chances as a result. This instruction is about making passes into open spaces. A lot of my player roles are designed to create the space, finding the spaces for my attackers to exploit so pass into space falls in line with the roles of the players and also the way I want to play. This is going to make my possession tactic; more attacking too which is the whole point of this exercise. Passing: Shorter Passing This is a possession tactic so I have gone with shorter passing as I feel that you need shorter passing with a tactic which looks to control the play and maintain ball possession. You might argue that attacking should be direct but not necessarily, you can attack and play the game with short passes too. Retain Possession Prioritise keeping hold of the ball which is essential in a possession tactic. Attack: Look for Overlap I chose this because my wingbacks will benefit from this tremendously, as they bomb forward and also my inside forwards will create the space which the overlapping wing backs by doing their thing and the false nine will distract the defenders, meaning the wing backs and the inside forwards will simply create total carnage in the opposition box leading to teams getting well and truly thrashed! Attack: Work Ball into Box I chose this because it falls in line with a possession tactic, it will mean players work their way into the box and not shoot on sight, but instead wait for clear cut opportunities to present themselves. Remaining patient and not forcing the issue is great because it means more control of the play. Retaining possession until a breakthrough appears. Whipped Crosses The reason for whipped crosses is because these are really hard for the opposition to deal with and they swerve as well. Dribbling: Run at Defence As I previously mentioned, I want to run at the defence a lot and frighten the opposition so I have included run at defence. It is also means I am dribbling with the ball more and if I have the ball then it means I also have possession, so this is not only an attacking move, but it is a possession move as well. Creative Freedom: Leave this at default, so neither option selected. The reason for this is my players are intelligent, and they can decide whether they need to be more disciplined, also you don’t have to tick every option in team instruction, if in doubt, leave at the default setting, I personally think that attacking is more about being more expressive and defensive tactics are about being more disciplined, however I don’t feel the need to select be more expressive as I am sure the creative players will express themselves, I still want an element of discipline as well. Freedom of Movement: Leave this at default, so neither option selected. The reason for this is because I want the players to decide as sometimes they may need to roam and sometimes ill want them to be stick to position, e.g. If they are passing the ball around, then its good if they are in the right positions to get the pass, if they are not in possession, how are they going to be there when the pass is made? Also e.g. I will want them to roam, so that the can get to the passes made into open spaces too so its best just to leave this a default and trust my players to decide when the right time is to roam and when the right time is to stick to position, also the players will know their own limitations, I don’t want a player roaming if the player does not feeling very comfortable doing so. Thank you for taking the time to read this so far and feel free to post any comments or give advice or just to ask some questions, there is no such thing as a stupid question, no right or wrong, this is just a work in progress and I look forward to your questions.
  22. I have started an FM18 story, 'The Head Coach' - Where we take the LLM journeyman route from non league to legendary status. However, we will attempt to do this whilst working under the restrictions of the modern Director of Football model. We have no say in transfers, contracts or staff, we simply coach the team. Will we still be able to succeed in this unpredictable career? You can find out by following this save with regular episodes on the Load FM! YouTube channel. Check it out and let me know if you enjoy it. You are more than welcome to like & share if you know anyone that may like this series. Subscribe to the channel for regular FM content including new episodes from this story every Monday-Thursday at 4.30pm. You can check out episode 1 of The Head Coach here, where we try to find our first club on the journey to the top! Missed any of the action so far ? Catch up from the links below:- Season 1 Episode 1 Episode 2 Episode 3 Episode 4 Episode 5 Episode 6 Episode 7 Episode 8 Episode 9 Season 2 Episode 1 Episode 2 Episode 3 - Now in High Quality, Full HD Episode 4 Episode 5 Episode 6 Episode 7 Season 3 Episode 1 Episode 2 Episode 3 Episode 4 Episode 5 Episode 6 Episode 7 Episode 8 Episode 9 Season 4 Episode 1 Episode 2 Episode 3 Episode 4 Episode 5 Episode 6 Episode 7 Season 5 Episode 1 Episode 2 Episode 3 Episode 4 Episode 5 Episode 6 Episode 7 Episode 8 Season 6 Episode 1 Episode 2 Episode 3 Episode 4 Episode 5 Episode 6 Episode 7 If you enjoy the video, it'd be great if you could add a & subscribe to my YouTube channel for regular football manager content. Thanks for watching, it's much appreciated!
  23. So after a week in Spain I came home and choose to play some FM18, cause why not? So I load up the game and it runs normal. I'm about to offer a risky contract so I save, but the game freezes.. I think alright that happens. I load up the game once more and the game is insanely laggy I could barely enter my save! I think this is probaly cause of outdated drivers - I update drivers and I restart my laptop. I then try and save again before doing the risky transfer - guess what? It freezes I start up the game again and it's lagging like crazy and I basically can't play it. I have a nvdiai 1080 and this was never a problem before - not even with outdated drivers. I have a logo and facepack installed, but I've tried uninstalling them and nothing changes.
  24. 175. Llagostera played their games over in Palamós, which was on the coast and about half an hour drive. Their dizzying ascent through the leagues meant that they had outgrown their hosts. However, with such a growing fanbase, Llagostera was now the de facto premier Costa Brava side and stuck around. It took me an hour to drive to the city of their birth, where the B team were based, and it was here I met with Isobel Tarragó again. She made it clear that I would have to split my time between the two locations - one on the south-eastern edge of the greater Girona urban sprawl, and the other beyond a wonderful drive through the hills and golf courses, opening up into the middle of the coastal route. The reason I would have to split my time was because I had to hire an entire staff that would not just relocate to Palamós because the team played there on a Sunday. The travel did not end there either, as in two weeks’ time the squad would spend ten days in Barcelona. The famous Estadi Olímpic Lluis Companys was ours to use. We could foster our team cohesion on Montjuïc, away from prying eyes. We had two players with coaching licences – experienced attacking midfielder Diego with a B licence and experienced midfielder Álex Vaquero with a C licence. The former was interested in becoming a manager and the latter a coach. Tarragó was also keen to point out that others wanted to stay in the game after they retired, such as centre-back Miguel Fuiza and attacking midfielder Nacho who would both have an interest in scouting. Winger Sergio Alonso was also rumoured to be thinking about this. 22 of our 35 players were in the door this summer. It was to be another difficult window getting the players to work together. There was scope to move players down to the B team, though. We had 22 that were too old for under-19s football this season but only 11 over the age of 23, so space for five. The culture of the place was familial and welcoming. There were players from distant countries, such as centre-back Javi Enríquez of Paraguay and Australian-Argentinean midfielder Gian Mendez. There were also players of African background like young attacking midfielder Amadou N’Diaye and young centre-back Monday Ogbonna who were of Senegalese and Nigerian heritage respectively. A young midfielder from the Basque Country was with us, too! Xabier Martínez had been unable to break out from his under-19s performances into the La Liga first team of Eibar and decided to start anew with this inclusive project under the chairwoman’s tutelage. Full-back Jaime Serrano was said to be able to speak fluent Italian after three years over there a decade ago. As a teenager at Inter then Varese he did not make a single appearance but the culture would have left a lasting impression on the guy. All of these men, players and future staff, were new into the club this summer bar Gian Mendez who hailed from the southern hemisphere. There were sixteen remaining from the previous season and I would make sure that they would all get involved during pre-season. The five youngsters would not be included in my initial 30-man training camp. Three goalkeepers, including Álvaro Merino on loan from Basque club Barakaldo, would stay at home with two midfielders also being paid the minimum. Tarragó informed me that none of my staff expressed an interest in joining me on the Costa Brava. It was galling to hear. I decided there and then that there would not be a return visit. I would wait until I went to the Catalan capital with my new squad. She had also warned me off speaking with the two agents involved with the club. All three of our remaining first team players from the previous season were contracted to Nico Martínez. He didn’t like his players to move around but was very impatient when it came to negotiating new deals. Goalkeeper José Antonio Manzanares, full back Pablo Agudo, and winger Álex Gracia were the spine of the team and, naturally, were among the top earners. The other agent, Alberto Huerto, was similar in character but was said to hawk his players about. It is bad news for experienced winger Sergio Alonso’s scout prospects here, but it also meant that I would not get too attached to Gian Mendez’s southern accent, nor young goalkeeper Pepe Lozano’s big wages. After being given a healthy dossier of players and staff that either had been on the books here in the past or were people I really should know about, I set about drafting job vacancies for the entire club. Financially, the club was in pretty good shape. It was up to me to stay long enough to take advantage of that. A new five-year sponsorship deal had just been signed following promotion, and if we didn’t add any more to the wage bill there was a quarter of a million euros to spend! There was a couple of million in the bank and it would probably last between one or two years based on current spending. Tarragó had heard very good things about Pedro Peso at Ebro in Zaragoza and implored me to bring him on board as Head of Youth Development. He had done it at his home town Granada for the first five of their first six years in La Liga – it may have been no coincidence that they were relegated the year after he left – and spent the last two and a half years in B3 with the same middling results. Yet Tarragó was convinced that the man who worked under many different managers in the south had become bored working under the same man for two and a half years since he left. Her partner Alsina had sounded him out when he signed a youth player from them earlier in the summer. With a year left on his contract I would be spending a tenth of my transfer budget on one man. But I was buying La Liga quality organisation and appraisal abilities. His professionalism would safeguard our futures. It was time to start thinking about friendly matches. Sants were the obvious local choice while at the Olympic park but when we got back from our ten days there I wanted a real test. I wanted us to play Palamós. It was not only a gesture to our stadium-sharing friends but it would also serve as a step up against Tercera opposition. I wondered about our level.
  25. Welcome to my first FM Career Update. I've been playing since FM16, I've been a lurker for the past year and now I've decided to make a thread. As you can see, I'll be playing as Southampton FC. I'm not a supporter but I like them as a club and I'm hoping to take them from top half/mid-table safety to one the top teams in England. The Manager Meet Michael King. He worked as a youth team coach for Southampton up until they fired Claude Puel. He was appointed as an interim over the summer, a stop gap until they could find a better option. However, due to his work ethic, smooth talking and knowledge of Ralph Kreuger's darkest secrets, he's secured the full time job much to the world's surprise. He's out of his depth, tactically inept and can't manage a budget for his life. But he'll have to learn. And learn fast. The Budget £30m for transfers but there's some dead weight to be cleared. which will raise funds. ~£1.6m for wages, spending ~£1.5m. 90% of transfer revenue. After some blackmail pleading, this was increased to 100%. The Expectations Top Half Finish Round 6 of the FA Cup. They don't give a **** about the Carabao Cup. Neither does King. The Objectives Improve squad depth. Make Southampton one of England's biggest clubs a good few year down the line. At the risk of sounding like Louis Van Gaal, it is a process. And one that'll take time. Try not to get exposed as a fraud.
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